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Inferno, won 13-8 · Wed 11 Nov, 02:02

su26,702

The match

Aim

344 msTTD406 msTTK2.0°Crosshair↓53%1st bullet–Spray10%Head87%Counter-strafe

Scoreboard

77ADR71%KAST

Positioning

Shots

4/17Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Desert Eagle1547%
SSG 081060%
AWP1060%
USP-S922%
Glock-18743%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/8921 1:29 4 kills (AWP ×4), a no-scope, in 46.6 s CT7.7
5/8913 bomb 0:38 2 kills (Deagle ×2), a wallbang, in 2.5 s CT6.7
17/891 1:47 2 kills (Deagle ×2), 1 headshot, in 24.4 s T3.1
21/8920 bomb 0:37 2 kills (AWP ×2), a no-scope, in 7.2 s CT2.6
38/8916 0:58 2 kills (Scout ×2), in 9.4 s CT1.1
43/898 1:45 1 kill (AWP) T1.0
56/893 1:10 1 kill (Scout), a no-scope T0.7
68/895 bomb 0:26 2 kills (AWP, Glock), 1 headshot, in 5.4 s T-0.0
73/894 1:29 1 kill (Scout) T-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 1:11 1v2 before the plant CT · 100 HP · Top Midwon - defused it after 2 kills · first fight won, saw each other
21 0:45 1v1 before the plant CT · 82 HP · Bombsite Bwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
18 1:38 wastedno enemy blinded for long
21 1:03 goodblinded NiedViedz 3.2 s (0.6 s white); blinded themselves 3.7 s holding Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 23 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:23 punishedhit by пашок 1.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 647 units away; a jump throw
9 1:34 exposeda molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 980 units away
16 1:43 exposedan HE at Banana - seen by 1 enemy for 0.6 s, the nearest 672 units away; a running throw
19 1:36 exposeda decoy at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1044 units away; a running throw

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 23 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 bomb 0:31 пашокBombsite Acover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 21 rounds. 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 tradeNamasas was killed 467 units away: not traded within 5 s (pros: 1,641 ms)
3 1:28 holdheld with Namasas, 360 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after Namasas)
3 1:12 tradeSqux was killed 419 units away: you traded in 2,234 ms (pros: 1,641 ms)
4 1:42 line of firestood in Namasas's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 1:42 line of firestood in Namasas's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:33 tradeSqux was killed 409 units away: you traded in 4,156 ms (pros: 1,641 ms)
5 1:47 holdheld with Squx, 420 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Squx)
5 1:38 line of firestood in Squx's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:37 line of firestood in Squx's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
5 1:36 line of firestood in Squx's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 bomb 0:33 tradeNamasas was killed 33 units away: not traded within 5 s (pros: 969 ms)
6 1:42 tradeStylar was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
6 1:39 line of firestood in Namasas's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
6 1:34 in their waystood between Namasas and an enemy they could see, for 188 ms (pros: 125 ms at a time)
6 1:33 tradeDRx was killed 216 units away: not traded within 5 s (pros: 625 ms)
6 1:31 line of firestood in Namasas's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
11 1:23 in their waystood between Stylar and an enemy they could see, for 250 ms (pros: 125 ms at a time)
11 1:23 line of firestood in Stylar's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:23 holdheld with Stylar, 145 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 469 ms before Stylar)
11 1:19 line of firestood in Stylar's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 bomb 0:38 tradeStylar was killed 125 units away: you traded in 281 ms (pros: 625 ms)
13 bomb 0:37 tradeNamasas was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
19 1:23 holdheld with Stylar, 204 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Stylar)
20 1:16 tradeSqux was killed 203 units away: not traded within 5 s (pros: 969 ms)
21 1:32 tradeStylar was killed 1127 units away: you traded in 3,234 ms (pros: 2,609 ms)
21 1:20 tradeNamasas was killed 121 units away: you traded in 328 ms (pros: 625 ms)
21 0:45 tradeSqux was killed 602 units away: you traded in 2,094 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 грязнулькаhit by themP2000109 ms–0.6°
1 1:47 грязнулькаkilled themDesert Eagle250 ms250 ms0.7°
1 1:39 пашокhit themDesert Eagle219 ms–1.2°
1 bomb 0:39 cl4ud3rkilled themDesert Eagle344 ms750 ms3.6°
3 1:10 cl4ud3rkilled themSSG 0831 ms31 ms3.0°
4 1:29 cl4ud3rkilled themSSG 08297 ms297 ms2.0°
4 bomb 0:19 NiedViedzkilled by themM4A4469 ms1922 ms7.6°
4 bomb 0:18 NiedViedzhit themSSG 0847 ms–1.2°
5 1:47 cl4ud3rhit by themM4A4203 ms–1.0°
5 bomb 0:31 cl4ud3rhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:26 cl4ud3rkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:21 ДОМИНАЦИЯkilled themGlock-18266 ms266 ms0.8°
6 1:37 пашокhit by themM4A4297 ms–5.9°
6 1:30 пашокhit themGlock-18406 ms–1.6°
6 1:30 пашокkilled by themM4A1-S516 ms719 ms7.0°
7 1:45 ДОМИНАЦИЯkilled by themAWP62 ms62 ms0.5°
8 1:45 ДОМИНАЦИЯkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:22 пашокhit by themAK-47188 ms–7.2°
9 1:31 пашокhit by themM4A4219 ms–4.0°
9 1:15 NiedViedzkilled by themAWP219 ms219 ms0.8°
10 1:18 NiedViedzkilled by themAWP297 ms297 ms1.0°
11 1:28 пашокhit themSSG 08484 ms–1.0°
11 1:06 NiedViedzkilled by themAWP391 ms391 ms3.0°
12 1:37 пашокkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:38 пашокkilled themDesert Eagle688 ms688 ms3.6°
13 bomb 0:36 ДОМИНАЦИЯkilled themDesert Eagle828 ms1766 ms2.8°
13 bomb 0:36 ДОМИНАЦИЯhit by themGlock-18797 ms–47.9°
13 bomb 0:32 NiedViedzkilled by themGlock-18234 ms234 ms1.3°
14 1:47 пашокhit themSSG 08406 ms–0.9°
14 1:25 грязнулькаkilled by themUSP-S406 ms2703 ms1.0°
14 1:23 грязнулькаhit themP20002266 ms–28.9°
15 1:46 грязнулькаkilled by themSSG 08375 ms375 ms0.9°
16 1:44 ДОМИНАЦИЯhit themSSG 08281 ms–2.3°
16 0:58 пашокkilled themSSG 08172 ms172 ms0.4°
16 0:49 NiedViedzkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 0:47 грязнулькаkilled by themAWP188 ms188 ms4.2°
19 1:22 ДОМИНАЦИЯkilled by themAK-47734 ms734 ms7.3°
20 bomb 0:37 NiedViedzkilled themAWP1500 ms1500 ms4.6°
20 bomb 0:30 пашокkilled themAWP719 ms719 ms2.6°
21 1:29 пашокkilled themAWP188 ms188 ms0.5°
21 1:21 ДОМИНАЦИЯhit by themAK-47328 ms–4.4°
21 1:20 ДОМИНАЦИЯkilled themAWP953 ms953 ms10.1°
21 1:13 грязнулькаkilled themAWP500 ms500 ms8.5°
21 0:43 NiedViedzkilled themAWP312 ms312 ms1.4°

Shots

You fired 4 of your 17 first shots too soon: 3 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 46% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 грязнулькаDesert Eagle1939fine - pros would have fired it too1/1killed them61% / 61%
1 1:39 пашокDesert Eagle1248fine - pros would have fired it too1/146% / 46%
1 1:38 пашокDesert Eagle1250fine - pros would have fired it too1/150% / 50%
1 1:37 пашокDesert Eagle1251aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/19% / 38%
1 1:37 пашокDesert Eagle1251fine - pros would have fired it too0/1cut short (a death, a reload)26% / 37%
1 bomb 0:40 cl4ud3rDesert Eagle633fine - pros would have fired it too2/7killed them31% / 48%
5 1:47 cl4ud3rAWP2008fine - pros would have fired it too0/165% / 65%
6 1:37 пашокAWP494fine - pros would have fired it too0/269% / 71%
13 bomb 0:38 пашокDesert Eagle828fine - pros would have fired it too1/2killed them33% / 47%
13 bomb 0:37 ДОМИНАЦИЯDesert Eagle1003aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/4killed them8% / 36%
14 1:24 грязнулькаUSP-S606aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/9cut short (a death, a reload)9% / 40%
20 bomb 0:37 NiedViedzAWP839fine - pros would have fired it too1/1killed them85% / 85%
20 bomb 0:31 пашокAWP398fired while moving (69 u/s), too fast to be accurate - stop first1/2killed them22% / 73%
21 1:29 пашокAWP524fine - pros would have fired it too1/1killed them81% / 81%
21 1:20 ДОМИНАЦИЯAWP324fine - pros would have fired it too1/1killed them67% / 67%
21 1:13 грязнулькаAWP369fine - pros would have fired it too1/1killed them85% / 85%
21 0:43 NiedViedzAWP830fine - pros would have fired it too1/1killed them36% / 64%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.