Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 38 | 24% |
| AK-47 | 28 | 25% |
| M4A4 | 27 | 44% |
| Galil AR | 21 | 38% |
| USP-S | 7 | 14% |
| Glock-18 | 6 | 50% |
| MP9 | 2 | 50% |
| MAG-7 | 1 | 100% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/89 | 6 1:42 | 3 kills (M4A1-S ×3), 2 through smoke, in 13 s CT | 8.8 |
| 12/89 | 9 1:35 | 2 kills (M4A4 ×2), 1 headshot, in 0.8 s CT | 4.2 |
| 22/89 | 12 1:37 | 1 kill (M4A1-S), 1 through smoke CT | 2.5 |
| 42/89 | 15 1:40 | 1 kill (Galil) T | 1.0 |
| 45/89 | 20 1:16 | 1 kill (AK-47) T | 0.8 |
| 55/89 | 21 1:32 | 1 kill (Galil) T | 0.7 |
| 87/89 | 13 bomb 0:38 | 1 kill (Glock) T | -2.1 |
| 88/89 | 11 1:23 | 1 kill (M4A4), 1 headshot CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 bomb 0:37 | 1v1 after the plant T · 81 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
3 flashes: 1 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 14 1:31 | wasted | barely blinded Squx 0.8 s (0.1 s white); blinded cl4ud3r 4.6 s holding Banana - safe |
| 18 1:44 | good | blinded Squx 4.5 s (1.7 s white) |
| 21 1:38 | weak | barely blinded su 2.7 s (0.3 s white), Stylar 1.0 s (0.1 s white) |
Throws
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 21 1:37 | exposed | a smoke at Banana - seen by 1 enemy for 0.5 s, the nearest 826 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:36 | trade | NiedViedz was killed 311 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:45 | trade | ДОМИНАЦИЯ was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:12 | trade | ДОМИНАЦИЯ was killed 147 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:29 | trade | cl4ud3r was killed 260 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:40 | hold | held with грязнулька, 38 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after грязнулька) |
| 13 bomb 0:39 | hold | held with ДОМИНАЦИЯ, 265 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,391 ms before ДОМИНАЦИЯ) |
| 15 1:47 | hold | held with грязнулька, 613 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before грязнулька) |
| 15 1:37 | trade | ДОМИНАЦИЯ was killed 263 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:41 | trade | ДОМИНАЦИЯ was killed 609 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:06 | hold | held with NiedViedz, 693 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:41 | trade | NiedViedz was killed 188 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:40 | hold | held with cl4ud3r, 189 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before cl4ud3r) |
| 19 1:31 | peek together | peeked the same enemy as ДОМИНАЦИЯ, 719 ms before them - early - you went first, alone |
| 20 1:45 | trade | грязнулька was killed 122 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:19 | trade | ДОМИНАЦИЯ was killed 194 units away: you traded in 3,094 ms (pros: 969 ms) |
| 21 1:35 | trade | cl4ud3r was killed 176 units away: you traded in 2,562 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit by them | Desert Eagle | 219 ms | – | 1.2° | ||
| 1 1:37 | killed by them | Glock-18 | 375 ms | 531 ms | 2.2° | ||
| 2 1:41 | hit them | P2000 | 781 ms | – | 3.4° | ||
| 2 1:41 | killed by them | AK-47 | 828 ms | 828 ms | 2.3° | ||
| 3 1:35 | hit by them | MAC-10 | 78 ms | – | 2.3° | ||
| 4 1:34 | killed by them | M4A4 | 328 ms | 875 ms | 5.0° | ||
| 4 1:34 | hit them | MAG-7 | 344 ms | – | 6.4° | ||
| 5 1:35 | hit them | MP9 | 312 ms | – | 4.2° | ||
| 5 1:35 | killed by them | M4A4 | 344 ms | 344 ms | 2.7° | ||
| 6 1:43 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:37 | hit them | M4A4 | 297 ms | – | 5.9° | ||
| 6 1:34 | killed them | M4A1-S | 391 ms | 891 ms | 24.0° | ||
| 6 1:30 | hit by them | Glock-18 | 406 ms | – | 1.6° | ||
| 6 1:30 | killed them | M4A1-S | 516 ms | 719 ms | 7.0° | ||
| 6 1:28 | killed by them | AK-47 | 625 ms | 625 ms | 6.6° | ||
| 8 bomb 0:22 | hit them | AK-47 | 188 ms | – | 7.2° | ||
| 8 bomb 0:20 | killed by them | AK-47 | 438 ms | 750 ms | 16.9° | ||
| 9 1:35 | killed them | M4A4 | 312 ms | 672 ms | 8.6° | ||
| 9 1:34 | killed them | M4A4 | 125 ms | 312 ms | 3.4° | ||
| 9 1:31 | hit them | M4A4 | 219 ms | – | 4.0° | ||
| 9 1:30 | hit them | M4A4 | 672 ms | – | 3.3° | ||
| 9 1:30 | killed by them | AK-47 | 781 ms | 891 ms | 0.1° | ||
| 10 0:18 | killed by them | P250 | 234 ms | 547 ms | 4.5° | ||
| 11 1:28 | hit by them | SSG 08 | 484 ms | – | 1.0° | ||
| 11 1:23 | killed them | M4A4 | 438 ms | 438 ms | 17.1° | ||
| 11 1:22 | killed by them | AK-47 | 453 ms | 766 ms | 1.8° | ||
| 11 1:22 | hit them | M4A4 | 688 ms | – | 1.2° | ||
| 12 1:42 | hit them | M4A4 | 672 ms | – | 2.5° | ||
| 12 1:37 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:31 | killed by them | Desert Eagle | 531 ms | 1594 ms | 4.9° | ||
| 13 bomb 0:39 | hit by them | P2000 | 797 ms | – | 5.0° | ||
| 13 bomb 0:39 | killed them | Glock-18 | 1125 ms | 1672 ms | 9.9° | ||
| 13 bomb 0:38 | killed by them | Desert Eagle | 688 ms | 688 ms | 3.6° | ||
| 14 1:47 | hit by them | SSG 08 | 406 ms | – | 0.9° | ||
| 15 1:41 | hit by them | MP9 | 359 ms | – | 3.9° | ||
| 15 1:41 | killed them | Galil AR | 453 ms | 906 ms | 5.7° | ||
| 15 1:36 | hit them | Galil AR | 375 ms | – | 19.0° | ||
| 15 1:36 | killed by them | M4A1-S | 906 ms | 1000 ms | 11.9° | ||
| 16 0:58 | killed by them | SSG 08 | 172 ms | 172 ms | 0.4° | ||
| 17 1:40 | killed by them | AWP | 359 ms | 359 ms | 8.9° | ||
| 18 1:32 | killed by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:41 | hit them | AK-47 | 422 ms | – | 1.5° | ||
| 19 1:30 | killed by them | M4A4 | 375 ms | 547 ms | 4.2° | ||
| 19 1:30 | hit them | AK-47 | 531 ms | – | 35.7° | ||
| 20 1:16 | killed them | AK-47 | 266 ms | 469 ms | 0.4° | ||
| 20 bomb 0:30 | killed by them | AWP | 719 ms | 719 ms | 2.6° | ||
| 21 1:33 | killed them | Galil AR | 219 ms | 578 ms | 2.2° | ||
| 21 1:29 | killed by them | AWP | 188 ms | 188 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 1266 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | 23% / 42% | ||
| 1 1:37 | USP-S | 1251 | fine - pros would have fired it too | 0/1 | 44% / 44% | ||
| 1 1:37 | USP-S | 936 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 3% / 47% | |
| 2 1:41 | USP-S | 641 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 47% / 47% | |
| 5 1:35 | MP9 | 442 | fired while moving (19 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 15% / 55% | |
| 6 1:37 | M4A1-S | 494 | fine - pros would have fired it too | 3/6 | 63% / 63% | ||
| 6 1:30 | M4A1-S | 540 | fired while moving (162 u/s), too fast to be accurate - stop first | 2/11 | killed them | 1% / 54% | |
| 8 bomb 0:23 | AK-47 | 840 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | 19% / 47% | ||
| 8 bomb 0:20 | AK-47 | 532 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 57% / 57% | |
| 9 1:35 | M4A4 | 193 | fired while moving (218 u/s), too fast to be accurate - stop first | 5/9 | killed them | 17% / 56% | |
| 9 1:34 | M4A4 | 416 | fine - pros would have fired it too | 2/7 | killed them | 56% / 56% | |
| 9 1:31 | M4A4 | 936 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 46% / 50% | |
| 10 0:18 | M4A1-S | 509 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 7% / 64% | |
| 11 1:28 | M4A4 | 1138 | fine - pros would have fired it too | 0/3 | 43% / 46% | ||
| 11 1:27 | M4A4 | 1137 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | 11% / 59% | ||
| 11 1:23 | M4A4 | 471 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/6 | killed them | 3% / 57% | |
| 11 1:22 | M4A4 | 709 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 61% / 61% | |
| 12 1:42 | M4A1-S | 1103 | fired while moving (130 u/s), too fast to be accurate - stop first | 2/6 | 2% / 58% | ||
| 13 bomb 0:39 | Glock-18 | 945 | fired while moving (128 u/s), too fast to be accurate - stop first | 3/6 | killed them | 7% / 48% | |
| 14 1:41 | Galil AR | 523 | fine - pros would have fired it too | 0/6 | 51% / 51% | ||
| 15 1:46 | Galil AR | 1317 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/6 | 1 bullet after pros would have stopped | 5% / 48% | |
| 15 1:41 | Galil AR | 433 | fired while moving (213 u/s), too fast to be accurate - stop first | 5/7 | killed them | 12% / 47% | |
| 15 1:36 | Galil AR | 378 | fired while moving (185 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 6% / 55% | |
| 17 1:40 | Tec-9 | 338 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 55% | |
| 19 1:41 | AK-47 | 1063 | fine - pros would have fired it too | 2/5 | 34% / 51% | ||
| 19 1:30 | AK-47 | 368 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 5% / 49% | |
| 20 1:16 | AK-47 | 886 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/6 | killed them | 15% / 50% | |
| 20 bomb 0:32 | AK-47 | 392 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/6 | 29% / 57% | ||
| 20 bomb 0:30 | AK-47 | 384 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 7% / 47% | |
| 21 1:33 | Galil AR | 587 | fine - pros would have fired it too | 2/7 | killed them | 61% / 61% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.