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Cache, won 13-11 · Wed 11 Nov, 01:20

braindeadcore23,819

The match

Aim

500 msTTD719 msTTK2.7°Crosshair↓20%1st bullet30%Spray30%Head55%Counter-strafe

Scoreboard

92ADR79%KAST

Positioning

Shots

25/47Rushed↓7/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477633%
M4A1-S4929%
M4A4248%
USP-S1926%
Glock-18812%
MAC-10250%
Galil AR2100%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/11619 0:45 3 kills (M4A1-S ×2, AK-47), all headshots, in 16.5 s CT3.9
16/11610 1:43 3 kills (AK-47 ×3), 1 headshot, in 40.9 s T2.8
36/11611 1:20 2 kills (AK-47 ×2), all headshots, in 35.7 s T1.4
44/1166 1:28 1 kill (AK-47) T1.0
52/1169 1:42 1 kill (Galil) T0.8
58/11615 1:42 2 kills (M4A1-S ×2), 1 headshot, in 81.7 s CT0.7
59/11616 0:34 1 kill (M4A1-S), 1 headshot CT0.6
62/11621 1:39 1 kill (M4A1-S) CT0.5
65/1165 1:25 1 kill (AK-47), 1 headshot T0.4
71/1162 1:31 1 kill (MAC-10), 1 headshot T0.1
82/11612 bomb 0:29 1 kill (AK-47) T-0.2
90/11623 1:42 1 kill (M4A1-S), 1 headshot CT-0.4
104/11617 0:58 1 kill (M4A4), 1 headshot CT-1.1
113/1161 1:17 1 kill (Glock), 1 headshot T-2.0
114/11613 1:33 1 kill (USP-S), 1 headshot CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 bomb 0:19 1v1 after the plant T · 44 HP · Bombsite Bwon - killed them · first fight won, saw each other
19 0:25 1v1 before the plant CT · 37 HP · Checkerslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 2 good, 1 weak, 10 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Outside A - safe
5 1:42 wastedno enemy blinded for long; blinded themselves 2.0 s holding B Halls - safe
5 1:30 wastedno enemy blinded for long
8 1:26 wastedno enemy blinded for long
11 1:48 goodblinded Ivankoo 3.7 s (1.0 s white), YE 3.4 s (0.7 s white)
11 1:14 wastedno enemy blinded for long
12 1:45 wastedno enemy blinded for long
12 1:42 wastedno enemy blinded for long
15 0:51 wastedno enemy blinded for long
19 1:06 wastedno enemy blinded for long
22 1:35 wastedno enemy blinded for long
23 1:35 weakbarely blinded YE 1.5 s (0.1 s white), Борис бритва 1.0 s (0.1 s white); blinded Squx 4.3 s on the move through Highway - safe
24 1:35 goodblinded Ivankoo 4.7 s (1.9 s white), YE 4.7 s (1.9 s white); blinded Squx 1.5 s holding Fork Lift - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 37 thrown safely, 8 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Connector (3 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:18 exposeda smoke at A Main - seen by 1 enemy for 0.4 s, the nearest 1415 units away
11 1:50 exposeda flash at Garage - seen by 2 enemies for 0.9 s, the nearest 1126 units away; a running throw
11 1:39 exposedan HE at Mid - seen by 1 enemy for 0.5 s, the nearest 1147 units away
14 1:48 exposedan HE at Connector - seen by 2 enemies for 0.2 s, the nearest 1837 units away, thrown in the open; a running throw
16 1:40 exposeda smoke at Sandbags - seen by 1 enemy for 0.1 s, the nearest 1144 units away
17 1:34 exposeda smoke at Sandbags - seen by 1 enemy for 0.4 s, the nearest 1342 units away; a running throw
19 1:48 exposedan HE at Connector - seen by 1 enemy for 1.5 s, the nearest 1567 units away, thrown in the open; a running throw
20 1:42 exposeda smoke at Connector - seen by 1 enemy for 0.2 s, the nearest 1635 units away; a running throw

Positioning

In 3 of your 35 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 11 of your 30 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:29 IvankooOutside Acover not used: 16 units away, they'd have seen only your headkilled them
10 bomb 0:22 YEBombsite Bcover not used: 64 units away, they'd have seen only your headlived
16 0:35 YEMidstanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:20 peek togetherpeeked the same enemy as ✟, 203 ms after them - a double peek
1 1:15 peek togetherpeeked the same enemy as ✟, 938 ms after them - late - your team-mate went first, as bait
2 1:44 holdheld with Squx, 680 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:44 tradetuma was killed 523 units away: not traded within 5 s (pros: 2,031 ms)
5 1:45 tradetuma was killed 608 units away: not traded within 5 s (pros: 2,031 ms)
7 1:36 tradetuma was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 holdheld with Outplayed, 678 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:37 tradeOutplayed was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
8 1:33 tradetuma was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 tradetuma was killed 486 units away: you traded in 2,094 ms (pros: 1,641 ms)
10 1:44 tradeSqux was killed 329 units away: you traded in 1,078 ms (pros: 625 ms)
10 1:38 trade✟ was killed 288 units away: you traded in 1,906 ms (pros: 1,641 ms)
10 bomb 0:19 tradeOutplayed was killed 990 units away: you traded in 1,359 ms (pros: 2,031 ms)
13 1:40 trade✟ was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
13 1:39 tradeOutplayed was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 tradetuma was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 trade✟ was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
14 1:37 tradeOutplayed was killed 765 units away: not traded within 5 s (pros: 2,031 ms)
19 0:40 tradetuma was killed 254 units away: not traded within 5 s (pros: 625 ms)
19 0:25 trade✟ was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
20 1:07 holdheld with ✟, 563 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after ✟)
21 1:42 holdheld with ✟, 559 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:33 tradetuma was killed 667 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 holdheld with Outplayed, 698 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before Outplayed)
23 1:43 tradetuma was killed 462 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:17 PapitoBicepskilled themGlock-181391 ms1391 ms45.5°
1 1:13 ERCENSkilled by themUSP-S1266 ms1453 ms16.2°
2 1:39 YEhit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
2 1:31 YEkilled themMAC-10781 ms781 ms5.5°
4 1:38 PapitoBicepskilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:25 ERCENShit by themM4A4234 ms–0.5°
5 1:25 ERCENSkilled themAK-47625 ms719 ms3.0°
5 1:00 PapitoBicepskilled by themAK-47562 ms562 ms1.1°
6 1:28 Ivankookilled themAK-47594 ms891 ms6.7°
6 1:24 Борис бритваhit themAK-47703 ms–0.3°
6 1:24 Борис бритваkilled by themM4A4844 ms1750 ms2.1°
7 1:35 Ivankookilled by themM4A1-S922 ms1234 ms5.5°
8 1:13 PapitoBicepskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 Ivankookilled themGalil AR281 ms375 ms1.2°
9 1:37 Борис бритваkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:44 Ivankookilled themAK-47312 ms1812 ms0.2°
10 1:36 PapitoBicepshit by themM4A478 ms–1.4°
10 1:36 PapitoBicepskilled themAK-4794 ms94 ms0.5°
10 bomb 0:22 YEhit themAK-47266 ms–1.6°
10 bomb 0:18 YEkilled themAK-47594 ms594 ms5.1°
11 1:20 ERCENShit by themMP9312 ms–1.9°
11 1:20 ERCENSkilled themAK-47422 ms422 ms2.4°
11 bomb 0:15 PapitoBicepskilled themAK-47391 ms594 ms2.4°
11 bomb 0:15 PapitoBicepshit by themM4A4547 ms–9.8°
12 bomb 0:30 ERCENShit by themFive-SeveN547 ms–1.3°
12 bomb 0:30 ERCENSkilled themAK-47922 ms1219 ms1.2°
13 1:35 YEkilled themUSP-S406 ms2203 ms9.3°
13 1:35 YEhit by themGlock-18719 ms–43.7°
13 1:31 PapitoBicepshit themP2000312 ms–5.6°
13 1:12 ERCENSkilled by themGlock-18109 ms109 ms0.7°
14 1:34 PapitoBicepshit by themMAC-10734 ms–1.2°
14 1:33 YEkilled by themMAC-10250 ms250 ms2.8°
15 1:42 Борис бритваkilled themM4A1-S531 ms719 ms1.0°
15 1:08 YEhit themM4A4625 ms–0.8°
15 0:20 YEkilled themM4A1-S469 ms469 ms1.8°
16 1:34 YEhit by themDesert Eagle0 ms–1.9°
16 0:34 YEhit by themFAMAS578 ms–4.4°
16 0:34 YEkilled themM4A1-S688 ms688 ms19.9°
16 0:24 Борис бритваhit themM4A4359 ms–0.3°
16 0:24 Борис бритваkilled by themAK-47531 ms531 ms0.9°
17 0:59 YEkilled themM4A4562 ms1578 ms5.6°
17 0:59 YEhit by themGlock-18719 ms–1.4°
18 0:59 Борис бритваkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
19 0:45 Ivankookilled themM4A1-S156 ms156 ms0.8°
19 0:43 Борис бритваkilled themM4A1-S547 ms984 ms4.1°
19 0:43 Борис бритваhit by themAK-47656 ms–4.0°
19 0:29 PapitoBicepskilled themAK-47219 ms219 ms4.1°
19 0:15 YEkilled by themAWP609 ms609 ms2.8°
20 1:40 Борис бритваhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 1:40 YEkilled themM4A1-S953 ms1359 ms6.6°
22 1:32 YEhit themM4A4406 ms–3.4°
22 1:32 ERCENSkilled by themDesert Eagle219 ms609 ms4.8°
23 1:42 Ivankookilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
23 1:41 ERCENShit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
23 1:34 Борис бритваkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 25 of your 47 first shots too soon: 18 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 13 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:18 PapitoBicepsGlock-18448too soon: your crosshair was still moving onto them, about 5 player widths (167 units) off - pros wait the split second it takes to get on target1/9killed them1% / 39%
2 1:31 YEMAC-10395fine - pros would have fired it too1/8killed them57% / 59%
5 1:25 ERCENSAK-471110aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/10killed them14% / 51%
6 1:28 IvankooAK-47698fine - pros would have fired it too4/7killed them41% / 51%
6 1:24 Борис бритваAK-471487fired while moving (173 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
6 1:24 Борис бритваAK-471490aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/12cut short (a death, a reload); 4 bullets after pros would have stopped17% / 51%
7 1:34 IvankooDesert Eagle275fine - pros would have fired it too0/1cut short (a death, a reload)76% / 76%
9 1:42 IvankooGalil AR544fine - pros would have fired it too2/6killed them68% / 68%
10 1:44 IvankooAK-47877fired while moving (145 u/s), too fast to be accurate - stop first5/18killed them11% / 49%
10 1:42 ERCENSAK-471316fine - pros would have fired it too0/72 bullets after pros would have stopped24% / 48%
10 1:36 PapitoBicepsAK-47809fine - pros would have fired it too1/3killed them54% / 54%
10 1:29 YEAK-47696fired while moving (178 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 47%
10 bomb 0:22 YEAK-47697aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/1124% / 61%
10 bomb 0:18 YEAK-47702fired while moving (140 u/s), too fast to be accurate - stop first1/5killed them3% / 63%
11 1:20 ERCENSAK-47980fine - pros would have fired it too1/1killed them51% / 60%
11 bomb 0:15 PapitoBicepsAK-47275aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/9killed them18% / 63%
12 bomb 0:30 ERCENSAK-47553fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 52%
12 bomb 0:30 ERCENSAK-47537fine - pros would have fired it too4/9killed them62% / 62%
13 1:35 YEUSP-S692fine - pros would have fired it too4/12killed them39% / 55%
13 1:31 PapitoBicepsUSP-S677fine - pros would have fired it too1/233% / 51%
13 1:30 PapitoBicepsUSP-S752fine - pros would have fired it too0/3cut short (a death, a reload)35% / 45%
13 1:22 PapitoBicepsUSP-S778fired while moving (120 u/s), too fast to be accurate - stop first0/145% / 48%
13 1:13 Борис бритваUSP-S529fine - pros would have fired it too0/258% / 58%
14 1:35 PapitoBicepsUSP-S925fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 55%
14 1:34 PapitoBicepsUSP-S851fine - pros would have fired it too0/149% / 50%
15 1:42 Борис бритваM4A1-S1206fired while moving (99 u/s), too fast to be accurate - stop first3/9killed them1% / 57%
15 1:08 YEM4A1-S1645fired while moving (81 u/s), too fast to be accurate - stop first1/63 bullets after pros would have stopped33% / 67%
15 0:21 YEM4A1-S688fired while moving (217 u/s), too fast to be accurate - stop first1/6killed them0% / 64%
16 0:35 YEM4A1-S1011fired while moving (148 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
16 0:34 YEM4A1-S1009fired while moving (96 u/s), too fast to be accurate - stop first1/5killed them31% / 63%
16 0:24 Борис бритваM4A1-S1080fired while moving (77 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)46% / 54%
17 1:42 ERCENSM4A41361aim far off: your crosshair was about 12 player widths (385 units) off their body - get on target first0/72 bullets after pros would have stopped1% / 54%
17 0:59 YEM4A4886fine - pros would have fired it too1/748% / 55%
17 0:58 YEM4A4875fired while moving (94 u/s), too fast to be accurate - stop first1/8killed them18% / 50%
18 1:23 IvankooM4A41559fine - pros would have fired it too0/62 bullets after pros would have stopped32% / 54%
19 0:48 IvankooM4A1-S838fired while moving (213 u/s), too fast to be accurate - stop first0/11% / 59%
19 0:47 IvankooM4A1-S901aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/418% / 48%
19 0:45 IvankooM4A1-S901fine - pros would have fired it too1/5killed them48% / 49%
19 0:44 Борис бритваM4A1-S928fired while moving (118 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 61%
19 0:43 Борис бритваM4A1-S922fine - pros would have fired it too1/4killed them54% / 54%
19 0:29 PapitoBicepsAK-47258fine - pros would have fired it too1/10killed them29% / 50%
19 0:15 YEAK-471015fired while moving (104 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)11% / 51%
21 1:40 YEM4A1-S1222fired while moving (168 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 50%
21 1:40 YEM4A1-S1224fine - pros would have fired it too4/12killed them28% / 45%
22 1:33 ERCENSM4A1-S615fired while moving (87 u/s), too fast to be accurate - stop first1/611% / 48%
22 1:32 ERCENSM4A1-S549fine - pros would have fired it too0/7cut short (a death, a reload)79% / 79%
23 1:42 Борис бритваM4A1-S876fired while moving (102 u/s), too fast to be accurate - stop first0/70% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.