Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 98 | 46% |
| M4A1-S | 33 | 52% |
| MP9 | 23 | 48% |
| Tec-9 | 21 | 19% |
| MAC-10 | 20 | 20% |
| M4A4 | 13 | 38% |
| USP-S | 10 | 20% |
| Five-SeveN | 2 | 0% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/138 | 27 1:21 | 2 kills (AK-47 ×2), all headshots, in 1.4 s T | 3.5 |
| 18/138 | 29 1:00 | 3 kills (AK-47 ×3), all headshots, in 55.3 s CT | 3.1 |
| 29/138 | 26 1:16 | 1 kill (AK-47), a wallbang T | 2.5 |
| 38/138 | 19 1:43 | 2 kills (AK-47 ×2), in 7.3 s T | 1.9 |
| 44/138 | 9 1:44 | 2 kills (MP9, AK-47), 1 while flashed, all headshots, in 16.5 s CT | 1.4 |
| 55/138 | 16 bomb 0:31 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 63/138 | 28 0:57 | 2 kills (M4A1-S ×2), 1 headshot, in 41.8 s CT | 0.9 |
| 64/138 | 3 1:15 | 1 kill (M4A1-S) CT | 0.9 |
| 67/138 | 6 1:26 | 2 kills (M4A1-S ×2), 1 headshot, in 37.6 s CT | 0.9 |
| 70/138 | 15 1:27 | 2 kills (AK-47 ×2), 1 while flashed, 1 headshot, in 9.9 s T | 0.8 |
| 79/138 | 1 1:42 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 89/138 | 10 1:41 | 1 kill (MP9) CT | 0.3 |
| 93/138 | 14 1:38 | 1 kill (AK-47) T | 0.2 |
| 107/138 | 11 1:10 | 1 kill (M4A4), 1 headshot CT | -0.1 |
| 109/138 | 25 1:29 | 1 kill (AK-47) T | -0.1 |
| 138/138 | 18 1:20 | 1 kill (Tec-9), 1 headshot T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:39 | 1v4 after the plant CT · 13 HP · Palace Alley | lost - died in the first fight · saw each other |
| 17 1:03 | 1v3 before the plant T · 100 HP · T Ramp | lost - died in the first fight · saw each other |
| 18 1:31 | 1v4 before the plant T · 100 HP · Apartments | lost - died later, after 1 kill · they saw them first |
| 30 1:18 | 1v3 before the plant CT · 100 HP · Jungle | lost - died in the first fight · saw them first |
Flashes
18 flashes: 5 good, 0 weak, 11 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | wasted | no enemy blinded for long |
| 3 1:45 | wasted | no enemy blinded for long |
| 5 1:44 | wasted | barely blinded Vanila 0.9 s (0.1 s white); blinded themselves 1.0 s on the move through Underpass - safe |
| 8 1:46 | wasted | no enemy blinded for long |
| 9 1:45 | blinded an enemy, but hurt the team too | blinded Vanila 4.4 s (1.6 s white); blinded themselves 1.0 s on the move through Underpass - ran into a fight |
| 10 1:45 | good | blinded BerciK 4.5 s (1.8 s white) |
| 11 1:45 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe |
| 14 bomb 0:36 | hurt the team | no enemy blinded for long; blinded Pahouse 1.1 s on the move through CT Spawn - an enemy could see them; blinded katcrinc 4.0 s on the move through Bombsite A - safe |
| 16 1:41 | good | blinded Quills 4.1 s (1.4 s white) |
| 16 1:40 | good | blinded Quills 4.1 s (1.4 s white); blinded Get 1.8 s on the move through Apartments - safe ✨Anne✨ peeked Quills 0.5 s after the pop - early - the enemy was already recovering; got hit first |
| 17 1:46 | good | blinded Laytness 3.7 s (1.0 s white) |
| 17 1:07 | wasted | no enemy blinded for long |
| 18 1:41 | wasted | no enemy blinded for long |
| 18 1:40 | good | blinded Laytness 3.9 s (1.2 s white) ✨Anne✨ peeked Laytness 0.8 s before the pop - too late - the flash popped after they showed; got hit first |
| 26 1:07 | wasted | no enemy blinded for long |
| 27 1:44 | wasted | no enemy blinded for long |
| 28 1:45 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe |
| 29 1:37 | wasted | no enemy blinded for long |
Throws
54 grenades: 52 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:46 | exposed | a flash at Underpass - seen by 1 enemy for 0.1 s, the nearest 416 units away; a running throw |
| 12 1:42 | exposed | a molotov at Truck - seen by 1 enemy for 0.1 s, the nearest 1049 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 bomb 0:26 | Connector | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 19 1:44 | T Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds (1 time longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:12 | hold | held with Pahouse, 1021 units and 84° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:34 | trade | Get was killed 594 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:45 | trade | Pahouse was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:36 | hold | held with katcrinc, 288 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,359 ms after katcrinc) |
| 8 1:28 | trade | ✨Anne✨ was killed 423 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:41 | trade | ✨Anne✨ was killed 226 units away: you traded in 281 ms (pros: 625 ms) |
| 10 1:33 | line of fire | stood in Pahouse's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 11 1:27 | hold | held with katcrinc, 423 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:24 | trade | katcrinc was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:14 | hold | held with ✨Anne✨, 316 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:13 | trade | ✨Anne✨ was killed 321 units away: you traded in 3,281 ms (pros: 1,641 ms) |
| 14 bomb 0:28 | hold | held with katcrinc, 308 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 641 ms after katcrinc) |
| 14 bomb 0:20 | hold | held with katcrinc, 355 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 bomb 0:20 | trade | katcrinc was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:19 | hold | held with Pahouse, 1020 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:43 | trade | katcrinc was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:19 | trade | Pahouse was killed 173 units away: you traded in 1,453 ms (pros: 969 ms) |
| 15 1:17 | hold | held with ✨Anne✨, 902 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after ✨Anne✨) |
| 17 1:04 | hold | held with ✨Anne✨, 512 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 766 ms after ✨Anne✨) |
| 17 1:03 | trade | ✨Anne✨ was killed 317 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:31 | trade | Pahouse was killed 180 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:39 | trade | ✨Anne✨ was killed 418 units away: you traded in 3,281 ms (pros: 1,641 ms) |
| 19 1:37 | trade | Pahouse was killed 456 units away: you traded in 1,672 ms (pros: 625 ms) |
| 21 1:41 | in their way | stood between Get and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 23 bomb 0:37 | peek together | peeked the same enemy as Pahouse, 141 ms after them - a double peek |
| 23 bomb 0:37 | line of fire | stood in Pahouse's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 23 bomb 0:37 | in their way | stood between Pahouse and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 25 1:39 | trade | Get was killed 616 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:32 | trade | Pahouse was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 0:59 | trade | Pahouse was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 27 1:28 | trade | Get was killed 603 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:18 | hold | held with ✨Anne✨, 518 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after ✨Anne✨) |
| 30 1:18 | trade | ✨Anne✨ was killed 521 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed them | USP-S | 281 ms | 281 ms | 2.6° | ||
| 1 1:12 | hit by them | P250 | 391 ms | – | 2.3° | ||
| 1 1:08 | hit them | P2000 | 484 ms | – | 2.2° | ||
| 1 1:06 | killed by them | Glock-18 | 141 ms | 141 ms | 5.4° | ||
| 2 1:43 | killed by them | Tec-9 | 203 ms | 203 ms | 3.2° | ||
| 3 1:15 | killed them | M4A1-S | 234 ms | 734 ms | 2.0° | ||
| 3 1:15 | hit by them | AK-47 | 312 ms | – | 6.1° | ||
| 3 bomb 0:32 | killed by them | AK-47 | 453 ms | 453 ms | 2.4° | ||
| 4 1:01 | killed by them | AK-47 | 156 ms | 453 ms | 3.4° | ||
| 5 1:43 | killed by them | M4A1-S | 297 ms | 594 ms | 7.3° | ||
| 6 1:28 | killed them | M4A1-S | 984 ms | 2422 ms | 4.0° | ||
| 6 0:49 | killed them | M4A1-S | 1172 ms | 1469 ms | 3.2° | ||
| 7 1:18 | killed by them | AK-47 | 359 ms | 1359 ms | 8.3° | ||
| 8 1:27 | killed by them | AK-47 | 297 ms | 609 ms | 1.0° | ||
| 8 1:27 | hit them | M4A4 | 391 ms | – | 7.6° | ||
| 9 1:44 | killed them | MP9 | 328 ms | 750 ms | 31.2° | ||
| 9 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:28 | killed them | AK-47 | 328 ms | 734 ms | 1.8° | ||
| 9 1:27 | hit by them | AK-47 | 703 ms | – | 6.4° | ||
| 9 1:10 | killed by them | P250 | 484 ms | 641 ms | 16.7° | ||
| 10 1:42 | killed them | MP9 | 531 ms | 1438 ms | 4.0° | ||
| 10 1:32 | killed by them | AK-47 | 234 ms | 234 ms | 4.4° | ||
| 11 1:12 | hit them | M4A4 | 1062 ms | – | 0.8° | ||
| 11 1:10 | killed them | M4A4 | 672 ms | 859 ms | 4.3° | ||
| 11 1:10 | hit by them | AK-47 | 812 ms | – | 36.4° | ||
| 12 1:38 | killed by them | MAC-10 | 78 ms | 594 ms | 4.7° | ||
| 12 1:38 | hit them | AK-47 | 109 ms | – | 3.9° | ||
| 14 1:39 | hit by them | MP9 | 641 ms | – | 2.5° | ||
| 14 1:38 | killed them | AK-47 | 281 ms | 781 ms | 1.6° | ||
| 14 bomb 0:25 | hit by them | P2000 | 844 ms | – | 3.1° | ||
| 15 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:28 | killed them | AK-47 | 297 ms | 688 ms | 1.0° | ||
| 15 1:27 | hit by them | M4A4 | 625 ms | – | 6.3° | ||
| 15 1:17 | killed them | AK-47 | 188 ms | 188 ms | 1.7° | ||
| 15 1:16 | killed by them | M4A4 | 375 ms | 641 ms | 7.3° | ||
| 16 bomb 0:31 | killed them | AK-47 | 2281 ms | 2281 ms | 0.5° | ||
| 16 bomb 0:28 | killed by them | AK-47 | 62 ms | 62 ms | 0.4° | ||
| 17 1:18 | hit them | AK-47 | 203 ms | – | 2.6° | ||
| 17 1:02 | hit them | AK-47 | 641 ms | – | 11.7° | ||
| 17 1:02 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:01 | killed by them | Five-SeveN | 312 ms | 312 ms | 0.2° | ||
| 18 1:32 | hit them | Tec-9 | 1281 ms | – | 11.0° | ||
| 18 1:21 | killed them | Tec-9 | 219 ms | 1016 ms | 3.6° | ||
| 18 1:21 | hit by them | AK-47 | 375 ms | – | 5.3° | ||
| 18 1:19 | hit them | Tec-9 | 234 ms | – | 10.3° | ||
| 18 1:17 | killed by them | P250 | 359 ms | 359 ms | 2.7° | ||
| 19 1:43 | killed them | AK-47 | 625 ms | 1250 ms | 1.6° | ||
| 19 1:36 | killed them | AK-47 | 766 ms | 1062 ms | 50.7° | ||
| 19 1:33 | killed by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:37 | killed by them | AWP | 297 ms | 297 ms | 1.9° | ||
| 21 1:41 | killed by them | AK-47 | 516 ms | 922 ms | 0.9° | ||
| 22 1:33 | killed by them | AWP | 188 ms | 188 ms | 1.2° | ||
| 23 1:40 | hit them | MAC-10 | 750 ms | – | 7.9° | ||
| 23 bomb 0:37 | hit by them | M4A4 | 219 ms | – | 0.8° | ||
| 23 bomb 0:36 | hit them | MAC-10 | 484 ms | – | 1.8° | ||
| 24 1:33 | hit them | M4A4 | 281 ms | – | 2.9° | ||
| 24 1:32 | killed by them | M4A4 | 578 ms | 1125 ms | 3.2° | ||
| 25 1:36 | hit by them | AWP | 422 ms | – | 2.4° | ||
| 25 1:36 | hit them | AK-47 | 531 ms | – | 0.6° | ||
| 25 1:29 | killed them | AK-47 | 984 ms | 1297 ms | 9.4° | ||
| 25 1:28 | killed by them | M4A4 | 328 ms | 953 ms | 11.9° | ||
| 26 1:17 | killed them | AK-47 | 672 ms | 1828 ms | 5.3° | ||
| 26 0:58 | killed by them | AWP | 328 ms | 328 ms | 1.1° | ||
| 27 1:21 | killed them | AK-47 | 406 ms | 406 ms | 6.4° | ||
| 27 1:20 | killed them | AK-47 | 203 ms | 438 ms | 0.4° | ||
| 27 1:20 | hit by them | M4A4 | 266 ms | – | 1.4° | ||
| 28 0:57 | killed them | M4A1-S | 312 ms | 312 ms | 1.2° | ||
| 28 0:15 | killed them | M4A1-S | 953 ms | 1250 ms | 18.2° | ||
| 29 1:00 | killed them | AK-47 | 344 ms | 344 ms | 0.9° | ||
| 29 0:15 | killed them | AK-47 | 234 ms | 344 ms | 1.9° | ||
| 29 0:05 | killed them | AK-47 | 266 ms | 266 ms | 10.6° | ||
| 30 1:17 | hit them | AK-47 | 328 ms | – | 4.8° | ||
| 30 1:17 | killed by them | AK-47 | 406 ms | 406 ms | 8.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 601 | fine - pros would have fired it too | 1/2 | killed them | 46% / 46% | |
| 1 1:15 | USP-S | 1046 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | 21% / 60% | ||
| 1 1:12 | USP-S | 902 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 22% / 45% | ||
| 1 1:10 | USP-S | 908 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | 10% / 42% | ||
| 1 1:10 | USP-S | 910 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | 7% / 45% | ||
| 1 1:09 | USP-S | 910 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 43% / 43% | |
| 2 1:43 | M4A1-S | 295 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 64% | |
| 3 1:15 | M4A1-S | 756 | fine - pros would have fired it too | 4/9 | killed them | 45% / 60% | |
| 5 1:43 | Five-SeveN | 336 | fired while moving (196 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 40% | |
| 6 1:28 | M4A1-S | 645 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 72% | |
| 6 1:27 | M4A1-S | 634 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 50% | |
| 6 1:27 | M4A1-S | 630 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/5 | killed them | 29% / 72% | |
| 6 0:50 | M4A1-S | 287 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 54% | |
| 6 0:49 | M4A1-S | 199 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/6 | killed them | 59% / 66% | |
| 7 1:29 | AK-47 | 1247 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 45% | |
| 7 1:17 | AK-47 | 215 | fired while moving (50 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 52% | |
| 8 1:39 | M4A1-S | 921 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/2 | 11% / 59% | ||
| 8 1:27 | M4A1-S | 903 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 60% / 60% | |
| 9 1:44 | MP9 | 353 | fine - pros would have fired it too | 4/17 | killed them | 51% / 53% | |
| 9 1:28 | AK-47 | 326 | fine - pros would have fired it too | 3/8 | killed them | 35% / 58% | |
| 9 1:10 | AK-47 | 140 | fired while moving (185 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 52% / 70% | |
| 10 1:42 | MP9 | 398 | fired while moving (228 u/s), too fast to be accurate - stop first | 7/21 | killed them | 27% / 50% | |
| 11 1:10 | M4A4 | 755 | fine - pros would have fired it too | 2/7 | killed them | 59% / 59% | |
| 12 1:38 | AK-47 | 378 | fired while moving (144 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 9% / 63% | |
| 13 bomb 0:38 | Glock-18 | 1915 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 16% / 55% | ||
| 14 1:40 | AK-47 | 762 | fine - pros would have fired it too | 0/7 | 57% / 57% | ||
| 14 1:38 | AK-47 | 750 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/9 | killed them | 28% / 63% | |
| 14 bomb 0:26 | AK-47 | 884 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 51% | |
| 15 1:28 | AK-47 | 929 | fine - pros would have fired it too | 4/8 | killed them | 34% / 47% | |
| 15 1:17 | AK-47 | 571 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/9 | killed them | 42% / 72% | |
| 16 bomb 0:31 | AK-47 | 118 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 16 bomb 0:28 | AK-47 | 1325 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 22% / 45% | ||
| 17 1:19 | AK-47 | 826 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 46% | |
| 17 1:19 | AK-47 | 823 | fine - pros would have fired it too | 2/25 | cut short (a death, a reload); 10 bullets after pros would have stopped | 31% / 47% | |
| 17 1:02 | AK-47 | 912 | fine - pros would have fired it too | 4/7 | 58% / 58% | ||
| 18 1:33 | Tec-9 | 549 | fine - pros would have fired it too | 2/13 | 38% / 47% | ||
| 18 1:22 | Tec-9 | 764 | fine - pros would have fired it too | 0/3 | 72% / 73% | ||
| 18 1:19 | Tec-9 | 178 | fine - pros would have fired it too | 1/3 | 54% / 54% | ||
| 19 1:43 | AK-47 | 1030 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 60% | |
| 19 1:43 | AK-47 | 982 | fine - pros would have fired it too | 3/7 | killed them | 62% / 62% | |
| 19 1:36 | AK-47 | 413 | fired while moving (101 u/s), too fast to be accurate - stop first | 4/9 | killed them | 15% / 48% | |
| 19 1:34 | AK-47 | 611 | aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 21 1:41 | Tec-9 | 682 | too soon: your crosshair was still moving onto them, about 17.5 player widths (560 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 1% / 38% | |
| 23 1:40 | MAC-10 | 819 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/16 | 50% / 56% | ||
| 23 1:38 | MAC-10 | 402 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 16% / 47% | |
| 23 bomb 0:37 | MAC-10 | 653 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload) | 59% / 59% | |
| 24 1:33 | M4A4 | 810 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload) | 68% / 68% | |
| 25 1:36 | AK-47 | 931 | fine - pros would have fired it too | 2/8 | 31% / 47% | ||
| 25 1:29 | AK-47 | 936 | fine - pros would have fired it too | 4/9 | killed them | 42% / 49% | |
| 26 1:17 | AK-47 | 1607 | fine - pros would have fired it too | 1/3 | 62% / 62% | ||
| 26 1:16 | AK-47 | 1621 | fine - pros would have fired it too | 2/4 | 48% / 49% | ||
| 26 1:16 | AK-47 | 1630 | fine - pros would have fired it too | 1/5 | killed them | 34% / 48% | |
| 27 1:21 | AK-47 | 355 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/4 | killed them | 37% / 57% | |
| 27 1:20 | AK-47 | 1154 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 27 1:20 | AK-47 | 1152 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 28 0:57 | M4A1-S | 813 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 28 0:15 | M4A1-S | 1146 | fine - pros would have fired it too | 4/8 | killed them | 62% / 62% | |
| 29 1:00 | AK-47 | 762 | fine - pros would have fired it too | 1/4 | killed them | 61% / 61% | |
| 29 0:15 | AK-47 | 618 | fine - pros would have fired it too | 2/5 | killed them | 77% / 77% | |
| 29 0:05 | AK-47 | 127 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/3 | killed them | 42% / 56% | |
| 30 1:17 | AK-47 | 623 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 11% / 58% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.