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Cache, won 13-11 · Wed 11 Nov, 01:20

tuma20,968

The match

Aim

476 msTTD922 msTTK5.3°Crosshair↓40%1st bullet36%Spray15%Head67%Counter-strafe

Scoreboard

81ADR58%KAST

Positioning

Shots

16/32Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR5632%
M4A1-S3352%
UMP-452532%
AK-471921%
USP-S1747%
MAC-10850%
Glock-18667%
Tec-930%
FAMAS20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/11617 1:03 2 kills (M4A1-S ×2), 1 through smoke, in 3 s CT4.3
19/11611 1:35 2 kills (MAC-10, M4A1-S), in 3.8 s T2.6
20/11624 1:28 3 kills (M4A1-S ×2, USP-S), 2 headshots, in 25.5 s CT2.6
66/11622 1:35 1 kill (AK-47), a wallbang, 1 headshot CT0.3
79/1162 1:36 2 kills (Galil ×2), in 2.7 s T-0.1
80/11620 1:34 2 kills (USP-S, Galil), all headshots, in 14.4 s CT-0.2
88/1163 1:43 3 kills (Galil ×3), 1 headshot, in 17.5 s T-0.3
102/11614 1:30 1 kill (UMP) CT-0.9
109/1161 bomb 0:25 1 kill (Glock), 1 headshot T-1.4

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 2 good, 0 weak, 11 wasted, 7 that hurt your team (4 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 wastedbarely blinded Борис бритва 0.5 s (0.0 s white)
2 1:45 wastedno enemy blinded for long
3 1:46 hurt the teamno enemy blinded for long; blinded themselves 2.0 s on the move through Garage - an enemy could see them
5 1:45 blinded an enemy, but hurt the team tooblinded Ivankoo 3.9 s (1.2 s white); blinded themselves 3.5 s on the move through Garage - died 0.3 s after the pop
7 1:39 wastedno enemy blinded for long; blinded themselves 3.8 s on the move through Sun Room - safe
7 1:38 wastedno enemy blinded for long; blinded Outplayed 3.1 s on the move through Sun Room - safe
8 1:44 wastedno enemy blinded for long
8 1:34 blinded an enemy, but hurt the team tooblinded YE 4.8 s (2.0 s white); blinded themselves 1.9 s on the move through Mid - an enemy could see them; blinded ✟ 4.1 s on the move through Mid - safe
9 1:45 hurt the teambarely blinded Ivankoo 1.0 s (0.1 s white); blinded themselves 3.4 s on the move through Garage - took damage 0.1 s after the pop
11 1:45 wastedno enemy blinded for long
11 1:23 wastedno enemy blinded for long; blinded themselves 3.2 s on the move through Highway - safe
12 1:45 goodblinded Ivankoo 3.6 s (0.9 s white); blinded themselves 1.8 s on the move through Garage - safe
12 1:42 wastedno enemy blinded for long
16 1:32 blinded an enemy, but hurt the team tooblinded YE 3.1 s (0.6 s white); blinded themselves 2.1 s on the move through Garage - ran into a fight; blinded braindeadcore 3.1 s holding Mid - safe
17 1:33 goodblinded Борис бритва 4.6 s (1.8 s white); blinded themselves 3.8 s on the move through Bombsite A - safe
18 1:43 blinded an enemy, but hurt the team tooblinded Борис бритва 3.4 s (0.8 s white); blinded themselves 4.0 s on the move through Mid - an enemy could see them; blinded braindeadcore 3.8 s on the move through Sandbags - safe
19 1:13 wastedno enemy blinded for long
21 1:12 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite A - safe
22 1:39 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Highway - safe; blinded Squx 1.7 s on the move through Squeaky - safe
24 0:58 misled a peekbarely blinded YE 1.0 s (0.1 s white) the enemy was barely blinded, and tuma peeked YE 0.4 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
60 grenades: 42 thrown safely, 18 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (10 of 24 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:47 exposeda flash at Garage - seen by 1 enemy for 1.0 s, the nearest 1566 units away, thrown in the open; a running throw
3 1:41 exposedan HE at Mid - seen by 1 enemy for 0.5 s, the nearest 909 units away
5 1:47 exposeda flash at Garage - seen by 2 enemies for 1.6 s, the nearest 1518 units away, thrown in the open; a running throw
8 1:36 exposeda flash at Mid - seen by 1 enemy for 0.1 s, the nearest 650 units away; a running throw
9 1:46 exposeda flash at Garage - seen by 2 enemies for 1.2 s, the nearest 833 units away; a running throw
11 1:47 exposeda flash at Garage - seen by 1 enemy for 0.8 s, the nearest 1310 units away; a running throw
12 1:47 exposeda flash at Garage - seen by 1 enemy for 1.0 s, the nearest 1471 units away; a running throw
16 1:45 exposedan HE at Mid - seen by 1 enemy for 0.2 s, the nearest 1504 units away; a running throw
16 1:34 exposeda flash at Mid - seen by 3 enemies for 0.9 s, the nearest 563 units away
17 1:27 exposeda smoke at Toxic - seen by 1 enemy for 0.2 s, the nearest 834 units away
18 1:47 exposeda molotov at Mid - seen by 1 enemy for 0.2 s, the nearest 1502 units away
18 1:45 exposeda flash at Sandbags - seen by 1 enemy for 0.4 s, the nearest 1129 units away; a running throw
19 1:46 exposedan HE at Sandbags - seen by 2 enemies for 1.0 s, the nearest 910 units away; a running throw
19 1:38 exposeda smoke at Mid - seen by 1 enemy for 0.2 s, the nearest 482 units away
20 1:46 exposeda molotov at Mid - seen by 2 enemies for 0.5 s, the nearest 1216 units away; a jump throw
21 1:46 exposedan HE at Mid - seen by 1 enemy for 0.1 s, the nearest 1593 units away; a running throw
21 1:40 exposeda smoke at Mid - seen by 2 enemies for 0.9 s, the nearest 1292 units away, thrown in the open; a running throw
24 1:46 exposeda molotov at Mid - seen by 1 enemy for 0.1 s, the nearest 1694 units away

Positioning

In 6 of your 35 duels you showed more of yourself than you needed to (6 peeked too wide - two enemies saw you at once), mostly at Checkers. Pros do that in about 1 duel in 16. You crouched in 5 of your 24 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:25 IvankooCheckerspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
2 1:38 Борис бритваMidpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
3 1:26 ERCENSTruckpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havekilled them
11 1:36 IvankooSandbagspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:37 PapitoBicepsCheckerspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:01 IvankooBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:36 trade✟ was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 holdheld with Outplayed, 449 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before Outplayed)
8 1:37 tradeOutplayed was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
10 1:42 line of firestood in ✟'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
10 1:42 in their waystood between ✟ and an enemy they could see, for 375 ms (pros: 125 ms at a time)
11 1:34 tradeOutplayed was killed 1969 units away: you traded in 2,625 ms (pros: 625 ms)
11 1:34 trade✟ was killed 2003 units away: you traded in 2,625 ms (pros: 625 ms)
13 1:39 tradeOutplayed was killed 421 units away: not traded within 5 s (pros: 1,641 ms)
14 1:33 tradebraindeadcore was killed 290 units away: not traded within 5 s (pros: 1,641 ms)
19 1:35 tradeOutplayed was killed 643 units away: not traded within 5 s (pros: 2,031 ms)
19 1:23 tradeSqux was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
19 0:40 peek togetherpeeked the same enemy as braindeadcore, 203 ms before them - a double peek
21 1:42 holdheld with ✟, 995 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:37 holdheld with Squx, 773 units and 87° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after Squx)
22 1:36 tradeSqux was killed 720 units away: you traded in 1,391 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:25 Ivankookilled themGlock-18359 ms359 ms5.3°
1 bomb 0:18 YEkilled by themUSP-S781 ms1875 ms9.1°
1 bomb 0:17 YEhit themGlock-18906 ms–50.9°
2 1:37 Борис бритваkilled themGalil AR562 ms2375 ms8.0°
2 1:36 Ivankoohit themGalil AR328 ms–1.5°
2 1:36 Ivankoohit by themDesert Eagle719 ms–2.6°
2 1:33 Ivankookilled themGalil AR672 ms672 ms5.4°
3 1:43 Борис бритваhit by themDesert Eagle406 ms–3.2°
3 1:43 Борис бритваkilled themGalil AR453 ms812 ms1.5°
3 1:36 Ivankookilled themGalil AR875 ms1062 ms28.6°
3 1:26 ERCENShit by themDesert Eagle375 ms–4.5°
3 1:26 ERCENSkilled themGalil AR547 ms812 ms7.8°
3 1:24 PapitoBicepskilled by themDesert Eagle312 ms312 ms0.7°
4 1:44 ERCENSkilled by themM4A4234 ms500 ms2.5°
5 1:45 YEkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:27 ERCENSkilled by themM4A4328 ms891 ms0.4°
7 1:36 ERCENShit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:36 PapitoBicepskilled by themAK-47281 ms281 ms1.0°
8 1:33 YEkilled by themAWP875 ms875 ms32.6°
9 1:44 Ivankookilled by themM4A1-S531 ms625 ms52.9°
10 1:42 ERCENSkilled by themM4A4172 ms438 ms4.8°
11 1:36 Ivankookilled themMAC-10500 ms953 ms2.7°
11 1:32 YEkilled themM4A1-S1578 ms2078 ms10.6°
13 1:36 PapitoBicepskilled by themGlock-18516 ms1281 ms14.4°
14 1:31 ERCENSkilled themUMP-45547 ms1266 ms19.5°
14 1:30 PapitoBicepshit by themMAC-101109 ms–17.8°
14 1:29 PapitoBicepshit themUMP-451891 ms–22.1°
14 1:29 Ivankookilled by themDesert Eagle859 ms859 ms1.8°
15 1:09 PapitoBicepskilled by themAK-47406 ms609 ms2.3°
16 1:25 YEkilled by themDesert Eagle297 ms297 ms5.3°
17 1:03 Борис бритваkilled themM4A1-S3562 ms3656 ms0.8°
17 1:00 Ivankoohit by themSSG 08328 ms–0.7°
17 1:00 Ivankoohit themM4A4484 ms–2.4°
17 1:00 ERCENSkilled themM4A1-S281 ms688 ms3.4°
17 0:58 Ivankoohit themM4A4438 ms–1.5°
17 0:56 Ivankoohit themP2000297 ms–3.7°
17 0:54 Ivankookilled by themSSG 08828 ms828 ms7.1°
18 bomb 0:39 Борис бритваkilled by themGalil AR266 ms344 ms1.0°
19 0:40 YEkilled by themAWP500 ms500 ms15.8°
20 1:35 Борис бритваkilled themUSP-S2125 ms2500 ms7.2°
20 1:20 Ivankookilled themGalil AR469 ms922 ms1.7°
21 1:25 Борис бритваhit themAK-47469 ms–1.8°
22 1:35 PapitoBicepskilled themAK-47375 ms375 ms5.6°
22 1:34 Ivankoohit themAK-47438 ms–4.6°
22 1:33 Ivankookilled by themTec-9625 ms625 ms1.9°
23 1:44 Борис бритваkilled by themGalil AR609 ms1469 ms3.5°
24 1:28 Ivankookilled themM4A1-S281 ms281 ms5.6°
24 1:09 Борис бритваkilled themM4A1-S312 ms719 ms4.7°
24 1:06 ERCENShit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
24 1:05 ERCENSkilled themUSP-S734 ms2812 ms34.0°
24 0:57 YEhit themP2000328 ms–5.7°
24 0:57 YEkilled by themTec-9453 ms734 ms3.2°

Shots

You fired 16 of your 32 first shots too soon: 9 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:25 IvankooGlock-18226fine - pros would have fired it too1/3killed them58% / 58%
1 bomb 0:18 YEGlock-18287aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/5cut short (a death, a reload)18% / 40%
2 1:38 IvankooGalil AR750fired while moving (136 u/s), too fast to be accurate - stop first1/141 bullet after pros would have stopped5% / 49%
2 1:36 IvankooGalil AR711fired while moving (172 u/s), too fast to be accurate - stop first5/1128% / 67%
2 1:33 IvankooGalil AR587fine - pros would have fired it too1/8killed them53% / 53%
3 1:43 Борис бритваGalil AR1108aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/10killed them28% / 57%
3 1:36 IvankooGalil AR360fired while moving (214 u/s), too fast to be accurate - stop first2/12killed them12% / 54%
3 1:26 ERCENSGalil AR345fine - pros would have fired it too3/12killed them38% / 58%
6 1:27 ERCENSTec-9695fine - pros would have fired it too0/3cut short (a death, a reload)26% / 42%
11 1:36 IvankooMAC-10195fired while moving (240 u/s), too fast to be accurate - stop first4/14killed them20% / 51%
11 1:33 YEM4A1-S1241aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 45%
11 1:32 YEM4A1-S1283fine - pros would have fired it too4/12killed them59% / 59%
13 1:36 PapitoBicepsUSP-S387fired while moving (122 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)7% / 57%
14 1:31 ERCENSUMP-45353aim far off: your crosshair was about a player's width (27 units) off their body - get on target first8/25killed them16% / 52%
16 1:30 YEFAMAS788fine - pros would have fired it too0/631% / 49%
16 1:25 YEFAMAS793aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)25% / 51%
17 1:03 Борис бритваM4A1-S595fine - pros would have fired it too2/6killed them69% / 69%
17 1:00 IvankooM4A1-S549fine - pros would have fired it too3/1146% / 48%
17 0:58 IvankooM4A1-S451aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3cut short (a death, a reload)15% / 53%
17 0:56 IvankooUSP-S388fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
17 0:54 IvankooUSP-S365fine - pros would have fired it too0/2cut short (a death, a reload)40% / 57%
20 1:35 Борис бритваUSP-S522fine - pros would have fired it too3/7killed them41% / 41%
20 1:33 IvankooUSP-S428aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/28% / 42%
20 1:20 IvankooGalil AR280fired while moving (195 u/s), too fast to be accurate - stop first2/12killed them13% / 50%
21 1:25 Борис бритваAK-471107fine - pros would have fired it too1/640% / 54%
22 1:35 PapitoBicepsAK-47340fired while moving (77 u/s), too fast to be accurate - stop first1/5killed them51% / 66%
22 1:34 ERCENSAK-47197aim far off: your crosshair was about 4 player widths (133 units) off their body - get on target first2/9cut short (a death, a reload)1% / 55%
24 1:28 IvankooM4A1-S302fine - pros would have fired it too1/5killed them58% / 58%
24 1:09 Борис бритваM4A1-S408fine - pros would have fired it too3/8killed them65% / 65%
24 1:05 ERCENSM4A1-S434aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/7cut short (a death, a reload)23% / 50%
24 1:03 ERCENSUSP-S420fine - pros would have fired it too2/4killed them54% / 64%
24 0:57 YEUSP-S322fine - pros would have fired it too2/3cut short (a death, a reload)58% / 58%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.