Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 56 | 59% |
| Galil AR | 25 | 44% |
| MP9 | 19 | 63% |
| M4A1-S | 18 | 72% |
| M4A4 | 12 | 58% |
| USP-S | 10 | 60% |
| Glock-18 | 5 | 0% |
| Tec-9 | 5 | 20% |
| XM1014 | 5 | 80% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/112 | 12 1:32 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 14.4 s T | 8.9 |
| 7/112 | 24 1:41 | 3 kills (AK-47 ×3), 1 while flashed, 1 headshot, in 21.5 s CT | 6.4 |
| 16/112 | 19 1:37 | 2 kills (M4A1-S ×2), in 2.2 s CT | 4.2 |
| 24/112 | 7 1:39 | 3 kills (Galil ×3), in 44.5 s T | 3.0 |
| 32/112 | 23 bomb 0:34 | 2 kills (AK-47 ×2), 1 through smoke, in 4.9 s CT | 2.5 |
| 44/112 | 13 1:35 | 2 kills (USP-S ×2), all headshots, in 14.2 s CT | 1.2 |
| 49/112 | 5 1:36 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 54/112 | 18 1:31 | 2 kills (USP-S, AK-47), in 6.6 s CT | 0.9 |
| 57/112 | 22 1:17 | 1 kill (MP9) CT | 0.8 |
| 59/112 | 14 1:32 | 1 kill (XM1014), 1 headshot CT | 0.8 |
| 72/112 | 9 1:27 | 1 kill (Galil), 1 headshot T | 0.6 |
| 82/112 | 16 1:37 | 2 kills (M4A4 ×2), in 2.1 s CT | 0.1 |
| 88/112 | 21 1:12 | 1 kill (M4A1-S) CT | -0.0 |
| 93/112 | 20 1:31 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 99/112 | 17 1:24 | 1 kill (MP9), 1 headshot CT | -0.5 |
| 109/112 | 11 1:39 | 1 kill (Tec-9), 1 headshot T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:30 | 1v4 before the plant T · 83 HP · Lobby | lost - died in the first fight · they saw them first |
| 18 1:31 | 1v5 before the plant CT · 100 HP · Hut Roof | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
7 flashes: 2 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:06 | good | blinded limbo 3.2 s (0.7 s white) |
| 7 1:44 | wasted | no enemy blinded for long |
| 7 bomb 0:31 | wasted | barely blinded lkjh 0.8 s (0.1 s white) |
| 17 1:45 | wasted | no enemy blinded for long |
| 17 1:43 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Control - safe |
| 19 1:03 | wasted | no enemy blinded for long |
| 21 1:39 | good | blinded ✪H1avy 3.8 s (1.1 s white), CR7 3.0 s (0.5 s white) |
Throws
34 grenades: 32 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:16 | punished | killed by CR7 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 791 units away, thrown in the open; a running throw |
| 19 1:45 | exposed | a molotov at Outside - seen by 1 enemy for 0.1 s, the nearest 766 units away, thrown in the open |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 8 of the 19 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:39 | trade | Agnostic was killed 137 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:42 | trade | BerciK was killed 396 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:38 | trade | Clutch Norris was killed 946 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:31 | hold | held with Agnostic, 331 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Agnostic) |
| 3 1:30 | trade | Agnostic was killed 326 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:40 | trade | Clutch Norris was killed 235 units away: you traded in 1,125 ms (pros: 969 ms) |
| 7 bomb 0:16 | trade | BerciK was killed 817 units away: you traded in 3,266 ms (pros: 2,031 ms) |
| 8 1:24 | trade | BerciK was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:29 | hold | held with Agnostic, 710 units and 156° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before Agnostic) |
| 9 1:24 | trade | Agnostic was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:42 | hold | held with kubek, 55 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before kubek) |
| 11 1:41 | trade | BerciK was killed 127 units away: you traded in 1,969 ms (pros: 625 ms) |
| 11 1:41 | in their way | stood between kubek and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 11 1:41 | line of fire | stood in Clutch Norris's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:41 | trade | kubek was killed 71 units away: you traded in 1,531 ms (pros: 625 ms) |
| 11 1:39 | in their way | stood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 12 1:20 | trade | Clutch Norris was killed 1238 units away: you traded in 1,812 ms (pros: 2,609 ms) |
| 13 1:23 | hold | held with Clutch Norris, 919 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:22 | trade | Clutch Norris was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:38 | trade | kubek was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | kubek was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:38 | trade | BerciK was killed 953 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:31 | trade | Agnostic was killed 492 units away: you traded in 422 ms (pros: 625 ms) |
| 21 1:11 | trade | BerciK was killed 191 units away: not traded within 5 s (pros: 969 ms) |
| 22 1:22 | hold | held with Agnostic, 843 units and 168° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:21 | trade | Agnostic was killed 842 units away: you traded in 4,359 ms (pros: 2,031 ms) |
| 24 1:27 | trade | Agnostic was killed 1179 units away: you traded in 3,922 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed by them | USP-S | 1547 ms | 1547 ms | 1.7° | ||
| 2 bomb 0:36 | killed by them | M4A1-S | 141 ms | 141 ms | 0.8° | ||
| 3 1:28 | killed by them | M4A1-S | 47 ms | 781 ms | 2.4° | ||
| 3 1:28 | hit them | AK-47 | 0 ms | – | 1.1° | ||
| 4 1:31 | killed by them | AWP | 62 ms | 62 ms | 0.6° | ||
| 5 1:37 | killed them | AK-47 | 172 ms | 375 ms | 30.8° | ||
| 5 1:02 | killed by them | AK-47 | 219 ms | 219 ms | 1.9° | ||
| 6 1:39 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:39 | killed them | Galil AR | 359 ms | 531 ms | 2.5° | ||
| 7 bomb 0:15 | killed them | Galil AR | 234 ms | 406 ms | 6.8° | ||
| 7 bomb 0:13 | killed them | Galil AR | 188 ms | 188 ms | 4.3° | ||
| 8 bomb 0:28 | killed by them | M4A1-S | 47 ms | 234 ms | 6.9° | ||
| 9 1:27 | hit by them | M4A4 | 391 ms | – | 0.4° | ||
| 9 1:27 | killed them | Galil AR | 469 ms | 469 ms | 23.0° | ||
| 9 1:22 | hit them | Galil AR | 1953 ms | – | 44.2° | ||
| 9 1:21 | killed by them | M4A1-S | 1000 ms | 1094 ms | 52.0° | ||
| 10 1:43 | killed by them | Desert Eagle | 219 ms | 219 ms | 1.8° | ||
| 11 1:39 | hit by them | M4A4 | 281 ms | – | 5.0° | ||
| 11 1:39 | killed them | Tec-9 | 578 ms | 578 ms | 3.4° | ||
| 11 bomb 0:24 | killed by them | AK-47 | 484 ms | 578 ms | 0.9° | ||
| 12 1:41 | hit by them | MP9 | 438 ms | – | 5.0° | ||
| 12 1:41 | hit them | AK-47 | 594 ms | – | 4.2° | ||
| 12 1:32 | killed them | AK-47 | 94 ms | 94 ms | 0.6° | ||
| 12 1:31 | killed them | AK-47 | 391 ms | 484 ms | 0.5° | ||
| 12 1:30 | hit by them | M4A4 | 453 ms | – | 1.2° | ||
| 12 1:18 | killed them | AK-47 | 672 ms | 1391 ms | 7.4° | ||
| 13 1:36 | killed them | USP-S | 484 ms | 1547 ms | 0.8° | ||
| 13 1:36 | hit by them | Glock-18 | 641 ms | – | 48.1° | ||
| 13 1:21 | killed them | USP-S | 250 ms | 250 ms | 5.1° | ||
| 13 0:46 | hit them | P2000 | 281 ms | – | 0.6° | ||
| 13 0:45 | killed by them | USP-S | 47 ms | 47 ms | 0.6° | ||
| 14 1:32 | killed them | XM1014 | 359 ms | 359 ms | 8.9° | ||
| 14 1:30 | hit by them | Desert Eagle | 141 ms | – | 0.3° | ||
| 14 1:22 | hit them | XM1014 | 266 ms | – | 1.3° | ||
| 14 1:20 | hit them | XM1014 | 62 ms | – | 1.2° | ||
| 14 1:16 | killed by them | Desert Eagle | 562 ms | 562 ms | 0.5° | ||
| 15 1:23 | hit them | XM1014 | 203 ms | – | 2.4° | ||
| 15 1:23 | killed by them | Desert Eagle | 312 ms | 312 ms | 9.4° | ||
| 16 1:38 | killed them | M4A4 | 109 ms | 469 ms | 1.8° | ||
| 16 1:35 | killed them | M4A4 | 297 ms | 297 ms | 1.8° | ||
| 16 1:34 | killed by them | Galil AR | 375 ms | 547 ms | 2.6° | ||
| 16 1:34 | hit them | M4A4 | 484 ms | – | 7.2° | ||
| 17 1:25 | hit them | MP9 | 1594 ms | – | 19.8° | ||
| 17 1:24 | killed them | MP9 | 3453 ms | 3734 ms | 2.5° | ||
| 17 1:24 | hit them | MP9 | 3453 ms | – | 5.8° | ||
| 17 1:23 | killed by them | AWP | 844 ms | 844 ms | 43.2° | ||
| 18 1:31 | killed them | USP-S | 469 ms | 656 ms | 6.8° | ||
| 18 1:24 | killed them | AK-47 | 875 ms | 1188 ms | 21.4° | ||
| 18 1:21 | killed by them | AK-47 | 422 ms | 422 ms | 0.3° | ||
| 19 1:37 | killed them | M4A1-S | 141 ms | 438 ms | 0.8° | ||
| 19 1:35 | hit by them | AK-47 | 344 ms | – | 7.4° | ||
| 19 1:35 | killed them | M4A1-S | 344 ms | 641 ms | 1.6° | ||
| 20 1:31 | killed them | AK-47 | 219 ms | 219 ms | 1.5° | ||
| 20 1:27 | hit them | AK-47 | 172 ms | – | 1.8° | ||
| 20 1:27 | killed by them | AK-47 | 453 ms | 453 ms | 1.7° | ||
| 21 1:13 | killed them | M4A1-S | 219 ms | 531 ms | 4.2° | ||
| 21 1:11 | killed by them | AK-47 | 250 ms | 547 ms | 2.3° | ||
| 21 1:11 | hit them | M4A4 | 312 ms | – | 5.5° | ||
| 22 1:17 | killed them | MP9 | 391 ms | 812 ms | 10.9° | ||
| 23 1:41 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:40 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:34 | killed them | AK-47 | 203 ms | 203 ms | 4.3° | ||
| 23 bomb 0:29 | killed them | AK-47 | 594 ms | 1094 ms | 4.6° | ||
| 24 1:42 | hit by them | MAC-10 | 375 ms | – | 9.0° | ||
| 24 1:42 | killed them | AK-47 | 672 ms | 1062 ms | 8.4° | ||
| 24 1:23 | killed them | AK-47 | 172 ms | 172 ms | 2.9° | ||
| 24 1:20 | killed them | AK-47 | 250 ms | 547 ms | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 841 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 45% / 45% | |
| 5 1:37 | AK-47 | 123 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/7 | killed them | 28% / 56% | |
| 7 1:39 | Galil AR | 727 | fired while moving (174 u/s), too fast to be accurate - stop first | 2/8 | killed them | 9% / 54% | |
| 7 bomb 0:15 | Galil AR | 370 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/10 | killed them | 46% / 62% | |
| 7 bomb 0:13 | Galil AR | 669 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 59% | |
| 9 1:27 | Galil AR | 419 | too soon: your crosshair was still moving onto them, about 1.5 player widths (40 units) off - pros wait the split second it takes to get on target | 1/6 | killed them | 6% / 50% | |
| 9 1:22 | Galil AR | 563 | fired while moving (188 u/s), too fast to be accurate - stop first | 4/9 | cut short (a death, a reload) | 1% / 52% | |
| 11 1:41 | Tec-9 | 613 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 39% | |
| 11 1:40 | Tec-9 | 488 | fine - pros would have fired it too | 1/5 | killed them | 27% / 50% | |
| 11 bomb 0:25 | M4A4 | 1479 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 9% / 44% | |
| 12 1:41 | AK-47 | 574 | fine - pros would have fired it too | 1/7 | 40% / 46% | ||
| 12 1:32 | AK-47 | 675 | fine - pros would have fired it too | 1/3 | killed them | 73% / 73% | |
| 12 1:31 | AK-47 | 1017 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/6 | killed them | 11% / 45% | |
| 12 1:19 | AK-47 | 1388 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | 18% / 53% | ||
| 12 1:18 | AK-47 | 1324 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/4 | killed them | 24% / 51% | |
| 13 1:36 | USP-S | 401 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/7 | killed them | 28% / 53% | |
| 13 1:21 | USP-S | 726 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 16 1:38 | M4A4 | 454 | fine - pros would have fired it too | 5/8 | killed them | 75% / 75% | |
| 16 1:35 | M4A4 | 497 | fine - pros would have fired it too | 1/6 | killed them | 41% / 47% | |
| 16 1:34 | M4A4 | 619 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 6% / 52% | |
| 17 1:25 | MP9 | 1099 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 17 1:25 | MP9 | 1099 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 17 1:24 | MP9 | 1004 | fine - pros would have fired it too | 5/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 45% | |
| 18 1:31 | USP-S | 354 | fine - pros would have fired it too | 2/4 | killed them | 26% / 40% | |
| 18 1:24 | AK-47 | 274 | fired while moving (79 u/s), too fast to be accurate - stop first | 4/4 | killed them | 41% / 53% | |
| 19 1:37 | M4A1-S | 1149 | fine - pros would have fired it too | 4/6 | killed them | 72% / 72% | |
| 19 1:35 | M4A1-S | 459 | fired while moving (79 u/s), too fast to be accurate - stop first | 4/8 | killed them | 34% / 49% | |
| 20 1:31 | AK-47 | 967 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% | |
| 20 1:27 | AK-47 | 561 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 58% / 58% | |
| 21 1:13 | M4A1-S | 325 | fine - pros would have fired it too | 4/6 | killed them | 67% / 67% | |
| 21 1:11 | M4A1-S | 547 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 36% / 62% | |
| 22 1:17 | MP9 | 313 | fine - pros would have fired it too | 6/12 | killed them | 41% / 53% | |
| 23 bomb 0:30 | AK-47 | 218 | fired while moving (211 u/s), too fast to be accurate - stop first | 3/14 | killed them | 12% / 61% | |
| 24 1:42 | AK-47 | 335 | fine - pros would have fired it too | 4/9 | killed them | 50% / 60% | |
| 24 1:23 | AK-47 | 308 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 24 1:20 | AK-47 | 713 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/4 | killed them | 27% / 59% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.