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Mirage, tied 15-15 · Tue 10 Nov, 21:16

Vanila22,117

The match

Aim

336 msTTD414 msTTK2.5°Crosshair↓33%1st bullet45%Spray15%Head58%Counter-strafe

Scoreboard

106ADR73%KAST

Positioning

Shots

30/61Rushed↓4/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477337%
M4A1-S4052%
USP-S2438%
P2502015%
Tec-91338%
AWP1242%
Glock-18956%
Galil AR967%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/1388 1:42 3 kills (AK-47 ×3), 2 headshots, in 42.4 s T4.9
20/13820 1:37 1 kill (AWP), 1 through smoke CT3.0
21/13827 1:41 1 kill (AWP), 1 through smoke CT3.0
22/13829 1:39 1 kill (AWP), 1 through smoke T3.0
25/1383 0:53 2 kills (M4A1-S ×2), in 8.5 s T2.8
27/13824 bomb 0:32 2 kills (AWP, M4A1-S), a no-scope, in 11.5 s CT2.5
36/13830 1:39 2 kills (Tec-9, AWP), 1 through smoke, in 12.8 s T2.1
37/13811 1:13 1 kill (AK-47), 1 through smoke T2.0
41/13825 1:39 2 kills (AWP ×2), 1 headshot, in 24.4 s CT1.8
45/13819 1:33 2 kills (P250, AK-47), 1 through smoke, a wallbang, 1 headshot, in 33.1 s CT1.4
54/13812 1:12 1 kill (Galil), 1 headshot T1.0
74/13814 1:16 2 kills (USP-S ×2), all headshots, in 22.1 s CT0.8
78/1382 1:43 2 kills (Tec-9, M4A1-S), 1 headshot, in 39.8 s T0.6
91/13810 1:32 2 kills (AK-47 ×2), 1 headshot, in 17.8 s T0.2
96/1384 1:10 2 kills (M4A1-S ×2), in 33.7 s T0.1
99/13822 1:32 1 kill (AWP) CT0.1
110/13817 1:03 1 kill (AK-47) CT-0.2
115/1385 1:43 1 kill (M4A1-S), 1 headshot T-0.4
121/13815 1:19 1 kill (AK-47), 1 headshot CT-0.6
133/13818 1:31 2 kills (AWP, P250), 1 headshot, in 13.1 s CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:59 1v3 before the plant T · 12 HP · Top Midlost - saved, the time ran out
7 0:58 1v1 before the plant T · 100 HP · Palace Interiorlost - died in the first fight · saw each other
11 1:11 1v3 before the plant T · 55 HP · Palace Interiorlost - died in the first fight · saw each other
14 1:25 1v4 before the plant CT · 100 HP · Snipers Nestlost - saved, the bomb went off · first fight won, saw each other
19 bomb 0:23 1v2 after the plant CT · 100 HP · Bombsite Alost - died later, after 1 kill · saw each other
29 0:15 1v2 before the plant T · 33 HP · Bombsite Blost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 2 good, 0 weak, 9 wasted, 4 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 goodblinded Glockey 5.0 s (2.2 s white); blinded Quills 4.2 s holding Back Alley - safe
3 0:47 wastedno enemy blinded for long
6 1:44 hurt the teambarely blinded Glockey 1.4 s (0.1 s white); blinded themselves 2.9 s on the move through Top Mid - an enemy could see them
8 1:15 wastedbarely blinded Pahouse 0.8 s (0.1 s white)
8 1:13 wastedno enemy blinded for long
9 1:44 hurt the teambarely blinded Glockey 1.0 s (0.1 s white); blinded themselves 4.5 s holding Underpass - died 0.1 s after the pop
11 1:31 goodblinded katcrinc 3.6 s (0.9 s white), Glockey 3.5 s (0.8 s white)
20 1:30 blinded an enemy, but hurt the team tooblinded Get 4.9 s (2.1 s white); blinded BerciK 4.2 s holding Stairs - an enemy could see them; blinded Laytness 1.6 s holding Bombsite A - an enemy could see them
20 1:28 wastedno enemy blinded for long; blinded Laytness 2.0 s holding Bombsite A - safe
22 1:34 wastedno enemy blinded for long
22 1:32 wastedno enemy blinded for long
24 1:20 wastedno enemy blinded for long; blinded BerciK 3.0 s on the move through Top Mid - safe
25 1:30 wastedno enemy blinded for long
26 1:17 hurt the teamno enemy blinded for long; blinded themselves 3.1 s on the move through CT Spawn - took damage 0.1 s after the pop
29 1:12 wastedno enemy blinded for long; blinded Agnostic 3.5 s holding Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
54 grenades: 48 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 0:55 exposedan HE at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 821 units away
9 1:46 punishedkilled by Glockey 1.8 s after throwing a flash at Back Alley, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 272 units away; a running throw
11 1:33 exposeda flash at T Ramp - seen by 1 enemy for 0.4 s, the nearest 910 units away; a jump throw
14 bomb 0:38 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1370 units away; a running throw
22 1:34 exposeda flash at Snipers Nest - seen by 1 enemy for 0.1 s, the nearest 671 units away
26 1:16 punishedkilled by Glockey with a smoke in hand at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1630 units away

Positioning

In 5 of your 53 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 3 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Middle. Pros do that in about 1 duel in 16. You crouched in 17 of your 44 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 21 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:14 PahousePalace Interiorcover not used: 16 units away, they'd have seen only your headkilled them
12 1:08 GetSnipers Nestcover not used: 32 units away, they'd have seen only your headdied
14 bomb 0:37 PahouseMiddlepeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headlived
14 bomb 0:20 katcrincMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
17 1:04 ✨Anne✨Bombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
29 0:14 Fake plant let go after 0.34 s · 1 v 2, alone · the nearest CT 432 units awaydied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 24 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:25 peek togetherpeeked the same enemy as BerciK, 188 ms after them - a double peek
2 1:22 tradeBerciK was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
2 1:20 tradeLaytness was killed 842 units away: not traded within 5 s (pros: 2,031 ms)
2 1:07 tradeQuills was killed 1617 units away: you traded in 3,922 ms (pros: 2,609 ms)
7 0:58 tradeLaytness was killed 718 units away: not traded within 5 s (pros: 2,031 ms)
10 1:41 tradeLaytness was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
10 1:36 tradeBerciK was killed 523 units away: not traded within 5 s (pros: 2,031 ms)
10 1:35 tradeQuills was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
11 1:26 holdheld with BerciK, 250 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:15 tradeQuills was killed 508 units away: you traded in 2,188 ms (pros: 625 ms)
11 1:14 peek togetherpeeked the same enemy as Laytness, 844 ms after them - late - your team-mate went first, as bait
11 1:11 tradeLaytness was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
12 1:14 tradeLaytness was killed 572 units away: not traded within 5 s (pros: 625 ms)
12 1:10 tradeQuills was killed 442 units away: not traded within 5 s (pros: 1,641 ms)
14 1:37 tradeAgnostic was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
15 1:27 tradeLaytness was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
15 1:18 peek togetherpeeked the same enemy as Agnostic, 703 ms before them - early - you went first, alone
17 1:04 holdheld with Agnostic, 229 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after Agnostic)
17 1:03 tradeAgnostic was killed 272 units away: you traded in 172 ms (pros: 625 ms)
18 1:31 tradeLaytness was killed 930 units away: you traded in 734 ms (pros: 2,031 ms)
18 1:22 holdheld with Quills, 390 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms after Quills)
18 1:20 tradeQuills was killed 376 units away: you traded in 2,938 ms (pros: 1,641 ms)
19 1:37 holdheld with Quills, 1024 units and 122° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after Quills)
19 1:35 tradeQuills was killed 967 units away: you traded in 2,594 ms (pros: 625 ms)
19 bomb 0:23 tradeAgnostic was killed 281 units away: not traded within 5 s (pros: 1,641 ms)
23 1:34 in their waystood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time)
23 1:34 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
23 1:33 in their waystood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time)
24 0:42 holdheld with Quills, 788 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 0:41 tradeQuills was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
27 1:37 tradeQuills was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
27 1:35 tradeLaytness was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
29 1:33 tradeLaytness was killed 489 units away: not traded within 5 s (pros: 1,641 ms)
29 1:01 holdheld with Agnostic, 901 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
29 1:00 tradeAgnostic was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
30 1:29 holdheld with Laytness, 882 units and 69° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
30 1:28 tradeLaytness was killed 777 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 Pahousekilled by themUSP-S172 ms1656 ms0.4°
1 1:22 Pahousehit themGlock-18297 ms–0.9°
2 1:43 Glockeykilled themTec-9203 ms203 ms3.2°
2 1:25 katcrinchit by themMP9516 ms–13.1°
2 1:03 katcrinckilled themM4A1-S328 ms422 ms0.4°
3 0:54 Pahousekilled themM4A1-S516 ms812 ms2.1°
3 0:53 Pahousehit by themM4A4719 ms–6.9°
3 bomb 0:39 katcrinckilled themM4A1-S562 ms859 ms1.6°
4 1:48 Pahousehit themM4A4250 ms–1.2°
4 1:10 katcrinchit by themM4A4422 ms–9.4°
4 1:10 katcrinckilled themM4A1-S547 ms734 ms3.5°
4 bomb 0:26 Gethit by themM4A4250 ms–11.3°
4 bomb 0:26 Getkilled themM4A1-S391 ms391 ms4.7°
5 1:43 Glockeykilled themM4A1-S297 ms594 ms7.3°
6 1:44 katcrinckilled by themAWP266 ms266 ms1.0°
7 0:57 katcrinchit themAK-47531 ms–9.1°
7 0:56 katcrinckilled by themAWP1422 ms1422 ms43.0°
8 1:42 Getkilled themAK-47406 ms500 ms3.6°
8 1:27 Glockeykilled themAK-47297 ms609 ms1.0°
8 1:27 Glockeyhit by themM4A4391 ms–7.6°
8 1:00 Pahousekilled themAK-47266 ms656 ms1.2°
9 1:44 Glockeykilled by themMP9328 ms750 ms31.2°
10 1:32 Glockeykilled themAK-47234 ms234 ms4.4°
10 1:14 Pahousekilled themAK-47109 ms203 ms0.8°
10 1:13 katcrinckilled by themMP9297 ms1281 ms1.1°
10 1:13 katcrinchit themAK-47719 ms–4.0°
11 1:25 Pahousehit themAK-47250 ms–0.7°
11 1:13 ✨Anne✨killed themAK-47484 ms578 ms5.9°
11 1:10 Glockeykilled by themM4A4672 ms859 ms4.3°
11 1:10 Glockeyhit themAK-47812 ms–36.4°
12 1:13 Pahousekilled themGalil AR188 ms453 ms3.2°
12 1:08 Getkilled by themAK-47406 ms719 ms3.2°
12 1:08 Gethit themGalil AR406 ms–18.2°
13 1:46 katcrinchit by themGlock-18969 ms–2.5°
13 1:46 ✨Anne✨hit by themGlock-18109 ms–1.1°
13 1:44 katcrinchit themP2000344 ms–3.5°
13 1:43 katcrinckilled by themGlock-18219 ms219 ms0.3°
14 1:16 ✨Anne✨killed themUSP-S766 ms766 ms0.4°
14 bomb 0:37 Pahousehit themP2000203 ms–1.0°
14 bomb 0:34 Pahousehit by themAK-4731 ms–0.6°
14 bomb 0:27 katcrinchit themP2000328 ms–1.3°
14 bomb 0:25 Glockeyhit themP2000844 ms–3.1°
14 bomb 0:20 katcrinckilled themUSP-S219 ms219 ms1.9°
14 bomb 0:18 Pahousehit themP2000266 ms–0.5°
14 bomb 0:18 Pahousehit by themAK-47391 ms–0.2°
15 1:19 Pahousekilled themAK-47281 ms281 ms4.3°
15 1:17 ✨Anne✨hit themAK-47344 ms–2.1°
15 1:17 Glockeykilled by themAK-47188 ms188 ms1.7°
16 bomb 0:40 Getkilled by themTec-9250 ms422 ms1.7°
17 1:03 ✨Anne✨killed themAK-47406 ms406 ms4.7°
17 1:02 Glockeyhit by themAK-47641 ms–11.7°
17 1:02 Glockeyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:31 Pahousekilled themAWP391 ms391 ms1.3°
18 1:19 Glockeyhit by themTec-9234 ms–10.3°
18 1:17 Glockeykilled themP250359 ms359 ms2.7°
19 1:33 Glockeykilled themP250–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:11 Getkilled themAK-4731 ms234 ms1.0°
19 bomb 0:11 katcrinckilled by themM4A1-S500 ms2219 ms25.1°
20 1:37 Glockeykilled themAWP297 ms297 ms1.9°
22 1:32 katcrinckilled themAWP328 ms328 ms2.0°
22 1:22 Getkilled by themAK-47375 ms562 ms4.6°
23 1:34 Gethit themP250–––couldn't see them (a wallbang, a smoke) - not timed
23 1:32 Getkilled by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:32 katcrinchit by themAK-47141 ms–2.6°
24 bomb 0:32 katcrinckilled themAWP406 ms406 ms21.9°
24 bomb 0:21 Getkilled themM4A1-S469 ms766 ms7.6°
25 1:39 Getkilled themAWP297 ms297 ms0.8°
25 1:36 Glockeyhit themAWP422 ms–2.4°
25 1:36 Glockeyhit by themAK-47531 ms–0.6°
25 1:14 katcrinckilled themAWP922 ms922 ms6.5°
26 1:17 Glockeykilled by themAK-47672 ms1828 ms5.3°
27 1:41 katcrinckilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
27 1:31 Getkilled by themGalil AR312 ms406 ms1.8°
28 1:43 katcrinckilled by themAWP281 ms281 ms1.3°
29 1:39 ✨Anne✨killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 0:53 Pahousehit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 0:53 Pahousehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
29 0:05 Glockeykilled by themAK-47266 ms266 ms10.6°
30 1:40 Getkilled themTec-9109 ms1312 ms3.8°
30 1:26 katcrinckilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 30 of your 61 first shots too soon: 21 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:22 PahouseGlock-181078fine - pros would have fired it too5/9cut short (a death, a reload)45% / 45%
2 1:43 GlockeyTec-9302fine - pros would have fired it too1/2killed them44% / 51%
2 1:03 katcrincM4A1-S1238fine - pros would have fired it too2/6killed them70% / 70%
3 0:54 PahouseM4A1-S825fine - pros would have fired it too4/6killed them72% / 72%
3 bomb 0:39 katcrincM4A1-S1258fine - pros would have fired it too4/11killed them; 1 bullet after pros would have stopped34% / 54%
4 1:48 PahouseM4A1-S1494fine - pros would have fired it too1/345% / 60%
4 1:10 katcrincM4A1-S553fired while moving (136 u/s), too fast to be accurate - stop first3/8killed them33% / 57%
4 bomb 0:27 GetM4A1-S195fine - pros would have fired it too0/468% / 68%
4 bomb 0:26 GetM4A1-S213fired while moving (166 u/s), too fast to be accurate - stop first1/7killed them62% / 73%
5 1:43 GlockeyM4A1-S376fired while moving (215 u/s), too fast to be accurate - stop first3/10killed them1% / 49%
7 0:57 katcrincAK-47888fired while moving (103 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)1% / 53%
8 1:42 GetAK-47588fine - pros would have fired it too2/6killed them40% / 47%
8 1:27 GlockeyAK-47910aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/8killed them28% / 64%
8 1:00 PahouseAK-47430fine - pros would have fired it too4/5killed them63% / 63%
10 1:32 GlockeyAK-47319fine - pros would have fired it too1/3killed them63% / 63%
10 1:14 PahouseAK-47554fired while moving (152 u/s), too fast to be accurate - stop first3/12killed them28% / 66%
11 1:28 PahouseAK-47833fine - pros would have fired it too0/356% / 56%
11 1:25 PahouseAK-47866fine - pros would have fired it too2/343% / 47%
11 1:19 PahouseAK-47833fine - pros would have fired it too0/533% / 49%
11 1:13 ✨Anne✨AK-471014fine - pros would have fired it too2/5killed them50% / 50%
11 1:10 GlockeyAK-47753fired while moving (93 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)5% / 54%
12 1:13 PahouseGalil AR435fine - pros would have fired it too3/6killed them50% / 54%
12 1:08 GetGalil AR829fine - pros would have fired it too3/5cut short (a death, a reload)35% / 46%
13 1:47 katcrincUSP-S1501aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 63%
13 1:46 katcrincUSP-S1477fired while moving (133 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 36%
13 1:46 katcrincUSP-S1458aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/38% / 47%
13 1:45 ✨Anne✨USP-S1518aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/22% / 43%
13 1:44 katcrincUSP-S1347fired while moving (100 u/s), too fast to be accurate - stop first0/140% / 46%
14 1:19 ✨Anne✨USP-S1369fired while moving (110 u/s), too fast to be accurate - stop first0/140% / 44%
14 1:17 ✨Anne✨USP-S813fired while moving (135 u/s), too fast to be accurate - stop first1/2killed them16% / 47%
14 bomb 0:37 PahouseUSP-S1670fired while moving (125 u/s), too fast to be accurate - stop first1/221% / 37%
14 bomb 0:27 katcrincUSP-S1252fine - pros would have fired it too3/571% / 71%
14 bomb 0:26 GlockeyUSP-S885fine - pros would have fired it too1/320% / 37%
14 bomb 0:20 katcrincUSP-S852fine - pros would have fired it too1/1killed them52% / 52%
14 bomb 0:18 PahouseUSP-S1957fine - pros would have fired it too2/248% / 48%
15 1:19 PahouseAK-47667fine - pros would have fired it too1/7killed them61% / 61%
15 1:17 ✨Anne✨AK-471437fired while moving (78 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)20% / 62%
17 1:03 ✨Anne✨AK-47683fired while moving (105 u/s), too fast to be accurate - stop first1/9killed them11% / 50%
18 1:20 GlockeyP250302fired while moving (232 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 46%
18 1:19 GlockeyP250172fine - pros would have fired it too0/370% / 70%
18 1:18 GlockeyP250152fine - pros would have fired it too1/3killed them54% / 54%
19 1:35 GlockeyAWP530fine - pros would have fired it too0/175% / 75%
19 1:34 GlockeyP250625fired while moving (163 u/s), too fast to be accurate - stop first1/6killed them22% / 50%
19 bomb 0:18 katcrincAK-47658fired while moving (198 u/s), too fast to be accurate - stop first0/50% / 55%
19 bomb 0:16 GetAK-47652aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first0/21% / 46%
19 bomb 0:16 GetAK-47657fired while moving (148 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
19 bomb 0:11 GetAK-47516fired while moving (119 u/s), too fast to be accurate - stop first3/3killed them27% / 62%
19 bomb 0:09 katcrincP250656aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2cut short (a death, a reload)14% / 54%
22 1:32 katcrincAWP693fine - pros would have fired it too1/1killed them84% / 84%
22 1:25 GetAWP524fine - pros would have fired it too0/2cut short (a death, a reload)52% / 71%
23 1:35 GetAWP619fine - pros would have fired it too0/164% / 76%
23 1:34 GlockeyP250880fired while moving (165 u/s), too fast to be accurate - stop first2/13cut short (a death, a reload)1% / 36%
24 1:09 GetAWP637aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/114% / 74%
24 bomb 0:32 katcrincAWP206fine - pros would have fired it too1/1killed them78% / 79%
24 bomb 0:21 GetM4A1-S361fired while moving (122 u/s), too fast to be accurate - stop first3/7killed them9% / 47%
25 1:39 GetAWP1364fine - pros would have fired it too2/2killed them77% / 77%
25 1:14 katcrincAWP1266fine - pros would have fired it too1/1killed them75% / 75%
26 1:16 GlockeyAWP1630fine - pros would have fired it too0/1cut short (a death, a reload)86% / 86%
27 1:31 GetAWP807aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)43% / 81%
30 1:41 GetTec-9392fired while moving (233 u/s), too fast to be accurate - stop first4/11killed them8% / 43%
30 1:36 ✨Anne✨Tec-9670aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/56% / 38%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.