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Inferno, lost 8-13 · Wed 11 Nov, 02:02

cl4ud3r25,916

The match

Aim

359 msTTD594 msTTK3.5°Crosshair↓33%1st bullet47%Spray20%Head54%Counter-strafe

Scoreboard

76ADR62%KAST

Positioning

Shots

15/26Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2850%
MAC-102524%
AK-472259%
M4A41644%
USP-S617%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/897 0:57 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 6.9 s CT5.2
14/8910 0:54 2 kills (M4A1-S ×2), 1 headshot, in 3.5 s CT3.6
19/8912 1:17 2 kills (M4A1-S ×2), in 1.7 s CT2.9
53/8916 1:32 1 kill (AK-47), 1 headshot T0.7
61/896 0:46 1 kill (AK-47), 1 headshot CT0.6
66/894 1:33 1 kill (M4A4), 1 headshot CT0.1
70/8919 bomb 0:23 1 kill (AK-47) T-0.3
71/8914 1:41 1 kill (MAC-10), 1 headshot T-0.3
75/893 1:12 1 kill (M4A4) CT-0.5
82/891 1:30 1 kill (USP-S), 1 headshot CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:20 1v5 after the plant CT · 49 HP · CT Spawnlost - died with two or more on them at once · first fight lost, saw each other
15 0:23 1v3 before the plant T · 13 HP · Bombsite Blost - died in the first fight · saw each other
18 1:30 1v4 before the plant T · 100 HP · Bananalost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 1 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 bomb 0:33 weakbarely blinded Namasas 1.8 s (0.1 s white), su 1.7 s (0.1 s white), Squx 0.9 s (0.1 s white)
9 bomb 0:25 goodblinded Stylar 4.2 s (1.4 s white)
10 0:45 wastedno enemy blinded for long; blinded пашок 1.6 s holding Bombsite B - safe
14 1:45 goodblinded DRx 4.9 s (2.1 s white); blinded themselves 1.4 s on the move through Banana - safe
17 1:45 blinded an enemy, but hurt the team tooblinded DRx 4.7 s (1.9 s white); blinded themselves 4.2 s on the move through Banana - took damage 1.1 s after the pop; blinded NiedViedz 4.4 s on the move through Banana - took damage 0.5 s after the pop; blinded пашок 3.9 s on the move through Banana - safe
21 1:45 wastedno enemy blinded for long; blinded ДОМИНАЦИЯ 1.1 s holding Middle - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 22 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:39 punishedhit by Squx with a smoke out at Top Mid, 0.5 s before the throw - seen by 1 enemy for 0.2 s, the nearest 598 units away

Positioning

In 1 of your 33 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 22 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:38 DRxBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 20 rounds. 2 of your 6 holds with a team-mate were real crossfires. You traded 1 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 tradeДОМИНАЦИЯ was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
4 1:39 tradeгрязнулька was killed 695 units away: not traded within 5 s (pros: 2,031 ms)
7 0:59 holdheld with грязнулька, 540 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms after грязнулька)
7 0:58 tradeгрязнулька was killed 503 units away: you traded in 859 ms (pros: 2,031 ms)
8 1:45 tradeДОМИНАЦИЯ was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
9 1:27 tradeДОМИНАЦИЯ was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
10 1:12 tradeДОМИНАЦИЯ was killed 771 units away: not traded within 5 s (pros: 2,031 ms)
10 0:17 tradeпашок was killed 406 units away: not traded within 5 s (pros: 1,641 ms)
12 1:28 holdheld with грязнулька, 70 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before грязнулька)
12 1:27 in their waystood between грязнулька and an enemy they could see, for 312 ms (pros: 125 ms at a time)
12 1:27 line of firestood in грязнулька's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:42 line of firestood in NiedViedz's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
15 1:37 tradeДОМИНАЦИЯ was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 tradeпашок was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
15 1:32 line of firestood in грязнулька's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
15 1:05 peek togetherpeeked the same enemy as NiedViedz, 688 ms after them - late - your team-mate went first, as bait
15 1:04 tradeNiedViedz was killed 44 units away: not traded within 5 s (pros: 625 ms)
15 0:23 tradeгрязнулька was killed 111 units away: not traded within 5 s (pros: 625 ms)
16 1:54 line of firestood in NiedViedz's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:53 line of firestood in NiedViedz's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:06 holdheld with NiedViedz, 104 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 0:58 tradeпашок was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
17 1:41 tradeNiedViedz was killed 160 units away: not traded within 5 s (pros: 969 ms)
17 1:40 holdheld with грязнулька, 97 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after грязнулька)
17 1:40 holdheld with пашок, 189 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after пашок)
17 1:40 holdheld with ДОМИНАЦИЯ, 162 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after ДОМИНАЦИЯ)
17 1:40 tradeпашок was killed 225 units away: not traded within 5 s (pros: 969 ms)
17 1:39 line of firestood in грязнулька's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:39 tradeДОМИНАЦИЯ was killed 257 units away: not traded within 5 s (pros: 625 ms)
18 1:36 tradeNiedViedz was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
18 1:32 tradeпашок was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
18 1:31 holdheld with грязнулька, 278 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after грязнулька)
18 1:30 tradeгрязнулька was killed 265 units away: not traded within 5 s (pros: 1,641 ms)
19 1:22 tradeДОМИНАЦИЯ was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:35 tradeгрязнулька was killed 396 units away: not traded within 5 s (pros: 1,641 ms)
21 1:38 line of firestood in ДОМИНАЦИЯ's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
21 1:35 peek togetherpeeked the same enemy as ДОМИНАЦИЯ, 734 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Namasaskilled themUSP-S1438 ms1438 ms0.4°
1 bomb 0:39 DRxhit by themP2000906 ms–2.1°
1 bomb 0:39 sukilled by themDesert Eagle344 ms750 ms3.6°
3 1:13 Squxkilled themM4A4219 ms578 ms10.1°
3 1:12 Squxhit by themMAC-10422 ms–31.1°
3 1:10 sukilled by themSSG 0831 ms31 ms3.0°
4 1:34 Squxhit by themAK-47531 ms–5.5°
4 1:33 Squxkilled themM4A41000 ms1094 ms1.0°
4 1:29 sukilled by themSSG 08297 ms297 ms2.0°
5 1:47 Squxhit themM4A4312 ms–2.2°
5 1:47 suhit themM4A4203 ms–1.0°
5 bomb 0:31 suhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:26 sukilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 0:48 Namasashit themM4A4438 ms–3.5°
6 0:46 Namasaskilled themAK-47359 ms359 ms3.4°
7 1:40 Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:58 Stylarkilled themAK-47250 ms453 ms1.1°
7 0:50 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:38 Squxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:10 Stylarkilled by themAK-47266 ms453 ms8.8°
9 bomb 0:20 Stylarkilled by themAK-47641 ms734 ms1.2°
10 0:54 DRxkilled themM4A1-S297 ms594 ms6.1°
10 0:50 Namasaskilled themM4A1-S359 ms656 ms3.4°
10 0:50 Namasashit by themAK-47391 ms–7.1°
10 0:22 Squxhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:13 Squxhit themAK-47281 ms–8.5°
10 0:11 Squxkilled by themP250547 ms547 ms15.0°
11 0:54 DRxhit themM4A4562 ms–6.5°
11 0:53 DRxkilled by themTec-91062 ms1062 ms3.2°
12 1:27 Squxhit by themP250250 ms–3.6°
12 1:27 Squxhit themM4A4328 ms–0.7°
12 1:17 DRxkilled themM4A1-S375 ms578 ms8.0°
12 1:16 Squxkilled themM4A1-S438 ms734 ms4.4°
13 1:29 Namasaskilled by themUSP-S297 ms297 ms1.9°
14 1:41 DRxkilled themMAC-10359 ms594 ms2.9°
14 1:19 Squxhit themMAC-10734 ms–23.7°
15 1:04 Namasashit by themM4A4188 ms–2.9°
15 0:18 DRxkilled by themM4A1-S406 ms406 ms1.1°
16 1:32 Stylarkilled themAK-47406 ms609 ms18.6°
16 1:32 Stylarhit by themM4A4500 ms–5.4°
16 0:56 Namasaskilled by themM4A1-S469 ms469 ms7.7°
17 1:38 DRxkilled by themAK-47391 ms391 ms53.6°
18 1:28 Stylarhit themAK-47578 ms–4.9°
18 1:28 Stylarkilled by themAK-47609 ms922 ms2.8°
19 bomb 0:38 Namasashit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:23 Namasaskilled themAK-47312 ms312 ms2.6°
20 1:31 Stylarkilled by themAWP594 ms594 ms5.1°
21 1:35 Stylarkilled by themAWP250 ms250 ms2.4°

Shots

You fired 15 of your 26 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 NamasasUSP-S633fine - pros would have fired it too1/5killed them50% / 51%
1 bomb 0:40 suUSP-S629fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 39%
4 1:34 SquxM4A4911aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/419% / 49%
4 1:33 SquxM4A4945fired while moving (85 u/s), too fast to be accurate - stop first2/7killed them38% / 71%
5 1:47 suM4A1-S2008fine - pros would have fired it too2/41 bullet after pros would have stopped60% / 60%
6 0:48 NamasasM4A1-S619fired while moving (99 u/s), too fast to be accurate - stop first3/728% / 49%
6 0:46 NamasasAK-47498fired while moving (85 u/s), too fast to be accurate - stop first1/5killed them30% / 61%
7 0:58 StylarAK-47611fine - pros would have fired it too3/6killed them40% / 54%
8 bomb 0:10 StylarAWP521fine - pros would have fired it too0/1cut short (a death, a reload)73% / 73%
9 bomb 0:21 StylarM4A4987fired while moving (176 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)2% / 45%
10 0:54 DRxM4A1-S553fine - pros would have fired it too4/8killed them47% / 49%
10 0:50 NamasasM4A1-S725aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/7killed them27% / 56%
10 0:13 SquxAK-47272fine - pros would have fired it too2/538% / 56%
10 0:11 SquxAK-47166fired while moving (141 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)41% / 56%
11 0:54 DRxM4A1-S352fired while moving (218 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)42% / 66%
12 1:17 DRxM4A1-S327fine - pros would have fired it too3/7killed them38% / 48%
12 1:16 SquxM4A1-S510fired while moving (52 u/s), too fast to be accurate - stop first2/5killed them8% / 53%
14 1:43 DRxMAC-10199fired while moving (209 u/s), too fast to be accurate - stop first0/526% / 49%
14 1:41 DRxMAC-10292fine - pros would have fired it too3/10killed them29% / 51%
14 1:19 SquxMAC-10317aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first3/196% / 64%
15 0:18 DRxMAC-10460too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)12% / 48%
16 1:32 StylarAK-47349fired while moving (117 u/s), too fast to be accurate - stop first2/7killed them35% / 66%
17 1:38 SquxMAC-10462aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/2cut short (a death, a reload)4% / 48%
18 1:28 StylarAK-47692aim far off: your crosshair was about a player's width (37 units) off their body - get on target first3/7cut short (a death, a reload)10% / 56%
19 bomb 0:23 NamasasAK-47205fine - pros would have fired it too1/6killed them63% / 63%
20 1:31 StylarAK-47651fine - pros would have fired it too0/1cut short (a death, a reload)71% / 71%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.