Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 50 | 30% |
| M4A1-S | 22 | 23% |
| FAMAS | 9 | 56% |
| MAC-10 | 4 | 75% |
| M4A4 | 4 | 0% |
| Desert Eagle | 3 | 33% |
| Glock-18 | 1 | 0% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 26/112 | 22 1:36 | 2 kills (FAMAS ×2), 1 headshot, in 3.5 s CT | 2.9 |
| 34/112 | 12 1:38 | 1 kill (AK-47), 1 through smoke T | 2.3 |
| 40/112 | 4 1:21 | 1 kill (Deagle), 1 headshot T | 2.0 |
| 43/112 | 14 0:59 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 1.3 |
| 48/112 | 5 1:38 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 50/112 | 7 1:26 | 1 kill (AK-47) T | 1.0 |
| 73/112 | 21 1:07 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 96/112 | 8 1:35 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 110/112 | 6 1:24 | 1 kill (AK-47) T | -1.7 |
| 112/112 | 10 1:14 | 1 kill (AK-47), 1 headshot T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:18 | 1v5 before the plant T · 49 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other |
| 21 1:11 | 1v2 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
5 flashes: 0 good, 2 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:16 | weak | barely blinded ✪H1avy 2.1 s (0.2 s white), lkjh 0.6 s (0.0 s white) |
| 12 1:46 | blinded an enemy, but hurt the team too | blinded lkjh 4.1 s (1.4 s white), CR7 3.9 s (1.2 s white); blinded themselves 4.4 s on the move through Outside - took damage 1.2 s after the pop |
| 16 1:33 | weak | barely blinded limbo 1.8 s (0.1 s white) |
| 19 1:14 | wasted | no enemy blinded for long |
| 23 1:40 | wasted | no enemy blinded for long |
Throws
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:18 | exposed | a flash at Outside - seen by 1 enemy for 0.2 s, the nearest 1577 units away |
| 20 1:38 | exposed | an HE at Ramp - seen by 1 enemy for 0.5 s, the nearest 717 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:32 | Outside | cover not used: 96 units away, they'd have seen only your head | died | ||
| 5 1:42 | Silo | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 7 bomb 0:23 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:40 | Outside | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 26 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Vanila was killed 211 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:40 | peek together | peeked the same enemy as Clutch Norris, 47 ms before them - a double peek |
| 1 1:40 | trade | Clutch Norris was killed 85 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:42 | trade | BerciK was killed 985 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:39 | hold | held with Clutch Norris, 351 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:38 | trade | Clutch Norris was killed 263 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:31 | trade | Vanila was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:45 | trade | Clutch Norris was killed 705 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:27 | trade | BerciK was killed 383 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:39 | trade | Vanila was killed 164 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:26 | trade | BerciK was killed 889 units away: you traded in 1,906 ms (pros: 2,031 ms) |
| 6 1:25 | trade | Clutch Norris was killed 214 units away: you traded in 188 ms (pros: 625 ms) |
| 9 1:24 | trade | Agnostic was killed 683 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:21 | trade | Vanila was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:53 | line of fire | stood in Vanila's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 10 1:45 | trade | Agnostic was killed 128 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:29 | trade | Clutch Norris was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:18 | trade | BerciK was killed 633 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:42 | hold | held with Vanila, 55 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Vanila) |
| 11 1:42 | hold | held with Clutch Norris, 58 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Clutch Norris) |
| 11 1:42 | hold | held with Agnostic, 232 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Agnostic) |
| 11 1:42 | hold | held with BerciK, 79 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before BerciK) |
| 11 1:41 | in their way | stood between BerciK and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 13 1:22 | trade | Clutch Norris was killed 679 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 0:45 | trade | Vanila was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:16 | trade | Vanila was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:11 | trade | BerciK was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 0:51 | hold | held with Agnostic, 916 units and 63° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 0:49 | trade | Agnostic was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:40 | trade | Clutch Norris was killed 437 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:03 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:40 | trade | BerciK was killed 414 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:27 | trade | Agnostic was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:11 | trade | Vanila was killed 972 units away: you traded in 4,141 ms (pros: 2,031 ms) |
| 21 1:11 | trade | BerciK was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:39 | hold | held with BerciK, 441 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after BerciK) |
| 24 1:38 | trade | BerciK was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | P2000 | 328 ms | – | 1.2° | ||
| 1 1:36 | killed by them | USP-S | 438 ms | 438 ms | 0.3° | ||
| 2 1:37 | killed by them | M4A1-S | 1125 ms | 1125 ms | 3.7° | ||
| 3 1:32 | hit them | AK-47 | 438 ms | – | 4.5° | ||
| 3 1:31 | killed by them | M4A4 | 906 ms | 1000 ms | 0.8° | ||
| 4 1:22 | hit by them | AK-47 | 500 ms | – | 0.9° | ||
| 4 1:21 | killed them | Desert Eagle | 62 ms | 62 ms | 0.4° | ||
| 5 1:42 | hit them | AK-47 | 16 ms | – | 0.4° | ||
| 5 1:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:26 | killed by them | AK-47 | 281 ms | 391 ms | 14.6° | ||
| 6 1:24 | killed them | AK-47 | 453 ms | 453 ms | 2.9° | ||
| 6 1:12 | killed by them | Desert Eagle | 797 ms | 797 ms | 2.0° | ||
| 7 1:26 | killed them | AK-47 | 219 ms | 516 ms | 4.5° | ||
| 7 bomb 0:22 | killed by them | AK-47 | 500 ms | 1266 ms | 0.3° | ||
| 8 1:35 | killed them | AK-47 | 578 ms | 578 ms | 2.3° | ||
| 8 1:32 | killed by them | M4A1-S | 312 ms | 406 ms | 6.6° | ||
| 9 1:20 | killed by them | AK-47 | 0 ms | 594 ms | 5.6° | ||
| 10 1:25 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:14 | killed them | AK-47 | 734 ms | 828 ms | 1.0° | ||
| 10 1:13 | killed by them | Desert Eagle | 312 ms | 1016 ms | 2.9° | ||
| 10 1:13 | hit them | AK-47 | 594 ms | – | 13.6° | ||
| 11 1:41 | killed by them | M4A4 | 609 ms | 1422 ms | 2.5° | ||
| 11 1:41 | hit them | MAC-10 | 562 ms | – | 50.8° | ||
| 12 1:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:25 | killed by them | M4A1-S | 109 ms | 297 ms | 8.2° | ||
| 14 0:59 | killed them | M4A1-S | 281 ms | 578 ms | 1.2° | ||
| 15 1:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:40 | hit by them | Desert Eagle | 500 ms | – | 0.8° | ||
| 15 1:38 | killed by them | Galil AR | 125 ms | 125 ms | 0.9° | ||
| 16 1:36 | hit by them | SSG 08 | 594 ms | – | 0.5° | ||
| 16 1:26 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:38 | hit them | M4A4 | 547 ms | – | 1.0° | ||
| 17 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:31 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:53 | hit them | M4A4 | 125 ms | – | 0.9° | ||
| 17 0:45 | killed by them | AWP | 312 ms | 312 ms | 1.4° | ||
| 18 1:40 | killed by them | AK-47 | 719 ms | 1016 ms | 10.4° | ||
| 19 0:58 | hit by them | Glock-18 | 719 ms | – | 46.0° | ||
| 20 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:29 | hit by them | AK-47 | 312 ms | – | 4.4° | ||
| 20 1:29 | hit them | AK-47 | 359 ms | – | 0.7° | ||
| 20 1:26 | killed by them | AK-47 | 188 ms | 281 ms | 8.1° | ||
| 21 1:07 | killed them | M4A1-S | 375 ms | 375 ms | 7.7° | ||
| 21 bomb 0:28 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:36 | killed them | FAMAS | 312 ms | 484 ms | 2.3° | ||
| 22 1:33 | killed them | FAMAS | 734 ms | 1297 ms | 13.6° | ||
| 22 1:33 | hit by them | AK-47 | 797 ms | – | 8.2° | ||
| 24 1:42 | hit them | AK-47 | 219 ms | – | 1.7° | ||
| 24 1:41 | hit them | AK-47 | 203 ms | – | 3.1° | ||
| 24 1:41 | hit by them | MAC-10 | 328 ms | – | 2.8° | ||
| 24 1:37 | killed by them | AK-47 | 328 ms | 328 ms | 0.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 887 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 44% | |
| 3 1:32 | AK-47 | 923 | fired while moving (169 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 3% / 60% | |
| 4 1:21 | Desert Eagle | 941 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 4 1:19 | Desert Eagle | 807 | fine - pros would have fired it too | 0/1 | 57% / 60% | ||
| 4 1:15 | Desert Eagle | 829 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | 27% / 39% | ||
| 5 1:42 | AK-47 | 1781 | fine - pros would have fired it too | 1/2 | 43% / 43% | ||
| 5 1:26 | AK-47 | 338 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 27% / 53% | |
| 6 1:25 | AK-47 | 843 | fine - pros would have fired it too | 1/6 | killed them | 33% / 47% | |
| 7 1:26 | AK-47 | 365 | fired while moving (74 u/s), too fast to be accurate - stop first | 4/6 | killed them | 71% / 76% | |
| 7 bomb 0:21 | AK-47 | 1440 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 27% / 48% | |
| 8 1:35 | AK-47 | 546 | fine - pros would have fired it too | 1/4 | killed them | 35% / 55% | |
| 8 1:32 | AK-47 | 452 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 47% | |
| 10 1:14 | AK-47 | 936 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/10 | killed them | 19% / 61% | |
| 10 1:13 | AK-47 | 631 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 18% / 46% | |
| 11 1:41 | MAC-10 | 680 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/4 | cut short (a death, a reload) | 17% / 47% | |
| 13 0:39 | USP-S | 686 | fine - pros would have fired it too | 0/1 | 57% / 57% | ||
| 14 0:59 | M4A1-S | 897 | fine - pros would have fired it too | 2/5 | killed them | 47% / 47% | |
| 15 1:42 | M4A1-S | 1707 | fine - pros would have fired it too | 0/2 | 64% / 64% | ||
| 15 1:41 | M4A1-S | 1649 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | 0% / 57% | ||
| 15 1:40 | M4A1-S | 1837 | aim far off: your crosshair was about 6.5 player widths (204 units) off their body - get on target first | 1/3 | 1% / 50% | ||
| 16 1:37 | M4A4 | 1347 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/4 | 16% / 56% | ||
| 17 1:38 | M4A1-S | 853 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | 33% / 61% | ||
| 17 1:33 | M4A1-S | 902 | fine - pros would have fired it too | 0/9 | cut short (a death, a reload); 1 bullet after pros would have stopped | 67% / 67% | |
| 20 1:29 | AK-47 | 708 | fine - pros would have fired it too | 1/3 | 66% / 66% | ||
| 20 1:26 | AK-47 | 591 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 49% | |
| 21 1:07 | M4A1-S | 185 | fine - pros would have fired it too | 1/4 | killed them | 62% / 67% | |
| 22 1:36 | FAMAS | 1123 | fine - pros would have fired it too | 2/6 | killed them | 64% / 64% | |
| 22 1:33 | FAMAS | 1022 | fired while moving (133 u/s), too fast to be accurate - stop first | 2/4 | 20% / 56% | ||
| 22 1:33 | FAMAS | 1017 | fine - pros would have fired it too | 1/2 | killed them | 55% / 55% | |
| 24 1:42 | AK-47 | 606 | fine - pros would have fired it too | 2/4 | 48% / 62% | ||
| 24 1:42 | AK-47 | 689 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/6 | 12% / 62% | ||
| 24 1:38 | AK-47 | 584 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 21% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.