Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 73 | 37% |
| M4A1-S | 40 | 52% |
| USP-S | 24 | 38% |
| P250 | 20 | 15% |
| Tec-9 | 13 | 38% |
| AWP | 12 | 42% |
| Glock-18 | 9 | 56% |
| Galil AR | 9 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/138 | 8 1:42 | 3 kills (AK-47 ×3), 2 headshots, in 42.4 s T | 4.9 |
| 20/138 | 20 1:37 | 1 kill (AWP), 1 through smoke CT | 3.0 |
| 21/138 | 27 1:41 | 1 kill (AWP), 1 through smoke CT | 3.0 |
| 22/138 | 29 1:39 | 1 kill (AWP), 1 through smoke T | 3.0 |
| 25/138 | 3 0:53 | 2 kills (M4A1-S ×2), in 8.5 s T | 2.8 |
| 27/138 | 24 bomb 0:32 | 2 kills (AWP, M4A1-S), a no-scope, in 11.5 s CT | 2.5 |
| 36/138 | 30 1:39 | 2 kills (Tec-9, AWP), 1 through smoke, in 12.8 s T | 2.1 |
| 37/138 | 11 1:13 | 1 kill (AK-47), 1 through smoke T | 2.0 |
| 41/138 | 25 1:39 | 2 kills (AWP ×2), 1 headshot, in 24.4 s CT | 1.8 |
| 45/138 | 19 1:33 | 2 kills (P250, AK-47), 1 through smoke, a wallbang, 1 headshot, in 33.1 s CT | 1.4 |
| 54/138 | 12 1:12 | 1 kill (Galil), 1 headshot T | 1.0 |
| 74/138 | 14 1:16 | 2 kills (USP-S ×2), all headshots, in 22.1 s CT | 0.8 |
| 78/138 | 2 1:43 | 2 kills (Tec-9, M4A1-S), 1 headshot, in 39.8 s T | 0.6 |
| 91/138 | 10 1:32 | 2 kills (AK-47 ×2), 1 headshot, in 17.8 s T | 0.2 |
| 96/138 | 4 1:10 | 2 kills (M4A1-S ×2), in 33.7 s T | 0.1 |
| 99/138 | 22 1:32 | 1 kill (AWP) CT | 0.1 |
| 110/138 | 17 1:03 | 1 kill (AK-47) CT | -0.2 |
| 115/138 | 5 1:43 | 1 kill (M4A1-S), 1 headshot T | -0.4 |
| 121/138 | 15 1:19 | 1 kill (AK-47), 1 headshot CT | -0.6 |
| 133/138 | 18 1:31 | 2 kills (AWP, P250), 1 headshot, in 13.1 s CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:59 | 1v3 before the plant T · 12 HP · Top Mid | lost - saved, the time ran out |
| 7 0:58 | 1v1 before the plant T · 100 HP · Palace Interior | lost - died in the first fight · saw each other |
| 11 1:11 | 1v3 before the plant T · 55 HP · Palace Interior | lost - died in the first fight · saw each other |
| 14 1:25 | 1v4 before the plant CT · 100 HP · Snipers Nest | lost - saved, the bomb went off · first fight won, saw each other |
| 19 bomb 0:23 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · saw each other |
| 29 0:15 | 1v2 before the plant T · 33 HP · Bombsite B | lost - died later · saw each other |
Flashes
15 flashes: 2 good, 0 weak, 9 wasted, 4 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | good | blinded Glockey 5.0 s (2.2 s white); blinded Quills 4.2 s holding Back Alley - safe |
| 3 0:47 | wasted | no enemy blinded for long |
| 6 1:44 | hurt the team | barely blinded Glockey 1.4 s (0.1 s white); blinded themselves 2.9 s on the move through Top Mid - an enemy could see them |
| 8 1:15 | wasted | barely blinded Pahouse 0.8 s (0.1 s white) |
| 8 1:13 | wasted | no enemy blinded for long |
| 9 1:44 | hurt the team | barely blinded Glockey 1.0 s (0.1 s white); blinded themselves 4.5 s holding Underpass - died 0.1 s after the pop |
| 11 1:31 | good | blinded katcrinc 3.6 s (0.9 s white), Glockey 3.5 s (0.8 s white) |
| 20 1:30 | blinded an enemy, but hurt the team too | blinded Get 4.9 s (2.1 s white); blinded BerciK 4.2 s holding Stairs - an enemy could see them; blinded Laytness 1.6 s holding Bombsite A - an enemy could see them |
| 20 1:28 | wasted | no enemy blinded for long; blinded Laytness 2.0 s holding Bombsite A - safe |
| 22 1:34 | wasted | no enemy blinded for long |
| 22 1:32 | wasted | no enemy blinded for long |
| 24 1:20 | wasted | no enemy blinded for long; blinded BerciK 3.0 s on the move through Top Mid - safe |
| 25 1:30 | wasted | no enemy blinded for long |
| 26 1:17 | hurt the team | no enemy blinded for long; blinded themselves 3.1 s on the move through CT Spawn - took damage 0.1 s after the pop |
| 29 1:12 | wasted | no enemy blinded for long; blinded Agnostic 3.5 s holding Bombsite A - safe |
Throws
54 grenades: 48 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 0:55 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 821 units away |
| 9 1:46 | punished | killed by Glockey 1.8 s after throwing a flash at Back Alley, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 272 units away; a running throw |
| 11 1:33 | exposed | a flash at T Ramp - seen by 1 enemy for 0.4 s, the nearest 910 units away; a jump throw |
| 14 bomb 0:38 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1370 units away; a running throw |
| 22 1:34 | exposed | a flash at Snipers Nest - seen by 1 enemy for 0.1 s, the nearest 671 units away |
| 26 1:16 | punished | killed by Glockey with a smoke in hand at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1630 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:14 | Palace Interior | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 12 1:08 | Snipers Nest | cover not used: 32 units away, they'd have seen only your head | died | ||
| 14 bomb 0:37 | Middle | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 14 bomb 0:20 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 17 1:04 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Fakes
You faked 1 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 29 0:14 | Fake plant let go after 0.34 s · 1 v 2, alone · the nearest CT 432 units away | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 24 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:25 | peek together | peeked the same enemy as BerciK, 188 ms after them - a double peek |
| 2 1:22 | trade | BerciK was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:20 | trade | Laytness was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:07 | trade | Quills was killed 1617 units away: you traded in 3,922 ms (pros: 2,609 ms) |
| 7 0:58 | trade | Laytness was killed 718 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:41 | trade | Laytness was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:36 | trade | BerciK was killed 523 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:35 | trade | Quills was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:26 | hold | held with BerciK, 250 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:15 | trade | Quills was killed 508 units away: you traded in 2,188 ms (pros: 625 ms) |
| 11 1:14 | peek together | peeked the same enemy as Laytness, 844 ms after them - late - your team-mate went first, as bait |
| 11 1:11 | trade | Laytness was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:14 | trade | Laytness was killed 572 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:10 | trade | Quills was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:37 | trade | Agnostic was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:27 | trade | Laytness was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:18 | peek together | peeked the same enemy as Agnostic, 703 ms before them - early - you went first, alone |
| 17 1:04 | hold | held with Agnostic, 229 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after Agnostic) |
| 17 1:03 | trade | Agnostic was killed 272 units away: you traded in 172 ms (pros: 625 ms) |
| 18 1:31 | trade | Laytness was killed 930 units away: you traded in 734 ms (pros: 2,031 ms) |
| 18 1:22 | hold | held with Quills, 390 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms after Quills) |
| 18 1:20 | trade | Quills was killed 376 units away: you traded in 2,938 ms (pros: 1,641 ms) |
| 19 1:37 | hold | held with Quills, 1024 units and 122° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after Quills) |
| 19 1:35 | trade | Quills was killed 967 units away: you traded in 2,594 ms (pros: 625 ms) |
| 19 bomb 0:23 | trade | Agnostic was killed 281 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:34 | in their way | stood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 23 1:34 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 23 1:33 | in their way | stood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 24 0:42 | hold | held with Quills, 788 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 0:41 | trade | Quills was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:37 | trade | Quills was killed 898 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:35 | trade | Laytness was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:33 | trade | Laytness was killed 489 units away: not traded within 5 s (pros: 1,641 ms) |
| 29 1:01 | hold | held with Agnostic, 901 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 29 1:00 | trade | Agnostic was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:29 | hold | held with Laytness, 882 units and 69° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 30 1:28 | trade | Laytness was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | killed by them | USP-S | 172 ms | 1656 ms | 0.4° | ||
| 1 1:22 | hit them | Glock-18 | 297 ms | – | 0.9° | ||
| 2 1:43 | killed them | Tec-9 | 203 ms | 203 ms | 3.2° | ||
| 2 1:25 | hit by them | MP9 | 516 ms | – | 13.1° | ||
| 2 1:03 | killed them | M4A1-S | 328 ms | 422 ms | 0.4° | ||
| 3 0:54 | killed them | M4A1-S | 516 ms | 812 ms | 2.1° | ||
| 3 0:53 | hit by them | M4A4 | 719 ms | – | 6.9° | ||
| 3 bomb 0:39 | killed them | M4A1-S | 562 ms | 859 ms | 1.6° | ||
| 4 1:48 | hit them | M4A4 | 250 ms | – | 1.2° | ||
| 4 1:10 | hit by them | M4A4 | 422 ms | – | 9.4° | ||
| 4 1:10 | killed them | M4A1-S | 547 ms | 734 ms | 3.5° | ||
| 4 bomb 0:26 | hit by them | M4A4 | 250 ms | – | 11.3° | ||
| 4 bomb 0:26 | killed them | M4A1-S | 391 ms | 391 ms | 4.7° | ||
| 5 1:43 | killed them | M4A1-S | 297 ms | 594 ms | 7.3° | ||
| 6 1:44 | killed by them | AWP | 266 ms | 266 ms | 1.0° | ||
| 7 0:57 | hit them | AK-47 | 531 ms | – | 9.1° | ||
| 7 0:56 | killed by them | AWP | 1422 ms | 1422 ms | 43.0° | ||
| 8 1:42 | killed them | AK-47 | 406 ms | 500 ms | 3.6° | ||
| 8 1:27 | killed them | AK-47 | 297 ms | 609 ms | 1.0° | ||
| 8 1:27 | hit by them | M4A4 | 391 ms | – | 7.6° | ||
| 8 1:00 | killed them | AK-47 | 266 ms | 656 ms | 1.2° | ||
| 9 1:44 | killed by them | MP9 | 328 ms | 750 ms | 31.2° | ||
| 10 1:32 | killed them | AK-47 | 234 ms | 234 ms | 4.4° | ||
| 10 1:14 | killed them | AK-47 | 109 ms | 203 ms | 0.8° | ||
| 10 1:13 | killed by them | MP9 | 297 ms | 1281 ms | 1.1° | ||
| 10 1:13 | hit them | AK-47 | 719 ms | – | 4.0° | ||
| 11 1:25 | hit them | AK-47 | 250 ms | – | 0.7° | ||
| 11 1:13 | killed them | AK-47 | 484 ms | 578 ms | 5.9° | ||
| 11 1:10 | killed by them | M4A4 | 672 ms | 859 ms | 4.3° | ||
| 11 1:10 | hit them | AK-47 | 812 ms | – | 36.4° | ||
| 12 1:13 | killed them | Galil AR | 188 ms | 453 ms | 3.2° | ||
| 12 1:08 | killed by them | AK-47 | 406 ms | 719 ms | 3.2° | ||
| 12 1:08 | hit them | Galil AR | 406 ms | – | 18.2° | ||
| 13 1:46 | hit by them | Glock-18 | 969 ms | – | 2.5° | ||
| 13 1:46 | hit by them | Glock-18 | 109 ms | – | 1.1° | ||
| 13 1:44 | hit them | P2000 | 344 ms | – | 3.5° | ||
| 13 1:43 | killed by them | Glock-18 | 219 ms | 219 ms | 0.3° | ||
| 14 1:16 | killed them | USP-S | 766 ms | 766 ms | 0.4° | ||
| 14 bomb 0:37 | hit them | P2000 | 203 ms | – | 1.0° | ||
| 14 bomb 0:34 | hit by them | AK-47 | 31 ms | – | 0.6° | ||
| 14 bomb 0:27 | hit them | P2000 | 328 ms | – | 1.3° | ||
| 14 bomb 0:25 | hit them | P2000 | 844 ms | – | 3.1° | ||
| 14 bomb 0:20 | killed them | USP-S | 219 ms | 219 ms | 1.9° | ||
| 14 bomb 0:18 | hit them | P2000 | 266 ms | – | 0.5° | ||
| 14 bomb 0:18 | hit by them | AK-47 | 391 ms | – | 0.2° | ||
| 15 1:19 | killed them | AK-47 | 281 ms | 281 ms | 4.3° | ||
| 15 1:17 | hit them | AK-47 | 344 ms | – | 2.1° | ||
| 15 1:17 | killed by them | AK-47 | 188 ms | 188 ms | 1.7° | ||
| 16 bomb 0:40 | killed by them | Tec-9 | 250 ms | 422 ms | 1.7° | ||
| 17 1:03 | killed them | AK-47 | 406 ms | 406 ms | 4.7° | ||
| 17 1:02 | hit by them | AK-47 | 641 ms | – | 11.7° | ||
| 17 1:02 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:31 | killed them | AWP | 391 ms | 391 ms | 1.3° | ||
| 18 1:19 | hit by them | Tec-9 | 234 ms | – | 10.3° | ||
| 18 1:17 | killed them | P250 | 359 ms | 359 ms | 2.7° | ||
| 19 1:33 | killed them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:11 | killed them | AK-47 | 31 ms | 234 ms | 1.0° | ||
| 19 bomb 0:11 | killed by them | M4A1-S | 500 ms | 2219 ms | 25.1° | ||
| 20 1:37 | killed them | AWP | 297 ms | 297 ms | 1.9° | ||
| 22 1:32 | killed them | AWP | 328 ms | 328 ms | 2.0° | ||
| 22 1:22 | killed by them | AK-47 | 375 ms | 562 ms | 4.6° | ||
| 23 1:34 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:32 | killed by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:32 | hit by them | AK-47 | 141 ms | – | 2.6° | ||
| 24 bomb 0:32 | killed them | AWP | 406 ms | 406 ms | 21.9° | ||
| 24 bomb 0:21 | killed them | M4A1-S | 469 ms | 766 ms | 7.6° | ||
| 25 1:39 | killed them | AWP | 297 ms | 297 ms | 0.8° | ||
| 25 1:36 | hit them | AWP | 422 ms | – | 2.4° | ||
| 25 1:36 | hit by them | AK-47 | 531 ms | – | 0.6° | ||
| 25 1:14 | killed them | AWP | 922 ms | 922 ms | 6.5° | ||
| 26 1:17 | killed by them | AK-47 | 672 ms | 1828 ms | 5.3° | ||
| 27 1:41 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:31 | killed by them | Galil AR | 312 ms | 406 ms | 1.8° | ||
| 28 1:43 | killed by them | AWP | 281 ms | 281 ms | 1.3° | ||
| 29 1:39 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:53 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:53 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:05 | killed by them | AK-47 | 266 ms | 266 ms | 10.6° | ||
| 30 1:40 | killed them | Tec-9 | 109 ms | 1312 ms | 3.8° | ||
| 30 1:26 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:22 | Glock-18 | 1078 | fine - pros would have fired it too | 5/9 | cut short (a death, a reload) | 45% / 45% | |
| 2 1:43 | Tec-9 | 302 | fine - pros would have fired it too | 1/2 | killed them | 44% / 51% | |
| 2 1:03 | M4A1-S | 1238 | fine - pros would have fired it too | 2/6 | killed them | 70% / 70% | |
| 3 0:54 | M4A1-S | 825 | fine - pros would have fired it too | 4/6 | killed them | 72% / 72% | |
| 3 bomb 0:39 | M4A1-S | 1258 | fine - pros would have fired it too | 4/11 | killed them; 1 bullet after pros would have stopped | 34% / 54% | |
| 4 1:48 | M4A1-S | 1494 | fine - pros would have fired it too | 1/3 | 45% / 60% | ||
| 4 1:10 | M4A1-S | 553 | fired while moving (136 u/s), too fast to be accurate - stop first | 3/8 | killed them | 33% / 57% | |
| 4 bomb 0:27 | M4A1-S | 195 | fine - pros would have fired it too | 0/4 | 68% / 68% | ||
| 4 bomb 0:26 | M4A1-S | 213 | fired while moving (166 u/s), too fast to be accurate - stop first | 1/7 | killed them | 62% / 73% | |
| 5 1:43 | M4A1-S | 376 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/10 | killed them | 1% / 49% | |
| 7 0:57 | AK-47 | 888 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 1% / 53% | |
| 8 1:42 | AK-47 | 588 | fine - pros would have fired it too | 2/6 | killed them | 40% / 47% | |
| 8 1:27 | AK-47 | 910 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/8 | killed them | 28% / 64% | |
| 8 1:00 | AK-47 | 430 | fine - pros would have fired it too | 4/5 | killed them | 63% / 63% | |
| 10 1:32 | AK-47 | 319 | fine - pros would have fired it too | 1/3 | killed them | 63% / 63% | |
| 10 1:14 | AK-47 | 554 | fired while moving (152 u/s), too fast to be accurate - stop first | 3/12 | killed them | 28% / 66% | |
| 11 1:28 | AK-47 | 833 | fine - pros would have fired it too | 0/3 | 56% / 56% | ||
| 11 1:25 | AK-47 | 866 | fine - pros would have fired it too | 2/3 | 43% / 47% | ||
| 11 1:19 | AK-47 | 833 | fine - pros would have fired it too | 0/5 | 33% / 49% | ||
| 11 1:13 | AK-47 | 1014 | fine - pros would have fired it too | 2/5 | killed them | 50% / 50% | |
| 11 1:10 | AK-47 | 753 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 5% / 54% | |
| 12 1:13 | Galil AR | 435 | fine - pros would have fired it too | 3/6 | killed them | 50% / 54% | |
| 12 1:08 | Galil AR | 829 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 35% / 46% | |
| 13 1:47 | USP-S | 1501 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 63% | |
| 13 1:46 | USP-S | 1477 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 36% | |
| 13 1:46 | USP-S | 1458 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | 8% / 47% | ||
| 13 1:45 | USP-S | 1518 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/2 | 2% / 43% | ||
| 13 1:44 | USP-S | 1347 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/1 | 40% / 46% | ||
| 14 1:19 | USP-S | 1369 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | 40% / 44% | ||
| 14 1:17 | USP-S | 813 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/2 | killed them | 16% / 47% | |
| 14 bomb 0:37 | USP-S | 1670 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/2 | 21% / 37% | ||
| 14 bomb 0:27 | USP-S | 1252 | fine - pros would have fired it too | 3/5 | 71% / 71% | ||
| 14 bomb 0:26 | USP-S | 885 | fine - pros would have fired it too | 1/3 | 20% / 37% | ||
| 14 bomb 0:20 | USP-S | 852 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 14 bomb 0:18 | USP-S | 1957 | fine - pros would have fired it too | 2/2 | 48% / 48% | ||
| 15 1:19 | AK-47 | 667 | fine - pros would have fired it too | 1/7 | killed them | 61% / 61% | |
| 15 1:17 | AK-47 | 1437 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 20% / 62% | |
| 17 1:03 | AK-47 | 683 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/9 | killed them | 11% / 50% | |
| 18 1:20 | P250 | 302 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 46% | |
| 18 1:19 | P250 | 172 | fine - pros would have fired it too | 0/3 | 70% / 70% | ||
| 18 1:18 | P250 | 152 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 19 1:35 | AWP | 530 | fine - pros would have fired it too | 0/1 | 75% / 75% | ||
| 19 1:34 | P250 | 625 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/6 | killed them | 22% / 50% | |
| 19 bomb 0:18 | AK-47 | 658 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/5 | 0% / 55% | ||
| 19 bomb 0:16 | AK-47 | 652 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 0/2 | 1% / 46% | ||
| 19 bomb 0:16 | AK-47 | 657 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 19 bomb 0:11 | AK-47 | 516 | fired while moving (119 u/s), too fast to be accurate - stop first | 3/3 | killed them | 27% / 62% | |
| 19 bomb 0:09 | P250 | 656 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 14% / 54% | |
| 22 1:32 | AWP | 693 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 22 1:25 | AWP | 524 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 52% / 71% | |
| 23 1:35 | AWP | 619 | fine - pros would have fired it too | 0/1 | 64% / 76% | ||
| 23 1:34 | P250 | 880 | fired while moving (165 u/s), too fast to be accurate - stop first | 2/13 | cut short (a death, a reload) | 1% / 36% | |
| 24 1:09 | AWP | 637 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 14% / 74% | ||
| 24 bomb 0:32 | AWP | 206 | fine - pros would have fired it too | 1/1 | killed them | 78% / 79% | |
| 24 bomb 0:21 | M4A1-S | 361 | fired while moving (122 u/s), too fast to be accurate - stop first | 3/7 | killed them | 9% / 47% | |
| 25 1:39 | AWP | 1364 | fine - pros would have fired it too | 2/2 | killed them | 77% / 77% | |
| 25 1:14 | AWP | 1266 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 26 1:16 | AWP | 1630 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 86% / 86% | |
| 27 1:31 | AWP | 807 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 43% / 81% | |
| 30 1:41 | Tec-9 | 392 | fired while moving (233 u/s), too fast to be accurate - stop first | 4/11 | killed them | 8% / 43% | |
| 30 1:36 | Tec-9 | 670 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/5 | 6% / 38% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.