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Inferno, lost 8-13 · Wed 11 Nov, 02:02

ДОМИНАЦИЯ

The match

Aim

406 msTTD461 msTTK4.4°Crosshair↓26%1st bullet68%Spray28%Head39%Counter-strafe

Scoreboard

82ADR67%KAST

Positioning

Shots

17/25Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472650%
Tec-91436%
M4A1-S1225%
MAC-101060%
Glock-18825%
USP-S633%
MP9450%
Five-SeveN333%
XM1014333%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/8919 1:32 3 kills (AK-47 ×3), 1 headshot, in 10.2 s T4.2
23/8920 1:23 2 kills (AK-47 ×2), all headshots, in 2.3 s T2.5
27/895 bomb 0:33 1 kill (M4A1-S), 1 through smoke CT2.0
39/897 1:45 2 kills (AWP ×2), in 52 s CT1.0
49/8912 1:26 1 kill (XM1014), 1 headshot CT0.8
63/896 1:29 1 kill (M4A1-S), 1 headshot CT0.5
64/8914 1:31 1 kill (MAC-10), 1 headshot T0.4
78/8921 1:20 1 kill (AK-47), 1 headshot T-0.5
89/8918 1:32 1 kill (Tec-9), 1 headshot T-2.9

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 3 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:23 wastedbarely blinded Namasas 0.6 s (0.0 s white)
10 1:38 goodblinded su 4.9 s (2.1 s white), DRx 4.6 s (1.8 s white)
11 1:24 goodblinded su 5.1 s (2.3 s white), Squx 3.7 s (1.0 s white) пашок peeked Squx 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
12 1:33 wastedno enemy blinded for long
19 1:37 goodblinded DRx 4.6 s (1.8 s white); blinded themselves 2.0 s on the move through Banana - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 27 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Banana (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:25 exposeda flash at Banana - seen by 1 enemy for 0.2 s, the nearest 464 units away
14 1:48 exposeda molotov at T Ramp - seen by 1 enemy for 0.2 s, the nearest 1298 units away; a running throw
16 1:46 exposedan HE at Banana - seen by 1 enemy for 0.1 s, the nearest 526 units away; a running throw

Positioning

In 2 of your 32 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at Banana. Pros do that in about 1 duel in 16. You crouched in 11 of your 26 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:40 DRxBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
18 1:33 DRxBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 21 rounds (1 time longer than pros stand there). 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 tradeгрязнулька was killed 146 units away: not traded within 5 s (pros: 969 ms)
5 bomb 0:26 tradecl4ud3r was killed 402 units away: not traded within 5 s (pros: 1,641 ms)
6 1:25 line of firestood in грязнулька's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
6 1:24 line of firestood in cl4ud3r's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
6 1:24 line of firestood in грязнулька's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:22 tradeпашок was killed 210 units away: not traded within 5 s (pros: 969 ms)
12 1:30 tradeпашок was killed 79 units away: you traded in 3,906 ms (pros: 625 ms)
13 1:32 line of firestood in NiedViedz's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:32 in their waystood between NiedViedz and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:31 line of firestood in NiedViedz's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:30 line of firestood in NiedViedz's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:29 tradecl4ud3r was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:40 holdheld with грязнулька, 285 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 bomb 0:39 holdheld with пашок, 265 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,391 ms after пашок)
13 bomb 0:38 tradeпашок was killed 275 units away: not traded within 5 s (pros: 1,641 ms)
16 1:44 in their waystood between пашок and an enemy they could see, for 312 ms (pros: 125 ms at a time)
16 1:44 line of firestood in пашок's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:41 tradeNiedViedz was killed 155 units away: not traded within 5 s (pros: 969 ms)
17 1:40 peek togetherpeeked the same enemy as грязнулька, 266 ms before them - early - you went first, alone
17 1:40 peek togetherpeeked the same enemy as пашок, 141 ms before them - a double peek
17 1:40 peek togetherpeeked the same enemy as cl4ud3r, 312 ms before them - early - you went first, alone
17 1:40 holdheld with cl4ud3r, 162 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before cl4ud3r)
17 1:40 tradeпашок was killed 161 units away: not traded within 5 s (pros: 969 ms)
18 1:32 in their waystood between пашок and an enemy they could see, for 688 ms (pros: 125 ms at a time)
18 1:32 tradeпашок was killed 274 units away: not traded within 5 s (pros: 625 ms)
18 1:30 tradeгрязнулька was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
19 1:30 tradeпашок was killed 144 units away: you traded in 797 ms (pros: 969 ms)
20 1:45 tradeгрязнулька was killed 187 units away: not traded within 5 s (pros: 969 ms)
20 1:31 tradecl4ud3r was killed 722 units away: not traded within 5 s (pros: 2,031 ms)
21 1:30 holdheld with пашок, 130 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:29 tradeпашок was killed 132 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Namasashit themP2000797 ms–8.0°
1 1:37 Namasaskilled by themGlock-181531 ms1531 ms0.6°
2 1:19 Stylarkilled by themMAC-10172 ms172 ms7.3°
3 1:28 Namasaskilled by themAK-47406 ms812 ms1.3°
3 1:28 Namasashit themMP9469 ms–2.1°
4 1:41 Squxkilled by themAK-47797 ms1094 ms52.1°
5 1:25 DRxhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:24 DRxhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:33 Namasaskilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:21 sukilled by themGlock-18266 ms266 ms0.8°
6 1:29 Squxkilled themM4A1-S641 ms1406 ms0.2°
7 1:45 sukilled themAWP62 ms62 ms0.5°
7 0:53 Namasaskilled themAWP312 ms312 ms0.9°
8 1:45 sukilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:27 Stylarkilled by themAK-47375 ms688 ms1.4°
10 1:19 Namasashit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:13 DRxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:21 Stylarhit themFive-SeveN281 ms–0.6°
11 1:16 Stylarkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:26 Stylarkilled themXM1014359 ms359 ms0.9°
13 1:42 Squxhit themGlock-18562 ms–2.6°
13 1:29 DRxhit by themP2000422 ms–10.6°
13 bomb 0:36 sukilled by themDesert Eagle828 ms1766 ms2.8°
13 bomb 0:36 suhit themGlock-18797 ms–47.9°
14 1:38 Stylarhit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:31 Stylarkilled themMAC-10328 ms328 ms5.8°
15 1:40 Stylarhit by themMP9250 ms–11.5°
15 1:37 Namasaskilled by themM4A1-S438 ms438 ms2.6°
16 1:44 suhit by themSSG 08281 ms–2.3°
17 1:39 DRxkilled by themAK-471375 ms1469 ms27.7°
18 1:32 DRxkilled themTec-9969 ms1125 ms14.9°
18 1:30 Squxhit themTec-9656 ms–2.4°
18 1:30 Squxkilled by themAWP1438 ms1438 ms4.2°
19 1:42 Squxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:32 Squxkilled themAK-47266 ms266 ms0.4°
19 1:29 DRxkilled themAK-47406 ms609 ms16.9°
19 1:22 Stylarkilled by themAK-47688 ms984 ms2.9°
19 1:22 sukilled themAK-47734 ms734 ms7.3°
20 1:34 Squxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:24 Stylarkilled themAK-47203 ms406 ms10.8°
20 1:22 Squxhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:21 Namasaskilled themAK-47406 ms516 ms16.0°
20 1:19 Squxkilled by themAWP234 ms234 ms2.6°
21 1:21 Namasashit by themM4A41531 ms–14.3°
21 1:21 Namasaskilled themAK-471594 ms1906 ms10.8°
21 1:21 suhit themAK-47328 ms–4.4°
21 1:20 sukilled by themAWP953 ms953 ms10.1°

Shots

You fired 17 of your 25 first shots too soon: 10 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 NamasasUSP-S387aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/6cut short (a death, a reload)24% / 50%
3 1:28 NamasasMP9893fired while moving (96 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 46%
3 1:27 NamasasMP9885fine - pros would have fired it too1/1cut short (a death, a reload)74% / 74%
6 1:29 SquxM4A1-S1704aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/317% / 43%
6 1:29 SquxM4A1-S1703fine - pros would have fired it too2/8killed them; 4 bullets after pros would have stopped39% / 49%
7 1:45 suAWP1975fine - pros would have fired it too1/1killed them80% / 80%
7 0:53 NamasasAWP1035fine - pros would have fired it too1/3killed them82% / 82%
9 1:27 StylarM4A1-S716fired while moving (109 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)16% / 48%
11 1:23 SquxFive-SeveN336aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first0/41% / 53%
11 1:22 StylarFive-SeveN498fired while moving (176 u/s), too fast to be accurate - stop first1/424% / 41%
13 1:42 SquxGlock-18694fired while moving (57 u/s), too fast to be accurate - stop first1/57% / 39%
13 1:29 DRxGlock-18434aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first0/31% / 54%
13 bomb 0:36 suGlock-181009fine - pros would have fired it too1/4cut short (a death, a reload)57% / 57%
14 1:31 StylarMAC-10530fired while moving (240 u/s), too fast to be accurate - stop first1/6killed them29% / 57%
16 1:42 suAK-47681fired while moving (193 u/s), too fast to be accurate - stop first0/57% / 62%
17 1:39 SquxTec-9205aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/3cut short (a death, a reload)21% / 56%
18 1:32 DRxTec-9278aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/5killed them10% / 46%
18 1:31 SquxTec-9274aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/8cut short (a death, a reload)12% / 49%
19 1:32 SquxAK-471276fine - pros would have fired it too1/4killed them56% / 56%
19 1:30 DRxAK-47403fired while moving (202 u/s), too fast to be accurate - stop first3/8killed them13% / 49%
19 1:23 suAK-47297fired while moving (163 u/s), too fast to be accurate - stop first1/6killed them15% / 50%
20 1:24 StylarAK-47221fired while moving (82 u/s), too fast to be accurate - stop first2/6killed them44% / 53%
20 1:21 NamasasAK-47123fired while moving (91 u/s), too fast to be accurate - stop first2/8killed them20% / 62%
20 1:19 SquxAK-47728fine - pros would have fired it too0/1cut short (a death, a reload)56% / 56%
21 1:21 suAK-47348fine - pros would have fired it too4/7cut short (a death, a reload)66% / 66%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.