Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 31% |
| M4A1-S | 17 | 41% |
| M4A4 | 11 | 9% |
| USP-S | 8 | 50% |
| Glock-18 | 7 | 57% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/109 | 4 1:30 | 2 kills (AK-47 ×2), all headshots, in 6.1 s T | 3.0 |
| 22/109 | 1 1:22 | 2 kills (Glock, USP-S), 1 through smoke, 1 headshot, in 4.9 s T | 2.8 |
| 53/109 | 17 1:00 | 1 kill (M4A1-S) CT | 1.0 |
| 62/109 | 20 1:08 | 1 kill (M4A1-S) CT | 0.8 |
| 64/109 | 8 1:13 | 2 kills (AK-47 ×2), 1 headshot, in 12.2 s T | 0.8 |
| 65/109 | 12 1:28 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 67/109 | 22 1:33 | 1 kill (AK-47), 1 headshot CT | 0.6 |
| 75/109 | 18 1:23 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 38.4 s CT | 0.4 |
| 87/109 | 2 1:16 | 1 kill (Glock) T | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:12 | 1v4 before the plant T · 100 HP · House | lost - died in the first fight · saw each other |
Flashes
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:48 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Outside - safe |
| 12 1:43 | good | blinded Agnostic 3.1 s (0.6 s white); blinded themselves 1.2 s on the move through Ruins - safe |
| 18 1:16 | good | blinded Agnostic 3.4 s (0.8 s white); blinded 𐂃𐂃 4.0 s on the move through Alley - safe; blinded CO3M1N 4.6 s on the move through Bombsite B - safe; blinded themselves 1.1 s holding Bombsite B - safe |
| 18 1:04 | good | blinded AnTi 4.0 s (1.3 s white) |
Throws
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:18 | exposed | a flash at Bombsite B - seen by 2 enemies for 2.0 s, the nearest 521 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:17 | Ruins | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:19 | trade | CO3M1N was killed 518 units away: you traded in 1,516 ms (pros: 625 ms) |
| 1 1:14 | trade | bendo was killed 613 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:41 | trade | CO3M1N was killed 659 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:14 | hold | held with 𐂃𐂃, 263 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after 𐂃𐂃) |
| 8 1:14 | in their way | stood between 𐂃𐂃 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 9 1:07 | trade | 𐂃𐂃 was killed 58 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:23 | trade | CO3M1N was killed 506 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:24 | trade | 𐂃𐂃 was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:23 | trade | bendo was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:22 | hold | held with Mark, 828 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:20 | trade | Mark was killed 680 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:39 | trade | bendo was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:53 | hold | held with CO3M1N, 424 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 0:52 | trade | CO3M1N was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | killed them | Glock-18 | 344 ms | 344 ms | 5.0° | ||
| 1 1:20 | hit them | Glock-18 | 516 ms | – | 1.7° | ||
| 1 1:18 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:13 | killed by them | USP-S | 266 ms | 1656 ms | 0.3° | ||
| 1 1:12 | hit them | P2000 | 1141 ms | – | 1.3° | ||
| 2 1:16 | killed them | Glock-18 | 344 ms | 516 ms | 2.2° | ||
| 2 1:06 | hit them | M4A4 | 438 ms | – | 0.6° | ||
| 2 1:06 | hit by them | MP7 | 766 ms | – | 1.0° | ||
| 2 1:03 | killed by them | MP9 | 453 ms | 1031 ms | 11.4° | ||
| 3 1:15 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:30 | killed them | AK-47 | 422 ms | 531 ms | 1.8° | ||
| 4 1:30 | hit by them | M4A4 | 500 ms | – | 0.7° | ||
| 4 1:24 | hit by them | M4A4 | 250 ms | – | 1.7° | ||
| 4 1:24 | killed them | AK-47 | 359 ms | 359 ms | 0.8° | ||
| 4 1:21 | killed by them | M4A1-S | 484 ms | 969 ms | 1.6° | ||
| 4 1:21 | hit them | AK-47 | 719 ms | – | 2.5° | ||
| 5 1:30 | hit them | AK-47 | 453 ms | – | 0.7° | ||
| 5 1:30 | killed by them | MP9 | 453 ms | 734 ms | 2.0° | ||
| 6 1:34 | killed by them | M4A1-S | 391 ms | 500 ms | 8.0° | ||
| 7 1:40 | killed by them | M4A1-S | 172 ms | 469 ms | 2.5° | ||
| 8 1:13 | killed them | AK-47 | 531 ms | 531 ms | 5.3° | ||
| 8 bomb 0:34 | hit by them | P2000 | 281 ms | – | 2.9° | ||
| 8 bomb 0:34 | killed them | AK-47 | 359 ms | 859 ms | 1.7° | ||
| 9 1:24 | hit by them | MP9 | 359 ms | – | 1.1° | ||
| 9 1:06 | killed by them | M4A1-S | 328 ms | 531 ms | 1.6° | ||
| 10 1:47 | killed by them | Desert Eagle | 391 ms | 734 ms | 5.3° | ||
| 10 1:46 | hit them | AK-47 | 703 ms | – | 1.3° | ||
| 11 1:42 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:17 | killed by them | M4A1-S | 344 ms | 438 ms | 5.4° | ||
| 12 1:28 | killed them | AK-47 | 516 ms | 719 ms | 39.2° | ||
| 12 1:28 | hit by them | M4A4 | 469 ms | – | 10.1° | ||
| 12 1:22 | killed by them | M4A1-S | 453 ms | 547 ms | 1.8° | ||
| 13 1:43 | hit them | P2000 | 453 ms | – | 4.0° | ||
| 13 1:43 | hit by them | Glock-18 | 625 ms | – | 11.0° | ||
| 13 1:41 | killed by them | Glock-18 | 312 ms | 312 ms | 3.6° | ||
| 14 bomb 0:40 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:37 | hit them | P2000 | 734 ms | – | 0.3° | ||
| 14 bomb 0:37 | killed by them | AK-47 | 781 ms | 781 ms | 3.2° | ||
| 15 1:26 | killed by them | Galil AR | 438 ms | 1359 ms | 4.8° | ||
| 16 1:07 | killed by them | AK-47 | 359 ms | 562 ms | 2.1° | ||
| 17 1:17 | hit by them | Glock-18 | 1031 ms | – | 1.0° | ||
| 17 1:01 | killed them | M4A1-S | 344 ms | 938 ms | 1.6° | ||
| 18 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:44 | killed them | AK-47 | 359 ms | 359 ms | 4.3° | ||
| 19 1:41 | killed by them | AK-47 | 156 ms | 453 ms | 3.5° | ||
| 20 1:09 | killed them | M4A1-S | 719 ms | 1609 ms | 0.5° | ||
| 20 1:09 | hit by them | AK-47 | 734 ms | – | 49.4° | ||
| 21 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:33 | hit by them | MAC-10 | 391 ms | – | 3.5° | ||
| 22 1:33 | killed them | AK-47 | 422 ms | 422 ms | 3.6° | ||
| 22 1:28 | hit by them | MAC-10 | 62 ms | – | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:22 | Glock-18 | 297 | fine - pros would have fired it too | 1/3 | killed them | 51% / 52% | |
| 1 1:20 | Glock-18 | 1036 | fine - pros would have fired it too | 1/6 | 52% / 52% | ||
| 1 1:12 | USP-S | 895 | fired while moving (132 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 29% / 39% | |
| 2 1:16 | Glock-18 | 608 | fine - pros would have fired it too | 2/5 | killed them | 54% / 54% | |
| 2 1:06 | M4A4 | 1391 | fine - pros would have fired it too | 1/9 | 3 bullets after pros would have stopped | 73% / 73% | |
| 3 1:14 | AK-47 | 503 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 54% | |
| 4 1:30 | AK-47 | 814 | fine - pros would have fired it too | 2/7 | killed them | 36% / 46% | |
| 4 1:24 | AK-47 | 641 | fine - pros would have fired it too | 1/5 | killed them | 48% / 48% | |
| 4 1:21 | AK-47 | 1306 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 33% / 45% | |
| 5 1:30 | AK-47 | 269 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 30% / 54% | |
| 6 1:35 | AK-47 | 593 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 31% / 60% | |
| 7 1:40 | Desert Eagle | 1005 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% | |
| 8 1:13 | AK-47 | 692 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/5 | killed them | 26% / 68% | |
| 8 bomb 0:34 | AK-47 | 580 | fine - pros would have fired it too | 3/9 | killed them | 40% / 53% | |
| 9 1:06 | AK-47 | 723 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 21% / 50% | |
| 10 1:47 | AK-47 | 879 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 24% / 53% | |
| 11 1:42 | AK-47 | 1182 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | 15% / 52% | ||
| 11 1:17 | AK-47 | 614 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 6% / 46% | |
| 12 1:28 | AK-47 | 349 | fine - pros would have fired it too | 2/7 | killed them | 32% / 54% | |
| 12 1:22 | AK-47 | 1422 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 11% / 48% | |
| 13 1:43 | USP-S | 838 | fine - pros would have fired it too | 1/1 | 33% / 42% | ||
| 14 bomb 0:40 | USP-S | 1125 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 48% | |
| 14 bomb 0:37 | USP-S | 1009 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 42% | |
| 15 1:26 | M4A4 | 383 | fine - pros would have fired it too | 0/7 | 50% / 52% | ||
| 16 1:07 | AK-47 | 861 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 46% | |
| 17 1:01 | M4A1-S | 476 | fine - pros would have fired it too | 4/8 | killed them | 31% / 52% | |
| 18 1:25 | AK-47 | 471 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/4 | 18% / 49% | ||
| 18 1:24 | AK-47 | 561 | fired while moving (138 u/s), too fast to be accurate - stop first | 2/17 | 0% / 47% | ||
| 18 0:44 | AK-47 | 233 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/7 | killed them | 18% / 60% | |
| 19 1:41 | M4A1-S | 271 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 20% / 47% | |
| 20 1:10 | M4A1-S | 1241 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/7 | 15% / 53% | ||
| 20 1:09 | M4A1-S | 1274 | fine - pros would have fired it too | 3/5 | killed them | 61% / 61% | |
| 22 1:33 | AK-47 | 347 | fine - pros would have fired it too | 1/6 | killed them | 38% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.