ProPeeksBlogCalloutsDiscordSign in

Nuke, lost 11-13 · Tue 10 Nov, 22:29

✪H1avy16,338

The match

Aim

336 msTTD766 msTTK2.2°Crosshair↓45%1st bullet34%Spray16%Head69%Counter-strafe

Scoreboard

75ADR62%KAST

Positioning

Shots

15/34Rushed↓3/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4040%
AK-472138%
MAC-102129%
M4A41656%
USP-S944%
Glock-18633%
MP9520%
Desert Eagle450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1121 1:41 3 kills (USP-S ×3), all headshots, in 8.1 s CT5.4
17/11211 1:41 2 kills (M4A4 ×2), a wallbang, in 0.4 s CT4.0
25/1123 1:30 2 kills (M4A1-S ×2), 1 headshot, in 2.3 s CT2.9
30/11210 1:43 1 kill (Deagle), 1 headshot CT2.5
61/11220 1:26 1 kill (AK-47) T0.8
86/1129 1:24 1 kill (M4A1-S) CT0.0
95/1127 1:40 1 kill (AK-47) CT-0.3
102/11217 1:11 1 kill (AK-47), 1 headshot T-0.7

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
24 1:44 wastedbarely blinded BerciK 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:43 exposedan HE at Ramp - seen by 4 enemies for 0.5 s, the nearest 686 units away

Positioning

In 1 of your 35 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 21 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:31 AgnosticVendingpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
9 1:27 tradeX4sk0n was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
9 1:18 tradelimbo was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
14 1:32 holdheld with lkjh, 271 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after lkjh)
14 1:32 in their waystood between lkjh and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:32 line of firestood in lkjh's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:21 tradeCR7 was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
17 1:09 tradelimbo was killed 77 units away: not traded within 5 s (pros: 969 ms)
20 1:40 tradeCR7 was killed 758 units away: not traded within 5 s (pros: 2,031 ms)
20 1:17 tradeX4sk0n was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
21 1:40 tradeX4sk0n was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:34 tradelimbo was killed 185 units away: not traded within 5 s (pros: 625 ms)
23 bomb 0:34 tradeX4sk0n was killed 333 units away: not traded within 5 s (pros: 625 ms)
24 1:43 peek togetherpeeked the same enemy as lkjh, 891 ms before them - early - you went first, alone
24 1:42 tradeX4sk0n was killed 843 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Vanilakilled themUSP-S1547 ms1547 ms1.7°
1 1:40 Clutch Norriskilled themUSP-S281 ms281 ms1.2°
1 1:40 kubekhit themP2000328 ms–1.2°
1 1:34 Agnostickilled themUSP-S547 ms1344 ms0.6°
3 1:30 Agnostickilled themM4A1-S641 ms750 ms9.8°
3 1:28 Vanilakilled themM4A1-S47 ms781 ms2.4°
3 1:28 Vanilahit by themAK-470 ms–1.1°
4 1:37 BerciKkilled by themAK-4747 ms47 ms0.4°
5 1:37 Vanilakilled by themAK-47172 ms375 ms30.8°
7 1:40 Clutch Norriskilled themAK-47344 ms844 ms2.1°
7 1:40 Clutch Norrishit by themMP7766 ms–36.5°
7 1:39 Vanilakilled by themGalil AR359 ms531 ms2.5°
8 1:42 Clutch Norrishit themM4A4422 ms–0.8°
8 1:40 Agnostichit themM4A4203 ms–0.4°
8 1:37 Agnostichit themDesert Eagle62 ms–0.7°
8 1:37 Agnostickilled by themAK-47141 ms141 ms0.4°
9 1:26 Agnostickilled themM4A1-S578 ms2188 ms0.9°
9 1:24 Agnostichit by themAK-47719 ms–47.3°
9 1:13 BerciKkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:43 Vanilakilled themDesert Eagle219 ms219 ms1.8°
10 1:14 kubekkilled by themAK-47734 ms828 ms1.0°
11 1:42 Clutch Norrishit themM4A4422 ms–2.7°
11 1:41 kubekkilled themM4A4609 ms1422 ms2.5°
11 1:41 BerciKkilled themM4A4109 ms391 ms2.5°
11 1:41 kubekhit by themMAC-10562 ms–50.8°
11 1:39 Vanilahit themM4A4281 ms–5.0°
11 1:39 Vanilakilled by themTec-9578 ms578 ms3.4°
12 1:41 Vanilahit themMP9438 ms–5.0°
12 1:41 Vanilahit by themAK-47594 ms–4.2°
12 1:32 Vanilakilled by themAK-4794 ms94 ms0.6°
13 1:34 BerciKhit themGlock-18953 ms–0.6°
13 1:31 Clutch Norrishit themGlock-18391 ms–2.2°
13 1:31 Clutch Norriskilled by themUSP-S484 ms484 ms3.2°
14 1:32 Vanilakilled by themXM1014359 ms359 ms8.9°
15 1:14 Agnostichit themMAC-10859 ms–5.7°
15 1:13 Agnostickilled by themM4A41234 ms2312 ms31.5°
16 1:38 Vanilakilled by themM4A4109 ms469 ms1.8°
17 1:38 kubekhit by themM4A4547 ms–1.0°
17 1:11 BerciKkilled themAK-47312 ms312 ms0.0°
17 1:00 Clutch Norriskilled by themP90141 ms203 ms6.1°
19 1:42 BerciKkilled by themM4A1-S297 ms703 ms0.9°
20 1:39 kubekhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:29 kubekhit themAK-47312 ms–4.4°
20 1:29 kubekhit by themAK-47359 ms–0.7°
20 1:26 kubekkilled themAK-47188 ms281 ms8.1°
21 1:28 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:36 kubekkilled by themFAMAS312 ms484 ms2.3°
23 bomb 0:35 Clutch Norrishit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:33 Clutch Norriskilled by themM4A1-S281 ms281 ms13.7°
24 1:42 kubekhit by themAK-47219 ms–1.7°
24 1:41 kubekhit themMAC-10328 ms–2.8°
24 1:40 BerciKkilled by themAK-47172 ms281 ms1.4°

Shots

You fired 15 of your 34 first shots too soon: 10 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 VanilaUSP-S841fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 41%
1 1:42 VanilaUSP-S841fired while moving (155 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 40%
1 1:42 VanilaUSP-S840fired while moving (104 u/s), too fast to be accurate - stop first1/3killed them28% / 51%
1 1:40 kubekUSP-S887fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 42%
1 1:39 kubekUSP-S885fired while moving (96 u/s), too fast to be accurate - stop first1/256% / 58%
1 1:34 AgnosticUSP-S937fired while moving (160 u/s), too fast to be accurate - stop first1/247% / 52%
1 1:33 AgnosticUSP-S875fine - pros would have fired it too1/1killed them53% / 53%
2 bomb 0:39 BerciKM4A1-S1301aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/61 bullet after pros would have stopped21% / 61%
3 1:30 AgnosticM4A1-S747aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first2/5killed them5% / 47%
7 1:40 Clutch NorrisAK-47666fine - pros would have fired it too4/10killed them68% / 68%
7 1:39 VanilaAK-47720fine - pros would have fired it too0/1cut short (a death, a reload)58% / 58%
8 1:42 Clutch NorrisM4A1-S1481fine - pros would have fired it too3/667% / 67%
8 1:41 AgnosticM4A1-S1277fine - pros would have fired it too2/558% / 58%
8 1:37 AgnosticDesert Eagle1195fine - pros would have fired it too1/1cut short (a death, a reload)80% / 80%
9 1:26 AgnosticM4A1-S642fired while moving (134 u/s), too fast to be accurate - stop first5/20killed them30% / 60%
10 1:43 VanilaDesert Eagle881fine - pros would have fired it too1/1killed them61% / 62%
10 1:14 kubekDesert Eagle949fine - pros would have fired it too0/1cut short (a death, a reload)36% / 36%
11 1:42 Clutch NorrisM4A4677fine - pros would have fired it too8/1862% / 62%
11 1:39 AgnosticM4A4762fired while moving (164 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)3% / 49%
12 1:41 VanilaMP9574fine - pros would have fired it too1/638% / 50%
13 1:31 Clutch NorrisGlock-18523fired while moving (235 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)30% / 44%
15 1:14 AgnosticMAC-10462fine - pros would have fired it too2/955% / 55%
15 1:13 AgnosticMAC-10469fine - pros would have fired it too3/8cut short (a death, a reload)41% / 47%
17 1:38 kubekAK-47855fired while moving (180 u/s), too fast to be accurate - stop first0/525% / 72%
17 1:13 BerciKAK-47733aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/326% / 53%
17 1:12 BerciKAK-47740fired while moving (133 u/s), too fast to be accurate - stop first0/328% / 70%
17 1:11 BerciKAK-47740fine - pros would have fired it too1/3killed them64% / 64%
19 1:42 BerciKAK-47335aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/4cut short (a death, a reload)16% / 53%
20 1:29 kubekAK-47708fired while moving (118 u/s), too fast to be accurate - stop first2/415% / 48%
20 1:26 kubekAK-47590fine - pros would have fired it too2/6killed them44% / 51%
22 1:36 kubekAK-471119fine - pros would have fired it too0/1cut short (a death, a reload)33% / 50%
23 bomb 0:33 Clutch NorrisDesert Eagle348fine - pros would have fired it too0/1cut short (a death, a reload)31% / 54%
24 1:42 kubekMAC-10596aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/72% / 47%
24 1:41 kubekMAC-10595fine - pros would have fired it too1/558% / 58%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.