Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Desert Eagle | 15 | 47% |
| SSG 08 | 10 | 60% |
| AWP | 10 | 60% |
| USP-S | 9 | 22% |
| Glock-18 | 7 | 43% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/89 | 21 1:29 | 4 kills (AWP ×4), a no-scope, in 46.6 s CT | 7.7 |
| 5/89 | 13 bomb 0:38 | 2 kills (Deagle ×2), a wallbang, in 2.5 s CT | 6.7 |
| 17/89 | 1 1:47 | 2 kills (Deagle ×2), 1 headshot, in 24.4 s T | 3.1 |
| 21/89 | 20 bomb 0:37 | 2 kills (AWP ×2), a no-scope, in 7.2 s CT | 2.6 |
| 38/89 | 16 0:58 | 2 kills (Scout ×2), in 9.4 s CT | 1.1 |
| 43/89 | 8 1:45 | 1 kill (AWP) T | 1.0 |
| 56/89 | 3 1:10 | 1 kill (Scout), a no-scope T | 0.7 |
| 68/89 | 5 bomb 0:26 | 2 kills (AWP, Glock), 1 headshot, in 5.4 s T | -0.0 |
| 73/89 | 4 1:29 | 1 kill (Scout) T | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 1:11 | 1v2 before the plant CT · 100 HP · Top Mid | won - defused it after 2 kills · first fight won, saw each other |
| 21 0:45 | 1v1 before the plant CT · 82 HP · Bombsite B | won - killed them · first fight won, saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 18 1:38 | wasted | no enemy blinded for long |
| 21 1:03 | good | blinded NiedViedz 3.2 s (0.6 s white); blinded themselves 3.7 s holding Bombsite B - safe |
Throws
27 grenades: 23 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:23 | punished | hit by пашок 1.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 647 units away; a jump throw |
| 9 1:34 | exposed | a molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 980 units away |
| 16 1:43 | exposed | an HE at Banana - seen by 1 enemy for 0.6 s, the nearest 672 units away; a running throw |
| 19 1:36 | exposed | a decoy at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1044 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 bomb 0:31 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 21 rounds. 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | Namasas was killed 467 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:28 | hold | held with Namasas, 360 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after Namasas) |
| 3 1:12 | trade | Squx was killed 419 units away: you traded in 2,234 ms (pros: 1,641 ms) |
| 4 1:42 | line of fire | stood in Namasas's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 1:42 | line of fire | stood in Namasas's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:33 | trade | Squx was killed 409 units away: you traded in 4,156 ms (pros: 1,641 ms) |
| 5 1:47 | hold | held with Squx, 420 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Squx) |
| 5 1:38 | line of fire | stood in Squx's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:37 | line of fire | stood in Squx's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 5 1:36 | line of fire | stood in Squx's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 bomb 0:33 | trade | Namasas was killed 33 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:42 | trade | Stylar was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:39 | line of fire | stood in Namasas's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 6 1:34 | in their way | stood between Namasas and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 6 1:33 | trade | DRx was killed 216 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:31 | line of fire | stood in Namasas's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 11 1:23 | in their way | stood between Stylar and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 11 1:23 | line of fire | stood in Stylar's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:23 | hold | held with Stylar, 145 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 469 ms before Stylar) |
| 11 1:19 | line of fire | stood in Stylar's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 bomb 0:38 | trade | Stylar was killed 125 units away: you traded in 281 ms (pros: 625 ms) |
| 13 bomb 0:37 | trade | Namasas was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:23 | hold | held with Stylar, 204 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Stylar) |
| 20 1:16 | trade | Squx was killed 203 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:32 | trade | Stylar was killed 1127 units away: you traded in 3,234 ms (pros: 2,609 ms) |
| 21 1:20 | trade | Namasas was killed 121 units away: you traded in 328 ms (pros: 625 ms) |
| 21 0:45 | trade | Squx was killed 602 units away: you traded in 2,094 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | P2000 | 109 ms | – | 0.6° | ||
| 1 1:47 | killed them | Desert Eagle | 250 ms | 250 ms | 0.7° | ||
| 1 1:39 | hit them | Desert Eagle | 219 ms | – | 1.2° | ||
| 1 bomb 0:39 | killed them | Desert Eagle | 344 ms | 750 ms | 3.6° | ||
| 3 1:10 | killed them | SSG 08 | 31 ms | 31 ms | 3.0° | ||
| 4 1:29 | killed them | SSG 08 | 297 ms | 297 ms | 2.0° | ||
| 4 bomb 0:19 | killed by them | M4A4 | 469 ms | 1922 ms | 7.6° | ||
| 4 bomb 0:18 | hit them | SSG 08 | 47 ms | – | 1.2° | ||
| 5 1:47 | hit by them | M4A4 | 203 ms | – | 1.0° | ||
| 5 bomb 0:31 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:26 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:21 | killed them | Glock-18 | 266 ms | 266 ms | 0.8° | ||
| 6 1:37 | hit by them | M4A4 | 297 ms | – | 5.9° | ||
| 6 1:30 | hit them | Glock-18 | 406 ms | – | 1.6° | ||
| 6 1:30 | killed by them | M4A1-S | 516 ms | 719 ms | 7.0° | ||
| 7 1:45 | killed by them | AWP | 62 ms | 62 ms | 0.5° | ||
| 8 1:45 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:22 | hit by them | AK-47 | 188 ms | – | 7.2° | ||
| 9 1:31 | hit by them | M4A4 | 219 ms | – | 4.0° | ||
| 9 1:15 | killed by them | AWP | 219 ms | 219 ms | 0.8° | ||
| 10 1:18 | killed by them | AWP | 297 ms | 297 ms | 1.0° | ||
| 11 1:28 | hit them | SSG 08 | 484 ms | – | 1.0° | ||
| 11 1:06 | killed by them | AWP | 391 ms | 391 ms | 3.0° | ||
| 12 1:37 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:38 | killed them | Desert Eagle | 688 ms | 688 ms | 3.6° | ||
| 13 bomb 0:36 | killed them | Desert Eagle | 828 ms | 1766 ms | 2.8° | ||
| 13 bomb 0:36 | hit by them | Glock-18 | 797 ms | – | 47.9° | ||
| 13 bomb 0:32 | killed by them | Glock-18 | 234 ms | 234 ms | 1.3° | ||
| 14 1:47 | hit them | SSG 08 | 406 ms | – | 0.9° | ||
| 14 1:25 | killed by them | USP-S | 406 ms | 2703 ms | 1.0° | ||
| 14 1:23 | hit them | P2000 | 2266 ms | – | 28.9° | ||
| 15 1:46 | killed by them | SSG 08 | 375 ms | 375 ms | 0.9° | ||
| 16 1:44 | hit them | SSG 08 | 281 ms | – | 2.3° | ||
| 16 0:58 | killed them | SSG 08 | 172 ms | 172 ms | 0.4° | ||
| 16 0:49 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:47 | killed by them | AWP | 188 ms | 188 ms | 4.2° | ||
| 19 1:22 | killed by them | AK-47 | 734 ms | 734 ms | 7.3° | ||
| 20 bomb 0:37 | killed them | AWP | 1500 ms | 1500 ms | 4.6° | ||
| 20 bomb 0:30 | killed them | AWP | 719 ms | 719 ms | 2.6° | ||
| 21 1:29 | killed them | AWP | 188 ms | 188 ms | 0.5° | ||
| 21 1:21 | hit by them | AK-47 | 328 ms | – | 4.4° | ||
| 21 1:20 | killed them | AWP | 953 ms | 953 ms | 10.1° | ||
| 21 1:13 | killed them | AWP | 500 ms | 500 ms | 8.5° | ||
| 21 0:43 | killed them | AWP | 312 ms | 312 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Desert Eagle | 1939 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 1 1:39 | Desert Eagle | 1248 | fine - pros would have fired it too | 1/1 | 46% / 46% | ||
| 1 1:38 | Desert Eagle | 1250 | fine - pros would have fired it too | 1/1 | 50% / 50% | ||
| 1 1:37 | Desert Eagle | 1251 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 9% / 38% | ||
| 1 1:37 | Desert Eagle | 1251 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 37% | |
| 1 bomb 0:40 | Desert Eagle | 633 | fine - pros would have fired it too | 2/7 | killed them | 31% / 48% | |
| 5 1:47 | AWP | 2008 | fine - pros would have fired it too | 0/1 | 65% / 65% | ||
| 6 1:37 | AWP | 494 | fine - pros would have fired it too | 0/2 | 69% / 71% | ||
| 13 bomb 0:38 | Desert Eagle | 828 | fine - pros would have fired it too | 1/2 | killed them | 33% / 47% | |
| 13 bomb 0:37 | Desert Eagle | 1003 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/4 | killed them | 8% / 36% | |
| 14 1:24 | USP-S | 606 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/9 | cut short (a death, a reload) | 9% / 40% | |
| 20 bomb 0:37 | AWP | 839 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 20 bomb 0:31 | AWP | 398 | fired while moving (69 u/s), too fast to be accurate - stop first | 1/2 | killed them | 22% / 73% | |
| 21 1:29 | AWP | 524 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 21 1:20 | AWP | 324 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 21 1:13 | AWP | 369 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 21 0:43 | AWP | 830 | fine - pros would have fired it too | 1/1 | killed them | 36% / 64% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.