ProPeeksBlogCalloutsDiscordSign in

Cache, lost 11-13 · Wed 11 Nov, 01:20

Борис бритва25,000

The match

Aim

Scoreboard

75ADR62%KAST

Positioning

Shots

24/45Rushed↓8/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474838%
Galil AR3540%
M4A1-S2348%
Glock-181712%
M4A4956%
P9090%
Desert Eagle580%
USP-S333%
Five-SeveN20%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/11618 0:59 2 kills (Galil ×2), 1 through smoke, 1 headshot, in 5.5 s T5.5
15/11616 0:34 2 kills (Deagle, AK-47), in 9.3 s T2.8
17/1166 1:23 2 kills (M4A4, AK-47), in 17 s CT2.7
24/1169 1:37 2 kills (M4A1-S ×2), in 17 s CT2.2
33/11611 1:37 1 kill (M4A1-S), 1 through smoke, 1 headshot CT1.4
35/1167 bomb 0:30 2 kills (AK-47 ×2), in 20.5 s CT1.4
72/1164 0:55 1 kill (M4A1-S), 1 headshot CT0.1
83/11614 1:27 1 kill (AK-47) T-0.2
84/11623 1:43 2 kills (Galil ×2), in 9.5 s T-0.2
105/11613 1:39 1 kill (Glock), 1 headshot T-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:20 1v1 before the plant CT · 35 HP · Bombsite Awon - killed them · first fight won, saw them first
16 0:34 1v4 before the plant T · 100 HP · A Mainlost - saved, the time ran out · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 1 weak, 4 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:46 wastedno enemy blinded for long
9 1:32 weakbarely blinded ✟ 1.9 s (0.1 s white), Outplayed 0.9 s (0.1 s white), Squx 0.9 s (0.1 s white)
10 bomb 0:25 wastedno enemy blinded for long
12 1:41 hurt the teambarely blinded Squx 1.9 s (0.2 s white), ✟ 0.9 s (0.1 s white); blinded themselves 2.0 s on the move through Bombsite A - an enemy could see them
14 1:41 wastedno enemy blinded for long; blinded ERCENS 4.1 s holding Mid - safe
15 1:46 hurt the teambarely blinded braindeadcore 1.5 s (0.1 s white); blinded themselves 4.0 s on the move through Garage - took damage 0.9 s after the pop
17 1:34 goodblinded tuma 4.5 s (1.7 s white)
18 1:44 goodblinded tuma 3.6 s (0.9 s white)
18 1:16 wastedno enemy blinded for long
19 1:33 goodblinded braindeadcore 3.9 s (1.2 s white); blinded themselves 4.7 s on the move through Garage - safe
20 1:44 hurt the teamno enemy blinded for long; blinded themselves 4.5 s on the move through Garage - an enemy could see them; blinded Ivankoo 4.3 s on the move through Garage - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 19 thrown safely, 8 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from Garage (4 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:45 exposedan HE at Mid - seen by 1 enemy for 1.5 s, the nearest 1518 units away; a running throw
6 1:46 exposedan HE at Highway - seen by 1 enemy for 0.2 s, the nearest 1582 units away
8 1:44 punishedhit by Outplayed 0.7 s after throwing an HE at Sandbags, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 988 units away; a running throw
9 1:40 exposedan HE at Mid - seen by 1 enemy for 0.1 s, the nearest 946 units away
9 1:34 punishedhit by Squx 0.6 s after throwing a flash at Highway, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 588 units away; a running throw
10 bomb 0:26 exposeda flash at Tree Room - seen by 1 enemy for 0.2 s, the nearest 733 units away
13 1:41 punishedhit by ✟ with a smoke out at B Main, 0.3 s before the throw - seen by 2 enemies for 1.8 s, the nearest 293 units away, thrown in the open
19 1:37 exposeda smoke at Garage - seen by 1 enemy for 0.4 s, the nearest 449 units away
19 1:34 exposeda flash at Garage - seen by 1 enemy for 0.1 s, the nearest 320 units away
20 1:46 exposeda flash at Garage - seen by 2 enemies for 0.5 s, the nearest 1295 units away
20 1:37 exposedan HE at Garage - seen by 1 enemy for 1.9 s, the nearest 330 units away; a running throw

Positioning

In 1 of your 36 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 30 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:22 ✟Fork Liftcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 5 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:20 holdheld with PapitoBiceps, 1013 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:10 tradeERCENS was killed 341 units away: not traded within 5 s (pros: 1,641 ms)
6 1:28 tradeIvankoo was killed 796 units away: you traded in 4,969 ms (pros: 2,031 ms)
7 bomb 0:14 tradeYE was killed 232 units away: you traded in 4,734 ms (pros: 969 ms)
9 1:42 tradeIvankoo was killed 664 units away: you traded in 4,859 ms (pros: 2,031 ms)
9 1:36 tradeYE was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
9 1:26 line of firestood in ERCENS's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:24 tradeERCENS was killed 660 units away: you traded in 3,641 ms (pros: 2,031 ms)
9 1:20 tradePapitoBiceps was killed 1313 units away: you traded in 438 ms (pros: 625 ms)
10 1:43 holdheld with ERCENS, 1019 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:42 peek togetherpeeked the same enemy as ERCENS, 828 ms after them - late - your team-mate went first, as bait
13 1:33 tradeYE was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 tradeIvankoo was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
16 1:01 tradePapitoBiceps was killed 593 units away: not traded within 5 s (pros: 625 ms)
17 1:42 tradePapitoBiceps was killed 270 units away: not traded within 5 s (pros: 1,641 ms)
19 1:43 line of firestood in PapitoBiceps's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 1:28 line of firestood in Ivankoo's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
19 1:27 in their waystood between Ivankoo and an enemy they could see, for 562 ms (pros: 125 ms at a time)
19 0:46 holdheld with Ivankoo, 443 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms after Ivankoo)
19 0:45 tradeIvankoo was killed 446 units away: not traded within 5 s (pros: 1,641 ms)
20 1:47 in their waystood between Ivankoo and an enemy they could see, for 250 ms (pros: 125 ms at a time)
20 1:35 tradeERCENS was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
21 1:39 tradeYE was killed 551 units away: not traded within 5 s (pros: 2,031 ms)
21 0:34 tradePapitoBiceps was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
23 1:42 tradeIvankoo was killed 133 units away: not traded within 5 s (pros: 969 ms)
23 1:37 holdheld with YE, 545 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before YE)
23 1:36 tradeYE was killed 518 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:28 Squxhit themP2000328 ms–13.9°
1 bomb 0:28 Squxkilled by themGlock-18484 ms844 ms2.9°
2 1:43 Squxhit by themAK-47328 ms–1.0°
2 1:37 tumakilled by themGalil AR562 ms2375 ms8.0°
3 1:43 tumahit themDesert Eagle406 ms–3.2°
3 1:43 tumakilled by themGalil AR453 ms812 ms1.5°
4 0:55 Squxkilled themM4A1-S141 ms500 ms1.2°
5 1:33 ✟hit themAK-47141 ms–9.2°
5 1:33 ✟killed by themAK-47734 ms734 ms40.0°
6 1:24 braindeadcorehit by themAK-47703 ms–0.3°
6 1:24 braindeadcorekilled themM4A4844 ms1750 ms2.1°
6 1:06 Outplayedkilled themAK-47141 ms438 ms3.2°
7 bomb 0:32 Squxhit by themDesert Eagle375 ms–0.5°
7 bomb 0:30 Squxkilled themAK-47375 ms875 ms2.4°
7 bomb 0:30 Squxhit by themDesert Eagle781 ms–2.0°
7 bomb 0:12 ✟hit themAK-47438 ms–1.8°
7 bomb 0:09 ✟killed themAK-47188 ms297 ms1.5°
8 1:44 Outplayedhit by themAK-47344 ms–4.8°
8 1:29 ✟killed by themAK-471469 ms1469 ms50.5°
9 1:37 braindeadcorekilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:33 Squxhit by themAK-47188 ms–1.3°
9 1:20 ✟killed themM4A1-S1375 ms1672 ms8.0°
10 1:44 Outplayedhit by themAK-47406 ms–2.7°
10 bomb 0:20 Outplayedkilled by themAK-47656 ms859 ms5.3°
11 1:37 Squxkilled themM4A1-S438 ms547 ms15.5°
11 1:37 ✟hit themM4A4312 ms–12.3°
11 1:36 ✟killed by themAK-47922 ms1328 ms18.0°
12 1:40 ✟killed by themM4A1-S594 ms797 ms47.1°
12 1:40 Squxhit by themAK-47656 ms–46.6°
13 1:41 ✟hit by themP2000328 ms–0.3°
13 1:40 Outplayedhit by themP2000516 ms–2.9°
13 1:40 Outplayedkilled themGlock-18578 ms1188 ms42.2°
14 1:29 Squxkilled themAK-47625 ms2297 ms2.2°
14 1:28 Squxhit by themP250234 ms–0.8°
15 1:42 braindeadcorekilled by themM4A1-S531 ms719 ms1.0°
16 0:34 Squxkilled themDesert Eagle219 ms734 ms1.1°
16 0:34 Squxhit by themAK-47516 ms–12.6°
16 0:24 braindeadcorehit by themM4A4359 ms–0.3°
16 0:24 braindeadcorekilled themAK-47531 ms531 ms0.9°
17 1:03 tumakilled by themM4A1-S3562 ms3656 ms0.8°
18 1:11 Squxhit themGalil AR297 ms–0.4°
18 0:59 braindeadcorekilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:39 tumakilled themGalil AR266 ms344 ms1.0°
18 bomb 0:35 ✟hit by themAK-47781 ms–8.1°
18 bomb 0:35 ✟hit themGalil AR969 ms–2.1°
19 0:43 braindeadcorekilled by themM4A1-S547 ms984 ms4.1°
19 0:43 braindeadcorehit themAK-47656 ms–4.0°
20 1:40 braindeadcorehit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
20 1:35 tumakilled by themUSP-S2125 ms2500 ms7.2°
21 1:25 tumahit by themAK-47469 ms–1.8°
21 0:18 ✟killed by themAWP391 ms391 ms0.7°
22 1:41 Squxhit themGalil AR359 ms–1.5°
22 1:41 Squxkilled by themM4A1-S531 ms625 ms5.7°
23 1:44 tumakilled themGalil AR609 ms1469 ms3.5°
23 1:34 ✟killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
23 1:34 braindeadcorekilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
24 1:19 ✟hit by themM4A41172 ms–2.1°
24 1:09 tumakilled by themM4A1-S312 ms719 ms4.7°

Shots

You fired 24 of your 45 first shots too soon: 14 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:28 SquxUSP-S181fine - pros would have fired it too1/3cut short (a death, a reload)69% / 69%
2 1:37 tumaFive-SeveN883fired while moving (132 u/s), too fast to be accurate - stop first0/124% / 39%
3 1:43 tumaDesert Eagle1107fired while moving (146 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)9% / 46%
4 0:55 SquxM4A1-S813fine - pros would have fired it too2/7killed them65% / 65%
5 1:34 ✟AK-47777aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/84% / 59%
5 1:33 ✟AK-47808aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first2/5cut short (a death, a reload)3% / 56%
6 1:24 braindeadcoreM4A41487aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/25% / 58%
6 1:24 braindeadcoreM4A41489fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 48%
6 1:24 braindeadcoreM4A41488fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
6 1:23 braindeadcoreM4A41488fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 49%
6 1:23 braindeadcoreM4A41490aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/2killed them16% / 52%
6 1:06 OutplayedAK-47181fine - pros would have fired it too4/7killed them38% / 57%
7 bomb 0:30 SquxAK-471133fine - pros would have fired it too4/6killed them42% / 47%
7 bomb 0:12 ✟AK-47710fired while moving (126 u/s), too fast to be accurate - stop first2/831% / 72%
7 bomb 0:09 ✟AK-47646fine - pros would have fired it too2/3killed them49% / 61%
9 1:37 braindeadcoreM4A1-S1106aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first2/8killed them1% / 53%
9 1:20 ✟M4A1-S507fine - pros would have fired it too4/8killed them25% / 47%
11 1:37 SquxM4A1-S484fine - pros would have fired it too5/11killed them65% / 65%
12 1:40 SquxP90286aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/9cut short (a death, a reload)2% / 59%
13 1:43 OutplayedGlock-18697aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/119% / 42%
13 1:40 OutplayedGlock-18232fine - pros would have fired it too2/6killed them30% / 51%
13 1:13 braindeadcoreGlock-18548fired while moving (207 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 53%
13 1:12 braindeadcoreGlock-18613fired while moving (228 u/s), too fast to be accurate - stop first0/520% / 53%
14 1:29 SquxAK-471228fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
14 1:27 SquxAK-471207fine - pros would have fired it too1/4killed them45% / 57%
15 1:42 braindeadcoreAK-471209aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/1cut short (a death, a reload)2% / 48%
16 1:39 tumaDesert Eagle1140fired while moving (131 u/s), too fast to be accurate - stop first0/12% / 61%
16 0:34 SquxDesert Eagle329aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/4killed them24% / 56%
16 0:25 braindeadcoreAK-471080fine - pros would have fired it too1/6killed them39% / 51%
17 1:41 SquxAK-471013aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/519% / 54%
18 1:11 SquxGalil AR1361fired while moving (93 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 47%
18 bomb 0:39 tumaGalil AR785fine - pros would have fired it too2/5killed them58% / 58%
18 bomb 0:36 ✟Galil AR1411aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/431% / 60%
18 bomb 0:35 ✟Galil AR1410aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/518% / 48%
18 bomb 0:35 ✟Galil AR1410fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 50%
18 bomb 0:34 ✟Galil AR1410aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/2cut short (a death, a reload)14% / 48%
18 bomb 0:20 OutplayedGalil AR1004fired while moving (74 u/s), too fast to be accurate - stop first0/714% / 45%
19 0:44 braindeadcoreAK-47924fine - pros would have fired it too2/6cut short (a death, a reload)54% / 54%
21 1:25 tumaGlock-181108fine - pros would have fired it too0/223% / 40%
21 0:22 OutplayedGlock-181038fine - pros would have fired it too0/226% / 35%
21 0:18 OutplayedGlock-18963fired while moving (223 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)9% / 45%
22 1:41 SquxGalil AR649fired while moving (184 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)2% / 56%
23 1:44 tumaGalil AR893fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
23 1:43 tumaGalil AR922aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/5killed them9% / 55%
24 1:19 ✟Tec-9926fine - pros would have fired it too0/137% / 37%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.