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Inferno, lost 8-13 · Wed 11 Nov, 02:02

NiedViedz27,363

The match

Aim

344 msTTD484 msTTK2.3°Crosshair↓48%1st bullet61%Spray10%Head76%Counter-strafe

Scoreboard

64ADR67%KAST

Positioning

Shots

15/30Rushed↓0/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472045%
M4A41656%
Desert Eagle1127%
AWP786%
M4A1-S475%
Glock-183100%
MAC-10333%
MP920%
Five-SeveN10%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/8919 bomb 0:24 1 kill (Deagle), a wallbang T2.3
25/894 bomb 0:26 2 kills (M4A4 ×2), in 8.2 s CT2.2
30/8910 1:18 3 kills (AWP ×2, USP-S), 1 headshot, in 93.6 s CT1.8
36/8913 bomb 0:37 2 kills (Glock ×2), 1 headshot, in 5.6 s T1.2
37/8921 1:41 2 kills (AK-47 ×2), 1 through smoke, 1 while flashed, 1 headshot, in 56.4 s T1.1
40/8911 1:06 1 kill (AWP) CT1.0
50/897 0:12 1 kill (M4A4), 1 headshot CT0.8
51/8920 1:11 1 kill (AK-47) T0.7
57/899 1:15 2 kills (AWP ×2), in 64.2 s CT0.7
69/8914 1:18 1 kill (MAC-10) T-0.2
79/8912 1:33 1 kill (AWP), a no-scope CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:38 1v4 after the plant CT · 100 HP · Ruinslost - died in the first fight · saw each other
2 1:19 1v5 before the plant CT · 100 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other
4 1:29 1v4 before the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · first fight won, saw each other
9 bomb 0:20 1v1 after the plant CT · 24 HP · Bombsite Alost - saved, the bomb went off · first fight won, saw each other
10 bomb 0:37 1v1 after the plant CT · 63 HP · Bananawon - defused it after 1 kill · first fight won, saw them first
21 1:13 1v2 before the plant T · 65 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 7 good, 0 weak, 9 wasted, 4 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 bomb 0:38 wastedno enemy blinded for long
2 1:23 wastedno enemy blinded for long
2 1:15 wastedbarely blinded DRx 0.7 s (0.1 s white); blinded themselves 2.1 s holding Bombsite B - safe
3 1:34 blinded an enemy, but hurt the team tooblinded DRx 4.5 s (1.7 s white), Stylar 4.1 s (1.4 s white), su 4.1 s (1.4 s white); blinded пашок 2.5 s holding Banana - took damage 0.1 s after the pop
3 bomb 0:11 goodblinded Stylar 4.4 s (1.6 s white)
5 1:38 misled a peekbarely blinded DRx 0.9 s (0.1 s white) the enemy was barely blinded, and NiedViedz peeked DRx 0.9 s after the pop; got hit first
6 1:26 wastedno enemy blinded for long
7 0:47 wastedbarely blinded DRx 0.8 s (0.1 s white)
8 1:37 wastedno enemy blinded for long
11 1:43 goodblinded su 4.5 s (1.8 s white)
11 1:39 goodblinded su 4.5 s (1.7 s white)
12 1:26 wastedno enemy blinded for long
14 1:45 hurt the teambarely blinded su 0.8 s (0.1 s white); blinded ДОМИНАЦИЯ 4.0 s holding Middle - an enemy could see them
15 1:45 goodblinded su 3.0 s (0.5 s white); blinded пашок 1.9 s on the move through Middle - safe
15 1:29 wastedno enemy blinded for long
17 1:43 misled a peekbarely blinded Squx 1.5 s (0.1 s white) the enemy was barely blinded, and NiedViedz peeked Squx 1.8 s after the pop; got hit first
19 1:44 wastedno enemy blinded for long
20 1:45 goodblinded Stylar 4.2 s (1.4 s white); blinded грязнулька 1.5 s on the move through T Ramp - safe
21 1:47 goodblinded DRx 3.9 s (1.2 s white), Squx 3.4 s (0.7 s white); blinded ДОМИНАЦИЯ 1.7 s on the move through T Ramp - safe
21 1:44 goodblinded Squx 4.6 s (1.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
56 grenades: 50 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:37 punishedkilled by DRx 0.6 s after throwing a molotov at Banana, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 644 units away, thrown in the open; a running throw
7 0:49 exposeda flash at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1163 units away
13 1:48 exposeda molotov at T Ramp - seen by 1 enemy for 0.2 s, the nearest 1478 units away; a jump throw
14 1:47 exposeda flash at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1463 units away; a jump throw
20 1:47 exposeda flash at T Ramp - seen by 1 enemy for 0.2 s, the nearest 1620 units away; a jump throw
20 1:24 punishedhit by DRx with a molotov out at Middle, 0.5 s before the throw - out of the enemy's view (through a smoke or a wall)

Positioning

In 1 of your 33 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 25 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 bomb 0:04 StylarBombsite Acover not used: 96 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
9 bomb 0:12 Fake defuse let go after 0.81 s · 1 v 1, alone · no kit, 1 s to sparethe bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 tradeпашок was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
2 1:41 tradeпашок was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
3 1:35 holdheld with пашок, 839 units and 108° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:32 tradeпашок was killed 921 units away: not traded within 5 s (pros: 2,031 ms)
7 1:42 tradeпашок was killed 713 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 tradeгрязнулька was killed 617 units away: not traded within 5 s (pros: 2,031 ms)
9 1:17 holdheld with грязнулька, 913 units and 98° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:16 tradeгрязнулька was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:20 tradecl4ud3r was killed 203 units away: not traded within 5 s (pros: 969 ms)
10 bomb 0:37 tradeгрязнулька was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
11 1:16 tradeДОМИНАЦИЯ was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 holdheld with грязнулька, 704 units and 128° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:32 peek togetherpeeked the same enemy as ДОМИНАЦИЯ, 250 ms before them - a double peek
13 1:29 tradecl4ud3r was killed 402 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:40 holdheld with грязнулька, 188 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 bomb 0:38 tradeпашок was killed 625 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:35 tradeДОМИНАЦИЯ was killed 446 units away: you traded in 3,516 ms (pros: 1,641 ms)
15 1:05 in their waystood between cl4ud3r and an enemy they could see, for 312 ms (pros: 125 ms at a time)
15 1:05 line of firestood in cl4ud3r's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:30 line of firestood in cl4ud3r's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
16 0:58 tradeпашок was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
16 0:56 tradecl4ud3r was killed 101 units away: not traded within 5 s (pros: 969 ms)
19 1:42 holdheld with пашок, 1036 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 bomb 0:36 holdheld with грязнулька, 470 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 bomb 0:35 tradeгрязнулька was killed 471 units away: not traded within 5 s (pros: 1,641 ms)
20 1:45 tradeгрязнулька was killed 137 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:32 DRxkilled by themUSP-S406 ms406 ms2.7°
2 1:14 Squxkilled by themMAC-10203 ms422 ms12.2°
3 1:23 Stylarhit by themAK-47281 ms–2.8°
4 bomb 0:26 Stylarkilled themM4A4281 ms641 ms3.9°
4 bomb 0:19 sukilled themM4A4469 ms1922 ms7.6°
4 bomb 0:18 suhit by themSSG 0847 ms–1.2°
5 1:37 DRxkilled by themM4A4266 ms891 ms3.3°
7 0:12 DRxkilled themM4A4547 ms828 ms6.3°
8 1:27 DRxkilled by themTec-9406 ms547 ms3.4°
9 1:15 sukilled themAWP219 ms219 ms0.8°
9 bomb 0:04 Stylarkilled themAWP234 ms234 ms1.6°
10 1:18 sukilled themAWP297 ms297 ms1.0°
10 0:42 Stylarhit by themAK-47328 ms–1.7°
10 0:42 Stylarkilled themAWP344 ms344 ms2.1°
10 bomb 0:19 Squxkilled themUSP-S516 ms516 ms0.2°
11 1:06 sukilled themAWP391 ms391 ms3.0°
11 0:57 Stylarkilled by themAK-47422 ms1625 ms12.6°
12 1:33 Namasaskilled themAWP969 ms969 ms16.5°
13 1:32 Namasashit by themP2000234 ms–1.0°
13 1:32 Namasashit themGlock-18344 ms–2.3°
13 bomb 0:37 Namasaskilled themGlock-18516 ms516 ms11.5°
13 bomb 0:32 sukilled themGlock-18234 ms234 ms1.3°
14 1:18 Squxkilled themMAC-10484 ms484 ms2.5°
15 1:05 Namasaskilled by themM4A1-S672 ms969 ms5.2°
16 1:06 Squxhit themM4A4328 ms–2.8°
16 1:06 Squxhit by themM4A4359 ms–0.6°
16 0:49 sukilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:41 Squxkilled by themAWP297 ms297 ms1.7°
18 1:36 Stylarkilled by themM4A1-S328 ms531 ms3.3°
19 0:56 Stylarhit themDesert Eagle828 ms–0.8°
19 bomb 0:38 Stylarhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:32 Namasashit themDesert Eagle891 ms–0.9°
19 bomb 0:24 Stylarkilled themDesert Eagle109 ms109 ms0.8°
19 bomb 0:24 Namasashit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
20 1:25 DRxhit by themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
20 1:12 DRxkilled themAK-47344 ms938 ms6.1°
20 1:11 DRxhit by themXM1014781 ms–2.1°
20 bomb 0:37 sukilled by themAWP1500 ms1500 ms4.6°
21 1:42 DRxkilled themAK-47172 ms875 ms21.8°
21 1:41 DRxhit by themMP9500 ms–33.7°
21 0:46 Squxhit themAK-47328 ms–2.4°
21 0:45 Squxkilled themAK-47125 ms125 ms0.9°
21 0:43 sukilled by themAWP312 ms312 ms1.4°

Shots

You fired 15 of your 30 first shots too soon: 8 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:14 SquxFive-SeveN283fine - pros would have fired it too0/1cut short (a death, a reload)46% / 58%
3 1:23 StylarMP9949fine - pros would have fired it too0/332% / 45%
4 bomb 0:26 StylarM4A4517fine - pros would have fired it too3/9killed them51% / 52%
4 bomb 0:19 suM4A4728fired while moving (83 u/s), too fast to be accurate - stop first1/551% / 76%
4 bomb 0:18 suM4A4730fired while moving (83 u/s), too fast to be accurate - stop first3/5killed them39% / 66%
7 0:53 DRxM4A41002fired while moving (143 u/s), too fast to be accurate - stop first0/30% / 48%
7 0:12 DRxM4A4230fired while moving (117 u/s), too fast to be accurate - stop first4/9killed them34% / 52%
8 1:27 DRxAK-47546fired while moving (200 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 63%
9 1:15 suAWP951fine - pros would have fired it too1/1killed them79% / 79%
9 bomb 0:04 StylarAWP814aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1killed them44% / 81%
10 1:18 suAWP1218fine - pros would have fired it too1/1killed them66% / 74%
10 0:42 StylarAWP728aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1killed them38% / 71%
10 bomb 0:19 SquxUSP-S458fine - pros would have fired it too1/2killed them43% / 43%
11 1:06 suAWP939fine - pros would have fired it too1/1killed them88% / 88%
11 0:57 StylarAWP299aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/1cut short (a death, a reload)19% / 82%
12 1:33 NamasasAWP132fine - pros would have fired it too1/1killed them91% / 91%
13 1:32 NamasasGlock-18921fine - pros would have fired it too1/145% / 46%
13 bomb 0:37 NamasasGlock-181089fired while moving (125 u/s), too fast to be accurate - stop first1/2killed them31% / 43%
13 bomb 0:32 suGlock-18900aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/2killed them32% / 65%
14 1:18 SquxMAC-10491fired while moving (240 u/s), too fast to be accurate - stop first1/7killed them45% / 52%
16 1:06 SquxM4A1-S934fine - pros would have fired it too3/653% / 53%
17 1:41 SquxMAC-10502aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1cut short (a death, a reload)5% / 47%
19 0:57 StylarDesert Eagle1333aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/28% / 49%
19 bomb 0:33 NamasasDesert Eagle1300aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3cut short (a death, a reload)13% / 48%
19 bomb 0:29 StylarDesert Eagle1336aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/38% / 47%
19 bomb 0:25 StylarDesert Eagle1334fine - pros would have fired it too0/119% / 32%
19 bomb 0:24 StylarDesert Eagle1334fine - pros would have fired it too1/1killed them41% / 43%
20 1:12 DRxAK-47483fine - pros would have fired it too4/10killed them49% / 55%
21 0:46 SquxAK-47724fine - pros would have fired it too1/664% / 64%
21 0:45 SquxAK-47583fine - pros would have fired it too1/4killed them70% / 70%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.