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Cache, lost 11-13 · Wed 11 Nov, 01:20

YE20,107

The match

Aim

547 msTTD696 msTTK3.5°Crosshair↓28%1st bullet31%Spray25%Head78%Counter-strafe

Scoreboard

78ADR71%KAST

Positioning

Shots

20/38Rushed↓3/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2050%
Glock-181631%
PP-Bizon1429%
MAC-101429%
AWP1242%
USP-S1136%
Tec-91146%
P250922%
Five-SeveN520%
AK-4750%
Desert Eagle450%
FAMAS333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/11611 1:34 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, 1 headshot, in 0 s CT6.7
9/11619 0:40 3 kills (AWP ×2, Tec-9), a wallbang, in 24.8 s T4.2
10/11614 1:38 3 kills (MAC-10 ×3), in 5.3 s T4.2
13/1168 1:37 2 kills (AWP ×2), 1 while flashed, in 4 s CT3.5
18/1165 1:45 1 kill (AWP), 1 through smoke CT2.7
38/11616 1:25 1 kill (Deagle), 1 headshot T1.3
64/11615 0:34 1 kill (AWP) T0.5
67/11622 bomb 0:08 1 kill (M4A1-S) T0.3
77/11612 bomb 0:40 1 kill (Bizon), 1 headshot CT-0.1
95/11624 0:57 2 kills (Tec-9, M4A1-S), in 22.2 s T-0.6
107/1161 bomb 0:33 2 kills (USP-S ×2), all headshots, in 15.8 s CT-1.2
116/11610 bomb 0:19 1 kill (P250), 1 headshot CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:25 1v2 after the plant CT · 100 HP · B Hallslost - died later, after 1 kill · saw them first
3 1:21 1v4 before the plant CT · 100 HP · A Stairslost - died in the first fight · saw each other
10 bomb 0:20 1v2 after the plant CT · 19 HP · Heavenlost - died later, after 1 kill · first fight won, saw each other
19 0:29 1v2 before the plant T · 70 HP · Bombsite Bwon - killed both · first fight won, saw each other
20 1:20 1v5 before the plant T · 100 HP · Sun Roomlost - died with two or more on them at once · saw each other
22 bomb 0:25 1v1 after the plant T · 75 HP · Quadwon - killed them · first fight won, saw them first
24 0:54 1v4 before the plant T · 66 HP · A Stairslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 1 good, 1 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 bomb 0:27 hurt the teamno enemy blinded for long; blinded Ivankoo 3.6 s on the move through Bombsite B - an enemy could see them
5 0:49 wastedno enemy blinded for long
8 1:09 goodblinded Squx 5.0 s (2.1 s white)
14 1:49 wastedno enemy blinded for long
14 1:46 wastedno enemy blinded for long; blinded Борис бритва 4.0 s holding Garage - safe
15 0:20 wastedbarely blinded braindeadcore 0.7 s (0.1 s white)
19 1:14 weakbarely blinded braindeadcore 2.8 s (0.4 s white), ✟ 0.8 s (0.1 s white)
24 1:43 wastedbarely blinded Squx 0.6 s (0.1 s white); blinded themselves 3.0 s on the move through A Main - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 33 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Highway (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 bomb 0:24 exposedan HE at B Halls - seen by 1 enemy for 1.4 s, the nearest 676 units away, thrown in the open; a running throw
8 1:35 exposedan HE at Highway - seen by 1 enemy for 0.1 s, the nearest 1126 units away
9 1:36 punishedkilled by Squx with a molotov in hand at Truck - seen by 1 enemy for 0.9 s, the nearest 1098 units away
11 1:46 exposedan HE at Highway - seen by 1 enemy for 0.2 s, the nearest 1357 units away; a running throw
14 1:48 exposeda flash at Garage - seen by 1 enemy for 0.2 s, the nearest 1924 units away; a running throw
15 0:21 punishedkilled by braindeadcore 1.1 s after throwing a flash at Catwalk, before the gun was ready - seen by 2 enemies for 0.5 s, the nearest 630 units away; a running throw
16 1:18 exposeda smoke at Garage - seen by 1 enemy for 1.2 s, the nearest 1592 units away, thrown in the open

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 29 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 15 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:35 OutplayedCatwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
14 1:39 ✟Checkerspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 defuses you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
12 bomb 0:37 Fake defuse let go after 0.19 s · 3 v 4 · no kit, 27 s to spareit got you killed by Squx 1.2 s later

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 20 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:25 tradeERCENS was killed 940 units away: not traded within 5 s (pros: 2,031 ms)
5 0:51 tradeIvankoo was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
8 1:03 tradeERCENS was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
8 0:58 holdheld with PapitoBiceps, 891 units and 161° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms before PapitoBiceps)
10 1:44 holdheld with Борис бритва, 481 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:36 tradePapitoBiceps was killed 721 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:20 tradeБорис бритва was killed 291 units away: you traded in 266 ms (pros: 625 ms)
11 1:36 tradeБорис бритва was killed 791 units away: you traded in 1,484 ms (pros: 2,031 ms)
12 1:36 tradeIvankoo was killed 798 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 in their waystood between PapitoBiceps and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:39 peek togetherpeeked the same enemy as PapitoBiceps, 156 ms after them - a double peek
14 1:39 peek togetherpeeked the same enemy as PapitoBiceps, 344 ms after them - late - your team-mate went first, as bait
15 1:42 tradeБорис бритва was killed 292 units away: not traded within 5 s (pros: 1,641 ms)
16 1:03 tradeIvankoo was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
16 1:02 tradeERCENS was killed 437 units away: not traded within 5 s (pros: 1,641 ms)
17 1:42 tradePapitoBiceps was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:33 holdheld with PapitoBiceps, 421 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 656 ms after PapitoBiceps)
18 bomb 0:32 tradePapitoBiceps was killed 409 units away: not traded within 5 s (pros: 625 ms)
19 1:48 line of firestood in Борис бритва's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
19 1:45 in their waystood between Борис бритва and an enemy they could see, for 188 ms (pros: 125 ms at a time)
19 0:46 holdheld with Ivankoo, 828 units and 64° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 0:45 tradeIvankoo was killed 842 units away: not traded within 5 s (pros: 2,031 ms)
19 0:43 tradeБорис бритва was killed 658 units away: not traded within 5 s (pros: 2,031 ms)
19 0:29 holdheld with PapitoBiceps, 429 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 0:29 tradePapitoBiceps was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
20 1:35 tradeERCENS was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
20 1:26 tradePapitoBiceps was killed 361 units away: not traded within 5 s (pros: 1,641 ms)
22 bomb 0:35 tradeIvankoo was killed 664 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:25 tradeERCENS was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
23 1:42 tradeIvankoo was killed 325 units away: not traded within 5 s (pros: 1,641 ms)
23 1:37 holdheld with Борис бритва, 545 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after Борис бритва)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:33 Outplayedkilled themUSP-S672 ms672 ms0.3°
1 bomb 0:18 tumakilled themUSP-S781 ms1875 ms9.1°
1 bomb 0:17 tumahit by themGlock-18906 ms–50.9°
1 bomb 0:14 Squxkilled by themGlock-18531 ms531 ms3.5°
2 1:39 braindeadcorehit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
2 1:31 braindeadcorekilled by themMAC-10781 ms781 ms5.5°
3 bomb 0:36 Squxkilled by themAK-47312 ms516 ms0.6°
5 1:45 tumakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:00 ✟hit by themAK-47219 ms–1.6°
7 bomb 0:14 ✟killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:38 Outplayedhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:37 Outplayedkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:33 tumakilled themAWP875 ms875 ms32.6°
8 0:56 Squxkilled by themAK-47438 ms1234 ms56.0°
8 0:56 Squxhit themFive-SeveN2359 ms–10.7°
9 1:37 Squxkilled by themAK-47297 ms594 ms0.4°
10 bomb 0:22 braindeadcorehit by themAK-47266 ms–1.6°
10 bomb 0:20 Outplayedkilled themP250500 ms797 ms49.3°
10 bomb 0:18 braindeadcorekilled by themAK-47594 ms594 ms5.1°
11 1:34 Outplayedkilled themM4A1-S375 ms484 ms6.5°
11 1:34 ✟killed themM4A1-S609 ms719 ms2.9°
11 1:32 tumakilled by themM4A1-S1578 ms2078 ms10.6°
12 1:29 ✟killed themPP-Bizon250 ms1391 ms2.1°
12 bomb 0:36 Squxhit themM4A4438 ms–15.3°
12 bomb 0:36 Squxkilled by themAK-47469 ms766 ms0.7°
13 1:44 Outplayedhit by themP2000328 ms–7.9°
13 1:43 Outplayedhit themGlock-181000 ms–13.9°
13 1:35 braindeadcorekilled by themUSP-S406 ms2203 ms9.3°
13 1:35 braindeadcorehit themGlock-18719 ms–43.7°
14 1:38 ✟killed themMAC-10547 ms547 ms3.5°
14 1:38 Outplayedkilled themMAC-10750 ms1047 ms3.0°
14 1:33 braindeadcorekilled themMAC-10250 ms250 ms2.8°
15 1:08 braindeadcorehit by themM4A4625 ms–0.8°
15 0:34 Outplayedkilled themAWP109 ms109 ms0.4°
15 0:20 braindeadcorekilled by themM4A1-S469 ms469 ms1.8°
16 1:34 braindeadcorehit themDesert Eagle0 ms–1.9°
16 1:25 tumakilled themDesert Eagle297 ms297 ms5.3°
16 0:34 braindeadcorehit themFAMAS578 ms–4.4°
16 0:34 braindeadcorekilled by themM4A1-S688 ms688 ms19.9°
17 0:59 braindeadcorekilled by themM4A4562 ms1578 ms5.6°
17 0:59 braindeadcorehit themGlock-18719 ms–1.4°
18 bomb 0:23 Outplayedhit by themM4A4438 ms–2.3°
19 1:29 ✟hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 0:40 tumakilled themAWP500 ms500 ms15.8°
19 0:26 ✟killed themTec-9500 ms1062 ms2.0°
19 0:15 braindeadcorekilled themAWP609 ms609 ms2.8°
20 1:07 ✟killed by themDesert Eagle281 ms281 ms0.3°
21 1:40 braindeadcorekilled by themM4A1-S953 ms1359 ms6.6°
22 1:32 braindeadcorehit by themM4A4406 ms–3.4°
22 bomb 0:08 ✟hit by themAK-47672 ms–39.5°
22 bomb 0:08 ✟killed themM4A1-S812 ms1000 ms20.3°
23 1:36 Squxkilled by themM4A4656 ms734 ms7.5°
24 0:57 tumahit by themP2000328 ms–5.7°
24 0:57 tumakilled themTec-9453 ms734 ms3.2°
24 0:35 Outplayedkilled themM4A1-S312 ms516 ms1.2°
24 0:33 Squxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 20 of your 38 first shots too soon: 14 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:33 OutplayedUSP-S1147fine - pros would have fired it too1/1killed them46% / 46%
1 bomb 0:21 tumaUSP-S428fired while moving (199 u/s), too fast to be accurate - stop first0/241% / 55%
1 bomb 0:18 tumaUSP-S390aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/9killed them15% / 40%
8 1:37 ✟AWP1128aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first1/12% / 80%
8 1:33 tumaAWP464fine - pros would have fired it too1/1killed them93% / 93%
8 0:57 SquxAWP223aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)31% / 68%
8 0:56 SquxFive-SeveN294aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/5cut short (a death, a reload)11% / 41%
10 bomb 0:22 braindeadcoreP250693fine - pros would have fired it too0/943% / 43%
10 bomb 0:20 OutplayedP250918fine - pros would have fired it too2/3killed them54% / 54%
10 bomb 0:18 braindeadcoreP250705fired while moving (236 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)32% / 47%
11 1:34 ✟M4A1-S777fine - pros would have fired it too2/5killed them62% / 62%
12 1:29 ✟PP-Bizon423fine - pros would have fired it too4/19killed them63% / 63%
12 bomb 0:36 SquxM4A1-S373fine - pros would have fired it too3/5cut short (a death, a reload)36% / 54%
13 1:44 OutplayedGlock-18645too soon: your crosshair was still moving onto them, about 2 player widths (62 units) off - pros wait the split second it takes to get on target1/71% / 40%
13 1:35 braindeadcoreGlock-18679fine - pros would have fired it too4/8cut short (a death, a reload)44% / 44%
14 1:38 ✟MAC-10432fired while moving (207 u/s), too fast to be accurate - stop first3/18killed them8% / 53%
14 1:33 braindeadcoreMAC-10399fired while moving (218 u/s), too fast to be accurate - stop first1/6killed them42% / 52%
15 1:08 braindeadcoreAWP1645aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/115% / 60%
15 0:34 OutplayedAWP1193fine - pros would have fired it too1/1killed them75% / 75%
16 1:34 braindeadcoreDesert Eagle1421fine - pros would have fired it too1/1cut short (a death, a reload)16% / 31%
16 1:30 tumaDesert Eagle788fine - pros would have fired it too0/131% / 38%
16 1:29 tumaDesert Eagle789fine - pros would have fired it too0/132% / 44%
16 1:25 tumaDesert Eagle792fine - pros would have fired it too1/2killed them57% / 57%
16 0:35 braindeadcoreFAMAS1010aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/3cut short (a death, a reload)14% / 47%
17 0:59 braindeadcoreGlock-18885fired while moving (162 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)38% / 43%
18 1:14 SquxAWP821aim far off: your crosshair was about 16 player widths (514 units) off their body - get on target first0/1cut short (a death, a reload)1% / 64%
19 1:46 braindeadcoreAWP1402aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/154% / 82%
19 0:40 tumaAWP739fine - pros would have fired it too1/1killed them82% / 82%
19 0:26 ✟Tec-9292fine - pros would have fired it too3/9killed them53% / 53%
19 0:15 braindeadcoreAWP1023fine - pros would have fired it too1/1killed them80% / 80%
20 1:12 OutplayedAWP1207aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 81%
21 1:40 braindeadcoreAK-471221fired while moving (75 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 58%
21 1:40 braindeadcoreAK-471225fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
21 1:40 braindeadcoreAK-471225fine - pros would have fired it too0/3cut short (a death, a reload)40% / 51%
22 bomb 0:09 ✟M4A1-S321too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target3/10killed them4% / 55%
24 0:57 tumaTec-9326too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target2/7killed them23% / 49%
24 0:35 OutplayedM4A1-S254aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/7killed them32% / 62%
24 0:31 SquxM4A1-S621aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2cut short (a death, a reload)12% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.