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Nuke, won 13-11 · Tue 10 Nov, 22:29

Vanila22,065

The match

Aim

312 msTTD484 msTTK4.2°Crosshair↓35%1st bullet61%Spray17%Head53%Counter-strafe

Scoreboard

124ADR67%KAST

Positioning

Shots

18/36Rushed↓4/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475659%
Galil AR2544%
MP91963%
M4A1-S1872%
M4A41258%
USP-S1060%
Glock-1850%
Tec-9520%
XM1014580%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11212 1:32 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 14.4 s T8.9
7/11224 1:41 3 kills (AK-47 ×3), 1 while flashed, 1 headshot, in 21.5 s CT6.4
16/11219 1:37 2 kills (M4A1-S ×2), in 2.2 s CT4.2
24/1127 1:39 3 kills (Galil ×3), in 44.5 s T3.0
32/11223 bomb 0:34 2 kills (AK-47 ×2), 1 through smoke, in 4.9 s CT2.5
44/11213 1:35 2 kills (USP-S ×2), all headshots, in 14.2 s CT1.2
49/1125 1:36 1 kill (AK-47), 1 headshot T1.0
54/11218 1:31 2 kills (USP-S, AK-47), in 6.6 s CT0.9
57/11222 1:17 1 kill (MP9) CT0.8
59/11214 1:32 1 kill (XM1014), 1 headshot CT0.8
72/1129 1:27 1 kill (Galil), 1 headshot T0.6
82/11216 1:37 2 kills (M4A4 ×2), in 2.1 s CT0.1
88/11221 1:12 1 kill (M4A1-S) CT-0.0
93/11220 1:31 1 kill (AK-47), 1 headshot CT-0.2
99/11217 1:24 1 kill (MP9), 1 headshot CT-0.5
109/11211 1:39 1 kill (Tec-9), 1 headshot T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:30 1v4 before the plant T · 83 HP · Lobbylost - died in the first fight · they saw them first
18 1:31 1v5 before the plant CT · 100 HP · Hut Rooflost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:06 goodblinded limbo 3.2 s (0.7 s white)
7 1:44 wastedno enemy blinded for long
7 bomb 0:31 wastedbarely blinded lkjh 0.8 s (0.1 s white)
17 1:45 wastedno enemy blinded for long
17 1:43 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Control - safe
19 1:03 wastedno enemy blinded for long
21 1:39 goodblinded ✪H1avy 3.8 s (1.1 s white), CR7 3.0 s (0.5 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 32 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:16 punishedkilled by CR7 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 791 units away, thrown in the open; a running throw
19 1:45 exposeda molotov at Outside - seen by 1 enemy for 0.1 s, the nearest 766 units away, thrown in the open

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 8 of the 19 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:39 tradeAgnostic was killed 137 units away: not traded within 5 s (pros: 969 ms)
3 1:42 tradeBerciK was killed 396 units away: not traded within 5 s (pros: 1,641 ms)
3 1:38 tradeClutch Norris was killed 946 units away: not traded within 5 s (pros: 2,031 ms)
3 1:31 holdheld with Agnostic, 331 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Agnostic)
3 1:30 tradeAgnostic was killed 326 units away: not traded within 5 s (pros: 625 ms)
7 1:40 tradeClutch Norris was killed 235 units away: you traded in 1,125 ms (pros: 969 ms)
7 bomb 0:16 tradeBerciK was killed 817 units away: you traded in 3,266 ms (pros: 2,031 ms)
8 1:24 tradeBerciK was killed 729 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:29 holdheld with Agnostic, 710 units and 156° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before Agnostic)
9 1:24 tradeAgnostic was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
11 1:42 holdheld with kubek, 55 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before kubek)
11 1:41 tradeBerciK was killed 127 units away: you traded in 1,969 ms (pros: 625 ms)
11 1:41 in their waystood between kubek and an enemy they could see, for 188 ms (pros: 125 ms at a time)
11 1:41 line of firestood in Clutch Norris's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:41 tradekubek was killed 71 units away: you traded in 1,531 ms (pros: 625 ms)
11 1:39 in their waystood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time)
12 1:20 tradeClutch Norris was killed 1238 units away: you traded in 1,812 ms (pros: 2,609 ms)
13 1:23 holdheld with Clutch Norris, 919 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:22 tradeClutch Norris was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
15 1:38 tradekubek was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 tradekubek was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
18 1:38 tradeBerciK was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
18 1:31 tradeAgnostic was killed 492 units away: you traded in 422 ms (pros: 625 ms)
21 1:11 tradeBerciK was killed 191 units away: not traded within 5 s (pros: 969 ms)
22 1:22 holdheld with Agnostic, 843 units and 168° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:21 tradeAgnostic was killed 842 units away: you traded in 4,359 ms (pros: 2,031 ms)
24 1:27 tradeAgnostic was killed 1179 units away: you traded in 3,922 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 ✪H1avykilled by themUSP-S1547 ms1547 ms1.7°
2 bomb 0:36 limbokilled by themM4A1-S141 ms141 ms0.8°
3 1:28 ✪H1avykilled by themM4A1-S47 ms781 ms2.4°
3 1:28 ✪H1avyhit themAK-470 ms–1.1°
4 1:31 limbokilled by themAWP62 ms62 ms0.6°
5 1:37 ✪H1avykilled themAK-47172 ms375 ms30.8°
5 1:02 limbokilled by themAK-47219 ms219 ms1.9°
6 1:39 lkjhkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:39 ✪H1avykilled themGalil AR359 ms531 ms2.5°
7 bomb 0:15 X4sk0nkilled themGalil AR234 ms406 ms6.8°
7 bomb 0:13 lkjhkilled themGalil AR188 ms188 ms4.3°
8 bomb 0:28 X4sk0nkilled by themM4A1-S47 ms234 ms6.9°
9 1:27 X4sk0nhit by themM4A4391 ms–0.4°
9 1:27 X4sk0nkilled themGalil AR469 ms469 ms23.0°
9 1:22 lkjhhit themGalil AR1953 ms–44.2°
9 1:21 lkjhkilled by themM4A1-S1000 ms1094 ms52.0°
10 1:43 ✪H1avykilled by themDesert Eagle219 ms219 ms1.8°
11 1:39 ✪H1avyhit by themM4A4281 ms–5.0°
11 1:39 ✪H1avykilled themTec-9578 ms578 ms3.4°
11 bomb 0:24 lkjhkilled by themAK-47484 ms578 ms0.9°
12 1:41 ✪H1avyhit by themMP9438 ms–5.0°
12 1:41 ✪H1avyhit themAK-47594 ms–4.2°
12 1:32 ✪H1avykilled themAK-4794 ms94 ms0.6°
12 1:31 X4sk0nkilled themAK-47391 ms484 ms0.5°
12 1:30 X4sk0nhit by themM4A4453 ms–1.2°
12 1:18 lkjhkilled themAK-47672 ms1391 ms7.4°
13 1:36 X4sk0nkilled themUSP-S484 ms1547 ms0.8°
13 1:36 X4sk0nhit by themGlock-18641 ms–48.1°
13 1:21 lkjhkilled themUSP-S250 ms250 ms5.1°
13 0:46 limbohit themP2000281 ms–0.6°
13 0:45 limbokilled by themUSP-S47 ms47 ms0.6°
14 1:32 ✪H1avykilled themXM1014359 ms359 ms8.9°
14 1:30 lkjhhit by themDesert Eagle141 ms–0.3°
14 1:22 lkjhhit themXM1014266 ms–1.3°
14 1:20 CR7hit themXM101462 ms–1.2°
14 1:16 CR7killed by themDesert Eagle562 ms562 ms0.5°
15 1:23 limbohit themXM1014203 ms–2.4°
15 1:23 limbokilled by themDesert Eagle312 ms312 ms9.4°
16 1:38 ✪H1avykilled themM4A4109 ms469 ms1.8°
16 1:35 lkjhkilled themM4A4297 ms297 ms1.8°
16 1:34 CR7killed by themGalil AR375 ms547 ms2.6°
16 1:34 CR7hit themM4A4484 ms–7.2°
17 1:25 X4sk0nhit themMP91594 ms–19.8°
17 1:24 lkjhkilled themMP93453 ms3734 ms2.5°
17 1:24 CR7hit themMP93453 ms–5.8°
17 1:23 X4sk0nkilled by themAWP844 ms844 ms43.2°
18 1:31 limbokilled themUSP-S469 ms656 ms6.8°
18 1:24 X4sk0nkilled themAK-47875 ms1188 ms21.4°
18 1:21 CR7killed by themAK-47422 ms422 ms0.3°
19 1:37 CR7killed themM4A1-S141 ms438 ms0.8°
19 1:35 limbohit by themAK-47344 ms–7.4°
19 1:35 limbokilled themM4A1-S344 ms641 ms1.6°
20 1:31 limbokilled themAK-47219 ms219 ms1.5°
20 1:27 X4sk0nhit themAK-47172 ms–1.8°
20 1:27 X4sk0nkilled by themAK-47453 ms453 ms1.7°
21 1:13 lkjhkilled themM4A1-S219 ms531 ms4.2°
21 1:11 CR7killed by themAK-47250 ms547 ms2.3°
21 1:11 CR7hit themM4A4312 ms–5.5°
22 1:17 limbokilled themMP9391 ms812 ms10.9°
23 1:41 limbohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:40 X4sk0nhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:40 CR7hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:40 CR7hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:34 X4sk0nkilled themAK-47203 ms203 ms4.3°
23 bomb 0:29 lkjhkilled themAK-47594 ms1094 ms4.6°
24 1:42 limbohit by themMAC-10375 ms–9.0°
24 1:42 limbokilled themAK-47672 ms1062 ms8.4°
24 1:23 CR7killed themAK-47172 ms172 ms2.9°
24 1:20 lkjhkilled themAK-47250 ms547 ms2.5°

Shots

You fired 18 of your 36 first shots too soon: 12 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 ✪H1avyGlock-18841fine - pros would have fired it too0/5cut short (a death, a reload)45% / 45%
5 1:37 ✪H1avyAK-47123fired while moving (215 u/s), too fast to be accurate - stop first3/7killed them28% / 56%
7 1:39 ✪H1avyGalil AR727fired while moving (174 u/s), too fast to be accurate - stop first2/8killed them9% / 54%
7 bomb 0:15 X4sk0nGalil AR370fired while moving (79 u/s), too fast to be accurate - stop first3/10killed them46% / 62%
7 bomb 0:13 lkjhGalil AR669fired while moving (204 u/s), too fast to be accurate - stop first1/7killed them1% / 59%
9 1:27 X4sk0nGalil AR419too soon: your crosshair was still moving onto them, about 1.5 player widths (40 units) off - pros wait the split second it takes to get on target1/6killed them6% / 50%
9 1:22 lkjhGalil AR563fired while moving (188 u/s), too fast to be accurate - stop first4/9cut short (a death, a reload)1% / 52%
11 1:41 ✪H1avyTec-9613too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 39%
11 1:40 ✪H1avyTec-9488fine - pros would have fired it too1/5killed them27% / 50%
11 bomb 0:25 lkjhM4A41479fired while moving (82 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 44%
12 1:41 ✪H1avyAK-47574fine - pros would have fired it too1/740% / 46%
12 1:32 ✪H1avyAK-47675fine - pros would have fired it too1/3killed them73% / 73%
12 1:31 X4sk0nAK-471017fired while moving (91 u/s), too fast to be accurate - stop first2/6killed them11% / 45%
12 1:19 lkjhAK-471388aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/418% / 53%
12 1:18 lkjhAK-471324aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/4killed them24% / 51%
13 1:36 X4sk0nUSP-S401aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/7killed them28% / 53%
13 1:21 lkjhUSP-S726fine - pros would have fired it too1/1killed them52% / 52%
16 1:38 ✪H1avyM4A4454fine - pros would have fired it too5/8killed them75% / 75%
16 1:35 lkjhM4A4497fine - pros would have fired it too1/6killed them41% / 47%
16 1:34 CR7M4A4619fired while moving (119 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)6% / 52%
17 1:25 X4sk0nMP91099fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
17 1:25 X4sk0nMP91099fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
17 1:24 CR7MP91004fine - pros would have fired it too5/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 45%
18 1:31 limboUSP-S354fine - pros would have fired it too2/4killed them26% / 40%
18 1:24 X4sk0nAK-47274fired while moving (79 u/s), too fast to be accurate - stop first4/4killed them41% / 53%
19 1:37 CR7M4A1-S1149fine - pros would have fired it too4/6killed them72% / 72%
19 1:35 limboM4A1-S459fired while moving (79 u/s), too fast to be accurate - stop first4/8killed them34% / 49%
20 1:31 limboAK-47967fine - pros would have fired it too1/4killed them60% / 60%
20 1:27 X4sk0nAK-47561fine - pros would have fired it too3/3cut short (a death, a reload)58% / 58%
21 1:13 lkjhM4A1-S325fine - pros would have fired it too4/6killed them67% / 67%
21 1:11 CR7M4A1-S547fired while moving (159 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)36% / 62%
22 1:17 limboMP9313fine - pros would have fired it too6/12killed them41% / 53%
23 bomb 0:30 lkjhAK-47218fired while moving (211 u/s), too fast to be accurate - stop first3/14killed them12% / 61%
24 1:42 limboAK-47335fine - pros would have fired it too4/9killed them50% / 60%
24 1:23 CR7AK-47308fine - pros would have fired it too1/4killed them62% / 62%
24 1:20 lkjhAK-47713aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/4killed them27% / 59%

Positioning

In none of your 47 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 14 of your 35 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.