Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 20 | 45% |
| M4A4 | 16 | 56% |
| Desert Eagle | 11 | 27% |
| AWP | 7 | 86% |
| M4A1-S | 4 | 75% |
| Glock-18 | 3 | 100% |
| MAC-10 | 3 | 33% |
| MP9 | 2 | 0% |
| Five-SeveN | 1 | 0% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/89 | 19 bomb 0:24 | 1 kill (Deagle), a wallbang T | 2.3 |
| 25/89 | 4 bomb 0:26 | 2 kills (M4A4 ×2), in 8.2 s CT | 2.2 |
| 30/89 | 10 1:18 | 3 kills (AWP ×2, USP-S), 1 headshot, in 93.6 s CT | 1.8 |
| 36/89 | 13 bomb 0:37 | 2 kills (Glock ×2), 1 headshot, in 5.6 s T | 1.2 |
| 37/89 | 21 1:41 | 2 kills (AK-47 ×2), 1 through smoke, 1 while flashed, 1 headshot, in 56.4 s T | 1.1 |
| 40/89 | 11 1:06 | 1 kill (AWP) CT | 1.0 |
| 50/89 | 7 0:12 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 51/89 | 20 1:11 | 1 kill (AK-47) T | 0.7 |
| 57/89 | 9 1:15 | 2 kills (AWP ×2), in 64.2 s CT | 0.7 |
| 69/89 | 14 1:18 | 1 kill (MAC-10) T | -0.2 |
| 79/89 | 12 1:33 | 1 kill (AWP), a no-scope CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:38 | 1v4 after the plant CT · 100 HP · Ruins | lost - died in the first fight · saw each other |
| 2 1:19 | 1v5 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
| 4 1:29 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw each other |
| 9 bomb 0:20 | 1v1 after the plant CT · 24 HP · Bombsite A | lost - saved, the bomb went off · first fight won, saw each other |
| 10 bomb 0:37 | 1v1 after the plant CT · 63 HP · Banana | won - defused it after 1 kill · first fight won, saw them first |
| 21 1:13 | 1v2 before the plant T · 65 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
20 flashes: 7 good, 0 weak, 9 wasted, 4 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 bomb 0:38 | wasted | no enemy blinded for long |
| 2 1:23 | wasted | no enemy blinded for long |
| 2 1:15 | wasted | barely blinded DRx 0.7 s (0.1 s white); blinded themselves 2.1 s holding Bombsite B - safe |
| 3 1:34 | blinded an enemy, but hurt the team too | blinded DRx 4.5 s (1.7 s white), Stylar 4.1 s (1.4 s white), su 4.1 s (1.4 s white); blinded пашок 2.5 s holding Banana - took damage 0.1 s after the pop |
| 3 bomb 0:11 | good | blinded Stylar 4.4 s (1.6 s white) |
| 5 1:38 | misled a peek | barely blinded DRx 0.9 s (0.1 s white) the enemy was barely blinded, and NiedViedz peeked DRx 0.9 s after the pop; got hit first |
| 6 1:26 | wasted | no enemy blinded for long |
| 7 0:47 | wasted | barely blinded DRx 0.8 s (0.1 s white) |
| 8 1:37 | wasted | no enemy blinded for long |
| 11 1:43 | good | blinded su 4.5 s (1.8 s white) |
| 11 1:39 | good | blinded su 4.5 s (1.7 s white) |
| 12 1:26 | wasted | no enemy blinded for long |
| 14 1:45 | hurt the team | barely blinded su 0.8 s (0.1 s white); blinded ДОМИНАЦИЯ 4.0 s holding Middle - an enemy could see them |
| 15 1:45 | good | blinded su 3.0 s (0.5 s white); blinded пашок 1.9 s on the move through Middle - safe |
| 15 1:29 | wasted | no enemy blinded for long |
| 17 1:43 | misled a peek | barely blinded Squx 1.5 s (0.1 s white) the enemy was barely blinded, and NiedViedz peeked Squx 1.8 s after the pop; got hit first |
| 19 1:44 | wasted | no enemy blinded for long |
| 20 1:45 | good | blinded Stylar 4.2 s (1.4 s white); blinded грязнулька 1.5 s on the move through T Ramp - safe |
| 21 1:47 | good | blinded DRx 3.9 s (1.2 s white), Squx 3.4 s (0.7 s white); blinded ДОМИНАЦИЯ 1.7 s on the move through T Ramp - safe |
| 21 1:44 | good | blinded Squx 4.6 s (1.8 s white) |
Throws
56 grenades: 50 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:37 | punished | killed by DRx 0.6 s after throwing a molotov at Banana, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 644 units away, thrown in the open; a running throw |
| 7 0:49 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1163 units away |
| 13 1:48 | exposed | a molotov at T Ramp - seen by 1 enemy for 0.2 s, the nearest 1478 units away; a jump throw |
| 14 1:47 | exposed | a flash at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1463 units away; a jump throw |
| 20 1:47 | exposed | a flash at T Ramp - seen by 1 enemy for 0.2 s, the nearest 1620 units away; a jump throw |
| 20 1:24 | punished | hit by DRx with a molotov out at Middle, 0.5 s before the throw - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 bomb 0:04 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | killed them |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 9 bomb 0:12 | Fake defuse let go after 0.81 s · 1 v 1, alone · no kit, 1 s to spare | the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | пашок was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:41 | trade | пашок was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:35 | hold | held with пашок, 839 units and 108° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:32 | trade | пашок was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:42 | trade | пашок was killed 713 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | trade | грязнулька was killed 617 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:17 | hold | held with грязнулька, 913 units and 98° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:16 | trade | грязнулька was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:20 | trade | cl4ud3r was killed 203 units away: not traded within 5 s (pros: 969 ms) |
| 10 bomb 0:37 | trade | грязнулька was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:16 | trade | ДОМИНАЦИЯ was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | hold | held with грязнулька, 704 units and 128° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:32 | peek together | peeked the same enemy as ДОМИНАЦИЯ, 250 ms before them - a double peek |
| 13 1:29 | trade | cl4ud3r was killed 402 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:40 | hold | held with грязнулька, 188 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 bomb 0:38 | trade | пашок was killed 625 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:35 | trade | ДОМИНАЦИЯ was killed 446 units away: you traded in 3,516 ms (pros: 1,641 ms) |
| 15 1:05 | in their way | stood between cl4ud3r and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 15 1:05 | line of fire | stood in cl4ud3r's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:30 | line of fire | stood in cl4ud3r's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 16 0:58 | trade | пашок was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:56 | trade | cl4ud3r was killed 101 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:42 | hold | held with пашок, 1036 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 bomb 0:36 | hold | held with грязнулька, 470 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 bomb 0:35 | trade | грязнулька was killed 471 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:45 | trade | грязнулька was killed 137 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:32 | killed by them | USP-S | 406 ms | 406 ms | 2.7° | ||
| 2 1:14 | killed by them | MAC-10 | 203 ms | 422 ms | 12.2° | ||
| 3 1:23 | hit by them | AK-47 | 281 ms | – | 2.8° | ||
| 4 bomb 0:26 | killed them | M4A4 | 281 ms | 641 ms | 3.9° | ||
| 4 bomb 0:19 | killed them | M4A4 | 469 ms | 1922 ms | 7.6° | ||
| 4 bomb 0:18 | hit by them | SSG 08 | 47 ms | – | 1.2° | ||
| 5 1:37 | killed by them | M4A4 | 266 ms | 891 ms | 3.3° | ||
| 7 0:12 | killed them | M4A4 | 547 ms | 828 ms | 6.3° | ||
| 8 1:27 | killed by them | Tec-9 | 406 ms | 547 ms | 3.4° | ||
| 9 1:15 | killed them | AWP | 219 ms | 219 ms | 0.8° | ||
| 9 bomb 0:04 | killed them | AWP | 234 ms | 234 ms | 1.6° | ||
| 10 1:18 | killed them | AWP | 297 ms | 297 ms | 1.0° | ||
| 10 0:42 | hit by them | AK-47 | 328 ms | – | 1.7° | ||
| 10 0:42 | killed them | AWP | 344 ms | 344 ms | 2.1° | ||
| 10 bomb 0:19 | killed them | USP-S | 516 ms | 516 ms | 0.2° | ||
| 11 1:06 | killed them | AWP | 391 ms | 391 ms | 3.0° | ||
| 11 0:57 | killed by them | AK-47 | 422 ms | 1625 ms | 12.6° | ||
| 12 1:33 | killed them | AWP | 969 ms | 969 ms | 16.5° | ||
| 13 1:32 | hit by them | P2000 | 234 ms | – | 1.0° | ||
| 13 1:32 | hit them | Glock-18 | 344 ms | – | 2.3° | ||
| 13 bomb 0:37 | killed them | Glock-18 | 516 ms | 516 ms | 11.5° | ||
| 13 bomb 0:32 | killed them | Glock-18 | 234 ms | 234 ms | 1.3° | ||
| 14 1:18 | killed them | MAC-10 | 484 ms | 484 ms | 2.5° | ||
| 15 1:05 | killed by them | M4A1-S | 672 ms | 969 ms | 5.2° | ||
| 16 1:06 | hit them | M4A4 | 328 ms | – | 2.8° | ||
| 16 1:06 | hit by them | M4A4 | 359 ms | – | 0.6° | ||
| 16 0:49 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:41 | killed by them | AWP | 297 ms | 297 ms | 1.7° | ||
| 18 1:36 | killed by them | M4A1-S | 328 ms | 531 ms | 3.3° | ||
| 19 0:56 | hit them | Desert Eagle | 828 ms | – | 0.8° | ||
| 19 bomb 0:38 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:32 | hit them | Desert Eagle | 891 ms | – | 0.9° | ||
| 19 bomb 0:24 | killed them | Desert Eagle | 109 ms | 109 ms | 0.8° | ||
| 19 bomb 0:24 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:25 | hit by them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:12 | killed them | AK-47 | 344 ms | 938 ms | 6.1° | ||
| 20 1:11 | hit by them | XM1014 | 781 ms | – | 2.1° | ||
| 20 bomb 0:37 | killed by them | AWP | 1500 ms | 1500 ms | 4.6° | ||
| 21 1:42 | killed them | AK-47 | 172 ms | 875 ms | 21.8° | ||
| 21 1:41 | hit by them | MP9 | 500 ms | – | 33.7° | ||
| 21 0:46 | hit them | AK-47 | 328 ms | – | 2.4° | ||
| 21 0:45 | killed them | AK-47 | 125 ms | 125 ms | 0.9° | ||
| 21 0:43 | killed by them | AWP | 312 ms | 312 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:14 | Five-SeveN | 283 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 58% | |
| 3 1:23 | MP9 | 949 | fine - pros would have fired it too | 0/3 | 32% / 45% | ||
| 4 bomb 0:26 | M4A4 | 517 | fine - pros would have fired it too | 3/9 | killed them | 51% / 52% | |
| 4 bomb 0:19 | M4A4 | 728 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/5 | 51% / 76% | ||
| 4 bomb 0:18 | M4A4 | 730 | fired while moving (83 u/s), too fast to be accurate - stop first | 3/5 | killed them | 39% / 66% | |
| 7 0:53 | M4A4 | 1002 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/3 | 0% / 48% | ||
| 7 0:12 | M4A4 | 230 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/9 | killed them | 34% / 52% | |
| 8 1:27 | AK-47 | 546 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 9% / 63% | |
| 9 1:15 | AWP | 951 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 9 bomb 0:04 | AWP | 814 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | killed them | 44% / 81% | |
| 10 1:18 | AWP | 1218 | fine - pros would have fired it too | 1/1 | killed them | 66% / 74% | |
| 10 0:42 | AWP | 728 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | killed them | 38% / 71% | |
| 10 bomb 0:19 | USP-S | 458 | fine - pros would have fired it too | 1/2 | killed them | 43% / 43% | |
| 11 1:06 | AWP | 939 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 11 0:57 | AWP | 299 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 82% | |
| 12 1:33 | AWP | 132 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% | |
| 13 1:32 | Glock-18 | 921 | fine - pros would have fired it too | 1/1 | 45% / 46% | ||
| 13 bomb 0:37 | Glock-18 | 1089 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/2 | killed them | 31% / 43% | |
| 13 bomb 0:32 | Glock-18 | 900 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | killed them | 32% / 65% | |
| 14 1:18 | MAC-10 | 491 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/7 | killed them | 45% / 52% | |
| 16 1:06 | M4A1-S | 934 | fine - pros would have fired it too | 3/6 | 53% / 53% | ||
| 17 1:41 | MAC-10 | 502 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 47% | |
| 19 0:57 | Desert Eagle | 1333 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/2 | 8% / 49% | ||
| 19 bomb 0:33 | Desert Eagle | 1300 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 13% / 48% | |
| 19 bomb 0:29 | Desert Eagle | 1336 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | 8% / 47% | ||
| 19 bomb 0:25 | Desert Eagle | 1334 | fine - pros would have fired it too | 0/1 | 19% / 32% | ||
| 19 bomb 0:24 | Desert Eagle | 1334 | fine - pros would have fired it too | 1/1 | killed them | 41% / 43% | |
| 20 1:12 | AK-47 | 483 | fine - pros would have fired it too | 4/10 | killed them | 49% / 55% | |
| 21 0:46 | AK-47 | 724 | fine - pros would have fired it too | 1/6 | 64% / 64% | ||
| 21 0:45 | AK-47 | 583 | fine - pros would have fired it too | 1/4 | killed them | 70% / 70% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.