Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 40 | 40% |
| AK-47 | 21 | 38% |
| MAC-10 | 21 | 29% |
| M4A4 | 16 | 56% |
| USP-S | 9 | 44% |
| Glock-18 | 6 | 33% |
| MP9 | 5 | 20% |
| Desert Eagle | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/112 | 1 1:41 | 3 kills (USP-S ×3), all headshots, in 8.1 s CT | 5.4 |
| 17/112 | 11 1:41 | 2 kills (M4A4 ×2), a wallbang, in 0.4 s CT | 4.0 |
| 25/112 | 3 1:30 | 2 kills (M4A1-S ×2), 1 headshot, in 2.3 s CT | 2.9 |
| 30/112 | 10 1:43 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 61/112 | 20 1:26 | 1 kill (AK-47) T | 0.8 |
| 86/112 | 9 1:24 | 1 kill (M4A1-S) CT | 0.0 |
| 95/112 | 7 1:40 | 1 kill (AK-47) CT | -0.3 |
| 102/112 | 17 1:11 | 1 kill (AK-47), 1 headshot T | -0.7 |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 24 1:44 | wasted | barely blinded BerciK 0.8 s (0.1 s white) |
Throws
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:43 | exposed | an HE at Ramp - seen by 4 enemies for 0.5 s, the nearest 686 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:31 | Vending | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 9 1:27 | trade | X4sk0n was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:18 | trade | limbo was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:32 | hold | held with lkjh, 271 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after lkjh) |
| 14 1:32 | in their way | stood between lkjh and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:32 | line of fire | stood in lkjh's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:21 | trade | CR7 was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:09 | trade | limbo was killed 77 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:40 | trade | CR7 was killed 758 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:17 | trade | X4sk0n was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:40 | trade | X4sk0n was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:34 | trade | limbo was killed 185 units away: not traded within 5 s (pros: 625 ms) |
| 23 bomb 0:34 | trade | X4sk0n was killed 333 units away: not traded within 5 s (pros: 625 ms) |
| 24 1:43 | peek together | peeked the same enemy as lkjh, 891 ms before them - early - you went first, alone |
| 24 1:42 | trade | X4sk0n was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed them | USP-S | 1547 ms | 1547 ms | 1.7° | ||
| 1 1:40 | killed them | USP-S | 281 ms | 281 ms | 1.2° | ||
| 1 1:40 | hit them | P2000 | 328 ms | – | 1.2° | ||
| 1 1:34 | killed them | USP-S | 547 ms | 1344 ms | 0.6° | ||
| 3 1:30 | killed them | M4A1-S | 641 ms | 750 ms | 9.8° | ||
| 3 1:28 | killed them | M4A1-S | 47 ms | 781 ms | 2.4° | ||
| 3 1:28 | hit by them | AK-47 | 0 ms | – | 1.1° | ||
| 4 1:37 | killed by them | AK-47 | 47 ms | 47 ms | 0.4° | ||
| 5 1:37 | killed by them | AK-47 | 172 ms | 375 ms | 30.8° | ||
| 7 1:40 | killed them | AK-47 | 344 ms | 844 ms | 2.1° | ||
| 7 1:40 | hit by them | MP7 | 766 ms | – | 36.5° | ||
| 7 1:39 | killed by them | Galil AR | 359 ms | 531 ms | 2.5° | ||
| 8 1:42 | hit them | M4A4 | 422 ms | – | 0.8° | ||
| 8 1:40 | hit them | M4A4 | 203 ms | – | 0.4° | ||
| 8 1:37 | hit them | Desert Eagle | 62 ms | – | 0.7° | ||
| 8 1:37 | killed by them | AK-47 | 141 ms | 141 ms | 0.4° | ||
| 9 1:26 | killed them | M4A1-S | 578 ms | 2188 ms | 0.9° | ||
| 9 1:24 | hit by them | AK-47 | 719 ms | – | 47.3° | ||
| 9 1:13 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:43 | killed them | Desert Eagle | 219 ms | 219 ms | 1.8° | ||
| 10 1:14 | killed by them | AK-47 | 734 ms | 828 ms | 1.0° | ||
| 11 1:42 | hit them | M4A4 | 422 ms | – | 2.7° | ||
| 11 1:41 | killed them | M4A4 | 609 ms | 1422 ms | 2.5° | ||
| 11 1:41 | killed them | M4A4 | 109 ms | 391 ms | 2.5° | ||
| 11 1:41 | hit by them | MAC-10 | 562 ms | – | 50.8° | ||
| 11 1:39 | hit them | M4A4 | 281 ms | – | 5.0° | ||
| 11 1:39 | killed by them | Tec-9 | 578 ms | 578 ms | 3.4° | ||
| 12 1:41 | hit them | MP9 | 438 ms | – | 5.0° | ||
| 12 1:41 | hit by them | AK-47 | 594 ms | – | 4.2° | ||
| 12 1:32 | killed by them | AK-47 | 94 ms | 94 ms | 0.6° | ||
| 13 1:34 | hit them | Glock-18 | 953 ms | – | 0.6° | ||
| 13 1:31 | hit them | Glock-18 | 391 ms | – | 2.2° | ||
| 13 1:31 | killed by them | USP-S | 484 ms | 484 ms | 3.2° | ||
| 14 1:32 | killed by them | XM1014 | 359 ms | 359 ms | 8.9° | ||
| 15 1:14 | hit them | MAC-10 | 859 ms | – | 5.7° | ||
| 15 1:13 | killed by them | M4A4 | 1234 ms | 2312 ms | 31.5° | ||
| 16 1:38 | killed by them | M4A4 | 109 ms | 469 ms | 1.8° | ||
| 17 1:38 | hit by them | M4A4 | 547 ms | – | 1.0° | ||
| 17 1:11 | killed them | AK-47 | 312 ms | 312 ms | 0.0° | ||
| 17 1:00 | killed by them | P90 | 141 ms | 203 ms | 6.1° | ||
| 19 1:42 | killed by them | M4A1-S | 297 ms | 703 ms | 0.9° | ||
| 20 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:29 | hit them | AK-47 | 312 ms | – | 4.4° | ||
| 20 1:29 | hit by them | AK-47 | 359 ms | – | 0.7° | ||
| 20 1:26 | killed them | AK-47 | 188 ms | 281 ms | 8.1° | ||
| 21 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:36 | killed by them | FAMAS | 312 ms | 484 ms | 2.3° | ||
| 23 bomb 0:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:33 | killed by them | M4A1-S | 281 ms | 281 ms | 13.7° | ||
| 24 1:42 | hit by them | AK-47 | 219 ms | – | 1.7° | ||
| 24 1:41 | hit them | MAC-10 | 328 ms | – | 2.8° | ||
| 24 1:40 | killed by them | AK-47 | 172 ms | 281 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 841 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 41% | |
| 1 1:42 | USP-S | 841 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 40% | |
| 1 1:42 | USP-S | 840 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/3 | killed them | 28% / 51% | |
| 1 1:40 | USP-S | 887 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 42% | |
| 1 1:39 | USP-S | 885 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/2 | 56% / 58% | ||
| 1 1:34 | USP-S | 937 | fired while moving (160 u/s), too fast to be accurate - stop first | 1/2 | 47% / 52% | ||
| 1 1:33 | USP-S | 875 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 2 bomb 0:39 | M4A1-S | 1301 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/6 | 1 bullet after pros would have stopped | 21% / 61% | |
| 3 1:30 | M4A1-S | 747 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 2/5 | killed them | 5% / 47% | |
| 7 1:40 | AK-47 | 666 | fine - pros would have fired it too | 4/10 | killed them | 68% / 68% | |
| 7 1:39 | AK-47 | 720 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 58% | |
| 8 1:42 | M4A1-S | 1481 | fine - pros would have fired it too | 3/6 | 67% / 67% | ||
| 8 1:41 | M4A1-S | 1277 | fine - pros would have fired it too | 2/5 | 58% / 58% | ||
| 8 1:37 | Desert Eagle | 1195 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 80% / 80% | |
| 9 1:26 | M4A1-S | 642 | fired while moving (134 u/s), too fast to be accurate - stop first | 5/20 | killed them | 30% / 60% | |
| 10 1:43 | Desert Eagle | 881 | fine - pros would have fired it too | 1/1 | killed them | 61% / 62% | |
| 10 1:14 | Desert Eagle | 949 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 36% | |
| 11 1:42 | M4A4 | 677 | fine - pros would have fired it too | 8/18 | 62% / 62% | ||
| 11 1:39 | M4A4 | 762 | fired while moving (164 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 3% / 49% | |
| 12 1:41 | MP9 | 574 | fine - pros would have fired it too | 1/6 | 38% / 50% | ||
| 13 1:31 | Glock-18 | 523 | fired while moving (235 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 30% / 44% | |
| 15 1:14 | MAC-10 | 462 | fine - pros would have fired it too | 2/9 | 55% / 55% | ||
| 15 1:13 | MAC-10 | 469 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 41% / 47% | |
| 17 1:38 | AK-47 | 855 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/5 | 25% / 72% | ||
| 17 1:13 | AK-47 | 733 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | 26% / 53% | ||
| 17 1:12 | AK-47 | 740 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/3 | 28% / 70% | ||
| 17 1:11 | AK-47 | 740 | fine - pros would have fired it too | 1/3 | killed them | 64% / 64% | |
| 19 1:42 | AK-47 | 335 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 16% / 53% | |
| 20 1:29 | AK-47 | 708 | fired while moving (118 u/s), too fast to be accurate - stop first | 2/4 | 15% / 48% | ||
| 20 1:26 | AK-47 | 590 | fine - pros would have fired it too | 2/6 | killed them | 44% / 51% | |
| 22 1:36 | AK-47 | 1119 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 50% | |
| 23 bomb 0:33 | Desert Eagle | 348 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 54% | |
| 24 1:42 | MAC-10 | 596 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/7 | 2% / 47% | ||
| 24 1:41 | MAC-10 | 595 | fine - pros would have fired it too | 1/5 | 58% / 58% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.