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Ancient, won 13-9 · Tue 10 Nov, 20:36

bendo21,493

The match

Aim

476 msTTD844 msTTK3.0°Crosshair↓24%1st bullet56%Spray10%Head70%Counter-strafe

Scoreboard

78ADR59%KAST

Positioning

Shots

19/35Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477460%
M4A1-S2035%
USP-S520%
P250450%
AWP333%
Glock-1820%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/10910 1:40 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.7 s T4.7
16/10912 1:39 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 14.4 s T3.1
28/1095 1:36 2 kills (AK-47 ×2), in 2.8 s T2.5
37/1093 1:44 2 kills (AK-47 ×2), in 27.7 s T1.4
38/10921 1:37 2 kills (M4A1-S ×2), 1 headshot, in 17.2 s CT1.4
45/1096 1:26 1 kill (AK-47) T1.0
48/10911 1:13 1 kill (AK-47) T1.0
52/10917 1:33 1 kill (AWP) CT1.0
55/10922 1:28 1 kill (AK-47) CT1.0
78/1094 1:18 1 kill (AK-47), 1 headshot T0.1
80/1098 1:20 1 kill (AK-47) T0.0
97/10913 bomb 0:39 1 kill (USP-S), 1 headshot CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:28 1v3 before the plant T · 100 HP · Outsidelost - died later, after 1 kill · first fight won, saw each other
19 1:29 1v4 before the plant CT · 100 HP · Houselost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 1 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:43 blinded an enemy, but hurt the team tooblinded FalcoN ™ 4.2 s (1.4 s white); blinded Mark 4.6 s on the move through Outside - an enemy could see them; blinded 𐂃𐂃 1.4 s on the move through Outside - safe
10 1:42 wastedbarely blinded BerciK 1.1 s (0.1 s white)
12 1:31 weakbarely blinded BerciK 2.5 s (0.3 s white); blinded themselves 3.4 s holding Main Hall - safe
12 1:30 goodblinded BerciK 3.5 s (0.8 s white); blinded 𐂃𐂃 2.7 s holding Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 14 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Main Hall (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:44 punishedkilled by FalcoN ™ 1.7 s after throwing a flash at Main Hall, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 339 units away; a jump throw
10 1:44 exposeda flash at Main Hall - seen by 1 enemy for 0.4 s, the nearest 433 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:14 holdheld with 𐂃𐂃, 505 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before 𐂃𐂃)
2 1:43 holdheld with 𐂃𐂃, 254 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before 𐂃𐂃)
2 1:41 line of firestood in 𐂃𐂃's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
2 1:15 holdheld with CO3M1N, 526 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after CO3M1N)
2 1:15 tradeCO3M1N was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
2 1:14 trade𐂃𐂃 was killed 454 units away: not traded within 5 s (pros: 1,641 ms)
3 1:16 tradeCO3M1N was killed 72 units away: you traded in 500 ms (pros: 625 ms)
4 1:21 tradeBakka was killed 2258 units away: you traded in 2,453 ms (pros: 2,609 ms)
8 1:44 tradeMark was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
8 1:21 tradeCO3M1N was killed 487 units away: you traded in 1,328 ms (pros: 1,641 ms)
10 1:46 tradeBakka was killed 797 units away: not traded within 5 s (pros: 2,031 ms)
10 1:35 peek togetherpeeked the same enemy as CO3M1N, 172 ms before them - a double peek
10 bomb 0:31 holdheld with CO3M1N, 670 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 562 ms after CO3M1N)
10 bomb 0:30 tradeCO3M1N was killed 676 units away: not traded within 5 s (pros: 625 ms)
11 1:27 tradeCO3M1N was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:40 tradeMark was killed 567 units away: not traded within 5 s (pros: 625 ms)
14 1:28 peek togetherpeeked the same enemy as Mark, 875 ms before them - early - you went first, alone
14 1:28 peek togetherpeeked the same enemy as 𐂃𐂃, 641 ms before them - early - you went first, alone
14 1:24 trade𐂃𐂃 was killed 208 units away: not traded within 5 s (pros: 969 ms)
15 1:32 holdheld with Mark, 878 units and 61° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:31 tradeMark was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
19 1:31 trade𐂃𐂃 was killed 555 units away: not traded within 5 s (pros: 2,031 ms)
21 1:38 tradeCO3M1N was killed 644 units away: you traded in 766 ms (pros: 625 ms)
21 1:20 line of firestood in Bakka's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 1:19 line of firestood in Bakka's line of fire while they fought, for 500 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 BerciKkilled by themUSP-S281 ms281 ms3.9°
2 1:43 FalcoN ™hit by themMP7359 ms–3.5°
2 1:32 FalcoN ™hit themP250266 ms–1.1°
2 1:20 Vanilahit by themMP9438 ms–2.1°
2 1:15 FalcoN ™hit themP250469 ms–2.5°
2 1:12 FalcoN ™killed by themMP7500 ms500 ms1.9°
3 1:44 AnTihit by themM4A4172 ms–1.6°
3 1:44 AnTikilled themAK-47438 ms844 ms2.9°
3 1:17 Vanilahit by themMP9328 ms–2.1°
3 1:16 Vanilakilled themAK-47688 ms1109 ms3.5°
3 1:00 BerciKhit themAK-47516 ms–5.1°
3 1:00 BerciKkilled by themFAMAS578 ms578 ms0.4°
4 1:18 AnTikilled themAK-47484 ms688 ms4.4°
5 1:36 FalcoN ™killed themAK-47453 ms656 ms14.5°
5 1:35 Agnostichit by themMP9562 ms–2.2°
5 1:34 Agnostickilled themAK-47844 ms1953 ms0.6°
5 bomb 0:35 AnTikilled by themUSP-S281 ms953 ms2.6°
6 1:26 FalcoN ™killed themAK-473438 ms3734 ms17.8°
6 1:26 FalcoN ™hit by themFAMAS3625 ms–1.3°
6 1:03 Agnostickilled by themM4A4297 ms1469 ms1.6°
6 1:02 Agnostichit themAK-47188 ms–0.6°
8 1:20 Agnostickilled themAK-47578 ms875 ms0.5°
8 1:20 Agnostichit by themFive-SeveN641 ms–15.5°
8 1:17 FalcoN ™killed by themAK-47266 ms1359 ms2.4°
8 1:16 FalcoN ™hit themAK-47469 ms–3.2°
9 1:43 FalcoN ™killed by themDesert Eagle266 ms266 ms0.9°
10 1:41 FalcoN ™killed themAK-47266 ms766 ms0.4°
10 1:35 AnTihit by themSSG 08312 ms–0.6°
10 1:35 AnTikilled themAK-47531 ms531 ms0.4°
10 bomb 0:30 Agnostickilled by themAK-47891 ms891 ms9.5°
11 1:14 Agnostickilled themAK-47562 ms953 ms17.5°
11 1:13 Agnostichit by themM4A4875 ms–1.0°
11 1:05 BerciKkilled by themM4A1-S94 ms594 ms1.7°
12 1:40 FalcoN ™killed themAK-4747 ms344 ms0.3°
12 1:26 BerciKkilled themAK-47406 ms1094 ms3.3°
12 1:26 BerciKhit by themM4A4469 ms–1.3°
12 1:23 AnTikilled by themM4A1-S266 ms266 ms0.6°
13 bomb 0:39 Agnostickilled themUSP-S312 ms312 ms0.9°
13 bomb 0:38 FalcoN ™hit by themGlock-18250 ms–2.2°
13 bomb 0:23 BerciKkilled by themGlock-18125 ms125 ms0.7°
14 1:28 Agnostichit by themAK-47391 ms–4.4°
14 1:23 Agnostickilled by themAK-47188 ms188 ms2.8°
15 1:32 AnTihit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:29 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:39 BerciKkilled by themAK-47375 ms375 ms0.4°
17 1:33 Agnostickilled themAWP281 ms281 ms0.4°
18 1:14 AnTikilled by themMAC-10172 ms406 ms0.6°
19 1:27 FalcoN ™killed by themDesert Eagle250 ms250 ms0.3°
20 1:40 AnTihit by themAK-47172 ms–2.4°
20 1:40 AnTihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 0:53 AnTikilled by themAK-47156 ms156 ms0.7°
21 1:37 Agnostickilled themM4A1-S1172 ms1672 ms9.1°
21 1:21 Vanilahit by themAK-47250 ms–18.8°
21 1:20 Vanilakilled themM4A1-S750 ms1062 ms32.0°
22 1:29 AnTikilled themAK-47484 ms797 ms3.0°

Shots

You fired 19 of your 35 first shots too soon: 10 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 FalcoN ™Glock-181028fine - pros would have fired it too0/255% / 55%
2 1:32 FalcoN ™P250759fired while moving (94 u/s), too fast to be accurate - stop first1/138% / 40%
2 1:15 AnTiP250638fired while moving (169 u/s), too fast to be accurate - stop first1/246% / 48%
2 1:12 FalcoN ™P250412fired while moving (240 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)50% / 54%
3 1:44 AnTiAK-47886aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/9killed them22% / 49%
3 1:16 VanilaAK-47385fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 55%
3 1:16 VanilaAK-47385fine - pros would have fired it too1/4killed them64% / 64%
3 1:00 BerciKAK-47989fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
4 1:18 AnTiAK-47895fine - pros would have fired it too2/7killed them66% / 66%
5 1:36 FalcoN ™AK-47278fired while moving (132 u/s), too fast to be accurate - stop first3/7killed them14% / 47%
5 1:35 AgnosticAK-471010aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/718% / 52%
5 1:34 AgnosticAK-471011fine - pros would have fired it too3/6killed them67% / 67%
6 1:26 FalcoN ™AK-47795fine - pros would have fired it too4/7killed them60% / 60%
6 1:02 AgnosticAK-471406aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3cut short (a death, a reload)24% / 58%
8 1:20 AgnosticAK-47663fired while moving (101 u/s), too fast to be accurate - stop first4/8killed them20% / 56%
8 1:17 FalcoN ™AK-47921fine - pros would have fired it too3/10cut short (a death, a reload)29% / 49%
10 1:41 FalcoN ™AK-47425fired while moving (172 u/s), too fast to be accurate - stop first4/8killed them11% / 47%
10 1:35 AnTiAK-471531fine - pros would have fired it too1/2killed them33% / 47%
11 1:14 AgnosticAK-471198fine - pros would have fired it too4/6killed them43% / 53%
11 1:04 BerciKAK-47530too soon: your crosshair was still moving onto them, about 1.5 player widths (47 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)3% / 47%
12 1:26 BerciKAK-471002fired while moving (109 u/s), too fast to be accurate - stop first4/13killed them19% / 62%
13 bomb 0:40 FalcoN ™USP-S939fired while moving (149 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 43%
13 bomb 0:40 FalcoN ™USP-S917aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/121% / 46%
13 bomb 0:39 AgnosticUSP-S1107fine - pros would have fired it too1/1killed them55% / 55%
13 bomb 0:38 FalcoN ™USP-S950fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 40%
13 bomb 0:38 FalcoN ™USP-S950fine - pros would have fired it too0/138% / 52%
14 1:28 AgnosticDesert Eagle962aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/113% / 39%
15 1:32 AnTiM4A1-S1126fired while moving (111 u/s), too fast to be accurate - stop first0/11% / 57%
17 1:39 VanilaAWP933fine - pros would have fired it too0/156% / 81%
17 1:33 AgnosticAWP1414fine - pros would have fired it too1/1killed them62% / 65%
17 1:11 BerciKAWP1499aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)24% / 74%
20 1:40 AnTiM4A1-S646aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/326% / 52%
21 1:38 AgnosticM4A1-S371fired while moving (169 u/s), too fast to be accurate - stop first3/13killed them33% / 56%
21 1:20 VanilaM4A1-S298aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/12killed them18% / 50%
22 1:29 AnTiAK-471395fine - pros would have fired it too4/5killed them51% / 57%

Positioning

In none of your 39 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 13 of your 28 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 23 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.