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Mirage, tied 15-15 · Tue 10 Nov, 21:16

Agnostic15,563

The match

Aim

Scoreboard

60ADR57%KAST

Positioning

Shots

18/43Rushed↓6/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45357%
AK-474730%
Glock-181735%
USP-S1127%
Galil AR540%
Desert Eagle425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/13815 1:16 2 kills (M4A4 ×2), a wallbang, in 3.7 s CT4.8
35/13814 1:42 1 kill (Deagle), 1 headshot CT2.1
39/1383 0:54 2 kills (AK-47 ×2), in 15.8 s T1.9
66/1389 1:26 1 kill (Galil) T0.9
73/13825 1:27 1 kill (M4A4) CT0.8
98/13821 1:26 1 kill (M4A4) CT0.1
105/1385 1:26 1 kill (AK-47), 1 headshot T0.0
119/13817 1:44 2 kills (M4A4 ×2), in 40.5 s CT-0.5
122/1381 1:18 1 kill (Glock), 1 headshot T-0.6
128/1387 1:01 1 kill (AK-47), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:12 1v2 before the plant T · 100 HP · Bombsite Blost - died with two or more on them at once · saw each other
12 1:07 1v2 before the plant T · 100 HP · Underpasslost - died in the first fight · saw each other
23 bomb 0:36 1v3 after the plant CT · 100 HP · Connectorlost - died in the first fight · they saw them first
27 1:21 1v3 before the plant CT · 100 HP · Ladderlost - died in the first fight · saw each other
28 0:16 1v5 before the plant T · 100 HP · Bombsite Blost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 1 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 0:50 wastedno enemy blinded for long
15 1:17 blinded an enemy, but hurt the team tooblinded Glockey 4.8 s (2.0 s white), Pahouse 4.7 s (1.8 s white), ✨Anne✨ 3.2 s (0.7 s white); blinded Vanila 4.9 s on the move through Middle - died 0.1 s after the pop Vanila peeked ✨Anne✨ 0.4 s before the pop - too late - the flash popped after they showed; hit them first
26 1:02 misled a peekbarely blinded Pahouse 0.7 s (0.1 s white) the enemy was barely blinded, and Laytness peeked Pahouse 2.8 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 13 thrown safely, 6 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Spawn (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 0:30 exposedan HE at T Spawn - seen by 1 enemy for 0.5 s, the nearest 1076 units away; a running throw
10 0:24 exposeda molotov at T Spawn - seen by 1 enemy for 0.4 s, the nearest 1580 units away; a running throw
18 1:22 exposedan HE at Catwalk - seen by 1 enemy for 0.6 s, the nearest 1323 units away; a running throw
21 1:39 exposedan HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 629 units away; a running throw
21 1:36 exposeda molotov at Bombsite B - seen by 2 enemies for 1.2 s, the nearest 505 units away
23 1:34 exposedan HE at Middle - seen by 3 enemies for 1.8 s, the nearest 844 units away, thrown in the open; a jump throw
26 1:04 punishedkilled by Pahouse 1.7 s after throwing a flash at Bombsite A, before the gun was ready - seen by 2 enemies for 1.8 s, the nearest 648 units away, thrown in the open
29 1:02 punishedkilled by Glockey 1.7 s after throwing an HE at Stairs, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 759 units away; a jump throw

Positioning

In 5 of your 40 duels you showed more of yourself than you needed to (4 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Palace Interior. Pros do that in about 1 duel in 16. You crouched in 8 of your 31 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:03 PahousePalace Interiorpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
7 1:01 GetPalace Interiorpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
10 0:22 GetT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:17 GlockeySnipers Nestcover not used: 128 units away, they'd have seen only your headkilled them
24 bomb 0:39 GetCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:20 tradeVanila was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
1 1:12 peek togetherpeeked the same enemy as BerciK, 359 ms after them - late - your team-mate went first, as bait
1 bomb 0:39 tradeBerciK was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
2 1:20 tradeLaytness was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
4 1:32 tradeQuills was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
7 1:01 holdheld with Laytness, 353 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before Laytness)
9 1:40 holdheld with Quills, 650 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:38 tradeQuills was killed 790 units away: not traded within 5 s (pros: 2,031 ms)
12 1:07 tradeVanila was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 tradeVanila was killed 250 units away: not traded within 5 s (pros: 1,641 ms)
13 1:31 holdheld with BerciK, 557 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:30 holdheld with BerciK, 565 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:29 tradeBerciK was killed 582 units away: not traded within 5 s (pros: 2,031 ms)
15 1:27 tradeLaytness was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
15 1:17 tradeVanila was killed 104 units away: you traded in 1,109 ms (pros: 969 ms)
17 1:04 holdheld with Vanila, 229 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before Vanila)
21 1:35 holdheld with Quills, 1044 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 469 ms after Quills)
21 1:34 tradeQuills was killed 888 units away: not traded within 5 s (pros: 625 ms)
23 1:32 tradeVanila was killed 358 units away: not traded within 5 s (pros: 625 ms)
25 1:29 tradeQuills was killed 887 units away: you traded in 1,922 ms (pros: 2,031 ms)
27 1:22 holdheld with BerciK, 890 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after BerciK)
27 1:21 tradeBerciK was killed 870 units away: not traded within 5 s (pros: 2,031 ms)
28 1:43 tradeVanila was killed 436 units away: not traded within 5 s (pros: 1,641 ms)
28 0:16 tradeLaytness was killed 530 units away: not traded within 5 s (pros: 2,031 ms)
29 1:33 tradeLaytness was killed 762 units away: not traded within 5 s (pros: 2,031 ms)
30 1:28 tradeLaytness was killed 836 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 ✨Anne✨killed themGlock-18375 ms1562 ms17.9°
1 1:11 Pahousehit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:11 Pahousehit themGlock-1894 ms–1.8°
1 1:05 Gethit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:39 Pahousehit themGlock-18641 ms–7.7°
1 bomb 0:39 Pahousekilled by themUSP-S922 ms1094 ms1.0°
2 1:04 Pahousehit by themM4A4453 ms–1.1°
2 0:59 Pahousekilled by themM4A1-S219 ms219 ms1.8°
3 0:55 ✨Anne✨killed themAK-4778 ms1422 ms1.7°
3 0:55 ✨Anne✨hit by themM4A4219 ms–1.7°
3 bomb 0:32 Glockeykilled themAK-47453 ms453 ms2.4°
4 1:35 katcrinchit by themM4A4250 ms–0.8°
4 1:33 Gethit themAK-47500 ms–8.9°
4 1:27 Gethit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:27 Getkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:26 Getkilled themAK-47172 ms406 ms2.8°
6 1:32 Pahousekilled by themMP9250 ms453 ms1.9°
7 1:02 Pahousehit by themAK-47641 ms–1.3°
7 1:01 Pahousekilled themAK-47328 ms531 ms2.0°
7 1:01 Getkilled by themAK-47297 ms688 ms2.6°
7 1:01 Gethit themAK-47672 ms–31.2°
8 1:40 katcrinckilled by themM4A1-S16 ms453 ms1.6°
9 1:26 ✨Anne✨killed themGalil AR1609 ms1969 ms3.2°
10 0:36 Gethit by themAK-47594 ms–5.1°
10 0:22 Getkilled by themAK-47531 ms531 ms9.4°
11 1:27 Gethit themAK-47219 ms–0.9°
11 1:27 Getkilled by themAK-47375 ms672 ms6.3°
12 1:00 Getkilled by themAK-47141 ms141 ms5.6°
13 1:41 katcrinchit themP2000953 ms–5.0°
13 1:39 ✨Anne✨hit by themGlock-18375 ms–0.6°
13 1:39 katcrinchit by themGlock-18578 ms–0.6°
13 1:23 Pahousehit themP2000297 ms–1.8°
13 1:22 Pahousekilled by themGlock-181344 ms1344 ms0.7°
14 1:42 Gethit by themP2000359 ms–2.0°
14 1:42 Getkilled themDesert Eagle688 ms688 ms8.8°
14 1:37 ✨Anne✨killed by themAK-47359 ms469 ms13.3°
15 1:30 Glockeyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:16 Glockeykilled themM4A4375 ms641 ms7.3°
15 1:15 ✨Anne✨hit themM4A41422 ms–8.6°
15 1:13 ✨Anne✨killed themM4A4438 ms766 ms6.1°
16 bomb 0:31 Glockeykilled by themAK-472281 ms2281 ms0.5°
17 1:45 Getkilled themM4A4969 ms1422 ms5.5°
17 1:04 ✨Anne✨hit themM4A4109 ms–1.2°
17 1:04 Pahousekilled themM4A4359 ms453 ms4.9°
17 1:03 ✨Anne✨killed by themAK-47188 ms188 ms1.4°
19 bomb 0:26 katcrinckilled by themGlock-18234 ms2812 ms0.3°
21 1:33 katcrinchit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:30 katcrinchit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:27 katcrinchit by themAK-47281 ms–1.4°
21 1:27 katcrinckilled themM4A4578 ms672 ms6.2°
22 1:34 katcrinchit themM4A4281 ms–8.0°
22 1:34 Getkilled by themAK-47406 ms609 ms1.7°
22 1:33 Gethit themM4A4469 ms–4.9°
23 bomb 0:28 Getkilled by themTec-9547 ms766 ms5.9°
24 bomb 0:38 Getkilled by themAWP312 ms312 ms1.6°
25 1:28 Glockeykilled themM4A4328 ms953 ms11.9°
26 1:03 Pahousekilled by themAK-47547 ms1047 ms14.4°
27 1:20 Glockeykilled by themAK-47203 ms438 ms0.4°
27 1:20 Glockeyhit themM4A4266 ms–1.4°
28 0:15 Glockeykilled by themM4A1-S953 ms1250 ms18.2°
29 1:18 katcrinchit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 1:00 Glockeykilled by themAK-47344 ms344 ms0.9°

Shots

You fired 18 of your 43 first shots too soon: 9 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 ✨Anne✨Glock-18402fine - pros would have fired it too4/8killed them46% / 46%
1 1:13 katcrincGlock-18386fired while moving (114 u/s), too fast to be accurate - stop first0/511% / 50%
1 1:12 PahouseGlock-18328fine - pros would have fired it too1/642% / 46%
1 bomb 0:39 PahouseGlock-18846fine - pros would have fired it too1/3cut short (a death, a reload)21% / 40%
3 0:55 ✨Anne✨AK-471123fine - pros would have fired it too2/356% / 56%
3 0:54 ✨Anne✨AK-471123fine - pros would have fired it too2/3killed them49% / 49%
3 bomb 0:32 GlockeyAK-471218fine - pros would have fired it too1/2killed them68% / 68%
4 1:35 katcrincAK-471423fired while moving (82 u/s), too fast to be accurate - stop first0/27% / 44%
4 1:34 katcrincAK-471425fine - pros would have fired it too0/343% / 44%
4 1:34 katcrincAK-471425fine - pros would have fired it too0/166% / 66%
5 1:26 GetAK-471106fine - pros would have fired it too3/4killed them42% / 46%
6 1:32 PahouseAK-47155too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)17% / 59%
7 1:29 GlockeyAK-471247aim far off: your crosshair was about 4 player widths (120 units) off their body - get on target first0/41% / 46%
7 1:01 PahouseAK-47834fine - pros would have fired it too3/9killed them30% / 46%
9 1:27 ✨Anne✨Galil AR1449aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/216% / 51%
9 1:26 ✨Anne✨Galil AR1546fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
9 1:26 ✨Anne✨Galil AR1577fine - pros would have fired it too1/1killed them76% / 76%
10 0:36 GetAK-47970fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
10 0:36 GetAK-47972aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/424% / 54%
10 0:35 GetAK-47995aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 62%
10 0:22 katcrincAK-471517fired while moving (93 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)17% / 64%
11 1:27 GetAK-47342fine - pros would have fired it too3/5cut short (a death, a reload)38% / 53%
12 1:22 ✨Anne✨Desert Eagle244fine - pros would have fired it too0/240% / 46%
13 1:42 katcrincUSP-S1234fired while moving (87 u/s), too fast to be accurate - stop first1/37% / 37%
13 1:40 katcrincUSP-S1027fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 40%
13 1:39 katcrincUSP-S943fine - pros would have fired it too0/352% / 52%
13 1:23 PahouseUSP-S659fine - pros would have fired it too2/5cut short (a death, a reload)35% / 55%
14 1:42 GetDesert Eagle735aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/2killed them8% / 45%
14 1:37 ✨Anne✨Desert Eagle541fine - pros would have fired it too0/1cut short (a death, a reload)46% / 50%
15 1:43 PahouseM4A41540aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/39% / 52%
15 1:42 PahouseM4A41569aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 53%
15 1:16 GlockeyM4A4728fine - pros would have fired it too3/6killed them56% / 56%
15 1:13 ✨Anne✨M4A41635fine - pros would have fired it too3/6killed them60% / 60%
17 1:45 GetM4A4889fine - pros would have fired it too5/7killed them64% / 64%
17 1:04 ✨Anne✨M4A4528fine - pros would have fired it too4/879% / 79%
17 1:03 ✨Anne✨M4A4513fired while moving (111 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)13% / 51%
19 bomb 0:24 katcrincAK-47804fired while moving (76 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 63%
19 bomb 0:23 katcrincAK-47790aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)24% / 63%
21 1:33 katcrincM4A4751fired while moving (124 u/s), too fast to be accurate - stop first1/46% / 57%
21 1:27 katcrincM4A4351fired while moving (137 u/s), too fast to be accurate - stop first2/9killed them5% / 60%
22 1:34 katcrincM4A4592fine - pros would have fired it too5/5cut short (a death, a reload)74% / 74%
25 1:28 GlockeyM4A4283fired while moving (166 u/s), too fast to be accurate - stop first5/12killed them52% / 74%
27 1:20 GlockeyM4A41153fine - pros would have fired it too2/2cut short (a death, a reload)62% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.