Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 28 | 25% |
| M4A1-S | 27 | 30% |
| M4A4 | 17 | 18% |
| Glock-18 | 8 | 12% |
| USP-S | 8 | 25% |
| AWP | 2 | 0% |
| Five-SeveN | 2 | 0% |
| Galil AR | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/89 | 15 1:37 | 3 kills (M4A1-S ×3), 1 headshot, in 32.6 s CT | 4.8 |
| 47/89 | 3 1:27 | 1 kill (AK-47) T | 0.8 |
| 52/89 | 6 1:28 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 0.7 |
| 62/89 | 13 1:29 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 81/89 | 16 0:56 | 1 kill (M4A1-S), 1 headshot CT | -1.2 |
| 83/89 | 2 1:41 | 1 kill (AK-47) T | -1.4 |
| 85/89 | 1 1:37 | 1 kill (Glock), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:29 | 1v5 before the plant T · 100 HP · Lower Mid | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 14 1:18 | 1v5 before the plant CT · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 19 bomb 0:24 | 1v2 after the plant CT · 14 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
14 flashes: 3 good, 2 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:19 | wasted | no enemy blinded for long; blinded Stylar 1.9 s holding Banana - safe |
| 4 1:24 | wasted | no enemy blinded for long |
| 5 1:23 | weak | barely blinded ДОМИНАЦИЯ 2.8 s (0.4 s white), cl4ud3r 2.8 s (0.4 s white); blinded DRx 3.4 s holding Bombsite B - safe; blinded Squx 1.3 s on the move through Bombsite B - safe |
| 6 1:35 | hurt the team | no enemy blinded for long; blinded DRx 3.5 s on the move through T Ramp - an enemy could see them; blinded themselves 3.4 s holding T Ramp - an enemy could see them |
| 7 0:56 | wasted | barely blinded cl4ud3r 0.6 s (0.0 s white) |
| 8 1:42 | wasted | barely blinded ДОМИНАЦИЯ 0.7 s (0.1 s white) |
| 8 1:31 | wasted | no enemy blinded for long |
| 9 1:30 | wasted | barely blinded пашок 1.0 s (0.1 s white), грязнулька 0.9 s (0.1 s white) |
| 10 1:08 | weak | barely blinded пашок 2.1 s (0.2 s white) |
| 15 1:29 | wasted | barely blinded cl4ud3r 0.9 s (0.1 s white) |
| 16 1:17 | wasted | no enemy blinded for long |
| 19 1:39 | good | blinded NiedViedz 3.8 s (1.1 s white) |
| 20 1:42 | good | blinded ДОМИНАЦИЯ 3.6 s (0.9 s white); blinded Stylar 1.7 s on the move through Top Mid - safe |
| 21 1:32 | good | blinded cl4ud3r 4.9 s (2.1 s white) |
Throws
53 grenades: 48 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (2 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:34 | exposed | an HE at T Ramp - seen by 1 enemy for 0.9 s, the nearest 495 units away; a jump throw |
| 7 0:54 | punished | killed by ДОМИНАЦИЯ 0.4 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1035 units away, thrown in the open; a running throw |
| 8 1:28 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 627 units away; a running throw |
| 9 1:32 | exposed | a flash at Banana - seen by 1 enemy for 0.4 s, the nearest 744 units away; a running throw |
| 9 1:16 | punished | killed by грязнулька with a smoke in hand at Banana - seen by 1 enemy for 0.8 s, the nearest 285 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 bomb 0:38 | Ruins | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:05 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:25 | line of fire | stood in su's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 1:28 | hold | held with su, 360 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before su) |
| 3 1:28 | hold | held with DRx, 162 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before DRx) |
| 5 1:23 | trade | DRx was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:42 | trade | Stylar was killed 404 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:37 | hold | held with su, 221 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:33 | trade | DRx was killed 294 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:29 | trade | su was killed 132 units away: you traded in 1,312 ms (pros: 625 ms) |
| 6 1:29 | trade | Squx was killed 904 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:45 | trade | su was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:58 | hold | held with Stylar, 719 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 0:57 | trade | Stylar was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:26 | line of fire | stood in DRx's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 0:54 | trade | DRx was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:06 | trade | su was killed 226 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:37 | trade | su was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:40 | trade | Stylar was killed 866 units away: you traded in 4,328 ms (pros: 2,031 ms) |
| 16 1:32 | trade | Stylar was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:47 | trade | su was killed 210 units away: not traded within 5 s (pros: 969 ms) |
| 19 bomb 0:26 | line of fire | stood in Stylar's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 bomb 0:25 | line of fire | stood in Stylar's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 19 bomb 0:24 | trade | Stylar was killed 240 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:34 | hold | held with Squx, 579 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:21 | in their way | stood between su and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit by them | P2000 | 797 ms | – | 8.0° | ||
| 1 1:37 | killed them | Glock-18 | 1531 ms | 1531 ms | 0.6° | ||
| 1 1:30 | killed by them | USP-S | 1438 ms | 1438 ms | 0.4° | ||
| 2 1:41 | killed them | AK-47 | 828 ms | 828 ms | 2.3° | ||
| 3 1:28 | killed them | AK-47 | 406 ms | 812 ms | 1.3° | ||
| 3 1:28 | hit by them | MP9 | 469 ms | – | 2.1° | ||
| 5 bomb 0:33 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:28 | killed them | AK-47 | 625 ms | 625 ms | 6.6° | ||
| 6 0:48 | hit by them | M4A4 | 438 ms | – | 3.5° | ||
| 6 0:46 | killed by them | AK-47 | 359 ms | 359 ms | 3.4° | ||
| 7 0:53 | killed by them | AWP | 312 ms | 312 ms | 0.9° | ||
| 9 1:16 | killed by them | MP9 | 375 ms | 797 ms | 3.6° | ||
| 10 1:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:50 | killed by them | M4A1-S | 359 ms | 656 ms | 3.4° | ||
| 10 0:50 | hit them | AK-47 | 391 ms | – | 7.1° | ||
| 11 0:59 | killed by them | M4A1-S | 250 ms | 344 ms | 0.4° | ||
| 12 1:42 | hit by them | M4A4 | 672 ms | – | 2.5° | ||
| 12 1:33 | killed by them | AWP | 969 ms | 969 ms | 16.5° | ||
| 13 1:32 | hit them | P2000 | 234 ms | – | 1.0° | ||
| 13 1:32 | hit by them | Glock-18 | 344 ms | – | 2.3° | ||
| 13 1:29 | killed them | USP-S | 297 ms | 297 ms | 1.9° | ||
| 13 bomb 0:40 | hit by them | P2000 | 578 ms | – | 6.2° | ||
| 13 bomb 0:38 | hit by them | P2000 | 438 ms | – | 0.5° | ||
| 13 bomb 0:37 | killed by them | Glock-18 | 516 ms | 516 ms | 11.5° | ||
| 14 1:18 | killed by them | USP-S | 297 ms | 297 ms | 7.3° | ||
| 15 1:37 | killed them | M4A1-S | 438 ms | 438 ms | 2.6° | ||
| 15 1:36 | hit by them | Galil AR | 375 ms | – | 19.0° | ||
| 15 1:36 | killed them | M4A1-S | 906 ms | 1000 ms | 11.9° | ||
| 15 1:05 | killed them | M4A1-S | 672 ms | 969 ms | 5.2° | ||
| 15 1:04 | hit them | M4A4 | 188 ms | – | 2.9° | ||
| 16 0:56 | killed them | M4A1-S | 469 ms | 469 ms | 7.7° | ||
| 19 bomb 0:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:32 | hit by them | Desert Eagle | 891 ms | – | 0.9° | ||
| 19 bomb 0:24 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:23 | killed by them | AK-47 | 312 ms | 312 ms | 2.6° | ||
| 20 1:21 | killed by them | AK-47 | 406 ms | 516 ms | 16.0° | ||
| 21 1:21 | hit them | M4A4 | 1531 ms | – | 14.3° | ||
| 21 1:21 | killed by them | AK-47 | 1594 ms | 1906 ms | 10.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 389 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 1/8 | killed them | 16% / 49% | |
| 1 1:31 | USP-S | 627 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 23% / 42% | |
| 2 1:41 | AK-47 | 857 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 51% | |
| 2 1:41 | AK-47 | 852 | fine - pros would have fired it too | 1/4 | killed them | 47% / 47% | |
| 3 1:28 | AK-47 | 905 | fine - pros would have fired it too | 4/10 | killed them | 78% / 78% | |
| 6 0:48 | AWP | 619 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 42% / 68% | |
| 10 0:51 | AK-47 | 725 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 7% / 46% | |
| 11 1:47 | Galil AR | 1775 | fine - pros would have fired it too | 0/1 | 61% / 61% | ||
| 11 0:59 | M4A4 | 1003 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 45% | |
| 13 1:32 | USP-S | 927 | fine - pros would have fired it too | 1/1 | 74% / 74% | ||
| 13 1:29 | USP-S | 769 | fine - pros would have fired it too | 1/1 | killed them | 45% / 45% | |
| 13 bomb 0:40 | USP-S | 635 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | 25% / 50% | ||
| 13 bomb 0:38 | USP-S | 937 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 45% | |
| 14 1:21 | Five-SeveN | 852 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 17% / 46% | ||
| 14 1:18 | Five-SeveN | 891 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 42% | |
| 15 1:37 | M4A1-S | 301 | fine - pros would have fired it too | 1/7 | killed them | 77% / 77% | |
| 15 1:36 | M4A1-S | 373 | fine - pros would have fired it too | 2/10 | killed them | 76% / 76% | |
| 15 1:05 | M4A1-S | 583 | fired while moving (63 u/s), too fast to be accurate - stop first | 4/8 | killed them | 12% / 54% | |
| 16 0:57 | M4A1-S | 506 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/5 | killed them | 47% / 65% | |
| 16 0:56 | M4A1-S | 545 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/6 | 9% / 51% | ||
| 19 bomb 0:39 | AK-47 | 1105 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/2 | 37% / 81% | ||
| 19 bomb 0:32 | AK-47 | 1191 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 58% | |
| 19 bomb 0:32 | AK-47 | 1194 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 19 bomb 0:27 | AK-47 | 1160 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 13% / 53% | ||
| 19 bomb 0:27 | AK-47 | 1160 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 19 bomb 0:27 | AK-47 | 1161 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 49% / 54% | |
| 19 bomb 0:23 | AK-47 | 1019 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/1 | 0% / 55% | ||
| 20 1:21 | M4A4 | 119 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 40% / 48% | |
| 21 1:21 | M4A4 | 235 | fired while moving (170 u/s), too fast to be accurate - stop first | 3/12 | cut short (a death, a reload) | 49% / 66% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.