Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 22 | 50% |
| MP9 | 12 | 67% |
| M4A1-S | 10 | 40% |
| Glock-18 | 8 | 12% |
| Tec-9 | 5 | 0% |
| AK-47 | 4 | 0% |
| AWP | 4 | 50% |
| Galil AR | 4 | 50% |
| Desert Eagle | 2 | 0% |
| SSG 08 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/89 | 11 0:59 | 3 kills (M4A1-S ×2, AWP), 2 headshots, in 45.7 s CT | 3.5 |
| 28/89 | 5 1:23 | 1 kill (AWP), 1 through smoke CT | 1.9 |
| 34/89 | 14 1:22 | 2 kills (USP-S ×2), all headshots, in 4.3 s T | 1.4 |
| 41/89 | 15 1:46 | 1 kill (Scout), 1 headshot T | 1.0 |
| 65/89 | 16 0:47 | 1 kill (AWP) T | 0.2 |
| 77/89 | 9 1:16 | 1 kill (MP9) CT | -0.5 |
| 84/89 | 13 1:42 | 2 kills (Glock, USP-S), 1 headshot, in 28.1 s T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:21 | 1v3 after the plant CT · 74 HP · CT Spawn | lost - died in the first fight · saw each other |
| 11 0:53 | 1v1 before the plant CT · 12 HP · Ruins | won - killed them · first fight won, saw each other |
| 16 0:49 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
| 17 1:38 | 1v5 before the plant T · 26 HP · Banana | lost - died in the first fight · saw each other |
Flashes
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:36 | good | blinded DRx 4.7 s (1.9 s white), Squx 4.4 s (1.6 s white); blinded пашок 1.0 s holding Bombsite B - safe; blinded themselves 1.6 s on the move through Bombsite B - safe пашок peeked DRx 0.6 s after the pop - early - the enemy was already recovering; hit them first |
| 10 1:36 | wasted | barely blinded Stylar 0.6 s (0.0 s white); blinded NiedViedz 3.0 s on the move through Top Mid - safe |
| 11 1:14 | wasted | no enemy blinded for long |
| 18 1:33 | blinded an enemy, but hurt the team too | blinded DRx 3.3 s (0.7 s white); blinded пашок 4.6 s on the move through Banana - took damage 0.8 s after the pop ДОМИНАЦИЯ peeked DRx 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 19 1:16 | wasted | barely blinded Stylar 0.8 s (0.1 s white) |
Throws
15 grenades: 14 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 1:45 | punished | killed by Stylar with a molotov in hand at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1557 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 0:24 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | peek together | peeked the same enemy as ДОМИНАЦИЯ, 672 ms before them - early - you went first, alone |
| 3 1:35 | hold | held with пашок, 785 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:32 | trade | пашок was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:41 | trade | ДОМИНАЦИЯ was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:23 | line of fire | stood in ДОМИНАЦИЯ's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 5 bomb 0:26 | trade | cl4ud3r was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:21 | trade | ДОМИНАЦИЯ was killed 512 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:59 | hold | held with cl4ud3r, 540 units and 57° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms before cl4ud3r) |
| 9 1:30 | trade | пашок was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 0:56 | trade | NiedViedz was killed 982 units away: you traded in 1,859 ms (pros: 2,031 ms) |
| 12 1:28 | hold | held with cl4ud3r, 70 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after cl4ud3r) |
| 13 1:29 | trade | cl4ud3r was killed 516 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:40 | hold | held with пашок, 38 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before пашок) |
| 13 bomb 0:38 | line of fire | stood in NiedViedz's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 bomb 0:38 | trade | пашок was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:37 | hold | held with ДОМИНАЦИЯ, 463 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:47 | hold | held with пашок, 613 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after пашок) |
| 16 0:56 | trade | cl4ud3r was killed 176 units away: not traded within 5 s (pros: 969 ms) |
| 16 0:49 | trade | NiedViedz was killed 218 units away: you traded in 1,578 ms (pros: 969 ms) |
| 17 1:41 | trade | NiedViedz was killed 234 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:40 | hold | held with cl4ud3r, 97 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after cl4ud3r) |
| 17 1:40 | trade | пашок was killed 157 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:39 | trade | ДОМИНАЦИЯ was killed 293 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:38 | trade | cl4ud3r was killed 33 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:36 | trade | NiedViedz was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:32 | trade | пашок was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:31 | hold | held with cl4ud3r, 278 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before cl4ud3r) |
| 19 bomb 0:37 | line of fire | stood in NiedViedz's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 1:20 | trade | ДОМИНАЦИЯ was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | P2000 | 109 ms | – | 0.6° | ||
| 1 1:47 | killed by them | Desert Eagle | 250 ms | 250 ms | 0.7° | ||
| 2 1:36 | killed by them | MAC-10 | 203 ms | 875 ms | 1.2° | ||
| 4 1:39 | killed by them | AK-47 | 344 ms | 641 ms | 0.7° | ||
| 4 1:39 | hit them | M4A4 | 547 ms | – | 1.7° | ||
| 5 1:23 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:12 | killed by them | AK-47 | 62 ms | 62 ms | 0.1° | ||
| 7 0:58 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:42 | killed by them | Tec-9 | 469 ms | 1031 ms | 19.6° | ||
| 9 1:16 | killed them | MP9 | 375 ms | 797 ms | 3.6° | ||
| 9 1:16 | killed by them | AK-47 | 578 ms | 969 ms | 1.9° | ||
| 9 1:16 | hit them | MP9 | 844 ms | – | 7.7° | ||
| 10 bomb 0:37 | killed by them | AWP | 219 ms | 219 ms | 0.7° | ||
| 11 0:59 | killed them | M4A1-S | 250 ms | 344 ms | 0.4° | ||
| 11 0:54 | hit by them | AK-47 | 328 ms | – | 5.4° | ||
| 11 0:54 | killed them | M4A1-S | 641 ms | 641 ms | 0.9° | ||
| 11 0:14 | killed them | AWP | 250 ms | 250 ms | 2.9° | ||
| 12 1:27 | hit by them | P250 | 234 ms | – | 2.4° | ||
| 13 1:43 | hit by them | P2000 | 500 ms | – | 13.5° | ||
| 13 1:42 | killed them | Glock-18 | 1406 ms | 1406 ms | 2.1° | ||
| 13 1:37 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:29 | hit them | P2000 | 781 ms | – | 2.2° | ||
| 13 bomb 0:40 | hit them | P2000 | 578 ms | – | 6.2° | ||
| 13 bomb 0:38 | hit them | P2000 | 438 ms | – | 0.5° | ||
| 13 bomb 0:31 | killed them | USP-S | 297 ms | 1672 ms | 2.3° | ||
| 14 1:25 | killed them | USP-S | 406 ms | 2703 ms | 1.0° | ||
| 14 1:23 | hit by them | P2000 | 2266 ms | – | 28.9° | ||
| 14 1:18 | killed them | USP-S | 297 ms | 297 ms | 7.3° | ||
| 15 1:46 | killed them | SSG 08 | 375 ms | 375 ms | 0.9° | ||
| 15 0:23 | killed by them | M4A1-S | 438 ms | 625 ms | 0.8° | ||
| 16 0:47 | killed them | AWP | 188 ms | 188 ms | 4.2° | ||
| 16 0:35 | killed by them | M4A1-S | 516 ms | 812 ms | 13.8° | ||
| 17 1:38 | killed by them | AK-47 | 469 ms | 469 ms | 8.1° | ||
| 18 1:30 | killed by them | AK-47 | 359 ms | 359 ms | 9.1° | ||
| 19 bomb 0:35 | killed by them | AK-47 | 266 ms | 656 ms | 1.9° | ||
| 19 bomb 0:35 | hit them | Galil AR | 312 ms | – | 1.0° | ||
| 20 1:45 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:13 | killed by them | AWP | 500 ms | 500 ms | 8.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1939 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 27% / 33% | |
| 2 1:36 | Desert Eagle | 462 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 41% / 62% | |
| 4 1:39 | M4A1-S | 666 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 43% / 48% | |
| 7 0:58 | AK-47 | 287 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 24% / 47% | |
| 8 1:43 | AWP | 487 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 31% / 80% | |
| 9 1:16 | MP9 | 287 | fine - pros would have fired it too | 8/12 | killed them | 67% / 67% | |
| 11 0:59 | M4A1-S | 1003 | fine - pros would have fired it too | 2/6 | killed them | 36% / 50% | |
| 11 0:54 | M4A1-S | 635 | fired while moving (148 u/s), too fast to be accurate - stop first | 1/8 | killed them | 8% / 48% | |
| 11 0:14 | AWP | 769 | fine - pros would have fired it too | 1/1 | killed them | 43% / 69% | |
| 13 1:43 | Glock-18 | 390 | fired while moving (239 u/s), too fast to be accurate - stop first | 1/10 | killed them | 23% / 48% | |
| 13 1:38 | USP-S | 773 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 11% / 37% | ||
| 13 1:29 | USP-S | 591 | fine - pros would have fired it too | 1/3 | 19% / 41% | ||
| 13 bomb 0:40 | USP-S | 634 | fired while moving (149 u/s), too fast to be accurate - stop first | 1/2 | 3% / 51% | ||
| 13 bomb 0:38 | USP-S | 940 | fine - pros would have fired it too | 1/3 | 50% / 52% | ||
| 13 bomb 0:35 | USP-S | 1232 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 0/1 | 6% / 36% | ||
| 13 bomb 0:31 | USP-S | 1269 | fine - pros would have fired it too | 1/1 | 19% / 35% | ||
| 13 bomb 0:29 | USP-S | 1270 | fine - pros would have fired it too | 1/1 | killed them | 29% / 41% | |
| 14 1:25 | USP-S | 611 | fine - pros would have fired it too | 5/9 | killed them | 60% / 60% | |
| 14 1:21 | USP-S | 860 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 21% / 39% | |
| 14 1:18 | USP-S | 893 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 16 0:47 | AWP | 681 | fine - pros would have fired it too | 1/2 | killed them | 67% / 78% | |
| 16 0:35 | AWP | 89 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 85% / 85% | |
| 17 1:39 | Tec-9 | 458 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/4 | 13% / 40% | ||
| 17 1:38 | Tec-9 | 158 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 15% / 54% | |
| 18 1:30 | AK-47 | 875 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 47% | |
| 19 bomb 0:35 | Galil AR | 879 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 54% / 54% | |
| 21 1:14 | AK-47 | 419 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.