Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 68 | 52% |
| AK-47 | 31 | 45% |
| Desert Eagle | 4 | 0% |
| FAMAS | 2 | 50% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/112 | 15 1:21 | 3 kills (M4A4 ×3), 2 wallbangs, 1 headshot, in 32.9 s CT | 8.7 |
| 6/112 | 4 1:13 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 0.1 s T | 6.5 |
| 27/112 | 14 1:29 | 2 kills (M4A4 ×2), in 3.1 s CT | 2.8 |
| 29/112 | 5 0:53 | 1 kill (AK-47), a wallbang T | 2.5 |
| 46/112 | 20 1:40 | 2 kills (M4A4 ×2), all headshots, in 23.6 s CT | 1.1 |
| 64/112 | 6 0:51 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 69/112 | 21 1:28 | 1 kill (M4A4), a wallbang, 1 headshot CT | 0.7 |
| 71/112 | 8 1:37 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 77/112 | 17 1:09 | 1 kill (M4A4), 1 headshot CT | 0.4 |
| 78/112 | 24 1:42 | 1 kill (M4A4) CT | 0.4 |
| 85/112 | 13 0:39 | 1 kill (USP-S) CT | 0.0 |
| 100/112 | 19 0:55 | 1 kill (M4A4) CT | -0.5 |
| 101/112 | 16 1:07 | 1 kill (M4A4), 1 headshot CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:02 | 1v1 before the plant T · 100 HP · Mini | won - killed them · first fight won, saw each other |
| 6 1:12 | 1v4 before the plant T · 100 HP · Squeaky | lost - died later, after 1 kill · first fight won, saw each other |
| 11 bomb 0:20 | 1v3 after the plant T · 12 HP · Observation | won - the bomb went off · saw them first |
| 20 1:26 | 1v3 before the plant CT · 73 HP · Rafters | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 0:56 | wasted | no enemy blinded for long |
| 7 bomb 0:21 | good | blinded X4sk0n 3.2 s (0.6 s white) |
Throws
13 grenades: 8 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Rafters (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:30 | exposed | a smoke at Bombsite B - seen by 2 enemies for 0.8 s, the nearest 524 units away |
| 15 1:42 | exposed | a molotov at Rafters - seen by 2 enemies for 3.9 s, the nearest 1264 units away, thrown in the open |
| 16 1:43 | exposed | a molotov at Rafters - seen by 1 enemy for 0.8 s, the nearest 1336 units away |
| 16 1:38 | exposed | an HE at Rafters - seen by 1 enemy for 5.0 s, the nearest 1399 units away, thrown in the open |
| 20 bomb 0:21 | punished | killed by lkjh 0.0 s after throwing a smoke at Tunnels, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 458 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:29 | Rafters | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 16 1:08 | Heaven | cover not used: 48 units away, they'd have seen only your head | died |
Fakes
You faked 1 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 8 1:25 | Fake plant let go after 0.16 s · 4 v 3 · the nearest CT 529 units away | then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 24 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Vanila was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:40 | trade | Clutch Norris was killed 516 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:36 | trade | kubek was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:37 | trade | kubek was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:31 | trade | kubek was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:31 | hold | held with Vanila, 331 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Vanila) |
| 5 1:45 | trade | Clutch Norris was killed 306 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:02 | trade | Vanila was killed 385 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 bomb 0:21 | trade | kubek was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | hold | held with Clutch Norris, 136 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms after Clutch Norris) |
| 8 1:24 | trade | BerciK was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:29 | hold | held with Vanila, 710 units and 156° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after Vanila) |
| 8 bomb 0:28 | trade | Vanila was killed 744 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:42 | hold | held with kubek, 232 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after kubek) |
| 11 bomb 0:20 | trade | Clutch Norris was killed 343 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:25 | trade | kubek was killed 309 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:34 | trade | BerciK was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:22 | trade | Clutch Norris was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 0:45 | trade | Vanila was killed 516 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:31 | hold | held with Vanila, 1053 units and 87° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:16 | trade | Vanila was killed 360 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:08 | trade | Clutch Norris was killed 460 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:26 | trade | kubek was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:11 | trade | BerciK was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | kubek was killed 665 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:32 | peek together | peeked the same enemy as Vanila, 688 ms before them - early - you went first, alone |
| 20 1:40 | trade | BerciK was killed 389 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:29 | hold | held with kubek, 971 units and 84° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:26 | trade | kubek was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:43 | hold | held with kubek, 1054 units and 77° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 1:38 | trade | BerciK was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:37 | trade | kubek was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | killed by them | USP-S | 547 ms | 1344 ms | 0.6° | ||
| 2 bomb 0:39 | killed by them | M4A1-S | 250 ms | 250 ms | 0.5° | ||
| 3 1:30 | killed by them | M4A1-S | 641 ms | 750 ms | 9.8° | ||
| 4 1:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:13 | killed them | AK-47 | 609 ms | 609 ms | 14.2° | ||
| 5 0:55 | hit by them | AK-47 | 188 ms | – | 1.9° | ||
| 5 0:55 | killed them | AK-47 | 422 ms | 1750 ms | 2.3° | ||
| 6 0:51 | killed them | AK-47 | 359 ms | 766 ms | 1.0° | ||
| 6 0:51 | hit by them | AK-47 | 469 ms | – | 0.8° | ||
| 6 0:45 | killed by them | Desert Eagle | 328 ms | 328 ms | 0.5° | ||
| 8 1:40 | hit by them | M4A4 | 203 ms | – | 0.4° | ||
| 8 1:37 | hit by them | Desert Eagle | 62 ms | – | 0.7° | ||
| 8 1:37 | killed them | AK-47 | 141 ms | 141 ms | 0.4° | ||
| 8 bomb 0:27 | hit them | AK-47 | 125 ms | – | 1.1° | ||
| 8 bomb 0:26 | killed by them | M4A1-S | 375 ms | 375 ms | 5.3° | ||
| 9 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:26 | killed by them | M4A1-S | 578 ms | 2188 ms | 0.9° | ||
| 9 1:24 | hit them | AK-47 | 719 ms | – | 47.3° | ||
| 10 1:45 | killed by them | AWP | 219 ms | 219 ms | 0.8° | ||
| 11 bomb 0:12 | killed by them | AK-47 | 375 ms | 375 ms | 5.0° | ||
| 13 0:39 | killed them | USP-S | 172 ms | 172 ms | 1.6° | ||
| 14 1:29 | killed them | M4A4 | 500 ms | 672 ms | 2.2° | ||
| 14 1:26 | hit by them | Galil AR | 312 ms | – | 2.2° | ||
| 14 1:26 | killed them | M4A4 | 406 ms | 844 ms | 1.9° | ||
| 15 1:21 | killed them | M4A4 | 609 ms | 703 ms | 4.0° | ||
| 15 1:14 | hit by them | MAC-10 | 859 ms | – | 5.7° | ||
| 15 1:13 | killed them | M4A4 | 1234 ms | 2312 ms | 31.5° | ||
| 15 0:48 | killed them | M4A4 | 531 ms | 891 ms | 5.1° | ||
| 16 1:08 | killed them | M4A4 | 703 ms | 1234 ms | 25.7° | ||
| 16 1:07 | killed by them | Galil AR | 484 ms | 562 ms | 0.7° | ||
| 17 1:09 | killed them | M4A4 | 766 ms | 766 ms | 0.4° | ||
| 17 0:49 | killed by them | AWP | 1438 ms | 1438 ms | 5.7° | ||
| 18 1:40 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:31 | killed by them | AK-47 | 594 ms | 797 ms | 18.8° | ||
| 19 0:55 | killed them | M4A4 | 281 ms | 375 ms | 2.7° | ||
| 20 1:41 | killed them | M4A4 | 359 ms | 719 ms | 1.8° | ||
| 20 1:41 | hit by them | AK-47 | 453 ms | – | 5.9° | ||
| 20 1:17 | killed them | M4A4 | 969 ms | 969 ms | 3.4° | ||
| 20 bomb 0:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:27 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:21 | hit them | FAMAS | 500 ms | – | 2.3° | ||
| 22 1:21 | killed by them | AK-47 | 516 ms | 516 ms | 3.0° | ||
| 23 1:44 | killed by them | MAC-10 | 219 ms | 594 ms | 5.2° | ||
| 23 1:43 | hit them | M4A4 | 750 ms | – | 2.4° | ||
| 24 1:42 | killed them | M4A4 | 281 ms | 734 ms | 0.4° | ||
| 24 1:42 | hit by them | MAC-10 | 703 ms | – | 24.5° | ||
| 24 1:27 | killed by them | Galil AR | 359 ms | 547 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 875 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 22% / 38% | |
| 4 1:14 | AK-47 | 566 | aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first | 6/6 | killed them | 2% / 64% | |
| 5 0:55 | AK-47 | 818 | fine - pros would have fired it too | 1/5 | 63% / 63% | ||
| 6 0:51 | AK-47 | 740 | fine - pros would have fired it too | 3/8 | killed them | 37% / 48% | |
| 8 1:40 | AK-47 | 1258 | fine - pros would have fired it too | 0/4 | 43% / 45% | ||
| 8 1:37 | AK-47 | 1195 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 9 1:25 | AK-47 | 622 | aim far off: your crosshair was about 4 player widths (129 units) off their body - get on target first | 2/11 | cut short (a death, a reload) | 1% / 46% | |
| 11 bomb 0:14 | Desert Eagle | 459 | fine - pros would have fired it too | 0/2 | 49% / 49% | ||
| 11 bomb 0:12 | Desert Eagle | 853 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 63% | |
| 14 1:29 | M4A4 | 789 | fine - pros would have fired it too | 3/7 | killed them | 47% / 49% | |
| 14 1:26 | M4A4 | 845 | fine - pros would have fired it too | 4/9 | killed them | 41% / 46% | |
| 15 1:21 | M4A4 | 917 | fine - pros would have fired it too | 2/2 | killed them | 51% / 51% | |
| 15 1:14 | M4A4 | 463 | fired while moving (100 u/s), too fast to be accurate - stop first | 7/21 | killed them | 3% / 47% | |
| 15 0:48 | M4A4 | 777 | fine - pros would have fired it too | 5/8 | killed them | 38% / 51% | |
| 16 1:08 | M4A4 | 1184 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 16 1:07 | M4A4 | 1159 | fine - pros would have fired it too | 1/2 | killed them | 46% / 47% | |
| 17 1:09 | M4A4 | 1231 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 49% | |
| 17 1:09 | M4A4 | 1156 | fine - pros would have fired it too | 1/3 | killed them | 56% / 56% | |
| 18 1:31 | Desert Eagle | 648 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 40% | |
| 19 0:55 | M4A4 | 968 | fine - pros would have fired it too | 2/6 | killed them | 55% / 58% | |
| 20 1:41 | M4A4 | 758 | fine - pros would have fired it too | 5/10 | killed them | 36% / 49% | |
| 20 1:17 | M4A4 | 1405 | fine - pros would have fired it too | 0/2 | 33% / 52% | ||
| 20 1:17 | M4A4 | 1400 | fine - pros would have fired it too | 1/4 | killed them | 38% / 49% | |
| 22 1:21 | FAMAS | 688 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 32% / 49% | |
| 23 1:44 | M4A4 | 883 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 32% / 56% | |
| 24 1:42 | M4A4 | 662 | fine - pros would have fired it too | 2/7 | killed them | 69% / 69% | |
| 24 1:41 | M4A4 | 912 | aim far off: your crosshair was about 22.5 player widths (713 units) off their body - get on target first | 0/3 | 1% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.