Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 79 | 48% |
| M4A1-S | 29 | 48% |
| M4A4 | 13 | 62% |
| Glock-18 | 5 | 80% |
| Desert Eagle | 5 | 40% |
| AWP | 5 | 60% |
| P250 | 3 | 33% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/116 | 23 1:36 | 3 kills (M4A4 ×3), 2 headshots, in 8.9 s CT | 6.8 |
| 7/116 | 8 1:20 | 3 kills (AK-47 ×3), 1 headshot, in 24.8 s T | 5.0 |
| 23/116 | 12 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 11.9 s T | 2.4 |
| 41/116 | 24 0:54 | 2 kills (AK-47 ×2), 1 headshot, in 22.5 s CT | 1.1 |
| 46/116 | 9 1:36 | 1 kill (AK-47) T | 1.0 |
| 47/116 | 13 1:32 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 50/116 | 1 bomb 0:27 | 2 kills (Glock ×2), 1 headshot, in 13.4 s T | 0.8 |
| 54/116 | 22 1:41 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 60/116 | 21 0:29 | 1 kill (M4A1-S) CT | 0.6 |
| 68/116 | 15 0:36 | 1 kill (M4A1-S) CT | 0.2 |
| 74/116 | 3 bomb 0:36 | 1 kill (AK-47) T | 0.0 |
| 78/116 | 16 1:01 | 1 kill (AK-47) CT | -0.1 |
| 85/116 | 17 1:42 | 2 kills (AWP ×2), 1 headshot, in 51 s CT | -0.2 |
| 86/116 | 19 1:25 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 93/116 | 18 1:09 | 1 kill (AWP) CT | -0.5 |
| 100/116 | 2 1:32 | 1 kill (AK-47), 1 headshot T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:17 | 1v1 after the plant T · 83 HP · Tree Room | won - killed them · first fight won, saw them first |
| 8 1:13 | 1v3 before the plant T · 100 HP · Squeaky | lost - died later, after 2 kills · saw each other |
| 13 1:12 | 1v3 before the plant CT · 100 HP · Mid | lost - died in the first fight · saw each other |
| 14 1:29 | 1v4 before the plant CT · 66 HP · Mid | lost - died in the first fight · saw each other |
Flashes
11 flashes: 2 good, 0 weak, 7 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:27 | wasted | barely blinded Борис бритва 1.0 s (0.1 s white) |
| 11 1:45 | blinded an enemy, but hurt the team too | blinded YE 4.7 s (1.9 s white); blinded tuma 3.6 s on the move through Garage - took damage 0.1 s after the pop |
| 15 1:43 | wasted | no enemy blinded for long |
| 16 1:44 | wasted | no enemy blinded for long; blinded themselves 2.9 s on the move through Bombsite A - safe |
| 17 1:24 | good | blinded Ivankoo 4.9 s (2.1 s white), Борис бритва 4.8 s (1.9 s white), ERCENS 4.7 s (1.9 s white) |
| 19 1:45 | wasted | no enemy blinded for long; blinded themselves 4.1 s on the move through Bombsite A - safe |
| 19 1:42 | wasted | no enemy blinded for long |
| 21 1:43 | wasted | no enemy blinded for long |
| 22 1:44 | blinded an enemy, but hurt the team too | blinded Ivankoo 4.2 s (1.5 s white); blinded themselves 2.9 s on the move through Bombsite A - ran into a fight |
| 23 1:44 | wasted | no enemy blinded for long |
| 24 1:42 | good | blinded YE 4.5 s (1.7 s white) |
Throws
34 grenades: 30 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:29 | punished | killed by ERCENS 0.6 s after throwing a flash at Fork Lift, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1105 units away, thrown in the open |
| 18 1:25 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 1191 units away |
| 18 1:23 | exposed | a molotov at Bombsite A - seen by 2 enemies for 1.1 s, the nearest 773 units away, thrown in the open |
| 22 1:45 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 683 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 0:36 | Mid | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 4 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:36 | trade | ✟ was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:17 | trade | tuma was killed 808 units away: you traded in 2,938 ms (pros: 2,031 ms) |
| 2 1:44 | hold | held with ✟, 300 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before ✟) |
| 5 1:45 | trade | tuma was killed 349 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:13 | trade | braindeadcore was killed 487 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:29 | hold | held with Outplayed, 93 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Outplayed) |
| 11 1:37 | in their way | stood between ✟ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 12 1:41 | hold | held with ✟, 216 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before ✟) |
| 12 bomb 0:40 | trade | ✟ was killed 535 units away: you traded in 4,375 ms (pros: 2,031 ms) |
| 13 1:12 | trade | braindeadcore was killed 917 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:54 | trade | tuma was killed 699 units away: you traded in 3,281 ms (pros: 2,031 ms) |
| 22 1:37 | hold | held with tuma, 773 units and 87° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before tuma) |
| 23 1:43 | trade | tuma was killed 648 units away: not traded within 5 s (pros: 625 ms) |
| 24 0:57 | trade | tuma was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:54 | peek together | peeked the same enemy as Outplayed, 516 ms after them - late - your team-mate went first, as bait |
| 24 0:52 | line of fire | stood in Outplayed's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 24 0:35 | trade | Outplayed was killed 449 units away: you traded in 3,500 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:28 | hit by them | P2000 | 328 ms | – | 13.9° | ||
| 1 bomb 0:28 | killed them | Glock-18 | 484 ms | 844 ms | 2.9° | ||
| 1 bomb 0:14 | killed them | Glock-18 | 531 ms | 531 ms | 3.5° | ||
| 2 1:43 | hit them | AK-47 | 328 ms | – | 1.0° | ||
| 2 1:32 | killed them | AK-47 | 766 ms | 1062 ms | 14.3° | ||
| 3 bomb 0:36 | killed them | AK-47 | 312 ms | 516 ms | 0.6° | ||
| 4 1:40 | hit by them | M4A4 | 391 ms | – | 1.2° | ||
| 4 1:40 | hit them | AK-47 | 484 ms | – | 5.8° | ||
| 4 0:55 | killed by them | M4A1-S | 141 ms | 500 ms | 1.2° | ||
| 5 1:34 | killed by them | AK-47 | 1109 ms | 1109 ms | 38.2° | ||
| 6 1:32 | hit by them | M4A4 | 297 ms | – | 0.5° | ||
| 6 1:22 | killed by them | AK-47 | 406 ms | 406 ms | 1.0° | ||
| 7 bomb 0:32 | hit them | Desert Eagle | 375 ms | – | 0.5° | ||
| 7 bomb 0:30 | killed by them | AK-47 | 375 ms | 875 ms | 2.4° | ||
| 7 bomb 0:30 | hit them | Desert Eagle | 781 ms | – | 2.0° | ||
| 8 1:21 | killed them | AK-47 | 406 ms | 1203 ms | 1.4° | ||
| 8 1:03 | killed them | AK-47 | 250 ms | 656 ms | 0.5° | ||
| 8 0:56 | killed them | AK-47 | 438 ms | 1234 ms | 56.0° | ||
| 8 0:56 | hit by them | Five-SeveN | 2359 ms | – | 10.7° | ||
| 8 0:46 | hit them | AK-47 | 312 ms | – | 2.5° | ||
| 8 0:46 | killed by them | AK-47 | 312 ms | 312 ms | 1.6° | ||
| 9 1:37 | killed them | AK-47 | 297 ms | 594 ms | 0.4° | ||
| 9 1:33 | hit them | AK-47 | 188 ms | – | 1.3° | ||
| 9 1:29 | killed by them | M4A1-S | 469 ms | 875 ms | 2.5° | ||
| 10 1:44 | killed by them | M4A1-S | 531 ms | 922 ms | 4.1° | ||
| 11 1:37 | killed by them | M4A1-S | 438 ms | 547 ms | 15.5° | ||
| 12 1:40 | hit them | AK-47 | 656 ms | – | 46.6° | ||
| 12 1:36 | killed them | AK-47 | 297 ms | 703 ms | 2.5° | ||
| 12 bomb 0:36 | hit by them | M4A4 | 438 ms | – | 15.3° | ||
| 12 bomb 0:36 | killed them | AK-47 | 469 ms | 766 ms | 0.7° | ||
| 13 1:32 | killed them | USP-S | 406 ms | 406 ms | 2.3° | ||
| 13 bomb 0:25 | killed by them | Glock-18 | 188 ms | 188 ms | 0.6° | ||
| 14 1:29 | killed by them | AK-47 | 625 ms | 2297 ms | 2.2° | ||
| 14 1:28 | hit them | P250 | 234 ms | – | 0.8° | ||
| 15 0:36 | killed them | M4A1-S | 312 ms | 406 ms | 1.4° | ||
| 16 1:02 | killed them | AK-47 | 266 ms | 766 ms | 1.5° | ||
| 16 0:34 | killed by them | Desert Eagle | 219 ms | 734 ms | 1.1° | ||
| 16 0:34 | hit them | AK-47 | 516 ms | – | 12.6° | ||
| 17 1:42 | hit by them | Desert Eagle | 344 ms | – | 0.2° | ||
| 17 1:42 | killed them | AWP | 562 ms | 562 ms | 11.3° | ||
| 17 0:51 | killed them | AWP | 250 ms | 250 ms | 1.4° | ||
| 18 1:11 | hit by them | Galil AR | 297 ms | – | 0.4° | ||
| 18 1:09 | killed them | AWP | 312 ms | 312 ms | 6.0° | ||
| 18 1:04 | killed by them | AK-47 | 219 ms | 219 ms | 2.0° | ||
| 19 1:26 | killed them | M4A1-S | 438 ms | 844 ms | 0.9° | ||
| 19 1:25 | hit by them | AK-47 | 625 ms | – | 5.4° | ||
| 19 1:23 | killed by them | AK-47 | 312 ms | 422 ms | 3.8° | ||
| 19 1:23 | hit them | M4A4 | 359 ms | – | 2.0° | ||
| 21 0:30 | killed them | M4A1-S | 656 ms | 1688 ms | 0.1° | ||
| 21 0:30 | hit by them | SSG 08 | 688 ms | – | 48.3° | ||
| 22 1:41 | hit by them | Galil AR | 359 ms | – | 1.5° | ||
| 22 1:41 | killed them | M4A1-S | 531 ms | 625 ms | 5.7° | ||
| 22 1:37 | hit them | M4A4 | 562 ms | – | 3.0° | ||
| 22 1:36 | killed by them | AK-47 | 672 ms | 672 ms | 32.3° | ||
| 23 1:36 | killed them | M4A4 | 656 ms | 734 ms | 7.5° | ||
| 23 1:28 | killed them | M4A4 | 219 ms | 578 ms | 3.5° | ||
| 23 1:28 | hit by them | Galil AR | 547 ms | – | 42.4° | ||
| 23 1:27 | killed them | M4A4 | 547 ms | 547 ms | 24.3° | ||
| 24 0:59 | hit them | AK-47 | 359 ms | – | 0.9° | ||
| 24 0:59 | hit by them | MAC-10 | 453 ms | – | 0.5° | ||
| 24 0:54 | killed them | AK-47 | 438 ms | 438 ms | 1.8° | ||
| 24 0:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:28 | Glock-18 | 181 | fine - pros would have fired it too | 3/5 | killed them | 46% / 50% | |
| 1 bomb 0:14 | Glock-18 | 678 | fine - pros would have fired it too | 1/2 | killed them | 69% / 69% | |
| 2 1:43 | AK-47 | 1263 | fine - pros would have fired it too | 1/3 | 53% / 53% | ||
| 2 1:33 | AK-47 | 304 | fired while moving (197 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 50% | |
| 2 1:32 | AK-47 | 213 | fine - pros would have fired it too | 2/9 | killed them | 49% / 52% | |
| 3 bomb 0:36 | AK-47 | 1264 | fine - pros would have fired it too | 3/6 | killed them | 56% / 56% | |
| 4 1:40 | AK-47 | 1194 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/2 | 2% / 52% | ||
| 6 1:31 | P250 | 728 | fine - pros would have fired it too | 0/2 | 19% / 38% | ||
| 7 bomb 0:32 | Desert Eagle | 1371 | fine - pros would have fired it too | 1/2 | 63% / 63% | ||
| 7 bomb 0:30 | Desert Eagle | 1134 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 18% / 45% | |
| 8 1:21 | AK-47 | 1328 | fine - pros would have fired it too | 1/5 | 39% / 51% | ||
| 8 1:20 | AK-47 | 1236 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 8 1:03 | AK-47 | 1067 | fine - pros would have fired it too | 4/6 | killed them | 37% / 49% | |
| 8 0:56 | AK-47 | 287 | fired while moving (104 u/s), too fast to be accurate - stop first | 4/10 | killed them | 20% / 63% | |
| 9 1:37 | AK-47 | 1158 | fired while moving (93 u/s), too fast to be accurate - stop first | 4/8 | killed them | 8% / 48% | |
| 12 1:40 | AK-47 | 262 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/8 | 27% / 56% | ||
| 12 1:36 | AK-47 | 754 | fired while moving (199 u/s), too fast to be accurate - stop first | 4/8 | killed them | 3% / 58% | |
| 12 bomb 0:36 | AK-47 | 377 | fired while moving (113 u/s), too fast to be accurate - stop first | 3/9 | killed them | 14% / 47% | |
| 13 1:32 | USP-S | 738 | fine - pros would have fired it too | 1/1 | killed them | 60% / 62% | |
| 14 1:29 | P250 | 1242 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/2 | 54% / 61% | ||
| 14 1:28 | P250 | 1224 | fine - pros would have fired it too | 1/2 | 56% / 56% | ||
| 15 0:36 | M4A1-S | 1117 | fine - pros would have fired it too | 2/5 | killed them | 66% / 66% | |
| 16 1:02 | AK-47 | 1122 | fine - pros would have fired it too | 4/9 | killed them | 40% / 46% | |
| 16 0:34 | AK-47 | 325 | too soon: your crosshair was still moving onto them, about 1.5 player widths (52 units) off - pros wait the split second it takes to get on target | 1/4 | cut short (a death, a reload) | 2% / 48% | |
| 17 1:42 | AWP | 753 | fine - pros would have fired it too | 1/1 | killed them | 61% / 72% | |
| 17 0:51 | AWP | 587 | fine - pros would have fired it too | 1/1 | killed them | 58% / 65% | |
| 18 1:29 | AWP | 1334 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 22% / 80% | ||
| 18 1:11 | AWP | 1361 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | 21% / 66% | ||
| 18 1:04 | Desert Eagle | 357 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 23% / 54% | |
| 19 1:26 | M4A1-S | 701 | fired while moving (116 u/s), too fast to be accurate - stop first | 3/9 | killed them | 11% / 54% | |
| 19 1:23 | M4A1-S | 822 | fired while moving (217 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 1% / 54% | |
| 21 0:30 | M4A1-S | 713 | fired while moving (90 u/s), too fast to be accurate - stop first | 3/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 59% | |
| 21 0:29 | M4A1-S | 695 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 22 1:41 | M4A1-S | 644 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 2/6 | killed them | 14% / 49% | |
| 22 1:37 | M4A1-S | 482 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 18% / 58% | |
| 23 1:36 | M4A4 | 1049 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/5 | killed them | 21% / 58% | |
| 23 1:28 | M4A4 | 272 | fine - pros would have fired it too | 5/9 | killed them | 56% / 56% | |
| 23 1:27 | M4A4 | 955 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/7 | killed them | 0% / 47% | |
| 24 1:00 | AK-47 | 823 | fine - pros would have fired it too | 1/7 | 40% / 47% | ||
| 24 0:59 | AK-47 | 822 | fine - pros would have fired it too | 0/8 | 38% / 49% | ||
| 24 0:54 | AK-47 | 786 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/5 | killed them | 38% / 72% | |
| 24 0:31 | AK-47 | 621 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/2 | killed them | 12% / 46% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.