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Inferno, won 13-8 · Wed 11 Nov, 02:02

Squx27,508

The match

Aim

352 msTTD484 msTTK4.3°Crosshair↓41%1st bullet46%Spray12%Head59%Counter-strafe

Scoreboard

80ADR71%KAST

Positioning

Shots

9/23Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472055%
P2501429%
MAC-101146%
USP-S1127%
M4A1-S1127%
AWP956%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/8910 0:17 3 kills (P250 ×2, AWP), in 15 s T5.0
15/8917 1:41 2 kills (AWP ×2), a no-scope, in 1.7 s CT3.5
18/894 1:41 2 kills (AK-47 ×2), in 2.1 s T3.1
31/8918 1:32 2 kills (P250, AWP), 1 through smoke, 1 headshot, in 2 s CT1.7
48/895 bomb 0:12 1 kill (AK-47), 1 headshot T0.8
54/8916 0:35 1 kill (M4A1-S) CT0.7
58/8920 1:19 1 kill (AWP) CT0.6
72/892 1:14 1 kill (MAC-10), 1 headshot T-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 0:42 1v4 before the plant T · 100 HP · Bananalost - died later, after 3 kills · saw each other
12 1:17 1v4 before the plant T · 58 HP · Apartmentslost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:17 goodblinded NiedViedz 4.6 s (1.8 s white)
3 1:42 wastedbarely blinded ДОМИНАЦИЯ 0.9 s (0.1 s white)
5 1:27 goodblinded грязнулька 4.2 s (1.4 s white); blinded themselves 1.8 s on the move through Banana - safe
10 0:57 goodblinded cl4ud3r 3.3 s (0.7 s white); blinded themselves 1.1 s holding Banana - safe
10 0:55 wastedbarely blinded пашок 1.0 s (0.1 s white)
16 1:00 goodblinded NiedViedz 4.6 s (1.8 s white)
18 1:40 wastedno enemy blinded for long; blinded themselves 1.0 s holding Bombsite B - safe
19 1:38 wastedno enemy blinded for long
20 1:42 wastedno enemy blinded for long; blinded Stylar 1.9 s on the move through Top Mid - safe
21 0:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
52 grenades: 49 thrown safely, 0 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:48 punishedhit by cl4ud3r 0.6 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1533 units away; a jump throw
6 1:29 punishedkilled by ДОМИНАЦИЯ with a molotov in hand at Lower Mid - seen by 1 enemy for 0.6 s, the nearest 1699 units away
19 1:42 punishedhit by ДОМИНАЦИЯ 0.0 s after throwing an HE at Banana, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 866 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 tradeNamasas was killed 979 units away: not traded within 5 s (pros: 2,031 ms)
2 1:15 line of firestood in su's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:47 holdheld with su, 420 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before su)
5 1:23 tradeDRx was killed 162 units away: not traded within 5 s (pros: 969 ms)
5 bomb 0:33 tradeNamasas was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
6 1:43 holdheld with Stylar, 724 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:42 tradeStylar was killed 721 units away: not traded within 5 s (pros: 2,031 ms)
6 1:37 holdheld with su, 331 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:33 tradeDRx was killed 628 units away: not traded within 5 s (pros: 625 ms)
7 0:58 holdheld with Stylar, 925 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 0:57 tradeStylar was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
7 0:53 tradeNamasas was killed 184 units away: not traded within 5 s (pros: 969 ms)
8 1:34 line of firestood in su's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:18 tradesu was killed 204 units away: not traded within 5 s (pros: 969 ms)
10 0:54 tradeDRx was killed 431 units away: not traded within 5 s (pros: 1,641 ms)
10 0:50 tradeNamasas was killed 442 units away: not traded within 5 s (pros: 1,641 ms)
12 1:33 tradeNamasas was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
12 1:18 holdheld with DRx, 189 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after DRx)
12 1:17 tradeDRx was killed 173 units away: not traded within 5 s (pros: 625 ms)
14 1:41 tradeDRx was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
17 1:40 holdheld with DRx, 449 units and 74° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after DRx)
18 1:33 holdheld with DRx, 517 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after DRx)
18 1:32 tradeDRx was killed 385 units away: you traded in 2,375 ms (pros: 625 ms)
20 1:24 holdheld with Stylar, 527 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,578 ms after Stylar)
20 1:23 tradeStylar was killed 575 units away: you traded in 4,297 ms (pros: 2,031 ms)
20 1:21 tradeNamasas was killed 499 units away: you traded in 2,000 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:14 NiedViedzkilled themMAC-10203 ms422 ms12.2°
3 1:13 cl4ud3rkilled by themM4A4219 ms578 ms10.1°
3 1:12 cl4ud3rhit themMAC-10422 ms–31.1°
4 1:41 ДОМИНАЦИЯkilled themAK-47797 ms1094 ms52.1°
4 1:39 грязнулькаkilled themAK-47344 ms641 ms0.7°
4 1:39 грязнулькаhit by themM4A4547 ms–1.7°
4 1:34 cl4ud3rhit themAK-47531 ms–5.5°
4 1:33 cl4ud3rkilled by themM4A41000 ms1094 ms1.0°
5 1:47 cl4ud3rhit by themM4A4312 ms–2.2°
5 bomb 0:12 грязнулькаkilled themAK-4762 ms62 ms0.1°
6 1:29 ДОМИНАЦИЯkilled by themM4A1-S641 ms1406 ms0.2°
7 1:40 cl4ud3rhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:50 cl4ud3rkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:38 cl4ud3rhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:34 пашокkilled by themM4A4125 ms312 ms3.4°
10 0:22 cl4ud3rhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:18 пашокkilled themP250234 ms547 ms4.5°
10 0:13 cl4ud3rhit by themAK-47281 ms–8.5°
10 0:11 cl4ud3rkilled themP250547 ms547 ms15.0°
10 bomb 0:37 грязнулькаkilled themAWP219 ms219 ms0.7°
10 bomb 0:19 NiedViedzkilled by themUSP-S516 ms516 ms0.2°
11 1:23 пашокkilled by themM4A4438 ms438 ms17.1°
12 1:27 cl4ud3rhit themP250250 ms–3.6°
12 1:27 грязнулькаhit themP250234 ms–2.4°
12 1:27 cl4ud3rhit by themM4A4328 ms–0.7°
12 1:16 cl4ud3rkilled by themM4A1-S438 ms734 ms4.4°
13 1:43 грязнулькаhit themP2000500 ms–13.5°
13 1:42 ДОМИНАЦИЯhit by themGlock-18562 ms–2.6°
13 1:42 грязнулькаkilled by themGlock-181406 ms1406 ms2.1°
14 1:19 cl4ud3rhit by themMAC-10734 ms–23.7°
14 1:18 NiedViedzkilled by themMAC-10484 ms484 ms2.5°
16 1:06 NiedViedzhit by themM4A4328 ms–2.8°
16 1:06 NiedViedzhit themM4A4359 ms–0.6°
16 0:35 грязнулькаkilled themM4A1-S516 ms812 ms13.8°
17 1:41 NiedViedzkilled themAWP297 ms297 ms1.7°
17 1:40 пашокkilled themAWP359 ms359 ms8.9°
18 1:32 пашокkilled themP250–––couldn't see them (a wallbang, a smoke) - not timed
18 1:30 ДОМИНАЦИЯhit by themTec-9656 ms–2.4°
18 1:30 ДОМИНАЦИЯkilled themAWP1438 ms1438 ms4.2°
19 1:42 ДОМИНАЦИЯhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:41 пашокhit by themAK-47422 ms–1.5°
19 1:32 ДОМИНАЦИЯkilled by themAK-47266 ms266 ms0.4°
20 1:34 ДОМИНАЦИЯhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:22 ДОМИНАЦИЯhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:19 ДОМИНАЦИЯkilled themAWP234 ms234 ms2.6°
20 1:16 пашокkilled by themAK-47266 ms469 ms0.4°
21 0:46 NiedViedzhit by themAK-47328 ms–2.4°
21 0:45 NiedViedzkilled by themAK-47125 ms125 ms0.9°

Shots

You fired 9 of your 23 first shots too soon: 5 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 43% chance to hit; stopped, with your crosshair on them, 62%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:13 cl4ud3rMAC-10155fired while moving (219 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)3% / 65%
4 1:41 ДОМИНАЦИЯAK-47482fine - pros would have fired it too4/6killed them39% / 62%
4 1:39 грязнулькаAK-47666fine - pros would have fired it too4/8killed them30% / 47%
4 1:34 cl4ud3rAK-47920fired while moving (158 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)2% / 46%
5 bomb 0:12 грязнулькаAK-47971fine - pros would have fired it too1/4killed them71% / 71%
6 1:29 ДОМИНАЦИЯAWP1703fine - pros would have fired it too0/1cut short (a death, a reload)90% / 90%
8 1:27 NiedViedzTec-9501aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/35% / 42%
8 bomb 0:26 пашокAK-471674aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/116% / 48%
10 0:18 пашокP250509fired while moving (240 u/s), too fast to be accurate - stop first2/2killed them55% / 59%
10 0:11 cl4ud3rP250162fine - pros would have fired it too1/4killed them24% / 45%
10 bomb 0:37 грязнулькаAWP706fine - pros would have fired it too1/1killed them87% / 87%
11 1:23 пашокP250456aim far off: your crosshair was about 8.5 player widths (269 units) off their body - get on target first0/2cut short (a death, a reload)1% / 56%
12 1:27 грязнулькаP250613fired while moving (114 u/s), too fast to be accurate - stop first1/255% / 58%
12 1:25 грязнулькаP250611aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/114% / 39%
13 1:43 грязнулькаUSP-S318fine - pros would have fired it too3/6cut short (a death, a reload)62% / 62%
14 1:19 cl4ud3rUSP-S312aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/5cut short (a death, a reload)24% / 57%
16 1:06 NiedViedzM4A1-S934fine - pros would have fired it too3/948% / 52%
16 0:35 грязнулькаM4A1-S93fine - pros would have fired it too2/6killed them34% / 49%
17 1:41 NiedViedzAWP498fine - pros would have fired it too2/3killed them73% / 75%
18 1:32 ДОМИНАЦИЯP250166fine - pros would have fired it too1/771% / 71%
18 1:30 ДОМИНАЦИЯAWP452fine - pros would have fired it too1/1killed them79% / 79%
21 1:20 NiedViedzAWP504fine - pros would have fired it too0/158% / 79%
21 0:47 NiedViedzAWP724fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 77%

Positioning

In none of your 30 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 7 of your 22 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 18 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 4 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.