Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 24% |
| Glock-18 | 16 | 19% |
| USP-S | 14 | 0% |
| Galil AR | 13 | 31% |
| M4A1-S | 11 | 36% |
| MP9 | 9 | 44% |
| M4A4 | 6 | 83% |
| AWP | 5 | 40% |
| AUG | 5 | 40% |
| Sawed-Off | 3 | 67% |
| Tec-9 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/138 | 14 1:37 | 3 kills (AK-47 ×3), 1 headshot, in 11.7 s T | 3.4 |
| 48/138 | 23 1:40 | 1 kill (Sawed-Off), 1 through smoke T | 1.1 |
| 52/138 | 8 1:33 | 1 kill (AWP) CT | 1.0 |
| 84/138 | 4 1:32 | 1 kill (MP9), 1 headshot CT | 0.4 |
| 87/138 | 30 1:28 | 1 kill (AUG), 1 headshot CT | 0.4 |
| 88/138 | 6 1:37 | 1 kill (M4A1-S) CT | 0.3 |
| 106/138 | 7 1:24 | 1 kill (M4A4) CT | 0.0 |
| 111/138 | 13 1:23 | 1 kill (Glock), 1 headshot T | -0.3 |
| 120/138 | 11 1:15 | 1 kill (AWP) CT | -0.5 |
| 127/138 | 17 1:03 | 1 kill (AK-47), 1 headshot T | -0.9 |
| 129/138 | 19 1:39 | 1 kill (Galil), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:26 | 1v3 after the plant CT · 40 HP · Apartments | lost - died in the first fight · saw each other |
| 15 1:16 | 1v3 before the plant T · 68 HP · Top Mid | lost - died in the first fight · they saw them first |
Throws
32 grenades: 26 thrown safely, 3 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:33 | punished | killed by BerciK with a molotov in hand at Palace Alley - seen by 1 enemy for 0.5 s, the nearest 556 units away |
| 12 1:46 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1474 units away; a running throw |
| 27 1:41 | punished | hit by BerciK with an HE out at Top Mid, 1.8 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw |
| 29 1:39 | punished | killed by Vanila with a molotov in hand at Stairs - out of the enemy's view (through a smoke or a wall) |
| 30 1:38 | exposed | a molotov at Connector - seen by 1 enemy for 0.1 s, the nearest 741 units away |
| 30 1:36 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 647 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:39 | Palace Alley | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 11 1:15 | Bombsite A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 12 1:23 | Back Alley | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:03 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 1:41 | Scaffolding | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 30 rounds (1 time longer than pros stand there). 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 25 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 12 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:41 | line of fire | stood in Get's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:03 | trade | katcrinc was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:45 | trade | Pahouse was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:26 | trade | Get was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:39 | peek together | peeked the same enemy as Pahouse, 328 ms after them - late - your team-mate went first, as bait |
| 5 1:39 | trade | Pahouse was killed 32 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:39 | trade | katcrinc was killed 56 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:43 | trade | Get was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | trade | katcrinc was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:14 | hold | held with Pahouse, 611 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,688 ms before Pahouse) |
| 14 1:43 | line of fire | stood in katcrinc's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:42 | trade | Get was killed 704 units away: you traded in 4,531 ms (pros: 2,031 ms) |
| 14 1:29 | peek together | peeked the same enemy as Pahouse, 297 ms before them - early - you went first, alone |
| 15 1:43 | trade | katcrinc was killed 416 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:39 | trade | Get was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:17 | hold | held with Glockey, 902 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Glockey) |
| 15 1:16 | trade | Glockey was killed 897 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:39 | peek together | peeked the same enemy as katcrinc, 859 ms before them - early - you went first, alone |
| 17 1:35 | trade | katcrinc was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:04 | trade | Pahouse was killed 107 units away: you traded in 844 ms (pros: 625 ms) |
| 17 1:04 | hold | held with Glockey, 512 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 766 ms before Glockey) |
| 17 1:03 | peek together | peeked the same enemy as Glockey, 500 ms before them - early - you went first, alone |
| 18 1:41 | peek together | peeked the same enemy as Get, 406 ms before them - early - you went first, alone |
| 18 1:41 | peek together | peeked the same enemy as katcrinc, 906 ms before them - early - you went first, alone |
| 19 1:40 | peek together | peeked the same enemy as Pahouse, 797 ms before them - early - you went first, alone |
| 19 1:39 | line of fire | stood in Pahouse's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 1:39 | hold | held with Pahouse, 60 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after Pahouse) |
| 19 1:39 | in their way | stood between Pahouse and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 20 1:36 | hold | held with Pahouse, 197 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Pahouse) |
| 20 1:36 | hold | held with katcrinc, 450 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before katcrinc) |
| 21 1:41 | trade | Glockey was killed 384 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:40 | peek together | peeked the same enemy as Pahouse, 906 ms before them - early - you went first, alone |
| 22 1:33 | trade | Glockey was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | trade | katcrinc was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:32 | trade | Glockey was killed 163 units away: not traded within 5 s (pros: 969 ms) |
| 24 0:42 | in their way | stood between Pahouse and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 24 0:42 | line of fire | stood in Pahouse's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 25 1:39 | trade | Get was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:32 | trade | Pahouse was killed 198 units away: not traded within 5 s (pros: 625 ms) |
| 26 1:01 | line of fire | stood in Pahouse's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 26 0:59 | trade | Pahouse was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 0:58 | trade | Glockey was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:41 | trade | katcrinc was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 27 1:28 | trade | Get was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:39 | trade | Get was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:26 | trade | Pahouse was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:18 | hold | held with Glockey, 518 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before Glockey) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | killed by them | Glock-18 | 375 ms | 1562 ms | 17.9° | ||
| 3 0:55 | killed by them | AK-47 | 78 ms | 1422 ms | 1.7° | ||
| 3 0:55 | hit them | M4A4 | 219 ms | – | 1.7° | ||
| 4 1:32 | hit by them | AK-47 | 891 ms | – | 26.2° | ||
| 4 1:32 | killed them | MP9 | 984 ms | 1188 ms | 3.7° | ||
| 4 bomb 0:21 | killed by them | AK-47 | 328 ms | 531 ms | 6.6° | ||
| 4 bomb 0:21 | hit them | AK-47 | 500 ms | – | 26.7° | ||
| 5 1:38 | killed by them | AK-47 | 844 ms | 1250 ms | 14.2° | ||
| 6 1:37 | killed them | M4A1-S | 1125 ms | 1234 ms | 18.6° | ||
| 6 1:37 | hit by them | AK-47 | 1141 ms | – | 11.9° | ||
| 6 1:33 | killed by them | AK-47 | 328 ms | 422 ms | 3.1° | ||
| 7 1:24 | killed them | M4A4 | 1859 ms | 2594 ms | 40.8° | ||
| 7 1:22 | killed by them | AK-47 | 312 ms | 312 ms | 9.1° | ||
| 8 1:33 | killed them | AWP | 375 ms | 375 ms | 3.4° | ||
| 8 1:28 | killed by them | AWP | 281 ms | 281 ms | 1.5° | ||
| 9 1:26 | killed by them | Galil AR | 1609 ms | 1969 ms | 3.2° | ||
| 10 1:42 | killed by them | AK-47 | 797 ms | 1203 ms | 7.9° | ||
| 11 1:15 | killed them | AWP | 5234 ms | 5234 ms | 9.2° | ||
| 11 1:14 | hit by them | Desert Eagle | 734 ms | – | 18.4° | ||
| 11 1:13 | killed by them | AK-47 | 484 ms | 578 ms | 5.9° | ||
| 12 1:22 | hit by them | AK-47 | 578 ms | – | 5.0° | ||
| 12 1:22 | killed by them | P90 | 1953 ms | 2094 ms | 32.8° | ||
| 13 1:46 | hit them | Glock-18 | 109 ms | – | 1.1° | ||
| 13 1:39 | hit them | Glock-18 | 375 ms | – | 0.6° | ||
| 13 1:23 | killed them | Glock-18 | 156 ms | 156 ms | 1.0° | ||
| 14 1:37 | killed them | AK-47 | 359 ms | 469 ms | 13.3° | ||
| 14 1:29 | hit by them | P2000 | 469 ms | – | 1.7° | ||
| 14 1:29 | killed them | AK-47 | 547 ms | 547 ms | 7.0° | ||
| 14 1:26 | hit by them | P2000 | 328 ms | – | 10.7° | ||
| 14 1:26 | killed them | AK-47 | 531 ms | 859 ms | 14.9° | ||
| 14 1:16 | killed by them | USP-S | 766 ms | 766 ms | 0.4° | ||
| 15 1:17 | hit by them | AK-47 | 344 ms | – | 2.1° | ||
| 15 1:15 | hit by them | M4A4 | 1422 ms | – | 8.6° | ||
| 15 1:13 | killed by them | M4A4 | 438 ms | 766 ms | 6.1° | ||
| 16 1:38 | killed by them | AK-47 | 1328 ms | 1328 ms | 1.5° | ||
| 17 1:04 | hit by them | M4A4 | 109 ms | – | 1.2° | ||
| 17 1:03 | killed them | AK-47 | 188 ms | 188 ms | 1.4° | ||
| 17 1:03 | killed by them | AK-47 | 406 ms | 406 ms | 4.7° | ||
| 18 1:40 | killed by them | M4A1-S | 78 ms | 375 ms | 3.4° | ||
| 19 1:39 | killed them | Galil AR | 1078 ms | 1531 ms | 36.6° | ||
| 19 1:39 | killed by them | M4A1-S | 438 ms | 734 ms | 5.3° | ||
| 20 1:36 | killed by them | FAMAS | 656 ms | 828 ms | 6.4° | ||
| 21 1:39 | killed by them | AK-47 | 1062 ms | 1250 ms | 1.3° | ||
| 22 1:22 | killed by them | AWP | 312 ms | 312 ms | 2.7° | ||
| 23 1:40 | killed them | Sawed-Off | 672 ms | 1547 ms | 5.7° | ||
| 23 1:40 | killed by them | M4A1-S | 438 ms | 1438 ms | 27.6° | ||
| 24 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:47 | hit them | AK-47 | 547 ms | – | 4.6° | ||
| 24 0:41 | hit by them | M4A4 | 266 ms | – | 1.1° | ||
| 25 1:32 | killed by them | M4A1-S | 3031 ms | 3328 ms | 5.1° | ||
| 26 0:56 | killed by them | AWP | 312 ms | 312 ms | 6.7° | ||
| 27 1:43 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:39 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 30 1:28 | hit by them | AK-47 | 1000 ms | – | 13.8° | ||
| 30 1:28 | killed them | AUG | 1094 ms | 1188 ms | 0.5° | ||
| 30 1:18 | killed by them | AK-47 | 281 ms | 281 ms | 6.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 419 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/8 | cut short (a death, a reload) | 12% / 55% | |
| 3 1:00 | M4A1-S | 1109 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/2 | 5% / 51% | ||
| 3 0:55 | M4A1-S | 1123 | fine - pros would have fired it too | 2/2 | 64% / 64% | ||
| 4 1:32 | MP9 | 274 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 4/14 | killed them | 4% / 56% | |
| 4 bomb 0:21 | AK-47 | 196 | fired while moving (191 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 2% / 50% | |
| 6 1:38 | M4A1-S | 275 | fine - pros would have fired it too | 2/11 | killed them | 47% / 61% | |
| 7 1:24 | M4A4 | 1285 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 7 1:24 | M4A4 | 1285 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 7 1:24 | M4A4 | 1285 | fine - pros would have fired it too | 2/2 | killed them | 69% / 69% | |
| 8 1:33 | AWP | 461 | fired while moving (56 u/s), too fast to be accurate - stop first | 1/1 | killed them | 77% / 94% | |
| 10 1:42 | USP-S | 254 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 58% / 65% | |
| 11 1:33 | AWP | 928 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 18% / 63% | ||
| 11 1:15 | AWP | 511 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 12 1:22 | AWP | 844 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 65% | |
| 13 1:46 | Glock-18 | 1581 | fired while moving (239 u/s), too fast to be accurate - stop first | 1/3 | 19% / 41% | ||
| 13 1:42 | Glock-18 | 1358 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/4 | 20% / 41% | ||
| 13 1:39 | Glock-18 | 1162 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 30% / 48% | |
| 13 1:23 | Glock-18 | 654 | fired while moving (231 u/s), too fast to be accurate - stop first | 1/2 | killed them | 33% / 38% | |
| 14 1:37 | AK-47 | 541 | fine - pros would have fired it too | 2/2 | killed them | 37% / 47% | |
| 14 1:33 | AK-47 | 1164 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | 0% / 61% | ||
| 14 1:33 | AK-47 | 1098 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/2 | 0% / 47% | ||
| 14 1:29 | AK-47 | 762 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/2 | killed them | 23% / 66% | |
| 14 1:26 | AK-47 | 526 | fired while moving (131 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 62% | |
| 14 1:25 | AK-47 | 526 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | killed them | 18% / 56% | |
| 14 1:17 | AK-47 | 859 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 14 1:16 | AK-47 | 810 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 9% / 59% | |
| 15 1:27 | AWP | 1216 | aim far off: your crosshair was about 3.5 player widths (109 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 67% | |
| 18 1:40 | Tec-9 | 497 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 39% | |
| 19 1:40 | Galil AR | 475 | fired while moving (188 u/s), too fast to be accurate - stop first | 0/6 | 13% / 47% | ||
| 19 1:39 | Galil AR | 428 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/7 | killed them | 17% / 56% | |
| 20 1:39 | AK-47 | 538 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/5 | 21% / 59% | ||
| 20 1:36 | AK-47 | 810 | aim far off: your crosshair was about 13.5 player widths (432 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 64% | |
| 20 1:36 | AK-47 | 816 | aim far off: your crosshair was about 5 player widths (166 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 54% | |
| 21 1:39 | Glock-18 | 813 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 23% / 39% | |
| 24 0:47 | AK-47 | 1662 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/2 | 16% / 66% | ||
| 24 0:44 | AK-47 | 1253 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | 4% / 45% | ||
| 24 0:41 | AK-47 | 519 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 48% | |
| 26 0:56 | AK-47 | 234 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 32% / 53% | |
| 30 1:28 | AUG | 824 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 2/7 | killed them | 5% / 58% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.