Premier · Tue 10 Nov, 21:16 · 30 rounds, 45 min
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 15 | Started as Terrorists · 15 | Started as Terrorists · 15 | Started as Terrorists · 15 | ||||||||||||||||||||||||||||||||
| 33 | 17 | 3 | +16 | 106 | 36% | 73% | 8-5 | 79 | 7 | 0/6 | 336 ms | 414 ms | 2.5° | 33% | 45% | 15% | 58% | 42 | 9% 5/53 | 3 | 1 | 3 | 39% | 5% 1/21 | 0% 0/7 | 49% 30/61 | 21 | 9 | 17% 4/24 | 1% | 37% pro 57% | ||||
| 21 | 20 | 4 | +1 | 83 | 52% | 73% | 3-2 | 140 | 8 | 0/2 | 312 ms | 344 ms | 3.2° | 44% | 37% | 18% | 78% | 29 | 4% 2/49 | 2 | 0 | 0 | 31% | 0% 0/14 | 0% 0/5 | 37% 15/41 | 7 | 8 | 43% 6/14 | 0% | 44% pro 62% | ||||
| 21 | 21 | 9 | +0 | 76 | 29% | 73% | 4-0 | 34 | 8 | 1/2 | 454 ms | 953 ms | 6.2° | 37% | 34% | 11% | 66% | 34 | 11% 5/47 | 2 | 1 | 3 | 16% | 0% 0/15 | 0% 0/5 | 51% 22/43 | 11 | 11 | 29% 5/17 | 0% | 31% pro 54% | ||||
| 19 | 23 | 11 | -4 | 78 | 53% | 77% | 2-2 | 18 | 6 | 0/1 | 524 ms | 750 ms | 4.5° | 31% | 52% | 24% | 53% | 30 | 12% 5/42 | 3 | 0 | 2 | 50% | 25% 4/16 | 0% 0/7 | 60% 25/42 | 18 | 7 | 31% 4/13 | 0% | 34% pro 57% | ||||
| 13 | 21 | 5 | -8 | 60 | 31% | 57% | 2-2 | 119 | 3 | 0/5 | 375 ms | 688 ms | 5.0° | 31% | 41% | 9% | 69% | 25 | 12% 5/40 | 4 | 0 | 1 | 26% | 0% 0/14 | 0/3 | 42% 18/43 | 9 | 9 | 29% 6/21 | 0% | 35% pro 55% | ||||
| Started as CTs · 15 | Started as CTs · 15 | Started as CTs · 15 | Started as CTs · 15 | ||||||||||||||||||||||||||||||||
| 29 | 20 | 4 | +9 | 87 | 55% | 70% | 3-5 | 21 | 11 | 0/3 | 375 ms | 531 ms | 2.7° | 43% | 31% | 29% | 62% | 35 | 4% 2/52 | 1 | 0 | 1 | 8% | 4% 1/24 | 0% 0/8 | 52% 25/48 | 17 | 8 | 40% 6/15 | 1% | 35% pro 56% | ||||
| 24 | 22 | 9 | +2 | 97 | 58% | 73% | 4-6 | 121 | 6 | 0/4 | 391 ms | 766 ms | 3.2° | 37% | 45% | 17% | 67% | 37 | 4% 2/55 | 0 | 0 | 2 | 30% | 12% 3/25 | 0% 0/8 | 49% 30/61 | 18 | 12 | 33% 8/24 | 4% | 38% pro 56% | ||||
| 18 | 21 | 7 | -3 | 70 | 39% | 70% | 0-1 | 96 | 3 | 0/3 | 461 ms | 711 ms | 2.0° | 22% | 43% | 16% | 50% | 30 | 6% 3/50 | 1 | 1 | 2 | 18% | 0% 0/24 | 0/4 | 50% 22/44 | 15 | 7 | 11% 2/18 | 2% | 32% pro 54% | ||||
| 18 | 21 | 9 | -3 | 83 | 44% | 67% | 3-3 | 127 | 12 | 2/5 | 422 ms | 750 ms | 2.3° | 34% | 23% | 14% | 53% | 31 | 4% 2/45 | 2 | 0 | 0 | 18% | 4% 1/22 | 0% 0/6 | 61% 31/51 | 23 | 8 | 37% 10/27 | 2% | 36% pro 57% | ||||
| 13 | 26 | 0 | -13 | 43 | 46% | 60% | 1-4 | 49 | 0 | 0/2 | 539 ms | 1188 ms | 5.2° | 28% | 50% | 20% | 41% | 18 | 12% 5/40 | 5 | 0 | 0 | 12% | 0% 0/22 | 0/4 | 80% 31/39 | 20 | 11 | 31% 5/16 | 0% | 25% pro 57% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 12 1:14 | 4 kills (AK-47 ×4), all headshots, in 13.7 s CT | 10.8 | |
| 2 | 27 1:37 | 3 kills (Galil ×3), 2 headshots, in 5.2 s T | 8.1 | |
| 3 | 25 1:32 | 2 kills (M4A1-S ×2), 2 through smoke, in 0.6 s CT | 8.0 | |
| 4 | 21 1:41 | 4 kills (AK-47 ×4), 3 headshots, in 4.5 s CT | 8.0 | |
| 5 | 30 1:26 | 3 kills (AK-47 ×3), all headshots, in 9.2 s T | 6.8 | |
| 6 | 20 1:36 | 3 kills (FAMAS ×3), in 13.5 s CT | 5.7 | |
| 7 | 18 1:40 | 3 kills (M4A1-S ×2, Five-SeveN), 1 while flashed, 1 headshot, in 4 s CT | 5.0 | |
| 8 | 9 1:43 | 4 kills (AWP ×3, P250), 3 headshots, in 83.5 s T | 4.9 | |
| 9 | 8 1:42 | 3 kills (AK-47 ×3), 2 headshots, in 42.4 s T | 4.9 | |
| 10 | 15 1:16 | 2 kills (M4A4 ×2), a wallbang, in 3.7 s CT | 4.8 | |
| 11 | 16 bomb 0:40 | 3 kills (Tec-9 ×2, AWP), in 17.1 s T | 4.0 | |
| 12 | 7 0:58 | 2 kills (AWP ×2), 1 headshot, in 1.8 s CT | 3.8 |
Every moment (138)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 29 1:12 | 2 kills (AK-47 ×2), all headshots, in 1.5 s T | 3.7 | |
| 14 | 27 1:21 | 2 kills (AK-47 ×2), all headshots, in 1.4 s T | 3.5 | |
| 15 | 14 1:37 | 3 kills (AK-47 ×3), 1 headshot, in 11.7 s T | 3.4 | |
| 16 | 10 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 1 s CT | 3.4 | |
| 17 | 23 1:38 | 2 kills (MAC-10 ×2), 1 through smoke, 1 headshot, in 11 s T | 3.2 | |
| 18 | 29 1:00 | 3 kills (AK-47 ×3), all headshots, in 55.3 s CT | 3.1 | |
| 19 | 26 0:58 | 2 kills (AWP ×2), in 2.4 s CT | 3.1 | |
| 20 | 20 1:37 | 1 kill (AWP), 1 through smoke CT | 3.0 | |
| 21 | 27 1:41 | 1 kill (AWP), 1 through smoke CT | 3.0 | |
| 22 | 29 1:39 | 1 kill (AWP), 1 through smoke T | 3.0 | |
| 23 | 29 1:33 | 1 kill (AWP), a wallbang, 1 headshot CT | 3.0 | |
| 24 | 19 1:39 | 2 kills (M4A1-S ×2), in 1.6 s CT | 3.0 | |
| 25 | 3 0:53 | 2 kills (M4A1-S ×2), in 8.5 s T | 2.8 | |
| 26 | 8 1:28 | 2 kills (AWP, P250), 1 headshot, in 2.2 s T | 2.6 | |
| 27 | 24 bomb 0:32 | 2 kills (AWP, M4A1-S), a no-scope, in 11.5 s CT | 2.5 | |
| 28 | 24 1:18 | 2 kills (AWP ×2), a wallbang, in 47.6 s T | 2.5 | |
| 29 | 26 1:16 | 1 kill (AK-47), a wallbang T | 2.5 | |
| 30 | 23 1:41 | 2 kills (M4A1-S ×2), in 1.4 s CT | 2.5 | |
| 31 | 4 1:27 | 1 kill (Deagle), 1 through smoke CT | 2.4 | |
| 32 | 24 bomb 0:36 | 1 kill (FAMAS), a wallbang CT | 2.4 | |
| 33 | 17 1:35 | 1 kill (M4A1-S), 1 through smoke CT | 2.3 | |
| 34 | 2 1:20 | 2 kills (M4A1-S ×2), a wallbang, in 21.2 s CT | 2.1 | |
| 35 | 14 1:42 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 36 | 30 1:39 | 2 kills (Tec-9, AWP), 1 through smoke, in 12.8 s T | 2.1 | |
| 37 | 11 1:13 | 1 kill (AK-47), 1 through smoke T | 2.0 | |
| 38 | 19 1:43 | 2 kills (AK-47 ×2), in 7.3 s T | 1.9 | |
| 39 | 3 0:54 | 2 kills (AK-47 ×2), in 15.8 s T | 1.9 | |
| 40 | 23 1:32 | 2 kills (Tec-9 ×2), 1 through smoke, 1 headshot, in 13.7 s T | 1.9 | |
| 41 | 25 1:39 | 2 kills (AWP ×2), 1 headshot, in 24.4 s CT | 1.8 | |
| 42 | 5 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 1 s T | 1.8 | |
| 43 | 28 1:43 | 2 kills (AWP ×2), in 83.3 s CT | 1.5 | |
| 44 | 9 1:44 | 2 kills (MP9, AK-47), 1 while flashed, all headshots, in 16.5 s CT | 1.4 | |
| 45 | 19 1:33 | 2 kills (P250, AK-47), 1 through smoke, a wallbang, 1 headshot, in 33.1 s CT | 1.4 | |
| 46 | 26 0:24 | 2 kills (AWP ×2), 1 headshot, in 27.1 s T | 1.4 | |
| 47 | 2 1:22 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 1.1 | |
| 48 | 23 1:40 | 1 kill (Sawed-Off), 1 through smoke T | 1.1 | |
| 49 | 3 1:34 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 50 | 6 1:44 | 1 kill (AWP) CT | 1.0 | |
| 51 | 8 1:39 | 1 kill (M4A1-S) CT | 1.0 | |
| 52 | 8 1:33 | 1 kill (AWP) CT | 1.0 | |
| 53 | 10 0:22 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 54 | 12 1:12 | 1 kill (Galil), 1 headshot T | 1.0 | |
| 55 | 16 bomb 0:31 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 56 | 20 1:25 | 1 kill (M4A4) CT | 1.0 | |
| 57 | 24 1:32 | 1 kill (M4A4) CT | 1.0 | |
| 58 | 25 1:25 | 1 kill (AK-47) T | 1.0 | |
| 59 | 26 1:02 | 1 kill (M4A4) CT | 1.0 | |
| 60 | 28 0:16 | 1 kill (AWP) CT | 1.0 | |
| 61 | 30 1:45 | 1 kill (AWP) CT | 1.0 | |
| 62 | 22 1:33 | 2 kills (AK-47 ×2), all headshots, in 11.6 s T | 0.9 | |
| 63 | 28 0:57 | 2 kills (M4A1-S ×2), 1 headshot, in 41.8 s CT | 0.9 | |
| 64 | 3 1:15 | 1 kill (M4A1-S) CT | 0.9 | |
| 65 | 6 1:32 | 1 kill (MP9) CT | 0.9 | |
| 66 | 9 1:26 | 1 kill (Galil) T | 0.9 | |
| 67 | 6 1:26 | 2 kills (M4A1-S ×2), 1 headshot, in 37.6 s CT | 0.9 | |
| 68 | 1 bomb 0:39 | 2 kills (USP-S ×2), 1 headshot, in 2.1 s CT | 0.9 | |
| 69 | 11 1:27 | 2 kills (AK-47 ×2), 1 headshot, in 15.3 s CT | 0.8 | |
| 70 | 15 1:27 | 2 kills (AK-47 ×2), 1 while flashed, 1 headshot, in 9.9 s T | 0.8 | |
| 71 | 24 0:41 | 1 kill (M4A4), 1 headshot T | 0.8 | |
| 72 | 26 1:02 | 1 kill (AK-47) T | 0.8 | |
| 73 | 25 1:27 | 1 kill (M4A4) CT | 0.8 | |
| 74 | 14 1:16 | 2 kills (USP-S ×2), all headshots, in 22.1 s CT | 0.8 | |
| 75 | 6 1:33 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 76 | 11 1:25 | 1 kill (AUG), 1 through smoke, 1 headshot CT | 0.7 | |
| 77 | 19 bomb 0:23 | 2 kills (Glock, M4A1-S), 1 headshot, in 14 s T | 0.7 | |
| 78 | 2 1:43 | 2 kills (Tec-9, M4A1-S), 1 headshot, in 39.8 s T | 0.6 | |
| 79 | 1 1:42 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 80 | 16 1:37 | 1 kill (MAC-10), 1 headshot T | 0.6 | |
| 81 | 16 bomb 0:28 | 1 kill (AK-47), 1 headshot CT | 0.6 | |
| 82 | 29 0:51 | 1 kill (AK-47), 1 headshot CT | 0.6 | |
| 83 | 15 1:39 | 1 kill (M4A4), 1 headshot CT | 0.5 | |
| 84 | 4 1:32 | 1 kill (MP9), 1 headshot CT | 0.4 | |
| 85 | 7 1:17 | 1 kill (AK-47) T | 0.4 | |
| 86 | 9 1:38 | 1 kill (MP9) CT | 0.4 | |
| 87 | 30 1:28 | 1 kill (AUG), 1 headshot CT | 0.4 | |
| 88 | 6 1:37 | 1 kill (M4A1-S) CT | 0.3 | |
| 89 | 10 1:41 | 1 kill (MP9) CT | 0.3 | |
| 90 | 26 0:59 | 2 kills (M4A1-S ×2), 1 headshot, in 67.2 s CT | 0.3 | |
| 91 | 10 1:32 | 2 kills (AK-47 ×2), 1 headshot, in 17.8 s T | 0.2 | |
| 92 | 4 bomb 0:21 | 1 kill (AK-47) T | 0.2 | |
| 93 | 14 1:38 | 1 kill (AK-47) T | 0.2 | |
| 94 | 15 1:43 | 1 kill (M4A1-S) CT | 0.2 | |
| 95 | 22 1:33 | 2 kills (AWP ×2), in 10.5 s CT | 0.2 | |
| 96 | 4 1:10 | 2 kills (M4A1-S ×2), in 33.7 s T | 0.1 | |
| 97 | 10 1:12 | 1 kill (MP9), 1 headshot CT | 0.1 | |
| 98 | 21 1:26 | 1 kill (M4A4) CT | 0.1 | |
| 99 | 22 1:32 | 1 kill (AWP) CT | 0.1 | |
| 100 | 22 1:19 | 1 kill (M4A4) CT | 0.1 | |
| 101 | 27 1:28 | 1 kill (AWP), 1 headshot CT | 0.1 | |
| 102 | 17 1:18 | 1 kill (AK-47) T | 0.0 | |
| 103 | 7 1:12 | 2 kills (AK-47 ×2), 1 headshot, in 10.9 s CT | 0.0 | |
| 104 | 4 1:00 | 1 kill (AK-47) T | 0.0 | |
| 105 | 5 1:26 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 106 | 7 1:24 | 1 kill (M4A4) CT | 0.0 | |
| 107 | 11 1:10 | 1 kill (M4A4), 1 headshot CT | -0.1 | |
| 108 | 12 1:22 | 1 kill (P90) T | -0.1 | |
| 109 | 25 1:29 | 1 kill (AK-47) T | -0.1 | |
| 110 | 17 1:03 | 1 kill (AK-47) CT | -0.2 | |
| 111 | 13 1:23 | 1 kill (Glock), 1 headshot T | -0.3 | |
| 112 | 5 1:39 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 113 | 12 1:37 | 1 kill (M4A4) CT | -0.3 | |
| 114 | 22 1:21 | 1 kill (Galil), 1 headshot T | -0.3 | |
| 115 | 5 1:43 | 1 kill (M4A1-S), 1 headshot T | -0.4 | |
| 116 | 1 1:20 | 2 kills (USP-S ×2), 1 headshot, in 20.5 s CT | -0.4 | |
| 117 | 7 1:22 | 2 kills (AK-47 ×2), all headshots, in 21.8 s T | -0.5 | |
| 118 | 2 1:07 | 1 kill (P2000) CT | -0.5 | |
| 119 | 17 1:44 | 2 kills (M4A4 ×2), in 40.5 s CT | -0.5 | |
| 120 | 11 1:15 | 1 kill (AWP) CT | -0.5 | |
| 121 | 15 1:19 | 1 kill (AK-47), 1 headshot CT | -0.6 | |
| 122 | 1 1:18 | 1 kill (Glock), 1 headshot T | -0.6 | |
| 123 | 17 1:01 | 1 kill (Five-SeveN), 1 headshot CT | -0.6 | |
| 124 | 21 1:34 | 1 kill (P250), 1 headshot T | -0.7 | |
| 125 | 13 1:43 | 2 kills (Glock ×2), all headshots, in 23.7 s T | -0.7 | |
| 126 | 11 1:24 | 1 kill (Glock), 1 through smoke T | -0.9 | |
| 127 | 17 1:03 | 1 kill (AK-47), 1 headshot T | -0.9 | |
| 128 | 7 1:01 | 1 kill (AK-47), 1 headshot T | -1.0 | |
| 129 | 19 1:39 | 1 kill (Galil), 1 headshot T | -1.0 | |
| 130 | 12 1:38 | 1 kill (MAC-10), 1 headshot T | -1.2 | |
| 131 | 1 1:06 | 1 kill (Glock), 1 headshot T | -1.6 | |
| 132 | 16 1:38 | 1 kill (AK-47), 1 headshot CT | -1.8 | |
| 133 | 18 1:31 | 2 kills (AWP, P250), 1 headshot, in 13.1 s CT | -1.8 | |
| 134 | 10 1:41 | 1 kill (AK-47) T | -2.1 | |
| 135 | 13 1:29 | 1 kill (Glock), 1 headshot T | -2.5 | |
| 136 | 13 1:22 | 1 kill (Glock) T | -2.9 | |
| 137 | 18 1:31 | 1 kill (Tec-9) T | -2.9 | |
| 138 | 18 1:20 | 1 kill (Tec-9), 1 headshot T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:39 | 1v3 after the plant T · 1 HP · Bombsite A | lost - died in the first fight · they saw them first | |
| 2 0:59 | 1v3 before the plant T · 12 HP · Top Mid | lost - saved, the time ran out | |
| 3 bomb 0:39 | 1v4 after the plant CT · 13 HP · Palace Alley | lost - died in the first fight · saw each other | |
| 4 bomb 0:26 | 1v3 after the plant CT · 40 HP · Apartments | lost - died in the first fight · saw each other | |
| 5 1:38 | 1v5 before the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 6 1:26 | 1v4 before the plant T · 100 HP · T Ramp | lost - died in the first fight · saw each other | |
| 7 1:00 | 1v2 before the plant CT · 100 HP · Bombsite A | won - killed both · first fight won, saw each other | |
| 7 0:58 | 1v1 before the plant T · 100 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 8 1:25 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · they saw them first | |
| 9 1:10 | 1v2 before the plant CT · 100 HP · Palace Alley | lost - died later | |
| 10 1:12 | 1v2 before the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once · saw each other | |
| 11 1:11 | 1v3 before the plant T · 55 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 12 1:07 | 1v2 before the plant T · 100 HP · Underpass | lost - died in the first fight · saw each other | |
| 13 1:22 | 1v5 before the plant CT · 100 HP · Catwalk | lost - died with two or more on them at once · first fight lost, saw each other | |
| 14 1:25 | 1v4 before the plant CT · 100 HP · Snipers Nest | lost - saved, the bomb went off · first fight won, saw each other | |
| 15 1:16 | 1v3 before the plant T · 68 HP · Top Mid | lost - died in the first fight · they saw them first | |
| 16 bomb 0:31 | 1v4 after the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 1:03 | 1v3 before the plant T · 100 HP · T Ramp | lost - died in the first fight · saw each other | |
| 18 1:31 | 1v4 before the plant T · 100 HP · Apartments | lost - died later, after 1 kill · they saw them first | |
| 19 bomb 0:23 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · saw each other | |
| 19 bomb 0:11 | 1v1 after the plant T · 100 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 20 1:25 | 1v5 before the plant T · 40 HP · Palace Alley | lost - died in the first fight · saw each other | |
| 21 1:36 | 1v5 before the plant T · 100 HP · Apartments | lost - died later, after 1 kill · first fight won, saw each other | |
| 22 1:19 | 1v2 before the plant T · 100 HP · Apartments | lost - died later · saw each other | |
| 23 bomb 0:36 | 1v3 after the plant CT · 100 HP · Connector | lost - died in the first fight · they saw them first | |
| 24 bomb 0:32 | 1v2 after the plant T · 84 HP · Stairs | lost - died with two or more on them at once · saw each other | |
| 25 1:27 | 1v4 before the plant T · 90 HP · Bombsite A | lost - died later, after 1 kill · saw each other | |
| 26 0:56 | 1v3 before the plant T · 79 HP · Top Mid | lost - died later, after 2 kills · first fight won, saw them first | |
| 26 bomb 0:29 | 1v1 after the plant CT · 46 HP · Apartments | won - defused it after 1 kill · first fight won, saw them first | |
| 27 1:21 | 1v3 before the plant CT · 100 HP · Ladder | lost - died in the first fight · saw each other | |
| 28 0:16 | 1v5 before the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 29 0:15 | 1v2 before the plant T · 33 HP · Bombsite B | lost - died later · saw each other | |
| 30 1:18 | 1v3 before the plant CT · 100 HP · Jungle | lost - died in the first fight · saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:18 | hurt the team | barely blinded ✨Anne✨ 0.9 s (0.1 s white); blinded themselves 4.1 s on the move through Palace Interior - ran into a fight | |
| 6 1:44 | hurt the team | barely blinded Glockey 1.4 s (0.1 s white); blinded themselves 2.9 s on the move through Top Mid - an enemy could see them | |
| 7 1:04 | blinded an enemy, but hurt the team too | blinded Laytness 5.0 s (2.2 s white); blinded katcrinc 3.5 s holding Bombsite A - an enemy could see them | |
| 8 1:34 | misled a peek | barely blinded katcrinc 0.7 s (0.1 s white), Glockey 0.6 s (0.1 s white), ✨Anne✨ 0.5 s (0.0 s white) the enemy was barely blinded, and Quills peeked ✨Anne✨ 0.5 s after the pop; got hit first | |
| 9 1:45 | blinded an enemy, but hurt the team too | blinded Vanila 4.4 s (1.6 s white); blinded themselves 1.0 s on the move through Underpass - ran into a fight | |
| 9 1:44 | hurt the team | barely blinded Glockey 1.0 s (0.1 s white); blinded themselves 4.5 s holding Underpass - died 0.1 s after the pop | |
| 13 1:41 | hurt the team | no enemy blinded for long; blinded themselves 5.0 s on the move through Palace Alley - took damage 0.1 s after the pop | |
| 14 bomb 0:36 | hurt the team | no enemy blinded for long; blinded Pahouse 1.1 s on the move through CT Spawn - an enemy could see them; blinded katcrinc 4.0 s on the move through Bombsite A - safe | |
| 15 1:17 | blinded an enemy, but hurt the team too | blinded Glockey 4.8 s (2.0 s white), Pahouse 4.7 s (1.8 s white), ✨Anne✨ 3.2 s (0.7 s white); blinded Vanila 4.9 s on the move through Middle - died 0.1 s after the pop Vanila peeked ✨Anne✨ 0.4 s before the pop - too late - the flash popped after they showed; hit them first | |
| 16 1:40 | hurt the team | no enemy blinded for long; blinded ✨Anne✨ 4.6 s on the move through Apartments - an enemy could see them | |
| 18 1:42 | hurt the team | no enemy blinded for long; blinded themselves 4.8 s on the move through Apartments - took damage 1.8 s after the pop | |
| 18 1:36 | hurt the team | barely blinded Laytness 1.5 s (0.1 s white); blinded katcrinc 1.5 s on the move through Bombsite B - an enemy could see them; blinded Get 1.6 s holding Apartments - safe | |
| 20 1:37 | misled a peek | barely blinded Pahouse 2.0 s (0.2 s white); blinded Laytness 4.5 s holding Bombsite A - safe the enemy was barely blinded, and Quills peeked Pahouse 2.4 s after the pop; hit them first | |
| 20 1:34 | hurt the team | barely blinded Quills 1.1 s (0.1 s white); blinded themselves 1.0 s on the move through T Ramp - ran into a fight; blinded katcrinc 1.0 s holding T Ramp - an enemy could see them | |
| 20 1:30 | blinded an enemy, but hurt the team too | blinded Get 4.9 s (2.1 s white); blinded BerciK 4.2 s holding Stairs - an enemy could see them; blinded Laytness 1.6 s holding Bombsite A - an enemy could see them | |
| 22 1:26 | hurt the team | barely blinded BerciK 2.6 s (0.3 s white); blinded Get 2.6 s on the move through Bombsite B - an enemy could see them | |
| 26 1:17 | hurt the team | no enemy blinded for long; blinded themselves 3.1 s on the move through CT Spawn - took damage 0.1 s after the pop | |
| 26 1:02 | misled a peek | barely blinded Pahouse 0.7 s (0.1 s white) the enemy was barely blinded, and Laytness peeked Pahouse 2.8 s after the pop; hit them first | |
| 27 1:28 | blinded an enemy, but hurt the team too | blinded BerciK 4.8 s (2.0 s white); blinded themselves 1.9 s on the move through Bombsite A - died 0.0 s after the pop |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 6 1:33 | punished | killed by BerciK with a molotov in hand at Palace Alley - seen by 1 enemy for 0.5 s, the nearest 556 units away | |
| 7 1:24 | punished | killed by ✨Anne✨ with a smoke in hand at T Spawn - seen by 1 enemy for 2.6 s, the nearest 1284 units away | |
| 9 1:46 | punished | killed by Glockey 1.8 s after throwing a flash at Back Alley, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 272 units away; a running throw | |
| 9 1:40 | punished | hit by katcrinc 1.3 s after throwing a flash at Side Alley, before the gun was ready - seen by 1 enemy for 2.8 s, the nearest 792 units away, thrown in the open; a running throw | |
| 15 1:45 | punished | hit by Laytness 1.1 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 975 units away; a running throw | |
| 19 1:43 | punished | killed by Glockey 0.7 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 972 units away, thrown in the open; a running throw | |
| 19 1:40 | punished | killed by ✨Anne✨ 1.1 s after throwing a flash at Bombsite A, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 393 units away, thrown in the open | |
| 24 1:29 | punished | hit by ✨Anne✨ with an HE out at Top Mid, 0.5 s before the throw - seen by 1 enemy for 0.4 s, the nearest 784 units away | |
| 24 bomb 0:37 | punished | killed by Laytness 0.3 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 1.9 s, the nearest 770 units away, thrown in the open | |
| 26 1:16 | punished | killed by Glockey with a smoke in hand at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1630 units away | |
| 26 1:04 | punished | killed by Pahouse 1.7 s after throwing a flash at Bombsite A, before the gun was ready - seen by 2 enemies for 1.8 s, the nearest 648 units away, thrown in the open | |
| 27 1:41 | punished | hit by BerciK with an HE out at Top Mid, 1.8 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw | |
| 27 1:30 | punished | killed by BerciK 1.8 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 542 units away; a running throw | |
| 29 1:39 | punished | killed by Vanila with a molotov in hand at Stairs - out of the enemy's view (through a smoke or a wall) | |
| 29 1:33 | punished | killed by Get with a flash in hand at Palace Alley - out of the enemy's view (through a smoke or a wall) | |
| 29 1:02 | punished | killed by Glockey 1.7 s after throwing an HE at Stairs, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 759 units away; a jump throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 29 0:14 | Fake plant let go after 0.34 s · 1 v 2, alone · the nearest CT 432 units away | died later in the round |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.