Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 74 | 39% |
| M4A1-S | 18 | 28% |
| Tec-9 | 18 | 39% |
| USP-S | 7 | 29% |
| AWP | 7 | 71% |
| Galil AR | 7 | 100% |
| Glock-18 | 4 | 25% |
| Desert Eagle | 2 | 0% |
| P250 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/138 | 12 1:14 | 4 kills (AK-47 ×4), all headshots, in 13.7 s CT | 10.8 |
| 2/138 | 27 1:37 | 3 kills (Galil ×3), 2 headshots, in 5.2 s T | 8.1 |
| 11/138 | 16 bomb 0:40 | 3 kills (Tec-9 ×2, AWP), in 17.1 s T | 4.0 |
| 23/138 | 29 1:33 | 1 kill (AWP), a wallbang, 1 headshot CT | 3.0 |
| 28/138 | 24 1:18 | 2 kills (AWP ×2), a wallbang, in 47.6 s T | 2.5 |
| 31/138 | 4 1:27 | 1 kill (Deagle), 1 through smoke CT | 2.4 |
| 40/138 | 23 1:32 | 2 kills (Tec-9 ×2), 1 through smoke, 1 headshot, in 13.7 s T | 1.9 |
| 47/138 | 2 1:22 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 1.1 |
| 53/138 | 10 0:22 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 60/138 | 28 0:16 | 1 kill (AWP) CT | 1.0 |
| 61/138 | 30 1:45 | 1 kill (AWP) CT | 1.0 |
| 62/138 | 22 1:33 | 2 kills (AK-47 ×2), all headshots, in 11.6 s T | 0.9 |
| 68/138 | 1 bomb 0:39 | 2 kills (USP-S ×2), 1 headshot, in 2.1 s CT | 0.9 |
| 69/138 | 11 1:27 | 2 kills (AK-47 ×2), 1 headshot, in 15.3 s CT | 0.8 |
| 103/138 | 7 1:12 | 2 kills (AK-47 ×2), 1 headshot, in 10.9 s CT | 0.0 |
| 135/138 | 13 1:29 | 1 kill (Glock), 1 headshot T | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:38 | 1v5 before the plant CT · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
| 20 1:25 | 1v5 before the plant T · 40 HP · Palace Alley | lost - died in the first fight · saw each other |
| 24 bomb 0:32 | 1v2 after the plant T · 84 HP · Stairs | lost - died with two or more on them at once · saw each other |
Flashes
23 flashes: 4 good, 1 weak, 12 wasted, 6 that hurt your team (2 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:29 | good | blinded Quills 4.1 s (1.3 s white) |
| 3 1:44 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe |
| 3 1:41 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe |
| 7 1:04 | blinded an enemy, but hurt the team too | blinded Laytness 5.0 s (2.2 s white); blinded katcrinc 3.5 s holding Bombsite A - an enemy could see them |
| 8 1:45 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe |
| 9 1:47 | weak | barely blinded BerciK 2.9 s (0.5 s white), Quills 1.4 s (0.1 s white); blinded Pahouse 2.6 s on the move through Bombsite A - safe |
| 9 1:46 | wasted | no enemy blinded for long; blinded Pahouse 1.1 s on the move through Bombsite A - safe |
| 10 1:35 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite A - safe |
| 11 1:34 | wasted | no enemy blinded for long |
| 12 1:45 | wasted | no enemy blinded for long |
| 13 1:41 | hurt the team | no enemy blinded for long; blinded themselves 5.0 s on the move through Palace Alley - took damage 0.1 s after the pop |
| 13 1:36 | wasted | no enemy blinded for long |
| 16 1:41 | wasted | no enemy blinded for long |
| 16 1:40 | hurt the team | no enemy blinded for long; blinded ✨Anne✨ 4.6 s on the move through Apartments - an enemy could see them |
| 18 1:42 | hurt the team | no enemy blinded for long; blinded themselves 4.8 s on the move through Apartments - took damage 1.8 s after the pop |
| 18 1:40 | wasted | no enemy blinded for long |
| 20 1:34 | hurt the team | barely blinded Quills 1.1 s (0.1 s white); blinded themselves 1.0 s on the move through T Ramp - ran into a fight; blinded katcrinc 1.0 s holding T Ramp - an enemy could see them |
| 23 1:44 | good | blinded Quills 3.4 s (0.8 s white), Laytness 3.2 s (0.6 s white); blinded themselves 3.7 s holding Palace Alley - safe |
| 23 1:43 | good | blinded Laytness 3.4 s (0.8 s white); blinded Pahouse 1.9 s on the move through Palace Interior - safe katcrinc peeked Laytness 1.7 s after the pop - too early - the enemy had recovered; got hit first |
| 24 1:14 | wasted | no enemy blinded for long |
| 25 1:45 | wasted | no enemy blinded for long |
| 27 1:28 | blinded an enemy, but hurt the team too | blinded BerciK 4.8 s (2.0 s white); blinded themselves 1.9 s on the move through Bombsite A - died 0.0 s after the pop |
| 29 1:28 | good | blinded BerciK 3.9 s (1.2 s white) |
Throws
63 grenades: 58 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:05 | exposed | a flash at Stairs - seen by 1 enemy for 0.5 s, the nearest 1177 units away; a running throw |
| 11 1:14 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1193 units away |
| 19 bomb 0:37 | exposed | a molotov at Bombsite A - seen by 1 enemy for 1.1 s, the nearest 893 units away |
| 24 1:11 | exposed | a smoke at Catwalk - seen by 1 enemy for 1.1 s, the nearest 622 units away; a running throw |
| 27 1:30 | punished | killed by BerciK 1.8 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 542 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:34 | Underpass | cover not used: 16 units away, they'd have seen only your head | died | ||
| 24 bomb 0:21 | Bombsite A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 5 of 30 rounds. 4 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:06 | line of fire | stood in katcrinc's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 2 1:25 | hold | held with katcrinc, 245 units and 67° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:03 | trade | katcrinc was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:45 | trade | Pahouse was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:36 | hold | held with katcrinc, 198 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after katcrinc) |
| 4 1:10 | trade | katcrinc was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:17 | trade | Glockey was killed 468 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:03 | hold | held with Pahouse, 678 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after Pahouse) |
| 7 1:01 | trade | Pahouse was killed 561 units away: you traded in 516 ms (pros: 625 ms) |
| 7 1:01 | hold | held with katcrinc, 623 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before katcrinc) |
| 10 1:52 | line of fire | stood in katcrinc's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 12 1:12 | trade | Pahouse was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:29 | line of fire | stood in Pahouse's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:43 | trade | katcrinc was killed 655 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:38 | hold | held with katcrinc, 449 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before katcrinc) |
| 16 bomb 0:28 | trade | Glockey was killed 1403 units away: you traded in 4,703 ms (pros: 2,609 ms) |
| 18 1:40 | trade | ✨Anne✨ was killed 48 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:40 | peek together | peeked the same enemy as katcrinc, 500 ms before them - early - you went first, alone |
| 18 1:39 | line of fire | stood in katcrinc's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 18 1:39 | in their way | stood between katcrinc and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 19 1:33 | trade | Glockey was killed 578 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:36 | trade | ✨Anne✨ was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:35 | hold | held with Pahouse, 332 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after Pahouse) |
| 20 1:34 | trade | Pahouse was killed 303 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:33 | line of fire | stood in katcrinc's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:32 | hold | held with katcrinc, 176 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,281 ms after katcrinc) |
| 20 1:25 | trade | katcrinc was killed 156 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:41 | trade | Glockey was killed 91 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:39 | peek together | peeked the same enemy as Pahouse, 359 ms after them - late - your team-mate went first, as bait |
| 22 1:34 | in their way | stood between katcrinc and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 22 1:34 | line of fire | stood in katcrinc's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 1:33 | trade | Glockey was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | trade | katcrinc was killed 285 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:20 | line of fire | stood in Pahouse's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 23 1:37 | line of fire | stood in Pahouse's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 24 1:32 | trade | Glockey was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 bomb 0:39 | peek together | peeked the same enemy as Pahouse, 281 ms after them - late - your team-mate went first, as bait |
| 24 bomb 0:36 | trade | Pahouse was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 bomb 0:33 | hold | held with katcrinc, 852 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 bomb 0:32 | trade | katcrinc was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:39 | trade | ✨Anne✨ was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 1:12 | hold | held with katcrinc, 188 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,469 ms before katcrinc) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:05 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:39 | killed them | USP-S | 172 ms | 172 ms | 0.8° | ||
| 1 bomb 0:37 | killed them | USP-S | 922 ms | 922 ms | 46.2° | ||
| 2 1:23 | killed them | M4A1-S | 1172 ms | 1469 ms | 5.4° | ||
| 2 1:23 | hit by them | Desert Eagle | 1062 ms | – | 39.5° | ||
| 3 1:34 | killed by them | AK-47 | 406 ms | 609 ms | 1.6° | ||
| 3 1:34 | hit them | M4A4 | 609 ms | – | 1.7° | ||
| 4 1:33 | hit by them | AK-47 | 500 ms | – | 8.9° | ||
| 4 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:26 | hit them | M4A4 | 250 ms | – | 11.3° | ||
| 4 bomb 0:26 | killed by them | M4A1-S | 391 ms | 391 ms | 4.7° | ||
| 5 1:26 | killed by them | AK-47 | 172 ms | 406 ms | 2.8° | ||
| 7 1:16 | hit them | AK-47 | 297 ms | – | 2.0° | ||
| 7 1:12 | killed them | AK-47 | 172 ms | 172 ms | 2.7° | ||
| 7 1:01 | killed them | AK-47 | 297 ms | 688 ms | 2.6° | ||
| 7 1:01 | hit by them | AK-47 | 672 ms | – | 31.2° | ||
| 7 1:00 | killed by them | AK-47 | 609 ms | 609 ms | 18.7° | ||
| 8 1:42 | killed by them | AK-47 | 406 ms | 500 ms | 3.6° | ||
| 9 1:43 | killed by them | AWP | 484 ms | 484 ms | 1.3° | ||
| 10 0:36 | hit them | AK-47 | 594 ms | – | 5.1° | ||
| 10 0:22 | killed them | AK-47 | 531 ms | 531 ms | 9.4° | ||
| 11 1:27 | hit by them | AK-47 | 219 ms | – | 0.9° | ||
| 11 1:27 | killed them | AK-47 | 375 ms | 672 ms | 6.3° | ||
| 11 1:12 | killed them | AK-47 | 109 ms | 219 ms | 1.0° | ||
| 12 1:14 | killed them | AK-47 | 375 ms | 484 ms | 14.4° | ||
| 12 1:10 | killed them | AK-47 | 484 ms | 578 ms | 8.4° | ||
| 12 1:08 | killed them | AK-47 | 406 ms | 719 ms | 3.2° | ||
| 12 1:08 | hit by them | Galil AR | 406 ms | – | 18.2° | ||
| 12 1:00 | killed them | AK-47 | 141 ms | 141 ms | 5.6° | ||
| 13 1:29 | killed them | Glock-18 | 2078 ms | 2078 ms | 45.8° | ||
| 14 1:42 | hit them | P2000 | 359 ms | – | 2.0° | ||
| 14 1:42 | killed by them | Desert Eagle | 688 ms | 688 ms | 8.8° | ||
| 15 1:39 | hit them | AK-47 | 203 ms | – | 1.0° | ||
| 15 1:39 | killed by them | M4A4 | 469 ms | 828 ms | 1.8° | ||
| 16 bomb 0:40 | killed them | Tec-9 | 250 ms | 422 ms | 1.7° | ||
| 16 bomb 0:36 | killed them | Tec-9 | 500 ms | 953 ms | 6.5° | ||
| 16 bomb 0:36 | hit by them | M4A4 | 797 ms | – | 1.4° | ||
| 16 bomb 0:23 | killed them | AWP | 328 ms | 328 ms | 2.7° | ||
| 17 1:45 | killed by them | M4A4 | 969 ms | 1422 ms | 5.5° | ||
| 18 1:40 | killed by them | M4A1-S | 78 ms | 1078 ms | 2.2° | ||
| 19 bomb 0:11 | killed by them | AK-47 | 31 ms | 234 ms | 1.0° | ||
| 20 1:31 | hit by them | FAMAS | 531 ms | – | 2.2° | ||
| 20 1:23 | hit them | AK-47 | 484 ms | – | 2.2° | ||
| 20 1:22 | killed by them | FAMAS | 672 ms | 938 ms | 2.6° | ||
| 21 1:38 | killed by them | AK-47 | 219 ms | 219 ms | 8.4° | ||
| 22 1:34 | killed them | AK-47 | 406 ms | 609 ms | 1.7° | ||
| 22 1:33 | hit by them | M4A4 | 469 ms | – | 4.9° | ||
| 22 1:32 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:26 | hit them | AK-47 | 344 ms | – | 0.2° | ||
| 22 1:22 | killed them | AK-47 | 375 ms | 562 ms | 4.6° | ||
| 22 1:20 | killed by them | M4A4 | 422 ms | 1359 ms | 2.0° | ||
| 23 1:34 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:32 | killed them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:28 | killed them | Tec-9 | 547 ms | 766 ms | 5.9° | ||
| 24 1:18 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:38 | killed them | AWP | 312 ms | 312 ms | 1.6° | ||
| 24 bomb 0:26 | hit by them | FAMAS | 516 ms | – | 1.2° | ||
| 24 bomb 0:21 | killed by them | M4A1-S | 469 ms | 766 ms | 7.6° | ||
| 25 1:39 | killed by them | AWP | 297 ms | 297 ms | 0.8° | ||
| 26 1:03 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:02 | hit them | AK-47 | 297 ms | – | 17.9° | ||
| 27 1:37 | killed them | Galil AR | 422 ms | 516 ms | 2.4° | ||
| 27 1:35 | hit by them | M4A4 | 406 ms | – | 5.2° | ||
| 27 1:35 | killed them | Galil AR | 438 ms | 719 ms | 25.7° | ||
| 27 1:31 | killed them | Galil AR | 312 ms | 406 ms | 1.8° | ||
| 27 1:28 | killed by them | AWP | 297 ms | 297 ms | 3.8° | ||
| 28 1:00 | hit them | AWP | 94 ms | – | 1.7° | ||
| 28 0:16 | killed them | AWP | 312 ms | 312 ms | 1.7° | ||
| 29 1:33 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 29 1:12 | killed by them | AK-47 | 297 ms | 297 ms | 0.4° | ||
| 30 1:45 | killed them | AWP | 375 ms | 375 ms | 2.5° | ||
| 30 1:40 | killed by them | Tec-9 | 109 ms | 1312 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:03 | USP-S | 754 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 37% | |
| 1 1:03 | USP-S | 670 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 38% | |
| 1 bomb 0:38 | USP-S | 421 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/4 | killed them | 12% / 57% | |
| 2 1:23 | M4A1-S | 316 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/15 | killed them | 27% / 56% | |
| 3 1:34 | M4A1-S | 536 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 35% / 47% | |
| 4 1:34 | Desert Eagle | 1124 | fine - pros would have fired it too | 0/2 | 53% / 53% | ||
| 7 1:16 | AK-47 | 619 | fine - pros would have fired it too | 1/5 | 35% / 58% | ||
| 7 1:12 | AK-47 | 211 | fine - pros would have fired it too | 1/4 | killed them | 42% / 57% | |
| 7 1:01 | AK-47 | 324 | fired while moving (119 u/s), too fast to be accurate - stop first | 2/10 | killed them | 26% / 52% | |
| 8 1:42 | M4A1-S | 586 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 10% / 47% | |
| 10 0:36 | AK-47 | 973 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 51% | |
| 10 0:35 | AK-47 | 978 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 10 0:32 | AK-47 | 1074 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/2 | 14% / 56% | ||
| 10 0:22 | AK-47 | 937 | fine - pros would have fired it too | 1/2 | killed them | 69% / 69% | |
| 11 1:27 | AK-47 | 342 | fine - pros would have fired it too | 3/8 | killed them | 40% / 47% | |
| 12 1:14 | AK-47 | 196 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/6 | killed them | 25% / 60% | |
| 12 1:10 | AK-47 | 517 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/6 | killed them | 24% / 57% | |
| 12 1:08 | AK-47 | 829 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 12 1:07 | AK-47 | 828 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 12 1:00 | AK-47 | 491 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/2 | killed them | 7% / 47% | |
| 13 1:30 | Glock-18 | 714 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/6 | killed them | 15% / 39% | |
| 14 1:42 | USP-S | 734 | fired while moving (188 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 38% / 42% | |
| 15 1:39 | AK-47 | 992 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 36% / 45% | |
| 16 bomb 0:40 | Tec-9 | 676 | fine - pros would have fired it too | 2/4 | killed them | 64% / 64% | |
| 16 bomb 0:37 | Tec-9 | 671 | fine - pros would have fired it too | 3/6 | killed them | 66% / 66% | |
| 16 bomb 0:23 | AWP | 1061 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 17 1:44 | AWP | 887 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 26% / 63% | |
| 18 1:39 | Tec-9 | 472 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 17% / 39% | |
| 20 1:32 | AK-47 | 597 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 56% | |
| 20 1:32 | AK-47 | 602 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/13 | 1 bullet after pros would have stopped | 1% / 60% | |
| 20 1:30 | AK-47 | 800 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/5 | 12% / 49% | ||
| 20 1:23 | AK-47 | 776 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 23% / 63% | |
| 21 1:40 | Desert Eagle | 754 | fine - pros would have fired it too | 0/1 | 23% / 41% | ||
| 22 1:34 | AK-47 | 281 | fired while moving (187 u/s), too fast to be accurate - stop first | 2/6 | killed them | 24% / 48% | |
| 22 1:27 | AK-47 | 919 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/5 | 18% / 54% | ||
| 22 1:25 | AK-47 | 524 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 0/9 | 23% / 47% | ||
| 22 1:22 | AK-47 | 656 | fine - pros would have fired it too | 3/5 | killed them | 43% / 48% | |
| 23 bomb 0:28 | Tec-9 | 703 | fine - pros would have fired it too | 2/3 | killed them | 62% / 62% | |
| 24 bomb 0:38 | AWP | 1363 | fine - pros would have fired it too | 1/1 | killed them | 57% / 73% | |
| 24 bomb 0:21 | AWP | 366 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 26% / 81% | |
| 26 1:02 | AK-47 | 505 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 49% / 49% | |
| 27 1:37 | Galil AR | 872 | fired while moving (85 u/s), too fast to be accurate - stop first | 2/2 | killed them | 3% / 48% | |
| 27 1:35 | Galil AR | 874 | fired while moving (77 u/s), too fast to be accurate - stop first | 3/6 | killed them | 24% / 51% | |
| 27 1:31 | Galil AR | 807 | fired while moving (185 u/s), too fast to be accurate - stop first | 2/5 | killed them | 31% / 72% | |
| 28 1:00 | AWP | 883 | fine - pros would have fired it too | 1/1 | 54% / 65% | ||
| 28 0:16 | AWP | 1324 | fine - pros would have fired it too | 1/1 | killed them | 77% / 79% | |
| 30 1:45 | AWP | 1298 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 30 1:39 | P250 | 278 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 52% / 52% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.