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Inferno, won 13-8 · Wed 11 Nov, 02:02

DRx24,965

The match

Aim

414 msTTD547 msTTK3.3°Crosshair↓36%1st bullet29%Spray20%Head64%Counter-strafe

Scoreboard

85ADR76%KAST

Positioning

Shots

10/23Rushed↓0/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42654%
AK-471921%
MAC-101811%
USP-S1331%
Tec-91346%
M4A1-S1127%
MP9633%
XM1014250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/8917 1:39 3 kills (AK-47 ×3), 1 headshot, in 1.1 s CT5.3
13/895 1:36 2 kills (M4A4 ×2), 1 headshot, in 1.3 s T3.8
29/8915 0:23 2 kills (M4A1-S ×2), 1 headshot, in 4.9 s CT1.8
35/8910 1:12 1 kill (AK-47), 1 through smoke T1.3
46/898 1:42 2 kills (Tec-9 ×2), all headshots, in 14.7 s T0.8
59/891 bomb 0:32 1 kill (USP-S), 1 headshot T0.6
60/894 1:34 1 kill (M4A4) T0.6
80/8919 1:30 1 kill (M4A4) CT-1.0
86/8911 0:53 1 kill (Tec-9), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:50 1v3 before the plant T · 88 HP · Bananalost - died in the first fight · they saw them first
11 0:54 1v2 before the plant T · 100 HP · Archlost - died later, after 1 kill · first fight won, saw each other
13 bomb 0:32 1v2 after the plant CT · 57 HP · Ruinslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 7 good, 0 weak, 7 wasted, 3 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:40 wastedbarely blinded пашок 1.0 s (0.1 s white); blinded Namasas 3.8 s on the move through Banana - safe
3 1:37 goodblinded пашок 4.9 s (2.1 s white)
4 1:37 blinded an enemy, but hurt the team tooblinded пашок 4.8 s (2.0 s white); blinded themselves 3.4 s on the move through Banana - an enemy could see them
5 1:44 wastedno enemy blinded for long
6 1:40 goodblinded пашок 4.6 s (1.8 s white); blinded Squx 1.5 s holding T Ramp - safe
7 1:39 wastedno enemy blinded for long
8 1:44 goodblinded NiedViedz 4.7 s (1.9 s white)
9 1:38 wastedbarely blinded пашок 0.8 s (0.1 s white)
10 1:43 goodblinded ДОМИНАЦИЯ 4.3 s (1.5 s white)
11 1:20 wastedno enemy blinded for long
11 0:47 wastedno enemy blinded for long
11 0:16 misled a peekbarely blinded грязнулька 1.8 s (0.1 s white) the enemy was barely blinded, and DRx peeked грязнулька 1.9 s after the pop; got hit first
15 1:38 goodblinded NiedViedz 4.7 s (1.9 s white)
16 1:41 goodblinded ДОМИНАЦИЯ 4.9 s (2.1 s white), пашок 4.0 s (1.3 s white)
18 1:43 goodblinded пашок 5.1 s (2.3 s white), ДОМИНАЦИЯ 5.1 s (2.3 s white), cl4ud3r 3.6 s (0.9 s white)
19 1:41 wastedno enemy blinded for long; blinded Squx 1.7 s holding Banana - safe
21 1:42 blinded an enemy, but hurt the team tooblinded NiedViedz 4.9 s (2.1 s white); blinded themselves 1.0 s on the move through Middle - took damage 0.1 s after the pop

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
63 grenades: 60 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Banana (2 of 36 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:42 exposeda flash at Banana - seen by 1 enemy for 0.1 s, the nearest 716 units away; a running throw
6 1:34 punishedhit by пашок 0.1 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 276 units away, thrown in the open; a running throw
18 1:34 exposedan HE at Banana - seen by 2 enemies for 1.5 s, the nearest 336 units away

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 8 of your 20 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 0:14 грязнулькаBombsite Bcover not used: 128 units away, they'd have seen only your headdied
15 0:24 грязнулькаBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
17 1:40 ДОМИНАЦИЯBananapeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 tradeNamasas was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
2 1:41 in their waystood between Namasas and an enemy they could see, for 250 ms (pros: 125 ms at a time)
3 1:28 holdheld with Namasas, 162 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after Namasas)
6 1:43 holdheld with Stylar, 182 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:42 tradeStylar was killed 191 units away: not traded within 5 s (pros: 969 ms)
6 1:40 line of firestood in Namasas's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:45 tradesu was killed 734 units away: not traded within 5 s (pros: 2,031 ms)
12 1:33 tradeNamasas was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
12 1:18 holdheld with Squx, 189 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Squx)
13 1:42 tradeSqux was killed 471 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:37 tradeNamasas was killed 374 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:32 tradesu was killed 641 units away: not traded within 5 s (pros: 2,031 ms)
17 1:40 holdheld with Squx, 449 units and 74° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before Squx)
17 1:40 peek togetherpeeked the same enemy as Squx, 250 ms before them - a double peek
18 1:33 holdheld with Squx, 517 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before Squx)
19 1:32 tradeSqux was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
20 1:31 line of firestood in su's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
20 1:30 line of firestood in su's line of fire while they fought, for 375 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:39 cl4ud3rhit themP2000906 ms–2.1°
1 bomb 0:32 NiedViedzkilled themUSP-S406 ms406 ms2.7°
2 1:41 пашокhit by themP2000781 ms–3.4°
3 1:35 пашокhit themMAC-1078 ms–2.3°
4 1:34 пашокkilled themM4A4328 ms875 ms5.0°
4 1:34 пашокhit by themMAG-7344 ms–6.4°
5 1:37 NiedViedzkilled themM4A4266 ms891 ms3.3°
5 1:35 пашокhit by themMP9312 ms–4.2°
5 1:35 пашокkilled themM4A4344 ms344 ms2.7°
5 1:25 ДОМИНАЦИЯhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:24 ДОМИНАЦИЯhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:23 грязнулькаkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 пашокkilled by themM4A1-S391 ms891 ms24.0°
7 0:12 NiedViedzkilled by themM4A4547 ms828 ms6.3°
8 1:42 грязнулькаkilled themTec-9469 ms1031 ms19.6°
8 1:27 NiedViedzkilled themTec-9406 ms547 ms3.4°
9 1:35 пашокkilled by themM4A4312 ms672 ms8.6°
10 1:13 ДОМИНАЦИЯkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:54 cl4ud3rkilled by themM4A1-S297 ms594 ms6.1°
11 0:54 cl4ud3rhit by themM4A4562 ms–6.5°
11 0:53 cl4ud3rkilled themTec-91062 ms1062 ms3.2°
11 0:14 грязнулькаkilled by themAWP250 ms250 ms2.9°
12 1:17 cl4ud3rkilled by themM4A1-S375 ms578 ms8.0°
13 1:37 грязнулькаhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:29 ДОМИНАЦИЯhit themP2000422 ms–10.6°
13 bomb 0:31 грязнулькаkilled by themUSP-S297 ms1672 ms2.3°
14 1:41 cl4ud3rkilled by themMAC-10359 ms594 ms2.9°
15 0:23 грязнулькаkilled themM4A1-S438 ms625 ms0.8°
15 0:18 cl4ud3rkilled themM4A1-S406 ms406 ms1.1°
17 1:39 ДОМИНАЦИЯkilled themAK-471375 ms1469 ms27.7°
17 1:38 cl4ud3rkilled themAK-47391 ms391 ms53.6°
17 1:38 грязнулькаkilled themAK-47469 ms469 ms8.1°
18 1:32 ДОМИНАЦИЯkilled by themTec-9969 ms1125 ms14.9°
19 1:30 пашокkilled themM4A4375 ms547 ms4.2°
19 1:30 пашокhit by themAK-47531 ms–35.7°
19 1:29 ДОМИНАЦИЯkilled by themAK-47406 ms609 ms16.9°
20 1:25 NiedViedzhit themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
20 1:12 NiedViedzkilled by themAK-47344 ms938 ms6.1°
20 1:11 NiedViedzhit themXM1014781 ms–2.1°
21 1:42 NiedViedzkilled by themAK-47172 ms875 ms21.8°
21 1:41 NiedViedzhit themMP9500 ms–33.7°

Shots

You fired 10 of your 23 first shots too soon: 6 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:40 cl4ud3rUSP-S929aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/6cut short (a death, a reload)7% / 38%
1 bomb 0:32 NiedViedzUSP-S890fine - pros would have fired it too1/2killed them65% / 65%
2 1:14 NiedViedzMAC-10249aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/86% / 52%
3 1:36 пашокMAC-10605fired while moving (208 u/s), too fast to be accurate - stop first0/111% / 60%
4 1:34 пашокM4A4287fine - pros would have fired it too5/10killed them64% / 64%
5 1:37 NiedViedzM4A4658fine - pros would have fired it too5/12killed them36% / 48%
5 1:35 пашокM4A4427fine - pros would have fired it too1/5killed them69% / 69%
7 0:53 NiedViedzAK-471001aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/626% / 56%
8 1:42 грязнулькаTec-9472fine - pros would have fired it too3/5killed them54% / 54%
8 1:27 NiedViedzTec-9544fine - pros would have fired it too2/4killed them52% / 53%
11 0:54 cl4ud3rTec-9362fine - pros would have fired it too1/8killed them69% / 69%
13 1:38 грязнулькаUSP-S773fine - pros would have fired it too0/156% / 56%
13 1:29 ДОМИНАЦИЯUSP-S438fine - pros would have fired it too1/366% / 66%
13 bomb 0:36 грязнулькаUSP-S1236fired while moving (89 u/s), too fast to be accurate - stop first0/343% / 46%
13 bomb 0:31 грязнулькаUSP-S1269aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/217% / 38%
15 1:08 грязнулькаM4A1-S1093fine - pros would have fired it too0/645% / 47%
15 0:23 грязнулькаM4A1-S687fine - pros would have fired it too2/6killed them44% / 47%
15 0:18 cl4ud3rM4A1-S460aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/6killed them20% / 63%
17 1:40 ДОМИНАЦИЯAK-47272fired while moving (74 u/s), too fast to be accurate - stop first2/14killed them12% / 60%
17 1:38 cl4ud3rAK-47154fired while moving (185 u/s), too fast to be accurate - stop first2/9killed them31% / 48%
18 1:32 ДОМИНАЦИЯAK-47272fine - pros would have fired it too0/3cut short (a death, a reload)46% / 52%
19 1:30 пашокM4A4362aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/11killed them16% / 61%
21 1:41 NiedViedzMP9170fine - pros would have fired it too2/6cut short (a death, a reload)52% / 52%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.