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Nuke, won 13-11 · Tue 10 Nov, 22:29

BerciK23,192

The match

Aim

359 msTTD453 msTTK1.4°Crosshair↓31%1st bullet35%Spray24%Head79%Counter-strafe

Scoreboard

67ADR58%KAST

Positioning

Shots

21/36Rushed↓7/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477232%
Glock-181020%
FAMAS944%
USP-S80%
Desert Eagle617%
M4A4580%
M4A1-S560%
SSG 082100%
Nova2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1129 1:31 3 kills (Scout ×3), 2 wallbangs, all headshots, in 18.3 s T8.7
12/11222 1:09 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 2.1 s CT5.1
21/1124 1:37 2 kills (AK-47 ×2), a wallbang, all headshots, in 18.1 s T3.6
23/1125 1:35 2 kills (AK-47 ×2), 1 headshot, in 4.4 s T3.1
55/11215 1:16 1 kill (M4A4), 1 headshot CT0.9
60/11219 1:41 1 kill (M4A1-S), 1 headshot CT0.8
66/11212 1:31 1 kill (AK-47) T0.7
80/1127 1:31 1 kill (AK-47), 1 headshot T0.3
92/11214 0:53 1 kill (M4A4) CT-0.2
103/11224 1:40 1 kill (AK-47) CT-0.7
106/11223 bomb 0:29 1 kill (AK-47) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:33 1v5 before the plant T · 100 HP · Squeakylost - died in the first fight · saw each other
2 bomb 0:32 1v5 after the plant T · 100 HP · Deconlost - died in the first fight · saw each other
16 1:07 1v2 before the plant CT · 69 HP · Ramplost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 2 wasted, 2 that hurt your team (2 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:44 wastedno enemy blinded for long; blinded Clutch Norris 3.8 s holding Outside - safe; blinded kubek 3.8 s holding Outside - safe; blinded Vanila 4.0 s holding Outside - safe
12 1:44 goodblinded CR7 3.3 s (0.7 s white); blinded Clutch Norris 3.9 s holding Outside - safe; blinded kubek 4.2 s holding Outside - safe
16 bomb 0:20 blinded an enemy, but hurt the team tooblinded CR7 5.0 s (2.2 s white); blinded themselves 4.8 s holding Lobby - died 0.1 s after the pop
18 1:43 wastedno enemy blinded for long
20 1:43 goodblinded ✪H1avy 5.0 s (2.2 s white), lkjh 4.9 s (2.0 s white)
23 1:33 blinded an enemy, but hurt the team tooblinded ✪H1avy 4.1 s (1.3 s white); blinded themselves 5.0 s holding Hell - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:39 exposeda smoke at Outside - seen by 1 enemy for 0.5 s, the nearest 1458 units away
16 bomb 0:21 punishedhit by CR7 1.3 s after throwing a flash at Vending, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 360 units away

Positioning

In 1 of your 36 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 10 of your 27 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 bomb 0:17 lkjhRamppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeVanila was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
2 1:37 tradekubek was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:39 tradeAgnostic was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:36 tradeVanila was killed 446 units away: not traded within 5 s (pros: 1,641 ms)
2 bomb 0:32 tradeClutch Norris was killed 336 units away: not traded within 5 s (pros: 1,641 ms)
5 1:45 tradeClutch Norris was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
6 1:39 tradeVanila was killed 303 units away: not traded within 5 s (pros: 1,641 ms)
6 1:27 peek togetherpeeked the same enemy as Clutch Norris, 62 ms before them - a double peek
9 1:24 tradeAgnostic was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
9 1:20 tradekubek was killed 579 units away: you traded in 1,938 ms (pros: 2,031 ms)
10 1:45 tradeAgnostic was killed 281 units away: not traded within 5 s (pros: 1,641 ms)
10 1:29 tradeClutch Norris was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
11 1:42 holdheld with kubek, 79 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after kubek)
11 1:42 peek togetherpeeked the same enemy as Vanila, 562 ms after them - late - your team-mate went first, as bait
11 1:42 peek togetherpeeked the same enemy as Clutch Norris, 469 ms after them - late - your team-mate went first, as bait
11 1:42 peek togetherpeeked the same enemy as Agnostic, 406 ms after them - late - your team-mate went first, as bait
14 1:08 tradeClutch Norris was killed 259 units away: not traded within 5 s (pros: 625 ms)
15 1:23 tradeVanila was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
16 1:22 tradeClutch Norris was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
18 1:40 tradeClutch Norris was killed 59 units away: not traded within 5 s (pros: 625 ms)
18 1:39 tradekubek was killed 564 units away: not traded within 5 s (pros: 625 ms)
23 1:43 tradeAgnostic was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
24 1:43 holdheld with kubek, 556 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 1:42 holdheld with kubek, 538 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 1:39 holdheld with kubek, 441 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before kubek)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 CR7killed by themUSP-S234 ms672 ms1.4°
1 1:29 CR7hit themGlock-18281 ms–21.2°
2 bomb 0:31 lkjhkilled by themM4A1-S406 ms406 ms7.5°
3 1:43 lkjhkilled by themM4A1-S1031 ms1938 ms1.0°
4 1:37 ✪H1avykilled themAK-4747 ms47 ms0.4°
4 1:22 X4sk0nhit by themM4A4219 ms–0.1°
4 1:21 X4sk0nhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:19 X4sk0nkilled themAK-47406 ms406 ms1.1°
5 1:36 lkjhhit by themM4A4422 ms–1.4°
5 1:36 lkjhkilled themAK-47609 ms812 ms0.3°
5 1:31 X4sk0nkilled themAK-47547 ms938 ms36.5°
5 1:27 limbokilled by themFive-SeveN266 ms266 ms7.1°
6 1:26 CR7killed by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:37 limbohit themAK-47641 ms–7.8°
7 1:33 limbohit by themAWP406 ms–1.9°
7 1:31 limbohit by themDesert Eagle422 ms–1.7°
7 1:31 limbokilled themAK-47469 ms562 ms0.5°
7 bomb 0:20 lkjhhit themAK-47578 ms–9.2°
7 bomb 0:16 lkjhhit themGlock-18688 ms–2.4°
7 bomb 0:16 lkjhkilled by themM4A1-S781 ms781 ms3.8°
8 1:24 limbokilled by themM4A1-S531 ms734 ms8.5°
8 1:24 limbohit themAK-47656 ms–2.5°
9 1:46 CR7hit themSSG 08359 ms–0.4°
9 1:31 CR7killed themSSG 08312 ms312 ms0.2°
9 1:18 limbokilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:13 ✪H1avykilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:09 lkjhkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:20 X4sk0nkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:19 X4sk0nhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:41 ✪H1avykilled by themM4A4109 ms391 ms2.5°
12 1:32 limbokilled themAK-47266 ms578 ms2.3°
13 1:34 ✪H1avyhit by themGlock-18953 ms–0.6°
13 1:34 limbokilled by themGlock-18312 ms312 ms5.2°
14 0:53 lkjhkilled themM4A4453 ms453 ms19.4°
15 1:16 limbokilled themM4A4125 ms297 ms4.2°
16 1:43 lkjhhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:43 lkjhhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:30 X4sk0nhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:26 X4sk0nhit by themGlock-18375 ms–2.4°
16 bomb 0:26 X4sk0nhit themDesert Eagle453 ms–5.5°
16 bomb 0:20 CR7killed by themGalil AR641 ms1094 ms2.0°
17 1:11 ✪H1avykilled by themAK-47312 ms312 ms0.0°
18 1:40 lkjhkilled by themAK-47484 ms2234 ms2.1°
18 1:40 lkjhhit themNova516 ms–22.7°
19 1:42 ✪H1avykilled themM4A1-S297 ms703 ms0.9°
20 1:42 lkjhhit themAK-47328 ms–0.6°
20 1:41 lkjhkilled by themAK-471031 ms1438 ms2.6°
21 1:11 limbokilled by themAK-47531 ms531 ms24.7°
22 1:09 CR7killed themFAMAS312 ms312 ms1.3°
22 1:07 lkjhkilled themFAMAS328 ms766 ms0.8°
22 1:07 lkjhhit by themAK-47484 ms–0.6°
23 bomb 0:30 CR7killed themAK-47359 ms453 ms0.5°
24 1:40 ✪H1avykilled themAK-47172 ms281 ms1.4°
24 1:38 lkjhkilled by themAK-47328 ms328 ms1.0°

Shots

You fired 21 of your 36 first shots too soon: 13 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 CR7Glock-18142aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3cut short (a death, a reload)17% / 44%
2 bomb 0:31 lkjhGlock-18227aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/3cut short (a death, a reload)20% / 54%
3 1:43 lkjhAK-47565aim far off: your crosshair was about 14.5 player widths (462 units) off their body - get on target first0/7cut short (a death, a reload)1% / 46%
4 1:23 X4sk0nAK-471150fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
4 1:23 X4sk0nAK-471150aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/424% / 49%
4 1:19 X4sk0nAK-471148aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 48%
4 1:19 X4sk0nAK-471148fired while moving (73 u/s), too fast to be accurate - stop first1/1killed them54% / 62%
5 1:36 lkjhAK-47574fired while moving (94 u/s), too fast to be accurate - stop first2/10killed them13% / 50%
5 1:32 X4sk0nAK-47195fired while moving (107 u/s), too fast to be accurate - stop first4/9killed them1% / 50%
7 1:37 limboAK-471592aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 57%
7 1:37 limboAK-471588aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/25% / 45%
7 1:37 limboAK-471580fine - pros would have fired it too1/326% / 48%
7 1:35 limboAK-471544fine - pros would have fired it too0/163% / 63%
7 1:33 limboAK-471523aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 44%
7 1:33 limboAK-471523fine - pros would have fired it too0/149% / 49%
7 1:31 limboAK-471576fine - pros would have fired it too2/2killed them65% / 65%
7 bomb 0:20 lkjhAK-47591fired while moving (76 u/s), too fast to be accurate - stop first2/11cut short (a death, a reload)18% / 60%
8 1:24 limboAK-47431aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4cut short (a death, a reload)29% / 56%
12 1:32 limboAK-47689aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/6killed them18% / 46%
13 1:36 ✪H1avyUSP-S988fired while moving (113 u/s), too fast to be accurate - stop first0/416% / 53%
13 1:35 ✪H1avyUSP-S1034fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 52%
13 1:34 ✪H1avyUSP-S995aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)29% / 55%
14 0:53 lkjhM4A4143aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/6killed them13% / 52%
15 1:16 limboM4A485fine - pros would have fired it too3/6killed them63% / 63%
16 bomb 0:31 X4sk0nDesert Eagle838fine - pros would have fired it too0/261% / 61%
16 bomb 0:26 X4sk0nDesert Eagle642fine - pros would have fired it too1/3cut short (a death, a reload)48% / 49%
17 1:13 ✪H1avyDesert Eagle736fine - pros would have fired it too0/128% / 52%
17 1:12 ✪H1avyDesert Eagle739aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 60%
19 1:42 ✪H1avyM4A1-S341fired while moving (114 u/s), too fast to be accurate - stop first3/8killed them44% / 62%
20 1:42 lkjhAK-47610fired while moving (177 u/s), too fast to be accurate - stop first3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 73%
20 1:41 lkjhAK-47630fired while moving (86 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)12% / 46%
22 1:09 CR7FAMAS934fine - pros would have fired it too1/6killed them49% / 60%
22 1:07 lkjhFAMAS922fine - pros would have fired it too3/8killed them37% / 49%
23 bomb 0:30 CR7AK-471007fine - pros would have fired it too2/4killed them63% / 63%
24 1:40 ✪H1avyAK-47495fine - pros would have fired it too2/5killed them56% / 59%
24 1:38 lkjhAK-47593fine - pros would have fired it too0/1cut short (a death, a reload)36% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.