Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 38 | 24% |
| M4A1-S | 38 | 34% |
| Glock-18 | 34 | 38% |
| AUG | 19 | 16% |
| AWP | 11 | 64% |
| AK-47 | 10 | 50% |
| P250 | 6 | 50% |
| P2000 | 3 | 33% |
| M4A4 | 3 | 33% |
| Desert Eagle | 3 | 0% |
| MAC-10 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/138 | 7 0:58 | 2 kills (AWP ×2), 1 headshot, in 1.8 s CT | 3.8 |
| 43/138 | 28 1:43 | 2 kills (AWP ×2), in 83.3 s CT | 1.5 |
| 46/138 | 26 0:24 | 2 kills (AWP ×2), 1 headshot, in 27.1 s T | 1.4 |
| 50/138 | 6 1:44 | 1 kill (AWP) CT | 1.0 |
| 51/138 | 8 1:39 | 1 kill (M4A1-S) CT | 1.0 |
| 58/138 | 25 1:25 | 1 kill (AK-47) T | 1.0 |
| 76/138 | 11 1:25 | 1 kill (AUG), 1 through smoke, 1 headshot CT | 0.7 |
| 77/138 | 19 bomb 0:23 | 2 kills (Glock, M4A1-S), 1 headshot, in 14 s T | 0.7 |
| 97/138 | 10 1:12 | 1 kill (MP9), 1 headshot CT | 0.1 |
| 113/138 | 12 1:37 | 1 kill (M4A4) CT | -0.3 |
| 118/138 | 2 1:07 | 1 kill (P2000) CT | -0.5 |
| 124/138 | 21 1:34 | 1 kill (P250), 1 headshot T | -0.7 |
| 125/138 | 13 1:43 | 2 kills (Glock ×2), all headshots, in 23.7 s T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:00 | 1v2 before the plant CT · 100 HP · Bombsite A | won - killed both · first fight won, saw each other |
| 19 bomb 0:11 | 1v1 after the plant T · 100 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 21 1:36 | 1v5 before the plant T · 100 HP · Apartments | lost - died later, after 1 kill · first fight won, saw each other |
| 25 1:27 | 1v4 before the plant T · 90 HP · Bombsite A | lost - died later, after 1 kill · saw each other |
| 26 0:56 | 1v3 before the plant T · 79 HP · Top Mid | lost - died later, after 2 kills · first fight won, saw them first |
Flashes
16 flashes: 4 good, 0 weak, 12 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:41 | wasted | no enemy blinded for long; blinded ✨Anne✨ 2.8 s on the move through Middle - safe |
| 8 1:43 | wasted | no enemy blinded for long |
| 10 1:48 | wasted | no enemy blinded for long |
| 11 1:41 | wasted | no enemy blinded for long; blinded ✨Anne✨ 1.6 s on the move through Bombsite A - safe; blinded Pahouse 1.3 s holding Bombsite A - safe |
| 12 1:47 | wasted | no enemy blinded for long; blinded Pahouse 1.5 s holding Bombsite A - safe |
| 14 1:47 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Top Mid - safe; blinded ✨Anne✨ 3.8 s on the move through Side Alley - safe |
| 17 1:47 | wasted | no enemy blinded for long; blinded Get 1.9 s on the move through Top Mid - safe; blinded themselves 1.8 s on the move through Top Mid - safe |
| 20 1:49 | good | blinded BerciK 4.2 s (1.4 s white), Quills 3.9 s (1.2 s white) |
| 22 1:47 | good | blinded Vanila 3.6 s (0.9 s white); blinded Get 3.4 s holding Top Mid - safe |
| 23 1:44 | good | blinded Quills 3.1 s (0.6 s white) ✨Anne✨ peeked Quills 2.6 s after the pop - too early - the enemy had recovered; hit them first |
| 24 1:30 | wasted | no enemy blinded for long |
| 25 1:49 | good | blinded Agnostic 4.2 s (1.4 s white), Laytness 3.1 s (0.6 s white) |
| 26 1:34 | wasted | no enemy blinded for long; blinded themselves 1.8 s holding Side Alley - safe |
| 27 1:49 | wasted | barely blinded BerciK 1.1 s (0.1 s white) |
| 29 1:32 | wasted | barely blinded Agnostic 0.6 s (0.1 s white) |
| 30 1:35 | wasted | barely blinded Vanila 1.0 s (0.1 s white) |
Throws
65 grenades: 64 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:40 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 645 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:40 | Palace Alley | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 1:27 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds (1 time longer than pros stand there). 3 of your 11 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 7 of the 26 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:18 | trade | ✨Anne✨ was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:45 | trade | Pahouse was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:36 | hold | held with Get, 198 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before Get) |
| 4 1:36 | hold | held with Glockey, 288 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,359 ms before Glockey) |
| 5 1:40 | peek together | peeked the same enemy as Pahouse, 781 ms before them - early - you went first, alone |
| 5 1:39 | trade | Pahouse was killed 56 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:17 | trade | Glockey was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:01 | hold | held with Get, 623 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Get) |
| 7 1:00 | trade | Get was killed 619 units away: you traded in 2,391 ms (pros: 625 ms) |
| 8 1:28 | trade | ✨Anne✨ was killed 375 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:43 | trade | Get was killed 242 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:14 | hold | held with Pahouse, 123 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after Pahouse) |
| 10 1:14 | trade | Pahouse was killed 169 units away: you traded in 1,375 ms (pros: 969 ms) |
| 12 1:38 | peek together | peeked the same enemy as Glockey, 453 ms after them - late - your team-mate went first, as bait |
| 12 1:38 | trade | Glockey was killed 377 units away: you traded in 562 ms (pros: 625 ms) |
| 12 1:12 | trade | Pahouse was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:16 | trade | ✨Anne✨ was killed 659 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:37 | hold | held with Pahouse, 468 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Pahouse) |
| 14 bomb 0:28 | hold | held with Glockey, 308 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 641 ms before Glockey) |
| 14 bomb 0:22 | line of fire | stood in Glockey's line of fire while they fought, for 2,562 ms (pros: 188 ms at a time) |
| 15 1:44 | in their way | stood between Pahouse and an enemy they could see, for 750 ms (pros: 125 ms at a time) |
| 16 1:35 | line of fire | stood in Pahouse's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 16 bomb 0:38 | hold | held with Get, 449 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after Get) |
| 17 1:44 | trade | Get was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:40 | trade | ✨Anne✨ was killed 167 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:39 | trade | Get was killed 63 units away: not traded within 5 s (pros: 625 ms) |
| 19 bomb 0:11 | trade | Get was killed 180 units away: you traded in 1,906 ms (pros: 625 ms) |
| 20 1:36 | hold | held with ✨Anne✨, 450 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after ✨Anne✨) |
| 20 1:36 | trade | ✨Anne✨ was killed 488 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:35 | hold | held with Pahouse, 161 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Pahouse) |
| 20 1:34 | trade | Pahouse was killed 190 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:32 | hold | held with Get, 176 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,281 ms before Get) |
| 21 1:39 | trade | ✨Anne✨ was killed 773 units away: you traded in 4,891 ms (pros: 2,031 ms) |
| 21 1:38 | trade | Get was killed 785 units away: you traded in 4,578 ms (pros: 2,031 ms) |
| 21 1:36 | trade | Pahouse was killed 219 units away: you traded in 2,203 ms (pros: 625 ms) |
| 23 1:41 | peek together | peeked the same enemy as ✨Anne✨, 297 ms before them - early - you went first, alone |
| 25 1:39 | trade | Get was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:32 | trade | Pahouse was killed 460 units away: not traded within 5 s (pros: 1,641 ms) |
| 25 1:32 | trade | ✨Anne✨ was killed 220 units away: not traded within 5 s (pros: 969 ms) |
| 25 1:27 | trade | Glockey was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:39 | trade | ✨Anne✨ was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:12 | hold | held with Get, 188 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,469 ms after Get) |
| 29 1:12 | trade | Get was killed 191 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:12 | hit by them | Glock-18 | 422 ms | – | 25.0° | ||
| 1 1:11 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:25 | hit them | MP9 | 516 ms | – | 13.1° | ||
| 2 1:11 | hit by them | Desert Eagle | 422 ms | – | 0.3° | ||
| 2 1:11 | hit them | MP9 | 562 ms | – | 2.3° | ||
| 2 1:07 | killed them | P2000 | 625 ms | 625 ms | 1.4° | ||
| 2 1:03 | killed by them | M4A1-S | 328 ms | 422 ms | 0.4° | ||
| 3 bomb 0:39 | killed by them | M4A1-S | 562 ms | 859 ms | 1.6° | ||
| 4 1:35 | hit them | M4A4 | 250 ms | – | 0.8° | ||
| 4 1:10 | hit them | M4A4 | 422 ms | – | 9.4° | ||
| 4 1:10 | killed by them | M4A1-S | 547 ms | 734 ms | 3.5° | ||
| 5 1:39 | killed by them | AK-47 | 1062 ms | 1359 ms | 7.0° | ||
| 6 1:44 | killed them | AWP | 266 ms | 266 ms | 1.0° | ||
| 7 0:58 | killed them | AWP | 2875 ms | 2875 ms | 1.6° | ||
| 7 0:57 | hit by them | AK-47 | 531 ms | – | 9.1° | ||
| 7 0:56 | killed them | AWP | 1422 ms | 1422 ms | 43.0° | ||
| 8 1:40 | killed them | M4A1-S | 16 ms | 453 ms | 1.6° | ||
| 8 1:26 | killed by them | P250 | 312 ms | 797 ms | 11.0° | ||
| 8 1:26 | hit them | M4A4 | 406 ms | – | 3.1° | ||
| 9 1:39 | hit them | MP9 | 2016 ms | – | 3.5° | ||
| 9 1:18 | killed by them | AWP | 344 ms | 344 ms | 4.1° | ||
| 10 1:13 | killed them | MP9 | 297 ms | 1281 ms | 1.1° | ||
| 10 1:13 | hit by them | AK-47 | 719 ms | – | 4.0° | ||
| 11 1:31 | hit them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:26 | hit them | AUG | 562 ms | – | 2.3° | ||
| 11 1:25 | hit by them | AK-47 | 1000 ms | – | 43.9° | ||
| 11 1:25 | killed them | AUG | 1234 ms | 1234 ms | 3.0° | ||
| 11 1:24 | hit them | AUG | 2172 ms | – | 2.3° | ||
| 11 1:24 | killed by them | Glock-18 | 2297 ms | 2938 ms | 25.6° | ||
| 12 1:37 | killed them | M4A4 | 656 ms | 656 ms | 11.9° | ||
| 13 1:46 | hit them | Glock-18 | 969 ms | – | 2.5° | ||
| 13 1:44 | hit by them | P2000 | 344 ms | – | 3.5° | ||
| 13 1:43 | killed them | Glock-18 | 219 ms | 219 ms | 0.3° | ||
| 13 1:41 | hit by them | P2000 | 953 ms | – | 5.0° | ||
| 13 1:39 | hit them | Glock-18 | 578 ms | – | 0.6° | ||
| 13 1:26 | hit by them | Dual Berettas | 969 ms | – | 15.0° | ||
| 13 1:25 | hit them | Glock-18 | 1656 ms | – | 13.0° | ||
| 13 bomb 0:38 | killed them | Glock-18 | 375 ms | 1016 ms | 7.8° | ||
| 13 bomb 0:37 | hit by them | P2000 | 1000 ms | – | 0.9° | ||
| 14 bomb 0:27 | hit by them | P2000 | 328 ms | – | 1.3° | ||
| 14 bomb 0:20 | killed by them | USP-S | 219 ms | 219 ms | 1.9° | ||
| 15 1:44 | killed by them | M4A1-S | 328 ms | 1031 ms | 12.0° | ||
| 16 bomb 0:37 | hit them | Desert Eagle | 250 ms | – | 0.9° | ||
| 17 1:36 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:39 | hit by them | M4A4 | 672 ms | – | 8.3° | ||
| 18 1:39 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:36 | killed by them | Five-SeveN | 391 ms | 547 ms | 5.8° | ||
| 19 bomb 0:26 | killed them | Glock-18 | 234 ms | 2812 ms | 0.3° | ||
| 19 bomb 0:11 | killed them | M4A1-S | 500 ms | 2219 ms | 25.1° | ||
| 20 1:31 | hit by them | M4A4 | 406 ms | – | 0.4° | ||
| 20 1:25 | killed by them | M4A4 | 234 ms | 328 ms | 1.2° | ||
| 21 1:35 | killed them | P250 | 391 ms | 1109 ms | 2.1° | ||
| 21 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:27 | hit them | AK-47 | 281 ms | – | 1.4° | ||
| 21 1:27 | killed by them | M4A4 | 578 ms | 672 ms | 6.2° | ||
| 22 1:34 | hit by them | M4A4 | 281 ms | – | 8.0° | ||
| 22 1:32 | killed by them | AWP | 328 ms | 328 ms | 2.0° | ||
| 23 1:41 | killed by them | M4A1-S | 297 ms | 406 ms | 4.2° | ||
| 24 bomb 0:32 | hit them | AK-47 | 141 ms | – | 2.6° | ||
| 24 bomb 0:32 | killed by them | AWP | 406 ms | 406 ms | 21.9° | ||
| 25 1:25 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:25 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:14 | killed by them | AWP | 922 ms | 922 ms | 6.5° | ||
| 26 0:24 | hit by them | AK-47 | 578 ms | – | 51.8° | ||
| 26 0:24 | killed them | AWP | 750 ms | 750 ms | 20.9° | ||
| 26 bomb 0:29 | killed them | AWP | 281 ms | 281 ms | 0.9° | ||
| 26 bomb 0:24 | killed by them | M4A1-S | 750 ms | 750 ms | 19.1° | ||
| 27 1:41 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 1:43 | killed them | AWP | 281 ms | 281 ms | 1.3° | ||
| 28 0:20 | killed them | AWP | 125 ms | 125 ms | 1.1° | ||
| 29 1:18 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:10 | killed by them | AK-47 | 391 ms | 391 ms | 0.9° | ||
| 30 1:26 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:25 | MP9 | 334 | fine - pros would have fired it too | 5/14 | 47% / 55% | ||
| 2 1:11 | MP9 | 796 | fine - pros would have fired it too | 2/7 | 32% / 49% | ||
| 2 1:10 | MP9 | 798 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 33% / 46% | |
| 2 1:07 | P2000 | 888 | fine - pros would have fired it too | 1/3 | killed them | 27% / 46% | |
| 3 bomb 0:39 | M4A1-S | 1251 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 7% / 45% | |
| 4 1:35 | M4A1-S | 1423 | fine - pros would have fired it too | 0/3 | 66% / 66% | ||
| 4 1:34 | M4A1-S | 1425 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 4 1:10 | M4A1-S | 553 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 4% / 59% | |
| 5 1:40 | P250 | 323 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 52% | |
| 6 1:44 | AWP | 1529 | fine - pros would have fired it too | 1/1 | killed them | 77% / 82% | |
| 7 1:00 | AWP | 1078 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 2/3 | killed them | 3% / 75% | |
| 8 1:40 | M4A1-S | 1261 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 8 1:39 | M4A1-S | 1261 | fine - pros would have fired it too | 2/5 | killed them | 49% / 49% | |
| 8 1:26 | M4A1-S | 492 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 14% / 61% | |
| 9 1:40 | MP9 | 910 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 48% | |
| 9 1:40 | MP9 | 898 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/5 | 7% / 58% | ||
| 9 1:39 | MP9 | 955 | fired while moving (122 u/s), too fast to be accurate - stop first | 2/6 | 22% / 54% | ||
| 10 1:13 | MP9 | 369 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 62% | |
| 11 1:26 | AUG | 674 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/19 | killed them; 2 bullets after pros would have stopped | 23% / 53% | |
| 12 1:37 | M4A4 | 692 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/6 | killed them | 31% / 66% | |
| 13 1:47 | Glock-18 | 1495 | fired while moving (226 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 33% | |
| 13 1:46 | Glock-18 | 1443 | fired while moving (239 u/s), too fast to be accurate - stop first | 1/3 | 59% / 63% | ||
| 13 1:44 | Glock-18 | 1345 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | 60% / 65% | ||
| 13 1:44 | Glock-18 | 1347 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/1 | 42% / 46% | ||
| 13 1:43 | Glock-18 | 1349 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 13 1:42 | Glock-18 | 1208 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/2 | 12% / 39% | ||
| 13 1:40 | Glock-18 | 1048 | fired while moving (227 u/s), too fast to be accurate - stop first | 3/4 | 26% / 41% | ||
| 13 1:26 | Glock-18 | 719 | fired while moving (139 u/s), too fast to be accurate - stop first | 4/16 | 7% / 51% | ||
| 13 bomb 0:38 | Glock-18 | 682 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 66% | |
| 13 bomb 0:37 | Glock-18 | 690 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 14 bomb 0:36 | Desert Eagle | 1397 | fine - pros would have fired it too | 0/1 | 42% / 42% | ||
| 15 1:43 | AK-47 | 1359 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 60% | |
| 18 1:39 | Desert Eagle | 471 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/2 | 6% / 53% | ||
| 18 1:36 | Desert Eagle | 245 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 63% | |
| 19 bomb 0:24 | Glock-18 | 805 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 54% | |
| 19 bomb 0:24 | Glock-18 | 824 | fine - pros would have fired it too | 0/1 | 48% / 48% | ||
| 19 bomb 0:23 | Glock-18 | 791 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/1 | killed them | 51% / 55% | |
| 19 bomb 0:18 | M4A1-S | 705 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 56% | |
| 19 bomb 0:11 | M4A1-S | 691 | fired while moving (225 u/s), too fast to be accurate - stop first | 3/10 | 11% / 52% | ||
| 19 bomb 0:09 | M4A1-S | 658 | fired while moving (218 u/s), too fast to be accurate - stop first | 2/8 | killed them | 12% / 54% | |
| 20 1:33 | AWP | 922 | fine - pros would have fired it too | 0/2 | 51% / 77% | ||
| 21 1:35 | P250 | 491 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/5 | killed them | 39% / 45% | |
| 21 1:27 | AK-47 | 345 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 25% / 56% | |
| 23 1:41 | MAC-10 | 204 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 8% / 48% | |
| 24 bomb 0:32 | AK-47 | 206 | fired while moving (122 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 30% / 52% | |
| 25 1:22 | AK-47 | 902 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 54% | |
| 26 0:24 | AWP | 668 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 26 bomb 0:29 | AWP | 1312 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 28 1:43 | AWP | 1253 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 28 0:26 | AWP | 1187 | fine - pros would have fired it too | 0/1 | 53% / 70% | ||
| 28 0:20 | AWP | 1230 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.