Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 24 | 50% |
| AK-47 | 18 | 50% |
| M4A4 | 13 | 54% |
| Desert Eagle | 13 | 54% |
| USP-S | 3 | 67% |
| AWP | 2 | 50% |
| Glock-18 | 2 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/112 | 16 1:34 | 4 kills (Galil ×4), 3 headshots, in 53.7 s T | 7.3 |
| 10/112 | 6 1:26 | 2 kills (Deagle ×2), all headshots, in 1.7 s CT | 5.3 |
| 19/112 | 14 1:16 | 2 kills (Deagle ×2), 1 headshot, in 7.7 s T | 3.9 |
| 28/112 | 3 1:38 | 2 kills (M4A4 ×2), all headshots, in 7.4 s CT | 2.8 |
| 47/112 | 5 1:45 | 1 kill (AWP) CT | 1.0 |
| 53/112 | 21 1:11 | 1 kill (AK-47) T | 1.0 |
| 62/112 | 22 1:17 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 67/112 | 18 1:21 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 75/112 | 24 1:27 | 1 kill (Galil) T | 0.5 |
| 76/112 | 15 1:38 | 1 kill (Galil), 1 headshot T | 0.4 |
| 81/112 | 1 1:29 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 98/112 | 2 bomb 0:32 | 1 kill (M4A4) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 17 bomb 0:10 | 1v1 after the plant T · 1 HP · Heaven | won - the bomb went off · saw them first |
Flashes
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:43 | weak | barely blinded Agnostic 2.3 s (0.2 s white); blinded themselves 1.6 s holding Outside - safe |
| 15 1:45 | wasted | no enemy blinded for long |
| 21 1:45 | wasted | barely blinded Clutch Norris 0.9 s (0.1 s white), Vanila 0.9 s (0.1 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:23 | Secret | cover not used: 16 units away, they'd have seen only your head | died | ||
| 6 1:27 | Secret | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 16 1:08 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them |
Fakes
You faked 2 of the 2 defuses you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 11 bomb 0:15 | Fake defuse let go after 0.38 s · 3 v 1 · no kit, 5 s to spare | the bomb went off |
| 11 bomb 0:12 | Fake defuse let go after 0.12 s · 3 v 1 · no kit, 2 s to spare | the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:39 | trade | limbo was killed 1014 units away: you traded in 688 ms (pros: 625 ms) |
| 4 1:23 | hold | held with limbo, 1010 units and 55° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before limbo) |
| 7 1:31 | trade | limbo was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:41 | hold | held with limbo, 361 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after limbo) |
| 13 1:31 | trade | ✪H1avy was killed 29 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:32 | trade | ✪H1avy was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:29 | trade | X4sk0n was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:26 | trade | limbo was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:24 | hold | held with lkjh, 365 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after lkjh) |
| 16 1:37 | trade | ✪H1avy was killed 740 units away: you traded in 3,750 ms (pros: 2,031 ms) |
| 16 1:36 | hold | held with lkjh, 462 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after lkjh) |
| 16 1:35 | trade | lkjh was killed 448 units away: you traded in 1,672 ms (pros: 1,641 ms) |
| 16 1:07 | trade | limbo was killed 254 units away: you traded in 31 ms (pros: 625 ms) |
| 17 1:09 | trade | limbo was killed 998 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:10 | trade | X4sk0n was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:24 | trade | X4sk0n was killed 1329 units away: you traded in 2,594 ms (pros: 625 ms) |
| 19 1:41 | trade | ✪H1avy was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:37 | trade | lkjh was killed 631 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:40 | trade | X4sk0n was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:13 | hold | held with lkjh, 378 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after lkjh) |
| 21 1:12 | trade | lkjh was killed 382 units away: you traded in 1,344 ms (pros: 1,641 ms) |
| 22 1:17 | trade | limbo was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:34 | trade | limbo was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:34 | trade | X4sk0n was killed 497 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 bomb 0:33 | trade | ✪H1avy was killed 801 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:41 | trade | limbo was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed them | USP-S | 234 ms | 672 ms | 1.4° | ||
| 1 1:29 | hit by them | Glock-18 | 281 ms | – | 21.2° | ||
| 2 bomb 0:33 | killed them | M4A4 | 422 ms | 1141 ms | 5.0° | ||
| 2 bomb 0:33 | hit by them | P250 | 16 ms | – | 2.4° | ||
| 3 1:38 | killed them | M4A4 | 406 ms | 500 ms | 0.6° | ||
| 3 1:32 | hit by them | AK-47 | 438 ms | – | 4.5° | ||
| 3 1:31 | killed them | M4A4 | 906 ms | 1000 ms | 0.8° | ||
| 4 1:22 | hit them | AK-47 | 500 ms | – | 0.9° | ||
| 4 1:21 | killed by them | Desert Eagle | 62 ms | 62 ms | 0.4° | ||
| 5 1:45 | killed them | AWP | 328 ms | 328 ms | 0.9° | ||
| 5 1:42 | hit by them | AK-47 | 16 ms | – | 0.4° | ||
| 5 1:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:26 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:26 | killed them | Desert Eagle | 1906 ms | 2875 ms | 6.0° | ||
| 6 1:24 | killed by them | AK-47 | 453 ms | 453 ms | 2.9° | ||
| 7 1:26 | killed by them | AK-47 | 219 ms | 516 ms | 4.5° | ||
| 8 1:35 | killed by them | AK-47 | 578 ms | 578 ms | 2.3° | ||
| 9 1:46 | hit by them | SSG 08 | 359 ms | – | 0.4° | ||
| 9 1:41 | hit by them | AK-47 | 250 ms | – | 4.8° | ||
| 9 1:31 | killed by them | SSG 08 | 312 ms | 312 ms | 0.2° | ||
| 12 1:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:23 | killed by them | USP-S | 219 ms | 375 ms | 1.5° | ||
| 14 1:20 | hit by them | XM1014 | 62 ms | – | 1.2° | ||
| 14 1:16 | killed them | Desert Eagle | 562 ms | 562 ms | 0.5° | ||
| 14 1:08 | killed them | Desert Eagle | 312 ms | 312 ms | 6.5° | ||
| 14 0:59 | killed by them | M4A1-S | 281 ms | 578 ms | 1.2° | ||
| 15 1:38 | killed them | Galil AR | 125 ms | 125 ms | 0.9° | ||
| 15 1:21 | killed by them | M4A4 | 609 ms | 703 ms | 4.0° | ||
| 16 1:34 | killed them | Galil AR | 375 ms | 547 ms | 2.6° | ||
| 16 1:34 | hit by them | M4A4 | 484 ms | – | 7.2° | ||
| 16 1:22 | killed them | Galil AR | 422 ms | 516 ms | 2.0° | ||
| 16 1:22 | hit by them | M4A4 | 469 ms | – | 14.6° | ||
| 16 1:07 | killed them | Galil AR | 484 ms | 562 ms | 0.7° | ||
| 16 bomb 0:20 | killed them | Galil AR | 641 ms | 1094 ms | 2.0° | ||
| 17 1:24 | hit by them | MP9 | 3453 ms | – | 5.8° | ||
| 17 0:53 | hit by them | M4A4 | 125 ms | – | 0.9° | ||
| 17 bomb 0:17 | hit by them | P90 | 891 ms | – | 11.5° | ||
| 17 bomb 0:02 | hit them | Desert Eagle | 688 ms | – | 22.3° | ||
| 17 bomb 0:02 | killed by them | P90 | 688 ms | 688 ms | 39.5° | ||
| 18 1:21 | killed them | AK-47 | 422 ms | 422 ms | 0.3° | ||
| 19 1:37 | killed by them | M4A1-S | 141 ms | 438 ms | 0.8° | ||
| 20 1:41 | killed by them | M4A4 | 359 ms | 719 ms | 1.8° | ||
| 20 1:41 | hit them | AK-47 | 453 ms | – | 5.9° | ||
| 21 1:11 | killed them | AK-47 | 250 ms | 547 ms | 2.3° | ||
| 21 1:11 | hit by them | M4A4 | 312 ms | – | 5.5° | ||
| 21 1:07 | killed by them | M4A1-S | 375 ms | 375 ms | 7.7° | ||
| 22 1:17 | hit by them | MP7 | 250 ms | – | 1.8° | ||
| 22 1:17 | killed them | AK-47 | 531 ms | 531 ms | 5.6° | ||
| 22 1:09 | killed by them | FAMAS | 312 ms | 312 ms | 1.3° | ||
| 23 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:40 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:30 | hit by them | P2000 | 453 ms | – | 13.7° | ||
| 23 bomb 0:30 | killed by them | AK-47 | 359 ms | 453 ms | 0.5° | ||
| 24 1:27 | killed them | Galil AR | 359 ms | 547 ms | 0.8° | ||
| 24 1:23 | killed by them | AK-47 | 172 ms | 172 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 149 | fine - pros would have fired it too | 2/4 | killed them | 39% / 43% | |
| 3 1:39 | M4A4 | 1331 | fine - pros would have fired it too | 2/6 | killed them | 45% / 47% | |
| 3 1:31 | M4A4 | 928 | fine - pros would have fired it too | 2/5 | killed them | 62% / 62% | |
| 4 1:22 | AK-47 | 995 | fine - pros would have fired it too | 2/13 | 2 bullets after pros would have stopped | 32% / 45% | |
| 5 1:45 | AWP | 1882 | fine - pros would have fired it too | 1/1 | killed them | 38% / 62% | |
| 6 1:27 | Desert Eagle | 250 | fine - pros would have fired it too | 1/2 | killed them | 38% / 48% | |
| 6 1:26 | Desert Eagle | 651 | fine - pros would have fired it too | 3/3 | killed them | 41% / 41% | |
| 13 1:41 | Glock-18 | 800 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/3 | 5% / 48% | ||
| 14 1:16 | Desert Eagle | 793 | fine - pros would have fired it too | 1/1 | killed them | 40% / 60% | |
| 14 1:12 | Desert Eagle | 613 | fine - pros would have fired it too | 0/1 | 43% / 53% | ||
| 14 1:10 | Desert Eagle | 767 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/1 | 1% / 48% | ||
| 14 1:08 | Desert Eagle | 496 | fine - pros would have fired it too | 1/1 | killed them | 47% / 47% | |
| 14 0:59 | Desert Eagle | 897 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 48% | |
| 15 1:38 | Galil AR | 1367 | fine - pros would have fired it too | 1/5 | killed them | 38% / 55% | |
| 16 1:34 | Galil AR | 619 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/7 | killed them | 4% / 57% | |
| 16 1:22 | Galil AR | 485 | fine - pros would have fired it too | 2/3 | killed them | 72% / 72% | |
| 16 1:07 | Galil AR | 1143 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/4 | killed them | 14% / 50% | |
| 16 bomb 0:21 | Galil AR | 364 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/10 | killed them | 24% / 60% | |
| 17 bomb 0:16 | AWP | 1387 | too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target | 0/1 | 5% / 80% | ||
| 17 bomb 0:02 | Desert Eagle | 374 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 18% / 50% | |
| 18 1:21 | AK-47 | 1270 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 20 1:41 | AK-47 | 743 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 48% / 48% | |
| 21 1:11 | AK-47 | 549 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/7 | killed them | 20% / 55% | |
| 22 1:17 | AK-47 | 654 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 23 bomb 0:31 | Desert Eagle | 1157 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 9% / 61% | ||
| 23 bomb 0:30 | Desert Eagle | 730 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 40% | |
| 24 1:27 | Galil AR | 1362 | fine - pros would have fired it too | 3/3 | killed them | 50% / 53% |
Throws
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.