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Cache, lost 11-13 · Wed 11 Nov, 01:20

ERCENS23,263

The match

Aim

344 msTTD500 msTTK3.2°Crosshair↓37%1st bullet65%Spray14%Head60%Counter-strafe

Scoreboard

88ADR67%KAST

Positioning

Shots

14/36Rushed↓4/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43650%
AK-471638%
Glock-181346%
Desert Eagle1030%
USP-S838%
M4A1-S875%
P250714%
Five-SeveN617%
Galil AR425%
MP9250%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/1169 1:28 2 kills (M4A1-S ×2), in 0.7 s CT3.4
30/11622 1:31 1 kill (Deagle), 1 headshot T1.7
31/11618 bomb 0:34 2 kills (AK-47 ×2), 1 headshot, in 13.7 s T1.7
37/11613 1:40 3 kills (Glock ×3), all headshots, in 49.9 s T1.4
43/1164 1:44 1 kill (M4A4) CT1.0
81/1167 1:29 1 kill (M4A4), 1 headshot CT-0.2
106/11610 1:42 1 kill (M4A4) CT-1.2
110/1166 1:27 1 kill (M4A4) CT-1.5
115/1161 1:13 1 kill (USP-S), 1 headshot CT-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:31 1v5 before the plant CT · 100 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 4 good, 0 weak, 7 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:34 wastedno enemy blinded for long; blinded themselves 4.1 s holding Tree Room - safe
4 1:33 wastedno enemy blinded for long
5 1:45 wastedno enemy blinded for long
8 1:01 wastedno enemy blinded for long; blinded themselves 2.1 s holding Truck - safe
9 1:44 wastedno enemy blinded for long
14 1:48 wastedno enemy blinded for long
14 1:45 wastedno enemy blinded for long
18 1:46 goodblinded braindeadcore 3.9 s (1.1 s white), tuma 3.5 s (0.9 s white); blinded Борис бритва 1.3 s on the move through Outside A - safe
19 1:47 goodblinded tuma 3.5 s (0.8 s white), braindeadcore 3.3 s (0.7 s white)
19 1:44 goodblinded tuma 3.1 s (0.5 s white)
23 1:47 goodblinded tuma 3.1 s (0.6 s white) Борис бритва peeked tuma 2.3 s after the pop - too early - the enemy had recovered; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 20 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Truck (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:06 exposeda molotov at Truck - seen by 1 enemy for 0.1 s, the nearest 1287 units away
8 1:03 punishedkilled by Squx with a flash in hand at Truck - seen by 1 enemy for 0.8 s, the nearest 1040 units away
10 1:45 exposeda molotov at Bombsite B - seen by 2 enemies for 0.4 s, the nearest 1131 units away; a jump throw
14 1:47 exposeda flash at Garage - seen by 1 enemy for 0.1 s, the nearest 1817 units away; a running throw

Positioning

In 1 of your 36 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 12 of your 29 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 0:17 ✟Bombsite Bstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 24 rounds (1 time longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:17 tradePapitoBiceps was killed 896 units away: you traded in 3,859 ms (pros: 2,031 ms)
1 1:13 holdheld with Ivankoo, 138 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 906 ms before Ivankoo)
1 1:12 in their waystood between Ivankoo and an enemy they could see, for 312 ms (pros: 125 ms at a time)
1 1:12 line of firestood in Ivankoo's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:32 tradePapitoBiceps was killed 883 units away: not traded within 5 s (pros: 2,031 ms)
7 1:36 holdheld with PapitoBiceps, 731 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms before PapitoBiceps)
9 1:29 peek togetherpeeked the same enemy as PapitoBiceps, 938 ms before them - early - you went first, alone
10 1:43 holdheld with Ivankoo, 461 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Ivankoo)
10 1:43 tradeIvankoo was killed 460 units away: not traded within 5 s (pros: 625 ms)
11 1:35 tradeIvankoo was killed 777 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 holdheld with PapitoBiceps, 524 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after PapitoBiceps)
13 1:33 tradeYE was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
16 1:03 tradeIvankoo was killed 168 units away: not traded within 5 s (pros: 969 ms)
17 1:42 tradePapitoBiceps was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
17 1:03 tradeБорис бритва was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
17 1:01 holdheld with Ivankoo, 88 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Ivankoo)
17 1:00 in their waystood between Ivankoo and an enemy they could see, for 562 ms (pros: 125 ms at a time)
17 1:00 line of firestood in Ivankoo's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
20 1:43 line of firestood in YE's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
21 1:39 tradeYE was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
21 1:25 holdheld with Борис бритва, 403 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 0:34 tradePapitoBiceps was killed 907 units away: not traded within 5 s (pros: 2,031 ms)
22 1:33 in their waystood between YE and an enemy they could see, for 375 ms (pros: 125 ms at a time)
22 bomb 0:35 tradeIvankoo was killed 262 units away: not traded within 5 s (pros: 625 ms)
23 1:42 tradeIvankoo was killed 245 units away: not traded within 5 s (pros: 969 ms)
23 1:36 tradeYE was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
23 1:34 tradeБорис бритва was killed 776 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:13 braindeadcorekilled themUSP-S1266 ms1453 ms16.2°
1 1:12 ✟killed by themGlock-18375 ms2047 ms1.6°
1 1:11 ✟hit themP20001188 ms–3.4°
2 1:24 Outplayedkilled by themAK-47938 ms938 ms47.6°
3 1:26 tumahit themDesert Eagle375 ms–4.5°
3 1:26 tumakilled by themGalil AR547 ms812 ms7.8°
4 1:44 tumakilled themM4A4234 ms500 ms2.5°
4 1:30 ✟hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:25 braindeadcorehit themM4A4234 ms–0.5°
5 1:25 braindeadcorekilled by themAK-47625 ms719 ms3.0°
6 1:32 Squxhit themM4A4297 ms–0.5°
6 1:27 tumakilled themM4A4328 ms891 ms0.4°
6 1:26 ✟hit themM4A4109 ms–1.5°
6 1:26 ✟killed by themAK-47672 ms672 ms2.4°
7 1:36 tumahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:29 Outplayedkilled themM4A4266 ms266 ms1.0°
7 1:12 ✟killed by themAK-47609 ms609 ms10.9°
8 1:03 Squxkilled by themAK-47250 ms656 ms0.5°
9 1:29 Squxkilled themM4A1-S469 ms875 ms2.5°
9 1:28 Outplayedkilled themM4A1-S1375 ms1578 ms9.5°
9 1:24 ✟killed by themAK-4716 ms297 ms1.6°
10 1:42 ✟killed by themAK-47594 ms1297 ms5.6°
10 1:42 ✟hit themM4A4891 ms–5.3°
10 1:42 tumakilled themM4A4172 ms438 ms4.8°
11 1:20 braindeadcorehit themMP9312 ms–1.9°
11 1:20 braindeadcorekilled by themAK-47422 ms422 ms2.4°
12 bomb 0:30 braindeadcorehit themFive-SeveN547 ms–1.3°
12 bomb 0:30 braindeadcorekilled by themAK-47922 ms1219 ms1.2°
13 1:43 Outplayedhit themGlock-18359 ms–30.4°
13 1:42 ✟hit by themP2000453 ms–4.0°
13 1:41 ✟killed themGlock-181062 ms2000 ms14.7°
13 1:12 braindeadcorekilled themGlock-18109 ms109 ms0.7°
13 bomb 0:25 Squxkilled themGlock-18188 ms188 ms0.6°
14 1:31 tumakilled by themUMP-45547 ms1266 ms19.5°
15 1:42 Outplayedhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:41 Outplayedhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:17 ✟killed by themM4A1-S562 ms562 ms7.2°
16 1:41 Outplayedhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:34 ✟hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:26 Outplayedhit themDesert Eagle359 ms–3.7°
16 1:03 ✟killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:00 tumakilled by themM4A1-S281 ms688 ms3.4°
18 bomb 0:34 ✟killed themAK-47266 ms266 ms2.1°
18 bomb 0:20 Outplayedkilled themAK-47281 ms484 ms3.0°
19 1:26 Squxkilled by themM4A1-S438 ms844 ms0.9°
19 1:25 Squxhit themAK-47625 ms–5.4°
20 1:35 Outplayedkilled by themDesert Eagle344 ms344 ms0.7°
21 0:30 Squxkilled by themM4A1-S656 ms1688 ms0.1°
21 0:30 Squxhit themSSG 08688 ms–48.3°
22 1:32 braindeadcorekilled themDesert Eagle219 ms609 ms4.8°
22 bomb 0:25 ✟killed by themAK-47422 ms422 ms0.4°
23 1:41 braindeadcorehit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
23 1:28 Squxkilled by themM4A4219 ms578 ms3.5°
23 1:28 Squxhit themGalil AR547 ms–42.4°
24 1:06 tumahit themP250–––couldn't see them (a wallbang, a smoke) - not timed
24 1:05 tumakilled by themUSP-S734 ms2812 ms34.0°

Shots

You fired 14 of your 36 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 braindeadcoreUSP-S674fired while moving (191 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
1 1:14 braindeadcoreUSP-S689fine - pros would have fired it too2/5killed them44% / 62%
1 1:12 ✟USP-S646aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 49%
1 1:12 ✟USP-S646fine - pros would have fired it too1/230% / 48%
2 1:25 OutplayedDesert Eagle880fine - pros would have fired it too0/3cut short (a death, a reload)47% / 47%
3 1:26 tumaDesert Eagle331fired while moving (191 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)62% / 66%
4 1:44 tumaM4A4971fine - pros would have fired it too4/8killed them67% / 67%
5 1:25 braindeadcoreM4A41109fired while moving (78 u/s), too fast to be accurate - stop first4/6cut short (a death, a reload)26% / 52%
6 1:32 SquxM4A4728fine - pros would have fired it too5/856% / 56%
6 1:27 tumaM4A4709fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
6 1:27 ✟M4A4940fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight77% / 77%
6 1:26 ✟M4A4938fine - pros would have fired it too2/2cut short (a death, a reload)66% / 66%
7 1:29 OutplayedM4A4768fine - pros would have fired it too1/2killed them69% / 69%
7 1:12 ✟M4A41018fired while moving (79 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)15% / 46%
9 1:29 SquxM4A1-S1105fine - pros would have fired it too4/5killed them65% / 65%
9 1:28 OutplayedM4A1-S1266fine - pros would have fired it too2/5killed them56% / 56%
10 1:43 braindeadcoreM4A41316fine - pros would have fired it too0/475% / 75%
10 1:42 tumaM4A4787fine - pros would have fired it too4/5killed them70% / 70%
11 1:20 braindeadcoreMP9983fired while moving (186 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)23% / 59%
12 bomb 0:30 braindeadcoreFive-SeveN575fired while moving (207 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)15% / 48%
13 1:43 OutplayedGlock-18615fine - pros would have fired it too1/562% / 62%
13 1:42 ✟Glock-18941aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/8killed them19% / 50%
13 bomb 0:25 SquxGlock-18545fine - pros would have fired it too1/2killed them69% / 69%
16 1:26 OutplayedDesert Eagle1254fine - pros would have fired it too1/241% / 42%
17 1:00 tumaDesert Eagle478fine - pros would have fired it too0/2cut short (a death, a reload)41% / 41%
18 1:28 SquxAK-471334fired while moving (140 u/s), too fast to be accurate - stop first0/511% / 56%
18 1:27 SquxAK-471327aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/324% / 47%
18 bomb 0:34 ✟AK-471749fine - pros would have fired it too1/4killed them32% / 43%
18 bomb 0:20 OutplayedAK-47654fired while moving (86 u/s), too fast to be accurate - stop first3/5killed them25% / 57%
19 1:26 SquxAK-47692fine - pros would have fired it too2/5cut short (a death, a reload)35% / 47%
20 1:35 OutplayedAK-47805fine - pros would have fired it too0/1cut short (a death, a reload)31% / 46%
22 1:33 braindeadcoreDesert Eagle589fired while moving (224 u/s), too fast to be accurate - stop first2/4killed them1% / 46%
22 bomb 0:35 ✟AK-471055fine - pros would have fired it too0/342% / 56%
22 bomb 0:25 ✟AK-471176fine - pros would have fired it too0/1cut short (a death, a reload)54% / 54%
23 1:28 SquxGalil AR271too soon: your crosshair was still moving onto them, about 2.5 player widths (78 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)1% / 47%
24 1:03 tumaP250421fired while moving (188 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)46% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.