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Mirage, tied 15-15 · Tue 10 Nov, 21:16

Laytness22,567

The match

Aim

454 msTTD953 msTTK6.2°Crosshair↓37%1st bullet34%Spray11%Head66%Counter-strafe

Scoreboard

76ADR73%KAST

Positioning

Shots

22/43Rushed↓5/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S8346%
AK-477127%
Dual Berettas239%
Five-SeveN1916%
P250812%
FAMAS70%
M4A4560%
P90475%
P2000333%
Tec-92100%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/13825 1:32 2 kills (M4A1-S ×2), 2 through smoke, in 0.6 s CT8.0
7/13818 1:40 3 kills (M4A1-S ×2, Five-SeveN), 1 while flashed, 1 headshot, in 4 s CT5.0
30/13823 1:41 2 kills (M4A1-S ×2), in 1.4 s CT2.5
32/13824 bomb 0:36 1 kill (FAMAS), a wallbang CT2.4
42/1385 1:39 2 kills (AK-47 ×2), 1 headshot, in 1 s T1.8
90/13826 0:59 2 kills (M4A1-S ×2), 1 headshot, in 67.2 s CT0.3
92/1384 bomb 0:21 1 kill (AK-47) T0.2
94/13815 1:43 1 kill (M4A1-S) CT0.2
100/13822 1:19 1 kill (M4A4) CT0.1
108/13812 1:22 1 kill (P90) T-0.1
117/1387 1:22 2 kills (AK-47 ×2), all headshots, in 21.8 s T-0.5
123/13817 1:01 1 kill (Five-SeveN), 1 headshot CT-0.6
134/13810 1:41 1 kill (AK-47) T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:39 1v3 after the plant T · 1 HP · Bombsite Alost - died in the first fight · they saw them first
26 bomb 0:29 1v1 after the plant CT · 46 HP · Apartmentswon - defused it after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 5 good, 1 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:18 hurt the teambarely blinded ✨Anne✨ 0.9 s (0.1 s white); blinded themselves 4.1 s on the move through Palace Interior - ran into a fight
11 1:35 weakbarely blinded Pahouse 1.5 s (0.1 s white)
12 1:41 goodblinded Glockey 3.8 s (1.1 s white) BerciK peeked Glockey 2.9 s after the pop - too early - the enemy had recovered; hit them first
13 1:38 goodblinded katcrinc 4.8 s (2.0 s white), ✨Anne✨ 4.6 s (1.8 s white)
15 1:44 goodblinded katcrinc 3.4 s (0.8 s white)
16 1:41 wastedno enemy blinded for long; blinded Agnostic 4.5 s on the move through Snipers Nest - safe
17 1:38 goodblinded katcrinc 4.1 s (1.3 s white), ✨Anne✨ 3.6 s (0.9 s white)
19 1:38 goodblinded ✨Anne✨ 3.8 s (1.1 s white), Pahouse 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 47 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:20 exposeda flash at Palace Interior - seen by 1 enemy for 0.1 s, the nearest 1157 units away; a running throw
19 1:40 punishedkilled by ✨Anne✨ 1.1 s after throwing a flash at Bombsite A, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 393 units away, thrown in the open
29 1:33 punishedkilled by Get with a flash in hand at Palace Alley - out of the enemy's view (through a smoke or a wall)

Positioning

In 5 of your 47 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 6 of your 38 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:15 PahouseBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
11 1:15 ✨Anne✨Palace Interiorpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havelived
13 1:27 katcrincSnipers Neststanding: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your headlived
14 1:29 ✨Anne✨Bombsite Acover not used: 96 units away, they'd have seen only your headdied
19 1:40 ✨Anne✨Bombsite Acover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 6 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:20 tradeVanila was killed 106 units away: not traded within 5 s (pros: 969 ms)
1 bomb 0:39 tradeBerciK was killed 549 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:39 tradeAgnostic was killed 196 units away: not traded within 5 s (pros: 625 ms)
4 1:48 holdheld with Vanila, 529 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:40 holdheld with Quills, 564 units and 122° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after Quills)
5 1:40 holdheld with Quills, 529 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Quills)
5 1:39 holdheld with Quills, 526 units and 108° apart as the enemy saw you: a real crossfire (the enemy saw you 469 ms after Quills)
7 1:26 holdheld with Quills, 185 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 953 ms after Quills)
7 1:24 tradeQuills was killed 173 units away: you traded in 1,469 ms (pros: 625 ms)
7 1:01 holdheld with Agnostic, 353 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Agnostic)
7 1:01 tradeAgnostic was killed 256 units away: you traded in 453 ms (pros: 625 ms)
8 1:33 tradeQuills was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
10 1:44 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:38 holdheld with BerciK, 781 units and 85° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:37 tradeBerciK was killed 798 units away: not traded within 5 s (pros: 2,031 ms)
12 1:23 in their waystood between Quills and an enemy they could see, for 312 ms (pros: 125 ms at a time)
12 1:23 line of firestood in Quills's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
12 1:21 line of firestood in Quills's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:31 holdheld with BerciK, 368 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:29 tradeBerciK was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
13 1:23 holdheld with Quills, 745 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before Quills)
16 bomb 0:40 tradeVanila was killed 155 units away: not traded within 5 s (pros: 969 ms)
19 1:43 tradeBerciK was killed 352 units away: not traded within 5 s (pros: 1,641 ms)
19 1:40 holdheld with Quills, 35 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Quills)
22 1:22 tradeVanila was killed 391 units away: you traded in 2,500 ms (pros: 1,641 ms)
23 1:41 holdheld with Quills, 636 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after Quills)
23 1:40 tradeQuills was killed 722 units away: you traded in 359 ms (pros: 625 ms)
26 1:02 tradeAgnostic was killed 1564 units away: you traded in 3,641 ms (pros: 2,609 ms)
26 bomb 0:29 tradeBerciK was killed 782 units away: not traded within 5 s (pros: 2,031 ms)
27 1:37 tradeQuills was killed 171 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 Pahousehit by themP2000391 ms–7.0°
1 1:12 Glockeyhit themP250391 ms–2.3°
1 1:08 Glockeyhit by themP2000484 ms–2.2°
1 bomb 0:37 Getkilled by themUSP-S922 ms922 ms46.2°
2 1:30 Pahousehit themTec-9328 ms–3.1°
2 1:30 Pahousehit by themM4A4531 ms–0.5°
2 1:20 Pahousekilled by themM4A1-S469 ms562 ms0.2°
3 1:15 Glockeykilled by themM4A1-S234 ms734 ms2.0°
3 1:15 Glockeyhit themAK-47312 ms–6.1°
4 bomb 0:21 ✨Anne✨killed themAK-47328 ms531 ms6.6°
4 bomb 0:21 ✨Anne✨hit by themAK-47500 ms–26.7°
5 1:39 katcrinckilled themAK-471062 ms1359 ms7.0°
5 1:38 ✨Anne✨killed themAK-47844 ms1250 ms14.2°
6 1:28 Glockeykilled by themM4A1-S984 ms2422 ms4.0°
7 1:22 ✨Anne✨killed themAK-47312 ms312 ms9.1°
7 1:00 Getkilled themAK-47609 ms609 ms18.7°
7 0:58 katcrinckilled by themAWP2875 ms2875 ms1.6°
9 1:31 Glockeyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:28 Glockeykilled by themAK-47328 ms734 ms1.8°
9 1:27 Glockeyhit themAK-47703 ms–6.4°
10 1:42 Glockeykilled by themMP9531 ms1438 ms4.0°
10 1:42 ✨Anne✨killed themAK-47797 ms1203 ms7.9°
11 1:31 katcrinchit by themAUG–––couldn't see them (a wallbang, a smoke) - not timed
11 1:14 ✨Anne✨hit themDesert Eagle734 ms–18.4°
11 1:12 Glockeyhit by themM4A41062 ms–0.8°
11 1:12 Getkilled by themAK-47109 ms219 ms1.0°
12 1:22 ✨Anne✨killed themP901953 ms2094 ms32.8°
12 1:14 Getkilled by themAK-47375 ms484 ms14.4°
13 1:26 katcrinchit themDual Berettas969 ms–15.0°
13 1:25 katcrinchit by themGlock-181656 ms–13.0°
13 1:23 ✨Anne✨killed by themGlock-18156 ms156 ms1.0°
14 1:29 ✨Anne✨hit themP2000469 ms–1.7°
14 1:29 ✨Anne✨killed by themAK-47547 ms547 ms7.0°
15 1:44 katcrinckilled themM4A1-S328 ms1031 ms12.0°
15 1:43 Pahousehit themM4A4375 ms–6.8°
15 1:28 Glockeykilled by themAK-47297 ms688 ms1.0°
15 1:27 Glockeyhit themM4A4625 ms–6.3°
16 bomb 0:37 katcrinchit by themDesert Eagle250 ms–0.9°
16 bomb 0:36 Getkilled by themTec-9500 ms953 ms6.5°
16 bomb 0:36 Gethit themM4A4797 ms–1.4°
17 1:01 Glockeykilled themFive-SeveN312 ms312 ms0.2°
18 1:40 ✨Anne✨killed themM4A1-S78 ms375 ms3.4°
18 1:40 Getkilled themM4A1-S78 ms1078 ms2.2°
18 1:39 katcrinchit themM4A4672 ms–8.3°
18 1:39 katcrinchit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
18 1:36 katcrinckilled themFive-SeveN391 ms547 ms5.8°
18 1:32 Glockeyhit by themTec-91281 ms–11.0°
18 1:31 Pahousekilled by themTec-9578 ms578 ms12.8°
19 1:39 ✨Anne✨killed by themGalil AR1078 ms1531 ms36.6°
22 1:32 Gethit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:20 Getkilled themM4A4422 ms1359 ms2.0°
22 1:14 Pahousehit themM4A4266 ms–0.8°
23 1:41 katcrinckilled themM4A1-S297 ms406 ms4.2°
23 1:40 ✨Anne✨killed themM4A1-S438 ms1438 ms27.6°
23 1:39 Pahousekilled by themMAC-10406 ms1375 ms2.9°
24 0:47 ✨Anne✨hit by themAK-47547 ms–4.6°
24 bomb 0:37 Pahousekilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:26 Gethit themFAMAS516 ms–1.2°
25 1:33 Pahousekilled themM4A1-S641 ms953 ms6.2°
25 1:32 ✨Anne✨killed themM4A1-S3031 ms3328 ms5.1°
25 1:25 katcrinchit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 1:25 katcrinckilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 0:59 Pahousekilled themM4A1-S406 ms812 ms1.4°
26 0:59 Pahousehit by themAK-47516 ms–7.6°
26 bomb 0:24 katcrinckilled themM4A1-S750 ms750 ms19.1°
27 1:35 Gethit themM4A4406 ms–5.2°
27 1:35 Getkilled by themGalil AR438 ms719 ms25.7°
28 0:16 Getkilled by themAWP312 ms312 ms1.7°
29 1:33 Getkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
30 1:28 ✨Anne✨hit themAK-471000 ms–13.8°
30 1:28 ✨Anne✨killed by themAUG1094 ms1188 ms0.5°

Shots

You fired 22 of your 43 first shots too soon: 11 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 PahouseP250599fine - pros would have fired it too0/534% / 42%
1 1:12 GlockeyP250903fine - pros would have fired it too1/135% / 46%
1 1:10 GlockeyP250908aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/113% / 48%
1 1:09 GlockeyP250910aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/28% / 46%
2 1:30 PahouseTec-91261fine - pros would have fired it too2/353% / 54%
3 1:15 GlockeyAK-47753fine - pros would have fired it too3/5cut short (a death, a reload)74% / 74%
4 bomb 0:21 ✨Anne✨AK-47196fired while moving (146 u/s), too fast to be accurate - stop first2/6killed them28% / 56%
5 1:39 katcrincAK-47276aim far off: your crosshair was about a player's width (33 units) off their body - get on target first6/18killed them17% / 63%
6 1:28 GlockeyAK-47647fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
6 1:27 GlockeyAK-47637aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 59%
6 1:27 GlockeyAK-47642aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 60%
7 1:22 ✨Anne✨AK-471152fine - pros would have fired it too1/3killed them65% / 65%
7 1:00 GetAK-47459fine - pros would have fired it too1/16killed them; 1 bullet after pros would have stopped62% / 62%
7 0:58 katcrincAK-471051aim far off: your crosshair was about 4 player widths (133 units) off their body - get on target first0/2cut short (a death, a reload)1% / 47%
9 1:28 GlockeyAK-47326fired while moving (179 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)12% / 49%
10 1:42 GlockeyAK-47425fine - pros would have fired it too3/12cut short (a death, a reload)40% / 53%
11 1:13 ✨Anne✨Desert Eagle948fine - pros would have fired it too1/1cut short (a death, a reload)30% / 38%
12 1:22 ✨Anne✨P90716fine - pros would have fired it too3/10killed them56% / 56%
13 1:37 ✨Anne✨Dual Berettas757aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/48% / 55%
13 1:26 katcrincDual Berettas722fired while moving (230 u/s), too fast to be accurate - stop first2/21cut short (a death, a reload)19% / 40%
14 1:33 ✨Anne✨P20001171fired while moving (152 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 43%
14 1:29 ✨Anne✨P2000760fine - pros would have fired it too1/1cut short (a death, a reload)35% / 37%
15 1:44 katcrincM4A1-S816fired while moving (84 u/s), too fast to be accurate - stop first4/16killed them5% / 61%
15 1:27 GlockeyM4A1-S930aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/3cut short (a death, a reload)11% / 46%
16 bomb 0:37 GetM4A1-S674fired while moving (125 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)1% / 63%
17 1:01 GlockeyFive-SeveN351fine - pros would have fired it too1/3killed them53% / 54%
18 1:40 ✨Anne✨M4A1-S504fine - pros would have fired it too9/20killed them68% / 68%
18 1:36 katcrincFive-SeveN273fine - pros would have fired it too2/5killed them46% / 46%
18 1:33 GlockeyFive-SeveN548aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/9cut short (a death, a reload)10% / 55%
20 1:39 ✨Anne✨Five-SeveN539fired while moving (156 u/s), too fast to be accurate - stop first0/27% / 41%
20 1:32 GetFive-SeveN598fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 41%
20 1:30 GetFive-SeveN575aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/48% / 50%
22 1:19 GetM4A4748fine - pros would have fired it too2/7killed them37% / 50%
22 1:14 PahouseM4A41158fine - pros would have fired it too1/457% / 57%
23 1:41 katcrincM4A1-S225fired while moving (159 u/s), too fast to be accurate - stop first6/20killed them53% / 67%
24 0:48 ✨Anne✨FAMAS1662fired while moving (102 u/s), too fast to be accurate - stop first0/24% / 52%
24 bomb 0:26 GetFAMAS693aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/55% / 55%
24 bomb 0:21 GetFAMAS722fine - pros would have fired it too0/761% / 61%
25 1:33 PahouseM4A1-S110fine - pros would have fired it too8/20killed them72% / 72%
26 0:59 PahouseM4A1-S818fired while moving (105 u/s), too fast to be accurate - stop first4/10killed them2% / 59%
26 bomb 0:24 katcrincM4A1-S792fine - pros would have fired it too1/4killed them63% / 63%
27 1:35 GetM4A1-S878fine - pros would have fired it too4/4cut short (a death, a reload)34% / 52%
30 1:28 ✨Anne✨AK-47824fired while moving (151 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)8% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.