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Mirage, tied 15-15 · Tue 10 Nov, 21:16

Glockey25,664

The match

Aim

391 msTTD766 msTTK3.2°Crosshair↓37%1st bullet45%Spray17%Head67%Counter-strafe

Scoreboard

97ADR73%KAST

Positioning

Shots

30/61Rushed↓8/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479846%
M4A1-S3352%
MP92348%
Tec-92119%
MAC-102020%
M4A41338%
USP-S1020%
Five-SeveN20%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/13827 1:21 2 kills (AK-47 ×2), all headshots, in 1.4 s T3.5
18/13829 1:00 3 kills (AK-47 ×3), all headshots, in 55.3 s CT3.1
29/13826 1:16 1 kill (AK-47), a wallbang T2.5
38/13819 1:43 2 kills (AK-47 ×2), in 7.3 s T1.9
44/1389 1:44 2 kills (MP9, AK-47), 1 while flashed, all headshots, in 16.5 s CT1.4
55/13816 bomb 0:31 1 kill (AK-47), 1 headshot T1.0
63/13828 0:57 2 kills (M4A1-S ×2), 1 headshot, in 41.8 s CT0.9
64/1383 1:15 1 kill (M4A1-S) CT0.9
67/1386 1:26 2 kills (M4A1-S ×2), 1 headshot, in 37.6 s CT0.9
70/13815 1:27 2 kills (AK-47 ×2), 1 while flashed, 1 headshot, in 9.9 s T0.8
79/1381 1:42 1 kill (USP-S), 1 headshot CT0.6
89/13810 1:41 1 kill (MP9) CT0.3
93/13814 1:38 1 kill (AK-47) T0.2
107/13811 1:10 1 kill (M4A4), 1 headshot CT-0.1
109/13825 1:29 1 kill (AK-47) T-0.1
138/13818 1:20 1 kill (Tec-9), 1 headshot T-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:39 1v4 after the plant CT · 13 HP · Palace Alleylost - died in the first fight · saw each other
17 1:03 1v3 before the plant T · 100 HP · T Ramplost - died in the first fight · saw each other
18 1:31 1v4 before the plant T · 100 HP · Apartmentslost - died later, after 1 kill · they saw them first
30 1:18 1v3 before the plant CT · 100 HP · Junglelost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 5 good, 0 weak, 11 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 wastedno enemy blinded for long
3 1:45 wastedno enemy blinded for long
5 1:44 wastedbarely blinded Vanila 0.9 s (0.1 s white); blinded themselves 1.0 s on the move through Underpass - safe
8 1:46 wastedno enemy blinded for long
9 1:45 blinded an enemy, but hurt the team tooblinded Vanila 4.4 s (1.6 s white); blinded themselves 1.0 s on the move through Underpass - ran into a fight
10 1:45 goodblinded BerciK 4.5 s (1.8 s white)
11 1:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe
14 bomb 0:36 hurt the teamno enemy blinded for long; blinded Pahouse 1.1 s on the move through CT Spawn - an enemy could see them; blinded katcrinc 4.0 s on the move through Bombsite A - safe
16 1:41 goodblinded Quills 4.1 s (1.4 s white)
16 1:40 goodblinded Quills 4.1 s (1.4 s white); blinded Get 1.8 s on the move through Apartments - safe ✨Anne✨ peeked Quills 0.5 s after the pop - early - the enemy was already recovering; got hit first
17 1:46 goodblinded Laytness 3.7 s (1.0 s white)
17 1:07 wastedno enemy blinded for long
18 1:41 wastedno enemy blinded for long
18 1:40 goodblinded Laytness 3.9 s (1.2 s white) ✨Anne✨ peeked Laytness 0.8 s before the pop - too late - the flash popped after they showed; got hit first
26 1:07 wastedno enemy blinded for long
27 1:44 wastedno enemy blinded for long
28 1:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe
29 1:37 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
54 grenades: 52 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:46 exposeda flash at Underpass - seen by 1 enemy for 0.1 s, the nearest 416 units away; a running throw
12 1:42 exposeda molotov at Truck - seen by 1 enemy for 0.1 s, the nearest 1049 units away

Positioning

In 2 of your 55 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 40 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 25 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 bomb 0:26 VanilaConnectorcover not used: 48 units away, they'd have seen only your headlived
19 1:44 BerciKT Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds (1 time longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:12 holdheld with Pahouse, 1021 units and 84° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:34 tradeGet was killed 594 units away: not traded within 5 s (pros: 2,031 ms)
4 1:45 tradePahouse was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
4 1:36 holdheld with katcrinc, 288 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,359 ms after katcrinc)
8 1:28 trade✨Anne✨ was killed 423 units away: not traded within 5 s (pros: 1,641 ms)
10 1:41 trade✨Anne✨ was killed 226 units away: you traded in 281 ms (pros: 625 ms)
10 1:33 line of firestood in Pahouse's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
11 1:27 holdheld with katcrinc, 423 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:24 tradekatcrinc was killed 393 units away: not traded within 5 s (pros: 1,641 ms)
11 1:14 holdheld with ✨Anne✨, 316 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:13 trade✨Anne✨ was killed 321 units away: you traded in 3,281 ms (pros: 1,641 ms)
14 bomb 0:28 holdheld with katcrinc, 308 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 641 ms after katcrinc)
14 bomb 0:20 holdheld with katcrinc, 355 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 bomb 0:20 tradekatcrinc was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:19 holdheld with Pahouse, 1020 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:43 tradekatcrinc was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
15 1:19 tradePahouse was killed 173 units away: you traded in 1,453 ms (pros: 969 ms)
15 1:17 holdheld with ✨Anne✨, 902 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after ✨Anne✨)
17 1:04 holdheld with ✨Anne✨, 512 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 766 ms after ✨Anne✨)
17 1:03 trade✨Anne✨ was killed 317 units away: not traded within 5 s (pros: 625 ms)
18 1:31 tradePahouse was killed 180 units away: not traded within 5 s (pros: 969 ms)
19 1:39 trade✨Anne✨ was killed 418 units away: you traded in 3,281 ms (pros: 1,641 ms)
19 1:37 tradePahouse was killed 456 units away: you traded in 1,672 ms (pros: 625 ms)
21 1:41 in their waystood between Get and an enemy they could see, for 625 ms (pros: 125 ms at a time)
23 bomb 0:37 peek togetherpeeked the same enemy as Pahouse, 141 ms after them - a double peek
23 bomb 0:37 line of firestood in Pahouse's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
23 bomb 0:37 in their waystood between Pahouse and an enemy they could see, for 375 ms (pros: 125 ms at a time)
25 1:39 tradeGet was killed 616 units away: not traded within 5 s (pros: 2,031 ms)
25 1:32 tradePahouse was killed 911 units away: not traded within 5 s (pros: 2,031 ms)
26 0:59 tradePahouse was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
27 1:28 tradeGet was killed 603 units away: not traded within 5 s (pros: 2,031 ms)
30 1:18 holdheld with ✨Anne✨, 518 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after ✨Anne✨)
30 1:18 trade✨Anne✨ was killed 521 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Quillskilled themUSP-S281 ms281 ms2.6°
1 1:12 Laytnesshit by themP250391 ms–2.3°
1 1:08 Laytnesshit themP2000484 ms–2.2°
1 1:06 BerciKkilled by themGlock-18141 ms141 ms5.4°
2 1:43 Vanilakilled by themTec-9203 ms203 ms3.2°
3 1:15 Laytnesskilled themM4A1-S234 ms734 ms2.0°
3 1:15 Laytnesshit by themAK-47312 ms–6.1°
3 bomb 0:32 Agnostickilled by themAK-47453 ms453 ms2.4°
4 1:01 BerciKkilled by themAK-47156 ms453 ms3.4°
5 1:43 Vanilakilled by themM4A1-S297 ms594 ms7.3°
6 1:28 Laytnesskilled themM4A1-S984 ms2422 ms4.0°
6 0:49 BerciKkilled themM4A1-S1172 ms1469 ms3.2°
7 1:18 BerciKkilled by themAK-47359 ms1359 ms8.3°
8 1:27 Vanilakilled by themAK-47297 ms609 ms1.0°
8 1:27 Vanilahit themM4A4391 ms–7.6°
9 1:44 Vanilakilled themMP9328 ms750 ms31.2°
9 1:31 Laytnesshit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:28 Laytnesskilled themAK-47328 ms734 ms1.8°
9 1:27 Laytnesshit by themAK-47703 ms–6.4°
9 1:10 BerciKkilled by themP250484 ms641 ms16.7°
10 1:42 Laytnesskilled themMP9531 ms1438 ms4.0°
10 1:32 Vanilakilled by themAK-47234 ms234 ms4.4°
11 1:12 Laytnesshit themM4A41062 ms–0.8°
11 1:10 Vanilakilled themM4A4672 ms859 ms4.3°
11 1:10 Vanilahit by themAK-47812 ms–36.4°
12 1:38 BerciKkilled by themMAC-1078 ms594 ms4.7°
12 1:38 BerciKhit themAK-47109 ms–3.9°
14 1:39 Quillshit by themMP9641 ms–2.5°
14 1:38 Quillskilled themAK-47281 ms781 ms1.6°
14 bomb 0:25 Vanilahit by themP2000844 ms–3.1°
15 1:30 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:28 Laytnesskilled themAK-47297 ms688 ms1.0°
15 1:27 Laytnesshit by themM4A4625 ms–6.3°
15 1:17 Vanilakilled themAK-47188 ms188 ms1.7°
15 1:16 Agnostickilled by themM4A4375 ms641 ms7.3°
16 bomb 0:31 Agnostickilled themAK-472281 ms2281 ms0.5°
16 bomb 0:28 BerciKkilled by themAK-4762 ms62 ms0.4°
17 1:18 BerciKhit themAK-47203 ms–2.6°
17 1:02 Vanilahit themAK-47641 ms–11.7°
17 1:02 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:01 Laytnesskilled by themFive-SeveN312 ms312 ms0.2°
18 1:32 Laytnesshit themTec-91281 ms–11.0°
18 1:21 Quillskilled themTec-9219 ms1016 ms3.6°
18 1:21 Quillshit by themAK-47375 ms–5.3°
18 1:19 Vanilahit themTec-9234 ms–10.3°
18 1:17 Vanilakilled by themP250359 ms359 ms2.7°
19 1:43 BerciKkilled themAK-47625 ms1250 ms1.6°
19 1:36 Quillskilled themAK-47766 ms1062 ms50.7°
19 1:33 Vanilakilled by themP250–––couldn't see them (a wallbang, a smoke) - not timed
20 1:37 Vanilakilled by themAWP297 ms297 ms1.9°
21 1:41 Quillskilled by themAK-47516 ms922 ms0.9°
22 1:33 BerciKkilled by themAWP188 ms188 ms1.2°
23 1:40 Quillshit themMAC-10750 ms–7.9°
23 bomb 0:37 BerciKhit by themM4A4219 ms–0.8°
23 bomb 0:36 BerciKhit themMAC-10484 ms–1.8°
24 1:33 BerciKhit themM4A4281 ms–2.9°
24 1:32 BerciKkilled by themM4A4578 ms1125 ms3.2°
25 1:36 Vanilahit by themAWP422 ms–2.4°
25 1:36 Vanilahit themAK-47531 ms–0.6°
25 1:29 Quillskilled themAK-47984 ms1297 ms9.4°
25 1:28 Agnostickilled by themM4A4328 ms953 ms11.9°
26 1:17 Vanilakilled themAK-47672 ms1828 ms5.3°
26 0:58 BerciKkilled by themAWP328 ms328 ms1.1°
27 1:21 BerciKkilled themAK-47406 ms406 ms6.4°
27 1:20 Agnostickilled themAK-47203 ms438 ms0.4°
27 1:20 Agnostichit by themM4A4266 ms–1.4°
28 0:57 BerciKkilled themM4A1-S312 ms312 ms1.2°
28 0:15 Agnostickilled themM4A1-S953 ms1250 ms18.2°
29 1:00 Agnostickilled themAK-47344 ms344 ms0.9°
29 0:15 Quillskilled themAK-47234 ms344 ms1.9°
29 0:05 Vanilakilled themAK-47266 ms266 ms10.6°
30 1:17 Quillshit themAK-47328 ms–4.8°
30 1:17 Quillskilled by themAK-47406 ms406 ms8.7°

Shots

You fired 30 of your 61 first shots too soon: 18 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 QuillsUSP-S601fine - pros would have fired it too1/2killed them46% / 46%
1 1:15 LaytnessUSP-S1046aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/321% / 60%
1 1:12 LaytnessUSP-S902aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/122% / 45%
1 1:10 LaytnessUSP-S908aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/310% / 42%
1 1:10 LaytnessUSP-S910aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/17% / 45%
1 1:09 LaytnessUSP-S910fine - pros would have fired it too1/2cut short (a death, a reload)43% / 43%
2 1:43 VanilaM4A1-S295fired while moving (168 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 64%
3 1:15 LaytnessM4A1-S756fine - pros would have fired it too4/9killed them45% / 60%
5 1:43 VanilaFive-SeveN336fired while moving (196 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 40%
6 1:28 LaytnessM4A1-S645fired while moving (87 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 72%
6 1:27 LaytnessM4A1-S634fired while moving (87 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 50%
6 1:27 LaytnessM4A1-S630fired while moving (86 u/s), too fast to be accurate - stop first1/5killed them29% / 72%
6 0:50 BerciKM4A1-S287fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 54%
6 0:49 BerciKM4A1-S199fired while moving (101 u/s), too fast to be accurate - stop first2/6killed them59% / 66%
7 1:29 AgnosticAK-471247aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 45%
7 1:17 BerciKAK-47215fired while moving (50 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 52%
8 1:39 QuillsM4A1-S921fired while moving (121 u/s), too fast to be accurate - stop first0/211% / 59%
8 1:27 VanilaM4A1-S903fine - pros would have fired it too2/3cut short (a death, a reload)60% / 60%
9 1:44 VanilaMP9353fine - pros would have fired it too4/17killed them51% / 53%
9 1:28 LaytnessAK-47326fine - pros would have fired it too3/8killed them35% / 58%
9 1:10 BerciKAK-47140fired while moving (185 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)52% / 70%
10 1:42 LaytnessMP9398fired while moving (228 u/s), too fast to be accurate - stop first7/21killed them27% / 50%
11 1:10 VanilaM4A4755fine - pros would have fired it too2/7killed them59% / 59%
12 1:38 BerciKAK-47378fired while moving (144 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)9% / 63%
13 bomb 0:38 QuillsGlock-181915aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/216% / 55%
14 1:40 QuillsAK-47762fine - pros would have fired it too0/757% / 57%
14 1:38 QuillsAK-47750aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/9killed them28% / 63%
14 bomb 0:26 VanilaAK-47884fine - pros would have fired it too0/1cut short (a death, a reload)41% / 51%
15 1:28 LaytnessAK-47929fine - pros would have fired it too4/8killed them34% / 47%
15 1:17 VanilaAK-47571fired while moving (78 u/s), too fast to be accurate - stop first1/9killed them42% / 72%
16 bomb 0:31 AgnosticAK-47118fine - pros would have fired it too1/1killed them62% / 62%
16 bomb 0:28 BerciKAK-471325aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/122% / 45%
17 1:19 BerciKAK-47826fired while moving (129 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 46%
17 1:19 BerciKAK-47823fine - pros would have fired it too2/25cut short (a death, a reload); 10 bullets after pros would have stopped31% / 47%
17 1:02 VanilaAK-47912fine - pros would have fired it too4/758% / 58%
18 1:33 LaytnessTec-9549fine - pros would have fired it too2/1338% / 47%
18 1:22 QuillsTec-9764fine - pros would have fired it too0/372% / 73%
18 1:19 VanilaTec-9178fine - pros would have fired it too1/354% / 54%
19 1:43 BerciKAK-471030aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 60%
19 1:43 BerciKAK-47982fine - pros would have fired it too3/7killed them62% / 62%
19 1:36 QuillsAK-47413fired while moving (101 u/s), too fast to be accurate - stop first4/9killed them15% / 48%
19 1:34 VanilaAK-47611aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
21 1:41 QuillsTec-9682too soon: your crosshair was still moving onto them, about 17.5 player widths (560 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)1% / 38%
23 1:40 QuillsMAC-10819fired while moving (106 u/s), too fast to be accurate - stop first3/1650% / 56%
23 1:38 LaytnessMAC-10402fired while moving (226 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)16% / 47%
23 bomb 0:37 BerciKMAC-10653fine - pros would have fired it too1/9cut short (a death, a reload)59% / 59%
24 1:33 BerciKM4A4810fine - pros would have fired it too3/10cut short (a death, a reload)68% / 68%
25 1:36 VanilaAK-47931fine - pros would have fired it too2/831% / 47%
25 1:29 QuillsAK-47936fine - pros would have fired it too4/9killed them42% / 49%
26 1:17 VanilaAK-471607fine - pros would have fired it too1/362% / 62%
26 1:16 VanilaAK-471621fine - pros would have fired it too2/448% / 49%
26 1:16 VanilaAK-471630fine - pros would have fired it too1/5killed them34% / 48%
27 1:21 BerciKAK-47355fired while moving (77 u/s), too fast to be accurate - stop first1/4killed them37% / 57%
27 1:20 AgnosticAK-471154fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
27 1:20 AgnosticAK-471152fine - pros would have fired it too1/1killed them69% / 69%
28 0:57 BerciKM4A1-S813fine - pros would have fired it too1/4killed them72% / 72%
28 0:15 AgnosticM4A1-S1146fine - pros would have fired it too4/8killed them62% / 62%
29 1:00 AgnosticAK-47762fine - pros would have fired it too1/4killed them61% / 61%
29 0:15 QuillsAK-47618fine - pros would have fired it too2/5killed them77% / 77%
29 0:05 VanilaAK-47127fired while moving (117 u/s), too fast to be accurate - stop first1/3killed them42% / 56%
30 1:17 QuillsAK-47623aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/2cut short (a death, a reload)11% / 58%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.