ProPeeksBlogCalloutsDiscordSign in

Mirage, tied 15-15 · Tue 10 Nov, 21:16

Get24,940

The match

Aim

375 msTTD531 msTTK2.7°Crosshair↓43%1st bullet31%Spray29%Head62%Counter-strafe

Scoreboard

87ADR70%KAST

Positioning

Shots

25/48Rushed↓6/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477439%
M4A1-S1828%
Tec-91839%
USP-S729%
AWP771%
Galil AR7100%
Glock-18425%
Desert Eagle20%
P25010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/13812 1:14 4 kills (AK-47 ×4), all headshots, in 13.7 s CT10.8
2/13827 1:37 3 kills (Galil ×3), 2 headshots, in 5.2 s T8.1
11/13816 bomb 0:40 3 kills (Tec-9 ×2, AWP), in 17.1 s T4.0
23/13829 1:33 1 kill (AWP), a wallbang, 1 headshot CT3.0
28/13824 1:18 2 kills (AWP ×2), a wallbang, in 47.6 s T2.5
31/1384 1:27 1 kill (Deagle), 1 through smoke CT2.4
40/13823 1:32 2 kills (Tec-9 ×2), 1 through smoke, 1 headshot, in 13.7 s T1.9
47/1382 1:22 1 kill (M4A1-S), 1 through smoke, 1 headshot CT1.1
53/13810 0:22 1 kill (AK-47), 1 headshot CT1.0
60/13828 0:16 1 kill (AWP) CT1.0
61/13830 1:45 1 kill (AWP) CT1.0
62/13822 1:33 2 kills (AK-47 ×2), all headshots, in 11.6 s T0.9
68/1381 bomb 0:39 2 kills (USP-S ×2), 1 headshot, in 2.1 s CT0.9
69/13811 1:27 2 kills (AK-47 ×2), 1 headshot, in 15.3 s CT0.8
103/1387 1:12 2 kills (AK-47 ×2), 1 headshot, in 10.9 s CT0.0
135/13813 1:29 1 kill (Glock), 1 headshot T-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:38 1v5 before the plant CT · 100 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other
20 1:25 1v5 before the plant T · 40 HP · Palace Alleylost - died in the first fight · saw each other
24 bomb 0:32 1v2 after the plant T · 84 HP · Stairslost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
23 flashes: 4 good, 1 weak, 12 wasted, 6 that hurt your team (2 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:29 goodblinded Quills 4.1 s (1.3 s white)
3 1:44 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe
3 1:41 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe
7 1:04 blinded an enemy, but hurt the team tooblinded Laytness 5.0 s (2.2 s white); blinded katcrinc 3.5 s holding Bombsite A - an enemy could see them
8 1:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe
9 1:47 weakbarely blinded BerciK 2.9 s (0.5 s white), Quills 1.4 s (0.1 s white); blinded Pahouse 2.6 s on the move through Bombsite A - safe
9 1:46 wastedno enemy blinded for long; blinded Pahouse 1.1 s on the move through Bombsite A - safe
10 1:35 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite A - safe
11 1:34 wastedno enemy blinded for long
12 1:45 wastedno enemy blinded for long
13 1:41 hurt the teamno enemy blinded for long; blinded themselves 5.0 s on the move through Palace Alley - took damage 0.1 s after the pop
13 1:36 wastedno enemy blinded for long
16 1:41 wastedno enemy blinded for long
16 1:40 hurt the teamno enemy blinded for long; blinded ✨Anne✨ 4.6 s on the move through Apartments - an enemy could see them
18 1:42 hurt the teamno enemy blinded for long; blinded themselves 4.8 s on the move through Apartments - took damage 1.8 s after the pop
18 1:40 wastedno enemy blinded for long
20 1:34 hurt the teambarely blinded Quills 1.1 s (0.1 s white); blinded themselves 1.0 s on the move through T Ramp - ran into a fight; blinded katcrinc 1.0 s holding T Ramp - an enemy could see them
23 1:44 goodblinded Quills 3.4 s (0.8 s white), Laytness 3.2 s (0.6 s white); blinded themselves 3.7 s holding Palace Alley - safe
23 1:43 goodblinded Laytness 3.4 s (0.8 s white); blinded Pahouse 1.9 s on the move through Palace Interior - safe katcrinc peeked Laytness 1.7 s after the pop - too early - the enemy had recovered; got hit first
24 1:14 wastedno enemy blinded for long
25 1:45 wastedno enemy blinded for long
27 1:28 blinded an enemy, but hurt the team tooblinded BerciK 4.8 s (2.0 s white); blinded themselves 1.9 s on the move through Bombsite A - died 0.0 s after the pop
29 1:28 goodblinded BerciK 3.9 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
63 grenades: 58 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:05 exposeda flash at Stairs - seen by 1 enemy for 0.5 s, the nearest 1177 units away; a running throw
11 1:14 exposeda smoke at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1193 units away
19 bomb 0:37 exposeda molotov at Bombsite A - seen by 1 enemy for 1.1 s, the nearest 893 units away
24 1:11 exposeda smoke at Catwalk - seen by 1 enemy for 1.1 s, the nearest 622 units away; a running throw
27 1:30 punishedkilled by BerciK 1.8 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 542 units away; a running throw

Positioning

In 2 of your 52 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 39 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 24 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:34 BerciKUnderpasscover not used: 16 units away, they'd have seen only your headdied
24 bomb 0:21 VanilaBombsite Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 5 of 30 rounds. 4 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:06 line of firestood in katcrinc's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
2 1:25 holdheld with katcrinc, 245 units and 67° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:03 tradekatcrinc was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
4 1:45 tradePahouse was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
4 1:36 holdheld with katcrinc, 198 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after katcrinc)
4 1:10 tradekatcrinc was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
7 1:17 tradeGlockey was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
7 1:03 holdheld with Pahouse, 678 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after Pahouse)
7 1:01 tradePahouse was killed 561 units away: you traded in 516 ms (pros: 625 ms)
7 1:01 holdheld with katcrinc, 623 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before katcrinc)
10 1:52 line of firestood in katcrinc's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
12 1:12 tradePahouse was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
13 1:29 line of firestood in Pahouse's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:43 tradekatcrinc was killed 655 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:38 holdheld with katcrinc, 449 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before katcrinc)
16 bomb 0:28 tradeGlockey was killed 1403 units away: you traded in 4,703 ms (pros: 2,609 ms)
18 1:40 trade✨Anne✨ was killed 48 units away: not traded within 5 s (pros: 969 ms)
18 1:40 peek togetherpeeked the same enemy as katcrinc, 500 ms before them - early - you went first, alone
18 1:39 line of firestood in katcrinc's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
18 1:39 in their waystood between katcrinc and an enemy they could see, for 250 ms (pros: 125 ms at a time)
19 1:33 tradeGlockey was killed 578 units away: not traded within 5 s (pros: 2,031 ms)
20 1:36 trade✨Anne✨ was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
20 1:35 holdheld with Pahouse, 332 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after Pahouse)
20 1:34 tradePahouse was killed 303 units away: not traded within 5 s (pros: 1,641 ms)
20 1:33 line of firestood in katcrinc's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:32 holdheld with katcrinc, 176 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,281 ms after katcrinc)
20 1:25 tradekatcrinc was killed 156 units away: not traded within 5 s (pros: 969 ms)
21 1:41 tradeGlockey was killed 91 units away: not traded within 5 s (pros: 625 ms)
21 1:39 peek togetherpeeked the same enemy as Pahouse, 359 ms after them - late - your team-mate went first, as bait
22 1:34 in their waystood between katcrinc and an enemy they could see, for 250 ms (pros: 125 ms at a time)
22 1:34 line of firestood in katcrinc's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 1:33 tradeGlockey was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 tradekatcrinc was killed 285 units away: not traded within 5 s (pros: 1,641 ms)
22 1:20 line of firestood in Pahouse's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
23 1:37 line of firestood in Pahouse's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
24 1:32 tradeGlockey was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
24 bomb 0:39 peek togetherpeeked the same enemy as Pahouse, 281 ms after them - late - your team-mate went first, as bait
24 bomb 0:36 tradePahouse was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
24 bomb 0:33 holdheld with katcrinc, 852 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 bomb 0:32 tradekatcrinc was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
29 1:39 trade✨Anne✨ was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
29 1:12 holdheld with katcrinc, 188 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,469 ms before katcrinc)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:05 Agnostichit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:39 BerciKkilled themUSP-S172 ms172 ms0.8°
1 bomb 0:37 Laytnesskilled themUSP-S922 ms922 ms46.2°
2 1:23 BerciKkilled themM4A1-S1172 ms1469 ms5.4°
2 1:23 BerciKhit by themDesert Eagle1062 ms–39.5°
3 1:34 BerciKkilled by themAK-47406 ms609 ms1.6°
3 1:34 BerciKhit themM4A4609 ms–1.7°
4 1:33 Agnostichit by themAK-47500 ms–8.9°
4 1:27 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:27 Agnostickilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:26 Vanilahit themM4A4250 ms–11.3°
4 bomb 0:26 Vanilakilled by themM4A1-S391 ms391 ms4.7°
5 1:26 Agnostickilled by themAK-47172 ms406 ms2.8°
7 1:16 BerciKhit themAK-47297 ms–2.0°
7 1:12 BerciKkilled themAK-47172 ms172 ms2.7°
7 1:01 Agnostickilled themAK-47297 ms688 ms2.6°
7 1:01 Agnostichit by themAK-47672 ms–31.2°
7 1:00 Laytnesskilled by themAK-47609 ms609 ms18.7°
8 1:42 Vanilakilled by themAK-47406 ms500 ms3.6°
9 1:43 BerciKkilled by themAWP484 ms484 ms1.3°
10 0:36 Agnostichit themAK-47594 ms–5.1°
10 0:22 Agnostickilled themAK-47531 ms531 ms9.4°
11 1:27 Agnostichit by themAK-47219 ms–0.9°
11 1:27 Agnostickilled themAK-47375 ms672 ms6.3°
11 1:12 Laytnesskilled themAK-47109 ms219 ms1.0°
12 1:14 Laytnesskilled themAK-47375 ms484 ms14.4°
12 1:10 Quillskilled themAK-47484 ms578 ms8.4°
12 1:08 Vanilakilled themAK-47406 ms719 ms3.2°
12 1:08 Vanilahit by themGalil AR406 ms–18.2°
12 1:00 Agnostickilled themAK-47141 ms141 ms5.6°
13 1:29 BerciKkilled themGlock-182078 ms2078 ms45.8°
14 1:42 Agnostichit themP2000359 ms–2.0°
14 1:42 Agnostickilled by themDesert Eagle688 ms688 ms8.8°
15 1:39 BerciKhit themAK-47203 ms–1.0°
15 1:39 BerciKkilled by themM4A4469 ms828 ms1.8°
16 bomb 0:40 Vanilakilled themTec-9250 ms422 ms1.7°
16 bomb 0:36 Laytnesskilled themTec-9500 ms953 ms6.5°
16 bomb 0:36 Laytnesshit by themM4A4797 ms–1.4°
16 bomb 0:23 BerciKkilled themAWP328 ms328 ms2.7°
17 1:45 Agnostickilled by themM4A4969 ms1422 ms5.5°
18 1:40 Laytnesskilled by themM4A1-S78 ms1078 ms2.2°
19 bomb 0:11 Vanilakilled by themAK-4731 ms234 ms1.0°
20 1:31 Quillshit by themFAMAS531 ms–2.2°
20 1:23 Quillshit themAK-47484 ms–2.2°
20 1:22 Quillskilled by themFAMAS672 ms938 ms2.6°
21 1:38 Quillskilled by themAK-47219 ms219 ms8.4°
22 1:34 Agnostickilled themAK-47406 ms609 ms1.7°
22 1:33 Agnostichit by themM4A4469 ms–4.9°
22 1:32 Laytnesshit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:26 BerciKhit themAK-47344 ms–0.2°
22 1:22 Vanilakilled themAK-47375 ms562 ms4.6°
22 1:20 Laytnesskilled by themM4A4422 ms1359 ms2.0°
23 1:34 Vanilahit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
23 1:32 Vanilakilled themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:28 Agnostickilled themTec-9547 ms766 ms5.9°
24 1:18 BerciKkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:38 Agnostickilled themAWP312 ms312 ms1.6°
24 bomb 0:26 Laytnesshit by themFAMAS516 ms–1.2°
24 bomb 0:21 Vanilakilled by themM4A1-S469 ms766 ms7.6°
25 1:39 Vanilakilled by themAWP297 ms297 ms0.8°
26 1:03 Quillskilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
26 1:02 Quillshit themAK-47297 ms–17.9°
27 1:37 Quillskilled themGalil AR422 ms516 ms2.4°
27 1:35 Laytnesshit by themM4A4406 ms–5.2°
27 1:35 Laytnesskilled themGalil AR438 ms719 ms25.7°
27 1:31 Vanilakilled themGalil AR312 ms406 ms1.8°
27 1:28 BerciKkilled by themAWP297 ms297 ms3.8°
28 1:00 BerciKhit themAWP94 ms–1.7°
28 0:16 Laytnesskilled themAWP312 ms312 ms1.7°
29 1:33 Laytnesskilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
29 1:12 Quillskilled by themAK-47297 ms297 ms0.4°
30 1:45 BerciKkilled themAWP375 ms375 ms2.5°
30 1:40 Vanilakilled by themTec-9109 ms1312 ms3.8°

Shots

You fired 25 of your 48 first shots too soon: 17 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:03 LaytnessUSP-S754fired while moving (212 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 37%
1 1:03 LaytnessUSP-S670fired while moving (228 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 38%
1 bomb 0:38 LaytnessUSP-S421aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/4killed them12% / 57%
2 1:23 BerciKM4A1-S316aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/15killed them27% / 56%
3 1:34 BerciKM4A1-S536fine - pros would have fired it too1/2cut short (a death, a reload)35% / 47%
4 1:34 AgnosticDesert Eagle1124fine - pros would have fired it too0/253% / 53%
7 1:16 BerciKAK-47619fine - pros would have fired it too1/535% / 58%
7 1:12 BerciKAK-47211fine - pros would have fired it too1/4killed them42% / 57%
7 1:01 AgnosticAK-47324fired while moving (119 u/s), too fast to be accurate - stop first2/10killed them26% / 52%
8 1:42 VanilaM4A1-S586fired while moving (117 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)10% / 47%
10 0:36 AgnosticAK-47973fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 51%
10 0:35 AgnosticAK-47978fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
10 0:32 AgnosticAK-471074fired while moving (125 u/s), too fast to be accurate - stop first0/214% / 56%
10 0:22 AgnosticAK-47937fine - pros would have fired it too1/2killed them69% / 69%
11 1:27 AgnosticAK-47342fine - pros would have fired it too3/8killed them40% / 47%
12 1:14 LaytnessAK-47196aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/6killed them25% / 60%
12 1:10 QuillsAK-47517fired while moving (111 u/s), too fast to be accurate - stop first2/6killed them24% / 57%
12 1:08 VanilaAK-47829fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
12 1:07 VanilaAK-47828fine - pros would have fired it too1/5killed them60% / 60%
12 1:00 AgnosticAK-47491fired while moving (112 u/s), too fast to be accurate - stop first1/2killed them7% / 47%
13 1:30 BerciKGlock-18714fired while moving (204 u/s), too fast to be accurate - stop first1/6killed them15% / 39%
14 1:42 AgnosticUSP-S734fired while moving (188 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)38% / 42%
15 1:39 BerciKAK-47992fine - pros would have fired it too3/7cut short (a death, a reload)36% / 45%
16 bomb 0:40 VanilaTec-9676fine - pros would have fired it too2/4killed them64% / 64%
16 bomb 0:37 LaytnessTec-9671fine - pros would have fired it too3/6killed them66% / 66%
16 bomb 0:23 BerciKAWP1061fine - pros would have fired it too1/1killed them71% / 71%
17 1:44 AgnosticAWP887aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)26% / 63%
18 1:39 LaytnessTec-9472fired while moving (116 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)17% / 39%
20 1:32 LaytnessAK-47597aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 56%
20 1:32 LaytnessAK-47602fired while moving (172 u/s), too fast to be accurate - stop first0/131 bullet after pros would have stopped1% / 60%
20 1:30 BerciKAK-47800fired while moving (190 u/s), too fast to be accurate - stop first0/512% / 49%
20 1:23 QuillsAK-47776fired while moving (100 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)23% / 63%
21 1:40 QuillsDesert Eagle754fine - pros would have fired it too0/123% / 41%
22 1:34 AgnosticAK-47281fired while moving (187 u/s), too fast to be accurate - stop first2/6killed them24% / 48%
22 1:27 BerciKAK-47919aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/518% / 54%
22 1:25 VanilaAK-47524too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target0/923% / 47%
22 1:22 VanilaAK-47656fine - pros would have fired it too3/5killed them43% / 48%
23 bomb 0:28 AgnosticTec-9703fine - pros would have fired it too2/3killed them62% / 62%
24 bomb 0:38 AgnosticAWP1363fine - pros would have fired it too1/1killed them57% / 73%
24 bomb 0:21 VanilaAWP366aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)26% / 81%
26 1:02 QuillsAK-47505fine - pros would have fired it too1/1cut short (a death, a reload)49% / 49%
27 1:37 QuillsGalil AR872fired while moving (85 u/s), too fast to be accurate - stop first2/2killed them3% / 48%
27 1:35 LaytnessGalil AR874fired while moving (77 u/s), too fast to be accurate - stop first3/6killed them24% / 51%
27 1:31 VanilaGalil AR807fired while moving (185 u/s), too fast to be accurate - stop first2/5killed them31% / 72%
28 1:00 BerciKAWP883fine - pros would have fired it too1/154% / 65%
28 0:16 LaytnessAWP1324fine - pros would have fired it too1/1killed them77% / 79%
30 1:45 BerciKAWP1298fine - pros would have fired it too1/1killed them87% / 87%
30 1:39 VanilaP250278fine - pros would have fired it too0/1cut short (a death, a reload)52% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.