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Ancient, won 13-9 · Tue 10 Nov, 20:36

Bakka19,844

The match

Aim

453 msTTD531 msTTK1.7°Crosshair↓26%1st bullet40%Spray26%Head81%Counter-strafe

Scoreboard

66ADR68%KAST

Positioning

Shots

16/33Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475231%
M4A1-S1741%
M4A4119%
USP-S850%
Glock-18757%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/1094 1:30 2 kills (AK-47 ×2), all headshots, in 6.1 s T3.0
22/1091 1:22 2 kills (Glock, USP-S), 1 through smoke, 1 headshot, in 4.9 s T2.8
53/10917 1:00 1 kill (M4A1-S) CT1.0
62/10920 1:08 1 kill (M4A1-S) CT0.8
64/1098 1:13 2 kills (AK-47 ×2), 1 headshot, in 12.2 s T0.8
65/10912 1:28 1 kill (AK-47), 1 headshot T0.7
67/10922 1:33 1 kill (AK-47), 1 headshot CT0.6
75/10918 1:23 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 38.4 s CT0.4
87/1092 1:16 1 kill (Glock) T-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:12 1v4 before the plant T · 100 HP · Houselost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:48 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Outside - safe
12 1:43 goodblinded Agnostic 3.1 s (0.6 s white); blinded themselves 1.2 s on the move through Ruins - safe
18 1:16 goodblinded Agnostic 3.4 s (0.8 s white); blinded 𐂃𐂃 4.0 s on the move through Alley - safe; blinded CO3M1N 4.6 s on the move through Bombsite B - safe; blinded themselves 1.1 s holding Bombsite B - safe
18 1:04 goodblinded AnTi 4.0 s (1.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:18 exposeda flash at Bombsite B - seen by 2 enemies for 2.0 s, the nearest 521 units away, thrown in the open

Positioning

In 1 of your 35 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 24 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:17 VanilaRuinscover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:19 tradeCO3M1N was killed 518 units away: you traded in 1,516 ms (pros: 625 ms)
1 1:14 tradebendo was killed 613 units away: not traded within 5 s (pros: 2,031 ms)
6 1:41 tradeCO3M1N was killed 659 units away: not traded within 5 s (pros: 2,031 ms)
8 1:14 holdheld with 𐂃𐂃, 263 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after 𐂃𐂃)
8 1:14 in their waystood between 𐂃𐂃 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
9 1:07 trade𐂃𐂃 was killed 58 units away: not traded within 5 s (pros: 625 ms)
12 1:23 tradeCO3M1N was killed 506 units away: not traded within 5 s (pros: 2,031 ms)
14 1:24 trade𐂃𐂃 was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
14 1:23 tradebendo was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
14 1:22 holdheld with Mark, 828 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:20 tradeMark was killed 680 units away: not traded within 5 s (pros: 2,031 ms)
16 1:39 tradebendo was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
18 0:53 holdheld with CO3M1N, 424 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 0:52 tradeCO3M1N was killed 420 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 FalcoN ™killed themGlock-18344 ms344 ms5.0°
1 1:20 Agnostichit themGlock-18516 ms–1.7°
1 1:18 Agnostickilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 1:13 AnTikilled by themUSP-S266 ms1656 ms0.3°
1 1:12 AnTihit themP20001141 ms–1.3°
2 1:16 BerciKkilled themGlock-18344 ms516 ms2.2°
2 1:06 FalcoN ™hit themM4A4438 ms–0.6°
2 1:06 FalcoN ™hit by themMP7766 ms–1.0°
2 1:03 Agnostickilled by themMP9453 ms1031 ms11.4°
3 1:15 BerciKkilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
4 1:30 Vanilakilled themAK-47422 ms531 ms1.8°
4 1:30 Vanilahit by themM4A4500 ms–0.7°
4 1:24 BerciKhit by themM4A4250 ms–1.7°
4 1:24 BerciKkilled themAK-47359 ms359 ms0.8°
4 1:21 AnTikilled by themM4A1-S484 ms969 ms1.6°
4 1:21 AnTihit themAK-47719 ms–2.5°
5 1:30 Vanilahit themAK-47453 ms–0.7°
5 1:30 Vanilakilled by themMP9453 ms734 ms2.0°
6 1:34 Vanilakilled by themM4A1-S391 ms500 ms8.0°
7 1:40 AnTikilled by themM4A1-S172 ms469 ms2.5°
8 1:13 AnTikilled themAK-47531 ms531 ms5.3°
8 bomb 0:34 Vanilahit by themP2000281 ms–2.9°
8 bomb 0:34 Vanilakilled themAK-47359 ms859 ms1.7°
9 1:24 AnTihit by themMP9359 ms–1.1°
9 1:06 BerciKkilled by themM4A1-S328 ms531 ms1.6°
10 1:47 BerciKkilled by themDesert Eagle391 ms734 ms5.3°
10 1:46 BerciKhit themAK-47703 ms–1.3°
11 1:42 Vanilahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:40 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:17 Vanilakilled by themM4A1-S344 ms438 ms5.4°
12 1:28 Agnostickilled themAK-47516 ms719 ms39.2°
12 1:28 Agnostichit by themM4A4469 ms–10.1°
12 1:22 Vanilakilled by themM4A1-S453 ms547 ms1.8°
13 1:43 Agnostichit themP2000453 ms–4.0°
13 1:43 Agnostichit by themGlock-18625 ms–11.0°
13 1:41 Vanilakilled by themGlock-18312 ms312 ms3.6°
14 bomb 0:40 Agnostichit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:37 Agnostichit themP2000734 ms–0.3°
14 bomb 0:37 Agnostickilled by themAK-47781 ms781 ms3.2°
15 1:26 AnTikilled by themGalil AR438 ms1359 ms4.8°
16 1:07 Agnostickilled by themAK-47359 ms562 ms2.1°
17 1:17 FalcoN ™hit by themGlock-181031 ms–1.0°
17 1:01 Vanilakilled themM4A1-S344 ms938 ms1.6°
18 1:24 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:23 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:23 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 0:44 AnTikilled themAK-47359 ms359 ms4.3°
19 1:41 AnTikilled by themAK-47156 ms453 ms3.5°
20 1:09 BerciKkilled themM4A1-S719 ms1609 ms0.5°
20 1:09 BerciKhit by themAK-47734 ms–49.4°
21 1:21 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:33 Vanilahit by themMAC-10391 ms–3.5°
22 1:33 Vanilakilled themAK-47422 ms422 ms3.6°
22 1:28 BerciKhit by themMAC-1062 ms–1.3°

Shots

You fired 16 of your 33 first shots too soon: 10 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:22 FalcoN ™Glock-18297fine - pros would have fired it too1/3killed them51% / 52%
1 1:20 AgnosticGlock-181036fine - pros would have fired it too1/652% / 52%
1 1:12 AnTiUSP-S895fired while moving (132 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)29% / 39%
2 1:16 BerciKGlock-18608fine - pros would have fired it too2/5killed them54% / 54%
2 1:06 FalcoN ™M4A41391fine - pros would have fired it too1/93 bullets after pros would have stopped73% / 73%
3 1:14 BerciKAK-47503aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/1cut short (a death, a reload)1% / 54%
4 1:30 VanilaAK-47814fine - pros would have fired it too2/7killed them36% / 46%
4 1:24 BerciKAK-47641fine - pros would have fired it too1/5killed them48% / 48%
4 1:21 AnTiAK-471306fine - pros would have fired it too2/5cut short (a death, a reload)33% / 45%
5 1:30 VanilaAK-47269aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/4cut short (a death, a reload)30% / 54%
6 1:35 VanilaAK-47593aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/5cut short (a death, a reload)31% / 60%
7 1:40 AnTiDesert Eagle1005fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%
8 1:13 AnTiAK-47692fired while moving (116 u/s), too fast to be accurate - stop first1/5killed them26% / 68%
8 bomb 0:34 VanilaAK-47580fine - pros would have fired it too3/9killed them40% / 53%
9 1:06 BerciKAK-47723aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3cut short (a death, a reload)21% / 50%
10 1:47 BerciKAK-47879aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/4cut short (a death, a reload)24% / 53%
11 1:42 VanilaAK-471182aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/415% / 52%
11 1:17 VanilaAK-47614fired while moving (85 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)6% / 46%
12 1:28 AgnosticAK-47349fine - pros would have fired it too2/7killed them32% / 54%
12 1:22 VanilaAK-471422aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2cut short (a death, a reload)11% / 48%
13 1:43 AgnosticUSP-S838fine - pros would have fired it too1/133% / 42%
14 bomb 0:40 AgnosticUSP-S1125aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 48%
14 bomb 0:37 AgnosticUSP-S1009fine - pros would have fired it too1/1cut short (a death, a reload)41% / 42%
15 1:26 AnTiM4A4383fine - pros would have fired it too0/750% / 52%
16 1:07 AgnosticAK-47861fine - pros would have fired it too0/1cut short (a death, a reload)44% / 46%
17 1:01 VanilaM4A1-S476fine - pros would have fired it too4/8killed them31% / 52%
18 1:25 AgnosticAK-47471fired while moving (108 u/s), too fast to be accurate - stop first0/418% / 49%
18 1:24 AgnosticAK-47561fired while moving (138 u/s), too fast to be accurate - stop first2/170% / 47%
18 0:44 AnTiAK-47233fired while moving (77 u/s), too fast to be accurate - stop first1/7killed them18% / 60%
19 1:41 AnTiM4A1-S271aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)20% / 47%
20 1:10 BerciKM4A1-S1241aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/715% / 53%
20 1:09 BerciKM4A1-S1274fine - pros would have fired it too3/5killed them61% / 61%
22 1:33 VanilaAK-47347fine - pros would have fired it too1/6killed them38% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.