Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 69 | 33% |
| MP9 | 34 | 32% |
| MAC-10 | 33 | 39% |
| USP-S | 23 | 35% |
| M4A1-S | 17 | 24% |
| Glock-18 | 17 | 29% |
| Galil AR | 10 | 30% |
| Five-SeveN | 3 | 0% |
| Tec-9 | 3 | 33% |
| M4A4 | 3 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/138 | 10 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 1 s CT | 3.4 |
| 17/138 | 23 1:38 | 2 kills (MAC-10 ×2), 1 through smoke, 1 headshot, in 11 s T | 3.2 |
| 34/138 | 2 1:20 | 2 kills (M4A1-S ×2), a wallbang, in 21.2 s CT | 2.1 |
| 65/138 | 6 1:32 | 1 kill (MP9) CT | 0.9 |
| 71/138 | 24 0:41 | 1 kill (M4A4), 1 headshot T | 0.8 |
| 72/138 | 26 1:02 | 1 kill (AK-47) T | 0.8 |
| 80/138 | 16 1:37 | 1 kill (MAC-10), 1 headshot T | 0.6 |
| 82/138 | 29 0:51 | 1 kill (AK-47), 1 headshot CT | 0.6 |
| 86/138 | 9 1:38 | 1 kill (MP9) CT | 0.4 |
| 102/138 | 17 1:18 | 1 kill (AK-47) T | 0.0 |
| 114/138 | 22 1:21 | 1 kill (Galil), 1 headshot T | -0.3 |
| 116/138 | 1 1:20 | 2 kills (USP-S ×2), 1 headshot, in 20.5 s CT | -0.4 |
| 136/138 | 13 1:22 | 1 kill (Glock) T | -2.9 |
| 137/138 | 18 1:31 | 1 kill (Tec-9) T | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:25 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · they saw them first |
| 9 1:10 | 1v2 before the plant CT · 100 HP · Palace Alley | lost - died later |
| 22 1:19 | 1v2 before the plant T · 100 HP · Apartments | lost - died later · saw each other |
Flashes
4 flashes: 1 good, 1 weak, 0 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 17 1:08 | good | blinded Agnostic 3.5 s (0.9 s white); blinded Glockey 2.3 s holding T Spawn - safe |
| 18 1:36 | hurt the team | barely blinded Laytness 1.5 s (0.1 s white); blinded katcrinc 1.5 s on the move through Bombsite B - an enemy could see them; blinded Get 1.6 s holding Apartments - safe |
| 22 1:26 | hurt the team | barely blinded BerciK 2.6 s (0.3 s white); blinded Get 2.6 s on the move through Bombsite B - an enemy could see them |
| 28 0:18 | weak | barely blinded Quills 2.1 s (0.2 s white) |
Throws
38 grenades: 33 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (4 of 19 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:45 | punished | hit by Laytness 1.1 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 975 units away; a running throw |
| 23 1:34 | exposed | a smoke at Bombsite A - seen by 2 enemies for 2.2 s, the nearest 536 units away, thrown in the open |
| 24 bomb 0:37 | punished | killed by Laytness 0.3 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 1.9 s, the nearest 770 units away, thrown in the open |
| 29 1:34 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 774 units away, thrown in the open |
| 30 1:34 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1312 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:40 | Palace Alley | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 bomb 0:27 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 17 1:18 | T Spawn | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 5 of 30 rounds (1 time longer than pros stand there). 3 of your 8 holds with a team-mate were real crossfires. You traded 5 of the 27 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 14 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:18 | trade | ✨Anne✨ was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:13 | in their way | stood between Get and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:06 | trade | Glockey was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:32 | line of fire | stood in katcrinc's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 0:54 | trade | ✨Anne✨ was killed 815 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:40 | peek together | peeked the same enemy as ✨Anne✨, 219 ms before them - a double peek |
| 5 1:40 | peek together | peeked the same enemy as katcrinc, 594 ms after them - late - your team-mate went first, as bait |
| 5 1:40 | line of fire | stood in ✨Anne✨'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:34 | hold | held with ✨Anne✨, 922 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:33 | trade | ✨Anne✨ was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:03 | hold | held with Get, 678 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before Get) |
| 9 1:43 | trade | Get was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:32 | trade | Glockey was killed 179 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:14 | hold | held with katcrinc, 123 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before katcrinc) |
| 11 1:24 | trade | katcrinc was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:14 | hold | held with ✨Anne✨, 611 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,688 ms after ✨Anne✨) |
| 13 1:33 | line of fire | stood in Glockey's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 1:16 | trade | ✨Anne✨ was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:37 | hold | held with katcrinc, 468 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after katcrinc) |
| 14 bomb 0:28 | hold | held with katcrinc, 962 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 bomb 0:17 | line of fire | stood in Glockey's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 14 bomb 0:15 | line of fire | stood in Glockey's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 14 bomb 0:10 | line of fire | stood in Glockey's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:43 | trade | katcrinc was killed 183 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:39 | trade | Get was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:38 | trade | ✨Anne✨ was killed 288 units away: you traded in 1,094 ms (pros: 625 ms) |
| 17 1:44 | trade | Get was killed 887 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:35 | trade | katcrinc was killed 203 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:18 | peek together | peeked the same enemy as Glockey, 953 ms after them - late - your team-mate went first, as bait |
| 17 1:04 | peek together | peeked the same enemy as ✨Anne✨, 312 ms before them - early - you went first, alone |
| 18 1:36 | trade | katcrinc was killed 1371 units away: you traded in 4,750 ms (pros: 2,609 ms) |
| 18 1:31 | line of fire | stood in Glockey's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 19 1:39 | hold | held with ✨Anne✨, 60 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before ✨Anne✨) |
| 20 1:36 | hold | held with ✨Anne✨, 197 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after ✨Anne✨) |
| 20 1:36 | trade | ✨Anne✨ was killed 146 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:35 | hold | held with Get, 332 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before Get) |
| 20 1:35 | hold | held with katcrinc, 161 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before katcrinc) |
| 21 1:41 | trade | Glockey was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:33 | trade | Glockey was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | trade | katcrinc was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:22 | trade | ✨Anne✨ was killed 110 units away: you traded in 1,516 ms (pros: 625 ms) |
| 22 1:19 | trade | Get was killed 716 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:41 | trade | katcrinc was killed 651 units away: you traded in 2,672 ms (pros: 2,031 ms) |
| 23 1:39 | peek together | peeked the same enemy as Glockey, 547 ms before them - early - you went first, alone |
| 23 1:39 | trade | ✨Anne✨ was killed 472 units away: you traded in 1,281 ms (pros: 625 ms) |
| 24 0:42 | peek together | peeked the same enemy as ✨Anne✨, 62 ms before them - a double peek |
| 25 1:39 | trade | Get was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:33 | line of fire | stood in ✨Anne✨'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 25 1:33 | in their way | stood between ✨Anne✨ and an enemy they could see, for 812 ms (pros: 125 ms at a time) |
| 26 1:03 | in their way | stood between ✨Anne✨ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 27 1:28 | trade | Get was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:39 | trade | ✨Anne✨ was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:12 | hold | held with Get, 924 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 29 1:12 | trade | Get was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:11 | hold | held with katcrinc, 750 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 29 1:10 | trade | katcrinc was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | killed them | USP-S | 172 ms | 1656 ms | 0.4° | ||
| 1 1:22 | hit by them | Glock-18 | 297 ms | – | 0.9° | ||
| 1 1:14 | hit them | P2000 | 391 ms | – | 7.0° | ||
| 1 1:11 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:11 | hit by them | Glock-18 | 94 ms | – | 1.8° | ||
| 1 bomb 0:39 | hit by them | Glock-18 | 641 ms | – | 7.7° | ||
| 1 bomb 0:39 | killed them | USP-S | 922 ms | 1094 ms | 1.0° | ||
| 2 1:30 | hit by them | Tec-9 | 328 ms | – | 3.1° | ||
| 2 1:30 | hit them | M4A4 | 531 ms | – | 0.5° | ||
| 2 1:20 | killed them | M4A1-S | 469 ms | 562 ms | 0.2° | ||
| 2 1:04 | hit them | M4A4 | 453 ms | – | 1.1° | ||
| 2 0:59 | killed them | M4A1-S | 219 ms | 219 ms | 1.8° | ||
| 3 0:54 | killed by them | M4A1-S | 516 ms | 812 ms | 2.1° | ||
| 3 0:53 | hit them | M4A4 | 719 ms | – | 6.9° | ||
| 4 1:48 | hit by them | M4A4 | 250 ms | – | 1.2° | ||
| 5 1:39 | killed by them | AK-47 | 734 ms | 734 ms | 33.5° | ||
| 6 1:32 | killed them | MP9 | 250 ms | 453 ms | 1.9° | ||
| 7 1:02 | hit them | AK-47 | 641 ms | – | 1.3° | ||
| 7 1:01 | killed by them | AK-47 | 328 ms | 531 ms | 2.0° | ||
| 8 1:00 | killed by them | AK-47 | 266 ms | 656 ms | 1.2° | ||
| 9 1:38 | killed them | MP9 | 906 ms | 1531 ms | 26.2° | ||
| 9 bomb 0:22 | killed by them | AWP | 109 ms | 109 ms | 4.3° | ||
| 10 1:40 | hit by them | P250 | 0 ms | – | 1.0° | ||
| 10 1:36 | killed them | AK-47 | 688 ms | 1094 ms | 12.5° | ||
| 10 1:35 | hit by them | AK-47 | 312 ms | – | 5.4° | ||
| 10 1:35 | killed them | AK-47 | 484 ms | 484 ms | 2.9° | ||
| 10 1:14 | killed by them | AK-47 | 109 ms | 203 ms | 0.8° | ||
| 11 1:25 | hit by them | AK-47 | 250 ms | – | 0.7° | ||
| 12 1:13 | killed by them | Galil AR | 188 ms | 453 ms | 3.2° | ||
| 13 1:29 | hit them | Glock-18 | 297 ms | – | 2.1° | ||
| 13 1:23 | hit by them | P2000 | 297 ms | – | 1.8° | ||
| 13 1:22 | killed them | Glock-18 | 1344 ms | 1344 ms | 0.7° | ||
| 14 bomb 0:37 | hit by them | P2000 | 203 ms | – | 1.0° | ||
| 14 bomb 0:34 | hit them | AK-47 | 31 ms | – | 0.6° | ||
| 14 bomb 0:18 | hit by them | P2000 | 266 ms | – | 0.5° | ||
| 14 bomb 0:18 | hit them | AK-47 | 391 ms | – | 0.2° | ||
| 15 1:43 | hit by them | M4A4 | 375 ms | – | 6.8° | ||
| 15 1:19 | killed by them | AK-47 | 281 ms | 281 ms | 4.3° | ||
| 16 1:37 | killed them | MAC-10 | 250 ms | 688 ms | 40.5° | ||
| 16 bomb 0:26 | hit them | AK-47 | 250 ms | – | 0.7° | ||
| 16 bomb 0:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:18 | killed them | AK-47 | 594 ms | 891 ms | 12.6° | ||
| 17 1:04 | killed by them | M4A4 | 359 ms | 453 ms | 4.9° | ||
| 18 1:31 | killed them | Tec-9 | 578 ms | 578 ms | 12.8° | ||
| 18 1:31 | killed by them | AWP | 391 ms | 391 ms | 1.3° | ||
| 19 1:38 | killed by them | M4A1-S | 797 ms | 1422 ms | 6.0° | ||
| 20 1:35 | killed by them | FAMAS | 328 ms | 500 ms | 1.8° | ||
| 20 1:34 | hit them | AK-47 | 344 ms | – | 1.4° | ||
| 21 1:37 | killed by them | AK-47 | 484 ms | 1891 ms | 5.4° | ||
| 21 1:36 | hit them | Glock-18 | 281 ms | – | 1.7° | ||
| 22 1:21 | killed them | Galil AR | 219 ms | 391 ms | 1.3° | ||
| 22 1:14 | hit by them | M4A4 | 266 ms | – | 0.8° | ||
| 23 1:39 | killed them | MAC-10 | 406 ms | 1375 ms | 2.9° | ||
| 23 bomb 0:37 | hit by them | M4A4 | 234 ms | – | 1.0° | ||
| 23 bomb 0:36 | killed them | MAC-10 | 500 ms | 656 ms | 2.4° | ||
| 24 0:41 | hit by them | M4A4 | 344 ms | – | 1.8° | ||
| 24 0:41 | killed them | M4A4 | 641 ms | 734 ms | 7.2° | ||
| 24 bomb 0:37 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:33 | killed by them | M4A1-S | 641 ms | 953 ms | 6.2° | ||
| 26 1:03 | killed them | AK-47 | 547 ms | 1047 ms | 14.4° | ||
| 26 0:59 | killed by them | M4A1-S | 406 ms | 812 ms | 1.4° | ||
| 26 0:59 | hit them | AK-47 | 516 ms | – | 7.6° | ||
| 29 0:53 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:53 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 0:51 | killed them | AK-47 | 422 ms | 516 ms | 6.6° | ||
| 30 1:32 | hit by them | AK-47 | 375 ms | – | 4.1° | ||
| 30 1:26 | killed by them | AK-47 | 750 ms | 750 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:22 | USP-S | 1078 | fine - pros would have fired it too | 4/8 | killed them | 58% / 58% | |
| 1 1:14 | USP-S | 591 | fine - pros would have fired it too | 2/4 | 51% / 51% | ||
| 1 1:13 | USP-S | 147 | fired while moving (6 u/s), too fast to be accurate - stop first | 0/1 | 1% / 43% | ||
| 1 1:12 | USP-S | 327 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 32% / 42% | |
| 1 bomb 0:39 | USP-S | 849 | fine - pros would have fired it too | 2/7 | killed them | 32% / 42% | |
| 2 1:30 | M4A1-S | 1261 | fine - pros would have fired it too | 1/5 | 24% / 45% | ||
| 2 1:21 | M4A1-S | 918 | fine - pros would have fired it too | 2/8 | killed them | 46% / 51% | |
| 2 1:04 | M4A1-S | 1006 | fine - pros would have fired it too | 1/5 | 37% / 54% | ||
| 2 1:01 | M4A1-S | 836 | fine - pros would have fired it too | 0/6 | 52% / 52% | ||
| 2 0:59 | M4A1-S | 1163 | fine - pros would have fired it too | 1/6 | killed them | 40% / 49% | |
| 3 0:54 | M4A1-S | 827 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 76% / 76% | |
| 5 1:40 | Five-SeveN | 418 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 14% / 51% | |
| 6 1:32 | MP9 | 158 | fine - pros would have fired it too | 4/9 | killed them | 62% / 62% | |
| 7 1:03 | AK-47 | 864 | fine - pros would have fired it too | 1/4 | 39% / 61% | ||
| 7 1:02 | AK-47 | 835 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 15% / 52% | |
| 9 1:39 | MP9 | 379 | fired while moving (143 u/s), too fast to be accurate - stop first | 7/20 | killed them | 2% / 63% | |
| 10 1:41 | MP9 | 315 | fired while moving (235 u/s), too fast to be accurate - stop first | 0/12 | 32% / 49% | ||
| 10 1:37 | AK-47 | 351 | fired while moving (215 u/s), too fast to be accurate - stop first | 4/11 | killed them | 4% / 56% | |
| 10 1:35 | AK-47 | 447 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/7 | killed them | 20% / 59% | |
| 11 1:27 | MP9 | 832 | fine - pros would have fired it too | 0/3 | 61% / 61% | ||
| 11 1:12 | MP9 | 512 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 59% | |
| 13 1:29 | Glock-18 | 898 | fine - pros would have fired it too | 4/7 | 63% / 63% | ||
| 13 1:23 | Glock-18 | 653 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/9 | killed them | 15% / 49% | |
| 14 bomb 0:36 | AK-47 | 1682 | fine - pros would have fired it too | 0/4 | 1 bullet after pros would have stopped | 65% / 65% | |
| 14 bomb 0:34 | AK-47 | 1779 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 24% / 52% | ||
| 14 bomb 0:18 | AK-47 | 1957 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/3 | 1 bullet after pros would have stopped | 7% / 45% | |
| 15 1:42 | MAC-10 | 1563 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/7 | 3 bullets after pros would have stopped | 1% / 45% | |
| 16 1:37 | MAC-10 | 144 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 5/14 | killed them | 1% / 49% | |
| 16 bomb 0:26 | AK-47 | 1861 | fine - pros would have fired it too | 2/3 | 63% / 63% | ||
| 17 1:18 | AK-47 | 698 | fine - pros would have fired it too | 2/8 | killed them | 63% / 63% | |
| 18 1:31 | Tec-9 | 508 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/5 | killed them | 14% / 45% | |
| 19 1:38 | AK-47 | 485 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/10 | cut short (a death, a reload) | 23% / 51% | |
| 20 1:35 | AK-47 | 874 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 35% / 47% | |
| 21 1:38 | Glock-18 | 651 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/10 | cut short (a death, a reload) | 7% / 40% | |
| 22 1:23 | Galil AR | 727 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/3 | 16% / 51% | ||
| 22 1:23 | Galil AR | 679 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 47% | |
| 22 1:21 | Galil AR | 457 | fired while moving (189 u/s), too fast to be accurate - stop first | 3/8 | killed them | 23% / 55% | |
| 23 1:39 | MAC-10 | 644 | fired while moving (192 u/s), too fast to be accurate - stop first | 6/19 | killed them | 21% / 46% | |
| 23 bomb 0:37 | MAC-10 | 743 | fine - pros would have fired it too | 2/10 | killed them | 61% / 65% | |
| 24 0:41 | M4A4 | 642 | fine - pros would have fired it too | 3/8 | killed them | 61% / 61% | |
| 26 1:03 | AK-47 | 648 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/10 | killed them | 14% / 52% | |
| 26 0:59 | AK-47 | 799 | fired while moving (170 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 23% / 67% | |
| 29 0:51 | AK-47 | 1133 | fine - pros would have fired it too | 2/6 | killed them | 64% / 64% | |
| 30 1:32 | AK-47 | 1275 | fine - pros would have fired it too | 0/6 | 1 bullet after pros would have stopped | 45% / 45% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.