Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 20 | 50% |
| Glock-18 | 16 | 31% |
| PP-Bizon | 14 | 29% |
| MAC-10 | 14 | 29% |
| AWP | 12 | 42% |
| USP-S | 11 | 36% |
| Tec-9 | 11 | 46% |
| P250 | 9 | 22% |
| Five-SeveN | 5 | 20% |
| AK-47 | 5 | 0% |
| Desert Eagle | 4 | 50% |
| FAMAS | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/116 | 11 1:34 | 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, 1 headshot, in 0 s CT | 6.7 |
| 9/116 | 19 0:40 | 3 kills (AWP ×2, Tec-9), a wallbang, in 24.8 s T | 4.2 |
| 10/116 | 14 1:38 | 3 kills (MAC-10 ×3), in 5.3 s T | 4.2 |
| 13/116 | 8 1:37 | 2 kills (AWP ×2), 1 while flashed, in 4 s CT | 3.5 |
| 18/116 | 5 1:45 | 1 kill (AWP), 1 through smoke CT | 2.7 |
| 38/116 | 16 1:25 | 1 kill (Deagle), 1 headshot T | 1.3 |
| 64/116 | 15 0:34 | 1 kill (AWP) T | 0.5 |
| 67/116 | 22 bomb 0:08 | 1 kill (M4A1-S) T | 0.3 |
| 77/116 | 12 bomb 0:40 | 1 kill (Bizon), 1 headshot CT | -0.1 |
| 95/116 | 24 0:57 | 2 kills (Tec-9, M4A1-S), in 22.2 s T | -0.6 |
| 107/116 | 1 bomb 0:33 | 2 kills (USP-S ×2), all headshots, in 15.8 s CT | -1.2 |
| 116/116 | 10 bomb 0:19 | 1 kill (P250), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:25 | 1v2 after the plant CT · 100 HP · B Halls | lost - died later, after 1 kill · saw them first |
| 3 1:21 | 1v4 before the plant CT · 100 HP · A Stairs | lost - died in the first fight · saw each other |
| 10 bomb 0:20 | 1v2 after the plant CT · 19 HP · Heaven | lost - died later, after 1 kill · first fight won, saw each other |
| 19 0:29 | 1v2 before the plant T · 70 HP · Bombsite B | won - killed both · first fight won, saw each other |
| 20 1:20 | 1v5 before the plant T · 100 HP · Sun Room | lost - died with two or more on them at once · saw each other |
| 22 bomb 0:25 | 1v1 after the plant T · 75 HP · Quad | won - killed them · first fight won, saw them first |
| 24 0:54 | 1v4 before the plant T · 66 HP · A Stairs | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
8 flashes: 1 good, 1 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 bomb 0:27 | hurt the team | no enemy blinded for long; blinded Ivankoo 3.6 s on the move through Bombsite B - an enemy could see them |
| 5 0:49 | wasted | no enemy blinded for long |
| 8 1:09 | good | blinded Squx 5.0 s (2.1 s white) |
| 14 1:49 | wasted | no enemy blinded for long |
| 14 1:46 | wasted | no enemy blinded for long; blinded Борис бритва 4.0 s holding Garage - safe |
| 15 0:20 | wasted | barely blinded braindeadcore 0.7 s (0.1 s white) |
| 19 1:14 | weak | barely blinded braindeadcore 2.8 s (0.4 s white), ✟ 0.8 s (0.1 s white) |
| 24 1:43 | wasted | barely blinded Squx 0.6 s (0.1 s white); blinded themselves 3.0 s on the move through A Main - safe |
Throws
40 grenades: 33 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Highway (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 bomb 0:24 | exposed | an HE at B Halls - seen by 1 enemy for 1.4 s, the nearest 676 units away, thrown in the open; a running throw |
| 8 1:35 | exposed | an HE at Highway - seen by 1 enemy for 0.1 s, the nearest 1126 units away |
| 9 1:36 | punished | killed by Squx with a molotov in hand at Truck - seen by 1 enemy for 0.9 s, the nearest 1098 units away |
| 11 1:46 | exposed | an HE at Highway - seen by 1 enemy for 0.2 s, the nearest 1357 units away; a running throw |
| 14 1:48 | exposed | a flash at Garage - seen by 1 enemy for 0.2 s, the nearest 1924 units away; a running throw |
| 15 0:21 | punished | killed by braindeadcore 1.1 s after throwing a flash at Catwalk, before the gun was ready - seen by 2 enemies for 0.5 s, the nearest 630 units away; a running throw |
| 16 1:18 | exposed | a smoke at Garage - seen by 1 enemy for 1.2 s, the nearest 1592 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:35 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 14 1:39 | Checkers | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Fakes
You faked 1 of the 2 defuses you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 12 bomb 0:37 | Fake defuse let go after 0.19 s · 3 v 4 · no kit, 27 s to spare | it got you killed by Squx 1.2 s later |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 20 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:25 | trade | ERCENS was killed 940 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:51 | trade | Ivankoo was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:03 | trade | ERCENS was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:58 | hold | held with PapitoBiceps, 891 units and 161° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms before PapitoBiceps) |
| 10 1:44 | hold | held with Борис бритва, 481 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:36 | trade | PapitoBiceps was killed 721 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:20 | trade | Борис бритва was killed 291 units away: you traded in 266 ms (pros: 625 ms) |
| 11 1:36 | trade | Борис бритва was killed 791 units away: you traded in 1,484 ms (pros: 2,031 ms) |
| 12 1:36 | trade | Ivankoo was killed 798 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | in their way | stood between PapitoBiceps and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:39 | peek together | peeked the same enemy as PapitoBiceps, 156 ms after them - a double peek |
| 14 1:39 | peek together | peeked the same enemy as PapitoBiceps, 344 ms after them - late - your team-mate went first, as bait |
| 15 1:42 | trade | Борис бритва was killed 292 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:03 | trade | Ivankoo was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:02 | trade | ERCENS was killed 437 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:42 | trade | PapitoBiceps was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:33 | hold | held with PapitoBiceps, 421 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 656 ms after PapitoBiceps) |
| 18 bomb 0:32 | trade | PapitoBiceps was killed 409 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:48 | line of fire | stood in Борис бритва's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 19 1:45 | in their way | stood between Борис бритва and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 19 0:46 | hold | held with Ivankoo, 828 units and 64° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 0:45 | trade | Ivankoo was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:43 | trade | Борис бритва was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:29 | hold | held with PapitoBiceps, 429 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 0:29 | trade | PapitoBiceps was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:35 | trade | ERCENS was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:26 | trade | PapitoBiceps was killed 361 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 bomb 0:35 | trade | Ivankoo was killed 664 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:25 | trade | ERCENS was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:42 | trade | Ivankoo was killed 325 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:37 | hold | held with Борис бритва, 545 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after Борис бритва) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | killed them | USP-S | 672 ms | 672 ms | 0.3° | ||
| 1 bomb 0:18 | killed them | USP-S | 781 ms | 1875 ms | 9.1° | ||
| 1 bomb 0:17 | hit by them | Glock-18 | 906 ms | – | 50.9° | ||
| 1 bomb 0:14 | killed by them | Glock-18 | 531 ms | 531 ms | 3.5° | ||
| 2 1:39 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:31 | killed by them | MAC-10 | 781 ms | 781 ms | 5.5° | ||
| 3 bomb 0:36 | killed by them | AK-47 | 312 ms | 516 ms | 0.6° | ||
| 5 1:45 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:00 | hit by them | AK-47 | 219 ms | – | 1.6° | ||
| 7 bomb 0:14 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:33 | killed them | AWP | 875 ms | 875 ms | 32.6° | ||
| 8 0:56 | killed by them | AK-47 | 438 ms | 1234 ms | 56.0° | ||
| 8 0:56 | hit them | Five-SeveN | 2359 ms | – | 10.7° | ||
| 9 1:37 | killed by them | AK-47 | 297 ms | 594 ms | 0.4° | ||
| 10 bomb 0:22 | hit by them | AK-47 | 266 ms | – | 1.6° | ||
| 10 bomb 0:20 | killed them | P250 | 500 ms | 797 ms | 49.3° | ||
| 10 bomb 0:18 | killed by them | AK-47 | 594 ms | 594 ms | 5.1° | ||
| 11 1:34 | killed them | M4A1-S | 375 ms | 484 ms | 6.5° | ||
| 11 1:34 | killed them | M4A1-S | 609 ms | 719 ms | 2.9° | ||
| 11 1:32 | killed by them | M4A1-S | 1578 ms | 2078 ms | 10.6° | ||
| 12 1:29 | killed them | PP-Bizon | 250 ms | 1391 ms | 2.1° | ||
| 12 bomb 0:36 | hit them | M4A4 | 438 ms | – | 15.3° | ||
| 12 bomb 0:36 | killed by them | AK-47 | 469 ms | 766 ms | 0.7° | ||
| 13 1:44 | hit by them | P2000 | 328 ms | – | 7.9° | ||
| 13 1:43 | hit them | Glock-18 | 1000 ms | – | 13.9° | ||
| 13 1:35 | killed by them | USP-S | 406 ms | 2203 ms | 9.3° | ||
| 13 1:35 | hit them | Glock-18 | 719 ms | – | 43.7° | ||
| 14 1:38 | killed them | MAC-10 | 547 ms | 547 ms | 3.5° | ||
| 14 1:38 | killed them | MAC-10 | 750 ms | 1047 ms | 3.0° | ||
| 14 1:33 | killed them | MAC-10 | 250 ms | 250 ms | 2.8° | ||
| 15 1:08 | hit by them | M4A4 | 625 ms | – | 0.8° | ||
| 15 0:34 | killed them | AWP | 109 ms | 109 ms | 0.4° | ||
| 15 0:20 | killed by them | M4A1-S | 469 ms | 469 ms | 1.8° | ||
| 16 1:34 | hit them | Desert Eagle | 0 ms | – | 1.9° | ||
| 16 1:25 | killed them | Desert Eagle | 297 ms | 297 ms | 5.3° | ||
| 16 0:34 | hit them | FAMAS | 578 ms | – | 4.4° | ||
| 16 0:34 | killed by them | M4A1-S | 688 ms | 688 ms | 19.9° | ||
| 17 0:59 | killed by them | M4A4 | 562 ms | 1578 ms | 5.6° | ||
| 17 0:59 | hit them | Glock-18 | 719 ms | – | 1.4° | ||
| 18 bomb 0:23 | hit by them | M4A4 | 438 ms | – | 2.3° | ||
| 19 1:29 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:40 | killed them | AWP | 500 ms | 500 ms | 15.8° | ||
| 19 0:26 | killed them | Tec-9 | 500 ms | 1062 ms | 2.0° | ||
| 19 0:15 | killed them | AWP | 609 ms | 609 ms | 2.8° | ||
| 20 1:07 | killed by them | Desert Eagle | 281 ms | 281 ms | 0.3° | ||
| 21 1:40 | killed by them | M4A1-S | 953 ms | 1359 ms | 6.6° | ||
| 22 1:32 | hit by them | M4A4 | 406 ms | – | 3.4° | ||
| 22 bomb 0:08 | hit by them | AK-47 | 672 ms | – | 39.5° | ||
| 22 bomb 0:08 | killed them | M4A1-S | 812 ms | 1000 ms | 20.3° | ||
| 23 1:36 | killed by them | M4A4 | 656 ms | 734 ms | 7.5° | ||
| 24 0:57 | hit by them | P2000 | 328 ms | – | 5.7° | ||
| 24 0:57 | killed them | Tec-9 | 453 ms | 734 ms | 3.2° | ||
| 24 0:35 | killed them | M4A1-S | 312 ms | 516 ms | 1.2° | ||
| 24 0:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | USP-S | 1147 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 1 bomb 0:21 | USP-S | 428 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/2 | 41% / 55% | ||
| 1 bomb 0:18 | USP-S | 390 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/9 | killed them | 15% / 40% | |
| 8 1:37 | AWP | 1128 | aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first | 1/1 | 2% / 80% | ||
| 8 1:33 | AWP | 464 | fine - pros would have fired it too | 1/1 | killed them | 93% / 93% | |
| 8 0:57 | AWP | 223 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 31% / 68% | |
| 8 0:56 | Five-SeveN | 294 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 11% / 41% | |
| 10 bomb 0:22 | P250 | 693 | fine - pros would have fired it too | 0/9 | 43% / 43% | ||
| 10 bomb 0:20 | P250 | 918 | fine - pros would have fired it too | 2/3 | killed them | 54% / 54% | |
| 10 bomb 0:18 | P250 | 705 | fired while moving (236 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 32% / 47% | |
| 11 1:34 | M4A1-S | 777 | fine - pros would have fired it too | 2/5 | killed them | 62% / 62% | |
| 12 1:29 | PP-Bizon | 423 | fine - pros would have fired it too | 4/19 | killed them | 63% / 63% | |
| 12 bomb 0:36 | M4A1-S | 373 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 36% / 54% | |
| 13 1:44 | Glock-18 | 645 | too soon: your crosshair was still moving onto them, about 2 player widths (62 units) off - pros wait the split second it takes to get on target | 1/7 | 1% / 40% | ||
| 13 1:35 | Glock-18 | 679 | fine - pros would have fired it too | 4/8 | cut short (a death, a reload) | 44% / 44% | |
| 14 1:38 | MAC-10 | 432 | fired while moving (207 u/s), too fast to be accurate - stop first | 3/18 | killed them | 8% / 53% | |
| 14 1:33 | MAC-10 | 399 | fired while moving (218 u/s), too fast to be accurate - stop first | 1/6 | killed them | 42% / 52% | |
| 15 1:08 | AWP | 1645 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 15% / 60% | ||
| 15 0:34 | AWP | 1193 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 16 1:34 | Desert Eagle | 1421 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 16% / 31% | |
| 16 1:30 | Desert Eagle | 788 | fine - pros would have fired it too | 0/1 | 31% / 38% | ||
| 16 1:29 | Desert Eagle | 789 | fine - pros would have fired it too | 0/1 | 32% / 44% | ||
| 16 1:25 | Desert Eagle | 792 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 16 0:35 | FAMAS | 1010 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 14% / 47% | |
| 17 0:59 | Glock-18 | 885 | fired while moving (162 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 38% / 43% | |
| 18 1:14 | AWP | 821 | aim far off: your crosshair was about 16 player widths (514 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 64% | |
| 19 1:46 | AWP | 1402 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 54% / 82% | ||
| 19 0:40 | AWP | 739 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 19 0:26 | Tec-9 | 292 | fine - pros would have fired it too | 3/9 | killed them | 53% / 53% | |
| 19 0:15 | AWP | 1023 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 20 1:12 | AWP | 1207 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 81% | |
| 21 1:40 | AK-47 | 1221 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 58% | |
| 21 1:40 | AK-47 | 1225 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 21 1:40 | AK-47 | 1225 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 40% / 51% | |
| 22 bomb 0:09 | M4A1-S | 321 | too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target | 3/10 | killed them | 4% / 55% | |
| 24 0:57 | Tec-9 | 326 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 2/7 | killed them | 23% / 49% | |
| 24 0:35 | M4A1-S | 254 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/7 | killed them | 32% / 62% | |
| 24 0:31 | M4A1-S | 621 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 12% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.