Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 76 | 33% |
| M4A1-S | 49 | 29% |
| M4A4 | 24 | 8% |
| USP-S | 19 | 26% |
| Glock-18 | 8 | 12% |
| MAC-10 | 2 | 50% |
| Galil AR | 2 | 100% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/116 | 19 0:45 | 3 kills (M4A1-S ×2, AK-47), all headshots, in 16.5 s CT | 3.9 |
| 16/116 | 10 1:43 | 3 kills (AK-47 ×3), 1 headshot, in 40.9 s T | 2.8 |
| 36/116 | 11 1:20 | 2 kills (AK-47 ×2), all headshots, in 35.7 s T | 1.4 |
| 44/116 | 6 1:28 | 1 kill (AK-47) T | 1.0 |
| 52/116 | 9 1:42 | 1 kill (Galil) T | 0.8 |
| 58/116 | 15 1:42 | 2 kills (M4A1-S ×2), 1 headshot, in 81.7 s CT | 0.7 |
| 59/116 | 16 0:34 | 1 kill (M4A1-S), 1 headshot CT | 0.6 |
| 62/116 | 21 1:39 | 1 kill (M4A1-S) CT | 0.5 |
| 65/116 | 5 1:25 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 71/116 | 2 1:31 | 1 kill (MAC-10), 1 headshot T | 0.1 |
| 82/116 | 12 bomb 0:29 | 1 kill (AK-47) T | -0.2 |
| 90/116 | 23 1:42 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 104/116 | 17 0:58 | 1 kill (M4A4), 1 headshot CT | -1.1 |
| 113/116 | 1 1:17 | 1 kill (Glock), 1 headshot T | -2.0 |
| 114/116 | 13 1:33 | 1 kill (USP-S), 1 headshot CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 bomb 0:19 | 1v1 after the plant T · 44 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 19 0:25 | 1v1 before the plant CT · 37 HP · Checkers | lost - died later · saw each other |
Flashes
13 flashes: 2 good, 1 weak, 10 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Outside A - safe |
| 5 1:42 | wasted | no enemy blinded for long; blinded themselves 2.0 s holding B Halls - safe |
| 5 1:30 | wasted | no enemy blinded for long |
| 8 1:26 | wasted | no enemy blinded for long |
| 11 1:48 | good | blinded Ivankoo 3.7 s (1.0 s white), YE 3.4 s (0.7 s white) |
| 11 1:14 | wasted | no enemy blinded for long |
| 12 1:45 | wasted | no enemy blinded for long |
| 12 1:42 | wasted | no enemy blinded for long |
| 15 0:51 | wasted | no enemy blinded for long |
| 19 1:06 | wasted | no enemy blinded for long |
| 22 1:35 | wasted | no enemy blinded for long |
| 23 1:35 | weak | barely blinded YE 1.5 s (0.1 s white), Борис бритва 1.0 s (0.1 s white); blinded Squx 4.3 s on the move through Highway - safe |
| 24 1:35 | good | blinded Ivankoo 4.7 s (1.9 s white), YE 4.7 s (1.9 s white); blinded Squx 1.5 s holding Fork Lift - safe |
Throws
45 grenades: 37 thrown safely, 8 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Connector (3 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:18 | exposed | a smoke at A Main - seen by 1 enemy for 0.4 s, the nearest 1415 units away |
| 11 1:50 | exposed | a flash at Garage - seen by 2 enemies for 0.9 s, the nearest 1126 units away; a running throw |
| 11 1:39 | exposed | an HE at Mid - seen by 1 enemy for 0.5 s, the nearest 1147 units away |
| 14 1:48 | exposed | an HE at Connector - seen by 2 enemies for 0.2 s, the nearest 1837 units away, thrown in the open; a running throw |
| 16 1:40 | exposed | a smoke at Sandbags - seen by 1 enemy for 0.1 s, the nearest 1144 units away |
| 17 1:34 | exposed | a smoke at Sandbags - seen by 1 enemy for 0.4 s, the nearest 1342 units away; a running throw |
| 19 1:48 | exposed | an HE at Connector - seen by 1 enemy for 1.5 s, the nearest 1567 units away, thrown in the open; a running throw |
| 20 1:42 | exposed | a smoke at Connector - seen by 1 enemy for 0.2 s, the nearest 1635 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:29 | Outside A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 10 bomb 0:22 | Bombsite B | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 16 0:35 | Mid | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:20 | peek together | peeked the same enemy as ✟, 203 ms after them - a double peek |
| 1 1:15 | peek together | peeked the same enemy as ✟, 938 ms after them - late - your team-mate went first, as bait |
| 2 1:44 | hold | held with Squx, 680 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:44 | trade | tuma was killed 523 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:45 | trade | tuma was killed 608 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:36 | trade | tuma was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:44 | hold | held with Outplayed, 678 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:37 | trade | Outplayed was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:33 | trade | tuma was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | trade | tuma was killed 486 units away: you traded in 2,094 ms (pros: 1,641 ms) |
| 10 1:44 | trade | Squx was killed 329 units away: you traded in 1,078 ms (pros: 625 ms) |
| 10 1:38 | trade | ✟ was killed 288 units away: you traded in 1,906 ms (pros: 1,641 ms) |
| 10 bomb 0:19 | trade | Outplayed was killed 990 units away: you traded in 1,359 ms (pros: 2,031 ms) |
| 13 1:40 | trade | ✟ was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:39 | trade | Outplayed was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | trade | tuma was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | trade | ✟ was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:37 | trade | Outplayed was killed 765 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:40 | trade | tuma was killed 254 units away: not traded within 5 s (pros: 625 ms) |
| 19 0:25 | trade | ✟ was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:07 | hold | held with ✟, 563 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after ✟) |
| 21 1:42 | hold | held with ✟, 559 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:33 | trade | tuma was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | hold | held with Outplayed, 698 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before Outplayed) |
| 23 1:43 | trade | tuma was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:17 | killed them | Glock-18 | 1391 ms | 1391 ms | 45.5° | ||
| 1 1:13 | killed by them | USP-S | 1266 ms | 1453 ms | 16.2° | ||
| 2 1:39 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:31 | killed them | MAC-10 | 781 ms | 781 ms | 5.5° | ||
| 4 1:38 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:25 | hit by them | M4A4 | 234 ms | – | 0.5° | ||
| 5 1:25 | killed them | AK-47 | 625 ms | 719 ms | 3.0° | ||
| 5 1:00 | killed by them | AK-47 | 562 ms | 562 ms | 1.1° | ||
| 6 1:28 | killed them | AK-47 | 594 ms | 891 ms | 6.7° | ||
| 6 1:24 | hit them | AK-47 | 703 ms | – | 0.3° | ||
| 6 1:24 | killed by them | M4A4 | 844 ms | 1750 ms | 2.1° | ||
| 7 1:35 | killed by them | M4A1-S | 922 ms | 1234 ms | 5.5° | ||
| 8 1:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:42 | killed them | Galil AR | 281 ms | 375 ms | 1.2° | ||
| 9 1:37 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:44 | killed them | AK-47 | 312 ms | 1812 ms | 0.2° | ||
| 10 1:36 | hit by them | M4A4 | 78 ms | – | 1.4° | ||
| 10 1:36 | killed them | AK-47 | 94 ms | 94 ms | 0.5° | ||
| 10 bomb 0:22 | hit them | AK-47 | 266 ms | – | 1.6° | ||
| 10 bomb 0:18 | killed them | AK-47 | 594 ms | 594 ms | 5.1° | ||
| 11 1:20 | hit by them | MP9 | 312 ms | – | 1.9° | ||
| 11 1:20 | killed them | AK-47 | 422 ms | 422 ms | 2.4° | ||
| 11 bomb 0:15 | killed them | AK-47 | 391 ms | 594 ms | 2.4° | ||
| 11 bomb 0:15 | hit by them | M4A4 | 547 ms | – | 9.8° | ||
| 12 bomb 0:30 | hit by them | Five-SeveN | 547 ms | – | 1.3° | ||
| 12 bomb 0:30 | killed them | AK-47 | 922 ms | 1219 ms | 1.2° | ||
| 13 1:35 | killed them | USP-S | 406 ms | 2203 ms | 9.3° | ||
| 13 1:35 | hit by them | Glock-18 | 719 ms | – | 43.7° | ||
| 13 1:31 | hit them | P2000 | 312 ms | – | 5.6° | ||
| 13 1:12 | killed by them | Glock-18 | 109 ms | 109 ms | 0.7° | ||
| 14 1:34 | hit by them | MAC-10 | 734 ms | – | 1.2° | ||
| 14 1:33 | killed by them | MAC-10 | 250 ms | 250 ms | 2.8° | ||
| 15 1:42 | killed them | M4A1-S | 531 ms | 719 ms | 1.0° | ||
| 15 1:08 | hit them | M4A4 | 625 ms | – | 0.8° | ||
| 15 0:20 | killed them | M4A1-S | 469 ms | 469 ms | 1.8° | ||
| 16 1:34 | hit by them | Desert Eagle | 0 ms | – | 1.9° | ||
| 16 0:34 | hit by them | FAMAS | 578 ms | – | 4.4° | ||
| 16 0:34 | killed them | M4A1-S | 688 ms | 688 ms | 19.9° | ||
| 16 0:24 | hit them | M4A4 | 359 ms | – | 0.3° | ||
| 16 0:24 | killed by them | AK-47 | 531 ms | 531 ms | 0.9° | ||
| 17 0:59 | killed them | M4A4 | 562 ms | 1578 ms | 5.6° | ||
| 17 0:59 | hit by them | Glock-18 | 719 ms | – | 1.4° | ||
| 18 0:59 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:45 | killed them | M4A1-S | 156 ms | 156 ms | 0.8° | ||
| 19 0:43 | killed them | M4A1-S | 547 ms | 984 ms | 4.1° | ||
| 19 0:43 | hit by them | AK-47 | 656 ms | – | 4.0° | ||
| 19 0:29 | killed them | AK-47 | 219 ms | 219 ms | 4.1° | ||
| 19 0:15 | killed by them | AWP | 609 ms | 609 ms | 2.8° | ||
| 20 1:40 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:40 | killed them | M4A1-S | 953 ms | 1359 ms | 6.6° | ||
| 22 1:32 | hit them | M4A4 | 406 ms | – | 3.4° | ||
| 22 1:32 | killed by them | Desert Eagle | 219 ms | 609 ms | 4.8° | ||
| 23 1:42 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:41 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:34 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:18 | Glock-18 | 448 | too soon: your crosshair was still moving onto them, about 5 player widths (167 units) off - pros wait the split second it takes to get on target | 1/9 | killed them | 1% / 39% | |
| 2 1:31 | MAC-10 | 395 | fine - pros would have fired it too | 1/8 | killed them | 57% / 59% | |
| 5 1:25 | AK-47 | 1110 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/10 | killed them | 14% / 51% | |
| 6 1:28 | AK-47 | 698 | fine - pros would have fired it too | 4/7 | killed them | 41% / 51% | |
| 6 1:24 | AK-47 | 1487 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 6 1:24 | AK-47 | 1490 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/12 | cut short (a death, a reload); 4 bullets after pros would have stopped | 17% / 51% | |
| 7 1:34 | Desert Eagle | 275 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 76% / 76% | |
| 9 1:42 | Galil AR | 544 | fine - pros would have fired it too | 2/6 | killed them | 68% / 68% | |
| 10 1:44 | AK-47 | 877 | fired while moving (145 u/s), too fast to be accurate - stop first | 5/18 | killed them | 11% / 49% | |
| 10 1:42 | AK-47 | 1316 | fine - pros would have fired it too | 0/7 | 2 bullets after pros would have stopped | 24% / 48% | |
| 10 1:36 | AK-47 | 809 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 10 1:29 | AK-47 | 696 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 47% | |
| 10 bomb 0:22 | AK-47 | 697 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/11 | 24% / 61% | ||
| 10 bomb 0:18 | AK-47 | 702 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/5 | killed them | 3% / 63% | |
| 11 1:20 | AK-47 | 980 | fine - pros would have fired it too | 1/1 | killed them | 51% / 60% | |
| 11 bomb 0:15 | AK-47 | 275 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/9 | killed them | 18% / 63% | |
| 12 bomb 0:30 | AK-47 | 553 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 52% | |
| 12 bomb 0:30 | AK-47 | 537 | fine - pros would have fired it too | 4/9 | killed them | 62% / 62% | |
| 13 1:35 | USP-S | 692 | fine - pros would have fired it too | 4/12 | killed them | 39% / 55% | |
| 13 1:31 | USP-S | 677 | fine - pros would have fired it too | 1/2 | 33% / 51% | ||
| 13 1:30 | USP-S | 752 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 35% / 45% | |
| 13 1:22 | USP-S | 778 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/1 | 45% / 48% | ||
| 13 1:13 | USP-S | 529 | fine - pros would have fired it too | 0/2 | 58% / 58% | ||
| 14 1:35 | USP-S | 925 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 55% | |
| 14 1:34 | USP-S | 851 | fine - pros would have fired it too | 0/1 | 49% / 50% | ||
| 15 1:42 | M4A1-S | 1206 | fired while moving (99 u/s), too fast to be accurate - stop first | 3/9 | killed them | 1% / 57% | |
| 15 1:08 | M4A1-S | 1645 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/6 | 3 bullets after pros would have stopped | 33% / 67% | |
| 15 0:21 | M4A1-S | 688 | fired while moving (217 u/s), too fast to be accurate - stop first | 1/6 | killed them | 0% / 64% | |
| 16 0:35 | M4A1-S | 1011 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 16 0:34 | M4A1-S | 1009 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/5 | killed them | 31% / 63% | |
| 16 0:24 | M4A1-S | 1080 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 46% / 54% | |
| 17 1:42 | M4A4 | 1361 | aim far off: your crosshair was about 12 player widths (385 units) off their body - get on target first | 0/7 | 2 bullets after pros would have stopped | 1% / 54% | |
| 17 0:59 | M4A4 | 886 | fine - pros would have fired it too | 1/7 | 48% / 55% | ||
| 17 0:58 | M4A4 | 875 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/8 | killed them | 18% / 50% | |
| 18 1:23 | M4A4 | 1559 | fine - pros would have fired it too | 0/6 | 2 bullets after pros would have stopped | 32% / 54% | |
| 19 0:48 | M4A1-S | 838 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/1 | 1% / 59% | ||
| 19 0:47 | M4A1-S | 901 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | 18% / 48% | ||
| 19 0:45 | M4A1-S | 901 | fine - pros would have fired it too | 1/5 | killed them | 48% / 49% | |
| 19 0:44 | M4A1-S | 928 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 61% | |
| 19 0:43 | M4A1-S | 922 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 19 0:29 | AK-47 | 258 | fine - pros would have fired it too | 1/10 | killed them | 29% / 50% | |
| 19 0:15 | AK-47 | 1015 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 11% / 51% | |
| 21 1:40 | M4A1-S | 1222 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 50% | |
| 21 1:40 | M4A1-S | 1224 | fine - pros would have fired it too | 4/12 | killed them | 28% / 45% | |
| 22 1:33 | M4A1-S | 615 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/6 | 11% / 48% | ||
| 22 1:32 | M4A1-S | 549 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload) | 79% / 79% | |
| 23 1:42 | M4A1-S | 876 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/7 | 0% / 47% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.