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Inferno, won 13-8 · Wed 11 Nov, 02:02

Stylar26,454

The match

Aim

375 msTTD734 msTTK3.1°Crosshair↓37%1st bullet56%Spray16%Head66%Counter-strafe

Scoreboard

113ADR86%KAST

Positioning

Shots

18/37Rushed↓5/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477952%
MAC-101242%
MP91030%
Desert Eagle743%
USP-S729%
M4A1-S743%
AWP367%
Glock-182100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/899 1:30 4 kills (AK-47 ×4), a wallbang, 3 headshots, in 62.2 s T8.7
4/8918 1:36 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 8.3 s CT7.0
6/8911 1:22 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 1 headshot, in 26.3 s T5.5
20/8920 1:45 2 kills (AWP ×2), 1 while flashed, 1 headshot, in 14.2 s CT2.8
26/898 bomb 0:20 2 kills (AK-47 ×2), in 9.9 s T2.2
32/892 1:35 2 kills (MAC-10 ×2), 1 headshot, in 16.1 s T1.6
33/8919 1:22 2 kills (AK-47 ×2), 1 headshot, in 31.4 s CT1.5
44/8912 1:30 1 kill (Deagle) T0.9
67/8921 1:35 1 kill (AWP) CT0.0
74/891 1:36 1 kill (Glock), 1 headshot T-0.5
76/897 0:58 1 kill (AK-47) T-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:15 1v2 before the plant T · 65 HP · Bananawon - the bomb went off, 1 kill

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 2 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:32 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Banana - safe
2 1:39 wastedno enemy blinded for long
3 1:37 wastedno enemy blinded for long
4 1:34 weakbarely blinded пашок 2.0 s (0.2 s white); blinded DRx 4.8 s holding Banana - safe
6 1:43 wastedno enemy blinded for long; blinded su 2.5 s on the move through T Ramp - safe
7 1:30 goodblinded ДОМИНАЦИЯ 5.2 s (2.3 s white)
9 1:42 weakbarely blinded NiedViedz 2.9 s (0.5 s white)
9 bomb 0:17 goodblinded NiedViedz 4.4 s (1.6 s white)
10 1:43 goodblinded грязнулька 4.1 s (1.3 s white), NiedViedz 4.0 s (1.2 s white)
18 1:41 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Middle - safe
19 1:23 hurt the teambarely blinded ДОМИНАЦИЯ 1.0 s (0.1 s white), cl4ud3r 0.9 s (0.1 s white); blinded su 1.5 s holding Ruins - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 31 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:41 exposedan HE at T Ramp - seen by 1 enemy for 0.6 s, the nearest 1265 units away, thrown in the open; a running throw
3 1:28 exposeda molotov at Banana - seen by 1 enemy for 0.4 s, the nearest 1005 units away
6 1:45 punishedhit by пашок 1.8 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1060 units away
19 1:25 exposeda flash at Ruins - seen by 1 enemy for 0.2 s, the nearest 276 units away; a running throw

Positioning

In 1 of your 39 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 28 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 bomb 0:40 пашокBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 11 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
8 bomb 0:11 peek togetherpeeked the same enemy as su, 219 ms before them - a double peek
9 1:35 tradeDRx was killed 1725 units away: you traded in 4,625 ms (pros: 2,609 ms)
9 1:34 tradeSqux was killed 1594 units away: you traded in 3,797 ms (pros: 2,609 ms)
9 1:17 peek togetherpeeked the same enemy as su, 94 ms after them - a double peek
9 1:17 peek togetherpeeked the same enemy as Namasas, 172 ms after them - a double peek
9 1:16 tradeNamasas was killed 41 units away: you traded in 406 ms (pros: 625 ms)
9 1:15 tradesu was killed 210 units away: not traded within 5 s (pros: 969 ms)
10 1:18 tradesu was killed 553 units away: not traded within 5 s (pros: 2,031 ms)
11 1:46 line of firestood in Namasas's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:38 line of firestood in Namasas's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
11 1:29 line of firestood in Namasas's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:23 tradeSqux was killed 248 units away: you traded in 984 ms (pros: 625 ms)
11 1:23 holdheld with su, 145 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 469 ms after su)
11 1:06 tradesu was killed 472 units away: not traded within 5 s (pros: 1,641 ms)
11 1:04 line of firestood in Namasas's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
11 1:04 line of firestood in Namasas's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:00 holdheld with Namasas, 374 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 0:59 tradeNamasas was killed 371 units away: not traded within 5 s (pros: 1,641 ms)
12 1:37 tradesu was killed 573 units away: not traded within 5 s (pros: 2,031 ms)
15 1:46 tradesu was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
19 1:24 line of firestood in su's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 1:23 holdheld with su, 204 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after su)
19 1:22 tradesu was killed 281 units away: you traded in 234 ms (pros: 625 ms)
20 1:34 holdheld with Squx, 605 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:24 holdheld with Squx, 527 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,578 ms before Squx)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 пашокkilled themGlock-18375 ms531 ms2.2°
2 1:36 грязнулькаkilled themMAC-10203 ms875 ms1.2°
2 1:19 ДОМИНАЦИЯkilled themMAC-10172 ms172 ms7.3°
3 1:23 NiedViedzhit themAK-47281 ms–2.8°
4 bomb 0:26 NiedViedzkilled by themM4A4281 ms641 ms3.9°
6 1:43 пашокkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
7 0:58 грязнулькаkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:58 cl4ud3rkilled by themAK-47250 ms453 ms1.1°
8 bomb 0:20 пашокkilled themAK-47438 ms750 ms16.9°
8 bomb 0:10 cl4ud3rkilled themAK-47266 ms453 ms8.8°
9 1:30 пашокhit by themM4A4672 ms–3.3°
9 1:30 пашокkilled themAK-47781 ms891 ms0.1°
9 1:27 ДОМИНАЦИЯkilled themAK-47375 ms688 ms1.4°
9 1:16 грязнулькаkilled themAK-47578 ms969 ms1.9°
9 1:16 грязнулькаhit by themMP9844 ms–7.7°
9 bomb 0:20 cl4ud3rkilled themAK-47641 ms734 ms1.2°
9 bomb 0:04 NiedViedzkilled by themAWP234 ms234 ms1.6°
10 0:42 NiedViedzhit themAK-47328 ms–1.7°
10 0:42 NiedViedzkilled by themAWP344 ms344 ms2.1°
11 1:22 пашокkilled themAK-47453 ms766 ms1.8°
11 1:22 пашокhit by themM4A4688 ms–1.2°
11 1:21 ДОМИНАЦИЯhit by themFive-SeveN281 ms–0.6°
11 1:16 ДОМИНАЦИЯkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:57 NiedViedzkilled themAK-47422 ms1625 ms12.6°
11 0:54 грязнулькаhit themAK-47328 ms–5.4°
11 0:54 грязнулькаkilled by themM4A1-S641 ms641 ms0.9°
12 1:31 пашокkilled themDesert Eagle531 ms1594 ms4.9°
12 1:26 ДОМИНАЦИЯkilled by themXM1014359 ms359 ms0.9°
13 1:29 грязнулькаhit by themP2000781 ms–2.2°
13 bomb 0:39 пашокhit themP2000797 ms–5.0°
13 bomb 0:39 пашокkilled by themGlock-181125 ms1672 ms9.9°
14 1:38 ДОМИНАЦИЯhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:31 ДОМИНАЦИЯkilled by themMAC-10328 ms328 ms5.8°
15 1:41 пашокhit themMP9359 ms–3.9°
15 1:41 пашокkilled by themGalil AR453 ms906 ms5.7°
15 1:40 ДОМИНАЦИЯhit themMP9250 ms–11.5°
16 1:32 cl4ud3rkilled by themAK-47406 ms609 ms18.6°
16 1:32 cl4ud3rhit themM4A4500 ms–5.4°
18 1:36 NiedViedzkilled themM4A1-S328 ms531 ms3.3°
18 1:30 грязнулькаkilled themAK-47359 ms359 ms9.1°
18 1:28 cl4ud3rhit by themAK-47578 ms–4.9°
18 1:28 cl4ud3rkilled themAK-47609 ms922 ms2.8°
19 1:22 ДОМИНАЦИЯkilled themAK-47688 ms984 ms2.9°
19 0:56 NiedViedzhit by themDesert Eagle828 ms–0.8°
19 bomb 0:38 NiedViedzhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:35 грязнулькаkilled themAK-47266 ms656 ms1.9°
19 bomb 0:35 грязнулькаhit by themGalil AR312 ms–1.0°
19 bomb 0:24 NiedViedzkilled by themDesert Eagle109 ms109 ms0.8°
20 1:45 грязнулькаkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:31 cl4ud3rkilled themAWP594 ms594 ms5.1°
20 1:24 ДОМИНАЦИЯkilled by themAK-47203 ms406 ms10.8°
21 1:35 cl4ud3rkilled themAWP250 ms250 ms2.4°
21 1:33 пашокkilled by themGalil AR219 ms578 ms2.2°

Shots

You fired 18 of your 37 first shots too soon: 10 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 пашокGlock-18894fine - pros would have fired it too2/4killed them60% / 62%
2 1:36 грязнулькаMAC-10482fine - pros would have fired it too4/16killed them38% / 56%
2 1:19 ДОМИНАЦИЯMAC-10158fine - pros would have fired it too1/6killed them74% / 74%
3 1:33 пашокAK-47721aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/65% / 57%
3 1:23 NiedViedzAK-47957fine - pros would have fired it too4/1342% / 51%
4 bomb 0:26 NiedViedzAK-47519aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first0/1cut short (a death, a reload)1% / 47%
8 bomb 0:20 пашокAK-47532too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target4/8killed them20% / 47%
8 bomb 0:10 cl4ud3rAK-47521fine - pros would have fired it too2/7killed them32% / 47%
9 1:31 пашокAK-471283fired while moving (137 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 47%
9 1:30 пашокAK-471283fine - pros would have fired it too2/6killed them52% / 53%
9 1:27 ДОМИНАЦИЯAK-47718aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/9killed them13% / 49%
9 1:16 грязнулькаAK-47298fired while moving (131 u/s), too fast to be accurate - stop first3/11killed them13% / 58%
9 bomb 0:21 cl4ud3rAK-47991fine - pros would have fired it too2/5killed them71% / 71%
10 0:42 NiedViedzAK-47728fired while moving (87 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)19% / 54%
11 1:22 пашокAK-47710fine - pros would have fired it too3/8killed them58% / 58%
11 1:21 ДОМИНАЦИЯAK-47495aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/413% / 57%
11 0:57 NiedViedzAK-47306fired while moving (87 u/s), too fast to be accurate - stop first6/19killed them34% / 57%
11 0:54 грязнулькаAK-47635fine - pros would have fired it too3/4cut short (a death, a reload)34% / 50%
12 1:31 пашокDesert Eagle320fine - pros would have fired it too3/5killed them37% / 43%
12 1:29 ДОМИНАЦИЯDesert Eagle528fired while moving (203 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)38% / 57%
13 1:29 грязнулькаUSP-S607fired while moving (182 u/s), too fast to be accurate - stop first0/556% / 59%
13 bomb 0:39 пашокUSP-S936fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 43%
14 1:31 ДОМИНАЦИЯDesert Eagle543fired while moving (229 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 61%
15 1:41 пашокMP9462fine - pros would have fired it too3/10cut short (a death, a reload)51% / 52%
16 1:33 cl4ud3rM4A1-S356fine - pros would have fired it too1/4cut short (a death, a reload)35% / 53%
18 1:36 NiedViedzM4A1-S340fine - pros would have fired it too2/6killed them51% / 51%
18 1:30 грязнулькаAK-47875fine - pros would have fired it too1/5killed them76% / 76%
18 1:28 cl4ud3rAK-47692fired while moving (138 u/s), too fast to be accurate - stop first4/10killed them5% / 46%
19 1:22 ДОМИНАЦИЯAK-47261fired while moving (152 u/s), too fast to be accurate - stop first3/7killed them19% / 51%
19 0:57 NiedViedzAK-471337aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/17% / 57%
19 bomb 0:35 грязнулькаAK-47879fine - pros would have fired it too4/8killed them56% / 56%
19 bomb 0:29 NiedViedzAK-471336aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 50%
19 bomb 0:28 NiedViedzAK-471335fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 58%
19 bomb 0:28 NiedViedzAK-471335fired while moving (185 u/s), too fast to be accurate - stop first0/117% / 69%
19 bomb 0:26 NiedViedzAK-471334fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
20 1:31 cl4ud3rAWP651fine - pros would have fired it too1/1killed them66% / 72%
21 1:35 cl4ud3rAWP521aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2killed them40% / 71%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.