Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 67 | 43% |
| M4A4 | 17 | 6% |
| M4A1-S | 13 | 54% |
| Glock-18 | 9 | 33% |
| USP-S | 7 | 86% |
| AWP | 4 | 75% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/116 | 7 1:32 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 64.9 s T | 6.2 |
| 21/116 | 20 1:07 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 22/116 | 23 1:34 | 1 kill (M4A1-S), 1 through smoke CT | 2.5 |
| 26/116 | 9 1:24 | 2 kills (AK-47 ×2), all headshots, in 3.2 s T | 2.1 |
| 28/116 | 11 1:36 | 1 kill (AK-47), 1 through smoke T | 1.8 |
| 32/116 | 15 0:17 | 2 kills (M4A1-S ×2), 1 headshot, in 9.6 s CT | 1.5 |
| 34/116 | 21 0:34 | 2 kills (AWP ×2), in 16.4 s CT | 1.4 |
| 39/116 | 22 bomb 0:35 | 2 kills (AWP, AK-47), 1 headshot, in 9.8 s CT | 1.2 |
| 49/116 | 6 1:26 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 56/116 | 5 1:33 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 57/116 | 10 1:42 | 1 kill (AK-47) T | 0.7 |
| 69/116 | 1 1:10 | 1 kill (Glock), 1 headshot T | 0.2 |
| 73/116 | 12 1:40 | 1 kill (M4A1-S) T | 0.1 |
| 75/116 | 16 1:02 | 1 kill (AK-47) CT | 0.0 |
| 108/116 | 8 1:29 | 1 kill (AK-47) T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:55 | 1v5 before the plant T · 78 HP · Sun Room | lost - died in the first fight · they saw them first |
| 7 bomb 0:30 | 1v3 after the plant T · 100 HP · B Halls | lost - died later, after 1 kill · first fight lost, saw each other |
| 9 1:27 | 1v3 before the plant T · 100 HP · Quad | lost - died later, after 2 kills · first fight won, saw each other |
| 22 1:30 | 1v3 before the plant CT · 100 HP · CT Lane | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
6 flashes: 4 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:45 | good | blinded Борис бритва 3.2 s (0.6 s white); blinded braindeadcore 2.9 s on the move through Outside A - safe tuma peeked Борис бритва 1.3 s after the pop - too early - the enemy had recovered; got hit first |
| 5 1:45 | good | blinded Борис бритва 4.9 s (2.1 s white), Ivankoo 3.2 s (0.6 s white); blinded tuma 3.8 s holding Garage - safe |
| 12 1:45 | good | blinded Ivankoo 3.4 s (0.8 s white) |
| 16 0:56 | wasted | no enemy blinded for long |
| 19 1:34 | good | blinded Ivankoo 4.5 s (1.7 s white); blinded Outplayed 3.4 s holding B Main - safe |
| 21 1:03 | wasted | no enemy blinded for long |
Throws
29 grenades: 25 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:36 | exposed | a smoke at A Main - seen by 1 enemy for 0.1 s, the nearest 951 units away; a running throw |
| 16 1:34 | punished | hit by ERCENS 0.2 s after throwing a molotov at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 22 bomb 0:10 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 369 units away; a running throw |
| 24 1:17 | exposed | a molotov at Headshot - seen by 1 enemy for 0.2 s, the nearest 1017 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:37 | Bombsite B | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | died | ||
| 9 1:21 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 22 bomb 0:09 | Fake defuse let go after 0.06 s · 1 v 1, alone · a kit, 4 s to spare | it got you killed by YE 1.2 s later |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 8 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:17 | line of fire | stood in braindeadcore's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:13 | trade | braindeadcore was killed 355 units away: you traded in 2,609 ms (pros: 1,641 ms) |
| 2 1:44 | hold | held with Squx, 300 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Squx) |
| 4 1:44 | trade | tuma was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:37 | trade | braindeadcore was killed 273 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:35 | trade | Outplayed was killed 373 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:45 | trade | tuma was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:27 | peek together | peeked the same enemy as tuma, 953 ms after them - late - your team-mate went first, as bait |
| 6 1:27 | trade | tuma was killed 277 units away: you traded in 641 ms (pros: 1,641 ms) |
| 6 1:22 | trade | Squx was killed 64 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:36 | trade | tuma was killed 435 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:34 | trade | braindeadcore was killed 695 units away: you traded in 2,531 ms (pros: 2,031 ms) |
| 7 1:29 | trade | Outplayed was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:44 | hold | held with Outplayed, 345 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,453 ms after Outplayed) |
| 8 1:37 | trade | Outplayed was killed 107 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:33 | trade | tuma was killed 578 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:29 | hold | held with Outplayed, 939 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:28 | trade | Squx was killed 948 units away: you traded in 4,578 ms (pros: 2,031 ms) |
| 9 1:27 | trade | Outplayed was killed 877 units away: you traded in 3,859 ms (pros: 2,031 ms) |
| 10 1:43 | peek together | peeked the same enemy as tuma, 719 ms before them - early - you went first, alone |
| 10 1:43 | peek together | peeked the same enemy as braindeadcore, 469 ms after them - late - your team-mate went first, as bait |
| 10 1:42 | trade | tuma was killed 92 units away: you traded in 141 ms (pros: 625 ms) |
| 10 1:41 | line of fire | stood in braindeadcore's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 11 1:37 | trade | Squx was killed 102 units away: you traded in 922 ms (pros: 625 ms) |
| 12 1:41 | hold | held with Squx, 216 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Squx) |
| 14 1:39 | hold | held with Outplayed, 63 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Outplayed) |
| 15 1:44 | hold | held with Outplayed, 654 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:35 | line of fire | stood in Outplayed's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 1:35 | trade | Outplayed was killed 545 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:07 | hold | held with Outplayed, 167 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Outplayed) |
| 20 1:07 | hold | held with braindeadcore, 563 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before braindeadcore) |
| 23 1:34 | trade | braindeadcore was killed 533 units away: you traded in 31 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:12 | killed them | Glock-18 | 375 ms | 2047 ms | 1.6° | ||
| 1 1:11 | hit by them | P2000 | 1188 ms | – | 3.4° | ||
| 1 bomb 0:36 | killed by them | USP-S | 47 ms | 47 ms | 1.0° | ||
| 4 1:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:39 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:33 | hit by them | AK-47 | 141 ms | – | 9.2° | ||
| 5 1:33 | killed them | AK-47 | 734 ms | 734 ms | 40.0° | ||
| 5 1:00 | hit them | AK-47 | 219 ms | – | 1.6° | ||
| 5 0:57 | killed by them | AK-47 | 375 ms | 672 ms | 2.8° | ||
| 6 1:26 | hit by them | M4A4 | 109 ms | – | 1.5° | ||
| 6 1:26 | killed them | AK-47 | 672 ms | 672 ms | 2.4° | ||
| 6 1:22 | killed by them | AK-47 | 250 ms | 641 ms | 0.8° | ||
| 7 1:32 | killed them | AK-47 | 297 ms | 500 ms | 2.4° | ||
| 7 1:12 | killed them | AK-47 | 609 ms | 609 ms | 10.9° | ||
| 7 bomb 0:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:12 | hit by them | AK-47 | 438 ms | – | 1.8° | ||
| 7 bomb 0:09 | killed by them | AK-47 | 188 ms | 297 ms | 1.5° | ||
| 8 1:29 | killed them | AK-47 | 1469 ms | 1469 ms | 50.5° | ||
| 8 1:28 | killed by them | AWP | 750 ms | 750 ms | 21.8° | ||
| 9 1:24 | killed them | AK-47 | 16 ms | 297 ms | 1.6° | ||
| 9 1:20 | killed them | AK-47 | 391 ms | 391 ms | 4.8° | ||
| 9 1:20 | killed by them | M4A1-S | 1375 ms | 1672 ms | 8.0° | ||
| 10 1:42 | killed them | AK-47 | 594 ms | 1297 ms | 5.6° | ||
| 10 1:42 | hit by them | M4A4 | 891 ms | – | 5.3° | ||
| 10 1:38 | killed by them | M4A1-S | 484 ms | 484 ms | 1.8° | ||
| 11 1:37 | hit by them | M4A4 | 312 ms | – | 12.3° | ||
| 11 1:36 | killed them | AK-47 | 922 ms | 1328 ms | 18.0° | ||
| 11 1:34 | killed by them | M4A1-S | 609 ms | 719 ms | 2.9° | ||
| 12 1:40 | killed them | M4A1-S | 594 ms | 797 ms | 47.1° | ||
| 12 1:29 | killed by them | PP-Bizon | 250 ms | 1391 ms | 2.1° | ||
| 13 1:42 | hit them | P2000 | 453 ms | – | 4.0° | ||
| 13 1:41 | hit them | P2000 | 328 ms | – | 0.3° | ||
| 13 1:41 | killed by them | Glock-18 | 1062 ms | 2000 ms | 14.7° | ||
| 14 1:40 | hit by them | MAC-10 | 438 ms | – | 8.6° | ||
| 14 1:38 | killed by them | MAC-10 | 547 ms | 547 ms | 3.5° | ||
| 15 0:17 | killed them | M4A1-S | 562 ms | 562 ms | 7.2° | ||
| 15 0:07 | killed them | M4A1-S | 266 ms | 266 ms | 0.9° | ||
| 16 1:34 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:03 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:35 | hit them | AK-47 | 781 ms | – | 8.1° | ||
| 18 bomb 0:35 | hit by them | Galil AR | 969 ms | – | 2.1° | ||
| 18 bomb 0:34 | killed by them | AK-47 | 266 ms | 266 ms | 2.1° | ||
| 19 1:29 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:43 | hit them | M4A4 | 453 ms | – | 1.1° | ||
| 19 0:32 | hit them | M4A4 | 484 ms | – | 3.6° | ||
| 19 0:26 | killed by them | Tec-9 | 500 ms | 1062 ms | 2.0° | ||
| 20 1:44 | hit by them | AK-47 | 438 ms | – | 0.5° | ||
| 20 1:07 | killed them | Desert Eagle | 281 ms | 281 ms | 0.3° | ||
| 21 1:41 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:34 | killed them | AWP | 203 ms | 203 ms | 1.6° | ||
| 21 0:18 | killed them | AWP | 391 ms | 391 ms | 0.7° | ||
| 22 bomb 0:37 | hit by them | AK-47 | 656 ms | – | 3.0° | ||
| 22 bomb 0:35 | killed them | AWP | 281 ms | 281 ms | 2.2° | ||
| 22 bomb 0:25 | killed them | AK-47 | 422 ms | 422 ms | 0.4° | ||
| 22 bomb 0:08 | hit them | AK-47 | 672 ms | – | 39.5° | ||
| 22 bomb 0:08 | killed by them | M4A1-S | 812 ms | 1000 ms | 20.3° | ||
| 23 1:34 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:19 | hit them | M4A4 | 1172 ms | – | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:18 | Glock-18 | 324 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 27% / 55% | |
| 1 1:12 | Glock-18 | 646 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 1 1:12 | Glock-18 | 646 | fine - pros would have fired it too | 1/3 | 63% / 63% | ||
| 1 1:10 | Glock-18 | 648 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/1 | killed them | 38% / 53% | |
| 1 bomb 0:37 | Glock-18 | 803 | fine - pros would have fired it too | 0/1 | 36% / 39% | ||
| 1 bomb 0:37 | Glock-18 | 804 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 40% | |
| 5 1:33 | AK-47 | 808 | fine - pros would have fired it too | 1/5 | killed them | 58% / 58% | |
| 5 1:00 | AK-47 | 1496 | fine - pros would have fired it too | 3/4 | 53% / 53% | ||
| 6 1:26 | AK-47 | 938 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/3 | killed them | 2% / 53% | |
| 7 1:32 | AK-47 | 862 | fine - pros would have fired it too | 3/6 | killed them | 72% / 72% | |
| 7 1:12 | AK-47 | 1010 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/3 | killed them | 13% / 54% | |
| 7 bomb 0:09 | AK-47 | 645 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 48% | |
| 8 1:29 | AK-47 | 611 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/4 | killed them | 31% / 59% | |
| 8 1:28 | AK-47 | 835 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 26% / 68% | |
| 9 1:20 | AK-47 | 1041 | fired while moving (16 u/s), too fast to be accurate - stop first | 1/5 | killed them | 7% / 51% | |
| 10 1:43 | AK-47 | 871 | fired while moving (128 u/s), too fast to be accurate - stop first | 6/15 | killed them | 6% / 46% | |
| 11 1:36 | AK-47 | 583 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/10 | killed them | 10% / 48% | |
| 12 1:40 | M4A1-S | 442 | fired while moving (191 u/s), too fast to be accurate - stop first | 2/8 | killed them | 11% / 57% | |
| 13 1:42 | USP-S | 979 | fine - pros would have fired it too | 6/7 | cut short (a death, a reload) | 34% / 38% | |
| 14 1:41 | Desert Eagle | 451 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/1 | 4% / 42% | ||
| 15 0:17 | M4A1-S | 719 | fine - pros would have fired it too | 1/3 | killed them | 69% / 69% | |
| 15 0:07 | M4A1-S | 626 | fine - pros would have fired it too | 1/3 | killed them | 62% / 62% | |
| 18 bomb 0:36 | AK-47 | 1410 | fine - pros would have fired it too | 1/10 | 3 bullets after pros would have stopped | 29% / 51% | |
| 18 bomb 0:34 | AK-47 | 1410 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 57% / 57% | |
| 19 0:45 | M4A4 | 960 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 19 0:43 | M4A4 | 968 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | 17% / 46% | ||
| 19 0:42 | M4A4 | 969 | fine - pros would have fired it too | 0/4 | 27% / 47% | ||
| 19 0:40 | M4A4 | 973 | fine - pros would have fired it too | 0/4 | 51% / 51% | ||
| 19 0:32 | M4A4 | 1055 | fired while moving (61 u/s), too fast to be accurate - stop first | 1/6 | 17% / 57% | ||
| 19 0:25 | M4A4 | 290 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 1% / 47% | |
| 20 1:44 | Desert Eagle | 1208 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/1 | 42% / 58% | ||
| 20 1:07 | Desert Eagle | 809 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 21 0:34 | AWP | 1031 | fine - pros would have fired it too | 1/1 | killed them | 67% / 82% | |
| 21 0:18 | AWP | 711 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 22 bomb 0:37 | AWP | 1324 | fine - pros would have fired it too | 1/2 | killed them | 70% / 70% | |
| 22 bomb 0:29 | AK-47 | 1499 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | 11% / 56% | ||
| 22 bomb 0:25 | AK-47 | 1176 | fine - pros would have fired it too | 1/5 | killed them | 38% / 45% | |
| 22 bomb 0:09 | AK-47 | 338 | fired while moving (196 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 1% / 60% | |
| 24 1:20 | M4A1-S | 936 | fine - pros would have fired it too | 1/8 | 28% / 52% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.