Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 31% |
| M4A1-S | 21 | 43% |
| Glock-18 | 17 | 41% |
| MAC-10 | 17 | 29% |
| AWP | 5 | 60% |
| M4A4 | 3 | 0% |
| Desert Eagle | 2 | 100% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/112 | 17 1:23 | 3 kills (AWP ×3), a no-scope, 1 headshot, in 37.9 s T | 5.1 |
| 13/112 | 6 1:12 | 2 kills (Deagle ×2), all headshots, in 26.8 s CT | 5.1 |
| 14/112 | 8 1:32 | 3 kills (M4A1-S ×3), 1 headshot, in 26.7 s CT | 4.9 |
| 20/112 | 10 1:29 | 2 kills (M4A1-S ×2), 1 through smoke, in 11 s CT | 3.7 |
| 38/112 | 20 1:39 | 2 kills (AK-47 ×2), all headshots, in 11.5 s T | 2.1 |
| 63/112 | 23 1:43 | 1 kill (MAC-10), 1 headshot T | 0.8 |
| 79/112 | 1 1:36 | 1 kill (USP-S), 1 headshot CT | 0.4 |
| 84/112 | 7 bomb 0:21 | 1 kill (AK-47), 1 headshot CT | 0.1 |
| 105/112 | 18 1:39 | 1 kill (AK-47) T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 19 1:35 | 1v5 before the plant T · 100 HP · T Spawn | lost - died later · they saw them first |
Flashes
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:40 | wasted | no enemy blinded for long |
| 16 1:17 | wasted | no enemy blinded for long; blinded limbo 1.8 s on the move through Outside - safe |
| 23 1:36 | good | blinded Vanila 3.4 s (0.8 s white); blinded themselves 3.6 s on the move through Bombsite A - safe |
| 24 1:43 | good | blinded Vanila 4.4 s (1.7 s white) limbo peeked Vanila 0.7 s after the pop - early - the enemy was already recovering; hit them first |
Throws
21 grenades: 17 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Rafters (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:46 | exposed | a molotov at Rafters - seen by 1 enemy for 0.2 s, the nearest 1320 units away |
| 7 1:46 | exposed | a molotov at Rafters - seen by 1 enemy for 0.2 s, the nearest 1357 units away |
| 16 1:18 | exposed | a flash at Silo - seen by 1 enemy for 1.1 s, the nearest 1384 units away |
| 23 bomb 0:34 | punished | killed by Vanila with a smoke in hand at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 654 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:26 | Silo | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 18 1:40 | Silo | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:36 | trade | ✪H1avy was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:35 | trade | lkjh was killed 750 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:39 | hold | held with ✪H1avy, 1028 units and 130° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 bomb 0:23 | hold | held with lkjh, 405 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before lkjh) |
| 7 bomb 0:15 | line of fire | stood in lkjh's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 7 bomb 0:15 | hold | held with lkjh, 56 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before lkjh) |
| 8 1:35 | trade | CR7 was killed 204 units away: you traded in 3,062 ms (pros: 969 ms) |
| 9 1:31 | trade | CR7 was killed 993 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:32 | trade | ✪H1avy was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:32 | hold | held with ✪H1avy, 207 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:32 | trade | ✪H1avy was killed 162 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:36 | hold | held with lkjh, 556 units and 84° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:24 | trade | lkjh was killed 694 units away: you traded in 469 ms (pros: 625 ms) |
| 17 1:09 | trade | limbo was killed 453 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:00 | trade | ✪H1avy was killed 280 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:31 | trade | limbo was killed 419 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:40 | trade | CR7 was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:31 | trade | limbo was killed 623 units away: you traded in 3,516 ms (pros: 2,031 ms) |
| 22 1:36 | trade | ✪H1avy was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:40 | line of fire | stood in limbo's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 23 bomb 0:34 | trade | limbo was killed 500 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:43 | peek together | peeked the same enemy as limbo, 203 ms after them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed them | USP-S | 438 ms | 438 ms | 0.3° | ||
| 4 1:22 | hit them | M4A4 | 219 ms | – | 0.1° | ||
| 4 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:19 | killed by them | AK-47 | 406 ms | 406 ms | 1.1° | ||
| 5 1:31 | killed by them | AK-47 | 547 ms | 938 ms | 36.5° | ||
| 6 1:12 | killed them | Desert Eagle | 797 ms | 797 ms | 2.0° | ||
| 6 0:45 | killed them | Desert Eagle | 328 ms | 328 ms | 0.5° | ||
| 7 bomb 0:22 | killed them | AK-47 | 500 ms | 1266 ms | 0.3° | ||
| 7 bomb 0:15 | killed by them | Galil AR | 234 ms | 406 ms | 6.8° | ||
| 8 1:32 | killed them | M4A1-S | 312 ms | 406 ms | 6.6° | ||
| 8 bomb 0:28 | killed them | M4A1-S | 47 ms | 234 ms | 6.9° | ||
| 8 bomb 0:27 | hit by them | AK-47 | 125 ms | – | 1.1° | ||
| 8 bomb 0:26 | killed them | M4A1-S | 375 ms | 375 ms | 5.3° | ||
| 9 1:27 | hit them | M4A4 | 391 ms | – | 0.4° | ||
| 9 1:27 | killed by them | Galil AR | 469 ms | 469 ms | 23.0° | ||
| 10 1:31 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:20 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:24 | killed by them | Galil AR | 500 ms | 2500 ms | 3.8° | ||
| 11 bomb 0:22 | hit them | M4A4 | 172 ms | – | 2.2° | ||
| 12 1:31 | killed by them | AK-47 | 391 ms | 484 ms | 0.5° | ||
| 12 1:30 | hit them | M4A4 | 453 ms | – | 1.2° | ||
| 13 1:36 | killed by them | USP-S | 484 ms | 1547 ms | 0.8° | ||
| 13 1:36 | hit them | Glock-18 | 641 ms | – | 48.1° | ||
| 14 1:29 | killed by them | M4A4 | 500 ms | 672 ms | 2.2° | ||
| 15 1:01 | killed by them | M4A1-S | 703 ms | 906 ms | 1.7° | ||
| 16 bomb 0:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:26 | hit them | Glock-18 | 375 ms | – | 2.4° | ||
| 16 bomb 0:26 | hit by them | Desert Eagle | 453 ms | – | 5.5° | ||
| 17 1:25 | hit by them | MP9 | 1594 ms | – | 19.8° | ||
| 17 1:23 | killed them | AWP | 844 ms | 844 ms | 43.2° | ||
| 17 0:49 | killed them | AWP | 1438 ms | 1438 ms | 5.7° | ||
| 17 0:45 | killed them | AWP | 312 ms | 312 ms | 1.4° | ||
| 17 bomb 0:10 | killed by them | P90 | 422 ms | 906 ms | 6.3° | ||
| 18 1:40 | killed them | AK-47 | 719 ms | 1016 ms | 10.4° | ||
| 18 1:24 | killed by them | AK-47 | 875 ms | 1188 ms | 21.4° | ||
| 19 0:58 | hit them | Glock-18 | 719 ms | – | 46.0° | ||
| 19 0:55 | killed by them | M4A4 | 281 ms | 375 ms | 2.7° | ||
| 20 1:39 | killed them | AK-47 | 94 ms | 94 ms | 0.1° | ||
| 20 1:27 | hit by them | AK-47 | 172 ms | – | 1.8° | ||
| 20 1:27 | killed them | AK-47 | 453 ms | 453 ms | 1.7° | ||
| 20 1:17 | killed by them | M4A4 | 969 ms | 969 ms | 3.4° | ||
| 21 1:40 | killed by them | MP7 | 547 ms | 938 ms | 2.6° | ||
| 22 1:33 | killed by them | FAMAS | 734 ms | 1297 ms | 13.6° | ||
| 22 1:33 | hit them | AK-47 | 797 ms | – | 8.2° | ||
| 23 1:44 | killed them | MAC-10 | 219 ms | 594 ms | 5.2° | ||
| 23 1:43 | hit by them | M4A4 | 750 ms | – | 2.4° | ||
| 23 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:34 | killed by them | AK-47 | 203 ms | 203 ms | 4.3° | ||
| 24 1:42 | killed by them | M4A4 | 281 ms | 734 ms | 0.4° | ||
| 24 1:42 | hit them | MAC-10 | 703 ms | – | 24.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 1085 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 22% / 49% | |
| 4 1:23 | M4A1-S | 1150 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 51% | |
| 4 1:19 | M4A1-S | 1148 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 12% / 50% | |
| 6 1:12 | Desert Eagle | 818 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 6 0:45 | Desert Eagle | 1253 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 7 bomb 0:22 | AK-47 | 1436 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 1/4 | 3% / 60% | ||
| 7 bomb 0:22 | AK-47 | 1440 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 2/8 | killed them | 1% / 54% | |
| 8 1:32 | M4A1-S | 450 | fine - pros would have fired it too | 2/5 | killed them | 71% / 71% | |
| 8 bomb 0:29 | M4A1-S | 159 | fired while moving (116 u/s), too fast to be accurate - stop first | 3/12 | killed them | 19% / 54% | |
| 8 bomb 0:26 | M4A1-S | 625 | fine - pros would have fired it too | 1/4 | killed them | 41% / 53% | |
| 9 1:27 | M4A1-S | 420 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 62% / 77% | |
| 11 bomb 0:24 | M4A1-S | 688 | aim far off: your crosshair was about 9 player widths (281 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 11 bomb 0:23 | M4A1-S | 704 | fine - pros would have fired it too | 0/3 | 62% / 62% | ||
| 12 1:31 | M4A1-S | 1011 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 39% / 50% | |
| 13 1:36 | Glock-18 | 441 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/5 | cut short (a death, a reload) | 12% / 49% | |
| 15 1:02 | Glock-18 | 184 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 21% / 52% | |
| 16 bomb 0:31 | M4A4 | 838 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/8 | 21% / 55% | ||
| 16 bomb 0:26 | Glock-18 | 645 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 45% | |
| 16 bomb 0:24 | Glock-18 | 655 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/4 | 3% / 47% | ||
| 17 1:23 | AWP | 1047 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 17 0:49 | AWP | 133 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 17 0:45 | AWP | 1042 | fine - pros would have fired it too | 1/1 | killed them | 55% / 65% | |
| 17 bomb 0:12 | AWP | 612 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 86% / 86% | |
| 18 1:40 | AK-47 | 546 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/8 | killed them | 18% / 60% | |
| 18 1:25 | AK-47 | 293 | aim far off: your crosshair was about 7 player widths (225 units) off their body - get on target first | 0/8 | cut short (a death, a reload) | 1% / 55% | |
| 19 0:58 | Glock-18 | 490 | fine - pros would have fired it too | 2/4 | 75% / 75% | ||
| 20 1:39 | AK-47 | 1738 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 20 1:27 | AK-47 | 561 | fine - pros would have fired it too | 1/7 | killed them | 43% / 46% | |
| 20 1:17 | AK-47 | 1401 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 44% | |
| 21 1:40 | MAC-10 | 507 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/9 | cut short (a death, a reload) | 2% / 62% | |
| 22 1:33 | AK-47 | 1019 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | 12% / 49% | ||
| 22 1:33 | AK-47 | 1018 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 47% | |
| 23 1:44 | MAC-10 | 885 | fired while moving (205 u/s), too fast to be accurate - stop first | 4/10 | killed them | 43% / 53% | |
| 24 1:42 | MAC-10 | 648 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 45% / 50% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.