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Nuke, lost 11-13 · Tue 10 Nov, 22:29

X4sk0n19,481

The match

Aim

438 msTTD446 msTTK2.4°Crosshair↓42%1st bullet38%Spray26%Head74%Counter-strafe

Scoreboard

70ADR71%KAST

Positioning

Shots

19/34Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472931%
M4A1-S2143%
Glock-181741%
MAC-101729%
AWP560%
M4A430%
Desert Eagle2100%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/11217 1:23 3 kills (AWP ×3), a no-scope, 1 headshot, in 37.9 s T5.1
13/1126 1:12 2 kills (Deagle ×2), all headshots, in 26.8 s CT5.1
14/1128 1:32 3 kills (M4A1-S ×3), 1 headshot, in 26.7 s CT4.9
20/11210 1:29 2 kills (M4A1-S ×2), 1 through smoke, in 11 s CT3.7
38/11220 1:39 2 kills (AK-47 ×2), all headshots, in 11.5 s T2.1
63/11223 1:43 1 kill (MAC-10), 1 headshot T0.8
79/1121 1:36 1 kill (USP-S), 1 headshot CT0.4
84/1127 bomb 0:21 1 kill (AK-47), 1 headshot CT0.1
105/11218 1:39 1 kill (AK-47) T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
19 1:35 1v5 before the plant T · 100 HP · T Spawnlost - died later · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:40 wastedno enemy blinded for long
16 1:17 wastedno enemy blinded for long; blinded limbo 1.8 s on the move through Outside - safe
23 1:36 goodblinded Vanila 3.4 s (0.8 s white); blinded themselves 3.6 s on the move through Bombsite A - safe
24 1:43 goodblinded Vanila 4.4 s (1.7 s white) limbo peeked Vanila 0.7 s after the pop - early - the enemy was already recovering; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 17 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Rafters (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:46 exposeda molotov at Rafters - seen by 1 enemy for 0.2 s, the nearest 1320 units away
7 1:46 exposeda molotov at Rafters - seen by 1 enemy for 0.2 s, the nearest 1357 units away
16 1:18 exposeda flash at Silo - seen by 1 enemy for 1.1 s, the nearest 1384 units away
23 bomb 0:34 punishedkilled by Vanila with a smoke in hand at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 654 units away

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (2 with cover close by you didn't use), mostly at Silo. Pros do that in about 1 duel in 16. You crouched in 11 of your 26 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:26 VanilaSilocover not used: 48 units away, they'd have seen only your headkilled them
18 1:40 kubekSilocover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:36 trade✪H1avy was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
5 1:35 tradelkjh was killed 750 units away: not traded within 5 s (pros: 2,031 ms)
7 1:39 holdheld with ✪H1avy, 1028 units and 130° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 bomb 0:23 holdheld with lkjh, 405 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before lkjh)
7 bomb 0:15 line of firestood in lkjh's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
7 bomb 0:15 holdheld with lkjh, 56 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before lkjh)
8 1:35 tradeCR7 was killed 204 units away: you traded in 3,062 ms (pros: 969 ms)
9 1:31 tradeCR7 was killed 993 units away: not traded within 5 s (pros: 2,031 ms)
12 1:32 trade✪H1avy was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
14 1:32 holdheld with ✪H1avy, 207 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:32 trade✪H1avy was killed 162 units away: not traded within 5 s (pros: 969 ms)
16 1:36 holdheld with lkjh, 556 units and 84° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:24 tradelkjh was killed 694 units away: you traded in 469 ms (pros: 625 ms)
17 1:09 tradelimbo was killed 453 units away: not traded within 5 s (pros: 1,641 ms)
17 1:00 trade✪H1avy was killed 280 units away: not traded within 5 s (pros: 1,641 ms)
18 1:31 tradelimbo was killed 419 units away: not traded within 5 s (pros: 1,641 ms)
20 1:40 tradeCR7 was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
20 1:31 tradelimbo was killed 623 units away: you traded in 3,516 ms (pros: 2,031 ms)
22 1:36 trade✪H1avy was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
23 1:40 line of firestood in limbo's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
23 bomb 0:34 tradelimbo was killed 500 units away: not traded within 5 s (pros: 2,031 ms)
24 1:43 peek togetherpeeked the same enemy as limbo, 203 ms after them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 kubekkilled themUSP-S438 ms438 ms0.3°
4 1:22 BerciKhit themM4A4219 ms–0.1°
4 1:21 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:19 BerciKkilled by themAK-47406 ms406 ms1.1°
5 1:31 BerciKkilled by themAK-47547 ms938 ms36.5°
6 1:12 kubekkilled themDesert Eagle797 ms797 ms2.0°
6 0:45 Agnostickilled themDesert Eagle328 ms328 ms0.5°
7 bomb 0:22 kubekkilled themAK-47500 ms1266 ms0.3°
7 bomb 0:15 Vanilakilled by themGalil AR234 ms406 ms6.8°
8 1:32 kubekkilled themM4A1-S312 ms406 ms6.6°
8 bomb 0:28 Vanilakilled themM4A1-S47 ms234 ms6.9°
8 bomb 0:27 Agnostichit by themAK-47125 ms–1.1°
8 bomb 0:26 Agnostickilled themM4A1-S375 ms375 ms5.3°
9 1:27 Vanilahit themM4A4391 ms–0.4°
9 1:27 Vanilakilled by themGalil AR469 ms469 ms23.0°
10 1:31 Clutch Norriskilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:30 Clutch Norrishit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:20 BerciKkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:19 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:24 Clutch Norriskilled by themGalil AR500 ms2500 ms3.8°
11 bomb 0:22 Clutch Norrishit themM4A4172 ms–2.2°
12 1:31 Vanilakilled by themAK-47391 ms484 ms0.5°
12 1:30 Vanilahit themM4A4453 ms–1.2°
13 1:36 Vanilakilled by themUSP-S484 ms1547 ms0.8°
13 1:36 Vanilahit themGlock-18641 ms–48.1°
14 1:29 Agnostickilled by themM4A4500 ms672 ms2.2°
15 1:01 Clutch Norriskilled by themM4A1-S703 ms906 ms1.7°
16 bomb 0:30 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:26 BerciKhit themGlock-18375 ms–2.4°
16 bomb 0:26 BerciKhit by themDesert Eagle453 ms–5.5°
17 1:25 Vanilahit by themMP91594 ms–19.8°
17 1:23 Vanilakilled themAWP844 ms844 ms43.2°
17 0:49 Agnostickilled themAWP1438 ms1438 ms5.7°
17 0:45 kubekkilled themAWP312 ms312 ms1.4°
17 bomb 0:10 Clutch Norriskilled by themP90422 ms906 ms6.3°
18 1:40 kubekkilled themAK-47719 ms1016 ms10.4°
18 1:24 Vanilakilled by themAK-47875 ms1188 ms21.4°
19 0:58 kubekhit themGlock-18719 ms–46.0°
19 0:55 Agnostickilled by themM4A4281 ms375 ms2.7°
20 1:39 Clutch Norriskilled themAK-4794 ms94 ms0.1°
20 1:27 Vanilahit by themAK-47172 ms–1.8°
20 1:27 Vanilakilled themAK-47453 ms453 ms1.7°
20 1:17 Agnostickilled by themM4A4969 ms969 ms3.4°
21 1:40 Clutch Norriskilled by themMP7547 ms938 ms2.6°
22 1:33 kubekkilled by themFAMAS734 ms1297 ms13.6°
22 1:33 kubekhit themAK-47797 ms–8.2°
23 1:44 Agnostickilled themMAC-10219 ms594 ms5.2°
23 1:43 Agnostichit by themM4A4750 ms–2.4°
23 1:40 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:34 Vanilakilled by themAK-47203 ms203 ms4.3°
24 1:42 Agnostickilled by themM4A4281 ms734 ms0.4°
24 1:42 Agnostichit themMAC-10703 ms–24.5°

Shots

You fired 19 of your 34 first shots too soon: 14 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 kubekUSP-S1085aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them22% / 49%
4 1:23 BerciKM4A1-S1150fired while moving (109 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 51%
4 1:19 BerciKM4A1-S1148aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2cut short (a death, a reload)12% / 50%
6 1:12 kubekDesert Eagle818fine - pros would have fired it too1/1killed them51% / 51%
6 0:45 AgnosticDesert Eagle1253fine - pros would have fired it too1/1killed them49% / 49%
7 bomb 0:22 kubekAK-471436aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first1/43% / 60%
7 bomb 0:22 kubekAK-471440aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first2/8killed them1% / 54%
8 1:32 kubekM4A1-S450fine - pros would have fired it too2/5killed them71% / 71%
8 bomb 0:29 VanilaM4A1-S159fired while moving (116 u/s), too fast to be accurate - stop first3/12killed them19% / 54%
8 bomb 0:26 AgnosticM4A1-S625fine - pros would have fired it too1/4killed them41% / 53%
9 1:27 VanilaM4A1-S420fired while moving (89 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)62% / 77%
11 bomb 0:24 Clutch NorrisM4A1-S688aim far off: your crosshair was about 9 player widths (281 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
11 bomb 0:23 Clutch NorrisM4A1-S704fine - pros would have fired it too0/362% / 62%
12 1:31 VanilaM4A1-S1011fine - pros would have fired it too1/2cut short (a death, a reload)39% / 50%
13 1:36 VanilaGlock-18441aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/5cut short (a death, a reload)12% / 49%
15 1:02 Clutch NorrisGlock-18184aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/4cut short (a death, a reload)21% / 52%
16 bomb 0:31 BerciKM4A4838fired while moving (107 u/s), too fast to be accurate - stop first1/821% / 55%
16 bomb 0:26 BerciKGlock-18645aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 45%
16 bomb 0:24 BerciKGlock-18655aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/43% / 47%
17 1:23 VanilaAWP1047fine - pros would have fired it too1/1killed them77% / 77%
17 0:49 AgnosticAWP133fine - pros would have fired it too1/1killed them79% / 79%
17 0:45 kubekAWP1042fine - pros would have fired it too1/1killed them55% / 65%
17 bomb 0:12 Clutch NorrisAWP612fine - pros would have fired it too0/2cut short (a death, a reload)86% / 86%
18 1:40 kubekAK-47546aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/8killed them18% / 60%
18 1:25 VanilaAK-47293aim far off: your crosshair was about 7 player widths (225 units) off their body - get on target first0/8cut short (a death, a reload)1% / 55%
19 0:58 kubekGlock-18490fine - pros would have fired it too2/475% / 75%
20 1:39 Clutch NorrisAK-471738fine - pros would have fired it too1/2killed them67% / 67%
20 1:27 VanilaAK-47561fine - pros would have fired it too1/7killed them43% / 46%
20 1:17 AgnosticAK-471401aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/2cut short (a death, a reload)2% / 44%
21 1:40 Clutch NorrisMAC-10507aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/9cut short (a death, a reload)2% / 62%
22 1:33 kubekAK-471019aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/312% / 49%
22 1:33 kubekAK-471018fine - pros would have fired it too0/1cut short (a death, a reload)34% / 47%
23 1:44 AgnosticMAC-10885fired while moving (205 u/s), too fast to be accurate - stop first4/10killed them43% / 53%
24 1:42 AgnosticMAC-10648fine - pros would have fired it too1/1cut short (a death, a reload)45% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.