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Cache, lost 11-13 · Wed 11 Nov, 01:20

Ivankoo26,338

The match

Aim

640 msTTD672 msTTK2.9°Crosshair↓26%1st bullet23%Spray42%Head79%Counter-strafe

Scoreboard

54ADR54%KAST

Positioning

Shots

17/35Rushed↓1/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3424%
AK-473030%
Desert Eagle1712%
Tec-9812%
SSG 08540%
USP-S425%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/11619 1:35 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 12.5 s T3.7
40/11614 1:29 1 kill (Deagle), 1 headshot T1.1
42/11622 1:33 2 kills (Tec-9, AK-47), all headshots, in 3.3 s T1.0
45/1168 1:28 1 kill (AWP) CT1.0
48/1165 1:34 2 kills (AK-47 ×2), 1 headshot, in 37.1 s CT1.0
70/11617 0:54 1 kill (Scout) T0.2
92/1169 1:44 1 kill (M4A1-S), 1 headshot CT-0.5
94/1161 bomb 0:36 1 kill (USP-S), 1 headshot CT-0.5
96/11610 1:44 1 kill (M4A1-S), 1 headshot CT-0.6
111/1167 1:34 1 kill (M4A1-S), 1 headshot CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
17 0:58 1v5 before the plant T · 86 HP · A Mainlost - died later, after 1 kill · first fight won, saw each other
21 0:18 1v5 before the plant T · 100 HP · B Mainlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:18 wastedno enemy blinded for long
15 1:02 wastedno enemy blinded for long
16 1:20 goodblinded ✟ 3.9 s (1.2 s white); blinded themselves 1.9 s on the move through B Main - safe
18 1:12 wastedno enemy blinded for long; blinded ERCENS 4.5 s holding A Main - safe
19 1:25 goodblinded tuma 4.7 s (1.9 s white)
20 1:48 weakbarely blinded braindeadcore 2.4 s (0.3 s white)
22 1:43 misled a peekbarely blinded Squx 1.8 s (0.1 s white) the enemy was barely blinded, and Борис бритва peeked Squx 0.8 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 7 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Garage (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:49 exposedan HE at Connector - seen by 1 enemy for 0.1 s, the nearest 1546 units away; a running throw
11 1:48 exposedan HE at Mid - seen by 2 enemies for 0.9 s, the nearest 1097 units away; a running throw
15 1:20 exposeda molotov at Garage - seen by 1 enemy for 0.5 s, the nearest 1622 units away; a running throw
19 1:27 exposeda flash at Garage - seen by 1 enemy for 1.2 s, the nearest 504 units away, thrown in the open
20 1:50 exposeda flash at T Yard - seen by 2 enemies for 0.5 s, the nearest 1409 units away; a running throw
22 1:44 exposeda flash at A Main - seen by 1 enemy for 0.2 s, the nearest 673 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:13 holdheld with ERCENS, 138 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 906 ms after ERCENS)
1 1:10 tradeERCENS was killed 84 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:27 tradeБорис бритва was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
2 1:36 in their waystood between Борис бритва and an enemy they could see, for 500 ms (pros: 125 ms at a time)
2 1:36 line of firestood in Борис бритва's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:36 tradeБорис бритва was killed 130 units away: not traded within 5 s (pros: 625 ms)
3 1:43 tradeБорис бритва was killed 211 units away: not traded within 5 s (pros: 969 ms)
6 1:32 holdheld with ERCENS, 990 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:29 tradeБорис бритва was killed 614 units away: you traded in 1,297 ms (pros: 2,031 ms)
10 1:45 in their waystood between ERCENS and an enemy they could see, for 188 ms (pros: 125 ms at a time)
10 1:43 holdheld with ERCENS, 461 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after ERCENS)
13 1:43 in their waystood between Борис бритва and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:43 line of firestood in Борис бритва's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:39 line of firestood in ERCENS's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:33 tradeYE was killed 536 units away: not traded within 5 s (pros: 2,031 ms)
14 1:30 tradeERCENS was killed 430 units away: you traded in 1,484 ms (pros: 1,641 ms)
15 1:08 holdheld with YE, 288 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:07 line of firestood in PapitoBiceps's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:42 tradePapitoBiceps was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
17 1:03 tradeБорис бритва was killed 461 units away: not traded within 5 s (pros: 1,641 ms)
17 1:01 holdheld with ERCENS, 88 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before ERCENS)
17 1:00 tradeERCENS was killed 68 units away: not traded within 5 s (pros: 625 ms)
19 1:25 tradeERCENS was killed 673 units away: you traded in 2,625 ms (pros: 2,031 ms)
19 0:46 holdheld with Борис бритва, 443 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms before Борис бритва)
20 1:34 tradeБорис бритва was killed 436 units away: not traded within 5 s (pros: 1,641 ms)
20 1:26 tradePapitoBiceps was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
21 1:25 holdheld with Борис бритва, 463 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 0:34 tradePapitoBiceps was killed 373 units away: not traded within 5 s (pros: 1,641 ms)
21 0:18 tradeБорис бритва was killed 256 units away: not traded within 5 s (pros: 1,641 ms)
22 1:35 tradePapitoBiceps was killed 118 units away: you traded in 1,953 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:36 ✟killed themUSP-S47 ms47 ms1.0°
1 bomb 0:25 tumakilled by themGlock-18359 ms359 ms5.3°
2 1:36 tumahit by themGalil AR328 ms–1.5°
2 1:36 tumahit themDesert Eagle719 ms–2.6°
2 1:33 tumakilled by themGalil AR672 ms672 ms5.4°
3 1:36 tumakilled by themGalil AR875 ms1062 ms28.6°
4 1:40 Squxhit themM4A4391 ms–1.2°
4 1:40 Squxhit by themAK-47484 ms–5.8°
5 1:34 Squxkilled themAK-471109 ms1109 ms38.2°
5 0:57 ✟killed themAK-47375 ms672 ms2.8°
5 0:51 Outplayedkilled by themAK-47766 ms1266 ms38.2°
5 0:51 Outplayedhit themAK-471188 ms–9.7°
6 1:28 braindeadcorekilled by themAK-47594 ms891 ms6.7°
7 1:35 braindeadcorekilled themM4A1-S922 ms1234 ms5.5°
7 1:32 ✟killed by themAK-47297 ms500 ms2.4°
8 1:28 ✟killed themAWP750 ms750 ms21.8°
8 1:21 Squxkilled by themAK-47406 ms1203 ms1.4°
9 1:44 tumakilled themM4A1-S531 ms625 ms52.9°
9 1:42 braindeadcorekilled by themGalil AR281 ms375 ms1.2°
10 1:44 braindeadcorekilled by themAK-47312 ms1812 ms0.2°
10 1:44 Squxkilled themM4A1-S531 ms922 ms4.1°
11 1:36 tumakilled by themMAC-10500 ms953 ms2.7°
12 1:36 Squxkilled by themAK-47297 ms703 ms2.5°
13 1:32 Squxkilled by themUSP-S406 ms406 ms2.3°
14 1:29 tumakilled themDesert Eagle859 ms859 ms1.8°
15 1:43 Outplayedhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:36 Squxkilled by themM4A1-S312 ms406 ms1.4°
16 1:04 Outplayedkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:00 tumahit themSSG 08328 ms–0.7°
17 1:00 tumahit by themM4A4484 ms–2.4°
17 0:58 tumahit by themM4A4438 ms–1.5°
17 0:56 tumahit by themP2000297 ms–3.7°
17 0:54 tumakilled themSSG 08828 ms828 ms7.1°
17 0:51 Squxkilled by themAWP250 ms250 ms1.4°
18 1:09 Squxkilled by themAWP312 ms312 ms6.0°
19 1:35 Outplayedkilled themAK-47250 ms250 ms0.6°
19 1:23 Squxkilled themAK-47312 ms422 ms3.8°
19 1:23 Squxhit by themM4A4359 ms–2.0°
19 0:45 braindeadcorekilled by themM4A1-S156 ms156 ms0.8°
20 1:20 tumakilled by themGalil AR469 ms922 ms1.7°
21 1:41 ✟hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 0:12 Outplayedkilled by themAK-47625 ms828 ms18.6°
22 1:34 tumahit by themAK-47438 ms–4.6°
22 1:33 tumakilled themTec-9625 ms625 ms1.9°
22 1:30 Outplayedhit by themAK-47531 ms–4.5°
22 1:30 Outplayedkilled themAK-47656 ms656 ms0.7°
22 bomb 0:37 ✟hit themAK-47656 ms–3.0°
22 bomb 0:35 ✟killed by themAWP281 ms281 ms2.2°
23 1:42 braindeadcorekilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
24 1:28 tumakilled by themM4A1-S281 ms281 ms5.6°

Shots

You fired 17 of your 35 first shots too soon: 12 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:37 ✟USP-S803aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 50%
1 bomb 0:36 ✟USP-S805aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/2killed them3% / 54%
1 bomb 0:25 tumaUSP-S230fine - pros would have fired it too0/1cut short (a death, a reload)35% / 49%
2 1:38 tumaDesert Eagle749fine - pros would have fired it too0/336% / 54%
2 1:36 tumaDesert Eagle713aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/325% / 56%
2 1:34 SquxDesert Eagle1147aim far off: your crosshair was about 9.5 player widths (301 units) off their body - get on target first0/1cut short (a death, a reload)2% / 53%
3 1:42 tumaDesert Eagle913fired while moving (87 u/s), too fast to be accurate - stop first0/163% / 71%
3 1:36 tumaDesert Eagle369aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2cut short (a death, a reload)38% / 65%
4 1:40 SquxM4A1-S1194fine - pros would have fired it too2/667% / 67%
5 1:34 SquxAK-47848fine - pros would have fired it too1/3killed them48% / 48%
5 0:57 ✟AK-47863fine - pros would have fired it too2/7killed them56% / 57%
5 0:51 OutplayedAK-47902fine - pros would have fired it too1/4cut short (a death, a reload)58% / 58%
6 1:28 braindeadcoreM4A1-S714fine - pros would have fired it too0/1cut short (a death, a reload)57% / 57%
7 1:35 braindeadcoreM4A1-S280fired while moving (105 u/s), too fast to be accurate - stop first2/10killed them33% / 51%
7 1:32 ✟M4A1-S862aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/3cut short (a death, a reload)13% / 50%
8 1:28 ✟AWP833fine - pros would have fired it too1/1killed them74% / 74%
9 1:44 tumaM4A1-S138fired while moving (182 u/s), too fast to be accurate - stop first2/4killed them51% / 59%
10 1:44 SquxM4A1-S647fired while moving (131 u/s), too fast to be accurate - stop first3/10killed them15% / 53%
10 1:43 braindeadcoreM4A1-S861fine - pros would have fired it too0/2cut short (a death, a reload)49% / 49%
11 1:36 tumaM4A1-S187aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/4cut short (a death, a reload)17% / 55%
14 1:29 tumaDesert Eagle367fine - pros would have fired it too1/2killed them35% / 46%
18 1:25 braindeadcoreDesert Eagle1490aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first0/31% / 33%
18 1:09 SquxDesert Eagle1155fine - pros would have fired it too0/1cut short (a death, a reload)28% / 40%
19 1:35 OutplayedAK-47698fine - pros would have fired it too1/5killed them62% / 62%
19 1:23 SquxAK-47821fine - pros would have fired it too2/7killed them30% / 46%
19 0:46 braindeadcoreAK-47900fine - pros would have fired it too0/761% / 61%
20 1:39 tumaAK-47767aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first0/21% / 54%
20 1:32 tumaAK-47427aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/12cut short (a death, a reload)19% / 57%
20 1:20 tumaAK-47284fine - pros would have fired it too0/6cut short (a death, a reload)36% / 59%
21 1:36 braindeadcoreDesert Eagle1512aim far off: your crosshair was about 18 player widths (571 units) off their body - get on target first0/21% / 44%
21 0:12 OutplayedDesert Eagle441aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2cut short (a death, a reload)33% / 67%
22 1:36 tumaTec-9461fired while moving (121 u/s), too fast to be accurate - stop first0/32% / 53%
22 1:34 tumaTec-9303fine - pros would have fired it too1/7killed them33% / 41%
22 1:30 OutplayedAK-471437fine - pros would have fired it too1/5killed them47% / 47%
22 bomb 0:37 ✟AK-471321fine - pros would have fired it too1/82 bullets after pros would have stopped57% / 57%

Positioning

In none of your 35 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 23 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.