Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 38% |
| Galil AR | 35 | 40% |
| M4A1-S | 23 | 48% |
| Glock-18 | 17 | 12% |
| M4A4 | 9 | 56% |
| P90 | 9 | 0% |
| Desert Eagle | 5 | 80% |
| USP-S | 3 | 33% |
| Five-SeveN | 2 | 0% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/116 | 18 0:59 | 2 kills (Galil ×2), 1 through smoke, 1 headshot, in 5.5 s T | 5.5 |
| 15/116 | 16 0:34 | 2 kills (Deagle, AK-47), in 9.3 s T | 2.8 |
| 17/116 | 6 1:23 | 2 kills (M4A4, AK-47), in 17 s CT | 2.7 |
| 24/116 | 9 1:37 | 2 kills (M4A1-S ×2), in 17 s CT | 2.2 |
| 33/116 | 11 1:37 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 1.4 |
| 35/116 | 7 bomb 0:30 | 2 kills (AK-47 ×2), in 20.5 s CT | 1.4 |
| 72/116 | 4 0:55 | 1 kill (M4A1-S), 1 headshot CT | 0.1 |
| 83/116 | 14 1:27 | 1 kill (AK-47) T | -0.2 |
| 84/116 | 23 1:43 | 2 kills (Galil ×2), in 9.5 s T | -0.2 |
| 105/116 | 13 1:39 | 1 kill (Glock), 1 headshot T | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:20 | 1v1 before the plant CT · 35 HP · Bombsite A | won - killed them · first fight won, saw them first |
| 16 0:34 | 1v4 before the plant T · 100 HP · A Main | lost - saved, the time ran out · first fight won, saw each other |
Flashes
11 flashes: 3 good, 1 weak, 4 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:46 | wasted | no enemy blinded for long |
| 9 1:32 | weak | barely blinded ✟ 1.9 s (0.1 s white), Outplayed 0.9 s (0.1 s white), Squx 0.9 s (0.1 s white) |
| 10 bomb 0:25 | wasted | no enemy blinded for long |
| 12 1:41 | hurt the team | barely blinded Squx 1.9 s (0.2 s white), ✟ 0.9 s (0.1 s white); blinded themselves 2.0 s on the move through Bombsite A - an enemy could see them |
| 14 1:41 | wasted | no enemy blinded for long; blinded ERCENS 4.1 s holding Mid - safe |
| 15 1:46 | hurt the team | barely blinded braindeadcore 1.5 s (0.1 s white); blinded themselves 4.0 s on the move through Garage - took damage 0.9 s after the pop |
| 17 1:34 | good | blinded tuma 4.5 s (1.7 s white) |
| 18 1:44 | good | blinded tuma 3.6 s (0.9 s white) |
| 18 1:16 | wasted | no enemy blinded for long |
| 19 1:33 | good | blinded braindeadcore 3.9 s (1.2 s white); blinded themselves 4.7 s on the move through Garage - safe |
| 20 1:44 | hurt the team | no enemy blinded for long; blinded themselves 4.5 s on the move through Garage - an enemy could see them; blinded Ivankoo 4.3 s on the move through Garage - an enemy could see them |
Throws
30 grenades: 19 thrown safely, 8 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from Garage (4 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:45 | exposed | an HE at Mid - seen by 1 enemy for 1.5 s, the nearest 1518 units away; a running throw |
| 6 1:46 | exposed | an HE at Highway - seen by 1 enemy for 0.2 s, the nearest 1582 units away |
| 8 1:44 | punished | hit by Outplayed 0.7 s after throwing an HE at Sandbags, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 988 units away; a running throw |
| 9 1:40 | exposed | an HE at Mid - seen by 1 enemy for 0.1 s, the nearest 946 units away |
| 9 1:34 | punished | hit by Squx 0.6 s after throwing a flash at Highway, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 588 units away; a running throw |
| 10 bomb 0:26 | exposed | a flash at Tree Room - seen by 1 enemy for 0.2 s, the nearest 733 units away |
| 13 1:41 | punished | hit by ✟ with a smoke out at B Main, 0.3 s before the throw - seen by 2 enemies for 1.8 s, the nearest 293 units away, thrown in the open |
| 19 1:37 | exposed | a smoke at Garage - seen by 1 enemy for 0.4 s, the nearest 449 units away |
| 19 1:34 | exposed | a flash at Garage - seen by 1 enemy for 0.1 s, the nearest 320 units away |
| 20 1:46 | exposed | a flash at Garage - seen by 2 enemies for 0.5 s, the nearest 1295 units away |
| 20 1:37 | exposed | an HE at Garage - seen by 1 enemy for 1.9 s, the nearest 330 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:22 | Fork Lift | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 5 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:20 | hold | held with PapitoBiceps, 1013 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:10 | trade | ERCENS was killed 341 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:28 | trade | Ivankoo was killed 796 units away: you traded in 4,969 ms (pros: 2,031 ms) |
| 7 bomb 0:14 | trade | YE was killed 232 units away: you traded in 4,734 ms (pros: 969 ms) |
| 9 1:42 | trade | Ivankoo was killed 664 units away: you traded in 4,859 ms (pros: 2,031 ms) |
| 9 1:36 | trade | YE was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:26 | line of fire | stood in ERCENS's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:24 | trade | ERCENS was killed 660 units away: you traded in 3,641 ms (pros: 2,031 ms) |
| 9 1:20 | trade | PapitoBiceps was killed 1313 units away: you traded in 438 ms (pros: 625 ms) |
| 10 1:43 | hold | held with ERCENS, 1019 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:42 | peek together | peeked the same enemy as ERCENS, 828 ms after them - late - your team-mate went first, as bait |
| 13 1:33 | trade | YE was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | trade | Ivankoo was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:01 | trade | PapitoBiceps was killed 593 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:42 | trade | PapitoBiceps was killed 270 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:43 | line of fire | stood in PapitoBiceps's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 1:28 | line of fire | stood in Ivankoo's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 19 1:27 | in their way | stood between Ivankoo and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 19 0:46 | hold | held with Ivankoo, 443 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms after Ivankoo) |
| 19 0:45 | trade | Ivankoo was killed 446 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:47 | in their way | stood between Ivankoo and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 20 1:35 | trade | ERCENS was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:39 | trade | YE was killed 551 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 0:34 | trade | PapitoBiceps was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:42 | trade | Ivankoo was killed 133 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:37 | hold | held with YE, 545 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before YE) |
| 23 1:36 | trade | YE was killed 518 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:28 | hit them | P2000 | 328 ms | – | 13.9° | ||
| 1 bomb 0:28 | killed by them | Glock-18 | 484 ms | 844 ms | 2.9° | ||
| 2 1:43 | hit by them | AK-47 | 328 ms | – | 1.0° | ||
| 2 1:37 | killed by them | Galil AR | 562 ms | 2375 ms | 8.0° | ||
| 3 1:43 | hit them | Desert Eagle | 406 ms | – | 3.2° | ||
| 3 1:43 | killed by them | Galil AR | 453 ms | 812 ms | 1.5° | ||
| 4 0:55 | killed them | M4A1-S | 141 ms | 500 ms | 1.2° | ||
| 5 1:33 | hit them | AK-47 | 141 ms | – | 9.2° | ||
| 5 1:33 | killed by them | AK-47 | 734 ms | 734 ms | 40.0° | ||
| 6 1:24 | hit by them | AK-47 | 703 ms | – | 0.3° | ||
| 6 1:24 | killed them | M4A4 | 844 ms | 1750 ms | 2.1° | ||
| 6 1:06 | killed them | AK-47 | 141 ms | 438 ms | 3.2° | ||
| 7 bomb 0:32 | hit by them | Desert Eagle | 375 ms | – | 0.5° | ||
| 7 bomb 0:30 | killed them | AK-47 | 375 ms | 875 ms | 2.4° | ||
| 7 bomb 0:30 | hit by them | Desert Eagle | 781 ms | – | 2.0° | ||
| 7 bomb 0:12 | hit them | AK-47 | 438 ms | – | 1.8° | ||
| 7 bomb 0:09 | killed them | AK-47 | 188 ms | 297 ms | 1.5° | ||
| 8 1:44 | hit by them | AK-47 | 344 ms | – | 4.8° | ||
| 8 1:29 | killed by them | AK-47 | 1469 ms | 1469 ms | 50.5° | ||
| 9 1:37 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:33 | hit by them | AK-47 | 188 ms | – | 1.3° | ||
| 9 1:20 | killed them | M4A1-S | 1375 ms | 1672 ms | 8.0° | ||
| 10 1:44 | hit by them | AK-47 | 406 ms | – | 2.7° | ||
| 10 bomb 0:20 | killed by them | AK-47 | 656 ms | 859 ms | 5.3° | ||
| 11 1:37 | killed them | M4A1-S | 438 ms | 547 ms | 15.5° | ||
| 11 1:37 | hit them | M4A4 | 312 ms | – | 12.3° | ||
| 11 1:36 | killed by them | AK-47 | 922 ms | 1328 ms | 18.0° | ||
| 12 1:40 | killed by them | M4A1-S | 594 ms | 797 ms | 47.1° | ||
| 12 1:40 | hit by them | AK-47 | 656 ms | – | 46.6° | ||
| 13 1:41 | hit by them | P2000 | 328 ms | – | 0.3° | ||
| 13 1:40 | hit by them | P2000 | 516 ms | – | 2.9° | ||
| 13 1:40 | killed them | Glock-18 | 578 ms | 1188 ms | 42.2° | ||
| 14 1:29 | killed them | AK-47 | 625 ms | 2297 ms | 2.2° | ||
| 14 1:28 | hit by them | P250 | 234 ms | – | 0.8° | ||
| 15 1:42 | killed by them | M4A1-S | 531 ms | 719 ms | 1.0° | ||
| 16 0:34 | killed them | Desert Eagle | 219 ms | 734 ms | 1.1° | ||
| 16 0:34 | hit by them | AK-47 | 516 ms | – | 12.6° | ||
| 16 0:24 | hit by them | M4A4 | 359 ms | – | 0.3° | ||
| 16 0:24 | killed them | AK-47 | 531 ms | 531 ms | 0.9° | ||
| 17 1:03 | killed by them | M4A1-S | 3562 ms | 3656 ms | 0.8° | ||
| 18 1:11 | hit them | Galil AR | 297 ms | – | 0.4° | ||
| 18 0:59 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:39 | killed them | Galil AR | 266 ms | 344 ms | 1.0° | ||
| 18 bomb 0:35 | hit by them | AK-47 | 781 ms | – | 8.1° | ||
| 18 bomb 0:35 | hit them | Galil AR | 969 ms | – | 2.1° | ||
| 19 0:43 | killed by them | M4A1-S | 547 ms | 984 ms | 4.1° | ||
| 19 0:43 | hit them | AK-47 | 656 ms | – | 4.0° | ||
| 20 1:40 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:35 | killed by them | USP-S | 2125 ms | 2500 ms | 7.2° | ||
| 21 1:25 | hit by them | AK-47 | 469 ms | – | 1.8° | ||
| 21 0:18 | killed by them | AWP | 391 ms | 391 ms | 0.7° | ||
| 22 1:41 | hit them | Galil AR | 359 ms | – | 1.5° | ||
| 22 1:41 | killed by them | M4A1-S | 531 ms | 625 ms | 5.7° | ||
| 23 1:44 | killed them | Galil AR | 609 ms | 1469 ms | 3.5° | ||
| 23 1:34 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:34 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:19 | hit by them | M4A4 | 1172 ms | – | 2.1° | ||
| 24 1:09 | killed by them | M4A1-S | 312 ms | 719 ms | 4.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:28 | USP-S | 181 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 69% / 69% | |
| 2 1:37 | Five-SeveN | 883 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/1 | 24% / 39% | ||
| 3 1:43 | Desert Eagle | 1107 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 9% / 46% | |
| 4 0:55 | M4A1-S | 813 | fine - pros would have fired it too | 2/7 | killed them | 65% / 65% | |
| 5 1:34 | AK-47 | 777 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/8 | 4% / 59% | ||
| 5 1:33 | AK-47 | 808 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 3% / 56% | |
| 6 1:24 | M4A4 | 1487 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/2 | 5% / 58% | ||
| 6 1:24 | M4A4 | 1489 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 48% | |
| 6 1:24 | M4A4 | 1488 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 6 1:23 | M4A4 | 1488 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 49% | |
| 6 1:23 | M4A4 | 1490 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | killed them | 16% / 52% | |
| 6 1:06 | AK-47 | 181 | fine - pros would have fired it too | 4/7 | killed them | 38% / 57% | |
| 7 bomb 0:30 | AK-47 | 1133 | fine - pros would have fired it too | 4/6 | killed them | 42% / 47% | |
| 7 bomb 0:12 | AK-47 | 710 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/8 | 31% / 72% | ||
| 7 bomb 0:09 | AK-47 | 646 | fine - pros would have fired it too | 2/3 | killed them | 49% / 61% | |
| 9 1:37 | M4A1-S | 1106 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 2/8 | killed them | 1% / 53% | |
| 9 1:20 | M4A1-S | 507 | fine - pros would have fired it too | 4/8 | killed them | 25% / 47% | |
| 11 1:37 | M4A1-S | 484 | fine - pros would have fired it too | 5/11 | killed them | 65% / 65% | |
| 12 1:40 | P90 | 286 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/9 | cut short (a death, a reload) | 2% / 59% | |
| 13 1:43 | Glock-18 | 697 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 19% / 42% | ||
| 13 1:40 | Glock-18 | 232 | fine - pros would have fired it too | 2/6 | killed them | 30% / 51% | |
| 13 1:13 | Glock-18 | 548 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 53% | |
| 13 1:12 | Glock-18 | 613 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/5 | 20% / 53% | ||
| 14 1:29 | AK-47 | 1228 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 14 1:27 | AK-47 | 1207 | fine - pros would have fired it too | 1/4 | killed them | 45% / 57% | |
| 15 1:42 | AK-47 | 1209 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 48% | |
| 16 1:39 | Desert Eagle | 1140 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/1 | 2% / 61% | ||
| 16 0:34 | Desert Eagle | 329 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/4 | killed them | 24% / 56% | |
| 16 0:25 | AK-47 | 1080 | fine - pros would have fired it too | 1/6 | killed them | 39% / 51% | |
| 17 1:41 | AK-47 | 1013 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/5 | 19% / 54% | ||
| 18 1:11 | Galil AR | 1361 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 47% | |
| 18 bomb 0:39 | Galil AR | 785 | fine - pros would have fired it too | 2/5 | killed them | 58% / 58% | |
| 18 bomb 0:36 | Galil AR | 1411 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | 31% / 60% | ||
| 18 bomb 0:35 | Galil AR | 1410 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/5 | 18% / 48% | ||
| 18 bomb 0:35 | Galil AR | 1410 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 50% | |
| 18 bomb 0:34 | Galil AR | 1410 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 14% / 48% | |
| 18 bomb 0:20 | Galil AR | 1004 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/7 | 14% / 45% | ||
| 19 0:44 | AK-47 | 924 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 54% / 54% | |
| 21 1:25 | Glock-18 | 1108 | fine - pros would have fired it too | 0/2 | 23% / 40% | ||
| 21 0:22 | Glock-18 | 1038 | fine - pros would have fired it too | 0/2 | 26% / 35% | ||
| 21 0:18 | Glock-18 | 963 | fired while moving (223 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 9% / 45% | |
| 22 1:41 | Galil AR | 649 | fired while moving (184 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 2% / 56% | |
| 23 1:44 | Galil AR | 893 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 23 1:43 | Galil AR | 922 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/5 | killed them | 9% / 55% | |
| 24 1:19 | Tec-9 | 926 | fine - pros would have fired it too | 0/1 | 37% / 37% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.