Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 54 | 22% |
| AK-47 | 42 | 29% |
| Glock-18 | 13 | 31% |
| USP-S | 8 | 0% |
| M4A1-S | 7 | 71% |
| Desert Eagle | 5 | 40% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/116 | 4 1:37 | 3 kills (M4A1-S ×3), 2 through smoke, 1 headshot, in 58.6 s CT | 9.2 |
| 25/116 | 8 1:13 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 26.7 s CT | 2.1 |
| 27/116 | 6 1:22 | 2 kills (AK-47 ×2), in 0.4 s CT | 1.9 |
| 29/116 | 3 1:24 | 1 kill (Deagle), 1 headshot CT | 1.7 |
| 53/116 | 15 1:09 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 55/116 | 5 1:00 | 2 kills (AK-47 ×2), 1 headshot, in 15.9 s CT | 0.8 |
| 63/116 | 18 1:04 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 91/116 | 7 1:36 | 1 kill (AK-47), 1 headshot CT | -0.5 |
| 97/116 | 22 1:36 | 1 kill (AK-47), 1 headshot T | -0.6 |
| 103/116 | 10 1:38 | 1 kill (M4A1-S), 1 headshot CT | -1.0 |
| 112/116 | 13 1:35 | 1 kill (Glock) T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:56 | 1v1 before the plant CT · 84 HP · Bombsite A | won - killed them · saw them first |
| 11 1:20 | 1v2 before the plant CT · 100 HP · Tree Room | lost - died in the first fight · saw each other |
| 12 bomb 0:29 | 1v4 after the plant CT · 100 HP · Tree Room | lost - died with two or more on them at once · first fight lost, they saw them first |
| 15 0:17 | 1v3 before the plant T · 11 HP · B Halls | lost - died in the first fight · saw each other |
| 23 1:28 | 1v3 before the plant T · 93 HP · Mid | lost - died in the first fight · saw each other |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:39 | wasted | no enemy blinded for long |
| 20 1:38 | misled a peek | barely blinded Outplayed 1.9 s (0.2 s white), ✟ 1.0 s (0.1 s white) the enemy was barely blinded, and ERCENS peeked Outplayed 2.1 s after the pop; got hit first |
Throws
19 grenades: 15 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:46 | exposed | a smoke at Rafters - seen by 1 enemy for 0.2 s, the nearest 1314 units away; a running throw |
| 18 1:13 | exposed | a smoke at Squeaky - seen by 1 enemy for 0.1 s, the nearest 695 units away |
| 18 bomb 0:32 | punished | killed by Outplayed with a flash in hand at Quad - seen by 1 enemy for 0.2 s, the nearest 1885 units away |
| 19 0:33 | punished | hit by ✟ 1.1 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1033 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:24 | CT Lane | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 14 1:41 | B Main | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 22 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:25 | trade | ERCENS was killed 894 units away: you traded in 1,453 ms (pros: 625 ms) |
| 5 1:26 | hold | held with ERCENS, 947 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:26 | trade | ERCENS was killed 533 units away: you traded in 4,203 ms (pros: 2,031 ms) |
| 7 1:36 | hold | held with ERCENS, 731 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms after ERCENS) |
| 7 1:12 | trade | ERCENS was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:20 | trade | Ivankoo was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:03 | trade | ERCENS was killed 195 units away: not traded within 5 s (pros: 625 ms) |
| 8 0:58 | hold | held with YE, 891 units and 161° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms after YE) |
| 8 0:56 | trade | YE was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:43 | hold | held with ERCENS, 713 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:43 | trade | Ivankoo was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | trade | ERCENS was killed 699 units away: you traded in 3,547 ms (pros: 2,031 ms) |
| 13 1:37 | hold | held with ERCENS, 524 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before ERCENS) |
| 13 1:33 | trade | YE was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:32 | trade | Ivankoo was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:45 | line of fire | stood in Ivankoo's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:40 | line of fire | stood in Ivankoo's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:31 | peek together | peeked the same enemy as ERCENS, 625 ms after them - late - your team-mate went first, as bait |
| 15 1:42 | trade | Борис бритва was killed 454 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 0:36 | trade | Ivankoo was killed 548 units away: not traded within 5 s (pros: 625 ms) |
| 15 0:17 | trade | ERCENS was killed 641 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:09 | trade | Ivankoo was killed 657 units away: you traded in 4,969 ms (pros: 625 ms) |
| 18 bomb 0:33 | hold | held with YE, 421 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 656 ms before YE) |
| 20 1:44 | in their way | stood between YE and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 20 1:44 | line of fire | stood in YE's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 20 1:35 | trade | ERCENS was killed 341 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:34 | trade | Борис бритва was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:39 | trade | YE was killed 190 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:25 | hold | held with Борис бритва, 249 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:41 | trade | Борис бритва was killed 1030 units away: you traded in 4,672 ms (pros: 2,609 ms) |
| 22 1:37 | peek together | peeked the same enemy as Ivankoo, 375 ms before them - early - you went first, alone |
| 23 1:42 | trade | Ivankoo was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:36 | trade | YE was killed 195 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:34 | trade | Борис бритва was killed 713 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:28 | trade | ERCENS was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:17 | killed by them | Glock-18 | 1391 ms | 1391 ms | 45.5° | ||
| 2 1:45 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | killed by them | AK-47 | 766 ms | 1062 ms | 14.3° | ||
| 3 1:24 | killed them | Desert Eagle | 312 ms | 312 ms | 0.7° | ||
| 3 1:21 | killed by them | AK-47 | 547 ms | 547 ms | 0.9° | ||
| 4 1:38 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:38 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:35 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:39 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:00 | killed them | AK-47 | 562 ms | 562 ms | 1.1° | ||
| 5 0:44 | killed them | AK-47 | 281 ms | 281 ms | 0.3° | ||
| 6 1:22 | killed them | AK-47 | 250 ms | 641 ms | 0.8° | ||
| 6 1:22 | killed them | AK-47 | 406 ms | 406 ms | 1.0° | ||
| 7 1:36 | killed them | AK-47 | 281 ms | 281 ms | 1.0° | ||
| 8 1:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:46 | hit by them | AK-47 | 312 ms | – | 2.5° | ||
| 8 0:46 | killed them | AK-47 | 312 ms | 312 ms | 1.6° | ||
| 9 1:20 | killed by them | AK-47 | 391 ms | 391 ms | 4.8° | ||
| 10 1:38 | killed them | M4A1-S | 484 ms | 484 ms | 1.8° | ||
| 10 1:36 | hit them | M4A4 | 78 ms | – | 1.4° | ||
| 10 1:36 | killed by them | AK-47 | 94 ms | 94 ms | 0.5° | ||
| 11 bomb 0:15 | killed by them | AK-47 | 391 ms | 594 ms | 2.4° | ||
| 11 bomb 0:15 | hit them | M4A4 | 547 ms | – | 9.8° | ||
| 12 bomb 0:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:21 | killed by them | AK-47 | 281 ms | 875 ms | 1.9° | ||
| 13 1:44 | hit them | Glock-18 | 656 ms | – | 20.0° | ||
| 13 1:36 | killed them | Glock-18 | 516 ms | 1281 ms | 14.4° | ||
| 13 1:31 | hit by them | P2000 | 312 ms | – | 5.6° | ||
| 14 1:40 | hit them | MAC-10 | 438 ms | – | 8.6° | ||
| 14 1:34 | hit them | MAC-10 | 734 ms | – | 1.2° | ||
| 14 1:30 | hit them | MAC-10 | 1109 ms | – | 17.8° | ||
| 14 1:29 | hit by them | UMP-45 | 1891 ms | – | 22.1° | ||
| 15 1:09 | killed them | AK-47 | 406 ms | 609 ms | 2.3° | ||
| 15 0:57 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:07 | killed by them | M4A1-S | 266 ms | 266 ms | 0.9° | ||
| 16 1:02 | killed by them | AK-47 | 266 ms | 766 ms | 1.5° | ||
| 17 1:42 | hit them | Desert Eagle | 344 ms | – | 0.2° | ||
| 17 1:42 | killed by them | AWP | 562 ms | 562 ms | 11.3° | ||
| 18 1:04 | killed them | AK-47 | 219 ms | 219 ms | 2.0° | ||
| 18 bomb 0:32 | killed by them | M4A1-S | 578 ms | 781 ms | 1.4° | ||
| 19 0:43 | hit by them | M4A4 | 453 ms | – | 1.1° | ||
| 19 0:32 | hit by them | M4A4 | 484 ms | – | 3.6° | ||
| 19 0:29 | killed by them | AK-47 | 219 ms | 219 ms | 4.1° | ||
| 20 1:44 | hit them | AK-47 | 438 ms | – | 0.5° | ||
| 20 1:26 | killed by them | Desert Eagle | 234 ms | 234 ms | 0.6° | ||
| 21 0:34 | killed by them | AWP | 203 ms | 203 ms | 1.6° | ||
| 22 1:37 | hit by them | M4A4 | 562 ms | – | 3.0° | ||
| 22 1:36 | killed them | AK-47 | 672 ms | 672 ms | 32.3° | ||
| 22 1:35 | killed by them | AK-47 | 375 ms | 375 ms | 5.6° | ||
| 23 1:27 | killed by them | M4A4 | 547 ms | 547 ms | 24.3° | ||
| 24 0:59 | hit by them | AK-47 | 359 ms | – | 0.9° | ||
| 24 0:59 | hit them | MAC-10 | 453 ms | – | 0.5° | ||
| 24 0:54 | killed by them | AK-47 | 438 ms | 438 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:19 | USP-S | 333 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 22% / 58% | ||
| 1 1:19 | USP-S | 450 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload) | 25% / 43% | |
| 3 1:24 | Desert Eagle | 1150 | fine - pros would have fired it too | 1/1 | killed them | 40% / 49% | |
| 5 1:01 | AK-47 | 385 | fine - pros would have fired it too | 1/7 | killed them | 35% / 51% | |
| 5 0:44 | AK-47 | 524 | fine - pros would have fired it too | 1/4 | killed them | 47% / 48% | |
| 6 1:22 | AK-47 | 806 | fine - pros would have fired it too | 3/6 | killed them | 69% / 69% | |
| 7 1:36 | AK-47 | 756 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 8 0:46 | AK-47 | 1031 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 10 1:38 | M4A1-S | 770 | fine - pros would have fired it too | 1/4 | killed them | 59% / 61% | |
| 11 bomb 0:15 | M4A1-S | 274 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 23% / 48% | |
| 12 bomb 0:21 | Desert Eagle | 360 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 51% / 51% | |
| 13 1:44 | Glock-18 | 757 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 39% | |
| 13 1:36 | Glock-18 | 358 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 3/9 | killed them | 5% / 57% | |
| 13 1:31 | Glock-18 | 685 | fine - pros would have fired it too | 0/1 | 37% / 39% | ||
| 13 1:30 | Glock-18 | 749 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | 2% / 39% | ||
| 13 1:22 | Glock-18 | 777 | fine - pros would have fired it too | 0/1 | 21% / 42% | ||
| 14 1:35 | MAC-10 | 910 | fired while moving (151 u/s), too fast to be accurate - stop first | 5/30 | cut short (a death, a reload); 11 bullets after pros would have stopped | 14% / 48% | |
| 14 1:30 | MAC-10 | 360 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 7/24 | 7% / 48% | ||
| 15 1:09 | AK-47 | 1359 | fine - pros would have fired it too | 2/6 | killed them | 59% / 59% | |
| 16 1:02 | Desert Eagle | 1122 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 34% | |
| 17 1:42 | Desert Eagle | 759 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 42% / 50% | |
| 18 1:04 | AK-47 | 357 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | killed them | 23% / 47% | |
| 18 bomb 0:32 | AWP | 1895 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 62% | |
| 19 0:45 | AK-47 | 959 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/5 | 9% / 58% | ||
| 19 0:43 | AK-47 | 967 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/6 | 5% / 54% | ||
| 19 0:42 | AK-47 | 968 | fine - pros would have fired it too | 0/6 | 57% / 57% | ||
| 19 0:40 | AK-47 | 973 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 14% / 61% | |
| 19 0:29 | AK-47 | 256 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 39% / 61% | |
| 20 1:44 | AK-47 | 1210 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/6 | 14% / 54% | ||
| 22 1:36 | AK-47 | 526 | fine - pros would have fired it too | 2/5 | killed them | 65% / 65% | |
| 23 1:27 | AK-47 | 955 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 54% | |
| 24 1:00 | MAC-10 | 822 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 48% | |
| 24 0:59 | MAC-10 | 822 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 50% | |
| 24 0:59 | MAC-10 | 822 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 24 0:54 | MAC-10 | 1395 | aim far off: your crosshair was about 16 player widths (514 units) off their body - get on target first | 0/3 | 1% / 45% | ||
| 24 0:54 | MAC-10 | 786 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 10% / 56% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.