Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 49% |
| MAC-10 | 16 | 31% |
| M4A1-S | 11 | 46% |
| USP-S | 8 | 50% |
| AWP | 7 | 29% |
| Galil AR | 6 | 50% |
| Desert Eagle | 5 | 60% |
| Glock-18 | 3 | 33% |
| Five-SeveN | 1 | 100% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/112 | 21 1:27 | 4 kills (AK-47 ×3, Scout), all headshots, in 45.1 s T | 7.8 |
| 9/112 | 5 1:27 | 3 kills (AK-47 ×2, Five-SeveN), all headshots, in 25.1 s CT | 5.4 |
| 31/112 | 15 1:23 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 35/112 | 16 1:26 | 1 kill (Scout), a wallbang, a no-scope T | 2.2 |
| 36/112 | 13 1:34 | 3 kills (USP-S ×2, Glock), all headshots, in 48.5 s T | 2.2 |
| 45/112 | 8 1:24 | 2 kills (M4A1-S, AK-47), all headshots, in 24.2 s CT | 1.2 |
| 51/112 | 10 1:45 | 1 kill (AWP) CT | 1.0 |
| 68/112 | 22 1:21 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 89/112 | 2 bomb 0:36 | 1 kill (M4A1-S), 1 headshot CT | -0.1 |
| 97/112 | 4 1:31 | 1 kill (AWP) CT | -0.4 |
| 108/112 | 9 1:20 | 1 kill (AK-47), 1 headshot CT | -1.2 |
| 111/112 | 18 1:31 | 1 kill (AK-47) T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:31 | 1v4 before the plant CT · 100 HP · Lobby | lost - died later, after 3 kills · first fight won, saw each other |
| 13 1:21 | 1v3 before the plant T · 33 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 21 1:07 | 1v1 before the plant T · 100 HP · Tunnels | won - killed them |
Flashes
7 flashes: 2 good, 0 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:46 | wasted | barely blinded Clutch Norris 0.6 s (0.1 s white); blinded themselves 3.6 s on the move through Outside - safe |
| 4 1:38 | good | blinded Clutch Norris 4.9 s (2.1 s white), kubek 4.7 s (1.9 s white) |
| 8 bomb 0:35 | wasted | no enemy blinded for long |
| 8 bomb 0:30 | wasted | no enemy blinded for long |
| 11 bomb 0:33 | wasted | no enemy blinded for long |
| 12 1:39 | blinded an enemy, but hurt the team too | blinded Agnostic 4.0 s (1.2 s white), Clutch Norris 3.9 s (1.2 s white); blinded CR7 4.5 s holding Outside - died 0.8 s after the pop |
| 24 1:44 | good | blinded Vanila 5.0 s (2.2 s white), Agnostic 3.5 s (0.8 s white) X4sk0n peeked Agnostic 1.0 s after the pop - too early - the enemy had recovered; got hit first |
Throws
28 grenades: 27 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:34 | exposed | an HE at Outside - seen by 1 enemy for 0.5 s, the nearest 419 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:40 | Outside | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 1:32 | Bombsite A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 24 1:42 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 8 bomb 0:23 | Fake defuse let go after 0.12 s · 2 v 1 · no kit, 12 s to spare | baited Clutch Norris - killed them 1.2 s later; then defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:30 | line of fire | stood in lkjh's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 bomb 0:29 | line of fire | stood in lkjh's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 bomb 0:28 | line of fire | stood in X4sk0n's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:39 | in their way | stood between CR7 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 4 1:23 | hold | held with CR7, 1010 units and 55° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after CR7) |
| 4 1:21 | trade | CR7 was killed 942 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:36 | trade | ✪H1avy was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:35 | trade | lkjh was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:31 | trade | X4sk0n was killed 114 units away: you traded in 3,531 ms (pros: 969 ms) |
| 6 1:25 | hold | held with CR7, 784 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:24 | trade | CR7 was killed 751 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:41 | hold | held with CR7, 361 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before CR7) |
| 9 1:41 | in their way | stood between CR7 and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 9 1:31 | hold | held with CR7, 559 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:31 | trade | CR7 was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:25 | hold | held with lkjh, 393 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after lkjh) |
| 11 bomb 0:24 | hold | held with X4sk0n, 142 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:38 | trade | CR7 was killed 556 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | line of fire | stood in lkjh's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 13 1:31 | trade | ✪H1avy was killed 479 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:23 | peek together | peeked the same enemy as CR7, 328 ms after them - late - your team-mate went first, as bait |
| 13 1:23 | trade | CR7 was killed 196 units away: you traded in 859 ms (pros: 625 ms) |
| 13 1:21 | trade | lkjh was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:32 | hold | held with ✪H1avy, 263 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:32 | trade | ✪H1avy was killed 198 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:29 | trade | X4sk0n was killed 181 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:21 | trade | CR7 was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:38 | hold | held with lkjh, 433 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:37 | trade | lkjh was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:37 | trade | CR7 was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:40 | trade | X4sk0n was killed 850 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | line of fire | stood in lkjh's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 21 1:28 | trade | ✪H1avy was killed 144 units away: you traded in 188 ms (pros: 969 ms) |
| 21 1:27 | line of fire | stood in lkjh's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 1:07 | trade | CR7 was killed 691 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:33 | trade | X4sk0n was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:42 | trade | X4sk0n was killed 612 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 bomb 0:36 | killed them | M4A1-S | 141 ms | 141 ms | 0.8° | ||
| 3 1:39 | killed by them | AK-47 | 703 ms | 906 ms | 2.8° | ||
| 3 1:39 | hit them | M4A4 | 844 ms | – | 23.4° | ||
| 4 1:31 | killed them | AWP | 62 ms | 62 ms | 0.6° | ||
| 4 1:16 | hit them | P2000 | 1234 ms | – | 11.2° | ||
| 4 1:14 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:27 | killed them | Five-SeveN | 266 ms | 266 ms | 7.1° | ||
| 5 1:26 | killed them | AK-47 | 281 ms | 391 ms | 14.6° | ||
| 5 1:02 | killed them | AK-47 | 219 ms | 219 ms | 1.9° | ||
| 5 0:55 | hit them | AK-47 | 188 ms | – | 1.9° | ||
| 5 0:55 | killed by them | AK-47 | 422 ms | 1750 ms | 2.3° | ||
| 7 1:37 | hit by them | AK-47 | 641 ms | – | 7.8° | ||
| 7 1:33 | hit them | AWP | 406 ms | – | 1.9° | ||
| 7 1:31 | hit them | Desert Eagle | 422 ms | – | 1.7° | ||
| 7 1:31 | killed by them | AK-47 | 469 ms | 562 ms | 0.5° | ||
| 8 1:24 | killed them | M4A1-S | 531 ms | 734 ms | 8.5° | ||
| 8 1:24 | hit by them | AK-47 | 656 ms | – | 2.5° | ||
| 8 bomb 0:21 | hit by them | AK-47 | 422 ms | – | 1.8° | ||
| 8 bomb 0:21 | killed them | AK-47 | 656 ms | 656 ms | 15.7° | ||
| 9 1:41 | hit them | AK-47 | 281 ms | – | 0.7° | ||
| 9 1:41 | hit by them | AK-47 | 484 ms | – | 4.0° | ||
| 9 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:20 | killed them | AK-47 | 0 ms | 594 ms | 5.6° | ||
| 9 1:18 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:45 | killed them | AWP | 219 ms | 219 ms | 0.8° | ||
| 12 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:32 | killed by them | AK-47 | 266 ms | 578 ms | 2.3° | ||
| 13 1:42 | hit by them | P2000 | 328 ms | – | 3.0° | ||
| 13 1:34 | killed them | Glock-18 | 312 ms | 312 ms | 5.2° | ||
| 13 1:23 | hit by them | P2000 | 344 ms | – | 5.2° | ||
| 13 1:22 | killed them | USP-S | 719 ms | 1000 ms | 2.2° | ||
| 13 0:46 | hit by them | P2000 | 281 ms | – | 0.6° | ||
| 13 0:45 | killed them | USP-S | 47 ms | 47 ms | 0.6° | ||
| 13 0:39 | killed by them | USP-S | 172 ms | 172 ms | 1.6° | ||
| 14 1:26 | hit them | Galil AR | 312 ms | – | 2.2° | ||
| 14 1:26 | killed by them | M4A4 | 406 ms | 844 ms | 1.9° | ||
| 15 1:40 | hit them | Desert Eagle | 500 ms | – | 0.8° | ||
| 15 1:23 | hit by them | XM1014 | 203 ms | – | 2.4° | ||
| 15 1:23 | killed them | Desert Eagle | 312 ms | 312 ms | 9.4° | ||
| 15 1:16 | killed by them | M4A4 | 125 ms | 297 ms | 4.2° | ||
| 16 1:36 | hit them | SSG 08 | 594 ms | – | 0.5° | ||
| 16 1:26 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:08 | killed by them | M4A4 | 703 ms | 1234 ms | 25.7° | ||
| 17 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:31 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:09 | killed by them | M4A4 | 766 ms | 766 ms | 0.4° | ||
| 18 1:40 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:31 | killed them | AK-47 | 594 ms | 797 ms | 18.8° | ||
| 18 1:31 | killed by them | USP-S | 469 ms | 656 ms | 6.8° | ||
| 19 1:35 | hit them | AK-47 | 344 ms | – | 7.4° | ||
| 19 1:35 | killed by them | M4A1-S | 344 ms | 641 ms | 1.6° | ||
| 20 1:31 | killed by them | AK-47 | 219 ms | 219 ms | 1.5° | ||
| 21 1:27 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:20 | killed them | AK-47 | 297 ms | 297 ms | 1.8° | ||
| 21 1:11 | killed them | AK-47 | 531 ms | 531 ms | 24.7° | ||
| 21 bomb 0:28 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:21 | hit by them | FAMAS | 500 ms | – | 2.3° | ||
| 22 1:21 | killed them | AK-47 | 516 ms | 516 ms | 3.0° | ||
| 22 1:17 | killed by them | MP9 | 391 ms | 812 ms | 10.9° | ||
| 23 1:41 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:35 | killed by them | M4A1-S | 453 ms | 1062 ms | 0.7° | ||
| 23 bomb 0:34 | hit them | MAC-10 | 703 ms | – | 27.6° | ||
| 24 1:42 | hit them | MAC-10 | 375 ms | – | 9.0° | ||
| 24 1:42 | killed by them | AK-47 | 672 ms | 1062 ms | 8.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 bomb 0:36 | M4A1-S | 586 | fine - pros would have fired it too | 1/3 | killed them | 70% / 70% | |
| 3 1:40 | M4A1-S | 335 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 6% / 53% | |
| 4 1:31 | AWP | 1206 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 4 1:17 | USP-S | 745 | fired while moving (236 u/s), too fast to be accurate - stop first | 1/4 | 1% / 44% | ||
| 4 1:15 | AWP | 830 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 74% | |
| 5 1:27 | Five-SeveN | 159 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 5 1:26 | AK-47 | 335 | fired while moving (75 u/s), too fast to be accurate - stop first | 2/5 | killed them | 45% / 56% | |
| 5 1:02 | AK-47 | 794 | fine - pros would have fired it too | 1/4 | killed them | 57% / 60% | |
| 5 0:55 | AK-47 | 811 | fine - pros would have fired it too | 1/3 | 56% / 56% | ||
| 7 1:37 | AWP | 1583 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 75% / 75% | |
| 7 1:31 | Desert Eagle | 1576 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 39% / 39% | |
| 8 1:24 | M4A1-S | 433 | fired while moving (137 u/s), too fast to be accurate - stop first | 3/8 | killed them | 42% / 64% | |
| 8 bomb 0:21 | AK-47 | 1277 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 9 1:41 | AK-47 | 984 | fine - pros would have fired it too | 3/8 | 52% / 52% | ||
| 9 1:20 | AK-47 | 203 | fired while moving (110 u/s), too fast to be accurate - stop first | 4/10 | killed them | 18% / 56% | |
| 10 1:45 | AWP | 1856 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | killed them | 43% / 78% | |
| 10 1:40 | AWP | 1461 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 6% / 72% | ||
| 12 1:32 | AWP | 689 | aim far off: your crosshair was about 6 player widths (195 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 64% | |
| 13 1:42 | Glock-18 | 952 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 44% | |
| 13 1:34 | Glock-18 | 246 | fine - pros would have fired it too | 1/3 | killed them | 45% / 45% | |
| 13 1:23 | USP-S | 608 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 41% | |
| 13 1:22 | USP-S | 606 | fine - pros would have fired it too | 2/3 | killed them | 36% / 43% | |
| 13 0:45 | USP-S | 798 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% | |
| 14 1:26 | Galil AR | 845 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 58% / 58% | |
| 15 1:40 | Desert Eagle | 1836 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 61% / 61% | |
| 15 1:23 | Desert Eagle | 208 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 18 1:31 | AK-47 | 650 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/7 | killed them | 5% / 50% | |
| 19 1:35 | AK-47 | 459 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 31% / 48% | |
| 20 1:42 | Desert Eagle | 1750 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/1 | 26% / 48% | ||
| 21 1:20 | AK-47 | 268 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/5 | killed them | 36% / 69% | |
| 21 1:11 | AK-47 | 159 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/6 | killed them | 12% / 48% | |
| 22 1:21 | AK-47 | 688 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 23 bomb 0:34 | MAC-10 | 500 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 62% / 62% | |
| 24 1:42 | MAC-10 | 380 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/11 | cut short (a death, a reload) | 5% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.