Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 74 | 60% |
| M4A1-S | 20 | 35% |
| USP-S | 5 | 20% |
| P250 | 4 | 50% |
| AWP | 3 | 33% |
| Glock-18 | 2 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/109 | 10 1:40 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.7 s T | 4.7 |
| 16/109 | 12 1:39 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 14.4 s T | 3.1 |
| 28/109 | 5 1:36 | 2 kills (AK-47 ×2), in 2.8 s T | 2.5 |
| 37/109 | 3 1:44 | 2 kills (AK-47 ×2), in 27.7 s T | 1.4 |
| 38/109 | 21 1:37 | 2 kills (M4A1-S ×2), 1 headshot, in 17.2 s CT | 1.4 |
| 45/109 | 6 1:26 | 1 kill (AK-47) T | 1.0 |
| 48/109 | 11 1:13 | 1 kill (AK-47) T | 1.0 |
| 52/109 | 17 1:33 | 1 kill (AWP) CT | 1.0 |
| 55/109 | 22 1:28 | 1 kill (AK-47) CT | 1.0 |
| 78/109 | 4 1:18 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 80/109 | 8 1:20 | 1 kill (AK-47) T | 0.0 |
| 97/109 | 13 bomb 0:39 | 1 kill (USP-S), 1 headshot CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:28 | 1v3 before the plant T · 100 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other |
| 19 1:29 | 1v4 before the plant CT · 100 HP · House | lost - died in the first fight · saw each other |
Flashes
4 flashes: 1 good, 1 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:43 | blinded an enemy, but hurt the team too | blinded FalcoN ™ 4.2 s (1.4 s white); blinded Mark 4.6 s on the move through Outside - an enemy could see them; blinded 𐂃𐂃 1.4 s on the move through Outside - safe |
| 10 1:42 | wasted | barely blinded BerciK 1.1 s (0.1 s white) |
| 12 1:31 | weak | barely blinded BerciK 2.5 s (0.3 s white); blinded themselves 3.4 s holding Main Hall - safe |
| 12 1:30 | good | blinded BerciK 3.5 s (0.8 s white); blinded 𐂃𐂃 2.7 s holding Bombsite A - safe |
Throws
16 grenades: 14 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Main Hall (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:44 | punished | killed by FalcoN ™ 1.7 s after throwing a flash at Main Hall, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 339 units away; a jump throw |
| 10 1:44 | exposed | a flash at Main Hall - seen by 1 enemy for 0.4 s, the nearest 433 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:14 | hold | held with 𐂃𐂃, 505 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before 𐂃𐂃) |
| 2 1:43 | hold | held with 𐂃𐂃, 254 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before 𐂃𐂃) |
| 2 1:41 | line of fire | stood in 𐂃𐂃's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 2 1:15 | hold | held with CO3M1N, 526 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after CO3M1N) |
| 2 1:15 | trade | CO3M1N was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:14 | trade | 𐂃𐂃 was killed 454 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:16 | trade | CO3M1N was killed 72 units away: you traded in 500 ms (pros: 625 ms) |
| 4 1:21 | trade | Bakka was killed 2258 units away: you traded in 2,453 ms (pros: 2,609 ms) |
| 8 1:44 | trade | Mark was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:21 | trade | CO3M1N was killed 487 units away: you traded in 1,328 ms (pros: 1,641 ms) |
| 10 1:46 | trade | Bakka was killed 797 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:35 | peek together | peeked the same enemy as CO3M1N, 172 ms before them - a double peek |
| 10 bomb 0:31 | hold | held with CO3M1N, 670 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 562 ms after CO3M1N) |
| 10 bomb 0:30 | trade | CO3M1N was killed 676 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:27 | trade | CO3M1N was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:40 | trade | Mark was killed 567 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:28 | peek together | peeked the same enemy as Mark, 875 ms before them - early - you went first, alone |
| 14 1:28 | peek together | peeked the same enemy as 𐂃𐂃, 641 ms before them - early - you went first, alone |
| 14 1:24 | trade | 𐂃𐂃 was killed 208 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:32 | hold | held with Mark, 878 units and 61° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:31 | trade | Mark was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:31 | trade | 𐂃𐂃 was killed 555 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:38 | trade | CO3M1N was killed 644 units away: you traded in 766 ms (pros: 625 ms) |
| 21 1:20 | line of fire | stood in Bakka's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 1:19 | line of fire | stood in Bakka's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed by them | USP-S | 281 ms | 281 ms | 3.9° | ||
| 2 1:43 | hit by them | MP7 | 359 ms | – | 3.5° | ||
| 2 1:32 | hit them | P250 | 266 ms | – | 1.1° | ||
| 2 1:20 | hit by them | MP9 | 438 ms | – | 2.1° | ||
| 2 1:15 | hit them | P250 | 469 ms | – | 2.5° | ||
| 2 1:12 | killed by them | MP7 | 500 ms | 500 ms | 1.9° | ||
| 3 1:44 | hit by them | M4A4 | 172 ms | – | 1.6° | ||
| 3 1:44 | killed them | AK-47 | 438 ms | 844 ms | 2.9° | ||
| 3 1:17 | hit by them | MP9 | 328 ms | – | 2.1° | ||
| 3 1:16 | killed them | AK-47 | 688 ms | 1109 ms | 3.5° | ||
| 3 1:00 | hit them | AK-47 | 516 ms | – | 5.1° | ||
| 3 1:00 | killed by them | FAMAS | 578 ms | 578 ms | 0.4° | ||
| 4 1:18 | killed them | AK-47 | 484 ms | 688 ms | 4.4° | ||
| 5 1:36 | killed them | AK-47 | 453 ms | 656 ms | 14.5° | ||
| 5 1:35 | hit by them | MP9 | 562 ms | – | 2.2° | ||
| 5 1:34 | killed them | AK-47 | 844 ms | 1953 ms | 0.6° | ||
| 5 bomb 0:35 | killed by them | USP-S | 281 ms | 953 ms | 2.6° | ||
| 6 1:26 | killed them | AK-47 | 3438 ms | 3734 ms | 17.8° | ||
| 6 1:26 | hit by them | FAMAS | 3625 ms | – | 1.3° | ||
| 6 1:03 | killed by them | M4A4 | 297 ms | 1469 ms | 1.6° | ||
| 6 1:02 | hit them | AK-47 | 188 ms | – | 0.6° | ||
| 8 1:20 | killed them | AK-47 | 578 ms | 875 ms | 0.5° | ||
| 8 1:20 | hit by them | Five-SeveN | 641 ms | – | 15.5° | ||
| 8 1:17 | killed by them | AK-47 | 266 ms | 1359 ms | 2.4° | ||
| 8 1:16 | hit them | AK-47 | 469 ms | – | 3.2° | ||
| 9 1:43 | killed by them | Desert Eagle | 266 ms | 266 ms | 0.9° | ||
| 10 1:41 | killed them | AK-47 | 266 ms | 766 ms | 0.4° | ||
| 10 1:35 | hit by them | SSG 08 | 312 ms | – | 0.6° | ||
| 10 1:35 | killed them | AK-47 | 531 ms | 531 ms | 0.4° | ||
| 10 bomb 0:30 | killed by them | AK-47 | 891 ms | 891 ms | 9.5° | ||
| 11 1:14 | killed them | AK-47 | 562 ms | 953 ms | 17.5° | ||
| 11 1:13 | hit by them | M4A4 | 875 ms | – | 1.0° | ||
| 11 1:05 | killed by them | M4A1-S | 94 ms | 594 ms | 1.7° | ||
| 12 1:40 | killed them | AK-47 | 47 ms | 344 ms | 0.3° | ||
| 12 1:26 | killed them | AK-47 | 406 ms | 1094 ms | 3.3° | ||
| 12 1:26 | hit by them | M4A4 | 469 ms | – | 1.3° | ||
| 12 1:23 | killed by them | M4A1-S | 266 ms | 266 ms | 0.6° | ||
| 13 bomb 0:39 | killed them | USP-S | 312 ms | 312 ms | 0.9° | ||
| 13 bomb 0:38 | hit by them | Glock-18 | 250 ms | – | 2.2° | ||
| 13 bomb 0:23 | killed by them | Glock-18 | 125 ms | 125 ms | 0.7° | ||
| 14 1:28 | hit by them | AK-47 | 391 ms | – | 4.4° | ||
| 14 1:23 | killed by them | AK-47 | 188 ms | 188 ms | 2.8° | ||
| 15 1:32 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:39 | killed by them | AK-47 | 375 ms | 375 ms | 0.4° | ||
| 17 1:33 | killed them | AWP | 281 ms | 281 ms | 0.4° | ||
| 18 1:14 | killed by them | MAC-10 | 172 ms | 406 ms | 0.6° | ||
| 19 1:27 | killed by them | Desert Eagle | 250 ms | 250 ms | 0.3° | ||
| 20 1:40 | hit by them | AK-47 | 172 ms | – | 2.4° | ||
| 20 1:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:53 | killed by them | AK-47 | 156 ms | 156 ms | 0.7° | ||
| 21 1:37 | killed them | M4A1-S | 1172 ms | 1672 ms | 9.1° | ||
| 21 1:21 | hit by them | AK-47 | 250 ms | – | 18.8° | ||
| 21 1:20 | killed them | M4A1-S | 750 ms | 1062 ms | 32.0° | ||
| 22 1:29 | killed them | AK-47 | 484 ms | 797 ms | 3.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | Glock-18 | 1028 | fine - pros would have fired it too | 0/2 | 55% / 55% | ||
| 2 1:32 | P250 | 759 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/1 | 38% / 40% | ||
| 2 1:15 | P250 | 638 | fired while moving (169 u/s), too fast to be accurate - stop first | 1/2 | 46% / 48% | ||
| 2 1:12 | P250 | 412 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 50% / 54% | |
| 3 1:44 | AK-47 | 886 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/9 | killed them | 22% / 49% | |
| 3 1:16 | AK-47 | 385 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 55% | |
| 3 1:16 | AK-47 | 385 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 3 1:00 | AK-47 | 989 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 57% | |
| 4 1:18 | AK-47 | 895 | fine - pros would have fired it too | 2/7 | killed them | 66% / 66% | |
| 5 1:36 | AK-47 | 278 | fired while moving (132 u/s), too fast to be accurate - stop first | 3/7 | killed them | 14% / 47% | |
| 5 1:35 | AK-47 | 1010 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/7 | 18% / 52% | ||
| 5 1:34 | AK-47 | 1011 | fine - pros would have fired it too | 3/6 | killed them | 67% / 67% | |
| 6 1:26 | AK-47 | 795 | fine - pros would have fired it too | 4/7 | killed them | 60% / 60% | |
| 6 1:02 | AK-47 | 1406 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 24% / 58% | |
| 8 1:20 | AK-47 | 663 | fired while moving (101 u/s), too fast to be accurate - stop first | 4/8 | killed them | 20% / 56% | |
| 8 1:17 | AK-47 | 921 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload) | 29% / 49% | |
| 10 1:41 | AK-47 | 425 | fired while moving (172 u/s), too fast to be accurate - stop first | 4/8 | killed them | 11% / 47% | |
| 10 1:35 | AK-47 | 1531 | fine - pros would have fired it too | 1/2 | killed them | 33% / 47% | |
| 11 1:14 | AK-47 | 1198 | fine - pros would have fired it too | 4/6 | killed them | 43% / 53% | |
| 11 1:04 | AK-47 | 530 | too soon: your crosshair was still moving onto them, about 1.5 player widths (47 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 3% / 47% | |
| 12 1:26 | AK-47 | 1002 | fired while moving (109 u/s), too fast to be accurate - stop first | 4/13 | killed them | 19% / 62% | |
| 13 bomb 0:40 | USP-S | 939 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 43% | |
| 13 bomb 0:40 | USP-S | 917 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 21% / 46% | ||
| 13 bomb 0:39 | USP-S | 1107 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% | |
| 13 bomb 0:38 | USP-S | 950 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 40% | |
| 13 bomb 0:38 | USP-S | 950 | fine - pros would have fired it too | 0/1 | 38% / 52% | ||
| 14 1:28 | Desert Eagle | 962 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 13% / 39% | ||
| 15 1:32 | M4A1-S | 1126 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | 1% / 57% | ||
| 17 1:39 | AWP | 933 | fine - pros would have fired it too | 0/1 | 56% / 81% | ||
| 17 1:33 | AWP | 1414 | fine - pros would have fired it too | 1/1 | killed them | 62% / 65% | |
| 17 1:11 | AWP | 1499 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 74% | |
| 20 1:40 | M4A1-S | 646 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | 26% / 52% | ||
| 21 1:38 | M4A1-S | 371 | fired while moving (169 u/s), too fast to be accurate - stop first | 3/13 | killed them | 33% / 56% | |
| 21 1:20 | M4A1-S | 298 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/12 | killed them | 18% / 50% | |
| 22 1:29 | AK-47 | 1395 | fine - pros would have fired it too | 4/5 | killed them | 51% / 57% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.