Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 28 | 50% |
| MAC-10 | 25 | 24% |
| AK-47 | 22 | 59% |
| M4A4 | 16 | 44% |
| USP-S | 6 | 17% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/89 | 7 0:57 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 6.9 s CT | 5.2 |
| 14/89 | 10 0:54 | 2 kills (M4A1-S ×2), 1 headshot, in 3.5 s CT | 3.6 |
| 19/89 | 12 1:17 | 2 kills (M4A1-S ×2), in 1.7 s CT | 2.9 |
| 53/89 | 16 1:32 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 61/89 | 6 0:46 | 1 kill (AK-47), 1 headshot CT | 0.6 |
| 66/89 | 4 1:33 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 70/89 | 19 bomb 0:23 | 1 kill (AK-47) T | -0.3 |
| 71/89 | 14 1:41 | 1 kill (MAC-10), 1 headshot T | -0.3 |
| 75/89 | 3 1:12 | 1 kill (M4A4) CT | -0.5 |
| 82/89 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 bomb 0:20 | 1v5 after the plant CT · 49 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, saw each other |
| 15 0:23 | 1v3 before the plant T · 13 HP · Bombsite B | lost - died in the first fight · saw each other |
| 18 1:30 | 1v4 before the plant T · 100 HP · Banana | lost - died in the first fight · saw each other |
Flashes
6 flashes: 2 good, 1 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 bomb 0:33 | weak | barely blinded Namasas 1.8 s (0.1 s white), su 1.7 s (0.1 s white), Squx 0.9 s (0.1 s white) |
| 9 bomb 0:25 | good | blinded Stylar 4.2 s (1.4 s white) |
| 10 0:45 | wasted | no enemy blinded for long; blinded пашок 1.6 s holding Bombsite B - safe |
| 14 1:45 | good | blinded DRx 4.9 s (2.1 s white); blinded themselves 1.4 s on the move through Banana - safe |
| 17 1:45 | blinded an enemy, but hurt the team too | blinded DRx 4.7 s (1.9 s white); blinded themselves 4.2 s on the move through Banana - took damage 1.1 s after the pop; blinded NiedViedz 4.4 s on the move through Banana - took damage 0.5 s after the pop; blinded пашок 3.9 s on the move through Banana - safe |
| 21 1:45 | wasted | no enemy blinded for long; blinded ДОМИНАЦИЯ 1.1 s holding Middle - safe |
Throws
23 grenades: 22 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:39 | punished | hit by Squx with a smoke out at Top Mid, 0.5 s before the throw - seen by 1 enemy for 0.2 s, the nearest 598 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:38 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 20 rounds. 2 of your 6 holds with a team-mate were real crossfires. You traded 1 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | trade | ДОМИНАЦИЯ was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:39 | trade | грязнулька was killed 695 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:59 | hold | held with грязнулька, 540 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms after грязнулька) |
| 7 0:58 | trade | грязнулька was killed 503 units away: you traded in 859 ms (pros: 2,031 ms) |
| 8 1:45 | trade | ДОМИНАЦИЯ was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:27 | trade | ДОМИНАЦИЯ was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:12 | trade | ДОМИНАЦИЯ was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:17 | trade | пашок was killed 406 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:28 | hold | held with грязнулька, 70 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before грязнулька) |
| 12 1:27 | in their way | stood between грязнулька and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 12 1:27 | line of fire | stood in грязнулька's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:42 | line of fire | stood in NiedViedz's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 15 1:37 | trade | ДОМИНАЦИЯ was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | trade | пашок was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:32 | line of fire | stood in грязнулька's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 15 1:05 | peek together | peeked the same enemy as NiedViedz, 688 ms after them - late - your team-mate went first, as bait |
| 15 1:04 | trade | NiedViedz was killed 44 units away: not traded within 5 s (pros: 625 ms) |
| 15 0:23 | trade | грязнулька was killed 111 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:54 | line of fire | stood in NiedViedz's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:53 | line of fire | stood in NiedViedz's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:06 | hold | held with NiedViedz, 104 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 0:58 | trade | пашок was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:41 | trade | NiedViedz was killed 160 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:40 | hold | held with грязнулька, 97 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after грязнулька) |
| 17 1:40 | hold | held with пашок, 189 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after пашок) |
| 17 1:40 | hold | held with ДОМИНАЦИЯ, 162 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after ДОМИНАЦИЯ) |
| 17 1:40 | trade | пашок was killed 225 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:39 | line of fire | stood in грязнулька's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:39 | trade | ДОМИНАЦИЯ was killed 257 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:36 | trade | NiedViedz was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:32 | trade | пашок was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:31 | hold | held with грязнулька, 278 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after грязнулька) |
| 18 1:30 | trade | грязнулька was killed 265 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:22 | trade | ДОМИНАЦИЯ was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:35 | trade | грязнулька was killed 396 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:38 | line of fire | stood in ДОМИНАЦИЯ's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 21 1:35 | peek together | peeked the same enemy as ДОМИНАЦИЯ, 734 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed them | USP-S | 1438 ms | 1438 ms | 0.4° | ||
| 1 bomb 0:39 | hit by them | P2000 | 906 ms | – | 2.1° | ||
| 1 bomb 0:39 | killed by them | Desert Eagle | 344 ms | 750 ms | 3.6° | ||
| 3 1:13 | killed them | M4A4 | 219 ms | 578 ms | 10.1° | ||
| 3 1:12 | hit by them | MAC-10 | 422 ms | – | 31.1° | ||
| 3 1:10 | killed by them | SSG 08 | 31 ms | 31 ms | 3.0° | ||
| 4 1:34 | hit by them | AK-47 | 531 ms | – | 5.5° | ||
| 4 1:33 | killed them | M4A4 | 1000 ms | 1094 ms | 1.0° | ||
| 4 1:29 | killed by them | SSG 08 | 297 ms | 297 ms | 2.0° | ||
| 5 1:47 | hit them | M4A4 | 312 ms | – | 2.2° | ||
| 5 1:47 | hit them | M4A4 | 203 ms | – | 1.0° | ||
| 5 bomb 0:31 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:26 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:48 | hit them | M4A4 | 438 ms | – | 3.5° | ||
| 6 0:46 | killed them | AK-47 | 359 ms | 359 ms | 3.4° | ||
| 7 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:58 | killed them | AK-47 | 250 ms | 453 ms | 1.1° | ||
| 7 0:50 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:10 | killed by them | AK-47 | 266 ms | 453 ms | 8.8° | ||
| 9 bomb 0:20 | killed by them | AK-47 | 641 ms | 734 ms | 1.2° | ||
| 10 0:54 | killed them | M4A1-S | 297 ms | 594 ms | 6.1° | ||
| 10 0:50 | killed them | M4A1-S | 359 ms | 656 ms | 3.4° | ||
| 10 0:50 | hit by them | AK-47 | 391 ms | – | 7.1° | ||
| 10 0:22 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:13 | hit them | AK-47 | 281 ms | – | 8.5° | ||
| 10 0:11 | killed by them | P250 | 547 ms | 547 ms | 15.0° | ||
| 11 0:54 | hit them | M4A4 | 562 ms | – | 6.5° | ||
| 11 0:53 | killed by them | Tec-9 | 1062 ms | 1062 ms | 3.2° | ||
| 12 1:27 | hit by them | P250 | 250 ms | – | 3.6° | ||
| 12 1:27 | hit them | M4A4 | 328 ms | – | 0.7° | ||
| 12 1:17 | killed them | M4A1-S | 375 ms | 578 ms | 8.0° | ||
| 12 1:16 | killed them | M4A1-S | 438 ms | 734 ms | 4.4° | ||
| 13 1:29 | killed by them | USP-S | 297 ms | 297 ms | 1.9° | ||
| 14 1:41 | killed them | MAC-10 | 359 ms | 594 ms | 2.9° | ||
| 14 1:19 | hit them | MAC-10 | 734 ms | – | 23.7° | ||
| 15 1:04 | hit by them | M4A4 | 188 ms | – | 2.9° | ||
| 15 0:18 | killed by them | M4A1-S | 406 ms | 406 ms | 1.1° | ||
| 16 1:32 | killed them | AK-47 | 406 ms | 609 ms | 18.6° | ||
| 16 1:32 | hit by them | M4A4 | 500 ms | – | 5.4° | ||
| 16 0:56 | killed by them | M4A1-S | 469 ms | 469 ms | 7.7° | ||
| 17 1:38 | killed by them | AK-47 | 391 ms | 391 ms | 53.6° | ||
| 18 1:28 | hit them | AK-47 | 578 ms | – | 4.9° | ||
| 18 1:28 | killed by them | AK-47 | 609 ms | 922 ms | 2.8° | ||
| 19 bomb 0:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:23 | killed them | AK-47 | 312 ms | 312 ms | 2.6° | ||
| 20 1:31 | killed by them | AWP | 594 ms | 594 ms | 5.1° | ||
| 21 1:35 | killed by them | AWP | 250 ms | 250 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | USP-S | 633 | fine - pros would have fired it too | 1/5 | killed them | 50% / 51% | |
| 1 bomb 0:40 | USP-S | 629 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 39% | |
| 4 1:34 | M4A4 | 911 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | 19% / 49% | ||
| 4 1:33 | M4A4 | 945 | fired while moving (85 u/s), too fast to be accurate - stop first | 2/7 | killed them | 38% / 71% | |
| 5 1:47 | M4A1-S | 2008 | fine - pros would have fired it too | 2/4 | 1 bullet after pros would have stopped | 60% / 60% | |
| 6 0:48 | M4A1-S | 619 | fired while moving (99 u/s), too fast to be accurate - stop first | 3/7 | 28% / 49% | ||
| 6 0:46 | AK-47 | 498 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/5 | killed them | 30% / 61% | |
| 7 0:58 | AK-47 | 611 | fine - pros would have fired it too | 3/6 | killed them | 40% / 54% | |
| 8 bomb 0:10 | AWP | 521 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 73% / 73% | |
| 9 bomb 0:21 | M4A4 | 987 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 2% / 45% | |
| 10 0:54 | M4A1-S | 553 | fine - pros would have fired it too | 4/8 | killed them | 47% / 49% | |
| 10 0:50 | M4A1-S | 725 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/7 | killed them | 27% / 56% | |
| 10 0:13 | AK-47 | 272 | fine - pros would have fired it too | 2/5 | 38% / 56% | ||
| 10 0:11 | AK-47 | 166 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 41% / 56% | |
| 11 0:54 | M4A1-S | 352 | fired while moving (218 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 42% / 66% | |
| 12 1:17 | M4A1-S | 327 | fine - pros would have fired it too | 3/7 | killed them | 38% / 48% | |
| 12 1:16 | M4A1-S | 510 | fired while moving (52 u/s), too fast to be accurate - stop first | 2/5 | killed them | 8% / 53% | |
| 14 1:43 | MAC-10 | 199 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/5 | 26% / 49% | ||
| 14 1:41 | MAC-10 | 292 | fine - pros would have fired it too | 3/10 | killed them | 29% / 51% | |
| 14 1:19 | MAC-10 | 317 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 3/19 | 6% / 64% | ||
| 15 0:18 | MAC-10 | 460 | too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 12% / 48% | |
| 16 1:32 | AK-47 | 349 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/7 | killed them | 35% / 66% | |
| 17 1:38 | MAC-10 | 462 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 4% / 48% | |
| 18 1:28 | AK-47 | 692 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 10% / 56% | |
| 19 bomb 0:23 | AK-47 | 205 | fine - pros would have fired it too | 1/6 | killed them | 63% / 63% | |
| 20 1:31 | AK-47 | 651 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 71% / 71% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.