Premier · Wed 11 Nov, 01:20 · 24 rounds, 37 min
Cache
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 24 | 14 | 5 | +10 | 105 | 46% | 79% | 3-2 | 100 | 8 | 1/4 | 406 ms | 625 ms | 2.0° | 39% | 46% | 16% | 61% | 35 | 2% 1/45 | 1 | 0 | 0 | 33% | 0% 0/14 | 0% 0/7 | 52% 22/42 | 15 | 7 | 14% 2/14 | 0% | 33% pro 56% | ||||
| 21 | 14 | 0 | +7 | 92 | 67% | 79% | 4-0 | 189 | 4 | 1/2 | 500 ms | 719 ms | 2.7° | 20% | 30% | 30% | 55% | 26 | 9% 3/35 | 0 | 1 | 2 | 37% | 8% 1/13 | 20% 1/5 | 53% 25/47 | 18 | 7 | 33% 7/21 | 6% | 29% pro 55% | ||||
| 21 | 15 | 4 | +6 | 90 | 48% | 83% | 1-2 | 94 | 5 | 0/4 | 453 ms | 531 ms | 2.4° | 35% | 43% | 17% | 62% | 26 | 5% 2/40 | 1 | 1 | 1 | 39% | 0% 0/14 | 0/3 | 46% 18/39 | 13 | 5 | 20% 3/15 | 3% | 37% pro 56% | ||||
| 17 | 19 | 5 | -2 | 81 | 41% | 58% | 3-6 | 76 | 9 | – | 476 ms | 922 ms | 5.3° | 40% | 36% | 15% | 67% | 26 | 17% 6/35 | 6 | 0 | 0 | 21% | 0% 0/18 | 0% 0/6 | 50% 16/32 | 7 | 9 | 25% 2/8 | 0% | 34% pro 54% | ||||
| 10 | 16 | 4 | -6 | 58 | 80% | 67% | 1-2 | 1 | 11 | 0/3 | 516 ms | 828 ms | 2.9° | 17% | 28% | 22% | 66% | 15 | 7% 2/29 | 2 | 0 | 0 | 22% | 0% 0/15 | 0% 0/6 | 55% 17/31 | 10 | 7 | 31% 5/16 | 26% | 28% pro 52% | ||||
| Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | ||||||||||||||||||||||||||||||||
| 20 | 17 | 3 | +3 | 78 | 30% | 71% | 4-1 | 140 | 6 | 2/7 | 547 ms | 696 ms | 3.5° | 28% | 31% | 25% | 78% | 25 | 5% 2/38 | 2 | 0 | 0 | 41% | 20% 3/15 | 0/0 | 53% 20/38 | 6 | 14 | 27% 3/11 | 0% | 36% pro 57% | ||||
| 16 | 16 | 7 | +0 | 75 | 25% | 62% | 2-5 | 183 | 5 | 1/2 | 390 ms | 734 ms | 2.3° | 36% | 37% | 9% | 61% | 22 | 3% 1/36 | 0 | 0 | 1 | 37% | 0% 0/19 | 0/4 | 53% 24/45 | 10 | 14 | 36% 8/22 | 0% | 28% pro 53% | ||||
| 16 | 17 | 3 | -1 | 60 | 62% | 58% | 1-2 | 0 | 0 | 1/5 | 438 ms | 445 ms | 1.4° | 24% | 28% | 21% | 70% | 21 | 5% 2/37 | 1 | 0 | 1 | 17% | 8% 1/13 | 0/2 | 53% 19/36 | 6 | 13 | 29% 4/14 | 10% | 31% pro 53% | ||||
| 13 | 21 | 12 | -8 | 88 | 54% | 67% | 2-1 | 64 | 9 | 0/1 | 344 ms | 500 ms | 3.2° | 37% | 65% | 14% | 60% | 26 | 3% 1/36 | 0 | 1 | 0 | 41% | 0% 0/14 | 0/2 | 39% 14/36 | 10 | 4 | 33% 4/12 | 0% | 40% pro 55% | ||||
| 13 | 22 | 4 | -9 | 54 | 69% | 54% | 3-3 | 98 | 4 | 0/2 | 640 ms | 672 ms | 2.9° | 26% | 23% | 42% | 79% | 18 | 0% 0/35 | 0 | 0 | 0 | 17% | 0% 0/14 | 0/3 | 49% 17/35 | 5 | 12 | 9% 1/11 | 2% | 34% pro 54% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 4 1:37 | 3 kills (M4A1-S ×3), 2 through smoke, 1 headshot, in 58.6 s CT | 9.2 | |
| 2 | 23 1:36 | 3 kills (M4A4 ×3), 2 headshots, in 8.9 s CT | 6.8 | |
| 3 | 11 1:34 | 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, 1 headshot, in 0 s CT | 6.7 | |
| 4 | 7 1:32 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 64.9 s T | 6.2 | |
| 5 | 20 1:35 | 2 kills (Deagle ×2), all headshots, in 8.9 s CT | 6.2 | |
| 6 | 18 0:59 | 2 kills (Galil ×2), 1 through smoke, 1 headshot, in 5.5 s T | 5.5 | |
| 7 | 8 1:20 | 3 kills (AK-47 ×3), 1 headshot, in 24.8 s T | 5.0 | |
| 8 | 17 1:03 | 2 kills (M4A1-S ×2), 1 through smoke, in 3 s CT | 4.3 | |
| 9 | 19 0:40 | 3 kills (AWP ×2, Tec-9), a wallbang, in 24.8 s T | 4.2 | |
| 10 | 14 1:38 | 3 kills (MAC-10 ×3), in 5.3 s T | 4.2 | |
| 11 | 19 0:45 | 3 kills (M4A1-S ×2, AK-47), all headshots, in 16.5 s CT | 3.9 | |
| 12 | 19 1:35 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 12.5 s T | 3.7 |
Every moment (116)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 8 1:37 | 2 kills (AWP ×2), 1 while flashed, in 4 s CT | 3.5 | |
| 14 | 9 1:28 | 2 kills (M4A1-S ×2), in 0.7 s CT | 3.4 | |
| 15 | 16 0:34 | 2 kills (Deagle, AK-47), in 9.3 s T | 2.8 | |
| 16 | 10 1:43 | 3 kills (AK-47 ×3), 1 headshot, in 40.9 s T | 2.8 | |
| 17 | 6 1:23 | 2 kills (M4A4, AK-47), in 17 s CT | 2.7 | |
| 18 | 5 1:45 | 1 kill (AWP), 1 through smoke CT | 2.7 | |
| 19 | 11 1:35 | 2 kills (MAC-10, M4A1-S), in 3.8 s T | 2.6 | |
| 20 | 24 1:28 | 3 kills (M4A1-S ×2, USP-S), 2 headshots, in 25.5 s CT | 2.6 | |
| 21 | 20 1:07 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 22 | 23 1:34 | 1 kill (M4A1-S), 1 through smoke CT | 2.5 | |
| 23 | 12 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 11.9 s T | 2.4 | |
| 24 | 9 1:37 | 2 kills (M4A1-S ×2), in 17 s CT | 2.2 | |
| 25 | 8 1:13 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 26.7 s CT | 2.1 | |
| 26 | 9 1:24 | 2 kills (AK-47 ×2), all headshots, in 3.2 s T | 2.1 | |
| 27 | 6 1:22 | 2 kills (AK-47 ×2), in 0.4 s CT | 1.9 | |
| 28 | 11 1:36 | 1 kill (AK-47), 1 through smoke T | 1.8 | |
| 29 | 3 1:24 | 1 kill (Deagle), 1 headshot CT | 1.7 | |
| 30 | 22 1:31 | 1 kill (Deagle), 1 headshot T | 1.7 | |
| 31 | 18 bomb 0:34 | 2 kills (AK-47 ×2), 1 headshot, in 13.7 s T | 1.7 | |
| 32 | 15 0:17 | 2 kills (M4A1-S ×2), 1 headshot, in 9.6 s CT | 1.5 | |
| 33 | 11 1:37 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 1.4 | |
| 34 | 21 0:34 | 2 kills (AWP ×2), in 16.4 s CT | 1.4 | |
| 35 | 7 bomb 0:30 | 2 kills (AK-47 ×2), in 20.5 s CT | 1.4 | |
| 36 | 11 1:20 | 2 kills (AK-47 ×2), all headshots, in 35.7 s T | 1.4 | |
| 37 | 13 1:40 | 3 kills (Glock ×3), all headshots, in 49.9 s T | 1.4 | |
| 38 | 16 1:25 | 1 kill (Deagle), 1 headshot T | 1.3 | |
| 39 | 22 bomb 0:35 | 2 kills (AWP, AK-47), 1 headshot, in 9.8 s CT | 1.2 | |
| 40 | 14 1:29 | 1 kill (Deagle), 1 headshot T | 1.1 | |
| 41 | 24 0:54 | 2 kills (AK-47 ×2), 1 headshot, in 22.5 s CT | 1.1 | |
| 42 | 22 1:33 | 2 kills (Tec-9, AK-47), all headshots, in 3.3 s T | 1.0 | |
| 43 | 4 1:44 | 1 kill (M4A4) CT | 1.0 | |
| 44 | 6 1:28 | 1 kill (AK-47) T | 1.0 | |
| 45 | 8 1:28 | 1 kill (AWP) CT | 1.0 | |
| 46 | 9 1:36 | 1 kill (AK-47) T | 1.0 | |
| 47 | 13 1:32 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 48 | 5 1:34 | 2 kills (AK-47 ×2), 1 headshot, in 37.1 s CT | 1.0 | |
| 49 | 6 1:26 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 50 | 1 bomb 0:27 | 2 kills (Glock ×2), 1 headshot, in 13.4 s T | 0.8 | |
| 51 | 5 0:51 | 1 kill (AK-47) T | 0.8 | |
| 52 | 9 1:42 | 1 kill (Galil) T | 0.8 | |
| 53 | 15 1:09 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 54 | 22 1:41 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 55 | 5 1:00 | 2 kills (AK-47 ×2), 1 headshot, in 15.9 s CT | 0.8 | |
| 56 | 5 1:33 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 57 | 10 1:42 | 1 kill (AK-47) T | 0.7 | |
| 58 | 15 1:42 | 2 kills (M4A1-S ×2), 1 headshot, in 81.7 s CT | 0.7 | |
| 59 | 16 0:34 | 1 kill (M4A1-S), 1 headshot CT | 0.6 | |
| 60 | 21 0:29 | 1 kill (M4A1-S) CT | 0.6 | |
| 61 | 18 bomb 0:32 | 1 kill (M4A1-S) CT | 0.6 | |
| 62 | 21 1:39 | 1 kill (M4A1-S) CT | 0.5 | |
| 63 | 18 1:04 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 64 | 15 0:34 | 1 kill (AWP) T | 0.5 | |
| 65 | 5 1:25 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 66 | 22 1:35 | 1 kill (AK-47), a wallbang, 1 headshot CT | 0.3 | |
| 67 | 22 bomb 0:08 | 1 kill (M4A1-S) T | 0.3 | |
| 68 | 15 0:36 | 1 kill (M4A1-S) CT | 0.2 | |
| 69 | 1 1:10 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 70 | 17 0:54 | 1 kill (Scout) T | 0.2 | |
| 71 | 2 1:31 | 1 kill (MAC-10), 1 headshot T | 0.1 | |
| 72 | 4 0:55 | 1 kill (M4A1-S), 1 headshot CT | 0.1 | |
| 73 | 12 1:40 | 1 kill (M4A1-S) T | 0.1 | |
| 74 | 3 bomb 0:36 | 1 kill (AK-47) T | 0.0 | |
| 75 | 16 1:02 | 1 kill (AK-47) CT | 0.0 | |
| 76 | 3 1:21 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 77 | 12 bomb 0:40 | 1 kill (Bizon), 1 headshot CT | -0.1 | |
| 78 | 16 1:01 | 1 kill (AK-47) CT | -0.1 | |
| 79 | 2 1:36 | 2 kills (Galil ×2), in 2.7 s T | -0.1 | |
| 80 | 20 1:34 | 2 kills (USP-S, Galil), all headshots, in 14.4 s CT | -0.2 | |
| 81 | 7 1:29 | 1 kill (M4A4), 1 headshot CT | -0.2 | |
| 82 | 12 bomb 0:29 | 1 kill (AK-47) T | -0.2 | |
| 83 | 14 1:27 | 1 kill (AK-47) T | -0.2 | |
| 84 | 23 1:43 | 2 kills (Galil ×2), in 9.5 s T | -0.2 | |
| 85 | 17 1:42 | 2 kills (AWP ×2), 1 headshot, in 51 s CT | -0.2 | |
| 86 | 19 1:25 | 1 kill (M4A1-S), 1 headshot CT | -0.3 | |
| 87 | 21 0:12 | 1 kill (AK-47), 1 headshot CT | -0.3 | |
| 88 | 3 1:43 | 3 kills (Galil ×3), 1 headshot, in 17.5 s T | -0.3 | |
| 89 | 16 1:03 | 1 kill (M4A4), a wallbang, 1 headshot CT | -0.4 | |
| 90 | 23 1:42 | 1 kill (M4A1-S), 1 headshot CT | -0.4 | |
| 91 | 7 1:36 | 1 kill (AK-47), 1 headshot CT | -0.5 | |
| 92 | 9 1:44 | 1 kill (M4A1-S), 1 headshot CT | -0.5 | |
| 93 | 18 1:09 | 1 kill (AWP) CT | -0.5 | |
| 94 | 1 bomb 0:36 | 1 kill (USP-S), 1 headshot CT | -0.5 | |
| 95 | 24 0:57 | 2 kills (Tec-9, M4A1-S), in 22.2 s T | -0.6 | |
| 96 | 10 1:44 | 1 kill (M4A1-S), 1 headshot CT | -0.6 | |
| 97 | 22 1:36 | 1 kill (AK-47), 1 headshot T | -0.6 | |
| 98 | 2 1:24 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 99 | 12 bomb 0:20 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 100 | 2 1:32 | 1 kill (AK-47), 1 headshot T | -0.8 | |
| 101 | 10 bomb 0:20 | 1 kill (AK-47), 1 headshot T | -0.9 | |
| 102 | 14 1:30 | 1 kill (UMP) CT | -0.9 | |
| 103 | 10 1:38 | 1 kill (M4A1-S), 1 headshot CT | -1.0 | |
| 104 | 17 0:58 | 1 kill (M4A4), 1 headshot CT | -1.1 | |
| 105 | 13 1:39 | 1 kill (Glock), 1 headshot T | -1.2 | |
| 106 | 10 1:42 | 1 kill (M4A4) CT | -1.2 | |
| 107 | 1 bomb 0:33 | 2 kills (USP-S ×2), all headshots, in 15.8 s CT | -1.2 | |
| 108 | 8 1:29 | 1 kill (AK-47) T | -1.4 | |
| 109 | 1 bomb 0:25 | 1 kill (Glock), 1 headshot T | -1.4 | |
| 110 | 6 1:27 | 1 kill (M4A4) CT | -1.5 | |
| 111 | 7 1:34 | 1 kill (M4A1-S), 1 headshot CT | -1.6 | |
| 112 | 13 1:35 | 1 kill (Glock) T | -1.6 | |
| 113 | 1 1:17 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 114 | 13 1:33 | 1 kill (USP-S), 1 headshot CT | -2.2 | |
| 115 | 1 1:13 | 1 kill (USP-S), 1 headshot CT | -2.8 | |
| 116 | 10 bomb 0:19 | 1 kill (P250), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:25 | 1v2 after the plant CT · 100 HP · B Halls | lost - died later, after 1 kill · saw them first | |
| 1 bomb 0:17 | 1v1 after the plant T · 83 HP · Tree Room | won - killed them · first fight won, saw them first | |
| 2 1:31 | 1v5 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other | |
| 3 1:21 | 1v4 before the plant CT · 100 HP · A Stairs | lost - died in the first fight · saw each other | |
| 4 0:55 | 1v5 before the plant T · 78 HP · Sun Room | lost - died in the first fight · they saw them first | |
| 5 0:57 | 1v3 before the plant T · 100 HP · Toxic | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 1:22 | 1v3 before the plant T · 73 HP · A Stairs | lost - died later · they saw them first | |
| 7 bomb 0:30 | 1v3 after the plant T · 100 HP · B Halls | lost - died later, after 1 kill · first fight lost, saw each other | |
| 8 1:13 | 1v3 before the plant T · 100 HP · Squeaky | lost - died later, after 2 kills · saw each other | |
| 8 0:56 | 1v1 before the plant CT · 84 HP · Bombsite A | won - killed them · saw them first | |
| 9 1:27 | 1v3 before the plant T · 100 HP · Quad | lost - died later, after 2 kills · first fight won, saw each other | |
| 9 1:20 | 1v1 before the plant CT · 35 HP · Bombsite A | won - killed them · first fight won, saw them first | |
| 10 bomb 0:20 | 1v2 after the plant CT · 19 HP · Heaven | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 bomb 0:19 | 1v1 after the plant T · 44 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 11 1:20 | 1v2 before the plant CT · 100 HP · Tree Room | lost - died in the first fight · saw each other | |
| 12 bomb 0:29 | 1v4 after the plant CT · 100 HP · Tree Room | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 13 1:12 | 1v3 before the plant CT · 100 HP · Mid | lost - died in the first fight · saw each other | |
| 14 1:29 | 1v4 before the plant CT · 66 HP · Mid | lost - died in the first fight · saw each other | |
| 15 0:17 | 1v3 before the plant T · 11 HP · B Halls | lost - died in the first fight · saw each other | |
| 16 0:34 | 1v4 before the plant T · 100 HP · A Main | lost - saved, the time ran out · first fight won, saw each other | |
| 17 0:58 | 1v5 before the plant T · 86 HP · A Main | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 bomb 0:34 | 1v4 after the plant CT · 100 HP · Mid | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 19 0:29 | 1v2 before the plant T · 70 HP · Bombsite B | won - killed both · first fight won, saw each other | |
| 19 0:25 | 1v1 before the plant CT · 37 HP · Checkers | lost - died later · saw each other | |
| 20 1:20 | 1v5 before the plant T · 100 HP · Sun Room | lost - died with two or more on them at once · saw each other | |
| 21 0:18 | 1v5 before the plant T · 100 HP · B Main | lost - died in the first fight · saw each other | |
| 22 1:30 | 1v3 before the plant CT · 100 HP · CT Lane | lost - died later, after 2 kills · first fight won, saw each other | |
| 22 bomb 0:25 | 1v1 after the plant T · 75 HP · Quad | won - killed them · first fight won, saw them first | |
| 23 1:28 | 1v3 before the plant T · 93 HP · Mid | lost - died in the first fight · saw each other | |
| 24 0:54 | 1v4 before the plant T · 66 HP · A Stairs | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 bomb 0:27 | hurt the team | no enemy blinded for long; blinded Ivankoo 3.6 s on the move through Bombsite B - an enemy could see them | |
| 3 1:46 | hurt the team | no enemy blinded for long; blinded themselves 2.0 s on the move through Garage - an enemy could see them | |
| 5 1:45 | blinded an enemy, but hurt the team too | blinded Ivankoo 3.9 s (1.2 s white); blinded themselves 3.5 s on the move through Garage - died 0.3 s after the pop | |
| 6 1:47 | blinded an enemy, but hurt the team too | blinded Ivankoo 3.8 s (1.1 s white), Борис бритва 3.3 s (0.7 s white); blinded tuma 1.8 s on the move through Garage - an enemy could see them | |
| 8 1:34 | blinded an enemy, but hurt the team too | blinded YE 4.8 s (2.0 s white); blinded themselves 1.9 s on the move through Mid - an enemy could see them; blinded ✟ 4.1 s on the move through Mid - safe | |
| 9 1:45 | hurt the team | barely blinded Ivankoo 1.0 s (0.1 s white); blinded themselves 3.4 s on the move through Garage - took damage 0.1 s after the pop | |
| 11 1:45 | blinded an enemy, but hurt the team too | blinded YE 4.7 s (1.9 s white); blinded tuma 3.6 s on the move through Garage - took damage 0.1 s after the pop | |
| 12 1:41 | hurt the team | barely blinded Squx 1.9 s (0.2 s white), ✟ 0.9 s (0.1 s white); blinded themselves 2.0 s on the move through Bombsite A - an enemy could see them | |
| 15 1:46 | hurt the team | barely blinded braindeadcore 1.5 s (0.1 s white); blinded themselves 4.0 s on the move through Garage - took damage 0.9 s after the pop | |
| 16 1:32 | blinded an enemy, but hurt the team too | blinded YE 3.1 s (0.6 s white); blinded themselves 2.1 s on the move through Garage - ran into a fight; blinded braindeadcore 3.1 s holding Mid - safe | |
| 18 1:43 | blinded an enemy, but hurt the team too | blinded Борис бритва 3.4 s (0.8 s white); blinded themselves 4.0 s on the move through Mid - an enemy could see them; blinded braindeadcore 3.8 s on the move through Sandbags - safe | |
| 20 1:44 | hurt the team | no enemy blinded for long; blinded themselves 4.5 s on the move through Garage - an enemy could see them; blinded Ivankoo 4.3 s on the move through Garage - an enemy could see them | |
| 20 1:38 | misled a peek | barely blinded Outplayed 1.9 s (0.2 s white), ✟ 1.0 s (0.1 s white) the enemy was barely blinded, and ERCENS peeked Outplayed 2.1 s after the pop; got hit first | |
| 22 1:44 | blinded an enemy, but hurt the team too | blinded Ivankoo 4.2 s (1.5 s white); blinded themselves 2.9 s on the move through Bombsite A - ran into a fight | |
| 22 1:43 | misled a peek | barely blinded Squx 1.8 s (0.1 s white) the enemy was barely blinded, and Борис бритва peeked Squx 0.8 s after the pop; hit them first | |
| 24 0:58 | misled a peek | barely blinded YE 1.0 s (0.1 s white) the enemy was barely blinded, and tuma peeked YE 0.4 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 8 1:44 | punished | hit by Outplayed 0.7 s after throwing an HE at Sandbags, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 988 units away; a running throw | |
| 8 1:03 | punished | killed by Squx with a flash in hand at Truck - seen by 1 enemy for 0.8 s, the nearest 1040 units away | |
| 9 1:36 | punished | killed by Squx with a molotov in hand at Truck - seen by 1 enemy for 0.9 s, the nearest 1098 units away | |
| 9 1:34 | punished | hit by Squx 0.6 s after throwing a flash at Highway, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 588 units away; a running throw | |
| 9 1:29 | punished | killed by ERCENS 0.6 s after throwing a flash at Fork Lift, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1105 units away, thrown in the open | |
| 13 1:41 | punished | hit by ✟ with a smoke out at B Main, 0.3 s before the throw - seen by 2 enemies for 1.8 s, the nearest 293 units away, thrown in the open | |
| 15 0:21 | punished | killed by braindeadcore 1.1 s after throwing a flash at Catwalk, before the gun was ready - seen by 2 enemies for 0.5 s, the nearest 630 units away; a running throw | |
| 16 1:34 | punished | hit by ERCENS 0.2 s after throwing a molotov at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 18 bomb 0:32 | punished | killed by Outplayed with a flash in hand at Quad - seen by 1 enemy for 0.2 s, the nearest 1885 units away | |
| 19 0:33 | punished | hit by ✟ 1.1 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1033 units away |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 12 bomb 0:37 | Fake defuse let go after 0.19 s · 3 v 4 · no kit, 27 s to spare | got killed by Squx 1.2 s later | |
| 22 bomb 0:09 | Fake defuse let go after 0.06 s · 1 v 1, alone · a kit, 4 s to spare | got killed by YE 1.2 s later |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.