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Nuke, lost 11-13 · Tue 10 Nov, 22:29

lkjh23,314

The match

Aim

438 msTTD578 msTTK2.2°Crosshair↓24%1st bullet34%Spray29%Head83%Counter-strafe

Scoreboard

72ADR71%KAST

Positioning

Shots

12/35Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475235%
M4A1-S4929%
Desert Eagle838%
Glock-18333%
Galil AR10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/1126 1:39 1 kill (Deagle), 1 through smoke, 1 headshot CT4.5
18/11211 bomb 0:24 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 12.8 s CT4.0
22/1122 1:37 3 kills (M4A1-S ×3), all headshots, in 12.4 s CT3.5
33/11218 1:40 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T2.3
37/11224 1:38 2 kills (AK-47 ×2), 1 headshot, in 0.9 s T2.2
39/11210 1:12 1 kill (Deagle) CT2.1
41/11212 1:25 2 kills (M4A1-S ×2), 1 headshot, in 5.5 s CT1.8
56/1127 bomb 0:16 1 kill (M4A1-S), a wallbang CT0.8
65/11220 1:40 2 kills (AK-47 ×2), 1 headshot, in 46.7 s T0.8
70/1129 1:21 2 kills (M4A1-S ×2), in 12.5 s CT0.7
83/1123 1:42 1 kill (M4A1-S) CT0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:13 1v4 before the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw each other
7 bomb 0:15 1v2 after the plant CT · 19 HP · Ramplost - died in the first fight · they saw them first
9 1:13 1v2 before the plant CT · 4 HP · Hutlost - died later, after 1 kill · first fight won, saw each other
12 1:30 1v5 before the plant CT · 100 HP · Bombsite Alost - died later, after 2 kills · first fight won, saw them first
14 0:59 1v3 before the plant T · 24 HP · Lobbylost - died in the first fight · saw each other
15 1:01 1v3 before the plant T · 79 HP · Garagelost - died in the first fight · saw each other
22 1:09 1v3 before the plant T · 100 HP · Ramplost - died in the first fight · saw each other
23 bomb 0:29 1v4 after the plant T · 96 HP · Bombsite Alost - died in the first fight · saw each other
24 1:23 1v2 before the plant T · 73 HP · Hutlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 bomb 0:27 wastedno enemy blinded for long
11 bomb 0:29 wastedno enemy blinded for long
17 1:46 weakbarely blinded kubek 1.8 s (0.1 s white); blinded themselves 4.1 s on the move through Outside - safe
21 1:43 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 19 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 bomb 0:22 exposeda smoke at Ramp - seen by 1 enemy for 0.4 s, the nearest 1347 units away, thrown in the open
9 1:46 exposeda molotov at Outside - seen by 1 enemy for 0.6 s, the nearest 598 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 2 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 30 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:19 tradeX4sk0n was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
4 1:13 tradelimbo was killed 210 units away: not traded within 5 s (pros: 625 ms)
6 1:24 tradeCR7 was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:23 holdheld with X4sk0n, 405 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after X4sk0n)
7 bomb 0:15 holdheld with X4sk0n, 56 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after X4sk0n)
7 bomb 0:15 tradeX4sk0n was killed 170 units away: not traded within 5 s (pros: 625 ms)
9 1:31 holdheld with CR7, 962 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:31 tradeCR7 was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
9 1:27 tradeX4sk0n was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
9 1:18 tradelimbo was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
9 1:13 trade✪H1avy was killed 528 units away: you traded in 3,922 ms (pros: 2,031 ms)
10 1:14 trade✪H1avy was killed 363 units away: you traded in 1,281 ms (pros: 1,641 ms)
11 bomb 0:25 holdheld with limbo, 393 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before limbo)
11 bomb 0:24 holdheld with X4sk0n, 461 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 bomb 0:22 tradeX4sk0n was killed 492 units away: you traded in 1,922 ms (pros: 625 ms)
12 1:38 tradeCR7 was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
12 1:31 tradelimbo was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 in their waystood between limbo and an enemy they could see, for 375 ms (pros: 125 ms at a time)
13 1:42 line of firestood in limbo's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:31 trade✪H1avy was killed 149 units away: not traded within 5 s (pros: 969 ms)
14 1:32 holdheld with ✪H1avy, 271 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ✪H1avy)
14 1:32 trade✪H1avy was killed 273 units away: not traded within 5 s (pros: 625 ms)
14 1:29 tradeX4sk0n was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
14 1:27 holdheld with limbo, 404 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:26 tradelimbo was killed 412 units away: not traded within 5 s (pros: 1,641 ms)
14 1:24 holdheld with CR7, 365 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before CR7)
14 1:23 line of firestood in CR7's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
14 1:22 in their waystood between CR7 and an enemy they could see, for 312 ms (pros: 125 ms at a time)
14 1:22 line of firestood in CR7's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 0:59 tradeCR7 was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
15 1:21 tradeCR7 was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
15 1:16 tradelimbo was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
16 1:36 holdheld with CR7, 462 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before CR7)
20 1:40 tradeCR7 was killed 464 units away: not traded within 5 s (pros: 1,641 ms)
21 1:40 tradeX4sk0n was killed 804 units away: not traded within 5 s (pros: 2,031 ms)
21 1:13 holdheld with CR7, 378 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before CR7)
22 1:33 tradeX4sk0n was killed 566 units away: not traded within 5 s (pros: 2,031 ms)
22 1:09 tradeCR7 was killed 289 units away: not traded within 5 s (pros: 1,641 ms)
23 bomb 0:34 tradelimbo was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:34 tradeX4sk0n was killed 424 units away: not traded within 5 s (pros: 1,641 ms)
23 bomb 0:33 trade✪H1avy was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:29 tradeCR7 was killed 556 units away: not traded within 5 s (pros: 2,031 ms)
24 1:42 tradeX4sk0n was killed 733 units away: not traded within 5 s (pros: 2,031 ms)
24 1:40 trade✪H1avy was killed 195 units away: you traded in 1,516 ms (pros: 969 ms)
24 1:23 tradeCR7 was killed 427 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:37 kubekkilled themM4A1-S1125 ms1125 ms3.7°
2 bomb 0:39 Agnostickilled themM4A1-S250 ms250 ms0.5°
2 bomb 0:31 BerciKkilled themM4A1-S406 ms406 ms7.5°
3 1:43 BerciKkilled themM4A1-S1031 ms1938 ms1.0°
4 1:13 Agnostickilled by themAK-47609 ms609 ms14.2°
5 1:36 BerciKhit themM4A4422 ms–1.4°
5 1:36 BerciKkilled by themAK-47609 ms812 ms0.3°
6 1:39 Vanilakilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 0:51 Agnostickilled by themAK-47359 ms766 ms1.0°
6 0:51 Agnostichit themAK-47469 ms–0.8°
7 bomb 0:20 BerciKhit by themAK-47578 ms–9.2°
7 bomb 0:16 BerciKhit by themGlock-18688 ms–2.4°
7 bomb 0:16 BerciKkilled themM4A1-S781 ms781 ms3.8°
7 bomb 0:13 Vanilakilled by themGalil AR188 ms188 ms4.3°
8 bomb 0:35 Clutch Norriskilled by themAK-47172 ms375 ms1.6°
9 1:22 Vanilahit by themGalil AR1953 ms–44.2°
9 1:21 Vanilakilled themM4A1-S1000 ms1094 ms52.0°
9 1:09 BerciKkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 0:54 Clutch Norriskilled by themAK-47734 ms734 ms9.6°
10 1:25 kubekhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:13 kubekkilled themDesert Eagle312 ms1016 ms2.9°
10 1:13 kubekhit by themAK-47594 ms–13.6°
11 bomb 0:24 Vanilakilled themAK-47484 ms578 ms0.9°
11 bomb 0:20 Clutch Norrishit by themGalil AR344 ms–1.9°
11 bomb 0:20 Clutch Norriskilled themAK-47594 ms594 ms8.3°
11 bomb 0:12 Agnostickilled themAK-47375 ms375 ms5.0°
12 1:25 kubekkilled themM4A1-S109 ms297 ms8.2°
12 1:20 Clutch Norriskilled themM4A1-S453 ms453 ms3.8°
12 1:18 Vanilakilled by themAK-47672 ms1391 ms7.4°
13 1:42 Clutch Norrishit themGlock-18312 ms–0.3°
13 1:21 Vanilakilled by themUSP-S250 ms250 ms5.1°
14 1:30 Vanilahit themDesert Eagle141 ms–0.3°
14 1:22 Vanilahit by themXM1014266 ms–1.3°
14 0:53 BerciKkilled by themM4A4453 ms453 ms19.4°
15 1:40 kubekhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:48 Agnostickilled by themM4A4531 ms891 ms5.1°
16 1:43 BerciKhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:43 BerciKhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 1:35 Vanilakilled by themM4A4297 ms297 ms1.8°
17 1:30 kubekhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:24 Vanilakilled by themMP93453 ms3734 ms2.5°
18 1:40 Clutch Norriskilled themAK-47250 ms250 ms2.3°
18 1:40 BerciKkilled themAK-47484 ms2234 ms2.1°
18 1:40 BerciKhit by themNova516 ms–22.7°
19 1:37 Clutch Norriskilled by themAWP578 ms578 ms3.0°
20 1:42 BerciKhit by themAK-47328 ms–0.6°
20 1:41 BerciKkilled themAK-471031 ms1438 ms2.6°
20 bomb 0:21 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:13 Vanilakilled by themM4A1-S219 ms531 ms4.2°
22 1:07 BerciKkilled by themFAMAS328 ms766 ms0.8°
22 1:07 BerciKhit themAK-47484 ms–0.6°
23 bomb 0:29 Vanilakilled by themAK-47594 ms1094 ms4.6°
24 1:41 kubekhit by themAK-47203 ms–3.1°
24 1:38 BerciKkilled themAK-47328 ms328 ms1.0°
24 1:37 kubekkilled themAK-47328 ms328 ms0.2°
24 1:20 Vanilakilled by themAK-47250 ms547 ms2.5°

Shots

You fired 12 of your 35 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:37 kubekM4A1-S650fine - pros would have fired it too1/5killed them62% / 62%
2 bomb 0:39 AgnosticM4A1-S929fine - pros would have fired it too1/4killed them64% / 64%
2 bomb 0:31 BerciKM4A1-S229fired while moving (92 u/s), too fast to be accurate - stop first1/4killed them35% / 48%
3 1:44 BerciKM4A1-S585too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target2/1021% / 60%
3 1:43 BerciKM4A1-S579fired while moving (127 u/s), too fast to be accurate - stop first1/5killed them40% / 67%
5 1:36 BerciKM4A1-S574fine - pros would have fired it too1/6cut short (a death, a reload)68% / 68%
6 0:51 AgnosticAK-47739fine - pros would have fired it too1/5cut short (a death, a reload)44% / 47%
7 bomb 0:19 BerciKM4A1-S604fired while moving (86 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
7 bomb 0:16 BerciKM4A1-S458fine - pros would have fired it too1/9killed them27% / 50%
8 bomb 0:35 Clutch NorrisAK-47562fine - pros would have fired it too0/1cut short (a death, a reload)35% / 47%
9 1:22 VanilaM4A1-S559aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/9killed them11% / 46%
9 1:09 BerciKM4A1-S944fine - pros would have fired it too1/5killed them53% / 53%
10 1:13 kubekDesert Eagle632fine - pros would have fired it too2/3killed them66% / 66%
11 bomb 0:24 VanilaAK-471473fine - pros would have fired it too2/5killed them60% / 60%
11 bomb 0:21 Clutch NorrisAK-47432fine - pros would have fired it too0/965% / 65%
11 bomb 0:20 Clutch NorrisAK-47352fine - pros would have fired it too1/7killed them36% / 47%
11 bomb 0:12 AgnosticAK-47513fired while moving (73 u/s), too fast to be accurate - stop first1/5killed them13% / 51%
12 1:25 kubekM4A1-S348fine - pros would have fired it too3/6killed them39% / 50%
12 1:20 Clutch NorrisM4A1-S471aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/6killed them22% / 63%
13 1:42 Clutch NorrisGlock-18799aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/812% / 52%
14 1:30 VanilaDesert Eagle556fine - pros would have fired it too1/155% / 58%
14 1:22 VanilaDesert Eagle388fine - pros would have fired it too0/144% / 46%
14 0:53 BerciKGalil AR142too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)24% / 49%
18 1:40 BerciKAK-47709fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
18 1:39 BerciKAK-47636fine - pros would have fired it too3/14killed them57% / 57%
19 1:37 Clutch NorrisAK-471843fine - pros would have fired it too0/1cut short (a death, a reload)56% / 56%
20 1:41 BerciKAK-47626fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 46%
20 1:41 BerciKAK-47630fine - pros would have fired it too4/9killed them55% / 55%
21 1:13 VanilaAK-47323fired while moving (82 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)42% / 62%
22 1:07 BerciKAK-47923fine - pros would have fired it too1/5cut short (a death, a reload)35% / 47%
23 bomb 0:30 VanilaDesert Eagle227fired while moving (174 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)23% / 48%
24 1:41 kubekAK-47689fine - pros would have fired it too0/647% / 47%
24 1:38 BerciKAK-47593fine - pros would have fired it too1/5killed them32% / 49%
24 1:38 kubekAK-47584fine - pros would have fired it too1/6killed them35% / 46%
24 1:20 VanilaAK-47706aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)8% / 46%

Positioning

In none of your 38 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 27 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.