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Ancient, lost 9-13 · Tue 10 Nov, 20:36

AnTi21,181

The match

Aim

359 msTTD672 msTTK1.8°Crosshair↓44%1st bullet67%Spray18%Head69%Counter-strafe

Scoreboard

94ADR77%KAST

Positioning

Shots

13/37Rushed↓4/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4060%
AK-472843%
USP-S1861%
M4A41118%
Galil AR743%
MAC-10475%
FAMAS367%
AWP2100%
MP91100%
SSG 081100%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/10918 1:13 3 kills (AWP ×2, MAC-10), 1 headshot, in 21 s T6.2
19/10912 1:23 2 kills (M4A1-S ×2), in 1.8 s CT3.0
25/10919 1:41 2 kills (AK-47 ×2), 1 headshot, in 11.9 s T2.5
26/1091 1:11 2 kills (USP-S ×2), 1 through smoke, all headshots, in 5.6 s CT2.5
27/1096 1:41 2 kills (M4A1-S ×2), 1 headshot, in 10.6 s CT2.5
46/1098 1:44 1 kill (M4A1-S) CT1.0
60/10911 1:27 1 kill (FAMAS) CT0.8
63/10920 0:53 1 kill (AK-47), 1 headshot T0.8
69/1097 1:41 2 kills (M4A1-S ×2), in 1.5 s CT0.6
71/10915 1:25 1 kill (Galil), 1 headshot T0.5
93/1094 1:21 1 kill (M4A1-S), 1 headshot CT-0.6
101/1095 bomb 0:35 1 kill (USP-S) CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:19 1v4 before the plant CT · 41 HP · Middlelost - died in the first fight · saw each other
12 bomb 0:26 1v1 after the plant CT · 100 HP · Side Entrancewon - defused it
18 1:17 1v5 before the plant T · 99 HP · Alleylost - died later, after 3 kills · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 1 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:24 wastedno enemy blinded for long; blinded Agnostic 4.3 s on the move through Side Hall - safe; blinded themselves 1.9 s on the move through Side Hall - safe; blinded FalcoN ™ 1.9 s holding Side Hall - safe
6 1:27 wastedno enemy blinded for long
8 1:47 goodblinded Mark 4.1 s (1.4 s white)
9 1:47 wastedno enemy blinded for long
12 bomb 0:28 wastedno enemy blinded for long
20 1:26 weakbarely blinded bendo 2.1 s (0.2 s white)
21 1:34 goodblinded bendo 4.5 s (1.7 s white); blinded FalcoN ™ 4.5 s on the move through Ramp - safe; blinded Vanila 4.7 s on the move through Ramp - safe
22 1:37 hurt the teamno enemy blinded for long; blinded themselves 1.8 s on the move through T Side Upper - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 39 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 bomb 0:26 exposedan HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1196 units away; a running throw
6 1:29 exposeda flash at T Side Upper - seen by 1 enemy for 1.4 s, the nearest 1357 units away, thrown in the open
15 1:41 exposeda molotov at Middle - seen by 1 enemy for 1.1 s, the nearest 839 units away, thrown in the open

Positioning

In 4 of your 36 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Middle. Pros do that in about 1 duel in 16. You crouched in 17 of your 27 duels (63%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 19 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:19 bendoMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
7 1:40 BakkaMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
20 1:41 bendoT Side Uppercover not used: 32 units away, they'd have seen only your headlived
20 0:38 CO3M1NSide Entrancepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:15 in their waystood between FalcoN ™ and an enemy they could see, for 438 ms (pros: 125 ms at a time)
4 1:24 tradeBerciK was killed 1525 units away: you traded in 3,469 ms (pros: 2,609 ms)
4 1:19 tradeFalcoN ™ was killed 155 units away: not traded within 5 s (pros: 625 ms)
6 1:34 tradeVanila was killed 801 units away: you traded in 3,297 ms (pros: 2,031 ms)
6 1:26 tradeFalcoN ™ was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
8 1:15 holdheld with FalcoN ™, 127 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after FalcoN ™)
8 1:15 tradeFalcoN ™ was killed 126 units away: not traded within 5 s (pros: 969 ms)
11 1:29 holdheld with BerciK, 255 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after BerciK)
12 1:25 tradeBerciK was killed 228 units away: you traded in 2,266 ms (pros: 969 ms)
16 1:23 tradeBerciK was killed 619 units away: not traded within 5 s (pros: 625 ms)
18 1:25 holdheld with FalcoN ™, 1042 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:24 tradeFalcoN ™ was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradeVanila was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradeBerciK was killed 289 units away: not traded within 5 s (pros: 1,641 ms)
18 1:17 tradeAgnostic was killed 969 units away: not traded within 5 s (pros: 2,031 ms)
20 1:08 tradeBerciK was killed 626 units away: not traded within 5 s (pros: 2,031 ms)
20 1:00 tradeFalcoN ™ was killed 435 units away: not traded within 5 s (pros: 1,641 ms)
22 1:33 tradeVanila was killed 846 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:13 Bakkakilled themUSP-S266 ms1656 ms0.3°
1 1:12 Bakkahit by themP20001141 ms–1.3°
1 1:07 𐂃𐂃killed themUSP-S266 ms1109 ms1.2°
1 1:06 𐂃𐂃hit by themGlock-1878 ms–2.2°
3 1:44 bendohit themM4A4172 ms–1.6°
3 1:44 bendokilled by themAK-47438 ms844 ms2.9°
4 1:21 Bakkakilled themM4A1-S484 ms969 ms1.6°
4 1:21 Bakkahit by themAK-47719 ms–2.5°
4 1:18 bendokilled by themAK-47484 ms688 ms4.4°
5 bomb 0:35 bendokilled themUSP-S281 ms953 ms2.6°
5 bomb 0:23 CO3M1Nhit themAK-4762 ms–0.7°
5 bomb 0:23 CO3M1Nkilled by themAK-47312 ms406 ms1.3°
6 1:41 CO3M1Nkilled themM4A1-S438 ms703 ms2.4°
6 1:31 𐂃𐂃killed themM4A1-S578 ms672 ms4.9°
6 1:31 𐂃𐂃hit by themAK-47578 ms–6.6°
7 1:41 Markkilled themM4A1-S328 ms516 ms4.7°
7 1:40 Bakkakilled themM4A1-S172 ms469 ms2.5°
7 1:40 CO3M1Nkilled by themAK-472422 ms3062 ms9.2°
8 1:44 Markkilled themM4A1-S375 ms781 ms0.9°
8 1:44 Markhit by themAK-47453 ms–2.0°
8 1:14 𐂃𐂃hit themM4A4219 ms–1.3°
8 1:13 Bakkakilled by themAK-47531 ms531 ms5.3°
9 1:24 Bakkahit themMP9359 ms–1.1°
9 1:04 Markkilled by themAK-47406 ms703 ms4.6°
10 1:35 bendohit themSSG 08312 ms–0.6°
10 1:35 bendokilled by themAK-47531 ms531 ms0.4°
11 1:27 CO3M1Nkilled themFAMAS1891 ms2062 ms5.7°
11 1:17 Markkilled by themAK-47406 ms703 ms3.4°
11 1:16 Markhit themGalil AR609 ms–20.8°
12 1:23 bendokilled themM4A1-S266 ms266 ms0.6°
12 1:21 𐂃𐂃killed themM4A1-S375 ms672 ms1.1°
13 1:46 Markkilled by themUSP-S344 ms344 ms1.1°
15 1:32 bendohit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:26 Bakkakilled themGalil AR438 ms1359 ms4.8°
15 1:13 𐂃𐂃killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:21 𐂃𐂃hit themAK-47781 ms–5.9°
16 1:21 𐂃𐂃killed by themFive-SeveN781 ms1234 ms14.2°
17 1:47 Markhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 1:47 Markkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:14 bendokilled themMAC-10172 ms406 ms0.6°
18 1:10 𐂃𐂃hit by themAK-47188 ms–0.5°
18 1:10 𐂃𐂃killed themAWP500 ms500 ms3.5°
18 0:53 CO3M1Nhit by themM4A4297 ms–0.5°
18 0:52 CO3M1Nkilled themAWP359 ms359 ms1.7°
18 0:44 Bakkakilled by themAK-47359 ms359 ms4.3°
19 1:41 Bakkakilled themAK-47156 ms453 ms3.5°
19 1:29 Markkilled themAK-47484 ms594 ms3.3°
20 1:40 bendohit themAK-47172 ms–2.4°
20 1:40 bendohit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 0:53 bendokilled themAK-47156 ms156 ms0.7°
20 0:38 CO3M1Nkilled by themMP9484 ms1328 ms2.4°
20 0:37 CO3M1Nhit themAK-47531 ms–46.3°
21 1:33 Markhit themAK-47594 ms–1.8°
21 1:33 Markkilled by themAK-47625 ms922 ms50.9°
22 1:29 bendokilled by themAK-47484 ms797 ms3.0°

Shots

You fired 13 of your 37 first shots too soon: 9 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:13 BakkaUSP-S895fine - pros would have fired it too3/7killed them45% / 45%
1 1:07 𐂃𐂃USP-S811fine - pros would have fired it too4/8killed them25% / 45%
3 1:45 bendoM4A4895aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/414% / 61%
3 1:44 bendoM4A4887aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/7cut short (a death, a reload)28% / 64%
4 1:21 BakkaM4A1-S1313aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 51%
4 1:21 BakkaM4A1-S1305fine - pros would have fired it too2/5killed them62% / 62%
4 1:18 bendoM4A1-S900fired while moving (163 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)6% / 62%
5 bomb 0:35 bendoUSP-S226fine - pros would have fired it too4/8killed them42% / 42%
5 bomb 0:23 CO3M1NAK-471229fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight77% / 77%
6 1:42 CO3M1NM4A1-S1285fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 47%
6 1:41 CO3M1NM4A1-S1267fine - pros would have fired it too1/3killed them71% / 71%
6 1:31 𐂃𐂃M4A1-S1044fired while moving (152 u/s), too fast to be accurate - stop first2/7killed them9% / 53%
7 1:41 MarkM4A1-S736fine - pros would have fired it too3/7killed them49% / 51%
7 1:40 BakkaM4A1-S1004fine - pros would have fired it too3/7killed them48% / 56%
8 1:44 MarkM4A1-S720fine - pros would have fired it too5/6killed them70% / 70%
8 1:14 𐂃𐂃M4A1-S1022fine - pros would have fired it too1/4cut short (a death, a reload)36% / 50%
9 1:24 BakkaMP91224fired while moving (110 u/s), too fast to be accurate - stop first1/217% / 61%
11 1:27 CO3M1NFAMAS602fine - pros would have fired it too2/6killed them65% / 65%
11 1:17 MarkGalil AR723fine - pros would have fired it too1/3cut short (a death, a reload)49% / 50%
12 1:23 bendoM4A1-S799fine - pros would have fired it too1/5killed them70% / 70%
12 1:21 𐂃𐂃M4A1-S845aim far off: your crosshair was about a player's width (34 units) off their body - get on target first4/8killed them9% / 48%
13 1:46 MarkGlock-181493fine - pros would have fired it too0/1cut short (a death, a reload)36% / 36%
15 1:26 BakkaGalil AR393fired while moving (115 u/s), too fast to be accurate - stop first1/319% / 58%
15 1:25 BakkaGalil AR378fired while moving (96 u/s), too fast to be accurate - stop first1/5killed them33% / 52%
15 1:13 𐂃𐂃M4A41185fine - pros would have fired it too0/641% / 46%
15 1:12 𐂃𐂃M4A41208fine - pros would have fired it too0/1cut short (a death, a reload)36% / 48%
16 1:22 𐂃𐂃AK-47731fired while moving (97 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 59%
16 1:21 𐂃𐂃AK-47749fine - pros would have fired it too0/1cut short (a death, a reload)48% / 49%
18 1:14 bendoMAC-10384fine - pros would have fired it too3/8killed them59% / 62%
18 1:10 𐂃𐂃AWP1219fine - pros would have fired it too1/1killed them63% / 69%
18 0:52 CO3M1NAWP498fine - pros would have fired it too1/1killed them82% / 82%
19 1:41 BakkaAK-47283fired while moving (159 u/s), too fast to be accurate - stop first4/8killed them44% / 69%
19 1:29 MarkAK-47429fine - pros would have fired it too2/8killed them47% / 51%
20 1:40 bendoAK-47646fine - pros would have fired it too3/643% / 47%
20 0:53 bendoAK-47456fine - pros would have fired it too1/4killed them58% / 58%
20 0:37 CO3M1NAK-47214fired while moving (88 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)0% / 48%
21 1:33 MarkAK-47784fired while moving (79 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)13% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.