Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 20 | 55% |
| P250 | 14 | 29% |
| MAC-10 | 11 | 46% |
| USP-S | 11 | 27% |
| M4A1-S | 11 | 27% |
| AWP | 9 | 56% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/89 | 10 0:17 | 3 kills (P250 ×2, AWP), in 15 s T | 5.0 |
| 15/89 | 17 1:41 | 2 kills (AWP ×2), a no-scope, in 1.7 s CT | 3.5 |
| 18/89 | 4 1:41 | 2 kills (AK-47 ×2), in 2.1 s T | 3.1 |
| 31/89 | 18 1:32 | 2 kills (P250, AWP), 1 through smoke, 1 headshot, in 2 s CT | 1.7 |
| 48/89 | 5 bomb 0:12 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 54/89 | 16 0:35 | 1 kill (M4A1-S) CT | 0.7 |
| 58/89 | 20 1:19 | 1 kill (AWP) CT | 0.6 |
| 72/89 | 2 1:14 | 1 kill (MAC-10), 1 headshot T | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 0:42 | 1v4 before the plant T · 100 HP · Banana | lost - died later, after 3 kills · saw each other |
| 12 1:17 | 1v4 before the plant T · 58 HP · Apartments | lost - died in the first fight · they saw them first |
Flashes
10 flashes: 4 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:17 | good | blinded NiedViedz 4.6 s (1.8 s white) |
| 3 1:42 | wasted | barely blinded ДОМИНАЦИЯ 0.9 s (0.1 s white) |
| 5 1:27 | good | blinded грязнулька 4.2 s (1.4 s white); blinded themselves 1.8 s on the move through Banana - safe |
| 10 0:57 | good | blinded cl4ud3r 3.3 s (0.7 s white); blinded themselves 1.1 s holding Banana - safe |
| 10 0:55 | wasted | barely blinded пашок 1.0 s (0.1 s white) |
| 16 1:00 | good | blinded NiedViedz 4.6 s (1.8 s white) |
| 18 1:40 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Bombsite B - safe |
| 19 1:38 | wasted | no enemy blinded for long |
| 20 1:42 | wasted | no enemy blinded for long; blinded Stylar 1.9 s on the move through Top Mid - safe |
| 21 0:48 | wasted | no enemy blinded for long |
Throws
52 grenades: 49 thrown safely, 0 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:48 | punished | hit by cl4ud3r 0.6 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1533 units away; a jump throw |
| 6 1:29 | punished | killed by ДОМИНАЦИЯ with a molotov in hand at Lower Mid - seen by 1 enemy for 0.6 s, the nearest 1699 units away |
| 19 1:42 | punished | hit by ДОМИНАЦИЯ 0.0 s after throwing an HE at Banana, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 866 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | Namasas was killed 979 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:15 | line of fire | stood in su's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:47 | hold | held with su, 420 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before su) |
| 5 1:23 | trade | DRx was killed 162 units away: not traded within 5 s (pros: 969 ms) |
| 5 bomb 0:33 | trade | Namasas was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:43 | hold | held with Stylar, 724 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:42 | trade | Stylar was killed 721 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:37 | hold | held with su, 331 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:33 | trade | DRx was killed 628 units away: not traded within 5 s (pros: 625 ms) |
| 7 0:58 | hold | held with Stylar, 925 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 0:57 | trade | Stylar was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:53 | trade | Namasas was killed 184 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:34 | line of fire | stood in su's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:18 | trade | su was killed 204 units away: not traded within 5 s (pros: 969 ms) |
| 10 0:54 | trade | DRx was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 0:50 | trade | Namasas was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:33 | trade | Namasas was killed 688 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:18 | hold | held with DRx, 189 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after DRx) |
| 12 1:17 | trade | DRx was killed 173 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:41 | trade | DRx was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:40 | hold | held with DRx, 449 units and 74° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after DRx) |
| 18 1:33 | hold | held with DRx, 517 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after DRx) |
| 18 1:32 | trade | DRx was killed 385 units away: you traded in 2,375 ms (pros: 625 ms) |
| 20 1:24 | hold | held with Stylar, 527 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,578 ms after Stylar) |
| 20 1:23 | trade | Stylar was killed 575 units away: you traded in 4,297 ms (pros: 2,031 ms) |
| 20 1:21 | trade | Namasas was killed 499 units away: you traded in 2,000 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:14 | killed them | MAC-10 | 203 ms | 422 ms | 12.2° | ||
| 3 1:13 | killed by them | M4A4 | 219 ms | 578 ms | 10.1° | ||
| 3 1:12 | hit them | MAC-10 | 422 ms | – | 31.1° | ||
| 4 1:41 | killed them | AK-47 | 797 ms | 1094 ms | 52.1° | ||
| 4 1:39 | killed them | AK-47 | 344 ms | 641 ms | 0.7° | ||
| 4 1:39 | hit by them | M4A4 | 547 ms | – | 1.7° | ||
| 4 1:34 | hit them | AK-47 | 531 ms | – | 5.5° | ||
| 4 1:33 | killed by them | M4A4 | 1000 ms | 1094 ms | 1.0° | ||
| 5 1:47 | hit by them | M4A4 | 312 ms | – | 2.2° | ||
| 5 bomb 0:12 | killed them | AK-47 | 62 ms | 62 ms | 0.1° | ||
| 6 1:29 | killed by them | M4A1-S | 641 ms | 1406 ms | 0.2° | ||
| 7 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:50 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:34 | killed by them | M4A4 | 125 ms | 312 ms | 3.4° | ||
| 10 0:22 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:18 | killed them | P250 | 234 ms | 547 ms | 4.5° | ||
| 10 0:13 | hit by them | AK-47 | 281 ms | – | 8.5° | ||
| 10 0:11 | killed them | P250 | 547 ms | 547 ms | 15.0° | ||
| 10 bomb 0:37 | killed them | AWP | 219 ms | 219 ms | 0.7° | ||
| 10 bomb 0:19 | killed by them | USP-S | 516 ms | 516 ms | 0.2° | ||
| 11 1:23 | killed by them | M4A4 | 438 ms | 438 ms | 17.1° | ||
| 12 1:27 | hit them | P250 | 250 ms | – | 3.6° | ||
| 12 1:27 | hit them | P250 | 234 ms | – | 2.4° | ||
| 12 1:27 | hit by them | M4A4 | 328 ms | – | 0.7° | ||
| 12 1:16 | killed by them | M4A1-S | 438 ms | 734 ms | 4.4° | ||
| 13 1:43 | hit them | P2000 | 500 ms | – | 13.5° | ||
| 13 1:42 | hit by them | Glock-18 | 562 ms | – | 2.6° | ||
| 13 1:42 | killed by them | Glock-18 | 1406 ms | 1406 ms | 2.1° | ||
| 14 1:19 | hit by them | MAC-10 | 734 ms | – | 23.7° | ||
| 14 1:18 | killed by them | MAC-10 | 484 ms | 484 ms | 2.5° | ||
| 16 1:06 | hit by them | M4A4 | 328 ms | – | 2.8° | ||
| 16 1:06 | hit them | M4A4 | 359 ms | – | 0.6° | ||
| 16 0:35 | killed them | M4A1-S | 516 ms | 812 ms | 13.8° | ||
| 17 1:41 | killed them | AWP | 297 ms | 297 ms | 1.7° | ||
| 17 1:40 | killed them | AWP | 359 ms | 359 ms | 8.9° | ||
| 18 1:32 | killed them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:30 | hit by them | Tec-9 | 656 ms | – | 2.4° | ||
| 18 1:30 | killed them | AWP | 1438 ms | 1438 ms | 4.2° | ||
| 19 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:41 | hit by them | AK-47 | 422 ms | – | 1.5° | ||
| 19 1:32 | killed by them | AK-47 | 266 ms | 266 ms | 0.4° | ||
| 20 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:22 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:19 | killed them | AWP | 234 ms | 234 ms | 2.6° | ||
| 20 1:16 | killed by them | AK-47 | 266 ms | 469 ms | 0.4° | ||
| 21 0:46 | hit by them | AK-47 | 328 ms | – | 2.4° | ||
| 21 0:45 | killed by them | AK-47 | 125 ms | 125 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:13 | MAC-10 | 155 | fired while moving (219 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 3% / 65% | |
| 4 1:41 | AK-47 | 482 | fine - pros would have fired it too | 4/6 | killed them | 39% / 62% | |
| 4 1:39 | AK-47 | 666 | fine - pros would have fired it too | 4/8 | killed them | 30% / 47% | |
| 4 1:34 | AK-47 | 920 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 2% / 46% | |
| 5 bomb 0:12 | AK-47 | 971 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 6 1:29 | AWP | 1703 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 90% / 90% | |
| 8 1:27 | Tec-9 | 501 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/3 | 5% / 42% | ||
| 8 bomb 0:26 | AK-47 | 1674 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 16% / 48% | ||
| 10 0:18 | P250 | 509 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/2 | killed them | 55% / 59% | |
| 10 0:11 | P250 | 162 | fine - pros would have fired it too | 1/4 | killed them | 24% / 45% | |
| 10 bomb 0:37 | AWP | 706 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 11 1:23 | P250 | 456 | aim far off: your crosshair was about 8.5 player widths (269 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 56% | |
| 12 1:27 | P250 | 613 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/2 | 55% / 58% | ||
| 12 1:25 | P250 | 611 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 14% / 39% | ||
| 13 1:43 | USP-S | 318 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 62% / 62% | |
| 14 1:19 | USP-S | 312 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 24% / 57% | |
| 16 1:06 | M4A1-S | 934 | fine - pros would have fired it too | 3/9 | 48% / 52% | ||
| 16 0:35 | M4A1-S | 93 | fine - pros would have fired it too | 2/6 | killed them | 34% / 49% | |
| 17 1:41 | AWP | 498 | fine - pros would have fired it too | 2/3 | killed them | 73% / 75% | |
| 18 1:32 | P250 | 166 | fine - pros would have fired it too | 1/7 | 71% / 71% | ||
| 18 1:30 | AWP | 452 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 21 1:20 | AWP | 504 | fine - pros would have fired it too | 0/1 | 58% / 79% | ||
| 21 0:47 | AWP | 724 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 77% |
Positioning
Fakes
You faked 0 of the 4 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.