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Inferno, lost 8-13 · Wed 11 Nov, 02:02

грязнулька

The match

Aim

375 msTTD508 msTTK2.1°Crosshair↓41%1st bullet67%Spray22%Head69%Counter-strafe

Scoreboard

50ADR62%KAST

Positioning

Shots

11/27Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2250%
MP91267%
M4A1-S1040%
Glock-18812%
Tec-950%
AK-4740%
AWP450%
Galil AR450%
Desert Eagle20%
SSG 08250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/8911 0:59 3 kills (M4A1-S ×2, AWP), 2 headshots, in 45.7 s CT3.5
28/895 1:23 1 kill (AWP), 1 through smoke CT1.9
34/8914 1:22 2 kills (USP-S ×2), all headshots, in 4.3 s T1.4
41/8915 1:46 1 kill (Scout), 1 headshot T1.0
65/8916 0:47 1 kill (AWP) T0.2
77/899 1:16 1 kill (MP9) CT-0.5
84/8913 1:42 2 kills (Glock, USP-S), 1 headshot, in 28.1 s T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:21 1v3 after the plant CT · 74 HP · CT Spawnlost - died in the first fight · saw each other
11 0:53 1v1 before the plant CT · 12 HP · Ruinswon - killed them · first fight won, saw each other
16 0:49 1v4 before the plant T · 100 HP · Middlelost - died later, after 1 kill · first fight won, saw each other
17 1:38 1v5 before the plant T · 26 HP · Bananalost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:36 goodblinded DRx 4.7 s (1.9 s white), Squx 4.4 s (1.6 s white); blinded пашок 1.0 s holding Bombsite B - safe; blinded themselves 1.6 s on the move through Bombsite B - safe пашок peeked DRx 0.6 s after the pop - early - the enemy was already recovering; hit them first
10 1:36 wastedbarely blinded Stylar 0.6 s (0.0 s white); blinded NiedViedz 3.0 s on the move through Top Mid - safe
11 1:14 wastedno enemy blinded for long
18 1:33 blinded an enemy, but hurt the team tooblinded DRx 3.3 s (0.7 s white); blinded пашок 4.6 s on the move through Banana - took damage 0.8 s after the pop ДОМИНАЦИЯ peeked DRx 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
19 1:16 wastedbarely blinded Stylar 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 14 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 1:45 punishedkilled by Stylar with a molotov in hand at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1557 units away

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 18 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 7 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 0:24 DRxBombsite Bcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 peek togetherpeeked the same enemy as ДОМИНАЦИЯ, 672 ms before them - early - you went first, alone
3 1:35 holdheld with пашок, 785 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:32 tradeпашок was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
4 1:41 tradeДОМИНАЦИЯ was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
5 1:23 line of firestood in ДОМИНАЦИЯ's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
5 bomb 0:26 tradecl4ud3r was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:21 tradeДОМИНАЦИЯ was killed 512 units away: not traded within 5 s (pros: 2,031 ms)
7 0:59 holdheld with cl4ud3r, 540 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms before cl4ud3r)
9 1:30 tradeпашок was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
11 0:56 tradeNiedViedz was killed 982 units away: you traded in 1,859 ms (pros: 2,031 ms)
12 1:28 holdheld with cl4ud3r, 70 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after cl4ud3r)
13 1:29 tradecl4ud3r was killed 516 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:40 holdheld with пашок, 38 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before пашок)
13 bomb 0:38 line of firestood in NiedViedz's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 bomb 0:38 tradeпашок was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:37 holdheld with ДОМИНАЦИЯ, 463 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:47 holdheld with пашок, 613 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after пашок)
16 0:56 tradecl4ud3r was killed 176 units away: not traded within 5 s (pros: 969 ms)
16 0:49 tradeNiedViedz was killed 218 units away: you traded in 1,578 ms (pros: 969 ms)
17 1:41 tradeNiedViedz was killed 234 units away: not traded within 5 s (pros: 969 ms)
17 1:40 holdheld with cl4ud3r, 97 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after cl4ud3r)
17 1:40 tradeпашок was killed 157 units away: not traded within 5 s (pros: 625 ms)
17 1:39 tradeДОМИНАЦИЯ was killed 293 units away: not traded within 5 s (pros: 625 ms)
17 1:38 tradecl4ud3r was killed 33 units away: not traded within 5 s (pros: 625 ms)
18 1:36 tradeNiedViedz was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
18 1:32 tradeпашок was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
18 1:31 holdheld with cl4ud3r, 278 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before cl4ud3r)
19 bomb 0:37 line of firestood in NiedViedz's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 1:20 tradeДОМИНАЦИЯ was killed 971 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 suhit themP2000109 ms–0.6°
1 1:47 sukilled by themDesert Eagle250 ms250 ms0.7°
2 1:36 Stylarkilled by themMAC-10203 ms875 ms1.2°
4 1:39 Squxkilled by themAK-47344 ms641 ms0.7°
4 1:39 Squxhit themM4A4547 ms–1.7°
5 1:23 DRxkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:12 Squxkilled by themAK-4762 ms62 ms0.1°
7 0:58 Stylarkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:42 DRxkilled by themTec-9469 ms1031 ms19.6°
9 1:16 Namasaskilled themMP9375 ms797 ms3.6°
9 1:16 Stylarkilled by themAK-47578 ms969 ms1.9°
9 1:16 Stylarhit themMP9844 ms–7.7°
10 bomb 0:37 Squxkilled by themAWP219 ms219 ms0.7°
11 0:59 Namasaskilled themM4A1-S250 ms344 ms0.4°
11 0:54 Stylarhit by themAK-47328 ms–5.4°
11 0:54 Stylarkilled themM4A1-S641 ms641 ms0.9°
11 0:14 DRxkilled themAWP250 ms250 ms2.9°
12 1:27 Squxhit by themP250234 ms–2.4°
13 1:43 Squxhit by themP2000500 ms–13.5°
13 1:42 Squxkilled themGlock-181406 ms1406 ms2.1°
13 1:37 DRxhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:29 Stylarhit themP2000781 ms–2.2°
13 bomb 0:40 Namasashit themP2000578 ms–6.2°
13 bomb 0:38 Namasashit themP2000438 ms–0.5°
13 bomb 0:31 DRxkilled themUSP-S297 ms1672 ms2.3°
14 1:25 sukilled themUSP-S406 ms2703 ms1.0°
14 1:23 suhit by themP20002266 ms–28.9°
14 1:18 Namasaskilled themUSP-S297 ms297 ms7.3°
15 1:46 sukilled themSSG 08375 ms375 ms0.9°
15 0:23 DRxkilled by themM4A1-S438 ms625 ms0.8°
16 0:47 sukilled themAWP188 ms188 ms4.2°
16 0:35 Squxkilled by themM4A1-S516 ms812 ms13.8°
17 1:38 DRxkilled by themAK-47469 ms469 ms8.1°
18 1:30 Stylarkilled by themAK-47359 ms359 ms9.1°
19 bomb 0:35 Stylarkilled by themAK-47266 ms656 ms1.9°
19 bomb 0:35 Stylarhit themGalil AR312 ms–1.0°
20 1:45 Stylarkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:13 sukilled by themAWP500 ms500 ms8.5°

Shots

You fired 11 of your 27 first shots too soon: 6 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 suUSP-S1939fired while moving (131 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)27% / 33%
2 1:36 StylarDesert Eagle462fine - pros would have fired it too0/2cut short (a death, a reload)41% / 62%
4 1:39 SquxM4A1-S666fine - pros would have fired it too1/4cut short (a death, a reload)43% / 48%
7 0:58 StylarAK-47287aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2cut short (a death, a reload)24% / 47%
8 1:43 DRxAWP487aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)31% / 80%
9 1:16 NamasasMP9287fine - pros would have fired it too8/12killed them67% / 67%
11 0:59 NamasasM4A1-S1003fine - pros would have fired it too2/6killed them36% / 50%
11 0:54 StylarM4A1-S635fired while moving (148 u/s), too fast to be accurate - stop first1/8killed them8% / 48%
11 0:14 DRxAWP769fine - pros would have fired it too1/1killed them43% / 69%
13 1:43 SquxGlock-18390fired while moving (239 u/s), too fast to be accurate - stop first1/10killed them23% / 48%
13 1:38 DRxUSP-S773aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/311% / 37%
13 1:29 StylarUSP-S591fine - pros would have fired it too1/319% / 41%
13 bomb 0:40 NamasasUSP-S634fired while moving (149 u/s), too fast to be accurate - stop first1/23% / 51%
13 bomb 0:38 NamasasUSP-S940fine - pros would have fired it too1/350% / 52%
13 bomb 0:35 DRxUSP-S1232too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target0/16% / 36%
13 bomb 0:31 DRxUSP-S1269fine - pros would have fired it too1/119% / 35%
13 bomb 0:29 DRxUSP-S1270fine - pros would have fired it too1/1killed them29% / 41%
14 1:25 suUSP-S611fine - pros would have fired it too5/9killed them60% / 60%
14 1:21 NamasasUSP-S860fine - pros would have fired it too0/1cut short (a death, a reload)21% / 39%
14 1:18 NamasasUSP-S893fine - pros would have fired it too1/2killed them61% / 61%
16 0:47 suAWP681fine - pros would have fired it too1/2killed them67% / 78%
16 0:35 SquxAWP89fine - pros would have fired it too0/1cut short (a death, a reload)85% / 85%
17 1:39 SquxTec-9458fired while moving (109 u/s), too fast to be accurate - stop first0/413% / 40%
17 1:38 DRxTec-9158aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2cut short (a death, a reload)15% / 54%
18 1:30 StylarAK-47875fine - pros would have fired it too0/1cut short (a death, a reload)27% / 47%
19 bomb 0:35 StylarGalil AR879fine - pros would have fired it too2/4cut short (a death, a reload)54% / 54%
21 1:14 suAK-47419aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.