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Nuke, lost 11-13 · Tue 10 Nov, 22:29

CR721,172

The match

Aim

422 msTTD547 msTTK1.7°Crosshair↓53%1st bullet38%Spray32%Head90%Counter-strafe

Scoreboard

75ADR75%KAST

Positioning

Shots

9/27Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR2450%
AK-471850%
M4A41354%
Desert Eagle1354%
USP-S367%
AWP250%
Glock-1820%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/11216 1:34 4 kills (Galil ×4), 3 headshots, in 53.7 s T7.3
10/1126 1:26 2 kills (Deagle ×2), all headshots, in 1.7 s CT5.3
19/11214 1:16 2 kills (Deagle ×2), 1 headshot, in 7.7 s T3.9
28/1123 1:38 2 kills (M4A4 ×2), all headshots, in 7.4 s CT2.8
47/1125 1:45 1 kill (AWP) CT1.0
53/11221 1:11 1 kill (AK-47) T1.0
62/11222 1:17 1 kill (AK-47), 1 headshot T0.8
67/11218 1:21 1 kill (AK-47), 1 headshot T0.7
75/11224 1:27 1 kill (Galil) T0.5
76/11215 1:38 1 kill (Galil), 1 headshot T0.4
81/1121 1:29 1 kill (USP-S), 1 headshot CT0.2
98/1122 bomb 0:32 1 kill (M4A4) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
17 bomb 0:10 1v1 after the plant T · 1 HP · Heavenwon - the bomb went off · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:43 weakbarely blinded Agnostic 2.3 s (0.2 s white); blinded themselves 1.6 s holding Outside - safe
15 1:45 wastedno enemy blinded for long
21 1:45 wastedbarely blinded Clutch Norris 0.9 s (0.1 s white), Vanila 0.9 s (0.1 s white)

Positioning

In 3 of your 40 duels you showed more of yourself than you needed to (3 with cover close by you didn't use), mostly at Secret. Pros do that in about 1 duel in 16. You crouched in 11 of your 25 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:23 kubekSecretcover not used: 16 units away, they'd have seen only your headdied
6 1:27 BerciKSecretcover not used: 32 units away, they'd have seen only your headkilled them
16 1:08 AgnosticBombsite Acover not used: 32 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 2 of the 2 defuses you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
11 bomb 0:15 Fake defuse let go after 0.38 s · 3 v 1 · no kit, 5 s to sparethe bomb went off
11 bomb 0:12 Fake defuse let go after 0.12 s · 3 v 1 · no kit, 2 s to sparethe bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:39 tradelimbo was killed 1014 units away: you traded in 688 ms (pros: 625 ms)
4 1:23 holdheld with limbo, 1010 units and 55° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before limbo)
7 1:31 tradelimbo was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
9 1:41 holdheld with limbo, 361 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after limbo)
13 1:31 trade✪H1avy was killed 29 units away: not traded within 5 s (pros: 969 ms)
14 1:32 trade✪H1avy was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
14 1:29 tradeX4sk0n was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
14 1:26 tradelimbo was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
14 1:24 holdheld with lkjh, 365 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after lkjh)
16 1:37 trade✪H1avy was killed 740 units away: you traded in 3,750 ms (pros: 2,031 ms)
16 1:36 holdheld with lkjh, 462 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after lkjh)
16 1:35 tradelkjh was killed 448 units away: you traded in 1,672 ms (pros: 1,641 ms)
16 1:07 tradelimbo was killed 254 units away: you traded in 31 ms (pros: 625 ms)
17 1:09 tradelimbo was killed 998 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:10 tradeX4sk0n was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
18 1:24 tradeX4sk0n was killed 1329 units away: you traded in 2,594 ms (pros: 625 ms)
19 1:41 trade✪H1avy was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
19 1:37 tradelkjh was killed 631 units away: not traded within 5 s (pros: 2,031 ms)
21 1:40 tradeX4sk0n was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
21 1:13 holdheld with lkjh, 378 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after lkjh)
21 1:12 tradelkjh was killed 382 units away: you traded in 1,344 ms (pros: 1,641 ms)
22 1:17 tradelimbo was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:34 tradelimbo was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:34 tradeX4sk0n was killed 497 units away: not traded within 5 s (pros: 1,641 ms)
23 bomb 0:33 trade✪H1avy was killed 801 units away: not traded within 5 s (pros: 2,031 ms)
24 1:41 tradelimbo was killed 764 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 BerciKkilled themUSP-S234 ms672 ms1.4°
1 1:29 BerciKhit by themGlock-18281 ms–21.2°
2 bomb 0:33 Clutch Norriskilled themM4A4422 ms1141 ms5.0°
2 bomb 0:33 Clutch Norrishit by themP25016 ms–2.4°
3 1:38 Clutch Norriskilled themM4A4406 ms500 ms0.6°
3 1:32 kubekhit by themAK-47438 ms–4.5°
3 1:31 kubekkilled themM4A4906 ms1000 ms0.8°
4 1:22 kubekhit themAK-47500 ms–0.9°
4 1:21 kubekkilled by themDesert Eagle62 ms62 ms0.4°
5 1:45 Clutch Norriskilled themAWP328 ms328 ms0.9°
5 1:42 kubekhit by themAK-4716 ms–0.4°
5 1:38 kubekkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:26 BerciKkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:26 Clutch Norriskilled themDesert Eagle1906 ms2875 ms6.0°
6 1:24 kubekkilled by themAK-47453 ms453 ms2.9°
7 1:26 kubekkilled by themAK-47219 ms516 ms4.5°
8 1:35 kubekkilled by themAK-47578 ms578 ms2.3°
9 1:46 BerciKhit by themSSG 08359 ms–0.4°
9 1:41 Clutch Norrishit by themAK-47250 ms–4.8°
9 1:31 BerciKkilled by themSSG 08312 ms312 ms0.2°
12 1:39 kubekkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:23 Clutch Norriskilled by themUSP-S219 ms375 ms1.5°
14 1:20 Vanilahit by themXM101462 ms–1.2°
14 1:16 Vanilakilled themDesert Eagle562 ms562 ms0.5°
14 1:08 Clutch Norriskilled themDesert Eagle312 ms312 ms6.5°
14 0:59 kubekkilled by themM4A1-S281 ms578 ms1.2°
15 1:38 kubekkilled themGalil AR125 ms125 ms0.9°
15 1:21 Agnostickilled by themM4A4609 ms703 ms4.0°
16 1:34 Vanilakilled themGalil AR375 ms547 ms2.6°
16 1:34 Vanilahit by themM4A4484 ms–7.2°
16 1:22 Clutch Norriskilled themGalil AR422 ms516 ms2.0°
16 1:22 Clutch Norrishit by themM4A4469 ms–14.6°
16 1:07 Agnostickilled themGalil AR484 ms562 ms0.7°
16 bomb 0:20 BerciKkilled themGalil AR641 ms1094 ms2.0°
17 1:24 Vanilahit by themMP93453 ms–5.8°
17 0:53 kubekhit by themM4A4125 ms–0.9°
17 bomb 0:17 Clutch Norrishit by themP90891 ms–11.5°
17 bomb 0:02 Clutch Norrishit themDesert Eagle688 ms–22.3°
17 bomb 0:02 Clutch Norriskilled by themP90688 ms688 ms39.5°
18 1:21 Vanilakilled themAK-47422 ms422 ms0.3°
19 1:37 Vanilakilled by themM4A1-S141 ms438 ms0.8°
20 1:41 Agnostickilled by themM4A4359 ms719 ms1.8°
20 1:41 Agnostichit themAK-47453 ms–5.9°
21 1:11 Vanilakilled themAK-47250 ms547 ms2.3°
21 1:11 Vanilahit by themM4A4312 ms–5.5°
21 1:07 kubekkilled by themM4A1-S375 ms375 ms7.7°
22 1:17 Clutch Norrishit by themMP7250 ms–1.8°
22 1:17 Clutch Norriskilled themAK-47531 ms531 ms5.6°
22 1:09 BerciKkilled by themFAMAS312 ms312 ms1.3°
23 1:40 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:40 Vanilahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:30 Clutch Norrishit by themP2000453 ms–13.7°
23 bomb 0:30 BerciKkilled by themAK-47359 ms453 ms0.5°
24 1:27 Agnostickilled themGalil AR359 ms547 ms0.8°
24 1:23 Vanilakilled by themAK-47172 ms172 ms2.9°

Shots

You fired 9 of your 27 first shots too soon: 7 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 BerciKUSP-S149fine - pros would have fired it too2/4killed them39% / 43%
3 1:39 Clutch NorrisM4A41331fine - pros would have fired it too2/6killed them45% / 47%
3 1:31 kubekM4A4928fine - pros would have fired it too2/5killed them62% / 62%
4 1:22 kubekAK-47995fine - pros would have fired it too2/132 bullets after pros would have stopped32% / 45%
5 1:45 Clutch NorrisAWP1882fine - pros would have fired it too1/1killed them38% / 62%
6 1:27 BerciKDesert Eagle250fine - pros would have fired it too1/2killed them38% / 48%
6 1:26 Clutch NorrisDesert Eagle651fine - pros would have fired it too3/3killed them41% / 41%
13 1:41 Clutch NorrisGlock-18800aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/35% / 48%
14 1:16 VanilaDesert Eagle793fine - pros would have fired it too1/1killed them40% / 60%
14 1:12 Clutch NorrisDesert Eagle613fine - pros would have fired it too0/143% / 53%
14 1:10 BerciKDesert Eagle767fired while moving (121 u/s), too fast to be accurate - stop first0/11% / 48%
14 1:08 Clutch NorrisDesert Eagle496fine - pros would have fired it too1/1killed them47% / 47%
14 0:59 kubekDesert Eagle897fine - pros would have fired it too0/1cut short (a death, a reload)48% / 48%
15 1:38 kubekGalil AR1367fine - pros would have fired it too1/5killed them38% / 55%
16 1:34 VanilaGalil AR619fired while moving (78 u/s), too fast to be accurate - stop first2/7killed them4% / 57%
16 1:22 Clutch NorrisGalil AR485fine - pros would have fired it too2/3killed them72% / 72%
16 1:07 AgnosticGalil AR1143aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/4killed them14% / 50%
16 bomb 0:21 BerciKGalil AR364aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/10killed them24% / 60%
17 bomb 0:16 Clutch NorrisAWP1387too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target0/15% / 80%
17 bomb 0:02 Clutch NorrisDesert Eagle374aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1cut short (a death, a reload)18% / 50%
18 1:21 VanilaAK-471270fine - pros would have fired it too1/5killed them53% / 53%
20 1:41 AgnosticAK-47743fine - pros would have fired it too1/3cut short (a death, a reload)48% / 48%
21 1:11 VanilaAK-47549aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/7killed them20% / 55%
22 1:17 Clutch NorrisAK-47654fine - pros would have fired it too1/4killed them65% / 65%
23 bomb 0:31 BerciKDesert Eagle1157aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/29% / 61%
23 bomb 0:30 Clutch NorrisDesert Eagle730fine - pros would have fired it too0/1cut short (a death, a reload)25% / 40%
24 1:27 AgnosticGalil AR1362fine - pros would have fired it too3/3killed them50% / 53%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.