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Nuke, lost 11-13 · Tue 10 Nov, 22:29

limbo21,231

The match

Aim

344 msTTD312 msTTK3.0°Crosshair↓49%1st bullet35%Spray36%Head73%Counter-strafe

Scoreboard

97ADR83%KAST

Positioning

Shots

15/34Rushed↓3/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473549%
MAC-101631%
M4A1-S1146%
USP-S850%
AWP729%
Galil AR650%
Desert Eagle560%
Glock-18333%
Five-SeveN1100%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/11221 1:27 4 kills (AK-47 ×3, Scout), all headshots, in 45.1 s T7.8
9/1125 1:27 3 kills (AK-47 ×2, Five-SeveN), all headshots, in 25.1 s CT5.4
31/11215 1:23 1 kill (Deagle), 1 headshot T2.5
35/11216 1:26 1 kill (Scout), a wallbang, a no-scope T2.2
36/11213 1:34 3 kills (USP-S ×2, Glock), all headshots, in 48.5 s T2.2
45/1128 1:24 2 kills (M4A1-S, AK-47), all headshots, in 24.2 s CT1.2
51/11210 1:45 1 kill (AWP) CT1.0
68/11222 1:21 1 kill (AK-47), 1 headshot T0.7
89/1122 bomb 0:36 1 kill (M4A1-S), 1 headshot CT-0.1
97/1124 1:31 1 kill (AWP) CT-0.4
108/1129 1:20 1 kill (AK-47), 1 headshot CT-1.2
111/11218 1:31 1 kill (AK-47) T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:31 1v4 before the plant CT · 100 HP · Lobbylost - died later, after 3 kills · first fight won, saw each other
13 1:21 1v3 before the plant T · 33 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
21 1:07 1v1 before the plant T · 100 HP · Tunnelswon - killed them

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:46 wastedbarely blinded Clutch Norris 0.6 s (0.1 s white); blinded themselves 3.6 s on the move through Outside - safe
4 1:38 goodblinded Clutch Norris 4.9 s (2.1 s white), kubek 4.7 s (1.9 s white)
8 bomb 0:35 wastedno enemy blinded for long
8 bomb 0:30 wastedno enemy blinded for long
11 bomb 0:33 wastedno enemy blinded for long
12 1:39 blinded an enemy, but hurt the team tooblinded Agnostic 4.0 s (1.2 s white), Clutch Norris 3.9 s (1.2 s white); blinded CR7 4.5 s holding Outside - died 0.8 s after the pop
24 1:44 goodblinded Vanila 5.0 s (2.2 s white), Agnostic 3.5 s (0.8 s white) X4sk0n peeked Agnostic 1.0 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 27 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:34 exposedan HE at Outside - seen by 1 enemy for 0.5 s, the nearest 419 units away, thrown in the open

Positioning

In 3 of your 38 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 11 of your 31 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:40 Clutch NorrisOutsidepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
18 1:32 AgnosticBombsite Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
24 1:42 VanilaBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
8 bomb 0:23 Fake defuse let go after 0.12 s · 2 v 1 · no kit, 12 s to sparebaited Clutch Norris - killed them 1.2 s later; then defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:30 line of firestood in lkjh's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 bomb 0:29 line of firestood in lkjh's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 bomb 0:28 line of firestood in X4sk0n's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:39 in their waystood between CR7 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
4 1:23 holdheld with CR7, 1010 units and 55° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after CR7)
4 1:21 tradeCR7 was killed 942 units away: not traded within 5 s (pros: 625 ms)
5 1:36 trade✪H1avy was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
5 1:35 tradelkjh was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
5 1:31 tradeX4sk0n was killed 114 units away: you traded in 3,531 ms (pros: 969 ms)
6 1:25 holdheld with CR7, 784 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:24 tradeCR7 was killed 751 units away: not traded within 5 s (pros: 2,031 ms)
9 1:41 holdheld with CR7, 361 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before CR7)
9 1:41 in their waystood between CR7 and an enemy they could see, for 375 ms (pros: 125 ms at a time)
9 1:31 holdheld with CR7, 559 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:31 tradeCR7 was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:25 holdheld with lkjh, 393 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after lkjh)
11 bomb 0:24 holdheld with X4sk0n, 142 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:38 tradeCR7 was killed 556 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 line of firestood in lkjh's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
13 1:31 trade✪H1avy was killed 479 units away: not traded within 5 s (pros: 1,641 ms)
13 1:23 peek togetherpeeked the same enemy as CR7, 328 ms after them - late - your team-mate went first, as bait
13 1:23 tradeCR7 was killed 196 units away: you traded in 859 ms (pros: 625 ms)
13 1:21 tradelkjh was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
14 1:32 holdheld with ✪H1avy, 263 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:32 trade✪H1avy was killed 198 units away: not traded within 5 s (pros: 969 ms)
14 1:29 tradeX4sk0n was killed 181 units away: not traded within 5 s (pros: 969 ms)
15 1:21 tradeCR7 was killed 787 units away: not traded within 5 s (pros: 2,031 ms)
19 1:38 holdheld with lkjh, 433 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:37 tradelkjh was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
19 1:37 tradeCR7 was killed 842 units away: not traded within 5 s (pros: 2,031 ms)
21 1:40 tradeX4sk0n was killed 850 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 line of firestood in lkjh's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
21 1:28 trade✪H1avy was killed 144 units away: you traded in 188 ms (pros: 969 ms)
21 1:27 line of firestood in lkjh's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 1:07 tradeCR7 was killed 691 units away: not traded within 5 s (pros: 2,031 ms)
22 1:33 tradeX4sk0n was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
24 1:42 tradeX4sk0n was killed 612 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 bomb 0:36 Vanilakilled themM4A1-S141 ms141 ms0.8°
3 1:39 Clutch Norriskilled by themAK-47703 ms906 ms2.8°
3 1:39 Clutch Norrishit themM4A4844 ms–23.4°
4 1:31 Vanilakilled themAWP62 ms62 ms0.6°
4 1:16 Clutch Norrishit themP20001234 ms–11.2°
4 1:14 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:27 BerciKkilled themFive-SeveN266 ms266 ms7.1°
5 1:26 kubekkilled themAK-47281 ms391 ms14.6°
5 1:02 Vanilakilled themAK-47219 ms219 ms1.9°
5 0:55 Agnostichit themAK-47188 ms–1.9°
5 0:55 Agnostickilled by themAK-47422 ms1750 ms2.3°
7 1:37 BerciKhit by themAK-47641 ms–7.8°
7 1:33 BerciKhit themAWP406 ms–1.9°
7 1:31 BerciKhit themDesert Eagle422 ms–1.7°
7 1:31 BerciKkilled by themAK-47469 ms562 ms0.5°
8 1:24 BerciKkilled themM4A1-S531 ms734 ms8.5°
8 1:24 BerciKhit by themAK-47656 ms–2.5°
8 bomb 0:21 Clutch Norrishit by themAK-47422 ms–1.8°
8 bomb 0:21 Clutch Norriskilled themAK-47656 ms656 ms15.7°
9 1:41 Clutch Norrishit themAK-47281 ms–0.7°
9 1:41 Clutch Norrishit by themAK-47484 ms–4.0°
9 1:29 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:20 kubekkilled themAK-470 ms594 ms5.6°
9 1:18 BerciKkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:45 Agnostickilled themAWP219 ms219 ms0.8°
12 1:32 kubekhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:32 BerciKkilled by themAK-47266 ms578 ms2.3°
13 1:42 Clutch Norrishit by themP2000328 ms–3.0°
13 1:34 BerciKkilled themGlock-18312 ms312 ms5.2°
13 1:23 Clutch Norrishit by themP2000344 ms–5.2°
13 1:22 Clutch Norriskilled themUSP-S719 ms1000 ms2.2°
13 0:46 Vanilahit by themP2000281 ms–0.6°
13 0:45 Vanilakilled themUSP-S47 ms47 ms0.6°
13 0:39 Agnostickilled by themUSP-S172 ms172 ms1.6°
14 1:26 Agnostichit themGalil AR312 ms–2.2°
14 1:26 Agnostickilled by themM4A4406 ms844 ms1.9°
15 1:40 kubekhit themDesert Eagle500 ms–0.8°
15 1:23 Vanilahit by themXM1014203 ms–2.4°
15 1:23 Vanilakilled themDesert Eagle312 ms312 ms9.4°
15 1:16 BerciKkilled by themM4A4125 ms297 ms4.2°
16 1:36 kubekhit themSSG 08594 ms–0.5°
16 1:26 kubekkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:08 Agnostickilled by themM4A4703 ms1234 ms25.7°
17 1:37 kubekhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:31 kubekhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:09 Agnostickilled by themM4A4766 ms766 ms0.4°
18 1:40 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
18 1:39 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:31 Agnostickilled themAK-47594 ms797 ms18.8°
18 1:31 Vanilakilled by themUSP-S469 ms656 ms6.8°
19 1:35 Vanilahit themAK-47344 ms–7.4°
19 1:35 Vanilakilled by themM4A1-S344 ms641 ms1.6°
20 1:31 Vanilakilled by themAK-47219 ms219 ms1.5°
21 1:27 Agnostickilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:20 Clutch Norriskilled themAK-47297 ms297 ms1.8°
21 1:11 BerciKkilled themAK-47531 ms531 ms24.7°
21 bomb 0:28 kubekkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:21 Agnostichit by themFAMAS500 ms–2.3°
22 1:21 Agnostickilled themAK-47516 ms516 ms3.0°
22 1:17 Vanilakilled by themMP9391 ms812 ms10.9°
23 1:41 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:35 Clutch Norriskilled by themM4A1-S453 ms1062 ms0.7°
23 bomb 0:34 Clutch Norrishit themMAC-10703 ms–27.6°
24 1:42 Vanilahit themMAC-10375 ms–9.0°
24 1:42 Vanilakilled by themAK-47672 ms1062 ms8.4°

Shots

You fired 15 of your 34 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 bomb 0:36 VanilaM4A1-S586fine - pros would have fired it too1/3killed them70% / 70%
3 1:40 Clutch NorrisM4A1-S335aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/5cut short (a death, a reload)6% / 53%
4 1:31 VanilaAWP1206fine - pros would have fired it too1/1killed them75% / 75%
4 1:17 Clutch NorrisUSP-S745fired while moving (236 u/s), too fast to be accurate - stop first1/41% / 44%
4 1:15 kubekAWP830aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)24% / 74%
5 1:27 BerciKFive-SeveN159fine - pros would have fired it too1/1killed them69% / 69%
5 1:26 kubekAK-47335fired while moving (75 u/s), too fast to be accurate - stop first2/5killed them45% / 56%
5 1:02 VanilaAK-47794fine - pros would have fired it too1/4killed them57% / 60%
5 0:55 AgnosticAK-47811fine - pros would have fired it too1/356% / 56%
7 1:37 BerciKAWP1583fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight75% / 75%
7 1:31 BerciKDesert Eagle1576fine - pros would have fired it too1/1cut short (a death, a reload)39% / 39%
8 1:24 BerciKM4A1-S433fired while moving (137 u/s), too fast to be accurate - stop first3/8killed them42% / 64%
8 bomb 0:21 Clutch NorrisAK-471277fine - pros would have fired it too1/1killed them60% / 60%
9 1:41 Clutch NorrisAK-47984fine - pros would have fired it too3/852% / 52%
9 1:20 kubekAK-47203fired while moving (110 u/s), too fast to be accurate - stop first4/10killed them18% / 56%
10 1:45 AgnosticAWP1856aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1killed them43% / 78%
10 1:40 BerciKAWP1461aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/16% / 72%
12 1:32 BerciKAWP689aim far off: your crosshair was about 6 player widths (195 units) off their body - get on target first0/1cut short (a death, a reload)1% / 64%
13 1:42 Clutch NorrisGlock-18952aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 44%
13 1:34 BerciKGlock-18246fine - pros would have fired it too1/3killed them45% / 45%
13 1:23 Clutch NorrisUSP-S608fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 41%
13 1:22 Clutch NorrisUSP-S606fine - pros would have fired it too2/3killed them36% / 43%
13 0:45 VanilaUSP-S798fine - pros would have fired it too1/1killed them55% / 55%
14 1:26 AgnosticGalil AR845fine - pros would have fired it too3/6cut short (a death, a reload)58% / 58%
15 1:40 kubekDesert Eagle1836fine - pros would have fired it too1/3cut short (a death, a reload)61% / 61%
15 1:23 VanilaDesert Eagle208fine - pros would have fired it too1/1killed them70% / 70%
18 1:31 AgnosticAK-47650fired while moving (93 u/s), too fast to be accurate - stop first2/7killed them5% / 50%
19 1:35 VanilaAK-47459fine - pros would have fired it too1/4cut short (a death, a reload)31% / 48%
20 1:42 Clutch NorrisDesert Eagle1750fired while moving (147 u/s), too fast to be accurate - stop first0/126% / 48%
21 1:20 Clutch NorrisAK-47268fired while moving (75 u/s), too fast to be accurate - stop first1/5killed them36% / 69%
21 1:11 BerciKAK-47159fired while moving (116 u/s), too fast to be accurate - stop first1/6killed them12% / 48%
22 1:21 AgnosticAK-47688fine - pros would have fired it too1/5killed them54% / 54%
23 bomb 0:34 Clutch NorrisMAC-10500fine - pros would have fired it too2/5cut short (a death, a reload)62% / 62%
24 1:42 VanilaMAC-10380fired while moving (240 u/s), too fast to be accurate - stop first3/11cut short (a death, a reload)5% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.