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Nuke, won 13-11 · Tue 10 Nov, 22:29

Clutch Norris20,822

The match

Aim

453 msTTD711 msTTK3.5°Crosshair↓32%1st bullet39%Spray16%Head55%Counter-strafe

Scoreboard

66ADR62%KAST

Positioning

Shots

19/35Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P902934%
M4A1-S2627%
Galil AR2250%
AK-472143%
USP-S1856%
MP71242%
P250520%
MP5-SD520%
Desert Eagle30%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
42/11223 bomb 0:34 2 kills (M4A1-S ×2), all headshots, in 0.5 s CT1.6
52/11219 1:37 1 kill (AWP) CT1.0
58/1128 bomb 0:34 1 kill (AK-47) T0.8
74/11217 1:00 3 kills (P90 ×3), 1 headshot, in 59.8 s CT0.5
87/11211 bomb 0:22 1 kill (Galil) T0.0
90/11221 1:40 1 kill (MP7), 1 headshot CT-0.1
91/1129 0:54 1 kill (AK-47) T-0.2
94/11213 1:31 2 kills (USP-S ×2), all headshots, in 8.3 s CT-0.2
104/11215 1:01 1 kill (M4A1-S), 1 headshot CT-0.8
107/1123 1:39 1 kill (AK-47), 1 headshot T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:26 1v2 after the plant T · 17 HP · Ramplost - died in the first fight · saw each other
9 1:09 1v1 before the plant T · 20 HP · Outsidewon - killed them · first fight won, saw them first
17 0:45 1v2 before the plant CT · 100 HP · Tunnelslost - saved, the bomb went off · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 goodblinded limbo 4.3 s (1.5 s white); blinded kubek 4.0 s on the move through Outside - safe
6 1:46 weakbarely blinded CR7 1.8 s (0.1 s white), lkjh 0.9 s (0.1 s white)
10 1:46 goodblinded lkjh 3.0 s (0.5 s white); blinded Agnostic 1.4 s on the move through Outside - safe
11 1:42 wastedno enemy blinded for long
12 1:46 goodblinded CR7 4.5 s (1.7 s white), limbo 3.5 s (0.9 s white)
14 1:45 wastedno enemy blinded for long
19 1:07 wastedno enemy blinded for long; blinded themselves 3.2 s on the move through Outside - safe
21 1:36 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 23 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Outside (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:39 exposeda smoke at Outside - seen by 1 enemy for 0.1 s, the nearest 1308 units away
10 1:32 punishedhit by X4sk0n 1.0 s after throwing a molotov at Outside, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
11 1:44 exposeda flash at Trophy - seen by 1 enemy for 0.1 s, the nearest 732 units away; a running throw
17 bomb 0:13 exposedan HE at Mini - seen by 1 enemy for 0.9 s, the nearest 603 units away; a running throw

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 25 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 1:39 X4sk0nGaragecover not used: 128 units away, they'd have seen only your headdied
23 bomb 0:35 limboHutpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
8 bomb 0:23 Fell for limbo's fake defuse let go after 0.12 s · 2 v 1 · no kit, 12 s to sparebaited you - killed you 1.2 s later; then defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeVanila was killed 131 units away: not traded within 5 s (pros: 969 ms)
1 1:40 in their waystood between kubek and an enemy they could see, for 312 ms (pros: 125 ms at a time)
1 1:40 line of firestood in kubek's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:37 tradekubek was killed 691 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:39 tradeAgnostic was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:36 tradeVanila was killed 215 units away: not traded within 5 s (pros: 969 ms)
4 1:31 tradeVanila was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
6 1:39 tradeVanila was killed 276 units away: not traded within 5 s (pros: 1,641 ms)
8 1:43 holdheld with Agnostic, 136 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms before Agnostic)
8 bomb 0:26 tradeAgnostic was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 line of firestood in BerciK's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
9 1:43 line of firestood in BerciK's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
9 1:40 line of firestood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:24 tradeAgnostic was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
9 1:21 tradeVanila was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
9 1:19 line of firestood in BerciK's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
9 1:17 line of firestood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:09 tradeBerciK was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
10 1:45 tradeAgnostic was killed 163 units away: not traded within 5 s (pros: 969 ms)
11 1:42 holdheld with kubek, 58 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after kubek)
11 1:42 in their waystood between kubek and an enemy they could see, for 188 ms (pros: 125 ms at a time)
11 bomb 0:24 tradeVanila was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
12 1:25 tradekubek was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
13 1:34 tradeBerciK was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
14 1:15 line of firestood in BerciK's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
14 1:09 line of firestood in BerciK's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
14 1:09 in their waystood between BerciK and an enemy they could see, for 188 ms (pros: 125 ms at a time)
17 1:11 tradeBerciK was killed 243 units away: not traded within 5 s (pros: 969 ms)
17 0:49 tradeAgnostic was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
17 0:46 holdheld with kubek, 636 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 0:45 tradekubek was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
22 1:22 holdheld with Agnostic, 685 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:44 holdheld with Agnostic, 69 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:43 tradeAgnostic was killed 87 units away: not traded within 5 s (pros: 969 ms)
24 1:42 holdheld with kubek, 825 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 1:39 holdheld with BerciK, 529 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 1:38 tradeBerciK was killed 526 units away: not traded within 5 s (pros: 2,031 ms)
24 1:37 tradekubek was killed 707 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 ✪H1avykilled by themUSP-S281 ms281 ms1.2°
2 bomb 0:33 CR7killed by themM4A4422 ms1141 ms5.0°
2 bomb 0:33 CR7hit themP25016 ms–2.4°
3 1:39 limbokilled themAK-47703 ms906 ms2.8°
3 1:39 limbohit by themM4A4844 ms–23.4°
3 1:38 CR7killed by themM4A4406 ms500 ms0.6°
4 1:16 limbohit by themP20001234 ms–11.2°
5 1:45 CR7killed by themAWP328 ms328 ms0.9°
6 1:26 CR7killed by themDesert Eagle1906 ms2875 ms6.0°
7 1:40 ✪H1avykilled by themAK-47344 ms844 ms2.1°
7 1:40 ✪H1avyhit themMP7766 ms–36.5°
8 1:42 ✪H1avyhit by themM4A4422 ms–0.8°
8 bomb 0:35 lkjhkilled themAK-47172 ms375 ms1.6°
8 bomb 0:21 limbohit themAK-47422 ms–1.8°
8 bomb 0:21 limbokilled by themAK-47656 ms656 ms15.7°
9 1:41 limbohit by themAK-47281 ms–0.7°
9 1:41 CR7hit themAK-47250 ms–4.8°
9 1:41 limbohit themAK-47484 ms–4.0°
9 0:54 lkjhkilled themAK-47734 ms734 ms9.6°
10 1:31 X4sk0nkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:30 X4sk0nhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:42 ✪H1avyhit by themM4A4422 ms–2.7°
11 bomb 0:24 X4sk0nkilled themGalil AR500 ms2500 ms3.8°
11 bomb 0:22 X4sk0nhit by themM4A4172 ms–2.2°
11 bomb 0:20 lkjhhit themGalil AR344 ms–1.9°
11 bomb 0:20 lkjhkilled by themAK-47594 ms594 ms8.3°
12 1:20 lkjhkilled by themM4A1-S453 ms453 ms3.8°
13 1:42 limbohit themP2000328 ms–3.0°
13 1:42 lkjhhit by themGlock-18312 ms–0.3°
13 1:31 ✪H1avyhit by themGlock-18391 ms–2.2°
13 1:31 ✪H1avykilled themUSP-S484 ms484 ms3.2°
13 1:23 CR7killed themUSP-S219 ms375 ms1.5°
13 1:23 limbohit themP2000344 ms–5.2°
13 1:22 limbokilled by themUSP-S719 ms1000 ms2.2°
14 1:08 CR7killed by themDesert Eagle312 ms312 ms6.5°
15 1:01 X4sk0nkilled themM4A1-S703 ms906 ms1.7°
16 1:22 CR7killed by themGalil AR422 ms516 ms2.0°
16 1:22 CR7hit themM4A4469 ms–14.6°
17 1:00 ✪H1avykilled themP90141 ms203 ms6.1°
17 bomb 0:17 CR7hit themP90891 ms–11.5°
17 bomb 0:10 X4sk0nkilled themP90422 ms906 ms6.3°
17 bomb 0:02 CR7hit by themDesert Eagle688 ms–22.3°
17 bomb 0:02 CR7killed themP90688 ms688 ms39.5°
18 1:40 lkjhkilled by themAK-47250 ms250 ms2.3°
19 1:37 lkjhkilled themAWP578 ms578 ms3.0°
20 1:39 X4sk0nkilled by themAK-4794 ms94 ms0.1°
21 1:40 X4sk0nkilled themMP7547 ms938 ms2.6°
21 1:20 limbokilled by themAK-47297 ms297 ms1.8°
22 1:17 CR7hit themMP7250 ms–1.8°
22 1:17 CR7killed by themAK-47531 ms531 ms5.6°
23 bomb 0:35 ✪H1avyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:35 limbokilled themM4A1-S453 ms1062 ms0.7°
23 bomb 0:34 limbohit by themMAC-10703 ms–27.6°
23 bomb 0:33 ✪H1avykilled themM4A1-S281 ms281 ms13.7°
23 bomb 0:30 CR7hit themP2000453 ms–13.7°

Shots

You fired 19 of your 35 first shots too soon: 12 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 bomb 0:33 CR7P250528fine - pros would have fired it too1/5cut short (a death, a reload)34% / 47%
3 1:40 limboAK-47338fired while moving (164 u/s), too fast to be accurate - stop first3/12killed them43% / 72%
4 1:17 limboDesert Eagle745fired while moving (95 u/s), too fast to be accurate - stop first0/445% / 62%
7 1:40 ✪H1avyMP5-SD656fine - pros would have fired it too1/5cut short (a death, a reload)25% / 46%
8 1:42 ✪H1avyAK-471481fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
8 bomb 0:35 lkjhAK-47568fine - pros would have fired it too3/8killed them75% / 75%
8 bomb 0:21 limboAK-471277fine - pros would have fired it too1/3cut short (a death, a reload)53% / 53%
9 1:41 limboAK-47984fine - pros would have fired it too1/451% / 51%
9 0:54 lkjhAK-471294fine - pros would have fired it too1/2killed them62% / 62%
11 1:41 ✪H1avyGalil AR674too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target0/512% / 46%
11 bomb 0:24 X4sk0nGalil AR691fine - pros would have fired it too3/837% / 53%
11 bomb 0:23 X4sk0nGalil AR704fine - pros would have fired it too2/457% / 57%
11 bomb 0:22 X4sk0nGalil AR708fine - pros would have fired it too3/6killed them60% / 60%
11 bomb 0:20 lkjhGalil AR367fine - pros would have fired it too3/4cut short (a death, a reload)29% / 50%
13 1:43 CR7USP-S933aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/218% / 52%
13 1:42 limboUSP-S953fired while moving (178 u/s), too fast to be accurate - stop first3/527% / 38%
13 1:41 CR7USP-S795fired while moving (178 u/s), too fast to be accurate - stop first0/18% / 39%
13 1:32 ✪H1avyUSP-S539aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4killed them18% / 49%
13 1:23 CR7USP-S812fine - pros would have fired it too4/6killed them37% / 48%
14 1:08 CR7M4A1-S497aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)16% / 49%
15 1:02 X4sk0nM4A1-S191fired while moving (125 u/s), too fast to be accurate - stop first2/12killed them59% / 69%
16 1:22 CR7M4A1-S485too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target1/3cut short (a death, a reload)17% / 47%
17 1:00 ✪H1avyP90412fine - pros would have fired it too2/10killed them60% / 63%
17 bomb 0:17 CR7P901381fired while moving (109 u/s), too fast to be accurate - stop first1/94 bullets after pros would have stopped2% / 48%
17 bomb 0:10 X4sk0nP90524fired while moving (230 u/s), too fast to be accurate - stop first6/17killed them2% / 59%
17 bomb 0:08 CR7P90713fired while moving (230 u/s), too fast to be accurate - stop first0/40% / 53%
17 bomb 0:02 CR7P90377fired while moving (148 u/s), too fast to be accurate - stop first1/7killed them1% / 49%
19 1:37 lkjhAWP1843fired while moving (36 u/s), too fast to be accurate - stop first1/1killed them14% / 63%
20 1:42 limboAWP1750aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)41% / 73%
21 1:40 X4sk0nMP7491fine - pros would have fired it too3/15killed them46% / 52%
22 1:17 CR7MP7655fine - pros would have fired it too2/4cut short (a death, a reload)43% / 50%
23 bomb 0:35 limboM4A1-S628fired while moving (134 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
23 bomb 0:35 limboM4A1-S533fired while moving (203 u/s), too fast to be accurate - stop first3/18killed them13% / 47%
23 bomb 0:30 CR7USP-S743fine - pros would have fired it too3/641% / 43%
24 1:42 limboM4A1-S1158aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first0/71 bullet after pros would have stopped1% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.