Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 72 | 32% |
| Glock-18 | 10 | 20% |
| FAMAS | 9 | 44% |
| USP-S | 8 | 0% |
| Desert Eagle | 6 | 17% |
| M4A4 | 5 | 80% |
| M4A1-S | 5 | 60% |
| SSG 08 | 2 | 100% |
| Nova | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/112 | 9 1:31 | 3 kills (Scout ×3), 2 wallbangs, all headshots, in 18.3 s T | 8.7 |
| 12/112 | 22 1:09 | 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 2.1 s CT | 5.1 |
| 21/112 | 4 1:37 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 18.1 s T | 3.6 |
| 23/112 | 5 1:35 | 2 kills (AK-47 ×2), 1 headshot, in 4.4 s T | 3.1 |
| 55/112 | 15 1:16 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 60/112 | 19 1:41 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 66/112 | 12 1:31 | 1 kill (AK-47) T | 0.7 |
| 80/112 | 7 1:31 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 92/112 | 14 0:53 | 1 kill (M4A4) CT | -0.2 |
| 103/112 | 24 1:40 | 1 kill (AK-47) CT | -0.7 |
| 106/112 | 23 bomb 0:29 | 1 kill (AK-47) CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:33 | 1v5 before the plant T · 100 HP · Squeaky | lost - died in the first fight · saw each other |
| 2 bomb 0:32 | 1v5 after the plant T · 100 HP · Decon | lost - died in the first fight · saw each other |
| 16 1:07 | 1v2 before the plant CT · 69 HP · Ramp | lost - died later · saw each other |
Flashes
6 flashes: 2 good, 0 weak, 2 wasted, 2 that hurt your team (2 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:44 | wasted | no enemy blinded for long; blinded Clutch Norris 3.8 s holding Outside - safe; blinded kubek 3.8 s holding Outside - safe; blinded Vanila 4.0 s holding Outside - safe |
| 12 1:44 | good | blinded CR7 3.3 s (0.7 s white); blinded Clutch Norris 3.9 s holding Outside - safe; blinded kubek 4.2 s holding Outside - safe |
| 16 bomb 0:20 | blinded an enemy, but hurt the team too | blinded CR7 5.0 s (2.2 s white); blinded themselves 4.8 s holding Lobby - died 0.1 s after the pop |
| 18 1:43 | wasted | no enemy blinded for long |
| 20 1:43 | good | blinded ✪H1avy 5.0 s (2.2 s white), lkjh 4.9 s (2.0 s white) |
| 23 1:33 | blinded an enemy, but hurt the team too | blinded ✪H1avy 4.1 s (1.3 s white); blinded themselves 5.0 s holding Hell - an enemy could see them |
Throws
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:39 | exposed | a smoke at Outside - seen by 1 enemy for 0.5 s, the nearest 1458 units away |
| 16 bomb 0:21 | punished | hit by CR7 1.3 s after throwing a flash at Vending, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 360 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 bomb 0:17 | Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Vanila was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:37 | trade | kubek was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:39 | trade | Agnostic was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:36 | trade | Vanila was killed 446 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 bomb 0:32 | trade | Clutch Norris was killed 336 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:45 | trade | Clutch Norris was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:39 | trade | Vanila was killed 303 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:27 | peek together | peeked the same enemy as Clutch Norris, 62 ms before them - a double peek |
| 9 1:24 | trade | Agnostic was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:20 | trade | kubek was killed 579 units away: you traded in 1,938 ms (pros: 2,031 ms) |
| 10 1:45 | trade | Agnostic was killed 281 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:29 | trade | Clutch Norris was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:42 | hold | held with kubek, 79 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after kubek) |
| 11 1:42 | peek together | peeked the same enemy as Vanila, 562 ms after them - late - your team-mate went first, as bait |
| 11 1:42 | peek together | peeked the same enemy as Clutch Norris, 469 ms after them - late - your team-mate went first, as bait |
| 11 1:42 | peek together | peeked the same enemy as Agnostic, 406 ms after them - late - your team-mate went first, as bait |
| 14 1:08 | trade | Clutch Norris was killed 259 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:23 | trade | Vanila was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:22 | trade | Clutch Norris was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:40 | trade | Clutch Norris was killed 59 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:39 | trade | kubek was killed 564 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:43 | trade | Agnostic was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:43 | hold | held with kubek, 556 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 1:42 | hold | held with kubek, 538 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 1:39 | hold | held with kubek, 441 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before kubek) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed by them | USP-S | 234 ms | 672 ms | 1.4° | ||
| 1 1:29 | hit them | Glock-18 | 281 ms | – | 21.2° | ||
| 2 bomb 0:31 | killed by them | M4A1-S | 406 ms | 406 ms | 7.5° | ||
| 3 1:43 | killed by them | M4A1-S | 1031 ms | 1938 ms | 1.0° | ||
| 4 1:37 | killed them | AK-47 | 47 ms | 47 ms | 0.4° | ||
| 4 1:22 | hit by them | M4A4 | 219 ms | – | 0.1° | ||
| 4 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:19 | killed them | AK-47 | 406 ms | 406 ms | 1.1° | ||
| 5 1:36 | hit by them | M4A4 | 422 ms | – | 1.4° | ||
| 5 1:36 | killed them | AK-47 | 609 ms | 812 ms | 0.3° | ||
| 5 1:31 | killed them | AK-47 | 547 ms | 938 ms | 36.5° | ||
| 5 1:27 | killed by them | Five-SeveN | 266 ms | 266 ms | 7.1° | ||
| 6 1:26 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:37 | hit them | AK-47 | 641 ms | – | 7.8° | ||
| 7 1:33 | hit by them | AWP | 406 ms | – | 1.9° | ||
| 7 1:31 | hit by them | Desert Eagle | 422 ms | – | 1.7° | ||
| 7 1:31 | killed them | AK-47 | 469 ms | 562 ms | 0.5° | ||
| 7 bomb 0:20 | hit them | AK-47 | 578 ms | – | 9.2° | ||
| 7 bomb 0:16 | hit them | Glock-18 | 688 ms | – | 2.4° | ||
| 7 bomb 0:16 | killed by them | M4A1-S | 781 ms | 781 ms | 3.8° | ||
| 8 1:24 | killed by them | M4A1-S | 531 ms | 734 ms | 8.5° | ||
| 8 1:24 | hit them | AK-47 | 656 ms | – | 2.5° | ||
| 9 1:46 | hit them | SSG 08 | 359 ms | – | 0.4° | ||
| 9 1:31 | killed them | SSG 08 | 312 ms | 312 ms | 0.2° | ||
| 9 1:18 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:13 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:09 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:20 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:41 | killed by them | M4A4 | 109 ms | 391 ms | 2.5° | ||
| 12 1:32 | killed them | AK-47 | 266 ms | 578 ms | 2.3° | ||
| 13 1:34 | hit by them | Glock-18 | 953 ms | – | 0.6° | ||
| 13 1:34 | killed by them | Glock-18 | 312 ms | 312 ms | 5.2° | ||
| 14 0:53 | killed them | M4A4 | 453 ms | 453 ms | 19.4° | ||
| 15 1:16 | killed them | M4A4 | 125 ms | 297 ms | 4.2° | ||
| 16 1:43 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:43 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:26 | hit by them | Glock-18 | 375 ms | – | 2.4° | ||
| 16 bomb 0:26 | hit them | Desert Eagle | 453 ms | – | 5.5° | ||
| 16 bomb 0:20 | killed by them | Galil AR | 641 ms | 1094 ms | 2.0° | ||
| 17 1:11 | killed by them | AK-47 | 312 ms | 312 ms | 0.0° | ||
| 18 1:40 | killed by them | AK-47 | 484 ms | 2234 ms | 2.1° | ||
| 18 1:40 | hit them | Nova | 516 ms | – | 22.7° | ||
| 19 1:42 | killed them | M4A1-S | 297 ms | 703 ms | 0.9° | ||
| 20 1:42 | hit them | AK-47 | 328 ms | – | 0.6° | ||
| 20 1:41 | killed by them | AK-47 | 1031 ms | 1438 ms | 2.6° | ||
| 21 1:11 | killed by them | AK-47 | 531 ms | 531 ms | 24.7° | ||
| 22 1:09 | killed them | FAMAS | 312 ms | 312 ms | 1.3° | ||
| 22 1:07 | killed them | FAMAS | 328 ms | 766 ms | 0.8° | ||
| 22 1:07 | hit by them | AK-47 | 484 ms | – | 0.6° | ||
| 23 bomb 0:30 | killed them | AK-47 | 359 ms | 453 ms | 0.5° | ||
| 24 1:40 | killed them | AK-47 | 172 ms | 281 ms | 1.4° | ||
| 24 1:38 | killed by them | AK-47 | 328 ms | 328 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | Glock-18 | 142 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 17% / 44% | |
| 2 bomb 0:31 | Glock-18 | 227 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 20% / 54% | |
| 3 1:43 | AK-47 | 565 | aim far off: your crosshair was about 14.5 player widths (462 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 1% / 46% | |
| 4 1:23 | AK-47 | 1150 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 4 1:23 | AK-47 | 1150 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/4 | 24% / 49% | ||
| 4 1:19 | AK-47 | 1148 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 48% | |
| 4 1:19 | AK-47 | 1148 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/1 | killed them | 54% / 62% | |
| 5 1:36 | AK-47 | 574 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/10 | killed them | 13% / 50% | |
| 5 1:32 | AK-47 | 195 | fired while moving (107 u/s), too fast to be accurate - stop first | 4/9 | killed them | 1% / 50% | |
| 7 1:37 | AK-47 | 1592 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 57% | |
| 7 1:37 | AK-47 | 1588 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 5% / 45% | ||
| 7 1:37 | AK-47 | 1580 | fine - pros would have fired it too | 1/3 | 26% / 48% | ||
| 7 1:35 | AK-47 | 1544 | fine - pros would have fired it too | 0/1 | 63% / 63% | ||
| 7 1:33 | AK-47 | 1523 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 44% | |
| 7 1:33 | AK-47 | 1523 | fine - pros would have fired it too | 0/1 | 49% / 49% | ||
| 7 1:31 | AK-47 | 1576 | fine - pros would have fired it too | 2/2 | killed them | 65% / 65% | |
| 7 bomb 0:20 | AK-47 | 591 | fired while moving (76 u/s), too fast to be accurate - stop first | 2/11 | cut short (a death, a reload) | 18% / 60% | |
| 8 1:24 | AK-47 | 431 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 29% / 56% | |
| 12 1:32 | AK-47 | 689 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/6 | killed them | 18% / 46% | |
| 13 1:36 | USP-S | 988 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/4 | 16% / 53% | ||
| 13 1:35 | USP-S | 1034 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 52% | |
| 13 1:34 | USP-S | 995 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 29% / 55% | |
| 14 0:53 | M4A4 | 143 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/6 | killed them | 13% / 52% | |
| 15 1:16 | M4A4 | 85 | fine - pros would have fired it too | 3/6 | killed them | 63% / 63% | |
| 16 bomb 0:31 | Desert Eagle | 838 | fine - pros would have fired it too | 0/2 | 61% / 61% | ||
| 16 bomb 0:26 | Desert Eagle | 642 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 48% / 49% | |
| 17 1:13 | Desert Eagle | 736 | fine - pros would have fired it too | 0/1 | 28% / 52% | ||
| 17 1:12 | Desert Eagle | 739 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 60% | |
| 19 1:42 | M4A1-S | 341 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/8 | killed them | 44% / 62% | |
| 20 1:42 | AK-47 | 610 | fired while moving (177 u/s), too fast to be accurate - stop first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 73% | |
| 20 1:41 | AK-47 | 630 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 12% / 46% | |
| 22 1:09 | FAMAS | 934 | fine - pros would have fired it too | 1/6 | killed them | 49% / 60% | |
| 22 1:07 | FAMAS | 922 | fine - pros would have fired it too | 3/8 | killed them | 37% / 49% | |
| 23 bomb 0:30 | AK-47 | 1007 | fine - pros would have fired it too | 2/4 | killed them | 63% / 63% | |
| 24 1:40 | AK-47 | 495 | fine - pros would have fired it too | 2/5 | killed them | 56% / 59% | |
| 24 1:38 | AK-47 | 593 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.