Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 29 | 34% |
| M4A1-S | 26 | 27% |
| Galil AR | 22 | 50% |
| AK-47 | 21 | 43% |
| USP-S | 18 | 56% |
| MP7 | 12 | 42% |
| P250 | 5 | 20% |
| MP5-SD | 5 | 20% |
| Desert Eagle | 3 | 0% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 42/112 | 23 bomb 0:34 | 2 kills (M4A1-S ×2), all headshots, in 0.5 s CT | 1.6 |
| 52/112 | 19 1:37 | 1 kill (AWP) CT | 1.0 |
| 58/112 | 8 bomb 0:34 | 1 kill (AK-47) T | 0.8 |
| 74/112 | 17 1:00 | 3 kills (P90 ×3), 1 headshot, in 59.8 s CT | 0.5 |
| 87/112 | 11 bomb 0:22 | 1 kill (Galil) T | 0.0 |
| 90/112 | 21 1:40 | 1 kill (MP7), 1 headshot CT | -0.1 |
| 91/112 | 9 0:54 | 1 kill (AK-47) T | -0.2 |
| 94/112 | 13 1:31 | 2 kills (USP-S ×2), all headshots, in 8.3 s CT | -0.2 |
| 104/112 | 15 1:01 | 1 kill (M4A1-S), 1 headshot CT | -0.8 |
| 107/112 | 3 1:39 | 1 kill (AK-47), 1 headshot T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 bomb 0:26 | 1v2 after the plant T · 17 HP · Ramp | lost - died in the first fight · saw each other |
| 9 1:09 | 1v1 before the plant T · 20 HP · Outside | won - killed them · first fight won, saw them first |
| 17 0:45 | 1v2 before the plant CT · 100 HP · Tunnels | lost - saved, the bomb went off · saw each other |
Flashes
8 flashes: 3 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | good | blinded limbo 4.3 s (1.5 s white); blinded kubek 4.0 s on the move through Outside - safe |
| 6 1:46 | weak | barely blinded CR7 1.8 s (0.1 s white), lkjh 0.9 s (0.1 s white) |
| 10 1:46 | good | blinded lkjh 3.0 s (0.5 s white); blinded Agnostic 1.4 s on the move through Outside - safe |
| 11 1:42 | wasted | no enemy blinded for long |
| 12 1:46 | good | blinded CR7 4.5 s (1.7 s white), limbo 3.5 s (0.9 s white) |
| 14 1:45 | wasted | no enemy blinded for long |
| 19 1:07 | wasted | no enemy blinded for long; blinded themselves 3.2 s on the move through Outside - safe |
| 21 1:36 | wasted | no enemy blinded for long |
Throws
27 grenades: 23 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Outside (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:39 | exposed | a smoke at Outside - seen by 1 enemy for 0.1 s, the nearest 1308 units away |
| 10 1:32 | punished | hit by X4sk0n 1.0 s after throwing a molotov at Outside, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 11 1:44 | exposed | a flash at Trophy - seen by 1 enemy for 0.1 s, the nearest 732 units away; a running throw |
| 17 bomb 0:13 | exposed | an HE at Mini - seen by 1 enemy for 0.9 s, the nearest 603 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 1:39 | Garage | cover not used: 128 units away, they'd have seen only your head | died | ||
| 23 bomb 0:35 | Hut | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 8 bomb 0:23 | Fell for limbo's fake defuse let go after 0.12 s · 2 v 1 · no kit, 12 s to spare | baited you - killed you 1.2 s later; then defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Vanila was killed 131 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:40 | in their way | stood between kubek and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 1 1:40 | line of fire | stood in kubek's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:37 | trade | kubek was killed 691 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:39 | trade | Agnostic was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:36 | trade | Vanila was killed 215 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:31 | trade | Vanila was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:39 | trade | Vanila was killed 276 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:43 | hold | held with Agnostic, 136 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms before Agnostic) |
| 8 bomb 0:26 | trade | Agnostic was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | line of fire | stood in BerciK's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 9 1:43 | line of fire | stood in BerciK's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 9 1:40 | line of fire | stood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:24 | trade | Agnostic was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:21 | trade | Vanila was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:19 | line of fire | stood in BerciK's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 9 1:17 | line of fire | stood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:09 | trade | BerciK was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:45 | trade | Agnostic was killed 163 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:42 | hold | held with kubek, 58 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after kubek) |
| 11 1:42 | in their way | stood between kubek and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 11 bomb 0:24 | trade | Vanila was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:25 | trade | kubek was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:34 | trade | BerciK was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:15 | line of fire | stood in BerciK's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 14 1:09 | line of fire | stood in BerciK's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 14 1:09 | in their way | stood between BerciK and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 17 1:11 | trade | BerciK was killed 243 units away: not traded within 5 s (pros: 969 ms) |
| 17 0:49 | trade | Agnostic was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:46 | hold | held with kubek, 636 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 0:45 | trade | kubek was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:22 | hold | held with Agnostic, 685 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:44 | hold | held with Agnostic, 69 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:43 | trade | Agnostic was killed 87 units away: not traded within 5 s (pros: 969 ms) |
| 24 1:42 | hold | held with kubek, 825 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 1:39 | hold | held with BerciK, 529 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 1:38 | trade | BerciK was killed 526 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:37 | trade | kubek was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed by them | USP-S | 281 ms | 281 ms | 1.2° | ||
| 2 bomb 0:33 | killed by them | M4A4 | 422 ms | 1141 ms | 5.0° | ||
| 2 bomb 0:33 | hit them | P250 | 16 ms | – | 2.4° | ||
| 3 1:39 | killed them | AK-47 | 703 ms | 906 ms | 2.8° | ||
| 3 1:39 | hit by them | M4A4 | 844 ms | – | 23.4° | ||
| 3 1:38 | killed by them | M4A4 | 406 ms | 500 ms | 0.6° | ||
| 4 1:16 | hit by them | P2000 | 1234 ms | – | 11.2° | ||
| 5 1:45 | killed by them | AWP | 328 ms | 328 ms | 0.9° | ||
| 6 1:26 | killed by them | Desert Eagle | 1906 ms | 2875 ms | 6.0° | ||
| 7 1:40 | killed by them | AK-47 | 344 ms | 844 ms | 2.1° | ||
| 7 1:40 | hit them | MP7 | 766 ms | – | 36.5° | ||
| 8 1:42 | hit by them | M4A4 | 422 ms | – | 0.8° | ||
| 8 bomb 0:35 | killed them | AK-47 | 172 ms | 375 ms | 1.6° | ||
| 8 bomb 0:21 | hit them | AK-47 | 422 ms | – | 1.8° | ||
| 8 bomb 0:21 | killed by them | AK-47 | 656 ms | 656 ms | 15.7° | ||
| 9 1:41 | hit by them | AK-47 | 281 ms | – | 0.7° | ||
| 9 1:41 | hit them | AK-47 | 250 ms | – | 4.8° | ||
| 9 1:41 | hit them | AK-47 | 484 ms | – | 4.0° | ||
| 9 0:54 | killed them | AK-47 | 734 ms | 734 ms | 9.6° | ||
| 10 1:31 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:42 | hit by them | M4A4 | 422 ms | – | 2.7° | ||
| 11 bomb 0:24 | killed them | Galil AR | 500 ms | 2500 ms | 3.8° | ||
| 11 bomb 0:22 | hit by them | M4A4 | 172 ms | – | 2.2° | ||
| 11 bomb 0:20 | hit them | Galil AR | 344 ms | – | 1.9° | ||
| 11 bomb 0:20 | killed by them | AK-47 | 594 ms | 594 ms | 8.3° | ||
| 12 1:20 | killed by them | M4A1-S | 453 ms | 453 ms | 3.8° | ||
| 13 1:42 | hit them | P2000 | 328 ms | – | 3.0° | ||
| 13 1:42 | hit by them | Glock-18 | 312 ms | – | 0.3° | ||
| 13 1:31 | hit by them | Glock-18 | 391 ms | – | 2.2° | ||
| 13 1:31 | killed them | USP-S | 484 ms | 484 ms | 3.2° | ||
| 13 1:23 | killed them | USP-S | 219 ms | 375 ms | 1.5° | ||
| 13 1:23 | hit them | P2000 | 344 ms | – | 5.2° | ||
| 13 1:22 | killed by them | USP-S | 719 ms | 1000 ms | 2.2° | ||
| 14 1:08 | killed by them | Desert Eagle | 312 ms | 312 ms | 6.5° | ||
| 15 1:01 | killed them | M4A1-S | 703 ms | 906 ms | 1.7° | ||
| 16 1:22 | killed by them | Galil AR | 422 ms | 516 ms | 2.0° | ||
| 16 1:22 | hit them | M4A4 | 469 ms | – | 14.6° | ||
| 17 1:00 | killed them | P90 | 141 ms | 203 ms | 6.1° | ||
| 17 bomb 0:17 | hit them | P90 | 891 ms | – | 11.5° | ||
| 17 bomb 0:10 | killed them | P90 | 422 ms | 906 ms | 6.3° | ||
| 17 bomb 0:02 | hit by them | Desert Eagle | 688 ms | – | 22.3° | ||
| 17 bomb 0:02 | killed them | P90 | 688 ms | 688 ms | 39.5° | ||
| 18 1:40 | killed by them | AK-47 | 250 ms | 250 ms | 2.3° | ||
| 19 1:37 | killed them | AWP | 578 ms | 578 ms | 3.0° | ||
| 20 1:39 | killed by them | AK-47 | 94 ms | 94 ms | 0.1° | ||
| 21 1:40 | killed them | MP7 | 547 ms | 938 ms | 2.6° | ||
| 21 1:20 | killed by them | AK-47 | 297 ms | 297 ms | 1.8° | ||
| 22 1:17 | hit them | MP7 | 250 ms | – | 1.8° | ||
| 22 1:17 | killed by them | AK-47 | 531 ms | 531 ms | 5.6° | ||
| 23 bomb 0:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:35 | killed them | M4A1-S | 453 ms | 1062 ms | 0.7° | ||
| 23 bomb 0:34 | hit by them | MAC-10 | 703 ms | – | 27.6° | ||
| 23 bomb 0:33 | killed them | M4A1-S | 281 ms | 281 ms | 13.7° | ||
| 23 bomb 0:30 | hit them | P2000 | 453 ms | – | 13.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 bomb 0:33 | P250 | 528 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 34% / 47% | |
| 3 1:40 | AK-47 | 338 | fired while moving (164 u/s), too fast to be accurate - stop first | 3/12 | killed them | 43% / 72% | |
| 4 1:17 | Desert Eagle | 745 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/4 | 45% / 62% | ||
| 7 1:40 | MP5-SD | 656 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 25% / 46% | |
| 8 1:42 | AK-47 | 1481 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 8 bomb 0:35 | AK-47 | 568 | fine - pros would have fired it too | 3/8 | killed them | 75% / 75% | |
| 8 bomb 0:21 | AK-47 | 1277 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 53% / 53% | |
| 9 1:41 | AK-47 | 984 | fine - pros would have fired it too | 1/4 | 51% / 51% | ||
| 9 0:54 | AK-47 | 1294 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 11 1:41 | Galil AR | 674 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 0/5 | 12% / 46% | ||
| 11 bomb 0:24 | Galil AR | 691 | fine - pros would have fired it too | 3/8 | 37% / 53% | ||
| 11 bomb 0:23 | Galil AR | 704 | fine - pros would have fired it too | 2/4 | 57% / 57% | ||
| 11 bomb 0:22 | Galil AR | 708 | fine - pros would have fired it too | 3/6 | killed them | 60% / 60% | |
| 11 bomb 0:20 | Galil AR | 367 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 29% / 50% | |
| 13 1:43 | USP-S | 933 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 18% / 52% | ||
| 13 1:42 | USP-S | 953 | fired while moving (178 u/s), too fast to be accurate - stop first | 3/5 | 27% / 38% | ||
| 13 1:41 | USP-S | 795 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/1 | 8% / 39% | ||
| 13 1:32 | USP-S | 539 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | killed them | 18% / 49% | |
| 13 1:23 | USP-S | 812 | fine - pros would have fired it too | 4/6 | killed them | 37% / 48% | |
| 14 1:08 | M4A1-S | 497 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 49% | |
| 15 1:02 | M4A1-S | 191 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/12 | killed them | 59% / 69% | |
| 16 1:22 | M4A1-S | 485 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 1/3 | cut short (a death, a reload) | 17% / 47% | |
| 17 1:00 | P90 | 412 | fine - pros would have fired it too | 2/10 | killed them | 60% / 63% | |
| 17 bomb 0:17 | P90 | 1381 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/9 | 4 bullets after pros would have stopped | 2% / 48% | |
| 17 bomb 0:10 | P90 | 524 | fired while moving (230 u/s), too fast to be accurate - stop first | 6/17 | killed them | 2% / 59% | |
| 17 bomb 0:08 | P90 | 713 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/4 | 0% / 53% | ||
| 17 bomb 0:02 | P90 | 377 | fired while moving (148 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 49% | |
| 19 1:37 | AWP | 1843 | fired while moving (36 u/s), too fast to be accurate - stop first | 1/1 | killed them | 14% / 63% | |
| 20 1:42 | AWP | 1750 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 41% / 73% | |
| 21 1:40 | MP7 | 491 | fine - pros would have fired it too | 3/15 | killed them | 46% / 52% | |
| 22 1:17 | MP7 | 655 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 43% / 50% | |
| 23 bomb 0:35 | M4A1-S | 628 | fired while moving (134 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 23 bomb 0:35 | M4A1-S | 533 | fired while moving (203 u/s), too fast to be accurate - stop first | 3/18 | killed them | 13% / 47% | |
| 23 bomb 0:30 | USP-S | 743 | fine - pros would have fired it too | 3/6 | 41% / 43% | ||
| 24 1:42 | M4A1-S | 1158 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 0/7 | 1 bullet after pros would have stopped | 1% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.