Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 79 | 52% |
| MAC-10 | 12 | 42% |
| MP9 | 10 | 30% |
| Desert Eagle | 7 | 43% |
| USP-S | 7 | 29% |
| M4A1-S | 7 | 43% |
| AWP | 3 | 67% |
| Glock-18 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/89 | 9 1:30 | 4 kills (AK-47 ×4), a wallbang, 3 headshots, in 62.2 s T | 8.7 |
| 4/89 | 18 1:36 | 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 8.3 s CT | 7.0 |
| 6/89 | 11 1:22 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 1 headshot, in 26.3 s T | 5.5 |
| 20/89 | 20 1:45 | 2 kills (AWP ×2), 1 while flashed, 1 headshot, in 14.2 s CT | 2.8 |
| 26/89 | 8 bomb 0:20 | 2 kills (AK-47 ×2), in 9.9 s T | 2.2 |
| 32/89 | 2 1:35 | 2 kills (MAC-10 ×2), 1 headshot, in 16.1 s T | 1.6 |
| 33/89 | 19 1:22 | 2 kills (AK-47 ×2), 1 headshot, in 31.4 s CT | 1.5 |
| 44/89 | 12 1:30 | 1 kill (Deagle) T | 0.9 |
| 67/89 | 21 1:35 | 1 kill (AWP) CT | 0.0 |
| 74/89 | 1 1:36 | 1 kill (Glock), 1 headshot T | -0.5 |
| 76/89 | 7 0:58 | 1 kill (AK-47) T | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:15 | 1v2 before the plant T · 65 HP · Banana | won - the bomb went off, 1 kill |
Flashes
11 flashes: 3 good, 2 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:32 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Banana - safe |
| 2 1:39 | wasted | no enemy blinded for long |
| 3 1:37 | wasted | no enemy blinded for long |
| 4 1:34 | weak | barely blinded пашок 2.0 s (0.2 s white); blinded DRx 4.8 s holding Banana - safe |
| 6 1:43 | wasted | no enemy blinded for long; blinded su 2.5 s on the move through T Ramp - safe |
| 7 1:30 | good | blinded ДОМИНАЦИЯ 5.2 s (2.3 s white) |
| 9 1:42 | weak | barely blinded NiedViedz 2.9 s (0.5 s white) |
| 9 bomb 0:17 | good | blinded NiedViedz 4.4 s (1.6 s white) |
| 10 1:43 | good | blinded грязнулька 4.1 s (1.3 s white), NiedViedz 4.0 s (1.2 s white) |
| 18 1:41 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Middle - safe |
| 19 1:23 | hurt the team | barely blinded ДОМИНАЦИЯ 1.0 s (0.1 s white), cl4ud3r 0.9 s (0.1 s white); blinded su 1.5 s holding Ruins - an enemy could see them |
Throws
35 grenades: 31 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:41 | exposed | an HE at T Ramp - seen by 1 enemy for 0.6 s, the nearest 1265 units away, thrown in the open; a running throw |
| 3 1:28 | exposed | a molotov at Banana - seen by 1 enemy for 0.4 s, the nearest 1005 units away |
| 6 1:45 | punished | hit by пашок 1.8 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1060 units away |
| 19 1:25 | exposed | a flash at Ruins - seen by 1 enemy for 0.2 s, the nearest 276 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 bomb 0:40 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 11 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 8 bomb 0:11 | peek together | peeked the same enemy as su, 219 ms before them - a double peek |
| 9 1:35 | trade | DRx was killed 1725 units away: you traded in 4,625 ms (pros: 2,609 ms) |
| 9 1:34 | trade | Squx was killed 1594 units away: you traded in 3,797 ms (pros: 2,609 ms) |
| 9 1:17 | peek together | peeked the same enemy as su, 94 ms after them - a double peek |
| 9 1:17 | peek together | peeked the same enemy as Namasas, 172 ms after them - a double peek |
| 9 1:16 | trade | Namasas was killed 41 units away: you traded in 406 ms (pros: 625 ms) |
| 9 1:15 | trade | su was killed 210 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:18 | trade | su was killed 553 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:46 | line of fire | stood in Namasas's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:38 | line of fire | stood in Namasas's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 11 1:29 | line of fire | stood in Namasas's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:23 | trade | Squx was killed 248 units away: you traded in 984 ms (pros: 625 ms) |
| 11 1:23 | hold | held with su, 145 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 469 ms after su) |
| 11 1:06 | trade | su was killed 472 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:04 | line of fire | stood in Namasas's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 11 1:04 | line of fire | stood in Namasas's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:00 | hold | held with Namasas, 374 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 0:59 | trade | Namasas was killed 371 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:37 | trade | su was killed 573 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:46 | trade | su was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:24 | line of fire | stood in su's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 1:23 | hold | held with su, 204 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after su) |
| 19 1:22 | trade | su was killed 281 units away: you traded in 234 ms (pros: 625 ms) |
| 20 1:34 | hold | held with Squx, 605 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:24 | hold | held with Squx, 527 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,578 ms before Squx) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | killed them | Glock-18 | 375 ms | 531 ms | 2.2° | ||
| 2 1:36 | killed them | MAC-10 | 203 ms | 875 ms | 1.2° | ||
| 2 1:19 | killed them | MAC-10 | 172 ms | 172 ms | 7.3° | ||
| 3 1:23 | hit them | AK-47 | 281 ms | – | 2.8° | ||
| 4 bomb 0:26 | killed by them | M4A4 | 281 ms | 641 ms | 3.9° | ||
| 6 1:43 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:58 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:58 | killed by them | AK-47 | 250 ms | 453 ms | 1.1° | ||
| 8 bomb 0:20 | killed them | AK-47 | 438 ms | 750 ms | 16.9° | ||
| 8 bomb 0:10 | killed them | AK-47 | 266 ms | 453 ms | 8.8° | ||
| 9 1:30 | hit by them | M4A4 | 672 ms | – | 3.3° | ||
| 9 1:30 | killed them | AK-47 | 781 ms | 891 ms | 0.1° | ||
| 9 1:27 | killed them | AK-47 | 375 ms | 688 ms | 1.4° | ||
| 9 1:16 | killed them | AK-47 | 578 ms | 969 ms | 1.9° | ||
| 9 1:16 | hit by them | MP9 | 844 ms | – | 7.7° | ||
| 9 bomb 0:20 | killed them | AK-47 | 641 ms | 734 ms | 1.2° | ||
| 9 bomb 0:04 | killed by them | AWP | 234 ms | 234 ms | 1.6° | ||
| 10 0:42 | hit them | AK-47 | 328 ms | – | 1.7° | ||
| 10 0:42 | killed by them | AWP | 344 ms | 344 ms | 2.1° | ||
| 11 1:22 | killed them | AK-47 | 453 ms | 766 ms | 1.8° | ||
| 11 1:22 | hit by them | M4A4 | 688 ms | – | 1.2° | ||
| 11 1:21 | hit by them | Five-SeveN | 281 ms | – | 0.6° | ||
| 11 1:16 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:57 | killed them | AK-47 | 422 ms | 1625 ms | 12.6° | ||
| 11 0:54 | hit them | AK-47 | 328 ms | – | 5.4° | ||
| 11 0:54 | killed by them | M4A1-S | 641 ms | 641 ms | 0.9° | ||
| 12 1:31 | killed them | Desert Eagle | 531 ms | 1594 ms | 4.9° | ||
| 12 1:26 | killed by them | XM1014 | 359 ms | 359 ms | 0.9° | ||
| 13 1:29 | hit by them | P2000 | 781 ms | – | 2.2° | ||
| 13 bomb 0:39 | hit them | P2000 | 797 ms | – | 5.0° | ||
| 13 bomb 0:39 | killed by them | Glock-18 | 1125 ms | 1672 ms | 9.9° | ||
| 14 1:38 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:31 | killed by them | MAC-10 | 328 ms | 328 ms | 5.8° | ||
| 15 1:41 | hit them | MP9 | 359 ms | – | 3.9° | ||
| 15 1:41 | killed by them | Galil AR | 453 ms | 906 ms | 5.7° | ||
| 15 1:40 | hit them | MP9 | 250 ms | – | 11.5° | ||
| 16 1:32 | killed by them | AK-47 | 406 ms | 609 ms | 18.6° | ||
| 16 1:32 | hit them | M4A4 | 500 ms | – | 5.4° | ||
| 18 1:36 | killed them | M4A1-S | 328 ms | 531 ms | 3.3° | ||
| 18 1:30 | killed them | AK-47 | 359 ms | 359 ms | 9.1° | ||
| 18 1:28 | hit by them | AK-47 | 578 ms | – | 4.9° | ||
| 18 1:28 | killed them | AK-47 | 609 ms | 922 ms | 2.8° | ||
| 19 1:22 | killed them | AK-47 | 688 ms | 984 ms | 2.9° | ||
| 19 0:56 | hit by them | Desert Eagle | 828 ms | – | 0.8° | ||
| 19 bomb 0:38 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:35 | killed them | AK-47 | 266 ms | 656 ms | 1.9° | ||
| 19 bomb 0:35 | hit by them | Galil AR | 312 ms | – | 1.0° | ||
| 19 bomb 0:24 | killed by them | Desert Eagle | 109 ms | 109 ms | 0.8° | ||
| 20 1:45 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:31 | killed them | AWP | 594 ms | 594 ms | 5.1° | ||
| 20 1:24 | killed by them | AK-47 | 203 ms | 406 ms | 10.8° | ||
| 21 1:35 | killed them | AWP | 250 ms | 250 ms | 2.4° | ||
| 21 1:33 | killed by them | Galil AR | 219 ms | 578 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | Glock-18 | 894 | fine - pros would have fired it too | 2/4 | killed them | 60% / 62% | |
| 2 1:36 | MAC-10 | 482 | fine - pros would have fired it too | 4/16 | killed them | 38% / 56% | |
| 2 1:19 | MAC-10 | 158 | fine - pros would have fired it too | 1/6 | killed them | 74% / 74% | |
| 3 1:33 | AK-47 | 721 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/6 | 5% / 57% | ||
| 3 1:23 | AK-47 | 957 | fine - pros would have fired it too | 4/13 | 42% / 51% | ||
| 4 bomb 0:26 | AK-47 | 519 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 8 bomb 0:20 | AK-47 | 532 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 4/8 | killed them | 20% / 47% | |
| 8 bomb 0:10 | AK-47 | 521 | fine - pros would have fired it too | 2/7 | killed them | 32% / 47% | |
| 9 1:31 | AK-47 | 1283 | fired while moving (137 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 47% | |
| 9 1:30 | AK-47 | 1283 | fine - pros would have fired it too | 2/6 | killed them | 52% / 53% | |
| 9 1:27 | AK-47 | 718 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/9 | killed them | 13% / 49% | |
| 9 1:16 | AK-47 | 298 | fired while moving (131 u/s), too fast to be accurate - stop first | 3/11 | killed them | 13% / 58% | |
| 9 bomb 0:21 | AK-47 | 991 | fine - pros would have fired it too | 2/5 | killed them | 71% / 71% | |
| 10 0:42 | AK-47 | 728 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 19% / 54% | |
| 11 1:22 | AK-47 | 710 | fine - pros would have fired it too | 3/8 | killed them | 58% / 58% | |
| 11 1:21 | AK-47 | 495 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | 13% / 57% | ||
| 11 0:57 | AK-47 | 306 | fired while moving (87 u/s), too fast to be accurate - stop first | 6/19 | killed them | 34% / 57% | |
| 11 0:54 | AK-47 | 635 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 34% / 50% | |
| 12 1:31 | Desert Eagle | 320 | fine - pros would have fired it too | 3/5 | killed them | 37% / 43% | |
| 12 1:29 | Desert Eagle | 528 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 38% / 57% | |
| 13 1:29 | USP-S | 607 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/5 | 56% / 59% | ||
| 13 bomb 0:39 | USP-S | 936 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 43% | |
| 14 1:31 | Desert Eagle | 543 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 61% | |
| 15 1:41 | MP9 | 462 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload) | 51% / 52% | |
| 16 1:33 | M4A1-S | 356 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 35% / 53% | |
| 18 1:36 | M4A1-S | 340 | fine - pros would have fired it too | 2/6 | killed them | 51% / 51% | |
| 18 1:30 | AK-47 | 875 | fine - pros would have fired it too | 1/5 | killed them | 76% / 76% | |
| 18 1:28 | AK-47 | 692 | fired while moving (138 u/s), too fast to be accurate - stop first | 4/10 | killed them | 5% / 46% | |
| 19 1:22 | AK-47 | 261 | fired while moving (152 u/s), too fast to be accurate - stop first | 3/7 | killed them | 19% / 51% | |
| 19 0:57 | AK-47 | 1337 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | 7% / 57% | ||
| 19 bomb 0:35 | AK-47 | 879 | fine - pros would have fired it too | 4/8 | killed them | 56% / 56% | |
| 19 bomb 0:29 | AK-47 | 1336 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 50% | |
| 19 bomb 0:28 | AK-47 | 1335 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 58% | |
| 19 bomb 0:28 | AK-47 | 1335 | fired while moving (185 u/s), too fast to be accurate - stop first | 0/1 | 17% / 69% | ||
| 19 bomb 0:26 | AK-47 | 1334 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 20 1:31 | AWP | 651 | fine - pros would have fired it too | 1/1 | killed them | 66% / 72% | |
| 21 1:35 | AWP | 521 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | killed them | 40% / 71% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.