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Inferno, won 13-8 · Wed 11 Nov, 02:02

Namasas26,633

The match

Aim

469 msTTD812 msTTK2.9°Crosshair↓16%1st bullet25%Spray28%Head52%Counter-strafe

Scoreboard

46ADR76%KAST

Positioning

Shots

16/29Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472825%
M4A1-S2730%
M4A41718%
Glock-18812%
USP-S825%
AWP20%
Five-SeveN20%
Galil AR10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/8915 1:37 3 kills (M4A1-S ×3), 1 headshot, in 32.6 s CT4.8
47/893 1:27 1 kill (AK-47) T0.8
52/896 1:28 1 kill (AK-47), 1 through smoke, 1 headshot T0.7
62/8913 1:29 1 kill (USP-S), 1 headshot CT0.6
81/8916 0:56 1 kill (M4A1-S), 1 headshot CT-1.2
83/892 1:41 1 kill (AK-47) T-1.4
85/891 1:37 1 kill (Glock), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:29 1v5 before the plant T · 100 HP · Lower Midlost - died with two or more on them at once, after 1 kill · first fight won, saw each other
14 1:18 1v5 before the plant CT · 100 HP · Top Midlost - died in the first fight · saw each other
19 bomb 0:24 1v2 after the plant CT · 14 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 3 good, 2 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:19 wastedno enemy blinded for long; blinded Stylar 1.9 s holding Banana - safe
4 1:24 wastedno enemy blinded for long
5 1:23 weakbarely blinded ДОМИНАЦИЯ 2.8 s (0.4 s white), cl4ud3r 2.8 s (0.4 s white); blinded DRx 3.4 s holding Bombsite B - safe; blinded Squx 1.3 s on the move through Bombsite B - safe
6 1:35 hurt the teamno enemy blinded for long; blinded DRx 3.5 s on the move through T Ramp - an enemy could see them; blinded themselves 3.4 s holding T Ramp - an enemy could see them
7 0:56 wastedbarely blinded cl4ud3r 0.6 s (0.0 s white)
8 1:42 wastedbarely blinded ДОМИНАЦИЯ 0.7 s (0.1 s white)
8 1:31 wastedno enemy blinded for long
9 1:30 wastedbarely blinded пашок 1.0 s (0.1 s white), грязнулька 0.9 s (0.1 s white)
10 1:08 weakbarely blinded пашок 2.1 s (0.2 s white)
15 1:29 wastedbarely blinded cl4ud3r 0.9 s (0.1 s white)
16 1:17 wastedno enemy blinded for long
19 1:39 goodblinded NiedViedz 3.8 s (1.1 s white)
20 1:42 goodblinded ДОМИНАЦИЯ 3.6 s (0.9 s white); blinded Stylar 1.7 s on the move through Top Mid - safe
21 1:32 goodblinded cl4ud3r 4.9 s (2.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
53 grenades: 48 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (2 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:34 exposedan HE at T Ramp - seen by 1 enemy for 0.9 s, the nearest 495 units away; a jump throw
7 0:54 punishedkilled by ДОМИНАЦИЯ 0.4 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1035 units away, thrown in the open; a running throw
8 1:28 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 627 units away; a running throw
9 1:32 exposeda flash at Banana - seen by 1 enemy for 0.4 s, the nearest 744 units away; a running throw
9 1:16 punishedkilled by грязнулька with a smoke in hand at Banana - seen by 1 enemy for 0.8 s, the nearest 285 units away

Positioning

In 2 of your 28 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 20 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 bomb 0:38 NiedViedzRuinspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:05 cl4ud3rApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:25 line of firestood in su's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 1:28 holdheld with su, 360 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before su)
3 1:28 holdheld with DRx, 162 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before DRx)
5 1:23 tradeDRx was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
6 1:42 tradeStylar was killed 404 units away: not traded within 5 s (pros: 1,641 ms)
6 1:37 holdheld with su, 221 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:33 tradeDRx was killed 294 units away: not traded within 5 s (pros: 625 ms)
6 1:29 tradesu was killed 132 units away: you traded in 1,312 ms (pros: 625 ms)
6 1:29 tradeSqux was killed 904 units away: not traded within 5 s (pros: 2,031 ms)
7 1:45 tradesu was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
7 0:58 holdheld with Stylar, 719 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 0:57 tradeStylar was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
8 1:26 line of firestood in DRx's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 0:54 tradeDRx was killed 427 units away: not traded within 5 s (pros: 1,641 ms)
11 1:06 tradesu was killed 226 units away: not traded within 5 s (pros: 969 ms)
12 1:37 tradesu was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
15 1:40 tradeStylar was killed 866 units away: you traded in 4,328 ms (pros: 2,031 ms)
16 1:32 tradeStylar was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
16 0:47 tradesu was killed 210 units away: not traded within 5 s (pros: 969 ms)
19 bomb 0:26 line of firestood in Stylar's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 bomb 0:25 line of firestood in Stylar's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
19 bomb 0:24 tradeStylar was killed 240 units away: not traded within 5 s (pros: 625 ms)
20 1:34 holdheld with Squx, 579 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:21 in their waystood between su and an enemy they could see, for 250 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 ДОМИНАЦИЯhit by themP2000797 ms–8.0°
1 1:37 ДОМИНАЦИЯkilled themGlock-181531 ms1531 ms0.6°
1 1:30 cl4ud3rkilled by themUSP-S1438 ms1438 ms0.4°
2 1:41 пашокkilled themAK-47828 ms828 ms2.3°
3 1:28 ДОМИНАЦИЯkilled themAK-47406 ms812 ms1.3°
3 1:28 ДОМИНАЦИЯhit by themMP9469 ms–2.1°
5 bomb 0:33 ДОМИНАЦИЯkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:28 пашокkilled themAK-47625 ms625 ms6.6°
6 0:48 cl4ud3rhit by themM4A4438 ms–3.5°
6 0:46 cl4ud3rkilled by themAK-47359 ms359 ms3.4°
7 0:53 ДОМИНАЦИЯkilled by themAWP312 ms312 ms0.9°
9 1:16 грязнулькаkilled by themMP9375 ms797 ms3.6°
10 1:19 ДОМИНАЦИЯhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:50 cl4ud3rkilled by themM4A1-S359 ms656 ms3.4°
10 0:50 cl4ud3rhit themAK-47391 ms–7.1°
11 0:59 грязнулькаkilled by themM4A1-S250 ms344 ms0.4°
12 1:42 пашокhit by themM4A4672 ms–2.5°
12 1:33 NiedViedzkilled by themAWP969 ms969 ms16.5°
13 1:32 NiedViedzhit themP2000234 ms–1.0°
13 1:32 NiedViedzhit by themGlock-18344 ms–2.3°
13 1:29 cl4ud3rkilled themUSP-S297 ms297 ms1.9°
13 bomb 0:40 грязнулькаhit by themP2000578 ms–6.2°
13 bomb 0:38 грязнулькаhit by themP2000438 ms–0.5°
13 bomb 0:37 NiedViedzkilled by themGlock-18516 ms516 ms11.5°
14 1:18 грязнулькаkilled by themUSP-S297 ms297 ms7.3°
15 1:37 ДОМИНАЦИЯkilled themM4A1-S438 ms438 ms2.6°
15 1:36 пашокhit by themGalil AR375 ms–19.0°
15 1:36 пашокkilled themM4A1-S906 ms1000 ms11.9°
15 1:05 NiedViedzkilled themM4A1-S672 ms969 ms5.2°
15 1:04 cl4ud3rhit themM4A4188 ms–2.9°
16 0:56 cl4ud3rkilled themM4A1-S469 ms469 ms7.7°
19 bomb 0:38 cl4ud3rhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:32 NiedViedzhit by themDesert Eagle891 ms–0.9°
19 bomb 0:24 NiedViedzhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:23 cl4ud3rkilled by themAK-47312 ms312 ms2.6°
20 1:21 ДОМИНАЦИЯkilled by themAK-47406 ms516 ms16.0°
21 1:21 ДОМИНАЦИЯhit themM4A41531 ms–14.3°
21 1:21 ДОМИНАЦИЯkilled by themAK-471594 ms1906 ms10.8°

Shots

You fired 16 of your 29 first shots too soon: 11 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 ДОМИНАЦИЯGlock-18389too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target1/8killed them16% / 49%
1 1:31 cl4ud3rUSP-S627fine - pros would have fired it too0/4cut short (a death, a reload)23% / 42%
2 1:41 пашокAK-47857fired while moving (131 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 51%
2 1:41 пашокAK-47852fine - pros would have fired it too1/4killed them47% / 47%
3 1:28 ДОМИНАЦИЯAK-47905fine - pros would have fired it too4/10killed them78% / 78%
6 0:48 cl4ud3rAWP619fine - pros would have fired it too0/2cut short (a death, a reload)42% / 68%
10 0:51 cl4ud3rAK-47725fired while moving (101 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)7% / 46%
11 1:47 грязнулькаGalil AR1775fine - pros would have fired it too0/161% / 61%
11 0:59 грязнулькаM4A41003fine - pros would have fired it too0/1cut short (a death, a reload)39% / 45%
13 1:32 NiedViedzUSP-S927fine - pros would have fired it too1/174% / 74%
13 1:29 cl4ud3rUSP-S769fine - pros would have fired it too1/1killed them45% / 45%
13 bomb 0:40 грязнулькаUSP-S635aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/225% / 50%
13 bomb 0:38 грязнулькаUSP-S937aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)15% / 45%
14 1:21 грязнулькаFive-SeveN852aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/217% / 46%
14 1:18 грязнулькаFive-SeveN891fired while moving (125 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 42%
15 1:37 ДОМИНАЦИЯM4A1-S301fine - pros would have fired it too1/7killed them77% / 77%
15 1:36 пашокM4A1-S373fine - pros would have fired it too2/10killed them76% / 76%
15 1:05 NiedViedzM4A1-S583fired while moving (63 u/s), too fast to be accurate - stop first4/8killed them12% / 54%
16 0:57 cl4ud3rM4A1-S506fired while moving (84 u/s), too fast to be accurate - stop first1/5killed them47% / 65%
16 0:56 NiedViedzM4A1-S545fired while moving (101 u/s), too fast to be accurate - stop first0/69% / 51%
19 bomb 0:39 cl4ud3rAK-471105fired while moving (102 u/s), too fast to be accurate - stop first0/237% / 81%
19 bomb 0:32 NiedViedzAK-471191fired while moving (99 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 58%
19 bomb 0:32 NiedViedzAK-471194fine - pros would have fired it too0/256% / 56%
19 bomb 0:27 NiedViedzAK-471160aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/213% / 53%
19 bomb 0:27 NiedViedzAK-471160fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
19 bomb 0:27 NiedViedzAK-471161fine - pros would have fired it too0/1cut short (a death, a reload)49% / 54%
19 bomb 0:23 NiedViedzAK-471019fired while moving (169 u/s), too fast to be accurate - stop first0/10% / 55%
20 1:21 ДОМИНАЦИЯM4A4119fired while moving (215 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)40% / 48%
21 1:21 ДОМИНАЦИЯM4A4235fired while moving (170 u/s), too fast to be accurate - stop first3/12cut short (a death, a reload)49% / 66%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.