Premier · Wed 11 Nov, 02:02 · 21 rounds, 37 min
Inferno
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 22 | 14 | 4 | +8 | 113 | 41% | 86% | 2-1 | 123 | 5 | 1/1 | 375 ms | 734 ms | 3.1° | 37% | 56% | 16% | 66% | 26 | 3% 1/39 | 1 | 0 | 0 | 39% | 0% 0/19 | 0/4 | 49% 18/37 | 10 | 8 | 46% 5/11 | 0% | 35% pro 56% | ||||
| 18 | 12 | 4 | +6 | 77 | 11% | 71% | 2-4 | 70 | 1 | 2/2 | 344 ms | 406 ms | 2.0° | 53% | – | 10% | 87% | 21 | 3% 1/32 | 0 | 0 | 1 | 17% | 9% 1/11 | 0% 0/6 | 24% 4/17 | 1 | 3 | 0% 0/5 | – | 46% pro 58% | ||||
| 14 | 13 | 12 | +1 | 85 | 50% | 76% | 1-3 | 613 | 14 | 0/3 | 414 ms | 547 ms | 3.3° | 36% | 29% | 20% | 64% | 18 | 11% 3/28 | 2 | 0 | 1 | 40% | 0% 0/12 | 0/3 | 44% 10/23 | 4 | 6 | 0% 0/8 | 0% | 39% pro 55% | ||||
| 13 | 13 | 7 | +0 | 80 | 23% | 71% | 2-3 | 399 | 4 | 0/2 | 352 ms | 484 ms | 4.3° | 41% | 46% | 12% | 59% | 18 | 0% 0/30 | 0 | 0 | 0 | 32% | 11% 2/18 | 0/3 | 39% 9/23 | 4 | 5 | 12% 1/8 | 0% | 43% pro 62% | ||||
| 11 | 13 | 4 | -2 | 46 | 46% | 76% | 1-0 | 136 | 6 | 0/3 | 469 ms | 812 ms | 2.9° | 16% | 25% | 28% | 52% | 13 | 7% 2/28 | 2 | 0 | 0 | 15% | 0% 0/12 | 0/2 | 55% 16/29 | 11 | 5 | 25% 3/12 | 0% | 36% pro 57% | ||||
| Started as CTs · 8 | Started as CTs · 8 | Started as CTs · 8 | Started as CTs · 8 | ||||||||||||||||||||||||||||||||
| 17 | 12 | 1 | +5 | 64 | 24% | 67% | 2-3 | 119 | 14 | 1/6 | 344 ms | 484 ms | 2.3° | 48% | 61% | 10% | 76% | 22 | 3% 1/33 | 0 | 0 | 1 | 40% | 0% 0/10 | 0% 0/8 | 50% 15/30 | 7 | 8 | 0% 0/9 | 0% | 40% pro 60% | ||||
| 13 | 16 | 4 | -3 | 76 | 62% | 62% | 1-0 | 82 | 6 | 0/3 | 359 ms | 594 ms | 3.5° | 33% | 47% | 20% | 54% | 20 | 3% 1/33 | 1 | 0 | 0 | 23% | 0% 0/21 | 0% 0/9 | 58% 15/26 | 9 | 6 | 14% 1/7 | 0% | 33% pro 56% | ||||
| 13 | 18 | 6 | -5 | 82 | 62% | 67% | 2-2 | 122 | 9 | – | 406 ms | 461 ms | 4.4° | 26% | 68% | 28% | 39% | 19 | 6% 2/32 | 2 | 0 | 0 | 42% | 0% 0/16 | 0% 0/10 | 68% 17/25 | 10 | 7 | 14% 1/7 | 7% | 32% pro 55% | ||||
| 11 | 15 | 6 | -4 | 50 | 54% | 62% | 2-2 | 65 | 4 | 1/4 | 375 ms | 508 ms | 2.1° | 41% | 67% | 22% | 69% | 17 | 4% 1/27 | 0 | 0 | 1 | 17% | 14% 1/7 | 0/2 | 41% 11/27 | 5 | 6 | 12% 1/8 | 0% | 33% pro 52% | ||||
| 11 | 20 | 4 | -9 | 64 | 18% | 48% | 4-1 | 13 | 4 | 0/1 | 391 ms | 672 ms | 5.7° | 24% | 29% | 8% | 40% | 21 | 0% 0/36 | 0 | 0 | 0 | 74% | 18% 3/17 | 0% 0/12 | 63% 19/30 | 14 | 5 | 0% 0/11 | 1% | 25% pro 53% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 6 1:42 | 3 kills (M4A1-S ×3), 2 through smoke, in 13 s CT | 8.8 | |
| 2 | 9 1:30 | 4 kills (AK-47 ×4), a wallbang, 3 headshots, in 62.2 s T | 8.7 | |
| 3 | 21 1:29 | 4 kills (AWP ×4), a no-scope, in 46.6 s CT | 7.7 | |
| 4 | 18 1:36 | 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 8.3 s CT | 7.0 | |
| 5 | 13 bomb 0:38 | 2 kills (Deagle ×2), a wallbang, in 2.5 s CT | 6.7 | |
| 6 | 11 1:22 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 1 headshot, in 26.3 s T | 5.5 | |
| 7 | 17 1:39 | 3 kills (AK-47 ×3), 1 headshot, in 1.1 s CT | 5.3 | |
| 8 | 7 0:57 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 6.9 s CT | 5.2 | |
| 9 | 10 0:17 | 3 kills (P250 ×2, AWP), in 15 s T | 5.0 | |
| 10 | 15 1:37 | 3 kills (M4A1-S ×3), 1 headshot, in 32.6 s CT | 4.8 | |
| 11 | 19 1:32 | 3 kills (AK-47 ×3), 1 headshot, in 10.2 s T | 4.2 | |
| 12 | 9 1:35 | 2 kills (M4A4 ×2), 1 headshot, in 0.8 s CT | 4.2 |
Every moment (89)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 5 1:36 | 2 kills (M4A4 ×2), 1 headshot, in 1.3 s T | 3.8 | |
| 14 | 10 0:54 | 2 kills (M4A1-S ×2), 1 headshot, in 3.5 s CT | 3.6 | |
| 15 | 17 1:41 | 2 kills (AWP ×2), a no-scope, in 1.7 s CT | 3.5 | |
| 16 | 11 0:59 | 3 kills (M4A1-S ×2, AWP), 2 headshots, in 45.7 s CT | 3.5 | |
| 17 | 1 1:47 | 2 kills (Deagle ×2), 1 headshot, in 24.4 s T | 3.1 | |
| 18 | 4 1:41 | 2 kills (AK-47 ×2), in 2.1 s T | 3.1 | |
| 19 | 12 1:17 | 2 kills (M4A1-S ×2), in 1.7 s CT | 2.9 | |
| 20 | 20 1:45 | 2 kills (AWP ×2), 1 while flashed, 1 headshot, in 14.2 s CT | 2.8 | |
| 21 | 20 bomb 0:37 | 2 kills (AWP ×2), a no-scope, in 7.2 s CT | 2.6 | |
| 22 | 12 1:37 | 1 kill (M4A1-S), 1 through smoke CT | 2.5 | |
| 23 | 20 1:23 | 2 kills (AK-47 ×2), all headshots, in 2.3 s T | 2.5 | |
| 24 | 19 bomb 0:24 | 1 kill (Deagle), a wallbang T | 2.3 | |
| 25 | 4 bomb 0:26 | 2 kills (M4A4 ×2), in 8.2 s CT | 2.2 | |
| 26 | 8 bomb 0:20 | 2 kills (AK-47 ×2), in 9.9 s T | 2.2 | |
| 27 | 5 bomb 0:33 | 1 kill (M4A1-S), 1 through smoke CT | 2.0 | |
| 28 | 5 1:23 | 1 kill (AWP), 1 through smoke CT | 1.9 | |
| 29 | 15 0:23 | 2 kills (M4A1-S ×2), 1 headshot, in 4.9 s CT | 1.8 | |
| 30 | 10 1:18 | 3 kills (AWP ×2, USP-S), 1 headshot, in 93.6 s CT | 1.8 | |
| 31 | 18 1:32 | 2 kills (P250, AWP), 1 through smoke, 1 headshot, in 2 s CT | 1.7 | |
| 32 | 2 1:35 | 2 kills (MAC-10 ×2), 1 headshot, in 16.1 s T | 1.6 | |
| 33 | 19 1:22 | 2 kills (AK-47 ×2), 1 headshot, in 31.4 s CT | 1.5 | |
| 34 | 14 1:22 | 2 kills (USP-S ×2), all headshots, in 4.3 s T | 1.4 | |
| 35 | 10 1:12 | 1 kill (AK-47), 1 through smoke T | 1.3 | |
| 36 | 13 bomb 0:37 | 2 kills (Glock ×2), 1 headshot, in 5.6 s T | 1.2 | |
| 37 | 21 1:41 | 2 kills (AK-47 ×2), 1 through smoke, 1 while flashed, 1 headshot, in 56.4 s T | 1.1 | |
| 38 | 16 0:58 | 2 kills (Scout ×2), in 9.4 s CT | 1.1 | |
| 39 | 7 1:45 | 2 kills (AWP ×2), in 52 s CT | 1.0 | |
| 40 | 11 1:06 | 1 kill (AWP) CT | 1.0 | |
| 41 | 15 1:46 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 42 | 15 1:40 | 1 kill (Galil) T | 1.0 | |
| 43 | 8 1:45 | 1 kill (AWP) T | 1.0 | |
| 44 | 12 1:30 | 1 kill (Deagle) T | 0.9 | |
| 45 | 20 1:16 | 1 kill (AK-47) T | 0.8 | |
| 46 | 8 1:42 | 2 kills (Tec-9 ×2), all headshots, in 14.7 s T | 0.8 | |
| 47 | 3 1:27 | 1 kill (AK-47) T | 0.8 | |
| 48 | 5 bomb 0:12 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 49 | 12 1:26 | 1 kill (XM1014), 1 headshot CT | 0.8 | |
| 50 | 7 0:12 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 51 | 20 1:11 | 1 kill (AK-47) T | 0.7 | |
| 52 | 6 1:28 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 0.7 | |
| 53 | 16 1:32 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 54 | 16 0:35 | 1 kill (M4A1-S) CT | 0.7 | |
| 55 | 21 1:32 | 1 kill (Galil) T | 0.7 | |
| 56 | 3 1:10 | 1 kill (Scout), a no-scope T | 0.7 | |
| 57 | 9 1:15 | 2 kills (AWP ×2), in 64.2 s CT | 0.7 | |
| 58 | 20 1:19 | 1 kill (AWP) CT | 0.6 | |
| 59 | 1 bomb 0:32 | 1 kill (USP-S), 1 headshot T | 0.6 | |
| 60 | 4 1:34 | 1 kill (M4A4) T | 0.6 | |
| 61 | 6 0:46 | 1 kill (AK-47), 1 headshot CT | 0.6 | |
| 62 | 13 1:29 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 63 | 6 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 64 | 14 1:31 | 1 kill (MAC-10), 1 headshot T | 0.4 | |
| 65 | 16 0:47 | 1 kill (AWP) T | 0.2 | |
| 66 | 4 1:33 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 67 | 21 1:35 | 1 kill (AWP) CT | 0.0 | |
| 68 | 5 bomb 0:26 | 2 kills (AWP, Glock), 1 headshot, in 5.4 s T | -0.0 | |
| 69 | 14 1:18 | 1 kill (MAC-10) T | -0.2 | |
| 70 | 19 bomb 0:23 | 1 kill (AK-47) T | -0.3 | |
| 71 | 14 1:41 | 1 kill (MAC-10), 1 headshot T | -0.3 | |
| 72 | 2 1:14 | 1 kill (MAC-10), 1 headshot T | -0.4 | |
| 73 | 4 1:29 | 1 kill (Scout) T | -0.4 | |
| 74 | 1 1:36 | 1 kill (Glock), 1 headshot T | -0.5 | |
| 75 | 3 1:12 | 1 kill (M4A4) CT | -0.5 | |
| 76 | 7 0:58 | 1 kill (AK-47) T | -0.5 | |
| 77 | 9 1:16 | 1 kill (MP9) CT | -0.5 | |
| 78 | 21 1:20 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 79 | 12 1:33 | 1 kill (AWP), a no-scope CT | -0.5 | |
| 80 | 19 1:30 | 1 kill (M4A4) CT | -1.0 | |
| 81 | 16 0:56 | 1 kill (M4A1-S), 1 headshot CT | -1.2 | |
| 82 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | -1.3 | |
| 83 | 2 1:41 | 1 kill (AK-47) T | -1.4 | |
| 84 | 13 1:42 | 2 kills (Glock, USP-S), 1 headshot, in 28.1 s T | -1.7 | |
| 85 | 1 1:37 | 1 kill (Glock), 1 headshot T | -1.8 | |
| 86 | 11 0:53 | 1 kill (Tec-9), 1 headshot T | -1.8 | |
| 87 | 13 bomb 0:38 | 1 kill (Glock) T | -2.1 | |
| 88 | 11 1:23 | 1 kill (M4A4), 1 headshot CT | -2.4 | |
| 89 | 18 1:32 | 1 kill (Tec-9), 1 headshot T | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:38 | 1v4 after the plant CT · 100 HP · Ruins | lost - died in the first fight · saw each other | |
| 2 1:19 | 1v5 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other | |
| 4 1:29 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw each other | |
| 5 bomb 0:21 | 1v3 after the plant CT · 74 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 6 1:29 | 1v5 before the plant T · 100 HP · Lower Mid | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 7 0:50 | 1v3 before the plant T · 88 HP · Banana | lost - died in the first fight · they saw them first | |
| 8 bomb 0:20 | 1v5 after the plant CT · 49 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, saw each other | |
| 9 1:15 | 1v2 before the plant T · 65 HP · Banana | won - the bomb went off, 1 kill | |
| 9 bomb 0:20 | 1v1 after the plant CT · 24 HP · Bombsite A | lost - saved, the bomb went off · first fight won, saw each other | |
| 10 0:42 | 1v4 before the plant T · 100 HP · Banana | lost - died later, after 3 kills · saw each other | |
| 10 bomb 0:37 | 1v1 after the plant CT · 63 HP · Banana | won - defused it after 1 kill · first fight won, saw them first | |
| 11 0:54 | 1v2 before the plant T · 100 HP · Arch | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 0:53 | 1v1 before the plant CT · 12 HP · Ruins | won - killed them · first fight won, saw each other | |
| 12 1:17 | 1v4 before the plant T · 58 HP · Apartments | lost - died in the first fight · they saw them first | |
| 13 bomb 0:32 | 1v2 after the plant CT · 57 HP · Ruins | lost - died in the first fight · saw each other | |
| 14 1:18 | 1v5 before the plant CT · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 15 0:23 | 1v3 before the plant T · 13 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 16 0:49 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 1:38 | 1v5 before the plant T · 26 HP · Banana | lost - died in the first fight · saw each other | |
| 18 1:30 | 1v4 before the plant T · 100 HP · Banana | lost - died in the first fight · saw each other | |
| 19 bomb 0:24 | 1v2 after the plant CT · 14 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 20 1:11 | 1v2 before the plant CT · 100 HP · Top Mid | won - defused it after 2 kills · first fight won, saw each other | |
| 20 bomb 0:37 | 1v1 after the plant T · 81 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 21 1:13 | 1v2 before the plant T · 65 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 21 0:45 | 1v1 before the plant CT · 82 HP · Bombsite B | won - killed them · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:34 | blinded an enemy, but hurt the team too | blinded DRx 4.5 s (1.7 s white), Stylar 4.1 s (1.4 s white), su 4.1 s (1.4 s white); blinded пашок 2.5 s holding Banana - took damage 0.1 s after the pop | |
| 4 1:37 | blinded an enemy, but hurt the team too | blinded пашок 4.8 s (2.0 s white); blinded themselves 3.4 s on the move through Banana - an enemy could see them | |
| 5 1:38 | misled a peek | barely blinded DRx 0.9 s (0.1 s white) the enemy was barely blinded, and NiedViedz peeked DRx 0.9 s after the pop; got hit first | |
| 6 1:35 | hurt the team | no enemy blinded for long; blinded DRx 3.5 s on the move through T Ramp - an enemy could see them; blinded themselves 3.4 s holding T Ramp - an enemy could see them | |
| 11 0:16 | misled a peek | barely blinded грязнулька 1.8 s (0.1 s white) the enemy was barely blinded, and DRx peeked грязнулька 1.9 s after the pop; got hit first | |
| 14 1:45 | hurt the team | barely blinded su 0.8 s (0.1 s white); blinded ДОМИНАЦИЯ 4.0 s holding Middle - an enemy could see them | |
| 17 1:45 | blinded an enemy, but hurt the team too | blinded DRx 4.7 s (1.9 s white); blinded themselves 4.2 s on the move through Banana - took damage 1.1 s after the pop; blinded NiedViedz 4.4 s on the move through Banana - took damage 0.5 s after the pop; blinded пашок 3.9 s on the move through Banana - safe | |
| 17 1:43 | misled a peek | barely blinded Squx 1.5 s (0.1 s white) the enemy was barely blinded, and NiedViedz peeked Squx 1.8 s after the pop; got hit first | |
| 18 1:33 | blinded an enemy, but hurt the team too | blinded DRx 3.3 s (0.7 s white); blinded пашок 4.6 s on the move through Banana - took damage 0.8 s after the pop ДОМИНАЦИЯ peeked DRx 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first | |
| 19 1:23 | hurt the team | barely blinded ДОМИНАЦИЯ 1.0 s (0.1 s white), cl4ud3r 0.9 s (0.1 s white); blinded su 1.5 s holding Ruins - an enemy could see them | |
| 21 1:42 | blinded an enemy, but hurt the team too | blinded NiedViedz 4.9 s (2.1 s white); blinded themselves 1.0 s on the move through Middle - took damage 0.1 s after the pop |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:48 | punished | hit by cl4ud3r 0.6 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1533 units away; a jump throw | |
| 5 1:37 | punished | killed by DRx 0.6 s after throwing a molotov at Banana, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 644 units away, thrown in the open; a running throw | |
| 6 1:45 | punished | hit by пашок 1.8 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1060 units away | |
| 6 1:34 | punished | hit by пашок 0.1 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 276 units away, thrown in the open; a running throw | |
| 6 1:29 | punished | killed by ДОМИНАЦИЯ with a molotov in hand at Lower Mid - seen by 1 enemy for 0.6 s, the nearest 1699 units away | |
| 7 1:39 | punished | hit by Squx with a smoke out at Top Mid, 0.5 s before the throw - seen by 1 enemy for 0.2 s, the nearest 598 units away | |
| 7 0:54 | punished | killed by ДОМИНАЦИЯ 0.4 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1035 units away, thrown in the open; a running throw | |
| 8 bomb 0:23 | punished | hit by пашок 1.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 647 units away; a jump throw | |
| 9 1:16 | punished | killed by грязнулька with a smoke in hand at Banana - seen by 1 enemy for 0.8 s, the nearest 285 units away | |
| 19 1:42 | punished | hit by ДОМИНАЦИЯ 0.0 s after throwing an HE at Banana, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 866 units away | |
| 20 1:45 | punished | killed by Stylar with a molotov in hand at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1557 units away | |
| 20 1:24 | punished | hit by DRx with a molotov out at Middle, 0.5 s before the throw - out of the enemy's view (through a smoke or a wall) |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 9 bomb 0:12 | Fake defuse let go after 0.81 s · 1 v 1, alone · no kit, 1 s to spare | the bomb went off |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.