Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 37 | 49% |
| AK-47 | 35 | 46% |
| MAC-10 | 16 | 38% |
| AWP | 12 | 75% |
| MP9 | 12 | 0% |
| USP-S | 11 | 9% |
| P250 | 10 | 50% |
| Glock-18 | 3 | 67% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/138 | 9 1:43 | 4 kills (AWP ×3, P250), 3 headshots, in 83.5 s T | 4.9 |
| 19/138 | 26 0:58 | 2 kills (AWP ×2), in 2.4 s CT | 3.1 |
| 26/138 | 8 1:28 | 2 kills (AWP, P250), 1 headshot, in 2.2 s T | 2.6 |
| 49/138 | 3 1:34 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 56/138 | 20 1:25 | 1 kill (M4A4) CT | 1.0 |
| 57/138 | 24 1:32 | 1 kill (M4A4) CT | 1.0 |
| 75/138 | 6 1:33 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 81/138 | 16 bomb 0:28 | 1 kill (AK-47), 1 headshot CT | 0.6 |
| 83/138 | 15 1:39 | 1 kill (M4A4), 1 headshot CT | 0.5 |
| 85/138 | 7 1:17 | 1 kill (AK-47) T | 0.4 |
| 95/138 | 22 1:33 | 2 kills (AWP ×2), in 10.5 s CT | 0.2 |
| 101/138 | 27 1:28 | 1 kill (AWP), 1 headshot CT | 0.1 |
| 104/138 | 4 1:00 | 1 kill (AK-47) T | 0.0 |
| 130/138 | 12 1:38 | 1 kill (MAC-10), 1 headshot T | -1.2 |
| 131/138 | 1 1:06 | 1 kill (Glock), 1 headshot T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:26 | 1v4 before the plant T · 100 HP · T Ramp | lost - died in the first fight · saw each other |
| 16 bomb 0:31 | 1v4 after the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
14 flashes: 4 good, 2 weak, 8 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:23 | weak | barely blinded ✨Anne✨ 1.7 s (0.1 s white) |
| 1 1:21 | good | blinded ✨Anne✨ 3.1 s (0.6 s white) Agnostic peeked ✨Anne✨ 1.4 s after the pop - too early - the enemy had recovered; hit them first |
| 5 1:47 | wasted | no enemy blinded for long |
| 6 1:29 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through T Ramp - safe |
| 7 1:11 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Middle - safe |
| 8 1:31 | wasted | barely blinded katcrinc 0.9 s (0.1 s white), ✨Anne✨ 0.6 s (0.0 s white) |
| 9 1:39 | wasted | barely blinded katcrinc 1.0 s (0.1 s white) |
| 12 1:40 | good | blinded Glockey 3.0 s (0.5 s white) |
| 23 1:32 | weak | barely blinded Pahouse 2.6 s (0.3 s white), Get 0.7 s (0.1 s white); blinded Vanila 2.4 s holding Bombsite A - safe |
| 24 1:40 | wasted | no enemy blinded for long |
| 24 1:23 | good | blinded Get 3.9 s (1.2 s white) |
| 27 1:38 | good | blinded katcrinc 4.1 s (1.3 s white) |
| 29 0:55 | wasted | no enemy blinded for long; blinded Quills 1.8 s holding Middle - safe |
| 30 1:47 | wasted | no enemy blinded for long |
Throws
40 grenades: 33 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Apartments (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:13 | exposed | a flash at Middle - seen by 1 enemy for 0.1 s, the nearest 228 units away; a jump throw |
| 9 1:40 | punished | hit by katcrinc 1.3 s after throwing a flash at Side Alley, before the gun was ready - seen by 1 enemy for 2.8 s, the nearest 792 units away, thrown in the open; a running throw |
| 11 1:32 | exposed | a molotov at T Ramp - seen by 1 enemy for 0.5 s, the nearest 856 units away |
| 12 1:42 | exposed | a flash at Apartments - seen by 1 enemy for 0.1 s, the nearest 730 units away; a running throw |
| 12 1:40 | exposed | a smoke at Apartments - seen by 2 enemies for 0.5 s, the nearest 615 units away; a running throw |
| 19 1:43 | punished | killed by Glockey 0.7 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 972 units away, thrown in the open; a running throw |
| 24 1:29 | punished | hit by ✨Anne✨ with an HE out at Top Mid, 0.5 s before the throw - seen by 1 enemy for 0.4 s, the nearest 784 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:24 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:38 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:16 | line of fire | stood in Laytness's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 6 1:44 | trade | Vanila was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:37 | trade | Quills was killed 607 units away: you traded in 3,891 ms (pros: 2,031 ms) |
| 8 1:40 | line of fire | stood in Quills's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:33 | trade | Quills was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:26 | in their way | stood between Laytness and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 9 1:27 | trade | Laytness was killed 497 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:41 | trade | Laytness was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:37 | hold | held with Quills, 125 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before Quills) |
| 11 1:26 | hold | held with Quills, 325 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Quills) |
| 13 1:43 | trade | Vanila was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | trade | Quills was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:29 | hold | held with Laytness, 804 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:29 | trade | Laytness was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:31 | trade | Agnostic was killed 966 units away: you traded in 3,875 ms (pros: 2,031 ms) |
| 23 1:32 | trade | Vanila was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:16 | trade | Vanila was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:31 | trade | Vanila was killed 342 units away: you traded in 3,297 ms (pros: 1,641 ms) |
| 27 1:22 | hold | held with Agnostic, 890 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before Agnostic) |
| 29 1:01 | hold | held with Agnostic, 627 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 29 1:00 | trade | Agnostic was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:12 | hit them | Glock-18 | 422 ms | – | 25.0° | ||
| 1 1:11 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:06 | killed them | Glock-18 | 141 ms | 141 ms | 5.4° | ||
| 1 bomb 0:39 | killed by them | USP-S | 172 ms | 172 ms | 0.8° | ||
| 2 1:23 | killed by them | M4A1-S | 1172 ms | 1469 ms | 5.4° | ||
| 2 1:23 | hit them | Desert Eagle | 1062 ms | – | 39.5° | ||
| 3 1:34 | killed them | AK-47 | 406 ms | 609 ms | 1.6° | ||
| 3 1:34 | hit by them | M4A4 | 609 ms | – | 1.7° | ||
| 4 1:01 | killed them | AK-47 | 156 ms | 453 ms | 3.4° | ||
| 6 1:33 | killed them | AK-47 | 328 ms | 422 ms | 3.1° | ||
| 6 0:49 | killed by them | M4A1-S | 1172 ms | 1469 ms | 3.2° | ||
| 7 1:18 | killed them | AK-47 | 359 ms | 1359 ms | 8.3° | ||
| 7 1:16 | hit by them | AK-47 | 297 ms | – | 2.0° | ||
| 7 1:12 | killed by them | AK-47 | 172 ms | 172 ms | 2.7° | ||
| 8 1:28 | killed them | AWP | 281 ms | 281 ms | 1.5° | ||
| 8 1:26 | killed them | P250 | 312 ms | 797 ms | 11.0° | ||
| 8 1:26 | hit by them | M4A4 | 406 ms | – | 3.1° | ||
| 9 1:43 | killed them | AWP | 484 ms | 484 ms | 1.3° | ||
| 9 1:39 | hit by them | MP9 | 2016 ms | – | 3.5° | ||
| 9 1:18 | killed them | AWP | 344 ms | 344 ms | 4.1° | ||
| 9 1:10 | killed them | P250 | 484 ms | 641 ms | 16.7° | ||
| 9 bomb 0:22 | killed them | AWP | 109 ms | 109 ms | 4.3° | ||
| 10 1:40 | hit them | P250 | 0 ms | – | 1.0° | ||
| 10 1:36 | killed by them | AK-47 | 688 ms | 1094 ms | 12.5° | ||
| 11 1:25 | hit them | AK-47 | 1000 ms | – | 43.9° | ||
| 11 1:25 | killed by them | AUG | 1234 ms | 1234 ms | 3.0° | ||
| 12 1:38 | killed them | MAC-10 | 78 ms | 594 ms | 4.7° | ||
| 12 1:38 | hit by them | AK-47 | 109 ms | – | 3.9° | ||
| 12 1:37 | killed by them | M4A4 | 656 ms | 656 ms | 11.9° | ||
| 13 1:29 | hit by them | Glock-18 | 297 ms | – | 2.1° | ||
| 13 1:29 | killed by them | Glock-18 | 2078 ms | 2078 ms | 45.8° | ||
| 14 1:26 | hit them | P2000 | 328 ms | – | 10.7° | ||
| 14 1:26 | killed by them | AK-47 | 531 ms | 859 ms | 14.9° | ||
| 15 1:39 | hit by them | AK-47 | 203 ms | – | 1.0° | ||
| 15 1:39 | killed them | M4A4 | 469 ms | 828 ms | 1.8° | ||
| 16 bomb 0:28 | killed them | AK-47 | 62 ms | 62 ms | 0.4° | ||
| 16 bomb 0:26 | hit by them | AK-47 | 250 ms | – | 0.7° | ||
| 16 bomb 0:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:23 | killed by them | AWP | 328 ms | 328 ms | 2.7° | ||
| 17 1:18 | hit by them | AK-47 | 203 ms | – | 2.6° | ||
| 17 1:18 | killed by them | AK-47 | 594 ms | 891 ms | 12.6° | ||
| 19 1:43 | killed by them | AK-47 | 625 ms | 1250 ms | 1.6° | ||
| 20 1:31 | hit them | M4A4 | 406 ms | – | 0.4° | ||
| 20 1:25 | killed them | M4A4 | 234 ms | 328 ms | 1.2° | ||
| 22 1:33 | killed them | AWP | 188 ms | 188 ms | 1.2° | ||
| 22 1:26 | hit by them | AK-47 | 344 ms | – | 0.2° | ||
| 22 1:22 | killed them | AWP | 312 ms | 312 ms | 2.7° | ||
| 22 1:21 | killed by them | Galil AR | 219 ms | 391 ms | 1.3° | ||
| 23 bomb 0:37 | hit them | M4A4 | 234 ms | – | 1.0° | ||
| 23 bomb 0:37 | hit them | M4A4 | 219 ms | – | 0.8° | ||
| 23 bomb 0:36 | killed by them | MAC-10 | 500 ms | 656 ms | 2.4° | ||
| 23 bomb 0:36 | hit by them | MAC-10 | 484 ms | – | 1.8° | ||
| 24 1:33 | hit by them | M4A4 | 281 ms | – | 2.9° | ||
| 24 1:32 | killed them | M4A4 | 578 ms | 1125 ms | 3.2° | ||
| 24 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:18 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 0:58 | killed them | AWP | 328 ms | 328 ms | 1.1° | ||
| 26 0:56 | killed them | AWP | 312 ms | 312 ms | 6.7° | ||
| 26 bomb 0:29 | killed by them | AWP | 281 ms | 281 ms | 0.9° | ||
| 27 1:43 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:28 | killed them | AWP | 297 ms | 297 ms | 3.8° | ||
| 27 1:21 | killed by them | AK-47 | 406 ms | 406 ms | 6.4° | ||
| 28 1:00 | hit by them | AWP | 94 ms | – | 1.7° | ||
| 28 0:57 | killed by them | M4A1-S | 312 ms | 312 ms | 1.2° | ||
| 29 0:51 | killed by them | AK-47 | 422 ms | 516 ms | 6.6° | ||
| 30 1:45 | killed by them | AWP | 375 ms | 375 ms | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:12 | Glock-18 | 575 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 3/15 | 1% / 55% | ||
| 2 1:23 | Desert Eagle | 311 | fired while moving (228 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 1% / 42% | |
| 3 1:34 | AK-47 | 535 | fine - pros would have fired it too | 3/6 | killed them | 39% / 55% | |
| 4 1:01 | AK-47 | 688 | fine - pros would have fired it too | 4/6 | killed them | 49% / 49% | |
| 6 1:33 | AK-47 | 556 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/4 | killed them | 32% / 69% | |
| 7 1:18 | AK-47 | 270 | fired while moving (106 u/s), too fast to be accurate - stop first | 4/14 | killed them | 16% / 50% | |
| 8 1:28 | AWP | 732 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 8 1:26 | P250 | 490 | fired while moving (159 u/s), too fast to be accurate - stop first | 2/6 | killed them | 57% / 61% | |
| 9 1:43 | AWP | 916 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 9 1:18 | AWP | 505 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 9 1:10 | P250 | 140 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 2/6 | killed them | 3% / 55% | |
| 9 bomb 0:22 | AWP | 411 | fine - pros would have fired it too | 1/1 | killed them | 92% / 92% | |
| 10 1:37 | AWP | 352 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 91% / 91% | |
| 11 1:26 | AK-47 | 595 | fired while moving (165 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 0% / 50% | |
| 13 1:30 | USP-S | 763 | aim far off: your crosshair was about 5 player widths (159 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 64% | |
| 13 1:29 | USP-S | 709 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 48% / 64% | |
| 14 1:28 | USP-S | 919 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | 36% / 64% | ||
| 14 1:26 | USP-S | 526 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 56% / 56% | |
| 15 1:39 | M4A4 | 992 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/11 | killed them | 9% / 46% | |
| 16 bomb 0:26 | AK-47 | 1860 | fine - pros would have fired it too | 0/2 | 40% / 47% | ||
| 16 bomb 0:25 | AK-47 | 1861 | fine - pros would have fired it too | 0/1 | 44% / 46% | ||
| 17 1:19 | MP9 | 831 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/8 | 8% / 60% | ||
| 17 1:18 | MP9 | 823 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 20 1:32 | M4A4 | 896 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 20 1:31 | M4A4 | 881 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 49% | |
| 20 1:31 | M4A4 | 874 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/4 | 37% / 57% | ||
| 20 1:30 | M4A4 | 874 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 20 1:25 | M4A4 | 1245 | fine - pros would have fired it too | 2/4 | killed them | 63% / 63% | |
| 22 1:33 | AWP | 1022 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 22 1:22 | AWP | 548 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 22 1:21 | P250 | 439 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 62% / 62% | |
| 23 bomb 0:37 | M4A4 | 682 | fired while moving (103 u/s), too fast to be accurate - stop first | 5/6 | cut short (a death, a reload) | 42% / 74% | |
| 24 1:32 | M4A4 | 800 | fine - pros would have fired it too | 5/10 | killed them | 43% / 46% | |
| 26 1:02 | AWP | 681 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 36% / 73% | ||
| 26 0:58 | AWP | 1159 | fine - pros would have fired it too | 2/2 | killed them | 78% / 78% | |
| 27 1:28 | AWP | 524 | fine - pros would have fired it too | 1/1 | killed them | 55% / 69% | |
| 27 1:21 | AWP | 355 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 71% / 87% | |
| 28 1:00 | AK-47 | 882 | fine - pros would have fired it too | 0/2 | 44% / 47% | ||
| 28 0:57 | AK-47 | 824 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 55% | |
| 29 0:52 | AK-47 | 1131 | aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 29 0:51 | AK-47 | 1133 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 64% / 64% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.