Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 26 | 54% |
| AK-47 | 19 | 21% |
| MAC-10 | 18 | 11% |
| USP-S | 13 | 31% |
| Tec-9 | 13 | 46% |
| M4A1-S | 11 | 27% |
| MP9 | 6 | 33% |
| XM1014 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/89 | 17 1:39 | 3 kills (AK-47 ×3), 1 headshot, in 1.1 s CT | 5.3 |
| 13/89 | 5 1:36 | 2 kills (M4A4 ×2), 1 headshot, in 1.3 s T | 3.8 |
| 29/89 | 15 0:23 | 2 kills (M4A1-S ×2), 1 headshot, in 4.9 s CT | 1.8 |
| 35/89 | 10 1:12 | 1 kill (AK-47), 1 through smoke T | 1.3 |
| 46/89 | 8 1:42 | 2 kills (Tec-9 ×2), all headshots, in 14.7 s T | 0.8 |
| 59/89 | 1 bomb 0:32 | 1 kill (USP-S), 1 headshot T | 0.6 |
| 60/89 | 4 1:34 | 1 kill (M4A4) T | 0.6 |
| 80/89 | 19 1:30 | 1 kill (M4A4) CT | -1.0 |
| 86/89 | 11 0:53 | 1 kill (Tec-9), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:50 | 1v3 before the plant T · 88 HP · Banana | lost - died in the first fight · they saw them first |
| 11 0:54 | 1v2 before the plant T · 100 HP · Arch | lost - died later, after 1 kill · first fight won, saw each other |
| 13 bomb 0:32 | 1v2 after the plant CT · 57 HP · Ruins | lost - died in the first fight · saw each other |
Flashes
17 flashes: 7 good, 0 weak, 7 wasted, 3 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:40 | wasted | barely blinded пашок 1.0 s (0.1 s white); blinded Namasas 3.8 s on the move through Banana - safe |
| 3 1:37 | good | blinded пашок 4.9 s (2.1 s white) |
| 4 1:37 | blinded an enemy, but hurt the team too | blinded пашок 4.8 s (2.0 s white); blinded themselves 3.4 s on the move through Banana - an enemy could see them |
| 5 1:44 | wasted | no enemy blinded for long |
| 6 1:40 | good | blinded пашок 4.6 s (1.8 s white); blinded Squx 1.5 s holding T Ramp - safe |
| 7 1:39 | wasted | no enemy blinded for long |
| 8 1:44 | good | blinded NiedViedz 4.7 s (1.9 s white) |
| 9 1:38 | wasted | barely blinded пашок 0.8 s (0.1 s white) |
| 10 1:43 | good | blinded ДОМИНАЦИЯ 4.3 s (1.5 s white) |
| 11 1:20 | wasted | no enemy blinded for long |
| 11 0:47 | wasted | no enemy blinded for long |
| 11 0:16 | misled a peek | barely blinded грязнулька 1.8 s (0.1 s white) the enemy was barely blinded, and DRx peeked грязнулька 1.9 s after the pop; got hit first |
| 15 1:38 | good | blinded NiedViedz 4.7 s (1.9 s white) |
| 16 1:41 | good | blinded ДОМИНАЦИЯ 4.9 s (2.1 s white), пашок 4.0 s (1.3 s white) |
| 18 1:43 | good | blinded пашок 5.1 s (2.3 s white), ДОМИНАЦИЯ 5.1 s (2.3 s white), cl4ud3r 3.6 s (0.9 s white) |
| 19 1:41 | wasted | no enemy blinded for long; blinded Squx 1.7 s holding Banana - safe |
| 21 1:42 | blinded an enemy, but hurt the team too | blinded NiedViedz 4.9 s (2.1 s white); blinded themselves 1.0 s on the move through Middle - took damage 0.1 s after the pop |
Throws
63 grenades: 60 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Banana (2 of 36 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:42 | exposed | a flash at Banana - seen by 1 enemy for 0.1 s, the nearest 716 units away; a running throw |
| 6 1:34 | punished | hit by пашок 0.1 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 276 units away, thrown in the open; a running throw |
| 18 1:34 | exposed | an HE at Banana - seen by 2 enemies for 1.5 s, the nearest 336 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 0:14 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | died | ||
| 15 0:24 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 17 1:40 | Banana | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | Namasas was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:41 | in their way | stood between Namasas and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 3 1:28 | hold | held with Namasas, 162 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after Namasas) |
| 6 1:43 | hold | held with Stylar, 182 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:42 | trade | Stylar was killed 191 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:40 | line of fire | stood in Namasas's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:45 | trade | su was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:33 | trade | Namasas was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:18 | hold | held with Squx, 189 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Squx) |
| 13 1:42 | trade | Squx was killed 471 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:37 | trade | Namasas was killed 374 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:32 | trade | su was killed 641 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:40 | hold | held with Squx, 449 units and 74° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before Squx) |
| 17 1:40 | peek together | peeked the same enemy as Squx, 250 ms before them - a double peek |
| 18 1:33 | hold | held with Squx, 517 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before Squx) |
| 19 1:32 | trade | Squx was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:31 | line of fire | stood in su's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 20 1:30 | line of fire | stood in su's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:39 | hit them | P2000 | 906 ms | – | 2.1° | ||
| 1 bomb 0:32 | killed them | USP-S | 406 ms | 406 ms | 2.7° | ||
| 2 1:41 | hit by them | P2000 | 781 ms | – | 3.4° | ||
| 3 1:35 | hit them | MAC-10 | 78 ms | – | 2.3° | ||
| 4 1:34 | killed them | M4A4 | 328 ms | 875 ms | 5.0° | ||
| 4 1:34 | hit by them | MAG-7 | 344 ms | – | 6.4° | ||
| 5 1:37 | killed them | M4A4 | 266 ms | 891 ms | 3.3° | ||
| 5 1:35 | hit by them | MP9 | 312 ms | – | 4.2° | ||
| 5 1:35 | killed them | M4A4 | 344 ms | 344 ms | 2.7° | ||
| 5 1:25 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:24 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:23 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:34 | killed by them | M4A1-S | 391 ms | 891 ms | 24.0° | ||
| 7 0:12 | killed by them | M4A4 | 547 ms | 828 ms | 6.3° | ||
| 8 1:42 | killed them | Tec-9 | 469 ms | 1031 ms | 19.6° | ||
| 8 1:27 | killed them | Tec-9 | 406 ms | 547 ms | 3.4° | ||
| 9 1:35 | killed by them | M4A4 | 312 ms | 672 ms | 8.6° | ||
| 10 1:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:54 | killed by them | M4A1-S | 297 ms | 594 ms | 6.1° | ||
| 11 0:54 | hit by them | M4A4 | 562 ms | – | 6.5° | ||
| 11 0:53 | killed them | Tec-9 | 1062 ms | 1062 ms | 3.2° | ||
| 11 0:14 | killed by them | AWP | 250 ms | 250 ms | 2.9° | ||
| 12 1:17 | killed by them | M4A1-S | 375 ms | 578 ms | 8.0° | ||
| 13 1:37 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:29 | hit them | P2000 | 422 ms | – | 10.6° | ||
| 13 bomb 0:31 | killed by them | USP-S | 297 ms | 1672 ms | 2.3° | ||
| 14 1:41 | killed by them | MAC-10 | 359 ms | 594 ms | 2.9° | ||
| 15 0:23 | killed them | M4A1-S | 438 ms | 625 ms | 0.8° | ||
| 15 0:18 | killed them | M4A1-S | 406 ms | 406 ms | 1.1° | ||
| 17 1:39 | killed them | AK-47 | 1375 ms | 1469 ms | 27.7° | ||
| 17 1:38 | killed them | AK-47 | 391 ms | 391 ms | 53.6° | ||
| 17 1:38 | killed them | AK-47 | 469 ms | 469 ms | 8.1° | ||
| 18 1:32 | killed by them | Tec-9 | 969 ms | 1125 ms | 14.9° | ||
| 19 1:30 | killed them | M4A4 | 375 ms | 547 ms | 4.2° | ||
| 19 1:30 | hit by them | AK-47 | 531 ms | – | 35.7° | ||
| 19 1:29 | killed by them | AK-47 | 406 ms | 609 ms | 16.9° | ||
| 20 1:25 | hit them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:12 | killed by them | AK-47 | 344 ms | 938 ms | 6.1° | ||
| 20 1:11 | hit them | XM1014 | 781 ms | – | 2.1° | ||
| 21 1:42 | killed by them | AK-47 | 172 ms | 875 ms | 21.8° | ||
| 21 1:41 | hit them | MP9 | 500 ms | – | 33.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | USP-S | 929 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 7% / 38% | |
| 1 bomb 0:32 | USP-S | 890 | fine - pros would have fired it too | 1/2 | killed them | 65% / 65% | |
| 2 1:14 | MAC-10 | 249 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/8 | 6% / 52% | ||
| 3 1:36 | MAC-10 | 605 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/11 | 1% / 60% | ||
| 4 1:34 | M4A4 | 287 | fine - pros would have fired it too | 5/10 | killed them | 64% / 64% | |
| 5 1:37 | M4A4 | 658 | fine - pros would have fired it too | 5/12 | killed them | 36% / 48% | |
| 5 1:35 | M4A4 | 427 | fine - pros would have fired it too | 1/5 | killed them | 69% / 69% | |
| 7 0:53 | AK-47 | 1001 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | 26% / 56% | ||
| 8 1:42 | Tec-9 | 472 | fine - pros would have fired it too | 3/5 | killed them | 54% / 54% | |
| 8 1:27 | Tec-9 | 544 | fine - pros would have fired it too | 2/4 | killed them | 52% / 53% | |
| 11 0:54 | Tec-9 | 362 | fine - pros would have fired it too | 1/8 | killed them | 69% / 69% | |
| 13 1:38 | USP-S | 773 | fine - pros would have fired it too | 0/1 | 56% / 56% | ||
| 13 1:29 | USP-S | 438 | fine - pros would have fired it too | 1/3 | 66% / 66% | ||
| 13 bomb 0:36 | USP-S | 1236 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/3 | 43% / 46% | ||
| 13 bomb 0:31 | USP-S | 1269 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | 17% / 38% | ||
| 15 1:08 | M4A1-S | 1093 | fine - pros would have fired it too | 0/6 | 45% / 47% | ||
| 15 0:23 | M4A1-S | 687 | fine - pros would have fired it too | 2/6 | killed them | 44% / 47% | |
| 15 0:18 | M4A1-S | 460 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/6 | killed them | 20% / 63% | |
| 17 1:40 | AK-47 | 272 | fired while moving (74 u/s), too fast to be accurate - stop first | 2/14 | killed them | 12% / 60% | |
| 17 1:38 | AK-47 | 154 | fired while moving (185 u/s), too fast to be accurate - stop first | 2/9 | killed them | 31% / 48% | |
| 18 1:32 | AK-47 | 272 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 46% / 52% | |
| 19 1:30 | M4A4 | 362 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/11 | killed them | 16% / 61% | |
| 21 1:41 | MP9 | 170 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 52% / 52% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.