Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 26 | 50% |
| Tec-9 | 14 | 36% |
| M4A1-S | 12 | 25% |
| MAC-10 | 10 | 60% |
| Glock-18 | 8 | 25% |
| USP-S | 6 | 33% |
| MP9 | 4 | 50% |
| Five-SeveN | 3 | 33% |
| XM1014 | 3 | 33% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/89 | 19 1:32 | 3 kills (AK-47 ×3), 1 headshot, in 10.2 s T | 4.2 |
| 23/89 | 20 1:23 | 2 kills (AK-47 ×2), all headshots, in 2.3 s T | 2.5 |
| 27/89 | 5 bomb 0:33 | 1 kill (M4A1-S), 1 through smoke CT | 2.0 |
| 39/89 | 7 1:45 | 2 kills (AWP ×2), in 52 s CT | 1.0 |
| 49/89 | 12 1:26 | 1 kill (XM1014), 1 headshot CT | 0.8 |
| 63/89 | 6 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 64/89 | 14 1:31 | 1 kill (MAC-10), 1 headshot T | 0.4 |
| 78/89 | 21 1:20 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 89/89 | 18 1:32 | 1 kill (Tec-9), 1 headshot T | -2.9 |
Flashes
5 flashes: 3 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:23 | wasted | barely blinded Namasas 0.6 s (0.0 s white) |
| 10 1:38 | good | blinded su 4.9 s (2.1 s white), DRx 4.6 s (1.8 s white) |
| 11 1:24 | good | blinded su 5.1 s (2.3 s white), Squx 3.7 s (1.0 s white) пашок peeked Squx 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 12 1:33 | wasted | no enemy blinded for long |
| 19 1:37 | good | blinded DRx 4.6 s (1.8 s white); blinded themselves 2.0 s on the move through Banana - safe |
Throws
30 grenades: 27 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Banana (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:25 | exposed | a flash at Banana - seen by 1 enemy for 0.2 s, the nearest 464 units away |
| 14 1:48 | exposed | a molotov at T Ramp - seen by 1 enemy for 0.2 s, the nearest 1298 units away; a running throw |
| 16 1:46 | exposed | an HE at Banana - seen by 1 enemy for 0.1 s, the nearest 526 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:40 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 1:33 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 21 rounds (1 time longer than pros stand there). 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | грязнулька was killed 146 units away: not traded within 5 s (pros: 969 ms) |
| 5 bomb 0:26 | trade | cl4ud3r was killed 402 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:25 | line of fire | stood in грязнулька's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 6 1:24 | line of fire | stood in cl4ud3r's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 6 1:24 | line of fire | stood in грязнулька's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:22 | trade | пашок was killed 210 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:30 | trade | пашок was killed 79 units away: you traded in 3,906 ms (pros: 625 ms) |
| 13 1:32 | line of fire | stood in NiedViedz's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:32 | in their way | stood between NiedViedz and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:31 | line of fire | stood in NiedViedz's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:30 | line of fire | stood in NiedViedz's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:29 | trade | cl4ud3r was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:40 | hold | held with грязнулька, 285 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 bomb 0:39 | hold | held with пашок, 265 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,391 ms after пашок) |
| 13 bomb 0:38 | trade | пашок was killed 275 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:44 | in their way | stood between пашок and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 16 1:44 | line of fire | stood in пашок's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:41 | trade | NiedViedz was killed 155 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:40 | peek together | peeked the same enemy as грязнулька, 266 ms before them - early - you went first, alone |
| 17 1:40 | peek together | peeked the same enemy as пашок, 141 ms before them - a double peek |
| 17 1:40 | peek together | peeked the same enemy as cl4ud3r, 312 ms before them - early - you went first, alone |
| 17 1:40 | hold | held with cl4ud3r, 162 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before cl4ud3r) |
| 17 1:40 | trade | пашок was killed 161 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:32 | in their way | stood between пашок and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 18 1:32 | trade | пашок was killed 274 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:30 | trade | грязнулька was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:30 | trade | пашок was killed 144 units away: you traded in 797 ms (pros: 969 ms) |
| 20 1:45 | trade | грязнулька was killed 187 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:31 | trade | cl4ud3r was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:30 | hold | held with пашок, 130 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:29 | trade | пашок was killed 132 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit them | P2000 | 797 ms | – | 8.0° | ||
| 1 1:37 | killed by them | Glock-18 | 1531 ms | 1531 ms | 0.6° | ||
| 2 1:19 | killed by them | MAC-10 | 172 ms | 172 ms | 7.3° | ||
| 3 1:28 | killed by them | AK-47 | 406 ms | 812 ms | 1.3° | ||
| 3 1:28 | hit them | MP9 | 469 ms | – | 2.1° | ||
| 4 1:41 | killed by them | AK-47 | 797 ms | 1094 ms | 52.1° | ||
| 5 1:25 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:24 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:33 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:21 | killed by them | Glock-18 | 266 ms | 266 ms | 0.8° | ||
| 6 1:29 | killed them | M4A1-S | 641 ms | 1406 ms | 0.2° | ||
| 7 1:45 | killed them | AWP | 62 ms | 62 ms | 0.5° | ||
| 7 0:53 | killed them | AWP | 312 ms | 312 ms | 0.9° | ||
| 8 1:45 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:27 | killed by them | AK-47 | 375 ms | 688 ms | 1.4° | ||
| 10 1:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:21 | hit them | Five-SeveN | 281 ms | – | 0.6° | ||
| 11 1:16 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:26 | killed them | XM1014 | 359 ms | 359 ms | 0.9° | ||
| 13 1:42 | hit them | Glock-18 | 562 ms | – | 2.6° | ||
| 13 1:29 | hit by them | P2000 | 422 ms | – | 10.6° | ||
| 13 bomb 0:36 | killed by them | Desert Eagle | 828 ms | 1766 ms | 2.8° | ||
| 13 bomb 0:36 | hit them | Glock-18 | 797 ms | – | 47.9° | ||
| 14 1:38 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:31 | killed them | MAC-10 | 328 ms | 328 ms | 5.8° | ||
| 15 1:40 | hit by them | MP9 | 250 ms | – | 11.5° | ||
| 15 1:37 | killed by them | M4A1-S | 438 ms | 438 ms | 2.6° | ||
| 16 1:44 | hit by them | SSG 08 | 281 ms | – | 2.3° | ||
| 17 1:39 | killed by them | AK-47 | 1375 ms | 1469 ms | 27.7° | ||
| 18 1:32 | killed them | Tec-9 | 969 ms | 1125 ms | 14.9° | ||
| 18 1:30 | hit them | Tec-9 | 656 ms | – | 2.4° | ||
| 18 1:30 | killed by them | AWP | 1438 ms | 1438 ms | 4.2° | ||
| 19 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:32 | killed them | AK-47 | 266 ms | 266 ms | 0.4° | ||
| 19 1:29 | killed them | AK-47 | 406 ms | 609 ms | 16.9° | ||
| 19 1:22 | killed by them | AK-47 | 688 ms | 984 ms | 2.9° | ||
| 19 1:22 | killed them | AK-47 | 734 ms | 734 ms | 7.3° | ||
| 20 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:24 | killed them | AK-47 | 203 ms | 406 ms | 10.8° | ||
| 20 1:22 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:21 | killed them | AK-47 | 406 ms | 516 ms | 16.0° | ||
| 20 1:19 | killed by them | AWP | 234 ms | 234 ms | 2.6° | ||
| 21 1:21 | hit by them | M4A4 | 1531 ms | – | 14.3° | ||
| 21 1:21 | killed them | AK-47 | 1594 ms | 1906 ms | 10.8° | ||
| 21 1:21 | hit them | AK-47 | 328 ms | – | 4.4° | ||
| 21 1:20 | killed by them | AWP | 953 ms | 953 ms | 10.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 387 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 24% / 50% | |
| 3 1:28 | MP9 | 893 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 46% | |
| 3 1:27 | MP9 | 885 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 74% / 74% | |
| 6 1:29 | M4A1-S | 1704 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | 17% / 43% | ||
| 6 1:29 | M4A1-S | 1703 | fine - pros would have fired it too | 2/8 | killed them; 4 bullets after pros would have stopped | 39% / 49% | |
| 7 1:45 | AWP | 1975 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 7 0:53 | AWP | 1035 | fine - pros would have fired it too | 1/3 | killed them | 82% / 82% | |
| 9 1:27 | M4A1-S | 716 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 16% / 48% | |
| 11 1:23 | Five-SeveN | 336 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 0/4 | 1% / 53% | ||
| 11 1:22 | Five-SeveN | 498 | fired while moving (176 u/s), too fast to be accurate - stop first | 1/4 | 24% / 41% | ||
| 13 1:42 | Glock-18 | 694 | fired while moving (57 u/s), too fast to be accurate - stop first | 1/5 | 7% / 39% | ||
| 13 1:29 | Glock-18 | 434 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 0/3 | 1% / 54% | ||
| 13 bomb 0:36 | Glock-18 | 1009 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 57% / 57% | |
| 14 1:31 | MAC-10 | 530 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/6 | killed them | 29% / 57% | |
| 16 1:42 | AK-47 | 681 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/5 | 7% / 62% | ||
| 17 1:39 | Tec-9 | 205 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 21% / 56% | |
| 18 1:32 | Tec-9 | 278 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/5 | killed them | 10% / 46% | |
| 18 1:31 | Tec-9 | 274 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 12% / 49% | |
| 19 1:32 | AK-47 | 1276 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 19 1:30 | AK-47 | 403 | fired while moving (202 u/s), too fast to be accurate - stop first | 3/8 | killed them | 13% / 49% | |
| 19 1:23 | AK-47 | 297 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/6 | killed them | 15% / 50% | |
| 20 1:24 | AK-47 | 221 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/6 | killed them | 44% / 53% | |
| 20 1:21 | AK-47 | 123 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/8 | killed them | 20% / 62% | |
| 20 1:19 | AK-47 | 728 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 56% | |
| 21 1:21 | AK-47 | 348 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 66% / 66% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.