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Mirage, tied 15-15 · Tue 10 Nov, 21:16

Pahouse19,899

The match

Aim

461 msTTD711 msTTK2.0°Crosshair↓22%1st bullet43%Spray16%Head50%Counter-strafe

Scoreboard

70ADR70%KAST

Positioning

Shots

22/44Rushed↓2/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476933%
MP93432%
MAC-103339%
USP-S2335%
M4A1-S1724%
Glock-181729%
Galil AR1030%
Five-SeveN30%
Tec-9333%
M4A43100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/13810 1:36 2 kills (AK-47 ×2), 1 headshot, in 1 s CT3.4
17/13823 1:38 2 kills (MAC-10 ×2), 1 through smoke, 1 headshot, in 11 s T3.2
34/1382 1:20 2 kills (M4A1-S ×2), a wallbang, in 21.2 s CT2.1
65/1386 1:32 1 kill (MP9) CT0.9
71/13824 0:41 1 kill (M4A4), 1 headshot T0.8
72/13826 1:02 1 kill (AK-47) T0.8
80/13816 1:37 1 kill (MAC-10), 1 headshot T0.6
82/13829 0:51 1 kill (AK-47), 1 headshot CT0.6
86/1389 1:38 1 kill (MP9) CT0.4
102/13817 1:18 1 kill (AK-47) T0.0
114/13822 1:21 1 kill (Galil), 1 headshot T-0.3
116/1381 1:20 2 kills (USP-S ×2), 1 headshot, in 20.5 s CT-0.4
136/13813 1:22 1 kill (Glock) T-2.9
137/13818 1:31 1 kill (Tec-9) T-2.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:25 1v3 before the plant CT · 100 HP · Bombsite Alost - died in the first fight · they saw them first
9 1:10 1v2 before the plant CT · 100 HP · Palace Alleylost - died later
22 1:19 1v2 before the plant T · 100 HP · Apartmentslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 1 weak, 0 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
17 1:08 goodblinded Agnostic 3.5 s (0.9 s white); blinded Glockey 2.3 s holding T Spawn - safe
18 1:36 hurt the teambarely blinded Laytness 1.5 s (0.1 s white); blinded katcrinc 1.5 s on the move through Bombsite B - an enemy could see them; blinded Get 1.6 s holding Apartments - safe
22 1:26 hurt the teambarely blinded BerciK 2.6 s (0.3 s white); blinded Get 2.6 s on the move through Bombsite B - an enemy could see them
28 0:18 weakbarely blinded Quills 2.1 s (0.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 33 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (4 of 19 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:45 punishedhit by Laytness 1.1 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 975 units away; a running throw
23 1:34 exposeda smoke at Bombsite A - seen by 2 enemies for 2.2 s, the nearest 536 units away, thrown in the open
24 bomb 0:37 punishedkilled by Laytness 0.3 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 1.9 s, the nearest 770 units away, thrown in the open
29 1:34 exposedan HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 774 units away, thrown in the open
30 1:34 exposedan HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1312 units away; a running throw

Positioning

In 3 of your 50 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 7 of your 39 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 24 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:40 QuillsPalace Alleypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 bomb 0:27 BerciKBombsite Bcover not used: 48 units away, they'd have seen only your headlived
17 1:18 BerciKT Spawnstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 5 of 30 rounds (1 time longer than pros stand there). 3 of your 8 holds with a team-mate were real crossfires. You traded 5 of the 27 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 14 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:18 trade✨Anne✨ was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
1 1:13 in their waystood between Get and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:06 tradeGlockey was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:32 line of firestood in katcrinc's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 0:54 trade✨Anne✨ was killed 815 units away: not traded within 5 s (pros: 2,031 ms)
5 1:40 peek togetherpeeked the same enemy as ✨Anne✨, 219 ms before them - a double peek
5 1:40 peek togetherpeeked the same enemy as katcrinc, 594 ms after them - late - your team-mate went first, as bait
5 1:40 line of firestood in ✨Anne✨'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:34 holdheld with ✨Anne✨, 922 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:33 trade✨Anne✨ was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
7 1:03 holdheld with Get, 678 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before Get)
9 1:43 tradeGet was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
10 1:32 tradeGlockey was killed 179 units away: not traded within 5 s (pros: 969 ms)
10 1:14 holdheld with katcrinc, 123 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before katcrinc)
11 1:24 tradekatcrinc was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
11 1:14 holdheld with ✨Anne✨, 611 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,688 ms after ✨Anne✨)
13 1:33 line of firestood in Glockey's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 1:16 trade✨Anne✨ was killed 864 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:37 holdheld with katcrinc, 468 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after katcrinc)
14 bomb 0:28 holdheld with katcrinc, 962 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 bomb 0:17 line of firestood in Glockey's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
14 bomb 0:15 line of firestood in Glockey's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
14 bomb 0:10 line of firestood in Glockey's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:43 tradekatcrinc was killed 183 units away: not traded within 5 s (pros: 625 ms)
15 1:39 tradeGet was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
16 1:38 trade✨Anne✨ was killed 288 units away: you traded in 1,094 ms (pros: 625 ms)
17 1:44 tradeGet was killed 887 units away: not traded within 5 s (pros: 2,031 ms)
17 1:35 tradekatcrinc was killed 203 units away: not traded within 5 s (pros: 969 ms)
17 1:18 peek togetherpeeked the same enemy as Glockey, 953 ms after them - late - your team-mate went first, as bait
17 1:04 peek togetherpeeked the same enemy as ✨Anne✨, 312 ms before them - early - you went first, alone
18 1:36 tradekatcrinc was killed 1371 units away: you traded in 4,750 ms (pros: 2,609 ms)
18 1:31 line of firestood in Glockey's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
19 1:39 holdheld with ✨Anne✨, 60 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before ✨Anne✨)
20 1:36 holdheld with ✨Anne✨, 197 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after ✨Anne✨)
20 1:36 trade✨Anne✨ was killed 146 units away: not traded within 5 s (pros: 625 ms)
20 1:35 holdheld with Get, 332 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before Get)
20 1:35 holdheld with katcrinc, 161 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before katcrinc)
21 1:41 tradeGlockey was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
22 1:33 tradeGlockey was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 tradekatcrinc was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
22 1:22 trade✨Anne✨ was killed 110 units away: you traded in 1,516 ms (pros: 625 ms)
22 1:19 tradeGet was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
23 1:41 tradekatcrinc was killed 651 units away: you traded in 2,672 ms (pros: 2,031 ms)
23 1:39 peek togetherpeeked the same enemy as Glockey, 547 ms before them - early - you went first, alone
23 1:39 trade✨Anne✨ was killed 472 units away: you traded in 1,281 ms (pros: 625 ms)
24 0:42 peek togetherpeeked the same enemy as ✨Anne✨, 62 ms before them - a double peek
25 1:39 tradeGet was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
25 1:33 line of firestood in ✨Anne✨'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
25 1:33 in their waystood between ✨Anne✨ and an enemy they could see, for 812 ms (pros: 125 ms at a time)
26 1:03 in their waystood between ✨Anne✨ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
27 1:28 tradeGet was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
29 1:39 trade✨Anne✨ was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
29 1:12 holdheld with Get, 924 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
29 1:12 tradeGet was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
29 1:11 holdheld with katcrinc, 750 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
29 1:10 tradekatcrinc was killed 772 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 Vanilakilled themUSP-S172 ms1656 ms0.4°
1 1:22 Vanilahit by themGlock-18297 ms–0.9°
1 1:14 Laytnesshit themP2000391 ms–7.0°
1 1:11 Agnostichit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:11 Agnostichit by themGlock-1894 ms–1.8°
1 bomb 0:39 Agnostichit by themGlock-18641 ms–7.7°
1 bomb 0:39 Agnostickilled themUSP-S922 ms1094 ms1.0°
2 1:30 Laytnesshit by themTec-9328 ms–3.1°
2 1:30 Laytnesshit themM4A4531 ms–0.5°
2 1:20 Laytnesskilled themM4A1-S469 ms562 ms0.2°
2 1:04 Agnostichit themM4A4453 ms–1.1°
2 0:59 Agnostickilled themM4A1-S219 ms219 ms1.8°
3 0:54 Vanilakilled by themM4A1-S516 ms812 ms2.1°
3 0:53 Vanilahit themM4A4719 ms–6.9°
4 1:48 Vanilahit by themM4A4250 ms–1.2°
5 1:39 Quillskilled by themAK-47734 ms734 ms33.5°
6 1:32 Agnostickilled themMP9250 ms453 ms1.9°
7 1:02 Agnostichit themAK-47641 ms–1.3°
7 1:01 Agnostickilled by themAK-47328 ms531 ms2.0°
8 1:00 Vanilakilled by themAK-47266 ms656 ms1.2°
9 1:38 Quillskilled themMP9906 ms1531 ms26.2°
9 bomb 0:22 BerciKkilled by themAWP109 ms109 ms4.3°
10 1:40 BerciKhit by themP2500 ms–1.0°
10 1:36 BerciKkilled themAK-47688 ms1094 ms12.5°
10 1:35 Quillshit by themAK-47312 ms–5.4°
10 1:35 Quillskilled themAK-47484 ms484 ms2.9°
10 1:14 Vanilakilled by themAK-47109 ms203 ms0.8°
11 1:25 Vanilahit by themAK-47250 ms–0.7°
12 1:13 Vanilakilled by themGalil AR188 ms453 ms3.2°
13 1:29 BerciKhit themGlock-18297 ms–2.1°
13 1:23 Agnostichit by themP2000297 ms–1.8°
13 1:22 Agnostickilled themGlock-181344 ms1344 ms0.7°
14 bomb 0:37 Vanilahit by themP2000203 ms–1.0°
14 bomb 0:34 Vanilahit themAK-4731 ms–0.6°
14 bomb 0:18 Vanilahit by themP2000266 ms–0.5°
14 bomb 0:18 Vanilahit themAK-47391 ms–0.2°
15 1:43 Laytnesshit by themM4A4375 ms–6.8°
15 1:19 Vanilakilled by themAK-47281 ms281 ms4.3°
16 1:37 Quillskilled themMAC-10250 ms688 ms40.5°
16 bomb 0:26 BerciKhit themAK-47250 ms–0.7°
16 bomb 0:25 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:18 BerciKkilled themAK-47594 ms891 ms12.6°
17 1:04 Agnostickilled by themM4A4359 ms453 ms4.9°
18 1:31 Laytnesskilled themTec-9578 ms578 ms12.8°
18 1:31 Vanilakilled by themAWP391 ms391 ms1.3°
19 1:38 Quillskilled by themM4A1-S797 ms1422 ms6.0°
20 1:35 Quillskilled by themFAMAS328 ms500 ms1.8°
20 1:34 Quillshit themAK-47344 ms–1.4°
21 1:37 Quillskilled by themAK-47484 ms1891 ms5.4°
21 1:36 Quillshit themGlock-18281 ms–1.7°
22 1:21 BerciKkilled themGalil AR219 ms391 ms1.3°
22 1:14 Laytnesshit by themM4A4266 ms–0.8°
23 1:39 Laytnesskilled themMAC-10406 ms1375 ms2.9°
23 bomb 0:37 BerciKhit by themM4A4234 ms–1.0°
23 bomb 0:36 BerciKkilled themMAC-10500 ms656 ms2.4°
24 0:41 Quillshit by themM4A4344 ms–1.8°
24 0:41 Quillskilled themM4A4641 ms734 ms7.2°
24 bomb 0:37 Laytnesskilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
25 1:33 Laytnesskilled by themM4A1-S641 ms953 ms6.2°
26 1:03 Agnostickilled themAK-47547 ms1047 ms14.4°
26 0:59 Laytnesskilled by themM4A1-S406 ms812 ms1.4°
26 0:59 Laytnesshit themAK-47516 ms–7.6°
29 0:53 Vanilahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 0:53 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
29 0:51 BerciKkilled themAK-47422 ms516 ms6.6°
30 1:32 Quillshit by themAK-47375 ms–4.1°
30 1:26 Quillskilled by themAK-47750 ms750 ms2.4°

Shots

You fired 22 of your 44 first shots too soon: 15 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:22 VanilaUSP-S1078fine - pros would have fired it too4/8killed them58% / 58%
1 1:14 LaytnessUSP-S591fine - pros would have fired it too2/451% / 51%
1 1:13 AgnosticUSP-S147fired while moving (6 u/s), too fast to be accurate - stop first0/11% / 43%
1 1:12 AgnosticUSP-S327fine - pros would have fired it too1/7cut short (a death, a reload)32% / 42%
1 bomb 0:39 AgnosticUSP-S849fine - pros would have fired it too2/7killed them32% / 42%
2 1:30 LaytnessM4A1-S1261fine - pros would have fired it too1/524% / 45%
2 1:21 LaytnessM4A1-S918fine - pros would have fired it too2/8killed them46% / 51%
2 1:04 AgnosticM4A1-S1006fine - pros would have fired it too1/537% / 54%
2 1:01 AgnosticM4A1-S836fine - pros would have fired it too0/652% / 52%
2 0:59 AgnosticM4A1-S1163fine - pros would have fired it too1/6killed them40% / 49%
3 0:54 VanilaM4A1-S827fine - pros would have fired it too1/5cut short (a death, a reload)76% / 76%
5 1:40 QuillsFive-SeveN418fired while moving (181 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)14% / 51%
6 1:32 AgnosticMP9158fine - pros would have fired it too4/9killed them62% / 62%
7 1:03 AgnosticAK-47864fine - pros would have fired it too1/439% / 61%
7 1:02 AgnosticAK-47835aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/4cut short (a death, a reload)15% / 52%
9 1:39 QuillsMP9379fired while moving (143 u/s), too fast to be accurate - stop first7/20killed them2% / 63%
10 1:41 LaytnessMP9315fired while moving (235 u/s), too fast to be accurate - stop first0/1232% / 49%
10 1:37 BerciKAK-47351fired while moving (215 u/s), too fast to be accurate - stop first4/11killed them4% / 56%
10 1:35 QuillsAK-47447fired while moving (74 u/s), too fast to be accurate - stop first1/7killed them20% / 59%
11 1:27 VanilaMP9832fine - pros would have fired it too0/361% / 61%
11 1:12 LaytnessMP9512fired while moving (116 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 59%
13 1:29 BerciKGlock-18898fine - pros would have fired it too4/763% / 63%
13 1:23 AgnosticGlock-18653aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/9killed them15% / 49%
14 bomb 0:36 VanilaAK-471682fine - pros would have fired it too0/41 bullet after pros would have stopped65% / 65%
14 bomb 0:34 VanilaAK-471779aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/124% / 52%
14 bomb 0:18 VanilaAK-471957aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/31 bullet after pros would have stopped7% / 45%
15 1:42 AgnosticMAC-101563fired while moving (166 u/s), too fast to be accurate - stop first0/73 bullets after pros would have stopped1% / 45%
16 1:37 QuillsMAC-10144aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first5/14killed them1% / 49%
16 bomb 0:26 BerciKAK-471861fine - pros would have fired it too2/363% / 63%
17 1:18 BerciKAK-47698fine - pros would have fired it too2/8killed them63% / 63%
18 1:31 LaytnessTec-9508aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/5killed them14% / 45%
19 1:38 QuillsAK-47485fired while moving (92 u/s), too fast to be accurate - stop first0/10cut short (a death, a reload)23% / 51%
20 1:35 QuillsAK-47874fine - pros would have fired it too1/3cut short (a death, a reload)35% / 47%
21 1:38 QuillsGlock-18651aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/10cut short (a death, a reload)7% / 40%
22 1:23 BerciKGalil AR727fired while moving (209 u/s), too fast to be accurate - stop first0/316% / 51%
22 1:23 BerciKGalil AR679fired while moving (103 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 47%
22 1:21 BerciKGalil AR457fired while moving (189 u/s), too fast to be accurate - stop first3/8killed them23% / 55%
23 1:39 LaytnessMAC-10644fired while moving (192 u/s), too fast to be accurate - stop first6/19killed them21% / 46%
23 bomb 0:37 BerciKMAC-10743fine - pros would have fired it too2/10killed them61% / 65%
24 0:41 QuillsM4A4642fine - pros would have fired it too3/8killed them61% / 61%
26 1:03 AgnosticAK-47648fired while moving (112 u/s), too fast to be accurate - stop first4/10killed them14% / 52%
26 0:59 LaytnessAK-47799fired while moving (170 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)23% / 67%
29 0:51 BerciKAK-471133fine - pros would have fired it too2/6killed them64% / 64%
30 1:32 QuillsAK-471275fine - pros would have fired it too0/61 bullet after pros would have stopped45% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.