Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 83 | 46% |
| AK-47 | 71 | 27% |
| Dual Berettas | 23 | 9% |
| Five-SeveN | 19 | 16% |
| P250 | 8 | 12% |
| FAMAS | 7 | 0% |
| M4A4 | 5 | 60% |
| P90 | 4 | 75% |
| P2000 | 3 | 33% |
| Tec-9 | 2 | 100% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/138 | 25 1:32 | 2 kills (M4A1-S ×2), 2 through smoke, in 0.6 s CT | 8.0 |
| 7/138 | 18 1:40 | 3 kills (M4A1-S ×2, Five-SeveN), 1 while flashed, 1 headshot, in 4 s CT | 5.0 |
| 30/138 | 23 1:41 | 2 kills (M4A1-S ×2), in 1.4 s CT | 2.5 |
| 32/138 | 24 bomb 0:36 | 1 kill (FAMAS), a wallbang CT | 2.4 |
| 42/138 | 5 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 1 s T | 1.8 |
| 90/138 | 26 0:59 | 2 kills (M4A1-S ×2), 1 headshot, in 67.2 s CT | 0.3 |
| 92/138 | 4 bomb 0:21 | 1 kill (AK-47) T | 0.2 |
| 94/138 | 15 1:43 | 1 kill (M4A1-S) CT | 0.2 |
| 100/138 | 22 1:19 | 1 kill (M4A4) CT | 0.1 |
| 108/138 | 12 1:22 | 1 kill (P90) T | -0.1 |
| 117/138 | 7 1:22 | 2 kills (AK-47 ×2), all headshots, in 21.8 s T | -0.5 |
| 123/138 | 17 1:01 | 1 kill (Five-SeveN), 1 headshot CT | -0.6 |
| 134/138 | 10 1:41 | 1 kill (AK-47) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:39 | 1v3 after the plant T · 1 HP · Bombsite A | lost - died in the first fight · they saw them first |
| 26 bomb 0:29 | 1v1 after the plant CT · 46 HP · Apartments | won - defused it after 1 kill · first fight won, saw them first |
Flashes
8 flashes: 5 good, 1 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:18 | hurt the team | barely blinded ✨Anne✨ 0.9 s (0.1 s white); blinded themselves 4.1 s on the move through Palace Interior - ran into a fight |
| 11 1:35 | weak | barely blinded Pahouse 1.5 s (0.1 s white) |
| 12 1:41 | good | blinded Glockey 3.8 s (1.1 s white) BerciK peeked Glockey 2.9 s after the pop - too early - the enemy had recovered; hit them first |
| 13 1:38 | good | blinded katcrinc 4.8 s (2.0 s white), ✨Anne✨ 4.6 s (1.8 s white) |
| 15 1:44 | good | blinded katcrinc 3.4 s (0.8 s white) |
| 16 1:41 | wasted | no enemy blinded for long; blinded Agnostic 4.5 s on the move through Snipers Nest - safe |
| 17 1:38 | good | blinded katcrinc 4.1 s (1.3 s white), ✨Anne✨ 3.6 s (0.9 s white) |
| 19 1:38 | good | blinded ✨Anne✨ 3.8 s (1.1 s white), Pahouse 3.7 s (1.0 s white) |
Throws
50 grenades: 47 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:20 | exposed | a flash at Palace Interior - seen by 1 enemy for 0.1 s, the nearest 1157 units away; a running throw |
| 19 1:40 | punished | killed by ✨Anne✨ 1.1 s after throwing a flash at Bombsite A, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 393 units away, thrown in the open |
| 29 1:33 | punished | killed by Get with a flash in hand at Palace Alley - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:15 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 11 1:15 | Palace Interior | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 13 1:27 | Snipers Nest | standing: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your head | lived | ||
| 14 1:29 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | died | ||
| 19 1:40 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 6 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:20 | trade | Vanila was killed 106 units away: not traded within 5 s (pros: 969 ms) |
| 1 bomb 0:39 | trade | BerciK was killed 549 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:39 | trade | Agnostic was killed 196 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:48 | hold | held with Vanila, 529 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:40 | hold | held with Quills, 564 units and 122° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after Quills) |
| 5 1:40 | hold | held with Quills, 529 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Quills) |
| 5 1:39 | hold | held with Quills, 526 units and 108° apart as the enemy saw you: a real crossfire (the enemy saw you 469 ms after Quills) |
| 7 1:26 | hold | held with Quills, 185 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 953 ms after Quills) |
| 7 1:24 | trade | Quills was killed 173 units away: you traded in 1,469 ms (pros: 625 ms) |
| 7 1:01 | hold | held with Agnostic, 353 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Agnostic) |
| 7 1:01 | trade | Agnostic was killed 256 units away: you traded in 453 ms (pros: 625 ms) |
| 8 1:33 | trade | Quills was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:44 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:38 | hold | held with BerciK, 781 units and 85° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:37 | trade | BerciK was killed 798 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:23 | in their way | stood between Quills and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 12 1:23 | line of fire | stood in Quills's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 12 1:21 | line of fire | stood in Quills's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:31 | hold | held with BerciK, 368 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:29 | trade | BerciK was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:23 | hold | held with Quills, 745 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before Quills) |
| 16 bomb 0:40 | trade | Vanila was killed 155 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:43 | trade | BerciK was killed 352 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:40 | hold | held with Quills, 35 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Quills) |
| 22 1:22 | trade | Vanila was killed 391 units away: you traded in 2,500 ms (pros: 1,641 ms) |
| 23 1:41 | hold | held with Quills, 636 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after Quills) |
| 23 1:40 | trade | Quills was killed 722 units away: you traded in 359 ms (pros: 625 ms) |
| 26 1:02 | trade | Agnostic was killed 1564 units away: you traded in 3,641 ms (pros: 2,609 ms) |
| 26 bomb 0:29 | trade | BerciK was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:37 | trade | Quills was killed 171 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | hit by them | P2000 | 391 ms | – | 7.0° | ||
| 1 1:12 | hit them | P250 | 391 ms | – | 2.3° | ||
| 1 1:08 | hit by them | P2000 | 484 ms | – | 2.2° | ||
| 1 bomb 0:37 | killed by them | USP-S | 922 ms | 922 ms | 46.2° | ||
| 2 1:30 | hit them | Tec-9 | 328 ms | – | 3.1° | ||
| 2 1:30 | hit by them | M4A4 | 531 ms | – | 0.5° | ||
| 2 1:20 | killed by them | M4A1-S | 469 ms | 562 ms | 0.2° | ||
| 3 1:15 | killed by them | M4A1-S | 234 ms | 734 ms | 2.0° | ||
| 3 1:15 | hit them | AK-47 | 312 ms | – | 6.1° | ||
| 4 bomb 0:21 | killed them | AK-47 | 328 ms | 531 ms | 6.6° | ||
| 4 bomb 0:21 | hit by them | AK-47 | 500 ms | – | 26.7° | ||
| 5 1:39 | killed them | AK-47 | 1062 ms | 1359 ms | 7.0° | ||
| 5 1:38 | killed them | AK-47 | 844 ms | 1250 ms | 14.2° | ||
| 6 1:28 | killed by them | M4A1-S | 984 ms | 2422 ms | 4.0° | ||
| 7 1:22 | killed them | AK-47 | 312 ms | 312 ms | 9.1° | ||
| 7 1:00 | killed them | AK-47 | 609 ms | 609 ms | 18.7° | ||
| 7 0:58 | killed by them | AWP | 2875 ms | 2875 ms | 1.6° | ||
| 9 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:28 | killed by them | AK-47 | 328 ms | 734 ms | 1.8° | ||
| 9 1:27 | hit them | AK-47 | 703 ms | – | 6.4° | ||
| 10 1:42 | killed by them | MP9 | 531 ms | 1438 ms | 4.0° | ||
| 10 1:42 | killed them | AK-47 | 797 ms | 1203 ms | 7.9° | ||
| 11 1:31 | hit by them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:14 | hit them | Desert Eagle | 734 ms | – | 18.4° | ||
| 11 1:12 | hit by them | M4A4 | 1062 ms | – | 0.8° | ||
| 11 1:12 | killed by them | AK-47 | 109 ms | 219 ms | 1.0° | ||
| 12 1:22 | killed them | P90 | 1953 ms | 2094 ms | 32.8° | ||
| 12 1:14 | killed by them | AK-47 | 375 ms | 484 ms | 14.4° | ||
| 13 1:26 | hit them | Dual Berettas | 969 ms | – | 15.0° | ||
| 13 1:25 | hit by them | Glock-18 | 1656 ms | – | 13.0° | ||
| 13 1:23 | killed by them | Glock-18 | 156 ms | 156 ms | 1.0° | ||
| 14 1:29 | hit them | P2000 | 469 ms | – | 1.7° | ||
| 14 1:29 | killed by them | AK-47 | 547 ms | 547 ms | 7.0° | ||
| 15 1:44 | killed them | M4A1-S | 328 ms | 1031 ms | 12.0° | ||
| 15 1:43 | hit them | M4A4 | 375 ms | – | 6.8° | ||
| 15 1:28 | killed by them | AK-47 | 297 ms | 688 ms | 1.0° | ||
| 15 1:27 | hit them | M4A4 | 625 ms | – | 6.3° | ||
| 16 bomb 0:37 | hit by them | Desert Eagle | 250 ms | – | 0.9° | ||
| 16 bomb 0:36 | killed by them | Tec-9 | 500 ms | 953 ms | 6.5° | ||
| 16 bomb 0:36 | hit them | M4A4 | 797 ms | – | 1.4° | ||
| 17 1:01 | killed them | Five-SeveN | 312 ms | 312 ms | 0.2° | ||
| 18 1:40 | killed them | M4A1-S | 78 ms | 375 ms | 3.4° | ||
| 18 1:40 | killed them | M4A1-S | 78 ms | 1078 ms | 2.2° | ||
| 18 1:39 | hit them | M4A4 | 672 ms | – | 8.3° | ||
| 18 1:39 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:36 | killed them | Five-SeveN | 391 ms | 547 ms | 5.8° | ||
| 18 1:32 | hit by them | Tec-9 | 1281 ms | – | 11.0° | ||
| 18 1:31 | killed by them | Tec-9 | 578 ms | 578 ms | 12.8° | ||
| 19 1:39 | killed by them | Galil AR | 1078 ms | 1531 ms | 36.6° | ||
| 22 1:32 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:20 | killed them | M4A4 | 422 ms | 1359 ms | 2.0° | ||
| 22 1:14 | hit them | M4A4 | 266 ms | – | 0.8° | ||
| 23 1:41 | killed them | M4A1-S | 297 ms | 406 ms | 4.2° | ||
| 23 1:40 | killed them | M4A1-S | 438 ms | 1438 ms | 27.6° | ||
| 23 1:39 | killed by them | MAC-10 | 406 ms | 1375 ms | 2.9° | ||
| 24 0:47 | hit by them | AK-47 | 547 ms | – | 4.6° | ||
| 24 bomb 0:37 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:26 | hit them | FAMAS | 516 ms | – | 1.2° | ||
| 25 1:33 | killed them | M4A1-S | 641 ms | 953 ms | 6.2° | ||
| 25 1:32 | killed them | M4A1-S | 3031 ms | 3328 ms | 5.1° | ||
| 25 1:25 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:25 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 0:59 | killed them | M4A1-S | 406 ms | 812 ms | 1.4° | ||
| 26 0:59 | hit by them | AK-47 | 516 ms | – | 7.6° | ||
| 26 bomb 0:24 | killed them | M4A1-S | 750 ms | 750 ms | 19.1° | ||
| 27 1:35 | hit them | M4A4 | 406 ms | – | 5.2° | ||
| 27 1:35 | killed by them | Galil AR | 438 ms | 719 ms | 25.7° | ||
| 28 0:16 | killed by them | AWP | 312 ms | 312 ms | 1.7° | ||
| 29 1:33 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 30 1:28 | hit them | AK-47 | 1000 ms | – | 13.8° | ||
| 30 1:28 | killed by them | AUG | 1094 ms | 1188 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:14 | P250 | 599 | fine - pros would have fired it too | 0/5 | 34% / 42% | ||
| 1 1:12 | P250 | 903 | fine - pros would have fired it too | 1/1 | 35% / 46% | ||
| 1 1:10 | P250 | 908 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 13% / 48% | ||
| 1 1:09 | P250 | 910 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 8% / 46% | ||
| 2 1:30 | Tec-9 | 1261 | fine - pros would have fired it too | 2/3 | 53% / 54% | ||
| 3 1:15 | AK-47 | 753 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 74% / 74% | |
| 4 bomb 0:21 | AK-47 | 196 | fired while moving (146 u/s), too fast to be accurate - stop first | 2/6 | killed them | 28% / 56% | |
| 5 1:39 | AK-47 | 276 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 6/18 | killed them | 17% / 63% | |
| 6 1:28 | AK-47 | 647 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 6 1:27 | AK-47 | 637 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 59% | |
| 6 1:27 | AK-47 | 642 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 60% | |
| 7 1:22 | AK-47 | 1152 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 7 1:00 | AK-47 | 459 | fine - pros would have fired it too | 1/16 | killed them; 1 bullet after pros would have stopped | 62% / 62% | |
| 7 0:58 | AK-47 | 1051 | aim far off: your crosshair was about 4 player widths (133 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 47% | |
| 9 1:28 | AK-47 | 326 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 12% / 49% | |
| 10 1:42 | AK-47 | 425 | fine - pros would have fired it too | 3/12 | cut short (a death, a reload) | 40% / 53% | |
| 11 1:13 | Desert Eagle | 948 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 30% / 38% | |
| 12 1:22 | P90 | 716 | fine - pros would have fired it too | 3/10 | killed them | 56% / 56% | |
| 13 1:37 | Dual Berettas | 757 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/4 | 8% / 55% | ||
| 13 1:26 | Dual Berettas | 722 | fired while moving (230 u/s), too fast to be accurate - stop first | 2/21 | cut short (a death, a reload) | 19% / 40% | |
| 14 1:33 | P2000 | 1171 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 43% | |
| 14 1:29 | P2000 | 760 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 35% / 37% | |
| 15 1:44 | M4A1-S | 816 | fired while moving (84 u/s), too fast to be accurate - stop first | 4/16 | killed them | 5% / 61% | |
| 15 1:27 | M4A1-S | 930 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 11% / 46% | |
| 16 bomb 0:37 | M4A1-S | 674 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 1% / 63% | |
| 17 1:01 | Five-SeveN | 351 | fine - pros would have fired it too | 1/3 | killed them | 53% / 54% | |
| 18 1:40 | M4A1-S | 504 | fine - pros would have fired it too | 9/20 | killed them | 68% / 68% | |
| 18 1:36 | Five-SeveN | 273 | fine - pros would have fired it too | 2/5 | killed them | 46% / 46% | |
| 18 1:33 | Five-SeveN | 548 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/9 | cut short (a death, a reload) | 10% / 55% | |
| 20 1:39 | Five-SeveN | 539 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/2 | 7% / 41% | ||
| 20 1:32 | Five-SeveN | 598 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 41% | |
| 20 1:30 | Five-SeveN | 575 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/4 | 8% / 50% | ||
| 22 1:19 | M4A4 | 748 | fine - pros would have fired it too | 2/7 | killed them | 37% / 50% | |
| 22 1:14 | M4A4 | 1158 | fine - pros would have fired it too | 1/4 | 57% / 57% | ||
| 23 1:41 | M4A1-S | 225 | fired while moving (159 u/s), too fast to be accurate - stop first | 6/20 | killed them | 53% / 67% | |
| 24 0:48 | FAMAS | 1662 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/2 | 4% / 52% | ||
| 24 bomb 0:26 | FAMAS | 693 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/5 | 5% / 55% | ||
| 24 bomb 0:21 | FAMAS | 722 | fine - pros would have fired it too | 0/7 | 61% / 61% | ||
| 25 1:33 | M4A1-S | 110 | fine - pros would have fired it too | 8/20 | killed them | 72% / 72% | |
| 26 0:59 | M4A1-S | 818 | fired while moving (105 u/s), too fast to be accurate - stop first | 4/10 | killed them | 2% / 59% | |
| 26 bomb 0:24 | M4A1-S | 792 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 27 1:35 | M4A1-S | 878 | fine - pros would have fired it too | 4/4 | cut short (a death, a reload) | 34% / 52% | |
| 30 1:28 | AK-47 | 824 | fired while moving (151 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 8% / 47% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.