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Mirage, tied 15-15 · Tue 10 Nov, 21:16

✨Anne✨4,620

The match

Aim

539 msTTD1188 msTTK5.2°Crosshair↓28%1st bullet50%Spray20%Head41%Counter-strafe

Scoreboard

43ADR60%KAST

Positioning

Shots

31/39Rushed↓5/16Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-473724%
Glock-181619%
USP-S140%
Galil AR1331%
M4A1-S1136%
MP9944%
M4A4683%
AWP540%
AUG540%
Sawed-Off367%
Tec-920%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/13814 1:37 3 kills (AK-47 ×3), 1 headshot, in 11.7 s T3.4
48/13823 1:40 1 kill (Sawed-Off), 1 through smoke T1.1
52/1388 1:33 1 kill (AWP) CT1.0
84/1384 1:32 1 kill (MP9), 1 headshot CT0.4
87/13830 1:28 1 kill (AUG), 1 headshot CT0.4
88/1386 1:37 1 kill (M4A1-S) CT0.3
106/1387 1:24 1 kill (M4A4) CT0.0
111/13813 1:23 1 kill (Glock), 1 headshot T-0.3
120/13811 1:15 1 kill (AWP) CT-0.5
127/13817 1:03 1 kill (AK-47), 1 headshot T-0.9
129/13819 1:39 1 kill (Galil), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:26 1v3 after the plant CT · 40 HP · Apartmentslost - died in the first fight · saw each other
15 1:16 1v3 before the plant T · 68 HP · Top Midlost - died in the first fight · they saw them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 26 thrown safely, 3 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:33 punishedkilled by BerciK with a molotov in hand at Palace Alley - seen by 1 enemy for 0.5 s, the nearest 556 units away
12 1:46 exposeda smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1474 units away; a running throw
27 1:41 punishedhit by BerciK with an HE out at Top Mid, 1.8 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw
29 1:39 punishedkilled by Vanila with a molotov in hand at Stairs - out of the enemy's view (through a smoke or a wall)
30 1:38 exposeda molotov at Connector - seen by 1 enemy for 0.1 s, the nearest 741 units away
30 1:36 exposeda smoke at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 647 units away, thrown in the open

Positioning

In 5 of your 40 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 3 of your 26 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 22 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:39 LaytnessPalace Alleypeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
11 1:15 LaytnessBombsite Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
12 1:23 QuillsBack Alleypeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
17 1:03 VanilaBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
23 1:41 QuillsScaffoldingpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 30 rounds (1 time longer than pros stand there). 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 25 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 12 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:41 line of firestood in Get's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:03 tradekatcrinc was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
4 1:45 tradePahouse was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:26 tradeGet was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 peek togetherpeeked the same enemy as Pahouse, 328 ms after them - late - your team-mate went first, as bait
5 1:39 tradePahouse was killed 32 units away: not traded within 5 s (pros: 625 ms)
5 1:39 tradekatcrinc was killed 56 units away: not traded within 5 s (pros: 625 ms)
9 1:43 tradeGet was killed 921 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 tradekatcrinc was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
11 1:14 holdheld with Pahouse, 611 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,688 ms before Pahouse)
14 1:43 line of firestood in katcrinc's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:42 tradeGet was killed 704 units away: you traded in 4,531 ms (pros: 2,031 ms)
14 1:29 peek togetherpeeked the same enemy as Pahouse, 297 ms before them - early - you went first, alone
15 1:43 tradekatcrinc was killed 416 units away: not traded within 5 s (pros: 1,641 ms)
15 1:39 tradeGet was killed 771 units away: not traded within 5 s (pros: 2,031 ms)
15 1:17 holdheld with Glockey, 902 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Glockey)
15 1:16 tradeGlockey was killed 897 units away: not traded within 5 s (pros: 625 ms)
16 1:39 peek togetherpeeked the same enemy as katcrinc, 859 ms before them - early - you went first, alone
17 1:35 tradekatcrinc was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
17 1:04 tradePahouse was killed 107 units away: you traded in 844 ms (pros: 625 ms)
17 1:04 holdheld with Glockey, 512 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 766 ms before Glockey)
17 1:03 peek togetherpeeked the same enemy as Glockey, 500 ms before them - early - you went first, alone
18 1:41 peek togetherpeeked the same enemy as Get, 406 ms before them - early - you went first, alone
18 1:41 peek togetherpeeked the same enemy as katcrinc, 906 ms before them - early - you went first, alone
19 1:40 peek togetherpeeked the same enemy as Pahouse, 797 ms before them - early - you went first, alone
19 1:39 line of firestood in Pahouse's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 1:39 holdheld with Pahouse, 60 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after Pahouse)
19 1:39 in their waystood between Pahouse and an enemy they could see, for 312 ms (pros: 125 ms at a time)
20 1:36 holdheld with Pahouse, 197 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Pahouse)
20 1:36 holdheld with katcrinc, 450 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before katcrinc)
21 1:41 tradeGlockey was killed 384 units away: not traded within 5 s (pros: 1,641 ms)
21 1:40 peek togetherpeeked the same enemy as Pahouse, 906 ms before them - early - you went first, alone
22 1:33 tradeGlockey was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 tradekatcrinc was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
24 1:32 tradeGlockey was killed 163 units away: not traded within 5 s (pros: 969 ms)
24 0:42 in their waystood between Pahouse and an enemy they could see, for 500 ms (pros: 125 ms at a time)
24 0:42 line of firestood in Pahouse's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
25 1:39 tradeGet was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
25 1:32 tradePahouse was killed 198 units away: not traded within 5 s (pros: 625 ms)
26 1:01 line of firestood in Pahouse's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
26 0:59 tradePahouse was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
26 0:58 tradeGlockey was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
27 1:41 tradekatcrinc was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
27 1:28 tradeGet was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
30 1:39 tradeGet was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
30 1:26 tradePahouse was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
30 1:18 holdheld with Glockey, 518 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before Glockey)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 Agnostickilled by themGlock-18375 ms1562 ms17.9°
3 0:55 Agnostickilled by themAK-4778 ms1422 ms1.7°
3 0:55 Agnostichit themM4A4219 ms–1.7°
4 1:32 Quillshit by themAK-47891 ms–26.2°
4 1:32 Quillskilled themMP9984 ms1188 ms3.7°
4 bomb 0:21 Laytnesskilled by themAK-47328 ms531 ms6.6°
4 bomb 0:21 Laytnesshit themAK-47500 ms–26.7°
5 1:38 Laytnesskilled by themAK-47844 ms1250 ms14.2°
6 1:37 Quillskilled themM4A1-S1125 ms1234 ms18.6°
6 1:37 Quillshit by themAK-471141 ms–11.9°
6 1:33 BerciKkilled by themAK-47328 ms422 ms3.1°
7 1:24 Quillskilled themM4A41859 ms2594 ms40.8°
7 1:22 Laytnesskilled by themAK-47312 ms312 ms9.1°
8 1:33 Quillskilled themAWP375 ms375 ms3.4°
8 1:28 BerciKkilled by themAWP281 ms281 ms1.5°
9 1:26 Agnostickilled by themGalil AR1609 ms1969 ms3.2°
10 1:42 Laytnesskilled by themAK-47797 ms1203 ms7.9°
11 1:15 Quillskilled themAWP5234 ms5234 ms9.2°
11 1:14 Laytnesshit by themDesert Eagle734 ms–18.4°
11 1:13 Vanilakilled by themAK-47484 ms578 ms5.9°
12 1:22 Quillshit by themAK-47578 ms–5.0°
12 1:22 Laytnesskilled by themP901953 ms2094 ms32.8°
13 1:46 Vanilahit themGlock-18109 ms–1.1°
13 1:39 Agnostichit themGlock-18375 ms–0.6°
13 1:23 Laytnesskilled themGlock-18156 ms156 ms1.0°
14 1:37 Agnostickilled themAK-47359 ms469 ms13.3°
14 1:29 Laytnesshit by themP2000469 ms–1.7°
14 1:29 Laytnesskilled themAK-47547 ms547 ms7.0°
14 1:26 BerciKhit by themP2000328 ms–10.7°
14 1:26 BerciKkilled themAK-47531 ms859 ms14.9°
14 1:16 Vanilakilled by themUSP-S766 ms766 ms0.4°
15 1:17 Vanilahit by themAK-47344 ms–2.1°
15 1:15 Agnostichit by themM4A41422 ms–8.6°
15 1:13 Agnostickilled by themM4A4438 ms766 ms6.1°
16 1:38 Quillskilled by themAK-471328 ms1328 ms1.5°
17 1:04 Agnostichit by themM4A4109 ms–1.2°
17 1:03 Agnostickilled themAK-47188 ms188 ms1.4°
17 1:03 Vanilakilled by themAK-47406 ms406 ms4.7°
18 1:40 Laytnesskilled by themM4A1-S78 ms375 ms3.4°
19 1:39 Laytnesskilled themGalil AR1078 ms1531 ms36.6°
19 1:39 Quillskilled by themM4A1-S438 ms734 ms5.3°
20 1:36 Quillskilled by themFAMAS656 ms828 ms6.4°
21 1:39 Quillskilled by themAK-471062 ms1250 ms1.3°
22 1:22 BerciKkilled by themAWP312 ms312 ms2.7°
23 1:40 Quillskilled themSawed-Off672 ms1547 ms5.7°
23 1:40 Laytnesskilled by themM4A1-S438 ms1438 ms27.6°
24 1:30 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:47 Laytnesshit themAK-47547 ms–4.6°
24 0:41 Quillshit by themM4A4266 ms–1.1°
25 1:32 Laytnesskilled by themM4A1-S3031 ms3328 ms5.1°
26 0:56 BerciKkilled by themAWP312 ms312 ms6.7°
27 1:43 BerciKhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 1:39 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
30 1:28 Laytnesshit by themAK-471000 ms–13.8°
30 1:28 Laytnesskilled themAUG1094 ms1188 ms0.5°
30 1:18 Quillskilled by themAK-47281 ms281 ms6.6°

Shots

You fired 31 of your 39 first shots too soon: 20 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 AgnosticUSP-S419aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/8cut short (a death, a reload)12% / 55%
3 1:00 AgnosticM4A1-S1109fired while moving (95 u/s), too fast to be accurate - stop first0/25% / 51%
3 0:55 AgnosticM4A1-S1123fine - pros would have fired it too2/264% / 64%
4 1:32 QuillsMP9274aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first4/14killed them4% / 56%
4 bomb 0:21 LaytnessAK-47196fired while moving (191 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)2% / 50%
6 1:38 QuillsM4A1-S275fine - pros would have fired it too2/11killed them47% / 61%
7 1:24 QuillsM4A41285fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
7 1:24 QuillsM4A41285fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
7 1:24 QuillsM4A41285fine - pros would have fired it too2/2killed them69% / 69%
8 1:33 QuillsAWP461fired while moving (56 u/s), too fast to be accurate - stop first1/1killed them77% / 94%
10 1:42 LaytnessUSP-S254fired while moving (186 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)58% / 65%
11 1:33 VanilaAWP928aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/118% / 63%
11 1:15 QuillsAWP511fine - pros would have fired it too1/1killed them85% / 85%
12 1:22 QuillsAWP844fine - pros would have fired it too0/1cut short (a death, a reload)42% / 65%
13 1:46 VanilaGlock-181581fired while moving (239 u/s), too fast to be accurate - stop first1/319% / 41%
13 1:42 AgnosticGlock-181358fired while moving (163 u/s), too fast to be accurate - stop first0/420% / 41%
13 1:39 AgnosticGlock-181162fired while moving (240 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)30% / 48%
13 1:23 LaytnessGlock-18654fired while moving (231 u/s), too fast to be accurate - stop first1/2killed them33% / 38%
14 1:37 AgnosticAK-47541fine - pros would have fired it too2/2killed them37% / 47%
14 1:33 LaytnessAK-471164fired while moving (91 u/s), too fast to be accurate - stop first0/20% / 61%
14 1:33 LaytnessAK-471098fired while moving (155 u/s), too fast to be accurate - stop first0/20% / 47%
14 1:29 LaytnessAK-47762fired while moving (112 u/s), too fast to be accurate - stop first1/2killed them23% / 66%
14 1:26 BerciKAK-47526fired while moving (131 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 62%
14 1:25 BerciKAK-47526aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/3killed them18% / 56%
14 1:17 VanilaAK-47859fired while moving (215 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
14 1:16 VanilaAK-47810fired while moving (83 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 59%
15 1:27 LaytnessAWP1216aim far off: your crosshair was about 3.5 player widths (109 units) off their body - get on target first0/1cut short (a death, a reload)1% / 67%
18 1:40 LaytnessTec-9497aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/2cut short (a death, a reload)1% / 39%
19 1:40 LaytnessGalil AR475fired while moving (188 u/s), too fast to be accurate - stop first0/613% / 47%
19 1:39 LaytnessGalil AR428aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/7killed them17% / 56%
20 1:39 LaytnessAK-47538fired while moving (30 u/s), too fast to be accurate - stop first0/521% / 59%
20 1:36 QuillsAK-47810aim far off: your crosshair was about 13.5 player widths (432 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 64%
20 1:36 QuillsAK-47816aim far off: your crosshair was about 5 player widths (166 units) off their body - get on target first0/2cut short (a death, a reload)1% / 54%
21 1:39 QuillsGlock-18813fired while moving (240 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)23% / 39%
24 0:47 LaytnessAK-471662fired while moving (112 u/s), too fast to be accurate - stop first1/216% / 66%
24 0:44 LaytnessAK-471253fired while moving (215 u/s), too fast to be accurate - stop first0/24% / 45%
24 0:41 QuillsAK-47519aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2cut short (a death, a reload)10% / 48%
26 0:56 BerciKAK-47234fired while moving (110 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)32% / 53%
30 1:28 LaytnessAUG824aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first2/7killed them5% / 58%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.