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Inferno, lost 8-13 · Wed 11 Nov, 02:02

пашок25,713

The match

Aim

Scoreboard

64ADR48%KAST

Positioning

Shots

19/30Rushed↓0/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3824%
AK-472825%
M4A42744%
Galil AR2138%
USP-S714%
Glock-18650%
MP9250%
MAG-71100%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/896 1:42 3 kills (M4A1-S ×3), 2 through smoke, in 13 s CT8.8
12/899 1:35 2 kills (M4A4 ×2), 1 headshot, in 0.8 s CT4.2
22/8912 1:37 1 kill (M4A1-S), 1 through smoke CT2.5
42/8915 1:40 1 kill (Galil) T1.0
45/8920 1:16 1 kill (AK-47) T0.8
55/8921 1:32 1 kill (Galil) T0.7
87/8913 bomb 0:38 1 kill (Glock) T-2.1
88/8911 1:23 1 kill (M4A4), 1 headshot CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 bomb 0:37 1v1 after the plant T · 81 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
14 1:31 wastedbarely blinded Squx 0.8 s (0.1 s white); blinded cl4ud3r 4.6 s holding Banana - safe
18 1:44 goodblinded Squx 4.5 s (1.7 s white)
21 1:38 weakbarely blinded su 2.7 s (0.3 s white), Stylar 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
21 1:37 exposeda smoke at Banana - seen by 1 enemy for 0.5 s, the nearest 826 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:36 tradeNiedViedz was killed 311 units away: not traded within 5 s (pros: 1,641 ms)
8 1:45 tradeДОМИНАЦИЯ was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
10 1:12 tradeДОМИНАЦИЯ was killed 147 units away: not traded within 5 s (pros: 969 ms)
13 1:29 tradecl4ud3r was killed 260 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:40 holdheld with грязнулька, 38 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after грязнулька)
13 bomb 0:39 holdheld with ДОМИНАЦИЯ, 265 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,391 ms before ДОМИНАЦИЯ)
15 1:47 holdheld with грязнулька, 613 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before грязнулька)
15 1:37 tradeДОМИНАЦИЯ was killed 263 units away: not traded within 5 s (pros: 1,641 ms)
16 1:41 tradeДОМИНАЦИЯ was killed 609 units away: not traded within 5 s (pros: 2,031 ms)
16 1:06 holdheld with NiedViedz, 693 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:41 tradeNiedViedz was killed 188 units away: not traded within 5 s (pros: 969 ms)
17 1:40 holdheld with cl4ud3r, 189 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before cl4ud3r)
19 1:31 peek togetherpeeked the same enemy as ДОМИНАЦИЯ, 719 ms before them - early - you went first, alone
20 1:45 tradeгрязнулька was killed 122 units away: not traded within 5 s (pros: 969 ms)
20 1:19 tradeДОМИНАЦИЯ was killed 194 units away: you traded in 3,094 ms (pros: 969 ms)
21 1:35 tradecl4ud3r was killed 176 units away: you traded in 2,562 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 suhit by themDesert Eagle219 ms–1.2°
1 1:37 Stylarkilled by themGlock-18375 ms531 ms2.2°
2 1:41 DRxhit themP2000781 ms–3.4°
2 1:41 Namasaskilled by themAK-47828 ms828 ms2.3°
3 1:35 DRxhit by themMAC-1078 ms–2.3°
4 1:34 DRxkilled by themM4A4328 ms875 ms5.0°
4 1:34 DRxhit themMAG-7344 ms–6.4°
5 1:35 DRxhit themMP9312 ms–4.2°
5 1:35 DRxkilled by themM4A4344 ms344 ms2.7°
6 1:43 Stylarkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:37 suhit themM4A4297 ms–5.9°
6 1:34 DRxkilled themM4A1-S391 ms891 ms24.0°
6 1:30 suhit by themGlock-18406 ms–1.6°
6 1:30 sukilled themM4A1-S516 ms719 ms7.0°
6 1:28 Namasaskilled by themAK-47625 ms625 ms6.6°
8 bomb 0:22 suhit themAK-47188 ms–7.2°
8 bomb 0:20 Stylarkilled by themAK-47438 ms750 ms16.9°
9 1:35 DRxkilled themM4A4312 ms672 ms8.6°
9 1:34 Squxkilled themM4A4125 ms312 ms3.4°
9 1:31 suhit themM4A4219 ms–4.0°
9 1:30 Stylarhit themM4A4672 ms–3.3°
9 1:30 Stylarkilled by themAK-47781 ms891 ms0.1°
10 0:18 Squxkilled by themP250234 ms547 ms4.5°
11 1:28 suhit by themSSG 08484 ms–1.0°
11 1:23 Squxkilled themM4A4438 ms438 ms17.1°
11 1:22 Stylarkilled by themAK-47453 ms766 ms1.8°
11 1:22 Stylarhit themM4A4688 ms–1.2°
12 1:42 Namasashit themM4A4672 ms–2.5°
12 1:37 sukilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:31 Stylarkilled by themDesert Eagle531 ms1594 ms4.9°
13 bomb 0:39 Stylarhit by themP2000797 ms–5.0°
13 bomb 0:39 Stylarkilled themGlock-181125 ms1672 ms9.9°
13 bomb 0:38 sukilled by themDesert Eagle688 ms688 ms3.6°
14 1:47 suhit by themSSG 08406 ms–0.9°
15 1:41 Stylarhit by themMP9359 ms–3.9°
15 1:41 Stylarkilled themGalil AR453 ms906 ms5.7°
15 1:36 Namasashit themGalil AR375 ms–19.0°
15 1:36 Namasaskilled by themM4A1-S906 ms1000 ms11.9°
16 0:58 sukilled by themSSG 08172 ms172 ms0.4°
17 1:40 Squxkilled by themAWP359 ms359 ms8.9°
18 1:32 Squxkilled by themP250–––couldn't see them (a wallbang, a smoke) - not timed
19 1:41 Squxhit themAK-47422 ms–1.5°
19 1:30 DRxkilled by themM4A4375 ms547 ms4.2°
19 1:30 DRxhit themAK-47531 ms–35.7°
20 1:16 Squxkilled themAK-47266 ms469 ms0.4°
20 bomb 0:30 sukilled by themAWP719 ms719 ms2.6°
21 1:33 Stylarkilled themGalil AR219 ms578 ms2.2°
21 1:29 sukilled by themAWP188 ms188 ms0.5°

Shots

You fired 19 of your 30 first shots too soon: 14 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 StylarUSP-S1266fired while moving (110 u/s), too fast to be accurate - stop first0/123% / 42%
1 1:37 suUSP-S1251fine - pros would have fired it too0/144% / 44%
1 1:37 StylarUSP-S936fired while moving (101 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)3% / 47%
2 1:41 DRxUSP-S641fine - pros would have fired it too1/3cut short (a death, a reload)47% / 47%
5 1:35 DRxMP9442fired while moving (19 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)15% / 55%
6 1:37 suM4A1-S494fine - pros would have fired it too3/663% / 63%
6 1:30 suM4A1-S540fired while moving (162 u/s), too fast to be accurate - stop first2/11killed them1% / 54%
8 bomb 0:23 suAK-47840aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/619% / 47%
8 bomb 0:20 StylarAK-47532fine - pros would have fired it too0/5cut short (a death, a reload)57% / 57%
9 1:35 DRxM4A4193fired while moving (218 u/s), too fast to be accurate - stop first5/9killed them17% / 56%
9 1:34 SquxM4A4416fine - pros would have fired it too2/7killed them56% / 56%
9 1:31 suM4A4936fine - pros would have fired it too3/7cut short (a death, a reload)46% / 50%
10 0:18 SquxM4A1-S509aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/4cut short (a death, a reload)7% / 64%
11 1:28 suM4A41138fine - pros would have fired it too0/343% / 46%
11 1:27 suM4A41137aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/311% / 59%
11 1:23 SquxM4A4471fired while moving (127 u/s), too fast to be accurate - stop first1/6killed them3% / 57%
11 1:22 StylarM4A4709fine - pros would have fired it too1/3cut short (a death, a reload)61% / 61%
12 1:42 NamasasM4A1-S1103fired while moving (130 u/s), too fast to be accurate - stop first2/62% / 58%
13 bomb 0:39 StylarGlock-18945fired while moving (128 u/s), too fast to be accurate - stop first3/6killed them7% / 48%
14 1:41 DRxGalil AR523fine - pros would have fired it too0/651% / 51%
15 1:46 suGalil AR1317fired while moving (215 u/s), too fast to be accurate - stop first0/61 bullet after pros would have stopped5% / 48%
15 1:41 StylarGalil AR433fired while moving (213 u/s), too fast to be accurate - stop first5/7killed them12% / 47%
15 1:36 NamasasGalil AR378fired while moving (185 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)6% / 55%
17 1:40 SquxTec-9338aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1cut short (a death, a reload)8% / 55%
19 1:41 SquxAK-471063fine - pros would have fired it too2/534% / 51%
19 1:30 DRxAK-47368aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/2cut short (a death, a reload)5% / 49%
20 1:16 SquxAK-47886fired while moving (89 u/s), too fast to be accurate - stop first3/6killed them15% / 50%
20 bomb 0:32 suAK-47392fired while moving (121 u/s), too fast to be accurate - stop first0/629% / 57%
20 bomb 0:30 suAK-47384fired while moving (135 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)7% / 47%
21 1:33 StylarGalil AR587fine - pros would have fired it too2/7killed them61% / 61%

Positioning

In none of your 36 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 17 of your 23 duels (74%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 17 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.