Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 34 | 24% |
| AK-47 | 30 | 30% |
| Desert Eagle | 17 | 12% |
| Tec-9 | 8 | 12% |
| SSG 08 | 5 | 40% |
| USP-S | 4 | 25% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/116 | 19 1:35 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 12.5 s T | 3.7 |
| 40/116 | 14 1:29 | 1 kill (Deagle), 1 headshot T | 1.1 |
| 42/116 | 22 1:33 | 2 kills (Tec-9, AK-47), all headshots, in 3.3 s T | 1.0 |
| 45/116 | 8 1:28 | 1 kill (AWP) CT | 1.0 |
| 48/116 | 5 1:34 | 2 kills (AK-47 ×2), 1 headshot, in 37.1 s CT | 1.0 |
| 70/116 | 17 0:54 | 1 kill (Scout) T | 0.2 |
| 92/116 | 9 1:44 | 1 kill (M4A1-S), 1 headshot CT | -0.5 |
| 94/116 | 1 bomb 0:36 | 1 kill (USP-S), 1 headshot CT | -0.5 |
| 96/116 | 10 1:44 | 1 kill (M4A1-S), 1 headshot CT | -0.6 |
| 111/116 | 7 1:34 | 1 kill (M4A1-S), 1 headshot CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 17 0:58 | 1v5 before the plant T · 86 HP · A Main | lost - died later, after 1 kill · first fight won, saw each other |
| 21 0:18 | 1v5 before the plant T · 100 HP · B Main | lost - died in the first fight · saw each other |
Flashes
7 flashes: 2 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:18 | wasted | no enemy blinded for long |
| 15 1:02 | wasted | no enemy blinded for long |
| 16 1:20 | good | blinded ✟ 3.9 s (1.2 s white); blinded themselves 1.9 s on the move through B Main - safe |
| 18 1:12 | wasted | no enemy blinded for long; blinded ERCENS 4.5 s holding A Main - safe |
| 19 1:25 | good | blinded tuma 4.7 s (1.9 s white) |
| 20 1:48 | weak | barely blinded braindeadcore 2.4 s (0.3 s white) |
| 22 1:43 | misled a peek | barely blinded Squx 1.8 s (0.1 s white) the enemy was barely blinded, and Борис бритва peeked Squx 0.8 s after the pop; hit them first |
Throws
13 grenades: 7 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Garage (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:49 | exposed | an HE at Connector - seen by 1 enemy for 0.1 s, the nearest 1546 units away; a running throw |
| 11 1:48 | exposed | an HE at Mid - seen by 2 enemies for 0.9 s, the nearest 1097 units away; a running throw |
| 15 1:20 | exposed | a molotov at Garage - seen by 1 enemy for 0.5 s, the nearest 1622 units away; a running throw |
| 19 1:27 | exposed | a flash at Garage - seen by 1 enemy for 1.2 s, the nearest 504 units away, thrown in the open |
| 20 1:50 | exposed | a flash at T Yard - seen by 2 enemies for 0.5 s, the nearest 1409 units away; a running throw |
| 22 1:44 | exposed | a flash at A Main - seen by 1 enemy for 0.2 s, the nearest 673 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:13 | hold | held with ERCENS, 138 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 906 ms after ERCENS) |
| 1 1:10 | trade | ERCENS was killed 84 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:27 | trade | Борис бритва was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:36 | in their way | stood between Борис бритва and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 2 1:36 | line of fire | stood in Борис бритва's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:36 | trade | Борис бритва was killed 130 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:43 | trade | Борис бритва was killed 211 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:32 | hold | held with ERCENS, 990 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:29 | trade | Борис бритва was killed 614 units away: you traded in 1,297 ms (pros: 2,031 ms) |
| 10 1:45 | in their way | stood between ERCENS and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 10 1:43 | hold | held with ERCENS, 461 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after ERCENS) |
| 13 1:43 | in their way | stood between Борис бритва and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:43 | line of fire | stood in Борис бритва's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:39 | line of fire | stood in ERCENS's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:33 | trade | YE was killed 536 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:30 | trade | ERCENS was killed 430 units away: you traded in 1,484 ms (pros: 1,641 ms) |
| 15 1:08 | hold | held with YE, 288 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:07 | line of fire | stood in PapitoBiceps's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:42 | trade | PapitoBiceps was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:03 | trade | Борис бритва was killed 461 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:01 | hold | held with ERCENS, 88 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before ERCENS) |
| 17 1:00 | trade | ERCENS was killed 68 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:25 | trade | ERCENS was killed 673 units away: you traded in 2,625 ms (pros: 2,031 ms) |
| 19 0:46 | hold | held with Борис бритва, 443 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms before Борис бритва) |
| 20 1:34 | trade | Борис бритва was killed 436 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:26 | trade | PapitoBiceps was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:25 | hold | held with Борис бритва, 463 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 0:34 | trade | PapitoBiceps was killed 373 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 0:18 | trade | Борис бритва was killed 256 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:35 | trade | PapitoBiceps was killed 118 units away: you traded in 1,953 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:36 | killed them | USP-S | 47 ms | 47 ms | 1.0° | ||
| 1 bomb 0:25 | killed by them | Glock-18 | 359 ms | 359 ms | 5.3° | ||
| 2 1:36 | hit by them | Galil AR | 328 ms | – | 1.5° | ||
| 2 1:36 | hit them | Desert Eagle | 719 ms | – | 2.6° | ||
| 2 1:33 | killed by them | Galil AR | 672 ms | 672 ms | 5.4° | ||
| 3 1:36 | killed by them | Galil AR | 875 ms | 1062 ms | 28.6° | ||
| 4 1:40 | hit them | M4A4 | 391 ms | – | 1.2° | ||
| 4 1:40 | hit by them | AK-47 | 484 ms | – | 5.8° | ||
| 5 1:34 | killed them | AK-47 | 1109 ms | 1109 ms | 38.2° | ||
| 5 0:57 | killed them | AK-47 | 375 ms | 672 ms | 2.8° | ||
| 5 0:51 | killed by them | AK-47 | 766 ms | 1266 ms | 38.2° | ||
| 5 0:51 | hit them | AK-47 | 1188 ms | – | 9.7° | ||
| 6 1:28 | killed by them | AK-47 | 594 ms | 891 ms | 6.7° | ||
| 7 1:35 | killed them | M4A1-S | 922 ms | 1234 ms | 5.5° | ||
| 7 1:32 | killed by them | AK-47 | 297 ms | 500 ms | 2.4° | ||
| 8 1:28 | killed them | AWP | 750 ms | 750 ms | 21.8° | ||
| 8 1:21 | killed by them | AK-47 | 406 ms | 1203 ms | 1.4° | ||
| 9 1:44 | killed them | M4A1-S | 531 ms | 625 ms | 52.9° | ||
| 9 1:42 | killed by them | Galil AR | 281 ms | 375 ms | 1.2° | ||
| 10 1:44 | killed by them | AK-47 | 312 ms | 1812 ms | 0.2° | ||
| 10 1:44 | killed them | M4A1-S | 531 ms | 922 ms | 4.1° | ||
| 11 1:36 | killed by them | MAC-10 | 500 ms | 953 ms | 2.7° | ||
| 12 1:36 | killed by them | AK-47 | 297 ms | 703 ms | 2.5° | ||
| 13 1:32 | killed by them | USP-S | 406 ms | 406 ms | 2.3° | ||
| 14 1:29 | killed them | Desert Eagle | 859 ms | 859 ms | 1.8° | ||
| 15 1:43 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:36 | killed by them | M4A1-S | 312 ms | 406 ms | 1.4° | ||
| 16 1:04 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:00 | hit them | SSG 08 | 328 ms | – | 0.7° | ||
| 17 1:00 | hit by them | M4A4 | 484 ms | – | 2.4° | ||
| 17 0:58 | hit by them | M4A4 | 438 ms | – | 1.5° | ||
| 17 0:56 | hit by them | P2000 | 297 ms | – | 3.7° | ||
| 17 0:54 | killed them | SSG 08 | 828 ms | 828 ms | 7.1° | ||
| 17 0:51 | killed by them | AWP | 250 ms | 250 ms | 1.4° | ||
| 18 1:09 | killed by them | AWP | 312 ms | 312 ms | 6.0° | ||
| 19 1:35 | killed them | AK-47 | 250 ms | 250 ms | 0.6° | ||
| 19 1:23 | killed them | AK-47 | 312 ms | 422 ms | 3.8° | ||
| 19 1:23 | hit by them | M4A4 | 359 ms | – | 2.0° | ||
| 19 0:45 | killed by them | M4A1-S | 156 ms | 156 ms | 0.8° | ||
| 20 1:20 | killed by them | Galil AR | 469 ms | 922 ms | 1.7° | ||
| 21 1:41 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:12 | killed by them | AK-47 | 625 ms | 828 ms | 18.6° | ||
| 22 1:34 | hit by them | AK-47 | 438 ms | – | 4.6° | ||
| 22 1:33 | killed them | Tec-9 | 625 ms | 625 ms | 1.9° | ||
| 22 1:30 | hit by them | AK-47 | 531 ms | – | 4.5° | ||
| 22 1:30 | killed them | AK-47 | 656 ms | 656 ms | 0.7° | ||
| 22 bomb 0:37 | hit them | AK-47 | 656 ms | – | 3.0° | ||
| 22 bomb 0:35 | killed by them | AWP | 281 ms | 281 ms | 2.2° | ||
| 23 1:42 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:28 | killed by them | M4A1-S | 281 ms | 281 ms | 5.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | USP-S | 803 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 50% | |
| 1 bomb 0:36 | USP-S | 805 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/2 | killed them | 3% / 54% | |
| 1 bomb 0:25 | USP-S | 230 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 49% | |
| 2 1:38 | Desert Eagle | 749 | fine - pros would have fired it too | 0/3 | 36% / 54% | ||
| 2 1:36 | Desert Eagle | 713 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | 25% / 56% | ||
| 2 1:34 | Desert Eagle | 1147 | aim far off: your crosshair was about 9.5 player widths (301 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 53% | |
| 3 1:42 | Desert Eagle | 913 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/1 | 63% / 71% | ||
| 3 1:36 | Desert Eagle | 369 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 38% / 65% | |
| 4 1:40 | M4A1-S | 1194 | fine - pros would have fired it too | 2/6 | 67% / 67% | ||
| 5 1:34 | AK-47 | 848 | fine - pros would have fired it too | 1/3 | killed them | 48% / 48% | |
| 5 0:57 | AK-47 | 863 | fine - pros would have fired it too | 2/7 | killed them | 56% / 57% | |
| 5 0:51 | AK-47 | 902 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 58% / 58% | |
| 6 1:28 | M4A1-S | 714 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 57% | |
| 7 1:35 | M4A1-S | 280 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/10 | killed them | 33% / 51% | |
| 7 1:32 | M4A1-S | 862 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 13% / 50% | |
| 8 1:28 | AWP | 833 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 9 1:44 | M4A1-S | 138 | fired while moving (182 u/s), too fast to be accurate - stop first | 2/4 | killed them | 51% / 59% | |
| 10 1:44 | M4A1-S | 647 | fired while moving (131 u/s), too fast to be accurate - stop first | 3/10 | killed them | 15% / 53% | |
| 10 1:43 | M4A1-S | 861 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 49% / 49% | |
| 11 1:36 | M4A1-S | 187 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 17% / 55% | |
| 14 1:29 | Desert Eagle | 367 | fine - pros would have fired it too | 1/2 | killed them | 35% / 46% | |
| 18 1:25 | Desert Eagle | 1490 | aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first | 0/3 | 1% / 33% | ||
| 18 1:09 | Desert Eagle | 1155 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 28% / 40% | |
| 19 1:35 | AK-47 | 698 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 19 1:23 | AK-47 | 821 | fine - pros would have fired it too | 2/7 | killed them | 30% / 46% | |
| 19 0:46 | AK-47 | 900 | fine - pros would have fired it too | 0/7 | 61% / 61% | ||
| 20 1:39 | AK-47 | 767 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 0/2 | 1% / 54% | ||
| 20 1:32 | AK-47 | 427 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/12 | cut short (a death, a reload) | 19% / 57% | |
| 20 1:20 | AK-47 | 284 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 36% / 59% | |
| 21 1:36 | Desert Eagle | 1512 | aim far off: your crosshair was about 18 player widths (571 units) off their body - get on target first | 0/2 | 1% / 44% | ||
| 21 0:12 | Desert Eagle | 441 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 33% / 67% | |
| 22 1:36 | Tec-9 | 461 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/3 | 2% / 53% | ||
| 22 1:34 | Tec-9 | 303 | fine - pros would have fired it too | 1/7 | killed them | 33% / 41% | |
| 22 1:30 | AK-47 | 1437 | fine - pros would have fired it too | 1/5 | killed them | 47% / 47% | |
| 22 bomb 0:37 | AK-47 | 1321 | fine - pros would have fired it too | 1/8 | 2 bullets after pros would have stopped | 57% / 57% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.