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Mirage, tied 15-15 · Tue 10 Nov, 21:16

Quills20,402

The match

Aim

524 msTTD750 msTTK4.5°Crosshair↓31%1st bullet52%Spray24%Head53%Counter-strafe

Scoreboard

78ADR77%KAST

Positioning

Shots

25/42Rushed↓4/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477841%
FAMAS2143%
M4A1-S2045%
MP91127%
Glock-18922%
M4A44100%
Desert Eagle333%
USP-S333%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/13821 1:41 4 kills (AK-47 ×4), 3 headshots, in 4.5 s CT8.0
5/13830 1:26 3 kills (AK-47 ×3), all headshots, in 9.2 s T6.8
6/13820 1:36 3 kills (FAMAS ×3), in 13.5 s CT5.7
13/13829 1:12 2 kills (AK-47 ×2), all headshots, in 1.5 s T3.7
24/13819 1:39 2 kills (M4A1-S ×2), in 1.6 s CT3.0
33/13817 1:35 1 kill (M4A1-S), 1 through smoke CT2.3
59/13826 1:02 1 kill (M4A4) CT1.0
112/1385 1:39 1 kill (AK-47), 1 headshot T-0.3
126/13811 1:24 1 kill (Glock), 1 through smoke T-0.9
132/13816 1:38 1 kill (AK-47), 1 headshot CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:22 1v5 before the plant CT · 100 HP · Catwalklost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 4 good, 1 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:08 goodblinded Pahouse 4.1 s (1.3 s white)
4 1:43 goodblinded Pahouse 4.4 s (1.6 s white)
8 1:34 misled a peekbarely blinded katcrinc 0.7 s (0.1 s white), Glockey 0.6 s (0.1 s white), ✨Anne✨ 0.5 s (0.0 s white) the enemy was barely blinded, and Quills peeked ✨Anne✨ 0.5 s after the pop; got hit first
20 1:37 misled a peekbarely blinded Pahouse 2.0 s (0.2 s white); blinded Laytness 4.5 s holding Bombsite A - safe the enemy was barely blinded, and Quills peeked Pahouse 2.4 s after the pop; hit them first
24 0:55 weakbarely blinded katcrinc 1.7 s (0.1 s white)
25 1:36 goodblinded Pahouse 3.2 s (0.6 s white), ✨Anne✨ 3.1 s (0.6 s white); blinded Agnostic 1.8 s holding Bombsite A - safe
28 0:29 goodblinded katcrinc 4.2 s (1.5 s white)
30 1:20 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 35 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:40 exposedan HE at Palace Alley - seen by 1 enemy for 0.5 s, the nearest 277 units away; a running throw
7 1:24 punishedkilled by ✨Anne✨ with a smoke in hand at T Spawn - seen by 1 enemy for 2.6 s, the nearest 1284 units away
18 1:25 exposeda molotov at Shop - seen by 1 enemy for 0.8 s, the nearest 923 units away; a running throw
19 1:41 exposedan HE at Bombsite A - seen by 2 enemies for 1.1 s, the nearest 377 units away; a jump throw

Positioning

In 5 of your 42 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Truck. Pros do that in about 1 duel in 16. You crouched in 17 of your 34 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 4 of your 16 fast peeks (25%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 bomb 0:38 katcrincCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 1:38 PahouseTruckpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
20 1:36 ✨Anne✨Bombsite Acover not used: 96 units away, they'd have seen only your headkilled them
20 1:35 PahouseBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
21 1:35 katcrincTruckcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 9 of your 12 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:22 tradeBerciK was killed 574 units away: not traded within 5 s (pros: 2,031 ms)
5 1:40 holdheld with Laytness, 564 units and 122° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Laytness)
5 1:40 holdheld with Laytness, 529 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before Laytness)
5 1:39 holdheld with Laytness, 526 units and 108° apart as the enemy saw you: a real crossfire (the enemy saw you 469 ms before Laytness)
7 1:26 holdheld with Laytness, 185 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 953 ms before Laytness)
10 1:41 tradeLaytness was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
10 1:37 holdheld with BerciK, 125 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after BerciK)
10 1:36 tradeBerciK was killed 74 units away: not traded within 5 s (pros: 969 ms)
11 1:26 holdheld with BerciK, 325 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before BerciK)
11 1:25 tradeBerciK was killed 508 units away: you traded in 1,562 ms (pros: 625 ms)
11 1:25 holdheld with Vanila, 336 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:38 holdheld with BerciK, 815 units and 89° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:37 tradeBerciK was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
12 1:24 line of firestood in Laytness's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:14 tradeLaytness was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
13 1:23 holdheld with Laytness, 745 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after Laytness)
13 1:23 tradeLaytness was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
15 1:53 line of firestood in Vanila's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
15 1:27 tradeLaytness was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
18 1:22 holdheld with Vanila, 390 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms before Vanila)
19 1:43 tradeBerciK was killed 346 units away: not traded within 5 s (pros: 1,641 ms)
19 1:40 holdheld with Laytness, 35 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Laytness)
19 1:39 tradeLaytness was killed 94 units away: you traded in 203 ms (pros: 625 ms)
19 1:37 holdheld with Vanila, 1024 units and 122° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before Vanila)
20 1:32 peek togetherpeeked the same enemy as Laytness, 172 ms after them - a double peek
21 1:35 holdheld with Agnostic, 1044 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 469 ms before Agnostic)
23 1:41 holdheld with Laytness, 636 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before Laytness)
28 1:43 tradeVanila was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
29 1:33 tradeLaytness was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
29 1:01 holdheld with Agnostic, 756 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
29 1:00 tradeAgnostic was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
29 0:52 holdheld with BerciK, 647 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
29 0:51 tradeBerciK was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
30 1:28 tradeLaytness was killed 405 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Glockeykilled by themUSP-S281 ms281 ms2.6°
2 1:11 katcrinchit themDesert Eagle422 ms–0.3°
2 1:11 katcrinchit by themMP9562 ms–2.3°
2 1:07 katcrinckilled by themP2000625 ms625 ms1.4°
4 1:32 ✨Anne✨hit themAK-47891 ms–26.2°
4 1:32 ✨Anne✨killed by themMP9984 ms1188 ms3.7°
5 1:39 Pahousekilled themAK-47734 ms734 ms33.5°
6 1:37 ✨Anne✨killed by themM4A1-S1125 ms1234 ms18.6°
6 1:37 ✨Anne✨hit themAK-471141 ms–11.9°
7 1:24 ✨Anne✨killed by themM4A41859 ms2594 ms40.8°
8 1:33 ✨Anne✨killed by themAWP375 ms375 ms3.4°
9 1:38 Pahousekilled by themMP9906 ms1531 ms26.2°
10 1:35 Pahousehit themAK-47312 ms–5.4°
10 1:35 Pahousekilled by themAK-47484 ms484 ms2.9°
11 1:26 katcrinchit by themAUG562 ms–2.3°
11 1:24 katcrinchit by themAUG2172 ms–2.3°
11 1:24 katcrinckilled themGlock-182297 ms2938 ms25.6°
11 1:15 ✨Anne✨killed by themAWP5234 ms5234 ms9.2°
12 1:22 ✨Anne✨hit themAK-47578 ms–5.0°
12 1:10 Getkilled by themAK-47484 ms578 ms8.4°
13 bomb 0:38 katcrinckilled by themGlock-18375 ms1016 ms7.8°
13 bomb 0:37 katcrinchit themP20001000 ms–0.9°
14 1:39 Glockeyhit themMP9641 ms–2.5°
14 1:38 Glockeykilled by themAK-47281 ms781 ms1.6°
16 1:38 ✨Anne✨killed themAK-471328 ms1328 ms1.5°
16 1:37 Pahousekilled by themMAC-10250 ms688 ms40.5°
17 1:36 katcrinckilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
17 1:36 katcrinchit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:21 Glockeykilled by themTec-9219 ms1016 ms3.6°
18 1:21 Glockeyhit themAK-47375 ms–5.3°
19 1:39 ✨Anne✨killed themM4A1-S438 ms734 ms5.3°
19 1:38 Pahousekilled themM4A1-S797 ms1422 ms6.0°
19 1:36 Glockeykilled by themAK-47766 ms1062 ms50.7°
20 1:36 ✨Anne✨killed themFAMAS656 ms828 ms6.4°
20 1:35 Pahousekilled themFAMAS328 ms500 ms1.8°
20 1:34 Pahousehit by themAK-47344 ms–1.4°
20 1:31 Gethit themFAMAS531 ms–2.2°
20 1:23 Gethit by themAK-47484 ms–2.2°
20 1:22 Getkilled themFAMAS672 ms938 ms2.6°
21 1:41 Glockeykilled themAK-47516 ms922 ms0.9°
21 1:39 ✨Anne✨killed themAK-471062 ms1250 ms1.3°
21 1:38 Getkilled themAK-47219 ms219 ms8.4°
21 1:37 Pahousekilled themAK-47484 ms1891 ms5.4°
21 1:36 Pahousehit by themGlock-18281 ms–1.7°
21 1:35 katcrinckilled by themP250391 ms1109 ms2.1°
23 1:40 ✨Anne✨killed by themSawed-Off672 ms1547 ms5.7°
23 1:40 Glockeyhit by themMAC-10750 ms–7.9°
24 0:41 ✨Anne✨hit themM4A4266 ms–1.1°
24 0:41 Pahousehit themM4A4344 ms–1.8°
24 0:41 Pahousekilled by themM4A4641 ms734 ms7.2°
25 1:29 Glockeykilled by themAK-47984 ms1297 ms9.4°
26 1:03 Getkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
26 1:02 Gethit by themAK-47297 ms–17.9°
26 0:24 katcrinchit themAK-47578 ms–51.8°
26 0:24 katcrinckilled by themAWP750 ms750 ms20.9°
27 1:37 Getkilled by themGalil AR422 ms516 ms2.4°
28 0:20 katcrinckilled by themAWP125 ms125 ms1.1°
29 1:12 Getkilled themAK-47297 ms297 ms0.4°
29 1:10 katcrinckilled themAK-47391 ms391 ms0.9°
29 0:15 Glockeykilled by themAK-47234 ms344 ms1.9°
30 1:32 Pahousehit themAK-47375 ms–4.1°
30 1:26 Pahousekilled themAK-47750 ms750 ms2.4°
30 1:18 ✨Anne✨killed themAK-47281 ms281 ms6.6°
30 1:17 Glockeyhit by themAK-47328 ms–4.8°
30 1:17 Glockeykilled themAK-47406 ms406 ms8.7°

Shots

You fired 25 of your 42 first shots too soon: 18 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:11 katcrincDesert Eagle796fired while moving (99 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 55%
2 1:10 katcrincDesert Eagle799fine - pros would have fired it too0/184% / 84%
2 1:07 katcrincDesert Eagle886fired while moving (84 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)49% / 57%
4 1:32 ✨Anne✨AK-47287fired while moving (77 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)57% / 73%
5 1:39 PahouseAK-47406fired while moving (98 u/s), too fast to be accurate - stop first1/5killed them26% / 55%
6 1:38 ✨Anne✨AK-47267fired while moving (213 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)7% / 47%
10 1:35 PahouseAK-47446fired while moving (160 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)5% / 49%
11 1:25 katcrincGlock-181099fine - pros would have fired it too2/11killed them21% / 36%
12 1:23 ✨Anne✨AK-47844fine - pros would have fired it too3/7cut short (a death, a reload)33% / 49%
12 1:10 GetAK-47522fine - pros would have fired it too0/1cut short (a death, a reload)72% / 72%
13 bomb 0:38 katcrincUSP-S688aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3cut short (a death, a reload)9% / 38%
14 1:39 GlockeyMP9763fired while moving (170 u/s), too fast to be accurate - stop first1/550% / 65%
14 1:38 GlockeyMP9752fired while moving (234 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)3% / 55%
16 1:38 ✨Anne✨AK-47299fired while moving (164 u/s), too fast to be accurate - stop first1/7killed them0% / 50%
16 1:37 PahouseAK-47145aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/3cut short (a death, a reload)3% / 62%
18 1:24 GlockeyAK-47919fired while moving (215 u/s), too fast to be accurate - stop first0/10% / 63%
18 1:22 GlockeyAK-47760fired while moving (80 u/s), too fast to be accurate - stop first0/62% / 58%
18 1:21 GlockeyAK-47736fine - pros would have fired it too3/7cut short (a death, a reload)74% / 74%
19 1:39 PahouseM4A1-S449aim far off: your crosshair was about a player's width (37 units) off their body - get on target first4/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 60%
19 1:38 PahouseM4A1-S486fired while moving (164 u/s), too fast to be accurate - stop first3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 49%
19 1:37 PahouseM4A1-S480fine - pros would have fired it too1/4killed them43% / 49%
20 1:36 ✨Anne✨FAMAS816fired while moving (78 u/s), too fast to be accurate - stop first3/6killed them43% / 66%
20 1:35 PahouseFAMAS874fine - pros would have fired it too3/7killed them48% / 48%
20 1:33 katcrincFAMAS938fired while moving (121 u/s), too fast to be accurate - stop first0/637% / 71%
20 1:32 GetFAMAS921fired while moving (77 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)7% / 53%
20 1:23 GetFAMAS775fired while moving (79 u/s), too fast to be accurate - stop first2/10killed them7% / 49%
21 1:41 GlockeyAK-47712fine - pros would have fired it too4/5killed them57% / 57%
21 1:40 ✨Anne✨AK-47910fired while moving (97 u/s), too fast to be accurate - stop first0/413% / 48%
21 1:39 ✨Anne✨AK-47714fine - pros would have fired it too4/8killed them55% / 55%
21 1:38 PahouseAK-47649aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first2/83% / 61%
21 1:36 PahouseAK-47641aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/5killed them24% / 53%
23 1:40 GlockeyAWP841fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
24 0:42 ✨Anne✨M4A1-S519fired while moving (80 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)36% / 62%
26 0:24 katcrincAK-47668fine - pros would have fired it too2/2cut short (a death, a reload)37% / 53%
28 0:26 PahouseAK-47859aim far off: your crosshair was about 13.5 player widths (430 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
28 0:26 katcrincAK-471188aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/624% / 54%
29 1:12 GetAK-47862fine - pros would have fired it too1/4killed them63% / 63%
29 1:10 katcrincAK-47952fine - pros would have fired it too1/4killed them53% / 53%
30 1:32 PahouseAK-471275fine - pros would have fired it too2/564% / 64%
30 1:26 PahouseAK-47861fine - pros would have fired it too1/5killed them70% / 70%
30 1:18 ✨Anne✨AK-47162fine - pros would have fired it too1/4killed them59% / 59%
30 1:17 GlockeyAK-47622fine - pros would have fired it too1/1killed them47% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.