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Cache, lost 11-13 · Wed 11 Nov, 01:20

PapitoBiceps24,647

The match

Aim

438 msTTD445 msTTK1.4°Crosshair↓24%1st bullet28%Spray21%Head70%Counter-strafe

Scoreboard

60ADR58%KAST

Positioning

Shots

19/36Rushed↓4/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-105422%
AK-474229%
Glock-181331%
USP-S80%
M4A1-S771%
Desert Eagle540%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1164 1:37 3 kills (M4A1-S ×3), 2 through smoke, 1 headshot, in 58.6 s CT9.2
25/1168 1:13 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 26.7 s CT2.1
27/1166 1:22 2 kills (AK-47 ×2), in 0.4 s CT1.9
29/1163 1:24 1 kill (Deagle), 1 headshot CT1.7
53/11615 1:09 1 kill (AK-47), 1 headshot T0.8
55/1165 1:00 2 kills (AK-47 ×2), 1 headshot, in 15.9 s CT0.8
63/11618 1:04 1 kill (AK-47), 1 headshot T0.5
91/1167 1:36 1 kill (AK-47), 1 headshot CT-0.5
97/11622 1:36 1 kill (AK-47), 1 headshot T-0.6
103/11610 1:38 1 kill (M4A1-S), 1 headshot CT-1.0
112/11613 1:35 1 kill (Glock) T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:56 1v1 before the plant CT · 84 HP · Bombsite Awon - killed them · saw them first
11 1:20 1v2 before the plant CT · 100 HP · Tree Roomlost - died in the first fight · saw each other
12 bomb 0:29 1v4 after the plant CT · 100 HP · Tree Roomlost - died with two or more on them at once · first fight lost, they saw them first
15 0:17 1v3 before the plant T · 11 HP · B Hallslost - died in the first fight · saw each other
23 1:28 1v3 before the plant T · 93 HP · Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:39 wastedno enemy blinded for long
20 1:38 misled a peekbarely blinded Outplayed 1.9 s (0.2 s white), ✟ 1.0 s (0.1 s white) the enemy was barely blinded, and ERCENS peeked Outplayed 2.1 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 15 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:46 exposeda smoke at Rafters - seen by 1 enemy for 0.2 s, the nearest 1314 units away; a running throw
18 1:13 exposeda smoke at Squeaky - seen by 1 enemy for 0.1 s, the nearest 695 units away
18 bomb 0:32 punishedkilled by Outplayed with a flash in hand at Quad - seen by 1 enemy for 0.2 s, the nearest 1885 units away
19 0:33 punishedhit by ✟ 1.1 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1033 units away

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 23 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:24 tumaCT Lanecover not used: 96 units away, they'd have seen only your headkilled them
14 1:41 ✟B Mainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 22 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:25 tradeERCENS was killed 894 units away: you traded in 1,453 ms (pros: 625 ms)
5 1:26 holdheld with ERCENS, 947 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:26 tradeERCENS was killed 533 units away: you traded in 4,203 ms (pros: 2,031 ms)
7 1:36 holdheld with ERCENS, 731 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms after ERCENS)
7 1:12 tradeERCENS was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
8 1:20 tradeIvankoo was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
8 1:03 tradeERCENS was killed 195 units away: not traded within 5 s (pros: 625 ms)
8 0:58 holdheld with YE, 891 units and 161° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms after YE)
8 0:56 tradeYE was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
10 1:43 holdheld with ERCENS, 713 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:43 tradeIvankoo was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 tradeERCENS was killed 699 units away: you traded in 3,547 ms (pros: 2,031 ms)
13 1:37 holdheld with ERCENS, 524 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before ERCENS)
13 1:33 tradeYE was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
13 1:32 tradeIvankoo was killed 722 units away: not traded within 5 s (pros: 2,031 ms)
14 1:45 line of firestood in Ivankoo's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:40 line of firestood in Ivankoo's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:31 peek togetherpeeked the same enemy as ERCENS, 625 ms after them - late - your team-mate went first, as bait
15 1:42 tradeБорис бритва was killed 454 units away: not traded within 5 s (pros: 1,641 ms)
15 0:36 tradeIvankoo was killed 548 units away: not traded within 5 s (pros: 625 ms)
15 0:17 tradeERCENS was killed 641 units away: not traded within 5 s (pros: 2,031 ms)
18 1:09 tradeIvankoo was killed 657 units away: you traded in 4,969 ms (pros: 625 ms)
18 bomb 0:33 holdheld with YE, 421 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 656 ms before YE)
20 1:44 in their waystood between YE and an enemy they could see, for 375 ms (pros: 125 ms at a time)
20 1:44 line of firestood in YE's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
20 1:35 tradeERCENS was killed 341 units away: not traded within 5 s (pros: 1,641 ms)
20 1:34 tradeБорис бритва was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
21 1:39 tradeYE was killed 190 units away: not traded within 5 s (pros: 969 ms)
21 1:25 holdheld with Борис бритва, 249 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:41 tradeБорис бритва was killed 1030 units away: you traded in 4,672 ms (pros: 2,609 ms)
22 1:37 peek togetherpeeked the same enemy as Ivankoo, 375 ms before them - early - you went first, alone
23 1:42 tradeIvankoo was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
23 1:36 tradeYE was killed 195 units away: not traded within 5 s (pros: 969 ms)
23 1:34 tradeБорис бритва was killed 713 units away: not traded within 5 s (pros: 2,031 ms)
23 1:28 tradeERCENS was killed 720 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:17 braindeadcorekilled by themGlock-181391 ms1391 ms45.5°
2 1:45 Outplayedhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 Squxkilled by themAK-47766 ms1062 ms14.3°
3 1:24 tumakilled themDesert Eagle312 ms312 ms0.7°
3 1:21 Outplayedkilled by themAK-47547 ms547 ms0.9°
4 1:38 Outplayedhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:38 braindeadcorekilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:35 Outplayedkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 0:39 ✟killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:00 braindeadcorekilled themAK-47562 ms562 ms1.1°
5 0:44 Outplayedkilled themAK-47281 ms281 ms0.3°
6 1:22 ✟killed themAK-47250 ms641 ms0.8°
6 1:22 Squxkilled themAK-47406 ms406 ms1.0°
7 1:36 tumakilled themAK-47281 ms281 ms1.0°
8 1:13 braindeadcorekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:46 Squxhit by themAK-47312 ms–2.5°
8 0:46 Squxkilled themAK-47312 ms312 ms1.6°
9 1:20 ✟killed by themAK-47391 ms391 ms4.8°
10 1:38 ✟killed themM4A1-S484 ms484 ms1.8°
10 1:36 braindeadcorehit themM4A478 ms–1.4°
10 1:36 braindeadcorekilled by themAK-4794 ms94 ms0.5°
11 bomb 0:15 braindeadcorekilled by themAK-47391 ms594 ms2.4°
11 bomb 0:15 braindeadcorehit themM4A4547 ms–9.8°
12 bomb 0:23 Outplayedhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:21 Outplayedkilled by themAK-47281 ms875 ms1.9°
13 1:44 Outplayedhit themGlock-18656 ms–20.0°
13 1:36 tumakilled themGlock-18516 ms1281 ms14.4°
13 1:31 braindeadcorehit by themP2000312 ms–5.6°
14 1:40 ✟hit themMAC-10438 ms–8.6°
14 1:34 braindeadcorehit themMAC-10734 ms–1.2°
14 1:30 tumahit themMAC-101109 ms–17.8°
14 1:29 tumahit by themUMP-451891 ms–22.1°
15 1:09 tumakilled themAK-47406 ms609 ms2.3°
15 0:57 Outplayedhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:07 ✟killed by themM4A1-S266 ms266 ms0.9°
16 1:02 Squxkilled by themAK-47266 ms766 ms1.5°
17 1:42 Squxhit themDesert Eagle344 ms–0.2°
17 1:42 Squxkilled by themAWP562 ms562 ms11.3°
18 1:04 Squxkilled themAK-47219 ms219 ms2.0°
18 bomb 0:32 Outplayedkilled by themM4A1-S578 ms781 ms1.4°
19 0:43 ✟hit by themM4A4453 ms–1.1°
19 0:32 ✟hit by themM4A4484 ms–3.6°
19 0:29 braindeadcorekilled by themAK-47219 ms219 ms4.1°
20 1:44 ✟hit themAK-47438 ms–0.5°
20 1:26 Outplayedkilled by themDesert Eagle234 ms234 ms0.6°
21 0:34 ✟killed by themAWP203 ms203 ms1.6°
22 1:37 Squxhit by themM4A4562 ms–3.0°
22 1:36 Squxkilled themAK-47672 ms672 ms32.3°
22 1:35 tumakilled by themAK-47375 ms375 ms5.6°
23 1:27 Squxkilled by themM4A4547 ms547 ms24.3°
24 0:59 Squxhit by themAK-47359 ms–0.9°
24 0:59 Squxhit themMAC-10453 ms–0.5°
24 0:54 Squxkilled by themAK-47438 ms438 ms1.8°

Shots

You fired 19 of your 36 first shots too soon: 13 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:19 ✟USP-S333aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/122% / 58%
1 1:19 braindeadcoreUSP-S450fine - pros would have fired it too0/7cut short (a death, a reload)25% / 43%
3 1:24 tumaDesert Eagle1150fine - pros would have fired it too1/1killed them40% / 49%
5 1:01 braindeadcoreAK-47385fine - pros would have fired it too1/7killed them35% / 51%
5 0:44 OutplayedAK-47524fine - pros would have fired it too1/4killed them47% / 48%
6 1:22 SquxAK-47806fine - pros would have fired it too3/6killed them69% / 69%
7 1:36 tumaAK-47756fine - pros would have fired it too1/4killed them54% / 54%
8 0:46 SquxAK-471031fine - pros would have fired it too1/4killed them65% / 65%
10 1:38 ✟M4A1-S770fine - pros would have fired it too1/4killed them59% / 61%
11 bomb 0:15 braindeadcoreM4A1-S274fired while moving (152 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)23% / 48%
12 bomb 0:21 OutplayedDesert Eagle360fine - pros would have fired it too0/2cut short (a death, a reload)51% / 51%
13 1:44 OutplayedGlock-18757fired while moving (216 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 39%
13 1:36 tumaGlock-18358aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first3/9killed them5% / 57%
13 1:31 braindeadcoreGlock-18685fine - pros would have fired it too0/137% / 39%
13 1:30 braindeadcoreGlock-18749aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/22% / 39%
13 1:22 braindeadcoreGlock-18777fine - pros would have fired it too0/121% / 42%
14 1:35 braindeadcoreMAC-10910fired while moving (151 u/s), too fast to be accurate - stop first5/30cut short (a death, a reload); 11 bullets after pros would have stopped14% / 48%
14 1:30 tumaMAC-10360aim far off: your crosshair was about a player's width (37 units) off their body - get on target first7/247% / 48%
15 1:09 tumaAK-471359fine - pros would have fired it too2/6killed them59% / 59%
16 1:02 SquxDesert Eagle1122aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)11% / 34%
17 1:42 SquxDesert Eagle759fine - pros would have fired it too1/1cut short (a death, a reload)42% / 50%
18 1:04 SquxAK-47357fired while moving (95 u/s), too fast to be accurate - stop first1/5killed them23% / 47%
18 bomb 0:32 OutplayedAWP1895aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)19% / 62%
19 0:45 ✟AK-47959aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/59% / 58%
19 0:43 ✟AK-47967aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/65% / 54%
19 0:42 ✟AK-47968fine - pros would have fired it too0/657% / 57%
19 0:40 ✟AK-47973aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/4cut short (a death, a reload)14% / 61%
19 0:29 braindeadcoreAK-47256fired while moving (96 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)39% / 61%
20 1:44 ✟AK-471210aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/614% / 54%
22 1:36 SquxAK-47526fine - pros would have fired it too2/5killed them65% / 65%
23 1:27 SquxAK-47955aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/2cut short (a death, a reload)5% / 54%
24 1:00 SquxMAC-10822fired while moving (141 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 48%
24 0:59 SquxMAC-10822fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 50%
24 0:59 SquxMAC-10822fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
24 0:54 OutplayedMAC-101395aim far off: your crosshair was about 16 player widths (514 units) off their body - get on target first0/31% / 45%
24 0:54 SquxMAC-10786aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3cut short (a death, a reload)10% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.