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Cache, won 13-11 · Wed 11 Nov, 01:20

✟23,415

The match

Aim

453 msTTD531 msTTK2.4°Crosshair↓35%1st bullet43%Spray17%Head62%Counter-strafe

Scoreboard

90ADR83%KAST

Positioning

Shots

18/39Rushed↓3/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476743%
M4A4176%
M4A1-S1354%
Glock-18933%
USP-S786%
AWP475%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1167 1:32 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 64.9 s T6.2
21/11620 1:07 1 kill (Deagle), 1 headshot CT2.5
22/11623 1:34 1 kill (M4A1-S), 1 through smoke CT2.5
26/1169 1:24 2 kills (AK-47 ×2), all headshots, in 3.2 s T2.1
28/11611 1:36 1 kill (AK-47), 1 through smoke T1.8
32/11615 0:17 2 kills (M4A1-S ×2), 1 headshot, in 9.6 s CT1.5
34/11621 0:34 2 kills (AWP ×2), in 16.4 s CT1.4
39/11622 bomb 0:35 2 kills (AWP, AK-47), 1 headshot, in 9.8 s CT1.2
49/1166 1:26 1 kill (AK-47), 1 headshot T0.9
56/1165 1:33 1 kill (AK-47), 1 headshot T0.7
57/11610 1:42 1 kill (AK-47) T0.7
69/1161 1:10 1 kill (Glock), 1 headshot T0.2
73/11612 1:40 1 kill (M4A1-S) T0.1
75/11616 1:02 1 kill (AK-47) CT0.0
108/1168 1:29 1 kill (AK-47) T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:55 1v5 before the plant T · 78 HP · Sun Roomlost - died in the first fight · they saw them first
7 bomb 0:30 1v3 after the plant T · 100 HP · B Hallslost - died later, after 1 kill · first fight lost, saw each other
9 1:27 1v3 before the plant T · 100 HP · Quadlost - died later, after 2 kills · first fight won, saw each other
22 1:30 1v3 before the plant CT · 100 HP · CT Lanelost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 4 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:45 goodblinded Борис бритва 3.2 s (0.6 s white); blinded braindeadcore 2.9 s on the move through Outside A - safe tuma peeked Борис бритва 1.3 s after the pop - too early - the enemy had recovered; got hit first
5 1:45 goodblinded Борис бритва 4.9 s (2.1 s white), Ivankoo 3.2 s (0.6 s white); blinded tuma 3.8 s holding Garage - safe
12 1:45 goodblinded Ivankoo 3.4 s (0.8 s white)
16 0:56 wastedno enemy blinded for long
19 1:34 goodblinded Ivankoo 4.5 s (1.7 s white); blinded Outplayed 3.4 s holding B Main - safe
21 1:03 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 25 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:36 exposeda smoke at A Main - seen by 1 enemy for 0.1 s, the nearest 951 units away; a running throw
16 1:34 punishedhit by ERCENS 0.2 s after throwing a molotov at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
22 bomb 0:10 exposeda smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 369 units away; a running throw
24 1:17 exposeda molotov at Headshot - seen by 1 enemy for 0.2 s, the nearest 1017 units away; a running throw

Positioning

In 2 of your 40 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 13 of your 33 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:37 IvankooBombsite Bstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headdied
9 1:21 PapitoBicepsBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
22 bomb 0:09 Fake defuse let go after 0.06 s · 1 v 1, alone · a kit, 4 s to spareit got you killed by YE 1.2 s later

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 8 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:17 line of firestood in braindeadcore's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:13 tradebraindeadcore was killed 355 units away: you traded in 2,609 ms (pros: 1,641 ms)
2 1:44 holdheld with Squx, 300 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Squx)
4 1:44 tradetuma was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
4 1:37 tradebraindeadcore was killed 273 units away: not traded within 5 s (pros: 1,641 ms)
4 1:35 tradeOutplayed was killed 373 units away: not traded within 5 s (pros: 1,641 ms)
5 1:45 tradetuma was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
6 1:27 peek togetherpeeked the same enemy as tuma, 953 ms after them - late - your team-mate went first, as bait
6 1:27 tradetuma was killed 277 units away: you traded in 641 ms (pros: 1,641 ms)
6 1:22 tradeSqux was killed 64 units away: not traded within 5 s (pros: 625 ms)
7 1:36 tradetuma was killed 435 units away: not traded within 5 s (pros: 1,641 ms)
7 1:34 tradebraindeadcore was killed 695 units away: you traded in 2,531 ms (pros: 2,031 ms)
7 1:29 tradeOutplayed was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 holdheld with Outplayed, 345 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,453 ms after Outplayed)
8 1:37 tradeOutplayed was killed 107 units away: not traded within 5 s (pros: 625 ms)
8 1:33 tradetuma was killed 578 units away: not traded within 5 s (pros: 2,031 ms)
9 1:29 holdheld with Outplayed, 939 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:28 tradeSqux was killed 948 units away: you traded in 4,578 ms (pros: 2,031 ms)
9 1:27 tradeOutplayed was killed 877 units away: you traded in 3,859 ms (pros: 2,031 ms)
10 1:43 peek togetherpeeked the same enemy as tuma, 719 ms before them - early - you went first, alone
10 1:43 peek togetherpeeked the same enemy as braindeadcore, 469 ms after them - late - your team-mate went first, as bait
10 1:42 tradetuma was killed 92 units away: you traded in 141 ms (pros: 625 ms)
10 1:41 line of firestood in braindeadcore's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
11 1:37 tradeSqux was killed 102 units away: you traded in 922 ms (pros: 625 ms)
12 1:41 holdheld with Squx, 216 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Squx)
14 1:39 holdheld with Outplayed, 63 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Outplayed)
15 1:44 holdheld with Outplayed, 654 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:35 line of firestood in Outplayed's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 1:35 tradeOutplayed was killed 545 units away: not traded within 5 s (pros: 2,031 ms)
20 1:07 holdheld with Outplayed, 167 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Outplayed)
20 1:07 holdheld with braindeadcore, 563 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before braindeadcore)
23 1:34 tradebraindeadcore was killed 533 units away: you traded in 31 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:12 ERCENSkilled themGlock-18375 ms2047 ms1.6°
1 1:11 ERCENShit by themP20001188 ms–3.4°
1 bomb 0:36 Ivankookilled by themUSP-S47 ms47 ms1.0°
4 1:30 ERCENShit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 0:39 PapitoBicepskilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:33 Борис бритваhit by themAK-47141 ms–9.2°
5 1:33 Борис бритваkilled themAK-47734 ms734 ms40.0°
5 1:00 YEhit themAK-47219 ms–1.6°
5 0:57 Ivankookilled by themAK-47375 ms672 ms2.8°
6 1:26 ERCENShit by themM4A4109 ms–1.5°
6 1:26 ERCENSkilled themAK-47672 ms672 ms2.4°
6 1:22 PapitoBicepskilled by themAK-47250 ms641 ms0.8°
7 1:32 Ivankookilled themAK-47297 ms500 ms2.4°
7 1:12 ERCENSkilled themAK-47609 ms609 ms10.9°
7 bomb 0:14 YEkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:12 Борис бритваhit by themAK-47438 ms–1.8°
7 bomb 0:09 Борис бритваkilled by themAK-47188 ms297 ms1.5°
8 1:29 Борис бритваkilled themAK-471469 ms1469 ms50.5°
8 1:28 Ivankookilled by themAWP750 ms750 ms21.8°
9 1:24 ERCENSkilled themAK-4716 ms297 ms1.6°
9 1:20 PapitoBicepskilled themAK-47391 ms391 ms4.8°
9 1:20 Борис бритваkilled by themM4A1-S1375 ms1672 ms8.0°
10 1:42 ERCENSkilled themAK-47594 ms1297 ms5.6°
10 1:42 ERCENShit by themM4A4891 ms–5.3°
10 1:38 PapitoBicepskilled by themM4A1-S484 ms484 ms1.8°
11 1:37 Борис бритваhit by themM4A4312 ms–12.3°
11 1:36 Борис бритваkilled themAK-47922 ms1328 ms18.0°
11 1:34 YEkilled by themM4A1-S609 ms719 ms2.9°
12 1:40 Борис бритваkilled themM4A1-S594 ms797 ms47.1°
12 1:29 YEkilled by themPP-Bizon250 ms1391 ms2.1°
13 1:42 ERCENShit themP2000453 ms–4.0°
13 1:41 Борис бритваhit themP2000328 ms–0.3°
13 1:41 ERCENSkilled by themGlock-181062 ms2000 ms14.7°
14 1:40 PapitoBicepshit by themMAC-10438 ms–8.6°
14 1:38 YEkilled by themMAC-10547 ms547 ms3.5°
15 0:17 ERCENSkilled themM4A1-S562 ms562 ms7.2°
15 0:07 PapitoBicepskilled themM4A1-S266 ms266 ms0.9°
16 1:34 ERCENShit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:03 ERCENSkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:35 Борис бритваhit themAK-47781 ms–8.1°
18 bomb 0:35 Борис бритваhit by themGalil AR969 ms–2.1°
18 bomb 0:34 ERCENSkilled by themAK-47266 ms266 ms2.1°
19 1:29 YEhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 0:43 PapitoBicepshit themM4A4453 ms–1.1°
19 0:32 PapitoBicepshit themM4A4484 ms–3.6°
19 0:26 YEkilled by themTec-9500 ms1062 ms2.0°
20 1:44 PapitoBicepshit by themAK-47438 ms–0.5°
20 1:07 YEkilled themDesert Eagle281 ms281 ms0.3°
21 1:41 Ivankoohit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 0:34 PapitoBicepskilled themAWP203 ms203 ms1.6°
21 0:18 Борис бритваkilled themAWP391 ms391 ms0.7°
22 bomb 0:37 Ivankoohit by themAK-47656 ms–3.0°
22 bomb 0:35 Ivankookilled themAWP281 ms281 ms2.2°
22 bomb 0:25 ERCENSkilled themAK-47422 ms422 ms0.4°
22 bomb 0:08 YEhit themAK-47672 ms–39.5°
22 bomb 0:08 YEkilled by themM4A1-S812 ms1000 ms20.3°
23 1:34 Борис бритваkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
24 1:19 Борис бритваhit themM4A41172 ms–2.1°

Shots

You fired 18 of your 39 first shots too soon: 13 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:18 PapitoBicepsGlock-18324aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)27% / 55%
1 1:12 ERCENSGlock-18646fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
1 1:12 ERCENSGlock-18646fine - pros would have fired it too1/363% / 63%
1 1:10 ERCENSGlock-18648fired while moving (80 u/s), too fast to be accurate - stop first1/1killed them38% / 53%
1 bomb 0:37 IvankooGlock-18803fine - pros would have fired it too0/136% / 39%
1 bomb 0:37 IvankooGlock-18804fired while moving (200 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 40%
5 1:33 Борис бритваAK-47808fine - pros would have fired it too1/5killed them58% / 58%
5 1:00 YEAK-471496fine - pros would have fired it too3/453% / 53%
6 1:26 ERCENSAK-47938aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/3killed them2% / 53%
7 1:32 IvankooAK-47862fine - pros would have fired it too3/6killed them72% / 72%
7 1:12 ERCENSAK-471010fired while moving (135 u/s), too fast to be accurate - stop first1/3killed them13% / 54%
7 bomb 0:09 Борис бритваAK-47645fine - pros would have fired it too0/1cut short (a death, a reload)48% / 48%
8 1:29 Борис бритваAK-47611fired while moving (79 u/s), too fast to be accurate - stop first1/4killed them31% / 59%
8 1:28 IvankooAK-47835fired while moving (102 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)26% / 68%
9 1:20 PapitoBicepsAK-471041fired while moving (16 u/s), too fast to be accurate - stop first1/5killed them7% / 51%
10 1:43 ERCENSAK-47871fired while moving (128 u/s), too fast to be accurate - stop first6/15killed them6% / 46%
11 1:36 Борис бритваAK-47583aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/10killed them10% / 48%
12 1:40 Борис бритваM4A1-S442fired while moving (191 u/s), too fast to be accurate - stop first2/8killed them11% / 57%
13 1:42 ERCENSUSP-S979fine - pros would have fired it too6/7cut short (a death, a reload)34% / 38%
14 1:41 PapitoBicepsDesert Eagle451fired while moving (141 u/s), too fast to be accurate - stop first0/14% / 42%
15 0:17 ERCENSM4A1-S719fine - pros would have fired it too1/3killed them69% / 69%
15 0:07 PapitoBicepsM4A1-S626fine - pros would have fired it too1/3killed them62% / 62%
18 bomb 0:36 Борис бритваAK-471410fine - pros would have fired it too1/103 bullets after pros would have stopped29% / 51%
18 bomb 0:34 Борис бритваAK-471410fine - pros would have fired it too2/6cut short (a death, a reload)57% / 57%
19 0:45 PapitoBicepsM4A4960fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
19 0:43 PapitoBicepsM4A4968aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/417% / 46%
19 0:42 PapitoBicepsM4A4969fine - pros would have fired it too0/427% / 47%
19 0:40 PapitoBicepsM4A4973fine - pros would have fired it too0/451% / 51%
19 0:32 PapitoBicepsM4A41055fired while moving (61 u/s), too fast to be accurate - stop first1/617% / 57%
19 0:25 YEM4A4290fired while moving (93 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)1% / 47%
20 1:44 PapitoBicepsDesert Eagle1208fired while moving (102 u/s), too fast to be accurate - stop first0/142% / 58%
20 1:07 YEDesert Eagle809fine - pros would have fired it too1/1killed them76% / 76%
21 0:34 PapitoBicepsAWP1031fine - pros would have fired it too1/1killed them67% / 82%
21 0:18 Борис бритваAWP711fine - pros would have fired it too1/1killed them89% / 89%
22 bomb 0:37 IvankooAWP1324fine - pros would have fired it too1/2killed them70% / 70%
22 bomb 0:29 ERCENSAK-471499aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/311% / 56%
22 bomb 0:25 ERCENSAK-471176fine - pros would have fired it too1/5killed them38% / 45%
22 bomb 0:09 YEAK-47338fired while moving (196 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)1% / 60%
24 1:20 Борис бритваM4A1-S936fine - pros would have fired it too1/828% / 52%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.