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Mirage, tied 15-15 · Tue 10 Nov, 21:16

katcrinc17,680

The match

Aim

422 msTTD750 msTTK2.3°Crosshair↓34%1st bullet23%Spray14%Head53%Counter-strafe

Scoreboard

83ADR67%KAST

Positioning

Shots

31/51Rushed↓10/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP93824%
M4A1-S3834%
Glock-183438%
AUG1916%
AWP1164%
AK-471050%
P250650%
P2000333%
M4A4333%
Desert Eagle30%
MAC-1020%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/1387 0:58 2 kills (AWP ×2), 1 headshot, in 1.8 s CT3.8
43/13828 1:43 2 kills (AWP ×2), in 83.3 s CT1.5
46/13826 0:24 2 kills (AWP ×2), 1 headshot, in 27.1 s T1.4
50/1386 1:44 1 kill (AWP) CT1.0
51/1388 1:39 1 kill (M4A1-S) CT1.0
58/13825 1:25 1 kill (AK-47) T1.0
76/13811 1:25 1 kill (AUG), 1 through smoke, 1 headshot CT0.7
77/13819 bomb 0:23 2 kills (Glock, M4A1-S), 1 headshot, in 14 s T0.7
97/13810 1:12 1 kill (MP9), 1 headshot CT0.1
113/13812 1:37 1 kill (M4A4) CT-0.3
118/1382 1:07 1 kill (P2000) CT-0.5
124/13821 1:34 1 kill (P250), 1 headshot T-0.7
125/13813 1:43 2 kills (Glock ×2), all headshots, in 23.7 s T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:00 1v2 before the plant CT · 100 HP · Bombsite Awon - killed both · first fight won, saw each other
19 bomb 0:11 1v1 after the plant T · 100 HP · Bombsite Awon - killed them · first fight won, saw each other
21 1:36 1v5 before the plant T · 100 HP · Apartmentslost - died later, after 1 kill · first fight won, saw each other
25 1:27 1v4 before the plant T · 90 HP · Bombsite Alost - died later, after 1 kill · saw each other
26 0:56 1v3 before the plant T · 79 HP · Top Midlost - died later, after 2 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 4 good, 0 weak, 12 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:41 wastedno enemy blinded for long; blinded ✨Anne✨ 2.8 s on the move through Middle - safe
8 1:43 wastedno enemy blinded for long
10 1:48 wastedno enemy blinded for long
11 1:41 wastedno enemy blinded for long; blinded ✨Anne✨ 1.6 s on the move through Bombsite A - safe; blinded Pahouse 1.3 s holding Bombsite A - safe
12 1:47 wastedno enemy blinded for long; blinded Pahouse 1.5 s holding Bombsite A - safe
14 1:47 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Top Mid - safe; blinded ✨Anne✨ 3.8 s on the move through Side Alley - safe
17 1:47 wastedno enemy blinded for long; blinded Get 1.9 s on the move through Top Mid - safe; blinded themselves 1.8 s on the move through Top Mid - safe
20 1:49 goodblinded BerciK 4.2 s (1.4 s white), Quills 3.9 s (1.2 s white)
22 1:47 goodblinded Vanila 3.6 s (0.9 s white); blinded Get 3.4 s holding Top Mid - safe
23 1:44 goodblinded Quills 3.1 s (0.6 s white) ✨Anne✨ peeked Quills 2.6 s after the pop - too early - the enemy had recovered; hit them first
24 1:30 wastedno enemy blinded for long
25 1:49 goodblinded Agnostic 4.2 s (1.4 s white), Laytness 3.1 s (0.6 s white)
26 1:34 wastedno enemy blinded for long; blinded themselves 1.8 s holding Side Alley - safe
27 1:49 wastedbarely blinded BerciK 1.1 s (0.1 s white)
29 1:32 wastedbarely blinded Agnostic 0.6 s (0.1 s white)
30 1:35 wastedbarely blinded Vanila 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
65 grenades: 64 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:40 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 645 units away; a running throw

Positioning

In 2 of your 45 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 34 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 22 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:40 LaytnessPalace Alleypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
11 1:27 QuillsBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds (1 time longer than pros stand there). 3 of your 11 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 7 of the 26 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:18 trade✨Anne✨ was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
4 1:45 tradePahouse was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
4 1:36 holdheld with Get, 198 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before Get)
4 1:36 holdheld with Glockey, 288 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,359 ms before Glockey)
5 1:40 peek togetherpeeked the same enemy as Pahouse, 781 ms before them - early - you went first, alone
5 1:39 tradePahouse was killed 56 units away: not traded within 5 s (pros: 625 ms)
7 1:17 tradeGlockey was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
7 1:01 holdheld with Get, 623 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Get)
7 1:00 tradeGet was killed 619 units away: you traded in 2,391 ms (pros: 625 ms)
8 1:28 trade✨Anne✨ was killed 375 units away: not traded within 5 s (pros: 1,641 ms)
9 1:43 tradeGet was killed 242 units away: not traded within 5 s (pros: 969 ms)
10 1:14 holdheld with Pahouse, 123 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after Pahouse)
10 1:14 tradePahouse was killed 169 units away: you traded in 1,375 ms (pros: 969 ms)
12 1:38 peek togetherpeeked the same enemy as Glockey, 453 ms after them - late - your team-mate went first, as bait
12 1:38 tradeGlockey was killed 377 units away: you traded in 562 ms (pros: 625 ms)
12 1:12 tradePahouse was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
14 1:16 trade✨Anne✨ was killed 659 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:37 holdheld with Pahouse, 468 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Pahouse)
14 bomb 0:28 holdheld with Glockey, 308 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 641 ms before Glockey)
14 bomb 0:22 line of firestood in Glockey's line of fire while they fought, for 2,562 ms (pros: 188 ms at a time)
15 1:44 in their waystood between Pahouse and an enemy they could see, for 750 ms (pros: 125 ms at a time)
16 1:35 line of firestood in Pahouse's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
16 bomb 0:38 holdheld with Get, 449 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after Get)
17 1:44 tradeGet was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
18 1:40 trade✨Anne✨ was killed 167 units away: not traded within 5 s (pros: 969 ms)
18 1:39 tradeGet was killed 63 units away: not traded within 5 s (pros: 625 ms)
19 bomb 0:11 tradeGet was killed 180 units away: you traded in 1,906 ms (pros: 625 ms)
20 1:36 holdheld with ✨Anne✨, 450 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after ✨Anne✨)
20 1:36 trade✨Anne✨ was killed 488 units away: not traded within 5 s (pros: 1,641 ms)
20 1:35 holdheld with Pahouse, 161 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Pahouse)
20 1:34 tradePahouse was killed 190 units away: not traded within 5 s (pros: 625 ms)
20 1:32 holdheld with Get, 176 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,281 ms before Get)
21 1:39 trade✨Anne✨ was killed 773 units away: you traded in 4,891 ms (pros: 2,031 ms)
21 1:38 tradeGet was killed 785 units away: you traded in 4,578 ms (pros: 2,031 ms)
21 1:36 tradePahouse was killed 219 units away: you traded in 2,203 ms (pros: 625 ms)
23 1:41 peek togetherpeeked the same enemy as ✨Anne✨, 297 ms before them - early - you went first, alone
25 1:39 tradeGet was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
25 1:32 tradePahouse was killed 460 units away: not traded within 5 s (pros: 1,641 ms)
25 1:32 trade✨Anne✨ was killed 220 units away: not traded within 5 s (pros: 969 ms)
25 1:27 tradeGlockey was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
29 1:39 trade✨Anne✨ was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
29 1:12 holdheld with Get, 188 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,469 ms after Get)
29 1:12 tradeGet was killed 191 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:12 BerciKhit by themGlock-18422 ms–25.0°
1 1:11 BerciKhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
2 1:25 Vanilahit themMP9516 ms–13.1°
2 1:11 Quillshit by themDesert Eagle422 ms–0.3°
2 1:11 Quillshit themMP9562 ms–2.3°
2 1:07 Quillskilled themP2000625 ms625 ms1.4°
2 1:03 Vanilakilled by themM4A1-S328 ms422 ms0.4°
3 bomb 0:39 Vanilakilled by themM4A1-S562 ms859 ms1.6°
4 1:35 Agnostichit themM4A4250 ms–0.8°
4 1:10 Vanilahit themM4A4422 ms–9.4°
4 1:10 Vanilakilled by themM4A1-S547 ms734 ms3.5°
5 1:39 Laytnesskilled by themAK-471062 ms1359 ms7.0°
6 1:44 Vanilakilled themAWP266 ms266 ms1.0°
7 0:58 Laytnesskilled themAWP2875 ms2875 ms1.6°
7 0:57 Vanilahit by themAK-47531 ms–9.1°
7 0:56 Vanilakilled themAWP1422 ms1422 ms43.0°
8 1:40 Agnostickilled themM4A1-S16 ms453 ms1.6°
8 1:26 BerciKkilled by themP250312 ms797 ms11.0°
8 1:26 BerciKhit themM4A4406 ms–3.1°
9 1:39 BerciKhit themMP92016 ms–3.5°
9 1:18 BerciKkilled by themAWP344 ms344 ms4.1°
10 1:13 Vanilakilled themMP9297 ms1281 ms1.1°
10 1:13 Vanilahit by themAK-47719 ms–4.0°
11 1:31 Laytnesshit themAUG–––couldn't see them (a wallbang, a smoke) - not timed
11 1:26 Quillshit themAUG562 ms–2.3°
11 1:25 BerciKhit by themAK-471000 ms–43.9°
11 1:25 BerciKkilled themAUG1234 ms1234 ms3.0°
11 1:24 Quillshit themAUG2172 ms–2.3°
11 1:24 Quillskilled by themGlock-182297 ms2938 ms25.6°
12 1:37 BerciKkilled themM4A4656 ms656 ms11.9°
13 1:46 Vanilahit themGlock-18969 ms–2.5°
13 1:44 Vanilahit by themP2000344 ms–3.5°
13 1:43 Vanilakilled themGlock-18219 ms219 ms0.3°
13 1:41 Agnostichit by themP2000953 ms–5.0°
13 1:39 Agnostichit themGlock-18578 ms–0.6°
13 1:26 Laytnesshit by themDual Berettas969 ms–15.0°
13 1:25 Laytnesshit themGlock-181656 ms–13.0°
13 bomb 0:38 Quillskilled themGlock-18375 ms1016 ms7.8°
13 bomb 0:37 Quillshit by themP20001000 ms–0.9°
14 bomb 0:27 Vanilahit by themP2000328 ms–1.3°
14 bomb 0:20 Vanilakilled by themUSP-S219 ms219 ms1.9°
15 1:44 Laytnesskilled by themM4A1-S328 ms1031 ms12.0°
16 bomb 0:37 Laytnesshit themDesert Eagle250 ms–0.9°
17 1:36 Quillskilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
17 1:36 Quillshit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:39 Laytnesshit by themM4A4672 ms–8.3°
18 1:39 Laytnesshit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
18 1:36 Laytnesskilled by themFive-SeveN391 ms547 ms5.8°
19 bomb 0:26 Agnostickilled themGlock-18234 ms2812 ms0.3°
19 bomb 0:11 Vanilakilled themM4A1-S500 ms2219 ms25.1°
20 1:31 BerciKhit by themM4A4406 ms–0.4°
20 1:25 BerciKkilled by themM4A4234 ms328 ms1.2°
21 1:35 Quillskilled themP250391 ms1109 ms2.1°
21 1:33 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:30 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:27 Agnostichit themAK-47281 ms–1.4°
21 1:27 Agnostickilled by themM4A4578 ms672 ms6.2°
22 1:34 Agnostichit by themM4A4281 ms–8.0°
22 1:32 Vanilakilled by themAWP328 ms328 ms2.0°
23 1:41 Laytnesskilled by themM4A1-S297 ms406 ms4.2°
24 bomb 0:32 Vanilahit themAK-47141 ms–2.6°
24 bomb 0:32 Vanilakilled by themAWP406 ms406 ms21.9°
25 1:25 Laytnesshit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 1:25 Laytnesskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
25 1:14 Vanilakilled by themAWP922 ms922 ms6.5°
26 0:24 Quillshit by themAK-47578 ms–51.8°
26 0:24 Quillskilled themAWP750 ms750 ms20.9°
26 bomb 0:29 BerciKkilled themAWP281 ms281 ms0.9°
26 bomb 0:24 Laytnesskilled by themM4A1-S750 ms750 ms19.1°
27 1:41 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
28 1:43 Vanilakilled themAWP281 ms281 ms1.3°
28 0:20 Quillskilled themAWP125 ms125 ms1.1°
29 1:18 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 1:10 Quillskilled by themAK-47391 ms391 ms0.9°
30 1:26 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 31 of your 51 first shots too soon: 23 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:25 VanilaMP9334fine - pros would have fired it too5/1447% / 55%
2 1:11 QuillsMP9796fine - pros would have fired it too2/732% / 49%
2 1:10 QuillsMP9798fine - pros would have fired it too1/5cut short (a death, a reload)33% / 46%
2 1:07 QuillsP2000888fine - pros would have fired it too1/3killed them27% / 46%
3 bomb 0:39 VanilaM4A1-S1251aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3cut short (a death, a reload)7% / 45%
4 1:35 AgnosticM4A1-S1423fine - pros would have fired it too0/366% / 66%
4 1:34 AgnosticM4A1-S1425fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
4 1:10 VanilaM4A1-S553aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first1/5cut short (a death, a reload)4% / 59%
5 1:40 QuillsP250323aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 52%
6 1:44 VanilaAWP1529fine - pros would have fired it too1/1killed them77% / 82%
7 1:00 LaytnessAWP1078aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first2/3killed them3% / 75%
8 1:40 AgnosticM4A1-S1261fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
8 1:39 AgnosticM4A1-S1261fine - pros would have fired it too2/5killed them49% / 49%
8 1:26 BerciKM4A1-S492fired while moving (225 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)14% / 61%
9 1:40 BerciKMP9910fired while moving (211 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 48%
9 1:40 BerciKMP9898fired while moving (146 u/s), too fast to be accurate - stop first0/57% / 58%
9 1:39 BerciKMP9955fired while moving (122 u/s), too fast to be accurate - stop first2/622% / 54%
10 1:13 VanilaMP9369fired while moving (240 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 62%
11 1:26 BerciKAUG674aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/19killed them; 2 bullets after pros would have stopped23% / 53%
12 1:37 BerciKM4A4692fired while moving (118 u/s), too fast to be accurate - stop first1/6killed them31% / 66%
13 1:47 VanilaGlock-181495fired while moving (226 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 33%
13 1:46 VanilaGlock-181443fired while moving (239 u/s), too fast to be accurate - stop first1/359% / 63%
13 1:44 VanilaGlock-181345fired while moving (240 u/s), too fast to be accurate - stop first0/160% / 65%
13 1:44 VanilaGlock-181347fired while moving (175 u/s), too fast to be accurate - stop first0/142% / 46%
13 1:43 VanilaGlock-181349fine - pros would have fired it too1/1killed them53% / 53%
13 1:42 AgnosticGlock-181208fired while moving (169 u/s), too fast to be accurate - stop first0/212% / 39%
13 1:40 AgnosticGlock-181048fired while moving (227 u/s), too fast to be accurate - stop first3/426% / 41%
13 1:26 LaytnessGlock-18719fired while moving (139 u/s), too fast to be accurate - stop first4/167% / 51%
13 bomb 0:38 QuillsGlock-18682fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 66%
13 bomb 0:37 QuillsGlock-18690fine - pros would have fired it too1/1killed them51% / 51%
14 bomb 0:36 VanilaDesert Eagle1397fine - pros would have fired it too0/142% / 42%
15 1:43 AgnosticAK-471359aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first0/1cut short (a death, a reload)2% / 60%
18 1:39 LaytnessDesert Eagle471fired while moving (208 u/s), too fast to be accurate - stop first1/26% / 53%
18 1:36 LaytnessDesert Eagle245aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1cut short (a death, a reload)14% / 63%
19 bomb 0:24 AgnosticGlock-18805fired while moving (240 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 54%
19 bomb 0:24 AgnosticGlock-18824fine - pros would have fired it too0/148% / 48%
19 bomb 0:23 AgnosticGlock-18791fired while moving (240 u/s), too fast to be accurate - stop first1/1killed them51% / 55%
19 bomb 0:18 VanilaM4A1-S705fired while moving (84 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 56%
19 bomb 0:11 VanilaM4A1-S691fired while moving (225 u/s), too fast to be accurate - stop first3/1011% / 52%
19 bomb 0:09 VanilaM4A1-S658fired while moving (218 u/s), too fast to be accurate - stop first2/8killed them12% / 54%
20 1:33 QuillsAWP922fine - pros would have fired it too0/251% / 77%
21 1:35 QuillsP250491fired while moving (240 u/s), too fast to be accurate - stop first3/5killed them39% / 45%
21 1:27 AgnosticAK-47345fired while moving (209 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)25% / 56%
23 1:41 LaytnessMAC-10204too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)8% / 48%
24 bomb 0:32 VanilaAK-47206fired while moving (122 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)30% / 52%
25 1:22 AgnosticAK-47902fired while moving (74 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 54%
26 0:24 QuillsAWP668fine - pros would have fired it too1/1killed them84% / 84%
26 bomb 0:29 BerciKAWP1312fine - pros would have fired it too1/1killed them86% / 86%
28 1:43 VanilaAWP1253fine - pros would have fired it too1/1killed them70% / 70%
28 0:26 QuillsAWP1187fine - pros would have fired it too0/153% / 70%
28 0:20 QuillsAWP1230fine - pros would have fired it too1/1killed them85% / 85%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.