Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 40 | 60% |
| AK-47 | 28 | 43% |
| USP-S | 18 | 61% |
| M4A4 | 11 | 18% |
| Galil AR | 7 | 43% |
| MAC-10 | 4 | 75% |
| FAMAS | 3 | 67% |
| AWP | 2 | 100% |
| MP9 | 1 | 100% |
| SSG 08 | 1 | 100% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/109 | 18 1:13 | 3 kills (AWP ×2, MAC-10), 1 headshot, in 21 s T | 6.2 |
| 19/109 | 12 1:23 | 2 kills (M4A1-S ×2), in 1.8 s CT | 3.0 |
| 25/109 | 19 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 11.9 s T | 2.5 |
| 26/109 | 1 1:11 | 2 kills (USP-S ×2), 1 through smoke, all headshots, in 5.6 s CT | 2.5 |
| 27/109 | 6 1:41 | 2 kills (M4A1-S ×2), 1 headshot, in 10.6 s CT | 2.5 |
| 46/109 | 8 1:44 | 1 kill (M4A1-S) CT | 1.0 |
| 60/109 | 11 1:27 | 1 kill (FAMAS) CT | 0.8 |
| 63/109 | 20 0:53 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 69/109 | 7 1:41 | 2 kills (M4A1-S ×2), in 1.5 s CT | 0.6 |
| 71/109 | 15 1:25 | 1 kill (Galil), 1 headshot T | 0.5 |
| 93/109 | 4 1:21 | 1 kill (M4A1-S), 1 headshot CT | -0.6 |
| 101/109 | 5 bomb 0:35 | 1 kill (USP-S) CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:19 | 1v4 before the plant CT · 41 HP · Middle | lost - died in the first fight · saw each other |
| 12 bomb 0:26 | 1v1 after the plant CT · 100 HP · Side Entrance | won - defused it |
| 18 1:17 | 1v5 before the plant T · 99 HP · Alley | lost - died later, after 3 kills · neither was looking |
Flashes
8 flashes: 2 good, 1 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:24 | wasted | no enemy blinded for long; blinded Agnostic 4.3 s on the move through Side Hall - safe; blinded themselves 1.9 s on the move through Side Hall - safe; blinded FalcoN ™ 1.9 s holding Side Hall - safe |
| 6 1:27 | wasted | no enemy blinded for long |
| 8 1:47 | good | blinded Mark 4.1 s (1.4 s white) |
| 9 1:47 | wasted | no enemy blinded for long |
| 12 bomb 0:28 | wasted | no enemy blinded for long |
| 20 1:26 | weak | barely blinded bendo 2.1 s (0.2 s white) |
| 21 1:34 | good | blinded bendo 4.5 s (1.7 s white); blinded FalcoN ™ 4.5 s on the move through Ramp - safe; blinded Vanila 4.7 s on the move through Ramp - safe |
| 22 1:37 | hurt the team | no enemy blinded for long; blinded themselves 1.8 s on the move through T Side Upper - ran into a fight |
Throws
42 grenades: 39 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 bomb 0:26 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1196 units away; a running throw |
| 6 1:29 | exposed | a flash at T Side Upper - seen by 1 enemy for 1.4 s, the nearest 1357 units away, thrown in the open |
| 15 1:41 | exposed | a molotov at Middle - seen by 1 enemy for 1.1 s, the nearest 839 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:19 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:40 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 20 1:41 | T Side Upper | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 20 0:38 | Side Entrance | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:15 | in their way | stood between FalcoN ™ and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 4 1:24 | trade | BerciK was killed 1525 units away: you traded in 3,469 ms (pros: 2,609 ms) |
| 4 1:19 | trade | FalcoN ™ was killed 155 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:34 | trade | Vanila was killed 801 units away: you traded in 3,297 ms (pros: 2,031 ms) |
| 6 1:26 | trade | FalcoN ™ was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:15 | hold | held with FalcoN ™, 127 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after FalcoN ™) |
| 8 1:15 | trade | FalcoN ™ was killed 126 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:29 | hold | held with BerciK, 255 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after BerciK) |
| 12 1:25 | trade | BerciK was killed 228 units away: you traded in 2,266 ms (pros: 969 ms) |
| 16 1:23 | trade | BerciK was killed 619 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:25 | hold | held with FalcoN ™, 1042 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:24 | trade | FalcoN ™ was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | Vanila was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | BerciK was killed 289 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:17 | trade | Agnostic was killed 969 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:08 | trade | BerciK was killed 626 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:00 | trade | FalcoN ™ was killed 435 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:33 | trade | Vanila was killed 846 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:13 | killed them | USP-S | 266 ms | 1656 ms | 0.3° | ||
| 1 1:12 | hit by them | P2000 | 1141 ms | – | 1.3° | ||
| 1 1:07 | killed them | USP-S | 266 ms | 1109 ms | 1.2° | ||
| 1 1:06 | hit by them | Glock-18 | 78 ms | – | 2.2° | ||
| 3 1:44 | hit them | M4A4 | 172 ms | – | 1.6° | ||
| 3 1:44 | killed by them | AK-47 | 438 ms | 844 ms | 2.9° | ||
| 4 1:21 | killed them | M4A1-S | 484 ms | 969 ms | 1.6° | ||
| 4 1:21 | hit by them | AK-47 | 719 ms | – | 2.5° | ||
| 4 1:18 | killed by them | AK-47 | 484 ms | 688 ms | 4.4° | ||
| 5 bomb 0:35 | killed them | USP-S | 281 ms | 953 ms | 2.6° | ||
| 5 bomb 0:23 | hit them | AK-47 | 62 ms | – | 0.7° | ||
| 5 bomb 0:23 | killed by them | AK-47 | 312 ms | 406 ms | 1.3° | ||
| 6 1:41 | killed them | M4A1-S | 438 ms | 703 ms | 2.4° | ||
| 6 1:31 | killed them | M4A1-S | 578 ms | 672 ms | 4.9° | ||
| 6 1:31 | hit by them | AK-47 | 578 ms | – | 6.6° | ||
| 7 1:41 | killed them | M4A1-S | 328 ms | 516 ms | 4.7° | ||
| 7 1:40 | killed them | M4A1-S | 172 ms | 469 ms | 2.5° | ||
| 7 1:40 | killed by them | AK-47 | 2422 ms | 3062 ms | 9.2° | ||
| 8 1:44 | killed them | M4A1-S | 375 ms | 781 ms | 0.9° | ||
| 8 1:44 | hit by them | AK-47 | 453 ms | – | 2.0° | ||
| 8 1:14 | hit them | M4A4 | 219 ms | – | 1.3° | ||
| 8 1:13 | killed by them | AK-47 | 531 ms | 531 ms | 5.3° | ||
| 9 1:24 | hit them | MP9 | 359 ms | – | 1.1° | ||
| 9 1:04 | killed by them | AK-47 | 406 ms | 703 ms | 4.6° | ||
| 10 1:35 | hit them | SSG 08 | 312 ms | – | 0.6° | ||
| 10 1:35 | killed by them | AK-47 | 531 ms | 531 ms | 0.4° | ||
| 11 1:27 | killed them | FAMAS | 1891 ms | 2062 ms | 5.7° | ||
| 11 1:17 | killed by them | AK-47 | 406 ms | 703 ms | 3.4° | ||
| 11 1:16 | hit them | Galil AR | 609 ms | – | 20.8° | ||
| 12 1:23 | killed them | M4A1-S | 266 ms | 266 ms | 0.6° | ||
| 12 1:21 | killed them | M4A1-S | 375 ms | 672 ms | 1.1° | ||
| 13 1:46 | killed by them | USP-S | 344 ms | 344 ms | 1.1° | ||
| 15 1:32 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:26 | killed them | Galil AR | 438 ms | 1359 ms | 4.8° | ||
| 15 1:13 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:21 | hit them | AK-47 | 781 ms | – | 5.9° | ||
| 16 1:21 | killed by them | Five-SeveN | 781 ms | 1234 ms | 14.2° | ||
| 17 1:47 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:47 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:14 | killed them | MAC-10 | 172 ms | 406 ms | 0.6° | ||
| 18 1:10 | hit by them | AK-47 | 188 ms | – | 0.5° | ||
| 18 1:10 | killed them | AWP | 500 ms | 500 ms | 3.5° | ||
| 18 0:53 | hit by them | M4A4 | 297 ms | – | 0.5° | ||
| 18 0:52 | killed them | AWP | 359 ms | 359 ms | 1.7° | ||
| 18 0:44 | killed by them | AK-47 | 359 ms | 359 ms | 4.3° | ||
| 19 1:41 | killed them | AK-47 | 156 ms | 453 ms | 3.5° | ||
| 19 1:29 | killed them | AK-47 | 484 ms | 594 ms | 3.3° | ||
| 20 1:40 | hit them | AK-47 | 172 ms | – | 2.4° | ||
| 20 1:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:53 | killed them | AK-47 | 156 ms | 156 ms | 0.7° | ||
| 20 0:38 | killed by them | MP9 | 484 ms | 1328 ms | 2.4° | ||
| 20 0:37 | hit them | AK-47 | 531 ms | – | 46.3° | ||
| 21 1:33 | hit them | AK-47 | 594 ms | – | 1.8° | ||
| 21 1:33 | killed by them | AK-47 | 625 ms | 922 ms | 50.9° | ||
| 22 1:29 | killed by them | AK-47 | 484 ms | 797 ms | 3.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:13 | USP-S | 895 | fine - pros would have fired it too | 3/7 | killed them | 45% / 45% | |
| 1 1:07 | USP-S | 811 | fine - pros would have fired it too | 4/8 | killed them | 25% / 45% | |
| 3 1:45 | M4A4 | 895 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/4 | 14% / 61% | ||
| 3 1:44 | M4A4 | 887 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 28% / 64% | |
| 4 1:21 | M4A1-S | 1313 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 51% | |
| 4 1:21 | M4A1-S | 1305 | fine - pros would have fired it too | 2/5 | killed them | 62% / 62% | |
| 4 1:18 | M4A1-S | 900 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 6% / 62% | |
| 5 bomb 0:35 | USP-S | 226 | fine - pros would have fired it too | 4/8 | killed them | 42% / 42% | |
| 5 bomb 0:23 | AK-47 | 1229 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 77% / 77% | |
| 6 1:42 | M4A1-S | 1285 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 47% | |
| 6 1:41 | M4A1-S | 1267 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 6 1:31 | M4A1-S | 1044 | fired while moving (152 u/s), too fast to be accurate - stop first | 2/7 | killed them | 9% / 53% | |
| 7 1:41 | M4A1-S | 736 | fine - pros would have fired it too | 3/7 | killed them | 49% / 51% | |
| 7 1:40 | M4A1-S | 1004 | fine - pros would have fired it too | 3/7 | killed them | 48% / 56% | |
| 8 1:44 | M4A1-S | 720 | fine - pros would have fired it too | 5/6 | killed them | 70% / 70% | |
| 8 1:14 | M4A1-S | 1022 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 36% / 50% | |
| 9 1:24 | MP9 | 1224 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/2 | 17% / 61% | ||
| 11 1:27 | FAMAS | 602 | fine - pros would have fired it too | 2/6 | killed them | 65% / 65% | |
| 11 1:17 | Galil AR | 723 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 49% / 50% | |
| 12 1:23 | M4A1-S | 799 | fine - pros would have fired it too | 1/5 | killed them | 70% / 70% | |
| 12 1:21 | M4A1-S | 845 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 4/8 | killed them | 9% / 48% | |
| 13 1:46 | Glock-18 | 1493 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 36% | |
| 15 1:26 | Galil AR | 393 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/3 | 19% / 58% | ||
| 15 1:25 | Galil AR | 378 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/5 | killed them | 33% / 52% | |
| 15 1:13 | M4A4 | 1185 | fine - pros would have fired it too | 0/6 | 41% / 46% | ||
| 15 1:12 | M4A4 | 1208 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 48% | |
| 16 1:22 | AK-47 | 731 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 59% | |
| 16 1:21 | AK-47 | 749 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 49% | |
| 18 1:14 | MAC-10 | 384 | fine - pros would have fired it too | 3/8 | killed them | 59% / 62% | |
| 18 1:10 | AWP | 1219 | fine - pros would have fired it too | 1/1 | killed them | 63% / 69% | |
| 18 0:52 | AWP | 498 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 19 1:41 | AK-47 | 283 | fired while moving (159 u/s), too fast to be accurate - stop first | 4/8 | killed them | 44% / 69% | |
| 19 1:29 | AK-47 | 429 | fine - pros would have fired it too | 2/8 | killed them | 47% / 51% | |
| 20 1:40 | AK-47 | 646 | fine - pros would have fired it too | 3/6 | 43% / 47% | ||
| 20 0:53 | AK-47 | 456 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 20 0:37 | AK-47 | 214 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 0% / 48% | |
| 21 1:33 | AK-47 | 784 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 13% / 48% |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.