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Cache, won 13-11 · Wed 11 Nov, 01:20

Squx27,260

The match

Aim

406 msTTD625 msTTK2.0°Crosshair↓39%1st bullet46%Spray16%Head61%Counter-strafe

Scoreboard

105ADR79%KAST

Positioning

Shots

22/42Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477948%
M4A1-S2948%
M4A41362%
Glock-18580%
Desert Eagle540%
AWP560%
P250333%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11623 1:36 3 kills (M4A4 ×3), 2 headshots, in 8.9 s CT6.8
7/1168 1:20 3 kills (AK-47 ×3), 1 headshot, in 24.8 s T5.0
23/11612 1:36 2 kills (AK-47 ×2), 1 headshot, in 11.9 s T2.4
41/11624 0:54 2 kills (AK-47 ×2), 1 headshot, in 22.5 s CT1.1
46/1169 1:36 1 kill (AK-47) T1.0
47/11613 1:32 1 kill (USP-S), 1 headshot CT1.0
50/1161 bomb 0:27 2 kills (Glock ×2), 1 headshot, in 13.4 s T0.8
54/11622 1:41 1 kill (M4A1-S), 1 headshot CT0.8
60/11621 0:29 1 kill (M4A1-S) CT0.6
68/11615 0:36 1 kill (M4A1-S) CT0.2
74/1163 bomb 0:36 1 kill (AK-47) T0.0
78/11616 1:01 1 kill (AK-47) CT-0.1
85/11617 1:42 2 kills (AWP ×2), 1 headshot, in 51 s CT-0.2
86/11619 1:25 1 kill (M4A1-S), 1 headshot CT-0.3
93/11618 1:09 1 kill (AWP) CT-0.5
100/1162 1:32 1 kill (AK-47), 1 headshot T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:17 1v1 after the plant T · 83 HP · Tree Roomwon - killed them · first fight won, saw them first
8 1:13 1v3 before the plant T · 100 HP · Squeakylost - died later, after 2 kills · saw each other
13 1:12 1v3 before the plant CT · 100 HP · Midlost - died in the first fight · saw each other
14 1:29 1v4 before the plant CT · 66 HP · Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 0 weak, 7 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:27 wastedbarely blinded Борис бритва 1.0 s (0.1 s white)
11 1:45 blinded an enemy, but hurt the team tooblinded YE 4.7 s (1.9 s white); blinded tuma 3.6 s on the move through Garage - took damage 0.1 s after the pop
15 1:43 wastedno enemy blinded for long
16 1:44 wastedno enemy blinded for long; blinded themselves 2.9 s on the move through Bombsite A - safe
17 1:24 goodblinded Ivankoo 4.9 s (2.1 s white), Борис бритва 4.8 s (1.9 s white), ERCENS 4.7 s (1.9 s white)
19 1:45 wastedno enemy blinded for long; blinded themselves 4.1 s on the move through Bombsite A - safe
19 1:42 wastedno enemy blinded for long
21 1:43 wastedno enemy blinded for long
22 1:44 blinded an enemy, but hurt the team tooblinded Ivankoo 4.2 s (1.5 s white); blinded themselves 2.9 s on the move through Bombsite A - ran into a fight
23 1:44 wastedno enemy blinded for long
24 1:42 goodblinded YE 4.5 s (1.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 30 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:29 punishedkilled by ERCENS 0.6 s after throwing a flash at Fork Lift, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1105 units away, thrown in the open
18 1:25 exposedan HE at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 1191 units away
18 1:23 exposeda molotov at Bombsite A - seen by 2 enemies for 1.1 s, the nearest 773 units away, thrown in the open
22 1:45 exposeda flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 683 units away; a running throw

Positioning

In 1 of your 45 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 36 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 0:36 IvankooMidpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 4 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:36 trade✟ was killed 667 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:17 tradetuma was killed 808 units away: you traded in 2,938 ms (pros: 2,031 ms)
2 1:44 holdheld with ✟, 300 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before ✟)
5 1:45 tradetuma was killed 349 units away: not traded within 5 s (pros: 1,641 ms)
8 1:13 tradebraindeadcore was killed 487 units away: not traded within 5 s (pros: 1,641 ms)
9 1:29 holdheld with Outplayed, 93 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Outplayed)
11 1:37 in their waystood between ✟ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
12 1:41 holdheld with ✟, 216 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before ✟)
12 bomb 0:40 trade✟ was killed 535 units away: you traded in 4,375 ms (pros: 2,031 ms)
13 1:12 tradebraindeadcore was killed 917 units away: not traded within 5 s (pros: 2,031 ms)
17 0:54 tradetuma was killed 699 units away: you traded in 3,281 ms (pros: 2,031 ms)
22 1:37 holdheld with tuma, 773 units and 87° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before tuma)
23 1:43 tradetuma was killed 648 units away: not traded within 5 s (pros: 625 ms)
24 0:57 tradetuma was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
24 0:54 peek togetherpeeked the same enemy as Outplayed, 516 ms after them - late - your team-mate went first, as bait
24 0:52 line of firestood in Outplayed's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
24 0:35 tradeOutplayed was killed 449 units away: you traded in 3,500 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:28 Борис бритваhit by themP2000328 ms–13.9°
1 bomb 0:28 Борис бритваkilled themGlock-18484 ms844 ms2.9°
1 bomb 0:14 YEkilled themGlock-18531 ms531 ms3.5°
2 1:43 Борис бритваhit themAK-47328 ms–1.0°
2 1:32 PapitoBicepskilled themAK-47766 ms1062 ms14.3°
3 bomb 0:36 YEkilled themAK-47312 ms516 ms0.6°
4 1:40 Ivankoohit by themM4A4391 ms–1.2°
4 1:40 Ivankoohit themAK-47484 ms–5.8°
4 0:55 Борис бритваkilled by themM4A1-S141 ms500 ms1.2°
5 1:34 Ivankookilled by themAK-471109 ms1109 ms38.2°
6 1:32 ERCENShit by themM4A4297 ms–0.5°
6 1:22 PapitoBicepskilled by themAK-47406 ms406 ms1.0°
7 bomb 0:32 Борис бритваhit themDesert Eagle375 ms–0.5°
7 bomb 0:30 Борис бритваkilled by themAK-47375 ms875 ms2.4°
7 bomb 0:30 Борис бритваhit themDesert Eagle781 ms–2.0°
8 1:21 Ivankookilled themAK-47406 ms1203 ms1.4°
8 1:03 ERCENSkilled themAK-47250 ms656 ms0.5°
8 0:56 YEkilled themAK-47438 ms1234 ms56.0°
8 0:56 YEhit by themFive-SeveN2359 ms–10.7°
8 0:46 PapitoBicepshit themAK-47312 ms–2.5°
8 0:46 PapitoBicepskilled by themAK-47312 ms312 ms1.6°
9 1:37 YEkilled themAK-47297 ms594 ms0.4°
9 1:33 Борис бритваhit themAK-47188 ms–1.3°
9 1:29 ERCENSkilled by themM4A1-S469 ms875 ms2.5°
10 1:44 Ivankookilled by themM4A1-S531 ms922 ms4.1°
11 1:37 Борис бритваkilled by themM4A1-S438 ms547 ms15.5°
12 1:40 Борис бритваhit themAK-47656 ms–46.6°
12 1:36 Ivankookilled themAK-47297 ms703 ms2.5°
12 bomb 0:36 YEhit by themM4A4438 ms–15.3°
12 bomb 0:36 YEkilled themAK-47469 ms766 ms0.7°
13 1:32 Ivankookilled themUSP-S406 ms406 ms2.3°
13 bomb 0:25 ERCENSkilled by themGlock-18188 ms188 ms0.6°
14 1:29 Борис бритваkilled by themAK-47625 ms2297 ms2.2°
14 1:28 Борис бритваhit themP250234 ms–0.8°
15 0:36 Ivankookilled themM4A1-S312 ms406 ms1.4°
16 1:02 PapitoBicepskilled themAK-47266 ms766 ms1.5°
16 0:34 Борис бритваkilled by themDesert Eagle219 ms734 ms1.1°
16 0:34 Борис бритваhit themAK-47516 ms–12.6°
17 1:42 PapitoBicepshit by themDesert Eagle344 ms–0.2°
17 1:42 PapitoBicepskilled themAWP562 ms562 ms11.3°
17 0:51 Ivankookilled themAWP250 ms250 ms1.4°
18 1:11 Борис бритваhit by themGalil AR297 ms–0.4°
18 1:09 Ivankookilled themAWP312 ms312 ms6.0°
18 1:04 PapitoBicepskilled by themAK-47219 ms219 ms2.0°
19 1:26 ERCENSkilled themM4A1-S438 ms844 ms0.9°
19 1:25 ERCENShit by themAK-47625 ms–5.4°
19 1:23 Ivankookilled by themAK-47312 ms422 ms3.8°
19 1:23 Ivankoohit themM4A4359 ms–2.0°
21 0:30 ERCENSkilled themM4A1-S656 ms1688 ms0.1°
21 0:30 ERCENShit by themSSG 08688 ms–48.3°
22 1:41 Борис бритваhit by themGalil AR359 ms–1.5°
22 1:41 Борис бритваkilled themM4A1-S531 ms625 ms5.7°
22 1:37 PapitoBicepshit themM4A4562 ms–3.0°
22 1:36 PapitoBicepskilled by themAK-47672 ms672 ms32.3°
23 1:36 YEkilled themM4A4656 ms734 ms7.5°
23 1:28 ERCENSkilled themM4A4219 ms578 ms3.5°
23 1:28 ERCENShit by themGalil AR547 ms–42.4°
23 1:27 PapitoBicepskilled themM4A4547 ms547 ms24.3°
24 0:59 PapitoBicepshit themAK-47359 ms–0.9°
24 0:59 PapitoBicepshit by themMAC-10453 ms–0.5°
24 0:54 PapitoBicepskilled themAK-47438 ms438 ms1.8°
24 0:33 YEkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 22 of your 42 first shots too soon: 15 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:28 Борис бритваGlock-18181fine - pros would have fired it too3/5killed them46% / 50%
1 bomb 0:14 YEGlock-18678fine - pros would have fired it too1/2killed them69% / 69%
2 1:43 Борис бритваAK-471263fine - pros would have fired it too1/353% / 53%
2 1:33 PapitoBicepsAK-47304fired while moving (197 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 50%
2 1:32 PapitoBicepsAK-47213fine - pros would have fired it too2/9killed them49% / 52%
3 bomb 0:36 YEAK-471264fine - pros would have fired it too3/6killed them56% / 56%
4 1:40 IvankooAK-471194fired while moving (92 u/s), too fast to be accurate - stop first1/22% / 52%
6 1:31 ERCENSP250728fine - pros would have fired it too0/219% / 38%
7 bomb 0:32 Борис бритваDesert Eagle1371fine - pros would have fired it too1/263% / 63%
7 bomb 0:30 Борис бритваDesert Eagle1134aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2cut short (a death, a reload)18% / 45%
8 1:21 IvankooAK-471328fine - pros would have fired it too1/539% / 51%
8 1:20 IvankooAK-471236fine - pros would have fired it too1/3killed them71% / 71%
8 1:03 ERCENSAK-471067fine - pros would have fired it too4/6killed them37% / 49%
8 0:56 YEAK-47287fired while moving (104 u/s), too fast to be accurate - stop first4/10killed them20% / 63%
9 1:37 YEAK-471158fired while moving (93 u/s), too fast to be accurate - stop first4/8killed them8% / 48%
12 1:40 Борис бритваAK-47262fired while moving (209 u/s), too fast to be accurate - stop first2/827% / 56%
12 1:36 IvankooAK-47754fired while moving (199 u/s), too fast to be accurate - stop first4/8killed them3% / 58%
12 bomb 0:36 YEAK-47377fired while moving (113 u/s), too fast to be accurate - stop first3/9killed them14% / 47%
13 1:32 IvankooUSP-S738fine - pros would have fired it too1/1killed them60% / 62%
14 1:29 Борис бритваP2501242fired while moving (136 u/s), too fast to be accurate - stop first0/254% / 61%
14 1:28 Борис бритваP2501224fine - pros would have fired it too1/256% / 56%
15 0:36 IvankooM4A1-S1117fine - pros would have fired it too2/5killed them66% / 66%
16 1:02 PapitoBicepsAK-471122fine - pros would have fired it too4/9killed them40% / 46%
16 0:34 Борис бритваAK-47325too soon: your crosshair was still moving onto them, about 1.5 player widths (52 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)2% / 48%
17 1:42 PapitoBicepsAWP753fine - pros would have fired it too1/1killed them61% / 72%
17 0:51 IvankooAWP587fine - pros would have fired it too1/1killed them58% / 65%
18 1:29 ERCENSAWP1334aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/222% / 80%
18 1:11 Борис бритваAWP1361aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/221% / 66%
18 1:04 PapitoBicepsDesert Eagle357aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)23% / 54%
19 1:26 ERCENSM4A1-S701fired while moving (116 u/s), too fast to be accurate - stop first3/9killed them11% / 54%
19 1:23 IvankooM4A1-S822fired while moving (217 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)1% / 54%
21 0:30 ERCENSM4A1-S713fired while moving (90 u/s), too fast to be accurate - stop first3/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 59%
21 0:29 ERCENSM4A1-S695fine - pros would have fired it too1/3killed them54% / 54%
22 1:41 Борис бритваM4A1-S644too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target2/6killed them14% / 49%
22 1:37 PapitoBicepsM4A1-S482aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/4cut short (a death, a reload)18% / 58%
23 1:36 YEM4A41049fired while moving (90 u/s), too fast to be accurate - stop first2/5killed them21% / 58%
23 1:28 ERCENSM4A4272fine - pros would have fired it too5/9killed them56% / 56%
23 1:27 PapitoBicepsM4A4955fired while moving (120 u/s), too fast to be accurate - stop first1/7killed them0% / 47%
24 1:00 PapitoBicepsAK-47823fine - pros would have fired it too1/740% / 47%
24 0:59 PapitoBicepsAK-47822fine - pros would have fired it too0/838% / 49%
24 0:54 PapitoBicepsAK-47786fired while moving (78 u/s), too fast to be accurate - stop first1/5killed them38% / 72%
24 0:31 YEAK-47621fired while moving (130 u/s), too fast to be accurate - stop first1/2killed them12% / 46%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.