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Mirage, tied 15-15 · Tue 10 Nov, 21:16

BerciK23,251

The match

Aim

312 msTTD344 msTTK3.2°Crosshair↓44%1st bullet37%Spray18%Head78%Counter-strafe

Scoreboard

83ADR73%KAST

Positioning

Shots

15/41Rushed↓6/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43749%
AK-473546%
MAC-101638%
AWP1275%
MP9120%
USP-S119%
P2501050%
Glock-18367%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1389 1:43 4 kills (AWP ×3, P250), 3 headshots, in 83.5 s T4.9
19/13826 0:58 2 kills (AWP ×2), in 2.4 s CT3.1
26/1388 1:28 2 kills (AWP, P250), 1 headshot, in 2.2 s T2.6
49/1383 1:34 1 kill (AK-47), 1 headshot T1.0
56/13820 1:25 1 kill (M4A4) CT1.0
57/13824 1:32 1 kill (M4A4) CT1.0
75/1386 1:33 1 kill (AK-47), 1 headshot T0.7
81/13816 bomb 0:28 1 kill (AK-47), 1 headshot CT0.6
83/13815 1:39 1 kill (M4A4), 1 headshot CT0.5
85/1387 1:17 1 kill (AK-47) T0.4
95/13822 1:33 2 kills (AWP ×2), in 10.5 s CT0.2
101/13827 1:28 1 kill (AWP), 1 headshot CT0.1
104/1384 1:00 1 kill (AK-47) T0.0
130/13812 1:38 1 kill (MAC-10), 1 headshot T-1.2
131/1381 1:06 1 kill (Glock), 1 headshot T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:26 1v4 before the plant T · 100 HP · T Ramplost - died in the first fight · saw each other
16 bomb 0:31 1v4 after the plant CT · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 4 good, 2 weak, 8 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:23 weakbarely blinded ✨Anne✨ 1.7 s (0.1 s white)
1 1:21 goodblinded ✨Anne✨ 3.1 s (0.6 s white) Agnostic peeked ✨Anne✨ 1.4 s after the pop - too early - the enemy had recovered; hit them first
5 1:47 wastedno enemy blinded for long
6 1:29 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through T Ramp - safe
7 1:11 wastedno enemy blinded for long; blinded themselves 1.0 s holding Middle - safe
8 1:31 wastedbarely blinded katcrinc 0.9 s (0.1 s white), ✨Anne✨ 0.6 s (0.0 s white)
9 1:39 wastedbarely blinded katcrinc 1.0 s (0.1 s white)
12 1:40 goodblinded Glockey 3.0 s (0.5 s white)
23 1:32 weakbarely blinded Pahouse 2.6 s (0.3 s white), Get 0.7 s (0.1 s white); blinded Vanila 2.4 s holding Bombsite A - safe
24 1:40 wastedno enemy blinded for long
24 1:23 goodblinded Get 3.9 s (1.2 s white)
27 1:38 goodblinded katcrinc 4.1 s (1.3 s white)
29 0:55 wastedno enemy blinded for long; blinded Quills 1.8 s holding Middle - safe
30 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 33 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Apartments (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:13 exposeda flash at Middle - seen by 1 enemy for 0.1 s, the nearest 228 units away; a jump throw
9 1:40 punishedhit by katcrinc 1.3 s after throwing a flash at Side Alley, before the gun was ready - seen by 1 enemy for 2.8 s, the nearest 792 units away, thrown in the open; a running throw
11 1:32 exposeda molotov at T Ramp - seen by 1 enemy for 0.5 s, the nearest 856 units away
12 1:42 exposeda flash at Apartments - seen by 1 enemy for 0.1 s, the nearest 730 units away; a running throw
12 1:40 exposeda smoke at Apartments - seen by 2 enemies for 0.5 s, the nearest 615 units away; a running throw
19 1:43 punishedkilled by Glockey 0.7 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 972 units away, thrown in the open; a running throw
24 1:29 punishedhit by ✨Anne✨ with an HE out at Top Mid, 0.5 s before the throw - seen by 1 enemy for 0.4 s, the nearest 784 units away

Positioning

In 2 of your 49 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 39 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:24 GetMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:38 katcrincBombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:16 line of firestood in Laytness's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
6 1:44 tradeVanila was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
6 1:37 tradeQuills was killed 607 units away: you traded in 3,891 ms (pros: 2,031 ms)
8 1:40 line of firestood in Quills's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:33 tradeQuills was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
8 1:26 in their waystood between Laytness and an enemy they could see, for 438 ms (pros: 125 ms at a time)
9 1:27 tradeLaytness was killed 497 units away: not traded within 5 s (pros: 1,641 ms)
10 1:41 tradeLaytness was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
10 1:37 holdheld with Quills, 125 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before Quills)
11 1:26 holdheld with Quills, 325 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Quills)
13 1:43 tradeVanila was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 tradeQuills was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
14 1:29 holdheld with Laytness, 804 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:29 tradeLaytness was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:31 tradeAgnostic was killed 966 units away: you traded in 3,875 ms (pros: 2,031 ms)
23 1:32 tradeVanila was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
26 1:16 tradeVanila was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
27 1:31 tradeVanila was killed 342 units away: you traded in 3,297 ms (pros: 1,641 ms)
27 1:22 holdheld with Agnostic, 890 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before Agnostic)
29 1:01 holdheld with Agnostic, 627 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
29 1:00 tradeAgnostic was killed 620 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:12 katcrinchit themGlock-18422 ms–25.0°
1 1:11 katcrinchit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:06 Glockeykilled themGlock-18141 ms141 ms5.4°
1 bomb 0:39 Getkilled by themUSP-S172 ms172 ms0.8°
2 1:23 Getkilled by themM4A1-S1172 ms1469 ms5.4°
2 1:23 Gethit themDesert Eagle1062 ms–39.5°
3 1:34 Getkilled themAK-47406 ms609 ms1.6°
3 1:34 Gethit by themM4A4609 ms–1.7°
4 1:01 Glockeykilled themAK-47156 ms453 ms3.4°
6 1:33 ✨Anne✨killed themAK-47328 ms422 ms3.1°
6 0:49 Glockeykilled by themM4A1-S1172 ms1469 ms3.2°
7 1:18 Glockeykilled themAK-47359 ms1359 ms8.3°
7 1:16 Gethit by themAK-47297 ms–2.0°
7 1:12 Getkilled by themAK-47172 ms172 ms2.7°
8 1:28 ✨Anne✨killed themAWP281 ms281 ms1.5°
8 1:26 katcrinckilled themP250312 ms797 ms11.0°
8 1:26 katcrinchit by themM4A4406 ms–3.1°
9 1:43 Getkilled themAWP484 ms484 ms1.3°
9 1:39 katcrinchit by themMP92016 ms–3.5°
9 1:18 katcrinckilled themAWP344 ms344 ms4.1°
9 1:10 Glockeykilled themP250484 ms641 ms16.7°
9 bomb 0:22 Pahousekilled themAWP109 ms109 ms4.3°
10 1:40 Pahousehit themP2500 ms–1.0°
10 1:36 Pahousekilled by themAK-47688 ms1094 ms12.5°
11 1:25 katcrinchit themAK-471000 ms–43.9°
11 1:25 katcrinckilled by themAUG1234 ms1234 ms3.0°
12 1:38 Glockeykilled themMAC-1078 ms594 ms4.7°
12 1:38 Glockeyhit by themAK-47109 ms–3.9°
12 1:37 katcrinckilled by themM4A4656 ms656 ms11.9°
13 1:29 Pahousehit by themGlock-18297 ms–2.1°
13 1:29 Getkilled by themGlock-182078 ms2078 ms45.8°
14 1:26 ✨Anne✨hit themP2000328 ms–10.7°
14 1:26 ✨Anne✨killed by themAK-47531 ms859 ms14.9°
15 1:39 Gethit by themAK-47203 ms–1.0°
15 1:39 Getkilled themM4A4469 ms828 ms1.8°
16 bomb 0:28 Glockeykilled themAK-4762 ms62 ms0.4°
16 bomb 0:26 Pahousehit by themAK-47250 ms–0.7°
16 bomb 0:25 Pahousehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:23 Getkilled by themAWP328 ms328 ms2.7°
17 1:18 Glockeyhit by themAK-47203 ms–2.6°
17 1:18 Pahousekilled by themAK-47594 ms891 ms12.6°
19 1:43 Glockeykilled by themAK-47625 ms1250 ms1.6°
20 1:31 katcrinchit themM4A4406 ms–0.4°
20 1:25 katcrinckilled themM4A4234 ms328 ms1.2°
22 1:33 Glockeykilled themAWP188 ms188 ms1.2°
22 1:26 Gethit by themAK-47344 ms–0.2°
22 1:22 ✨Anne✨killed themAWP312 ms312 ms2.7°
22 1:21 Pahousekilled by themGalil AR219 ms391 ms1.3°
23 bomb 0:37 Pahousehit themM4A4234 ms–1.0°
23 bomb 0:37 Glockeyhit themM4A4219 ms–0.8°
23 bomb 0:36 Pahousekilled by themMAC-10500 ms656 ms2.4°
23 bomb 0:36 Glockeyhit by themMAC-10484 ms–1.8°
24 1:33 Glockeyhit by themM4A4281 ms–2.9°
24 1:32 Glockeykilled themM4A4578 ms1125 ms3.2°
24 1:30 ✨Anne✨hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:18 Getkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 0:58 Glockeykilled themAWP328 ms328 ms1.1°
26 0:56 ✨Anne✨killed themAWP312 ms312 ms6.7°
26 bomb 0:29 katcrinckilled by themAWP281 ms281 ms0.9°
27 1:43 ✨Anne✨hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
27 1:28 Getkilled themAWP297 ms297 ms3.8°
27 1:21 Glockeykilled by themAK-47406 ms406 ms6.4°
28 1:00 Gethit by themAWP94 ms–1.7°
28 0:57 Glockeykilled by themM4A1-S312 ms312 ms1.2°
29 0:51 Pahousekilled by themAK-47422 ms516 ms6.6°
30 1:45 Getkilled by themAWP375 ms375 ms2.5°

Shots

You fired 15 of your 41 first shots too soon: 8 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 62%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:12 katcrincGlock-18575aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first3/151% / 55%
2 1:23 GetDesert Eagle311fired while moving (228 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)1% / 42%
3 1:34 GetAK-47535fine - pros would have fired it too3/6killed them39% / 55%
4 1:01 GlockeyAK-47688fine - pros would have fired it too4/6killed them49% / 49%
6 1:33 ✨Anne✨AK-47556fired while moving (105 u/s), too fast to be accurate - stop first2/4killed them32% / 69%
7 1:18 GlockeyAK-47270fired while moving (106 u/s), too fast to be accurate - stop first4/14killed them16% / 50%
8 1:28 ✨Anne✨AWP732fine - pros would have fired it too1/1killed them72% / 72%
8 1:26 katcrincP250490fired while moving (159 u/s), too fast to be accurate - stop first2/6killed them57% / 61%
9 1:43 GetAWP916fine - pros would have fired it too1/1killed them69% / 69%
9 1:18 katcrincAWP505fine - pros would have fired it too1/2killed them72% / 72%
9 1:10 GlockeyP250140aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first2/6killed them3% / 55%
9 bomb 0:22 PahouseAWP411fine - pros would have fired it too1/1killed them92% / 92%
10 1:37 PahouseAWP352fine - pros would have fired it too0/1cut short (a death, a reload)91% / 91%
11 1:26 katcrincAK-47595fired while moving (165 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)0% / 50%
13 1:30 GetUSP-S763aim far off: your crosshair was about 5 player widths (159 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 64%
13 1:29 GetUSP-S709fine - pros would have fired it too0/3cut short (a death, a reload)48% / 64%
14 1:28 PahouseUSP-S919aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/336% / 64%
14 1:26 ✨Anne✨USP-S526fine - pros would have fired it too1/3cut short (a death, a reload)56% / 56%
15 1:39 GetM4A4992aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/11killed them9% / 46%
16 bomb 0:26 PahouseAK-471860fine - pros would have fired it too0/240% / 47%
16 bomb 0:25 PahouseAK-471861fine - pros would have fired it too0/144% / 46%
17 1:19 GlockeyMP9831aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/88% / 60%
17 1:18 GlockeyMP9823fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
20 1:32 katcrincM4A4896fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
20 1:31 katcrincM4A4881fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 49%
20 1:31 katcrincM4A4874fired while moving (77 u/s), too fast to be accurate - stop first0/437% / 57%
20 1:30 katcrincM4A4874fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
20 1:25 katcrincM4A41245fine - pros would have fired it too2/4killed them63% / 63%
22 1:33 GlockeyAWP1022fine - pros would have fired it too1/1killed them74% / 74%
22 1:22 ✨Anne✨AWP548fine - pros would have fired it too1/1killed them70% / 70%
22 1:21 PahouseP250439fine - pros would have fired it too0/1cut short (a death, a reload)62% / 62%
23 bomb 0:37 GlockeyM4A4682fired while moving (103 u/s), too fast to be accurate - stop first5/6cut short (a death, a reload)42% / 74%
24 1:32 GlockeyM4A4800fine - pros would have fired it too5/10killed them43% / 46%
26 1:02 ✨Anne✨AWP681aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/136% / 73%
26 0:58 GlockeyAWP1159fine - pros would have fired it too2/2killed them78% / 78%
27 1:28 GetAWP524fine - pros would have fired it too1/1killed them55% / 69%
27 1:21 GlockeyAWP355fine - pros would have fired it too0/1cut short (a death, a reload)71% / 87%
28 1:00 GetAK-47882fine - pros would have fired it too0/244% / 47%
28 0:57 GlockeyAK-47824fine - pros would have fired it too0/1cut short (a death, a reload)35% / 55%
29 0:52 PahouseAK-471131aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
29 0:51 PahouseAK-471133fine - pros would have fired it too0/1cut short (a death, a reload)64% / 64%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.