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Nuke, won 13-11 · Tue 10 Nov, 22:29

kubek20,636

The match

Aim

367 msTTD516 msTTK2.3°Crosshair↓28%1st bullet34%Spray26%Head69%Counter-strafe

Scoreboard

54ADR71%KAST

Positioning

Shots

16/32Rushed↓1/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475030%
M4A1-S2223%
FAMAS956%
MAC-10475%
M4A440%
Desert Eagle333%
Glock-1810%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
26/11222 1:36 2 kills (FAMAS ×2), 1 headshot, in 3.5 s CT2.9
34/11212 1:38 1 kill (AK-47), 1 through smoke T2.3
40/1124 1:21 1 kill (Deagle), 1 headshot T2.0
43/11214 0:59 1 kill (M4A1-S), a wallbang, 1 headshot CT1.3
48/1125 1:38 1 kill (AK-47), 1 headshot T1.0
50/1127 1:26 1 kill (AK-47) T1.0
73/11221 1:07 1 kill (M4A1-S), 1 headshot CT0.5
96/1128 1:35 1 kill (AK-47), 1 headshot T-0.3
110/1126 1:24 1 kill (AK-47) T-1.7
112/11210 1:14 1 kill (AK-47), 1 headshot T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:18 1v5 before the plant T · 49 HP · Outsidelost - died later, after 1 kill · first fight won, saw each other
21 1:11 1v2 before the plant CT · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 0 good, 2 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:16 weakbarely blinded ✪H1avy 2.1 s (0.2 s white), lkjh 0.6 s (0.0 s white)
12 1:46 blinded an enemy, but hurt the team tooblinded lkjh 4.1 s (1.4 s white), CR7 3.9 s (1.2 s white); blinded themselves 4.4 s on the move through Outside - took damage 1.2 s after the pop
16 1:33 weakbarely blinded limbo 1.8 s (0.1 s white)
19 1:14 wastedno enemy blinded for long
23 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:18 exposeda flash at Outside - seen by 1 enemy for 0.2 s, the nearest 1577 units away
20 1:38 exposedan HE at Ramp - seen by 1 enemy for 0.5 s, the nearest 717 units away

Positioning

In 4 of your 36 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Outside. Pros do that in about 1 duel in 16. You crouched in 11 of your 27 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 7 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:32 CR7Outsidecover not used: 96 units away, they'd have seen only your headdied
5 1:42 CR7Silocover not used: 128 units away, they'd have seen only your headlived
7 bomb 0:23 X4sk0nBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:40 lkjhOutsidecover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 26 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeVanila was killed 211 units away: not traded within 5 s (pros: 969 ms)
1 1:40 peek togetherpeeked the same enemy as Clutch Norris, 47 ms before them - a double peek
1 1:40 tradeClutch Norris was killed 85 units away: not traded within 5 s (pros: 625 ms)
3 1:42 tradeBerciK was killed 985 units away: not traded within 5 s (pros: 2,031 ms)
3 1:39 holdheld with Clutch Norris, 351 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:38 tradeClutch Norris was killed 263 units away: not traded within 5 s (pros: 1,641 ms)
4 1:31 tradeVanila was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
5 1:45 tradeClutch Norris was killed 705 units away: not traded within 5 s (pros: 2,031 ms)
5 1:27 tradeBerciK was killed 383 units away: not traded within 5 s (pros: 1,641 ms)
6 1:39 tradeVanila was killed 164 units away: not traded within 5 s (pros: 969 ms)
6 1:26 tradeBerciK was killed 889 units away: you traded in 1,906 ms (pros: 2,031 ms)
6 1:25 tradeClutch Norris was killed 214 units away: you traded in 188 ms (pros: 625 ms)
9 1:24 tradeAgnostic was killed 683 units away: not traded within 5 s (pros: 2,031 ms)
9 1:21 tradeVanila was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
10 1:53 line of firestood in Vanila's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
10 1:45 tradeAgnostic was killed 128 units away: not traded within 5 s (pros: 969 ms)
10 1:29 tradeClutch Norris was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
10 1:18 tradeBerciK was killed 633 units away: not traded within 5 s (pros: 2,031 ms)
11 1:42 holdheld with Vanila, 55 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Vanila)
11 1:42 holdheld with Clutch Norris, 58 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Clutch Norris)
11 1:42 holdheld with Agnostic, 232 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Agnostic)
11 1:42 holdheld with BerciK, 79 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before BerciK)
11 1:41 in their waystood between BerciK and an enemy they could see, for 312 ms (pros: 125 ms at a time)
13 1:22 tradeClutch Norris was killed 679 units away: not traded within 5 s (pros: 2,031 ms)
13 0:45 tradeVanila was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
14 1:16 tradeVanila was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
17 1:11 tradeBerciK was killed 499 units away: not traded within 5 s (pros: 1,641 ms)
17 0:51 holdheld with Agnostic, 916 units and 63° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 0:49 tradeAgnostic was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
18 1:40 tradeClutch Norris was killed 437 units away: not traded within 5 s (pros: 1,641 ms)
19 1:03 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:40 tradeBerciK was killed 414 units away: not traded within 5 s (pros: 1,641 ms)
21 1:27 tradeAgnostic was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
21 1:11 tradeVanila was killed 972 units away: you traded in 4,141 ms (pros: 2,031 ms)
21 1:11 tradeBerciK was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
24 1:39 holdheld with BerciK, 441 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after BerciK)
24 1:38 tradeBerciK was killed 400 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 ✪H1avyhit by themP2000328 ms–1.2°
1 1:36 X4sk0nkilled by themUSP-S438 ms438 ms0.3°
2 1:37 lkjhkilled by themM4A1-S1125 ms1125 ms3.7°
3 1:32 CR7hit themAK-47438 ms–4.5°
3 1:31 CR7killed by themM4A4906 ms1000 ms0.8°
4 1:22 CR7hit by themAK-47500 ms–0.9°
4 1:21 CR7killed themDesert Eagle62 ms62 ms0.4°
5 1:42 CR7hit themAK-4716 ms–0.4°
5 1:38 CR7killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:26 limbokilled by themAK-47281 ms391 ms14.6°
6 1:24 CR7killed themAK-47453 ms453 ms2.9°
6 1:12 X4sk0nkilled by themDesert Eagle797 ms797 ms2.0°
7 1:26 CR7killed themAK-47219 ms516 ms4.5°
7 bomb 0:22 X4sk0nkilled by themAK-47500 ms1266 ms0.3°
8 1:35 CR7killed themAK-47578 ms578 ms2.3°
8 1:32 X4sk0nkilled by themM4A1-S312 ms406 ms6.6°
9 1:20 limbokilled by themAK-470 ms594 ms5.6°
10 1:25 lkjhhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:14 ✪H1avykilled themAK-47734 ms828 ms1.0°
10 1:13 lkjhkilled by themDesert Eagle312 ms1016 ms2.9°
10 1:13 lkjhhit themAK-47594 ms–13.6°
11 1:41 ✪H1avykilled by themM4A4609 ms1422 ms2.5°
11 1:41 ✪H1avyhit themMAC-10562 ms–50.8°
12 1:39 CR7killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:32 limbohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:25 lkjhkilled by themM4A1-S109 ms297 ms8.2°
14 0:59 CR7killed themM4A1-S281 ms578 ms1.2°
15 1:40 lkjhhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:40 limbohit by themDesert Eagle500 ms–0.8°
15 1:38 CR7killed by themGalil AR125 ms125 ms0.9°
16 1:36 limbohit by themSSG 08594 ms–0.5°
16 1:26 limbokilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:38 ✪H1avyhit themM4A4547 ms–1.0°
17 1:37 limbohit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:31 limbohit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:30 lkjhhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 0:53 CR7hit themM4A4125 ms–0.9°
17 0:45 X4sk0nkilled by themAWP312 ms312 ms1.4°
18 1:40 X4sk0nkilled by themAK-47719 ms1016 ms10.4°
19 0:58 X4sk0nhit by themGlock-18719 ms–46.0°
20 1:39 ✪H1avyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:29 ✪H1avyhit by themAK-47312 ms–4.4°
20 1:29 ✪H1avyhit themAK-47359 ms–0.7°
20 1:26 ✪H1avykilled by themAK-47188 ms281 ms8.1°
21 1:07 CR7killed themM4A1-S375 ms375 ms7.7°
21 bomb 0:28 limbokilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:36 ✪H1avykilled themFAMAS312 ms484 ms2.3°
22 1:33 X4sk0nkilled themFAMAS734 ms1297 ms13.6°
22 1:33 X4sk0nhit by themAK-47797 ms–8.2°
24 1:42 ✪H1avyhit themAK-47219 ms–1.7°
24 1:41 lkjhhit themAK-47203 ms–3.1°
24 1:41 ✪H1avyhit by themMAC-10328 ms–2.8°
24 1:37 lkjhkilled by themAK-47328 ms328 ms0.2°

Shots

You fired 16 of your 32 first shots too soon: 9 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 ✪H1avyGlock-18887fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 44%
3 1:32 CR7AK-47923fired while moving (169 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)3% / 60%
4 1:21 CR7Desert Eagle941fine - pros would have fired it too1/1killed them72% / 72%
4 1:19 limboDesert Eagle807fine - pros would have fired it too0/157% / 60%
4 1:15 limboDesert Eagle829fired while moving (93 u/s), too fast to be accurate - stop first0/127% / 39%
5 1:42 CR7AK-471781fine - pros would have fired it too1/243% / 43%
5 1:26 limboAK-47338fired while moving (90 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)27% / 53%
6 1:25 CR7AK-47843fine - pros would have fired it too1/6killed them33% / 47%
7 1:26 CR7AK-47365fired while moving (74 u/s), too fast to be accurate - stop first4/6killed them71% / 76%
7 bomb 0:21 X4sk0nAK-471440fine - pros would have fired it too0/2cut short (a death, a reload)27% / 48%
8 1:35 CR7AK-47546fine - pros would have fired it too1/4killed them35% / 55%
8 1:32 X4sk0nAK-47452aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)10% / 47%
10 1:14 ✪H1avyAK-47936aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/10killed them19% / 61%
10 1:13 lkjhAK-47631aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/7cut short (a death, a reload)18% / 46%
11 1:41 ✪H1avyMAC-10680aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/4cut short (a death, a reload)17% / 47%
13 0:39 limboUSP-S686fine - pros would have fired it too0/157% / 57%
14 0:59 CR7M4A1-S897fine - pros would have fired it too2/5killed them47% / 47%
15 1:42 CR7M4A1-S1707fine - pros would have fired it too0/264% / 64%
15 1:41 CR7M4A1-S1649fired while moving (86 u/s), too fast to be accurate - stop first0/20% / 57%
15 1:40 limboM4A1-S1837aim far off: your crosshair was about 6.5 player widths (204 units) off their body - get on target first1/31% / 50%
16 1:37 limboM4A41347fired while moving (104 u/s), too fast to be accurate - stop first0/416% / 56%
17 1:38 ✪H1avyM4A1-S853aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/533% / 61%
17 1:33 ✪H1avyM4A1-S902fine - pros would have fired it too0/9cut short (a death, a reload); 1 bullet after pros would have stopped67% / 67%
20 1:29 ✪H1avyAK-47708fine - pros would have fired it too1/366% / 66%
20 1:26 ✪H1avyAK-47591aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/1cut short (a death, a reload)2% / 49%
21 1:07 CR7M4A1-S185fine - pros would have fired it too1/4killed them62% / 67%
22 1:36 ✪H1avyFAMAS1123fine - pros would have fired it too2/6killed them64% / 64%
22 1:33 X4sk0nFAMAS1022fired while moving (133 u/s), too fast to be accurate - stop first2/420% / 56%
22 1:33 X4sk0nFAMAS1017fine - pros would have fired it too1/2killed them55% / 55%
24 1:42 ✪H1avyAK-47606fine - pros would have fired it too2/448% / 62%
24 1:42 lkjhAK-47689aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/612% / 62%
24 1:38 lkjhAK-47584aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3cut short (a death, a reload)21% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.