Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 53 | 57% |
| AK-47 | 47 | 30% |
| Glock-18 | 17 | 35% |
| USP-S | 11 | 27% |
| Galil AR | 5 | 40% |
| Desert Eagle | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/138 | 15 1:16 | 2 kills (M4A4 ×2), a wallbang, in 3.7 s CT | 4.8 |
| 35/138 | 14 1:42 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 39/138 | 3 0:54 | 2 kills (AK-47 ×2), in 15.8 s T | 1.9 |
| 66/138 | 9 1:26 | 1 kill (Galil) T | 0.9 |
| 73/138 | 25 1:27 | 1 kill (M4A4) CT | 0.8 |
| 98/138 | 21 1:26 | 1 kill (M4A4) CT | 0.1 |
| 105/138 | 5 1:26 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 119/138 | 17 1:44 | 2 kills (M4A4 ×2), in 40.5 s CT | -0.5 |
| 122/138 | 1 1:18 | 1 kill (Glock), 1 headshot T | -0.6 |
| 128/138 | 7 1:01 | 1 kill (AK-47), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:12 | 1v2 before the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once · saw each other |
| 12 1:07 | 1v2 before the plant T · 100 HP · Underpass | lost - died in the first fight · saw each other |
| 23 bomb 0:36 | 1v3 after the plant CT · 100 HP · Connector | lost - died in the first fight · they saw them first |
| 27 1:21 | 1v3 before the plant CT · 100 HP · Ladder | lost - died in the first fight · saw each other |
| 28 0:16 | 1v5 before the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
Flashes
3 flashes: 0 good, 0 weak, 1 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 0:50 | wasted | no enemy blinded for long |
| 15 1:17 | blinded an enemy, but hurt the team too | blinded Glockey 4.8 s (2.0 s white), Pahouse 4.7 s (1.8 s white), ✨Anne✨ 3.2 s (0.7 s white); blinded Vanila 4.9 s on the move through Middle - died 0.1 s after the pop Vanila peeked ✨Anne✨ 0.4 s before the pop - too late - the flash popped after they showed; hit them first |
| 26 1:02 | misled a peek | barely blinded Pahouse 0.7 s (0.1 s white) the enemy was barely blinded, and Laytness peeked Pahouse 2.8 s after the pop; hit them first |
Throws
21 grenades: 13 thrown safely, 6 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Spawn (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 0:30 | exposed | an HE at T Spawn - seen by 1 enemy for 0.5 s, the nearest 1076 units away; a running throw |
| 10 0:24 | exposed | a molotov at T Spawn - seen by 1 enemy for 0.4 s, the nearest 1580 units away; a running throw |
| 18 1:22 | exposed | an HE at Catwalk - seen by 1 enemy for 0.6 s, the nearest 1323 units away; a running throw |
| 21 1:39 | exposed | an HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 629 units away; a running throw |
| 21 1:36 | exposed | a molotov at Bombsite B - seen by 2 enemies for 1.2 s, the nearest 505 units away |
| 23 1:34 | exposed | an HE at Middle - seen by 3 enemies for 1.8 s, the nearest 844 units away, thrown in the open; a jump throw |
| 26 1:04 | punished | killed by Pahouse 1.7 s after throwing a flash at Bombsite A, before the gun was ready - seen by 2 enemies for 1.8 s, the nearest 648 units away, thrown in the open |
| 29 1:02 | punished | killed by Glockey 1.7 s after throwing an HE at Stairs, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 759 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:03 | Palace Interior | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 7 1:01 | Palace Interior | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 10 0:22 | T Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:17 | Snipers Nest | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 24 bomb 0:39 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:20 | trade | Vanila was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:12 | peek together | peeked the same enemy as BerciK, 359 ms after them - late - your team-mate went first, as bait |
| 1 bomb 0:39 | trade | BerciK was killed 716 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:20 | trade | Laytness was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:32 | trade | Quills was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:01 | hold | held with Laytness, 353 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before Laytness) |
| 9 1:40 | hold | held with Quills, 650 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:38 | trade | Quills was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:07 | trade | Vanila was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | trade | Vanila was killed 250 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:31 | hold | held with BerciK, 557 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:30 | hold | held with BerciK, 565 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:29 | trade | BerciK was killed 582 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:27 | trade | Laytness was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:17 | trade | Vanila was killed 104 units away: you traded in 1,109 ms (pros: 969 ms) |
| 17 1:04 | hold | held with Vanila, 229 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before Vanila) |
| 21 1:35 | hold | held with Quills, 1044 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 469 ms after Quills) |
| 21 1:34 | trade | Quills was killed 888 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:32 | trade | Vanila was killed 358 units away: not traded within 5 s (pros: 625 ms) |
| 25 1:29 | trade | Quills was killed 887 units away: you traded in 1,922 ms (pros: 2,031 ms) |
| 27 1:22 | hold | held with BerciK, 890 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after BerciK) |
| 27 1:21 | trade | BerciK was killed 870 units away: not traded within 5 s (pros: 2,031 ms) |
| 28 1:43 | trade | Vanila was killed 436 units away: not traded within 5 s (pros: 1,641 ms) |
| 28 0:16 | trade | Laytness was killed 530 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:33 | trade | Laytness was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:28 | trade | Laytness was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | killed them | Glock-18 | 375 ms | 1562 ms | 17.9° | ||
| 1 1:11 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:11 | hit them | Glock-18 | 94 ms | – | 1.8° | ||
| 1 1:05 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:39 | hit them | Glock-18 | 641 ms | – | 7.7° | ||
| 1 bomb 0:39 | killed by them | USP-S | 922 ms | 1094 ms | 1.0° | ||
| 2 1:04 | hit by them | M4A4 | 453 ms | – | 1.1° | ||
| 2 0:59 | killed by them | M4A1-S | 219 ms | 219 ms | 1.8° | ||
| 3 0:55 | killed them | AK-47 | 78 ms | 1422 ms | 1.7° | ||
| 3 0:55 | hit by them | M4A4 | 219 ms | – | 1.7° | ||
| 3 bomb 0:32 | killed them | AK-47 | 453 ms | 453 ms | 2.4° | ||
| 4 1:35 | hit by them | M4A4 | 250 ms | – | 0.8° | ||
| 4 1:33 | hit them | AK-47 | 500 ms | – | 8.9° | ||
| 4 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:26 | killed them | AK-47 | 172 ms | 406 ms | 2.8° | ||
| 6 1:32 | killed by them | MP9 | 250 ms | 453 ms | 1.9° | ||
| 7 1:02 | hit by them | AK-47 | 641 ms | – | 1.3° | ||
| 7 1:01 | killed them | AK-47 | 328 ms | 531 ms | 2.0° | ||
| 7 1:01 | killed by them | AK-47 | 297 ms | 688 ms | 2.6° | ||
| 7 1:01 | hit them | AK-47 | 672 ms | – | 31.2° | ||
| 8 1:40 | killed by them | M4A1-S | 16 ms | 453 ms | 1.6° | ||
| 9 1:26 | killed them | Galil AR | 1609 ms | 1969 ms | 3.2° | ||
| 10 0:36 | hit by them | AK-47 | 594 ms | – | 5.1° | ||
| 10 0:22 | killed by them | AK-47 | 531 ms | 531 ms | 9.4° | ||
| 11 1:27 | hit them | AK-47 | 219 ms | – | 0.9° | ||
| 11 1:27 | killed by them | AK-47 | 375 ms | 672 ms | 6.3° | ||
| 12 1:00 | killed by them | AK-47 | 141 ms | 141 ms | 5.6° | ||
| 13 1:41 | hit them | P2000 | 953 ms | – | 5.0° | ||
| 13 1:39 | hit by them | Glock-18 | 375 ms | – | 0.6° | ||
| 13 1:39 | hit by them | Glock-18 | 578 ms | – | 0.6° | ||
| 13 1:23 | hit them | P2000 | 297 ms | – | 1.8° | ||
| 13 1:22 | killed by them | Glock-18 | 1344 ms | 1344 ms | 0.7° | ||
| 14 1:42 | hit by them | P2000 | 359 ms | – | 2.0° | ||
| 14 1:42 | killed them | Desert Eagle | 688 ms | 688 ms | 8.8° | ||
| 14 1:37 | killed by them | AK-47 | 359 ms | 469 ms | 13.3° | ||
| 15 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:16 | killed them | M4A4 | 375 ms | 641 ms | 7.3° | ||
| 15 1:15 | hit them | M4A4 | 1422 ms | – | 8.6° | ||
| 15 1:13 | killed them | M4A4 | 438 ms | 766 ms | 6.1° | ||
| 16 bomb 0:31 | killed by them | AK-47 | 2281 ms | 2281 ms | 0.5° | ||
| 17 1:45 | killed them | M4A4 | 969 ms | 1422 ms | 5.5° | ||
| 17 1:04 | hit them | M4A4 | 109 ms | – | 1.2° | ||
| 17 1:04 | killed them | M4A4 | 359 ms | 453 ms | 4.9° | ||
| 17 1:03 | killed by them | AK-47 | 188 ms | 188 ms | 1.4° | ||
| 19 bomb 0:26 | killed by them | Glock-18 | 234 ms | 2812 ms | 0.3° | ||
| 21 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:27 | hit by them | AK-47 | 281 ms | – | 1.4° | ||
| 21 1:27 | killed them | M4A4 | 578 ms | 672 ms | 6.2° | ||
| 22 1:34 | hit them | M4A4 | 281 ms | – | 8.0° | ||
| 22 1:34 | killed by them | AK-47 | 406 ms | 609 ms | 1.7° | ||
| 22 1:33 | hit them | M4A4 | 469 ms | – | 4.9° | ||
| 23 bomb 0:28 | killed by them | Tec-9 | 547 ms | 766 ms | 5.9° | ||
| 24 bomb 0:38 | killed by them | AWP | 312 ms | 312 ms | 1.6° | ||
| 25 1:28 | killed them | M4A4 | 328 ms | 953 ms | 11.9° | ||
| 26 1:03 | killed by them | AK-47 | 547 ms | 1047 ms | 14.4° | ||
| 27 1:20 | killed by them | AK-47 | 203 ms | 438 ms | 0.4° | ||
| 27 1:20 | hit them | M4A4 | 266 ms | – | 1.4° | ||
| 28 0:15 | killed by them | M4A1-S | 953 ms | 1250 ms | 18.2° | ||
| 29 1:18 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:00 | killed by them | AK-47 | 344 ms | 344 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | Glock-18 | 402 | fine - pros would have fired it too | 4/8 | killed them | 46% / 46% | |
| 1 1:13 | Glock-18 | 386 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/5 | 11% / 50% | ||
| 1 1:12 | Glock-18 | 328 | fine - pros would have fired it too | 1/6 | 42% / 46% | ||
| 1 bomb 0:39 | Glock-18 | 846 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 21% / 40% | |
| 3 0:55 | AK-47 | 1123 | fine - pros would have fired it too | 2/3 | 56% / 56% | ||
| 3 0:54 | AK-47 | 1123 | fine - pros would have fired it too | 2/3 | killed them | 49% / 49% | |
| 3 bomb 0:32 | AK-47 | 1218 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 4 1:35 | AK-47 | 1423 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/2 | 7% / 44% | ||
| 4 1:34 | AK-47 | 1425 | fine - pros would have fired it too | 0/3 | 43% / 44% | ||
| 4 1:34 | AK-47 | 1425 | fine - pros would have fired it too | 0/1 | 66% / 66% | ||
| 5 1:26 | AK-47 | 1106 | fine - pros would have fired it too | 3/4 | killed them | 42% / 46% | |
| 6 1:32 | AK-47 | 155 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 17% / 59% | |
| 7 1:29 | AK-47 | 1247 | aim far off: your crosshair was about 4 player widths (120 units) off their body - get on target first | 0/4 | 1% / 46% | ||
| 7 1:01 | AK-47 | 834 | fine - pros would have fired it too | 3/9 | killed them | 30% / 46% | |
| 9 1:27 | Galil AR | 1449 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | 16% / 51% | ||
| 9 1:26 | Galil AR | 1546 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 9 1:26 | Galil AR | 1577 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 10 0:36 | AK-47 | 970 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 10 0:36 | AK-47 | 972 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | 24% / 54% | ||
| 10 0:35 | AK-47 | 995 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 62% | |
| 10 0:22 | AK-47 | 1517 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 17% / 64% | |
| 11 1:27 | AK-47 | 342 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 38% / 53% | |
| 12 1:22 | Desert Eagle | 244 | fine - pros would have fired it too | 0/2 | 40% / 46% | ||
| 13 1:42 | USP-S | 1234 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/3 | 7% / 37% | ||
| 13 1:40 | USP-S | 1027 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 40% | |
| 13 1:39 | USP-S | 943 | fine - pros would have fired it too | 0/3 | 52% / 52% | ||
| 13 1:23 | USP-S | 659 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 35% / 55% | |
| 14 1:42 | Desert Eagle | 735 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/2 | killed them | 8% / 45% | |
| 14 1:37 | Desert Eagle | 541 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 50% | |
| 15 1:43 | M4A4 | 1540 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | 9% / 52% | ||
| 15 1:42 | M4A4 | 1569 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 53% | |
| 15 1:16 | M4A4 | 728 | fine - pros would have fired it too | 3/6 | killed them | 56% / 56% | |
| 15 1:13 | M4A4 | 1635 | fine - pros would have fired it too | 3/6 | killed them | 60% / 60% | |
| 17 1:45 | M4A4 | 889 | fine - pros would have fired it too | 5/7 | killed them | 64% / 64% | |
| 17 1:04 | M4A4 | 528 | fine - pros would have fired it too | 4/8 | 79% / 79% | ||
| 17 1:03 | M4A4 | 513 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 13% / 51% | |
| 19 bomb 0:24 | AK-47 | 804 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 63% | |
| 19 bomb 0:23 | AK-47 | 790 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 63% | |
| 21 1:33 | M4A4 | 751 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/4 | 6% / 57% | ||
| 21 1:27 | M4A4 | 351 | fired while moving (137 u/s), too fast to be accurate - stop first | 2/9 | killed them | 5% / 60% | |
| 22 1:34 | M4A4 | 592 | fine - pros would have fired it too | 5/5 | cut short (a death, a reload) | 74% / 74% | |
| 25 1:28 | M4A4 | 283 | fired while moving (166 u/s), too fast to be accurate - stop first | 5/12 | killed them | 52% / 74% | |
| 27 1:20 | M4A4 | 1153 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 62% / 62% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.