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Nuke, won 13-11 · Tue 10 Nov, 22:29

Agnostic15,508

The match

Aim

500 msTTD750 msTTK2.3°Crosshair↓39%1st bullet54%Spray18%Head91%Counter-strafe

Scoreboard

74ADR79%KAST

Positioning

Shots

5/27Rushed↓3/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A46852%
AK-473145%
Desert Eagle40%
FAMAS250%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11215 1:21 3 kills (M4A4 ×3), 2 wallbangs, 1 headshot, in 32.9 s CT8.7
6/1124 1:13 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 0.1 s T6.5
27/11214 1:29 2 kills (M4A4 ×2), in 3.1 s CT2.8
29/1125 0:53 1 kill (AK-47), a wallbang T2.5
46/11220 1:40 2 kills (M4A4 ×2), all headshots, in 23.6 s CT1.1
64/1126 0:51 1 kill (AK-47), 1 headshot T0.8
69/11221 1:28 1 kill (M4A4), a wallbang, 1 headshot CT0.7
71/1128 1:37 1 kill (AK-47), 1 headshot T0.6
77/11217 1:09 1 kill (M4A4), 1 headshot CT0.4
78/11224 1:42 1 kill (M4A4) CT0.4
85/11213 0:39 1 kill (USP-S) CT0.0
100/11219 0:55 1 kill (M4A4) CT-0.5
101/11216 1:07 1 kill (M4A4), 1 headshot CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:02 1v1 before the plant T · 100 HP · Miniwon - killed them · first fight won, saw each other
6 1:12 1v4 before the plant T · 100 HP · Squeakylost - died later, after 1 kill · first fight won, saw each other
11 bomb 0:20 1v3 after the plant T · 12 HP · Observationwon - the bomb went off · saw them first
20 1:26 1v3 before the plant CT · 73 HP · Rafterslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 0:56 wastedno enemy blinded for long
7 bomb 0:21 goodblinded X4sk0n 3.2 s (0.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 8 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Rafters (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:30 exposeda smoke at Bombsite B - seen by 2 enemies for 0.8 s, the nearest 524 units away
15 1:42 exposeda molotov at Rafters - seen by 2 enemies for 3.9 s, the nearest 1264 units away, thrown in the open
16 1:43 exposeda molotov at Rafters - seen by 1 enemy for 0.8 s, the nearest 1336 units away
16 1:38 exposedan HE at Rafters - seen by 1 enemy for 5.0 s, the nearest 1399 units away, thrown in the open
20 bomb 0:21 punishedkilled by lkjh 0.0 s after throwing a smoke at Tunnels, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 458 units away, thrown in the open

Positioning

In 2 of your 32 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 23 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:29 X4sk0nRafterscover not used: 64 units away, they'd have seen only your headkilled them
16 1:08 limboHeavencover not used: 48 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
8 1:25 Fake plant let go after 0.16 s · 4 v 3 · the nearest CT 529 units awaythen planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 24 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeVanila was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
1 1:40 tradeClutch Norris was killed 516 units away: not traded within 5 s (pros: 2,031 ms)
1 1:36 tradekubek was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
2 1:37 tradekubek was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
3 1:31 tradekubek was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
3 1:31 holdheld with Vanila, 331 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Vanila)
5 1:45 tradeClutch Norris was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
5 1:02 tradeVanila was killed 385 units away: not traded within 5 s (pros: 1,641 ms)
7 bomb 0:21 tradekubek was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 holdheld with Clutch Norris, 136 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms after Clutch Norris)
8 1:24 tradeBerciK was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:29 holdheld with Vanila, 710 units and 156° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after Vanila)
8 bomb 0:28 tradeVanila was killed 744 units away: not traded within 5 s (pros: 625 ms)
11 1:42 holdheld with kubek, 232 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after kubek)
11 bomb 0:20 tradeClutch Norris was killed 343 units away: not traded within 5 s (pros: 1,641 ms)
12 1:25 tradekubek was killed 309 units away: not traded within 5 s (pros: 1,641 ms)
13 1:34 tradeBerciK was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
13 1:22 tradeClutch Norris was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
13 0:45 tradeVanila was killed 516 units away: not traded within 5 s (pros: 2,031 ms)
14 1:31 holdheld with Vanila, 1053 units and 87° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:16 tradeVanila was killed 360 units away: not traded within 5 s (pros: 1,641 ms)
14 1:08 tradeClutch Norris was killed 460 units away: not traded within 5 s (pros: 1,641 ms)
16 1:26 tradekubek was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
17 1:11 tradeBerciK was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 tradekubek was killed 665 units away: not traded within 5 s (pros: 2,031 ms)
18 1:32 peek togetherpeeked the same enemy as Vanila, 688 ms before them - early - you went first, alone
20 1:40 tradeBerciK was killed 389 units away: not traded within 5 s (pros: 1,641 ms)
20 1:29 holdheld with kubek, 971 units and 84° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:26 tradekubek was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
24 1:43 holdheld with kubek, 1054 units and 77° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 1:38 tradeBerciK was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
24 1:37 tradekubek was killed 918 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 ✪H1avykilled by themUSP-S547 ms1344 ms0.6°
2 bomb 0:39 lkjhkilled by themM4A1-S250 ms250 ms0.5°
3 1:30 ✪H1avykilled by themM4A1-S641 ms750 ms9.8°
4 1:14 limbokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:13 lkjhkilled themAK-47609 ms609 ms14.2°
5 0:55 limbohit by themAK-47188 ms–1.9°
5 0:55 limbokilled themAK-47422 ms1750 ms2.3°
6 0:51 lkjhkilled themAK-47359 ms766 ms1.0°
6 0:51 lkjhhit by themAK-47469 ms–0.8°
6 0:45 X4sk0nkilled by themDesert Eagle328 ms328 ms0.5°
8 1:40 ✪H1avyhit by themM4A4203 ms–0.4°
8 1:37 ✪H1avyhit by themDesert Eagle62 ms–0.7°
8 1:37 ✪H1avykilled themAK-47141 ms141 ms0.4°
8 bomb 0:27 X4sk0nhit themAK-47125 ms–1.1°
8 bomb 0:26 X4sk0nkilled by themM4A1-S375 ms375 ms5.3°
9 1:29 limbohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:26 ✪H1avykilled by themM4A1-S578 ms2188 ms0.9°
9 1:24 ✪H1avyhit themAK-47719 ms–47.3°
10 1:45 limbokilled by themAWP219 ms219 ms0.8°
11 bomb 0:12 lkjhkilled by themAK-47375 ms375 ms5.0°
13 0:39 limbokilled themUSP-S172 ms172 ms1.6°
14 1:29 X4sk0nkilled themM4A4500 ms672 ms2.2°
14 1:26 limbohit by themGalil AR312 ms–2.2°
14 1:26 limbokilled themM4A4406 ms844 ms1.9°
15 1:21 CR7killed themM4A4609 ms703 ms4.0°
15 1:14 ✪H1avyhit by themMAC-10859 ms–5.7°
15 1:13 ✪H1avykilled themM4A41234 ms2312 ms31.5°
15 0:48 lkjhkilled themM4A4531 ms891 ms5.1°
16 1:08 limbokilled themM4A4703 ms1234 ms25.7°
16 1:07 CR7killed by themGalil AR484 ms562 ms0.7°
17 1:09 limbokilled themM4A4766 ms766 ms0.4°
17 0:49 X4sk0nkilled by themAWP1438 ms1438 ms5.7°
18 1:40 limbohit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
18 1:39 limbohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:31 limbokilled by themAK-47594 ms797 ms18.8°
19 0:55 X4sk0nkilled themM4A4281 ms375 ms2.7°
20 1:41 CR7killed themM4A4359 ms719 ms1.8°
20 1:41 CR7hit by themAK-47453 ms–5.9°
20 1:17 X4sk0nkilled themM4A4969 ms969 ms3.4°
20 bomb 0:21 lkjhkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 ✪H1avyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 ✪H1avykilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:27 limbokilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
22 1:21 limbohit themFAMAS500 ms–2.3°
22 1:21 limbokilled by themAK-47516 ms516 ms3.0°
23 1:44 X4sk0nkilled by themMAC-10219 ms594 ms5.2°
23 1:43 X4sk0nhit themM4A4750 ms–2.4°
24 1:42 X4sk0nkilled themM4A4281 ms734 ms0.4°
24 1:42 X4sk0nhit by themMAC-10703 ms–24.5°
24 1:27 CR7killed by themGalil AR359 ms547 ms0.8°

Shots

You fired 5 of your 27 first shots too soon: 3 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 ✪H1avyGlock-18875fine - pros would have fired it too0/1cut short (a death, a reload)22% / 38%
4 1:14 lkjhAK-47566aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first6/6killed them2% / 64%
5 0:55 limboAK-47818fine - pros would have fired it too1/563% / 63%
6 0:51 lkjhAK-47740fine - pros would have fired it too3/8killed them37% / 48%
8 1:40 ✪H1avyAK-471258fine - pros would have fired it too0/443% / 45%
8 1:37 ✪H1avyAK-471195fine - pros would have fired it too1/2killed them59% / 59%
9 1:25 ✪H1avyAK-47622aim far off: your crosshair was about 4 player widths (129 units) off their body - get on target first2/11cut short (a death, a reload)1% / 46%
11 bomb 0:14 lkjhDesert Eagle459fine - pros would have fired it too0/249% / 49%
11 bomb 0:12 limboDesert Eagle853fired while moving (78 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 63%
14 1:29 X4sk0nM4A4789fine - pros would have fired it too3/7killed them47% / 49%
14 1:26 limboM4A4845fine - pros would have fired it too4/9killed them41% / 46%
15 1:21 CR7M4A4917fine - pros would have fired it too2/2killed them51% / 51%
15 1:14 ✪H1avyM4A4463fired while moving (100 u/s), too fast to be accurate - stop first7/21killed them3% / 47%
15 0:48 lkjhM4A4777fine - pros would have fired it too5/8killed them38% / 51%
16 1:08 limboM4A41184fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
16 1:07 limboM4A41159fine - pros would have fired it too1/2killed them46% / 47%
17 1:09 limboM4A41231fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 49%
17 1:09 limboM4A41156fine - pros would have fired it too1/3killed them56% / 56%
18 1:31 limboDesert Eagle648fine - pros would have fired it too0/1cut short (a death, a reload)23% / 40%
19 0:55 X4sk0nM4A4968fine - pros would have fired it too2/6killed them55% / 58%
20 1:41 CR7M4A4758fine - pros would have fired it too5/10killed them36% / 49%
20 1:17 X4sk0nM4A41405fine - pros would have fired it too0/233% / 52%
20 1:17 X4sk0nM4A41400fine - pros would have fired it too1/4killed them38% / 49%
22 1:21 limboFAMAS688fine - pros would have fired it too1/2cut short (a death, a reload)32% / 49%
23 1:44 X4sk0nM4A4883fine - pros would have fired it too1/5cut short (a death, a reload)32% / 56%
24 1:42 X4sk0nM4A4662fine - pros would have fired it too2/7killed them69% / 69%
24 1:41 limboM4A4912aim far off: your crosshair was about 22.5 player widths (713 units) off their body - get on target first0/31% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.