Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 78 | 41% |
| FAMAS | 21 | 43% |
| M4A1-S | 20 | 45% |
| MP9 | 11 | 27% |
| Glock-18 | 9 | 22% |
| M4A4 | 4 | 100% |
| Desert Eagle | 3 | 33% |
| USP-S | 3 | 33% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/138 | 21 1:41 | 4 kills (AK-47 ×4), 3 headshots, in 4.5 s CT | 8.0 |
| 5/138 | 30 1:26 | 3 kills (AK-47 ×3), all headshots, in 9.2 s T | 6.8 |
| 6/138 | 20 1:36 | 3 kills (FAMAS ×3), in 13.5 s CT | 5.7 |
| 13/138 | 29 1:12 | 2 kills (AK-47 ×2), all headshots, in 1.5 s T | 3.7 |
| 24/138 | 19 1:39 | 2 kills (M4A1-S ×2), in 1.6 s CT | 3.0 |
| 33/138 | 17 1:35 | 1 kill (M4A1-S), 1 through smoke CT | 2.3 |
| 59/138 | 26 1:02 | 1 kill (M4A4) CT | 1.0 |
| 112/138 | 5 1:39 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 126/138 | 11 1:24 | 1 kill (Glock), 1 through smoke T | -0.9 |
| 132/138 | 16 1:38 | 1 kill (AK-47), 1 headshot CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:22 | 1v5 before the plant CT · 100 HP · Catwalk | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
8 flashes: 4 good, 1 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:08 | good | blinded Pahouse 4.1 s (1.3 s white) |
| 4 1:43 | good | blinded Pahouse 4.4 s (1.6 s white) |
| 8 1:34 | misled a peek | barely blinded katcrinc 0.7 s (0.1 s white), Glockey 0.6 s (0.1 s white), ✨Anne✨ 0.5 s (0.0 s white) the enemy was barely blinded, and Quills peeked ✨Anne✨ 0.5 s after the pop; got hit first |
| 20 1:37 | misled a peek | barely blinded Pahouse 2.0 s (0.2 s white); blinded Laytness 4.5 s holding Bombsite A - safe the enemy was barely blinded, and Quills peeked Pahouse 2.4 s after the pop; hit them first |
| 24 0:55 | weak | barely blinded katcrinc 1.7 s (0.1 s white) |
| 25 1:36 | good | blinded Pahouse 3.2 s (0.6 s white), ✨Anne✨ 3.1 s (0.6 s white); blinded Agnostic 1.8 s holding Bombsite A - safe |
| 28 0:29 | good | blinded katcrinc 4.2 s (1.5 s white) |
| 30 1:20 | wasted | no enemy blinded for long |
Throws
39 grenades: 35 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:40 | exposed | an HE at Palace Alley - seen by 1 enemy for 0.5 s, the nearest 277 units away; a running throw |
| 7 1:24 | punished | killed by ✨Anne✨ with a smoke in hand at T Spawn - seen by 1 enemy for 2.6 s, the nearest 1284 units away |
| 18 1:25 | exposed | a molotov at Shop - seen by 1 enemy for 0.8 s, the nearest 923 units away; a running throw |
| 19 1:41 | exposed | an HE at Bombsite A - seen by 2 enemies for 1.1 s, the nearest 377 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 bomb 0:38 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 1:38 | Truck | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 20 1:36 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 20 1:35 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 21 1:35 | Truck | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 9 of your 12 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:22 | trade | BerciK was killed 574 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:40 | hold | held with Laytness, 564 units and 122° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Laytness) |
| 5 1:40 | hold | held with Laytness, 529 units and 93° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before Laytness) |
| 5 1:39 | hold | held with Laytness, 526 units and 108° apart as the enemy saw you: a real crossfire (the enemy saw you 469 ms before Laytness) |
| 7 1:26 | hold | held with Laytness, 185 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 953 ms before Laytness) |
| 10 1:41 | trade | Laytness was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:37 | hold | held with BerciK, 125 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after BerciK) |
| 10 1:36 | trade | BerciK was killed 74 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:26 | hold | held with BerciK, 325 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before BerciK) |
| 11 1:25 | trade | BerciK was killed 508 units away: you traded in 1,562 ms (pros: 625 ms) |
| 11 1:25 | hold | held with Vanila, 336 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:38 | hold | held with BerciK, 815 units and 89° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:37 | trade | BerciK was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:24 | line of fire | stood in Laytness's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:14 | trade | Laytness was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:23 | hold | held with Laytness, 745 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after Laytness) |
| 13 1:23 | trade | Laytness was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:53 | line of fire | stood in Vanila's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 15 1:27 | trade | Laytness was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:22 | hold | held with Vanila, 390 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms before Vanila) |
| 19 1:43 | trade | BerciK was killed 346 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:40 | hold | held with Laytness, 35 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Laytness) |
| 19 1:39 | trade | Laytness was killed 94 units away: you traded in 203 ms (pros: 625 ms) |
| 19 1:37 | hold | held with Vanila, 1024 units and 122° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before Vanila) |
| 20 1:32 | peek together | peeked the same enemy as Laytness, 172 ms after them - a double peek |
| 21 1:35 | hold | held with Agnostic, 1044 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 469 ms before Agnostic) |
| 23 1:41 | hold | held with Laytness, 636 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before Laytness) |
| 28 1:43 | trade | Vanila was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:33 | trade | Laytness was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:01 | hold | held with Agnostic, 756 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 29 1:00 | trade | Agnostic was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:52 | hold | held with BerciK, 647 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 29 0:51 | trade | BerciK was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:28 | trade | Laytness was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed by them | USP-S | 281 ms | 281 ms | 2.6° | ||
| 2 1:11 | hit them | Desert Eagle | 422 ms | – | 0.3° | ||
| 2 1:11 | hit by them | MP9 | 562 ms | – | 2.3° | ||
| 2 1:07 | killed by them | P2000 | 625 ms | 625 ms | 1.4° | ||
| 4 1:32 | hit them | AK-47 | 891 ms | – | 26.2° | ||
| 4 1:32 | killed by them | MP9 | 984 ms | 1188 ms | 3.7° | ||
| 5 1:39 | killed them | AK-47 | 734 ms | 734 ms | 33.5° | ||
| 6 1:37 | killed by them | M4A1-S | 1125 ms | 1234 ms | 18.6° | ||
| 6 1:37 | hit them | AK-47 | 1141 ms | – | 11.9° | ||
| 7 1:24 | killed by them | M4A4 | 1859 ms | 2594 ms | 40.8° | ||
| 8 1:33 | killed by them | AWP | 375 ms | 375 ms | 3.4° | ||
| 9 1:38 | killed by them | MP9 | 906 ms | 1531 ms | 26.2° | ||
| 10 1:35 | hit them | AK-47 | 312 ms | – | 5.4° | ||
| 10 1:35 | killed by them | AK-47 | 484 ms | 484 ms | 2.9° | ||
| 11 1:26 | hit by them | AUG | 562 ms | – | 2.3° | ||
| 11 1:24 | hit by them | AUG | 2172 ms | – | 2.3° | ||
| 11 1:24 | killed them | Glock-18 | 2297 ms | 2938 ms | 25.6° | ||
| 11 1:15 | killed by them | AWP | 5234 ms | 5234 ms | 9.2° | ||
| 12 1:22 | hit them | AK-47 | 578 ms | – | 5.0° | ||
| 12 1:10 | killed by them | AK-47 | 484 ms | 578 ms | 8.4° | ||
| 13 bomb 0:38 | killed by them | Glock-18 | 375 ms | 1016 ms | 7.8° | ||
| 13 bomb 0:37 | hit them | P2000 | 1000 ms | – | 0.9° | ||
| 14 1:39 | hit them | MP9 | 641 ms | – | 2.5° | ||
| 14 1:38 | killed by them | AK-47 | 281 ms | 781 ms | 1.6° | ||
| 16 1:38 | killed them | AK-47 | 1328 ms | 1328 ms | 1.5° | ||
| 16 1:37 | killed by them | MAC-10 | 250 ms | 688 ms | 40.5° | ||
| 17 1:36 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:21 | killed by them | Tec-9 | 219 ms | 1016 ms | 3.6° | ||
| 18 1:21 | hit them | AK-47 | 375 ms | – | 5.3° | ||
| 19 1:39 | killed them | M4A1-S | 438 ms | 734 ms | 5.3° | ||
| 19 1:38 | killed them | M4A1-S | 797 ms | 1422 ms | 6.0° | ||
| 19 1:36 | killed by them | AK-47 | 766 ms | 1062 ms | 50.7° | ||
| 20 1:36 | killed them | FAMAS | 656 ms | 828 ms | 6.4° | ||
| 20 1:35 | killed them | FAMAS | 328 ms | 500 ms | 1.8° | ||
| 20 1:34 | hit by them | AK-47 | 344 ms | – | 1.4° | ||
| 20 1:31 | hit them | FAMAS | 531 ms | – | 2.2° | ||
| 20 1:23 | hit by them | AK-47 | 484 ms | – | 2.2° | ||
| 20 1:22 | killed them | FAMAS | 672 ms | 938 ms | 2.6° | ||
| 21 1:41 | killed them | AK-47 | 516 ms | 922 ms | 0.9° | ||
| 21 1:39 | killed them | AK-47 | 1062 ms | 1250 ms | 1.3° | ||
| 21 1:38 | killed them | AK-47 | 219 ms | 219 ms | 8.4° | ||
| 21 1:37 | killed them | AK-47 | 484 ms | 1891 ms | 5.4° | ||
| 21 1:36 | hit by them | Glock-18 | 281 ms | – | 1.7° | ||
| 21 1:35 | killed by them | P250 | 391 ms | 1109 ms | 2.1° | ||
| 23 1:40 | killed by them | Sawed-Off | 672 ms | 1547 ms | 5.7° | ||
| 23 1:40 | hit by them | MAC-10 | 750 ms | – | 7.9° | ||
| 24 0:41 | hit them | M4A4 | 266 ms | – | 1.1° | ||
| 24 0:41 | hit them | M4A4 | 344 ms | – | 1.8° | ||
| 24 0:41 | killed by them | M4A4 | 641 ms | 734 ms | 7.2° | ||
| 25 1:29 | killed by them | AK-47 | 984 ms | 1297 ms | 9.4° | ||
| 26 1:03 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:02 | hit by them | AK-47 | 297 ms | – | 17.9° | ||
| 26 0:24 | hit them | AK-47 | 578 ms | – | 51.8° | ||
| 26 0:24 | killed by them | AWP | 750 ms | 750 ms | 20.9° | ||
| 27 1:37 | killed by them | Galil AR | 422 ms | 516 ms | 2.4° | ||
| 28 0:20 | killed by them | AWP | 125 ms | 125 ms | 1.1° | ||
| 29 1:12 | killed them | AK-47 | 297 ms | 297 ms | 0.4° | ||
| 29 1:10 | killed them | AK-47 | 391 ms | 391 ms | 0.9° | ||
| 29 0:15 | killed by them | AK-47 | 234 ms | 344 ms | 1.9° | ||
| 30 1:32 | hit them | AK-47 | 375 ms | – | 4.1° | ||
| 30 1:26 | killed them | AK-47 | 750 ms | 750 ms | 2.4° | ||
| 30 1:18 | killed them | AK-47 | 281 ms | 281 ms | 6.6° | ||
| 30 1:17 | hit by them | AK-47 | 328 ms | – | 4.8° | ||
| 30 1:17 | killed them | AK-47 | 406 ms | 406 ms | 8.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:11 | Desert Eagle | 796 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 55% | |
| 2 1:10 | Desert Eagle | 799 | fine - pros would have fired it too | 0/1 | 84% / 84% | ||
| 2 1:07 | Desert Eagle | 886 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 49% / 57% | |
| 4 1:32 | AK-47 | 287 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 57% / 73% | |
| 5 1:39 | AK-47 | 406 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/5 | killed them | 26% / 55% | |
| 6 1:38 | AK-47 | 267 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 7% / 47% | |
| 10 1:35 | AK-47 | 446 | fired while moving (160 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 5% / 49% | |
| 11 1:25 | Glock-18 | 1099 | fine - pros would have fired it too | 2/11 | killed them | 21% / 36% | |
| 12 1:23 | AK-47 | 844 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 33% / 49% | |
| 12 1:10 | AK-47 | 522 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 72% / 72% | |
| 13 bomb 0:38 | USP-S | 688 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 9% / 38% | |
| 14 1:39 | MP9 | 763 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/5 | 50% / 65% | ||
| 14 1:38 | MP9 | 752 | fired while moving (234 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 3% / 55% | |
| 16 1:38 | AK-47 | 299 | fired while moving (164 u/s), too fast to be accurate - stop first | 1/7 | killed them | 0% / 50% | |
| 16 1:37 | AK-47 | 145 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 3% / 62% | |
| 18 1:24 | AK-47 | 919 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | 0% / 63% | ||
| 18 1:22 | AK-47 | 760 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/6 | 2% / 58% | ||
| 18 1:21 | AK-47 | 736 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 74% / 74% | |
| 19 1:39 | M4A1-S | 449 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 4/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 60% | |
| 19 1:38 | M4A1-S | 486 | fired while moving (164 u/s), too fast to be accurate - stop first | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 49% | |
| 19 1:37 | M4A1-S | 480 | fine - pros would have fired it too | 1/4 | killed them | 43% / 49% | |
| 20 1:36 | FAMAS | 816 | fired while moving (78 u/s), too fast to be accurate - stop first | 3/6 | killed them | 43% / 66% | |
| 20 1:35 | FAMAS | 874 | fine - pros would have fired it too | 3/7 | killed them | 48% / 48% | |
| 20 1:33 | FAMAS | 938 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/6 | 37% / 71% | ||
| 20 1:32 | FAMAS | 921 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 7% / 53% | |
| 20 1:23 | FAMAS | 775 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/10 | killed them | 7% / 49% | |
| 21 1:41 | AK-47 | 712 | fine - pros would have fired it too | 4/5 | killed them | 57% / 57% | |
| 21 1:40 | AK-47 | 910 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/4 | 13% / 48% | ||
| 21 1:39 | AK-47 | 714 | fine - pros would have fired it too | 4/8 | killed them | 55% / 55% | |
| 21 1:38 | AK-47 | 649 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 2/8 | 3% / 61% | ||
| 21 1:36 | AK-47 | 641 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/5 | killed them | 24% / 53% | |
| 23 1:40 | AWP | 841 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% | |
| 24 0:42 | M4A1-S | 519 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 36% / 62% | |
| 26 0:24 | AK-47 | 668 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 37% / 53% | |
| 28 0:26 | AK-47 | 859 | aim far off: your crosshair was about 13.5 player widths (430 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 28 0:26 | AK-47 | 1188 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | 24% / 54% | ||
| 29 1:12 | AK-47 | 862 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 29 1:10 | AK-47 | 952 | fine - pros would have fired it too | 1/4 | killed them | 53% / 53% | |
| 30 1:32 | AK-47 | 1275 | fine - pros would have fired it too | 2/5 | 64% / 64% | ||
| 30 1:26 | AK-47 | 861 | fine - pros would have fired it too | 1/5 | killed them | 70% / 70% | |
| 30 1:18 | AK-47 | 162 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 30 1:17 | AK-47 | 622 | fine - pros would have fired it too | 1/1 | killed them | 47% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.