Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 35% |
| M4A1-S | 49 | 29% |
| Desert Eagle | 8 | 38% |
| Glock-18 | 3 | 33% |
| Galil AR | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/112 | 6 1:39 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 4.5 |
| 18/112 | 11 bomb 0:24 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 12.8 s CT | 4.0 |
| 22/112 | 2 1:37 | 3 kills (M4A1-S ×3), all headshots, in 12.4 s CT | 3.5 |
| 33/112 | 18 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T | 2.3 |
| 37/112 | 24 1:38 | 2 kills (AK-47 ×2), 1 headshot, in 0.9 s T | 2.2 |
| 39/112 | 10 1:12 | 1 kill (Deagle) CT | 2.1 |
| 41/112 | 12 1:25 | 2 kills (M4A1-S ×2), 1 headshot, in 5.5 s CT | 1.8 |
| 56/112 | 7 bomb 0:16 | 1 kill (M4A1-S), a wallbang CT | 0.8 |
| 65/112 | 20 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 46.7 s T | 0.8 |
| 70/112 | 9 1:21 | 2 kills (M4A1-S ×2), in 12.5 s CT | 0.7 |
| 83/112 | 3 1:42 | 1 kill (M4A1-S) CT | 0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:13 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 7 bomb 0:15 | 1v2 after the plant CT · 19 HP · Ramp | lost - died in the first fight · they saw them first |
| 9 1:13 | 1v2 before the plant CT · 4 HP · Hut | lost - died later, after 1 kill · first fight won, saw each other |
| 12 1:30 | 1v5 before the plant CT · 100 HP · Bombsite A | lost - died later, after 2 kills · first fight won, saw them first |
| 14 0:59 | 1v3 before the plant T · 24 HP · Lobby | lost - died in the first fight · saw each other |
| 15 1:01 | 1v3 before the plant T · 79 HP · Garage | lost - died in the first fight · saw each other |
| 22 1:09 | 1v3 before the plant T · 100 HP · Ramp | lost - died in the first fight · saw each other |
| 23 bomb 0:29 | 1v4 after the plant T · 96 HP · Bombsite A | lost - died in the first fight · saw each other |
| 24 1:23 | 1v2 before the plant T · 73 HP · Hut | lost - died in the first fight · saw each other |
Flashes
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 bomb 0:27 | wasted | no enemy blinded for long |
| 11 bomb 0:29 | wasted | no enemy blinded for long |
| 17 1:46 | weak | barely blinded kubek 1.8 s (0.1 s white); blinded themselves 4.1 s on the move through Outside - safe |
| 21 1:43 | wasted | no enemy blinded for long |
Throws
21 grenades: 19 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 bomb 0:22 | exposed | a smoke at Ramp - seen by 1 enemy for 0.4 s, the nearest 1347 units away, thrown in the open |
| 9 1:46 | exposed | a molotov at Outside - seen by 1 enemy for 0.6 s, the nearest 598 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 2 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 30 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:19 | trade | X4sk0n was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:13 | trade | limbo was killed 210 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:24 | trade | CR7 was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:23 | hold | held with X4sk0n, 405 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after X4sk0n) |
| 7 bomb 0:15 | hold | held with X4sk0n, 56 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after X4sk0n) |
| 7 bomb 0:15 | trade | X4sk0n was killed 170 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:31 | hold | held with CR7, 962 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:31 | trade | CR7 was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:27 | trade | X4sk0n was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:18 | trade | limbo was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:13 | trade | ✪H1avy was killed 528 units away: you traded in 3,922 ms (pros: 2,031 ms) |
| 10 1:14 | trade | ✪H1avy was killed 363 units away: you traded in 1,281 ms (pros: 1,641 ms) |
| 11 bomb 0:25 | hold | held with limbo, 393 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before limbo) |
| 11 bomb 0:24 | hold | held with X4sk0n, 461 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 bomb 0:22 | trade | X4sk0n was killed 492 units away: you traded in 1,922 ms (pros: 625 ms) |
| 12 1:38 | trade | CR7 was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:31 | trade | limbo was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | in their way | stood between limbo and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 13 1:42 | line of fire | stood in limbo's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:31 | trade | ✪H1avy was killed 149 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:32 | hold | held with ✪H1avy, 271 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ✪H1avy) |
| 14 1:32 | trade | ✪H1avy was killed 273 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:29 | trade | X4sk0n was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:27 | hold | held with limbo, 404 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:26 | trade | limbo was killed 412 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:24 | hold | held with CR7, 365 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before CR7) |
| 14 1:23 | line of fire | stood in CR7's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 14 1:22 | in their way | stood between CR7 and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 14 1:22 | line of fire | stood in CR7's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 0:59 | trade | CR7 was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:21 | trade | CR7 was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:16 | trade | limbo was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:36 | hold | held with CR7, 462 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before CR7) |
| 20 1:40 | trade | CR7 was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:40 | trade | X4sk0n was killed 804 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:13 | hold | held with CR7, 378 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before CR7) |
| 22 1:33 | trade | X4sk0n was killed 566 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:09 | trade | CR7 was killed 289 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 bomb 0:34 | trade | limbo was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:34 | trade | X4sk0n was killed 424 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 bomb 0:33 | trade | ✪H1avy was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:29 | trade | CR7 was killed 556 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:42 | trade | X4sk0n was killed 733 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:40 | trade | ✪H1avy was killed 195 units away: you traded in 1,516 ms (pros: 969 ms) |
| 24 1:23 | trade | CR7 was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:37 | killed them | M4A1-S | 1125 ms | 1125 ms | 3.7° | ||
| 2 bomb 0:39 | killed them | M4A1-S | 250 ms | 250 ms | 0.5° | ||
| 2 bomb 0:31 | killed them | M4A1-S | 406 ms | 406 ms | 7.5° | ||
| 3 1:43 | killed them | M4A1-S | 1031 ms | 1938 ms | 1.0° | ||
| 4 1:13 | killed by them | AK-47 | 609 ms | 609 ms | 14.2° | ||
| 5 1:36 | hit them | M4A4 | 422 ms | – | 1.4° | ||
| 5 1:36 | killed by them | AK-47 | 609 ms | 812 ms | 0.3° | ||
| 6 1:39 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:51 | killed by them | AK-47 | 359 ms | 766 ms | 1.0° | ||
| 6 0:51 | hit them | AK-47 | 469 ms | – | 0.8° | ||
| 7 bomb 0:20 | hit by them | AK-47 | 578 ms | – | 9.2° | ||
| 7 bomb 0:16 | hit by them | Glock-18 | 688 ms | – | 2.4° | ||
| 7 bomb 0:16 | killed them | M4A1-S | 781 ms | 781 ms | 3.8° | ||
| 7 bomb 0:13 | killed by them | Galil AR | 188 ms | 188 ms | 4.3° | ||
| 8 bomb 0:35 | killed by them | AK-47 | 172 ms | 375 ms | 1.6° | ||
| 9 1:22 | hit by them | Galil AR | 1953 ms | – | 44.2° | ||
| 9 1:21 | killed them | M4A1-S | 1000 ms | 1094 ms | 52.0° | ||
| 9 1:09 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:54 | killed by them | AK-47 | 734 ms | 734 ms | 9.6° | ||
| 10 1:25 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:13 | killed them | Desert Eagle | 312 ms | 1016 ms | 2.9° | ||
| 10 1:13 | hit by them | AK-47 | 594 ms | – | 13.6° | ||
| 11 bomb 0:24 | killed them | AK-47 | 484 ms | 578 ms | 0.9° | ||
| 11 bomb 0:20 | hit by them | Galil AR | 344 ms | – | 1.9° | ||
| 11 bomb 0:20 | killed them | AK-47 | 594 ms | 594 ms | 8.3° | ||
| 11 bomb 0:12 | killed them | AK-47 | 375 ms | 375 ms | 5.0° | ||
| 12 1:25 | killed them | M4A1-S | 109 ms | 297 ms | 8.2° | ||
| 12 1:20 | killed them | M4A1-S | 453 ms | 453 ms | 3.8° | ||
| 12 1:18 | killed by them | AK-47 | 672 ms | 1391 ms | 7.4° | ||
| 13 1:42 | hit them | Glock-18 | 312 ms | – | 0.3° | ||
| 13 1:21 | killed by them | USP-S | 250 ms | 250 ms | 5.1° | ||
| 14 1:30 | hit them | Desert Eagle | 141 ms | – | 0.3° | ||
| 14 1:22 | hit by them | XM1014 | 266 ms | – | 1.3° | ||
| 14 0:53 | killed by them | M4A4 | 453 ms | 453 ms | 19.4° | ||
| 15 1:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:48 | killed by them | M4A4 | 531 ms | 891 ms | 5.1° | ||
| 16 1:43 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:43 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:35 | killed by them | M4A4 | 297 ms | 297 ms | 1.8° | ||
| 17 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:24 | killed by them | MP9 | 3453 ms | 3734 ms | 2.5° | ||
| 18 1:40 | killed them | AK-47 | 250 ms | 250 ms | 2.3° | ||
| 18 1:40 | killed them | AK-47 | 484 ms | 2234 ms | 2.1° | ||
| 18 1:40 | hit by them | Nova | 516 ms | – | 22.7° | ||
| 19 1:37 | killed by them | AWP | 578 ms | 578 ms | 3.0° | ||
| 20 1:42 | hit by them | AK-47 | 328 ms | – | 0.6° | ||
| 20 1:41 | killed them | AK-47 | 1031 ms | 1438 ms | 2.6° | ||
| 20 bomb 0:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:13 | killed by them | M4A1-S | 219 ms | 531 ms | 4.2° | ||
| 22 1:07 | killed by them | FAMAS | 328 ms | 766 ms | 0.8° | ||
| 22 1:07 | hit them | AK-47 | 484 ms | – | 0.6° | ||
| 23 bomb 0:29 | killed by them | AK-47 | 594 ms | 1094 ms | 4.6° | ||
| 24 1:41 | hit by them | AK-47 | 203 ms | – | 3.1° | ||
| 24 1:38 | killed them | AK-47 | 328 ms | 328 ms | 1.0° | ||
| 24 1:37 | killed them | AK-47 | 328 ms | 328 ms | 0.2° | ||
| 24 1:20 | killed by them | AK-47 | 250 ms | 547 ms | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:37 | M4A1-S | 650 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 2 bomb 0:39 | M4A1-S | 929 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 2 bomb 0:31 | M4A1-S | 229 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/4 | killed them | 35% / 48% | |
| 3 1:44 | M4A1-S | 585 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 2/10 | 21% / 60% | ||
| 3 1:43 | M4A1-S | 579 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/5 | killed them | 40% / 67% | |
| 5 1:36 | M4A1-S | 574 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 68% / 68% | |
| 6 0:51 | AK-47 | 739 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 44% / 47% | |
| 7 bomb 0:19 | M4A1-S | 604 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 7 bomb 0:16 | M4A1-S | 458 | fine - pros would have fired it too | 1/9 | killed them | 27% / 50% | |
| 8 bomb 0:35 | AK-47 | 562 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 47% | |
| 9 1:22 | M4A1-S | 559 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/9 | killed them | 11% / 46% | |
| 9 1:09 | M4A1-S | 944 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 10 1:13 | Desert Eagle | 632 | fine - pros would have fired it too | 2/3 | killed them | 66% / 66% | |
| 11 bomb 0:24 | AK-47 | 1473 | fine - pros would have fired it too | 2/5 | killed them | 60% / 60% | |
| 11 bomb 0:21 | AK-47 | 432 | fine - pros would have fired it too | 0/9 | 65% / 65% | ||
| 11 bomb 0:20 | AK-47 | 352 | fine - pros would have fired it too | 1/7 | killed them | 36% / 47% | |
| 11 bomb 0:12 | AK-47 | 513 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/5 | killed them | 13% / 51% | |
| 12 1:25 | M4A1-S | 348 | fine - pros would have fired it too | 3/6 | killed them | 39% / 50% | |
| 12 1:20 | M4A1-S | 471 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/6 | killed them | 22% / 63% | |
| 13 1:42 | Glock-18 | 799 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/8 | 12% / 52% | ||
| 14 1:30 | Desert Eagle | 556 | fine - pros would have fired it too | 1/1 | 55% / 58% | ||
| 14 1:22 | Desert Eagle | 388 | fine - pros would have fired it too | 0/1 | 44% / 46% | ||
| 14 0:53 | Galil AR | 142 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 24% / 49% | |
| 18 1:40 | AK-47 | 709 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 18 1:39 | AK-47 | 636 | fine - pros would have fired it too | 3/14 | killed them | 57% / 57% | |
| 19 1:37 | AK-47 | 1843 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 56% | |
| 20 1:41 | AK-47 | 626 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 46% | |
| 20 1:41 | AK-47 | 630 | fine - pros would have fired it too | 4/9 | killed them | 55% / 55% | |
| 21 1:13 | AK-47 | 323 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 42% / 62% | |
| 22 1:07 | AK-47 | 923 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 35% / 47% | |
| 23 bomb 0:30 | Desert Eagle | 227 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 23% / 48% | |
| 24 1:41 | AK-47 | 689 | fine - pros would have fired it too | 0/6 | 47% / 47% | ||
| 24 1:38 | AK-47 | 593 | fine - pros would have fired it too | 1/5 | killed them | 32% / 49% | |
| 24 1:38 | AK-47 | 584 | fine - pros would have fired it too | 1/6 | killed them | 35% / 46% | |
| 24 1:20 | AK-47 | 706 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 46% |
Positioning
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.